[HN Gopher] iPhones and action discoverability
       ___________________________________________________________________
        
       iPhones and action discoverability
        
       Author : otras
       Score  : 186 points
       Date   : 2022-09-24 18:21 UTC (4 hours ago)
        
 (HTM) web link (alexanderell.is)
 (TXT) w3m dump (alexanderell.is)
        
       | dawiddr wrote:
       | Well, the screen estate on a mobile device is limited, so the
       | number of actions that are easy to discover needs to be limited
       | too - otherwise the UI would be cluttered. I find Apple good at
       | balancing this. Notice how actions that he mentions are just
       | quicker alternatives to stuff that one can already do in another
       | way.
        
         | yccs27 wrote:
         | This seems crucial to me - most of these 'nondiscoverable'
         | actions are shortcuts, and there is another discoverable way to
         | achieve the same outcome. They are similar to keyboard
         | shortcuts in that way, they just help power users who know
         | them.
         | 
         | (The calculator backspace seems to be an exception, which is
         | why I also dislike it.)
        
         | lcuff wrote:
         | Not 'just' quicker. Easier. Less frustrating. Important
         | elements. This is my experience of using the long-spacebar
         | technique for placing the cursor.
         | 
         | Digressing: An AI noticing that someone has moved the cursor
         | several time without ever typing anything could pop up a "Want
         | me to show you other ways to move the cursor?" dialog, and
         | teach the 'hard to discover' technique. I await the day ...
        
           | jonchang wrote:
           | Sounds like a rebranding of the much-reviled Clippy.
        
             | lcuff wrote:
             | I never used Clippy. Reviled? You mean Microsoft took the
             | idea of 'context appropriate useful suggestions' and
             | bungled the user interface? Inconceivable!
        
           | servercobra wrote:
           | AI Clippy!
        
           | rajeshr wrote:
           | The Calculator app could suggest that I can swipe on the
           | display at the top if it notices that I'm using 'C' often.
           | This would not even need an AI. I wonder if there are UI
           | frameworks that support the detection and suggestion of
           | "better" actions?
        
         | ncann wrote:
         | That excuse doesn't hold for the calculator example, where the
         | 0 button takes up 2 spaces for no good reason, and they could
         | easily added a backspace button instead.
        
           | hk__2 wrote:
           | > That excuse doesn't hold for the calculator example, where
           | the 0 button takes up 2 spaces for no good reason, and they
           | could easily added a backspace button instead.
           | 
           | It would be a really weird place for a backspace button and
           | you would always tap on it by mistake.
        
       | adastra22 wrote:
       | The last two are pretty obvious to me. The first two are brand
       | new to me and very undiscoverable though!
        
         | amelius wrote:
         | Yes, for the first two you have to think like a UI designer.
         | 
         | Do UI designers think that everybody would be good at their
         | job?
        
           | Gigachad wrote:
           | HN users think they would do better than the experts in any
           | field.
        
       | layer8 wrote:
       | > Going back after opening a new Safari tab
       | 
       | I like this feature, but what annoys me is that unlike the
       | regular use of Back, you can't Forward to undo the Back in that
       | situation, even in the common case that the original tab is at
       | the top of the history (i.e. has no current Forward target of its
       | own).
        
         | NaOH wrote:
         | >unlike the regular use of Back, you can't Forward to undo the
         | Back in that situation....
         | 
         | If you've enabled Shake To Undo in
         | Settings>Accessibility>Touch, then you can undo/reopen the
         | closed tab.
        
           | layer8 wrote:
           | Right, but the reopened tab doesn't restore to the previous
           | scroll position as Forward does, and the tab also cannot be
           | closed by Back anymore, both meaning that it isn't a true
           | Undo. These are just more inconsistencies. The problem is
           | that iOS is full of such smaller and bigger inconsistencies.
           | 
           | Another thing that annoys me is when you open a new tab via
           | _Look Up_ > _Search Web_ (which in a sense is quite similar
           | to opening a link in a new tab), then that new tab cannot be
           | closed by Back.
           | 
           | I wish Apple would spend a year or two in streamlining all
           | that stuff.
        
       | robinson-wall wrote:
       | I can forgive the URL bar swipe to change between tabs, because
       | there is a visual cue that the other tabs are there - the URL
       | bars of the adjacent tabs peek onto the screen.
        
       | 1-6 wrote:
       | Data centers hate this one neat trick:
       | 
       | The best one is the kinetic (inertial) scrubbing they brought to
       | videos on iOS 16. For example, open a YT video from Safari (don't
       | open on the YouTube app), go full screen and the flick to scroll
       | backwards and forwards! I bet we'll all consume more data as a
       | result of this UI addition. I certainly use the YT mobile web
       | version as a result.
        
       | glacials wrote:
       | These features aren't nondiscoverable; discovery just takes place
       | outside the operating system, in communities like this one. Good
       | designers know that communities are a constant of the power user
       | UX just like a settings menu or instruction manual. You don't
       | have to pollute the UI with hints and copy about every little
       | thing because power users are their own discovery engines.
        
         | shepherdjerred wrote:
         | > Good designers know that communities are a constant of the
         | power user UX
         | 
         | Maybe power users are a part of those communities because they
         | can't figure out how to use your product in the first place?
        
       | _thisdot wrote:
       | What I find most annoying in iOS UX is how much information is
       | tucked behind the "Share" icon. Having to click the share button
       | to access "Find on Page" is super unintuitive.
        
         | yieldcrv wrote:
         | and this keeps changing too!
         | 
         | in Safari, things constantly switch between the Share icon, and
         | the "Aa" menu in the URL bar!
        
         | aeharding wrote:
         | The share button also has actions that vary unnecessarily.
         | 
         | For example, in SFSafariViewController there is no "add to home
         | screen" button, but in actual safari there is. Despite them
         | both being web view experiences controlled entirely by Apple.
         | 
         | (And you can't detect SFSafariViewController vs Safari as a web
         | app, so good luck onboarding users for your PWA.)
        
         | dnissley wrote:
         | You can also just type in the url bar to find on page (also
         | super unintuitive)
        
         | PNWChris wrote:
         | To add insult to injury, sometimes the share sheet is really,
         | really slow! Like several seconds with no UI feedback to
         | indicate anything is going on! That's quite frustrating when I
         | want to quickly invoke my password manager or search on page.
         | 
         | I agree, the share sheet is just too confusing. Favorites
         | management, my password manager, air drop, texting, find on
         | page, and the kitchen sink are all in there and are quite
         | undiscoverable if you don't know to look for them.
         | 
         | To add some confusion on top of that, some features and
         | extensions go in the similarly un-discoverable "aA" button in
         | the URL bar, so it's not even like everything goes in the share
         | sheet. That button is really tough to remember even exists
         | since it goes away when you scroll.
        
         | tomjen3 wrote:
         | Agreed.
         | 
         | Photos have an option to mark photos as hidden, so they won't
         | show up in random places.
         | 
         | Its meant to be for more sensitive photos.
         | 
         | If you want to mark a picture as hidden, yep, its under the
         | share icon.
        
           | fizwidget wrote:
           | This was thankfully fixed in iOS 16. The "hide" option is now
           | in the triple-dot menu in the top right corner.
        
           | tuukkah wrote:
           | And they used to ridicule Windows for hiding Shut down in the
           | Start menu...
        
         | layer8 wrote:
         | You don't have to use Share for Find on Page. Just type in the
         | address bar, then "On this Page" will be the bottom option.
         | Obviously, that doesn't seem to be sufficiently discoverable as
         | well.
        
           | Gigachad wrote:
           | It is a general pattern that the share menu is the collection
           | of everything that didn't justify its own icon.
        
         | robocat wrote:
         | Have you looked at Apple's Shortcuts App that allows some
         | customisation of the share actions? e.g. that is the way to run
         | JavaScript snippets in a web page on Mobile Safari (equivalent
         | to javascript: bookmark urls in desktop browsers). I've only
         | tried it on iPad, but I presume it works the same on iPhone (it
         | would be unobvious if it didn't).
         | 
         | The Shortcuts App is the way to access some deep and very
         | unobvious functionality.
        
       | wgx wrote:
       | A factor in all of this is how familiar we get with our phones.
       | 
       | An app or website we only use once a week or once a month needs
       | to be more obvious and discoverable than the iPhone we pick up
       | 100 times per day.
        
       | at_a_remove wrote:
       | I was very late to the smartphone game, transitioning somewhat
       | suddenly from a Nokia to an iPhone SE. I found the
       | discoverability to be against everything I was taught as a
       | programmer. It really felt like I was expected to have grown up
       | with the iPhone from the first generation.
       | 
       | Worse yet, the _gestures_ ... I searched in vain for a decent
       | printable sheet of the commonly used gestures, only to make my
       | own set of diagrams for an iPad I tried to get my mother to use,
       | leaving her with a set of laminated sheets: the green one
       | detailing the parts of the iPad, the red sheet showing the
       | different screens and how to get there, and finally a blue one
       | with the gestures.
       | 
       | I think iOS really needs a "Tutorial mode" app bundled with it.
       | This of course requires that someone resist the temptation to
       | interject with all of the bundled apps that Apple wants you to
       | know about but aren't needed to do the basics. No Focus, no
       | Stocks, no Apple TV ... just show me how to get around in some
       | Settings, practice locking and unlocking a screen, drills for
       | _all_ of the basic gestures.
        
         | hk__2 wrote:
         | > I think iOS really needs a "Tutorial mode" app bundled with
         | it.
         | 
         | Another commenter on this thread writes that there is an on-
         | boarding process that was introduced with the iPhone X:
         | https://news.ycombinator.com/item?id=32966383
        
       | simonswords82 wrote:
       | When I tell people about the long press spacebar feature they
       | react like I've changed their (mobile) lives.
        
         | stonegray wrote:
         | The long-press spacebar wasn't even really a great design, it
         | was a hack to replace an older, better feature.
         | 
         | iPhones prior to the iPhone 11 used to be able to sense the
         | pressure you touched with on the display, and a firm touch had
         | a ton of neat but hard to discover user interactions, from
         | previewing links in safari without opening them to preventing
         | accidentally hitting the flashlight on the lockscreen on X/XS
         | by requiring a bit of pressure.
         | 
         | One of the best (imo) features was the ability to move the
         | cursor in any direction by dragging firmly _anywhere on the
         | keyboard_. No delay, no press and hold, just instant access to
         | a cursor. The new  "haptic touch" way of doing this makes it
         | difficult if not impossible to scroll down, and needing to
         | press and hold ensures it will always be slower.
         | 
         | 20 second video demo of how it used to work:
         | https://youtu.be/XlcCgiYF2Fs?t=25
        
           | gnicholas wrote:
           | In my experience (on an iPhone 7 Plus), the hard-press still
           | involved a small delay, so the new long-tap isn't that much
           | different. They may have optimized this in newer versions of
           | the phone, but I jumped from a 7 to an 11 and thought it
           | wasn't that bad. I didn't like the original version because
           | the delay left me wondering if I'd pressed hard enough or not
           | waited long enough for it to activate.
        
           | cyral wrote:
           | I really miss the haptic touch features. The flashlight one
           | was particularly cool because you could instantly enable it
           | by just clicking it like you'd click on an actual flashlight
           | (usually the on button requires some pressure). Now it's an
           | awkward half second delay that is still hard to discover and
           | now feels less natural.
        
           | romwell wrote:
           | >One of the best (imo) features was the ability to move the
           | cursor in any direction by dragging firmly anywhere on the
           | keyboard.
           | 
           | Must be tons of fun to use with Swipe-type input (aka Flow,
           | etc)
        
             | cyral wrote:
             | You really had to press hard to get it to happen. iOS has
             | also natively had swipe input for a while now (not sure if
             | it was at the same time though)
        
       | svendahlstrand wrote:
       | The Back Tap feature is my favorite "hidden" action on the
       | iPhone. You can double (or triple) tap the back of the phone to
       | trigger whatever action you want. For example, toggle the
       | flashlight or lock rotation. Show Spotlight or run a Shortcut.
       | 
       | https://support.apple.com/guide/iphone/back-tap-iphaa57e7885...
       | 
       | I think Apple does a decent job telling people about iOS features
       | across the User Guide, Tips.app, and the Apple Support YouTube
       | channel.
       | 
       | The "undiscoverable" features in the article are all there.
       | 
       |  _Delete the last digit: If you make a mistake when you enter a
       | number, swipe left or right on the display at the top._
       | 
       | https://support.apple.com/guide/iphone/calculator-iph1ac0b5c...
       | 
       |  _Turn the onscreen keyboard into a trackpad._
       | 
       |  _1. Touch and hold the Space bar with one finger until the
       | keyboard turns light gray._
       | 
       |  _2. Move the insertion point by dragging around the keyboard._
       | 
       | https://support.apple.com/guide/iphone/type-with-the-onscree...
       | 
       |  _To access other open tabs, you can swipe left or right on the
       | tab bar._
       | 
       | https://youtu.be/30tfnCxLWSg?t=21
        
         | inetknght wrote:
         | > _The Back Tap feature is my favorite "hidden" action on the
         | iPhone._
         | 
         | Too bad it's undiscoverable. I would never have thought about
         | trying to double or especially triple tab some button that
         | isn't even visible for most interactions.
         | 
         | > _I think Apple does a decent job telling people about iOS
         | features across the User Guide, Tips.app, and the Apple Support
         | YouTube channel._
         | 
         | Nonsense.
         | 
         | What "User Guide"?
         | 
         | Tips.app? You mean that piece of trash that tells me a bunch of
         | useless noise?
         | 
         | Apple Support Youtube Channel? I have to use a competitor's
         | product to learn about the iPhone?
         | 
         | > _Delete the last digit: If you make a mistake when you enter
         | a number, swipe left or right on the display at the top._
         | 
         | So I have to move my fingers from the keyboard at the bottom of
         | the screen to some imaginary place at the top of the screen?
         | It's hard enough getting the damn phone to understand a
         | left/right swipe instead of an up/down swipe!
        
           | shepherdjerred wrote:
           | This is a very low-effort comment that is trying to disagree
           | with the parent in every way possible.
           | 
           | I'm guessing that you just don't like Apple, which is fine,
           | but the way that you're disagreeing isn't particularly
           | useful.
           | 
           | It would be constructive if you at least posted a comparison
           | of how Android (or your favorite phone maker) does it better,
           | or even what you'd improve.
           | 
           | > What "User Guide"?
           | 
           | The parent linked to it in their comment, here's the home
           | page: https://support.apple.com/guide/iphone/welcome/ios
           | 
           | > Tips.app? You mean that piece of trash that tells me a
           | bunch of useless noise?
           | 
           | The first thing I do when setting up iOS is delete the stock
           | apps, including Tips.app. I just downloaded it to see what it
           | actually is, and flipped through it for a few minutes.
           | 
           | I'm not sure what useless noise you're referring to. After
           | going through the app, it contains a very good list of things
           | to know about using an iPhone, such as how to navigate, how
           | to set up features like Medical ID and use Emergency SOS, as
           | well as personalize your iPhone will wallpapers, sounds, font
           | sizes, etc.
           | 
           | Tips does a very good job of not being information overload
           | -- there are 5 sections under "Get Started", with each
           | section having a 5-10 short sentences about each feature. It
           | also contains a link to the full iPhone User Guide.
           | 
           | There's no upselling or suggesting that you buy some
           | subscription in the app, nor any ads. I'm not sure what you
           | have against this app, even someone who's had an iPhone for a
           | while will probably learn one new thing after spending 5-10
           | minutes in it.
           | 
           | > Apple Support Youtube Channel? I have to use a competitor's
           | product to learn about the iPhone?
           | 
           | This is ridiculous.
           | 
           | > So I have to move my fingers from the keyboard at the
           | bottom of the screen to some imaginary place at the top of
           | the screen? It's hard enough getting the damn phone to
           | understand a left/right swipe instead of an up/down swipe!
           | 
           | You're switching from the topic of discoverability to Apple
           | makes poor features.
        
           | [deleted]
        
         | shepherdjerred wrote:
         | Wow, these are great! The back tap feature seems really handy,
         | and it even worked with my case on. I guess they're doing it by
         | sensing phone movement/rotation rather than some sort of touch
         | sensor on the back.
        
           | joezydeco wrote:
           | The accelerometer (the one that knows your phone is rotated)
           | is watching in three dimensions.
           | 
           | A tap on the back looks like a very brief acceleration on the
           | axis coming out of the screen. Like a reverse free-fall.
        
         | code_biologist wrote:
         | * 2. Move the insertion point by dragging around the keyboard.*
         | 
         | Anyone know how to go down doing this? Left, right, and up are
         | all good, but I can't figure out how to go down consistently.
         | The 1.5mm below the space bar is really fiddly.
        
           | kccqzy wrote:
           | What do you do when you are using a traditional laptop
           | trackpad, you're dragging an item downward but your finger is
           | already at the bottom of the trackpad?
           | 
           | (Hint: the amount the cursor moves does not only depend on
           | the dragged distance on the trackpad.)
           | 
           | Now do the same thing for the on-screen virtual trackpad.
        
           | girvo wrote:
           | You don't have to keep within the keyboard once you've got
           | the insertion bar thing on screen and in your control.
           | 
           | You can whip it upwards to the top of the screen which then
           | gives you the entire screen to scroll down (precisely).
        
         | faitswulff wrote:
         | I've found this to be nearly useless in practice because it
         | fails to register the back taps accurately enough to be
         | reliable.
        
           | Gigachad wrote:
           | Which is probably why Apple isn't pushing hard for everyone
           | to know about it.
        
             | [deleted]
        
       | renewiltord wrote:
       | What's the recording app that shows the cursor movement? The
       | built in recorded only shows taps and scrolls right?
        
         | otras wrote:
         | I actually cheated and used the built-in recorder with an
         | external mouse (I somehow had a USB->Lightning adapter on
         | hand). You can then, in the Accessibility settings, enable an
         | always visible cursor under Pointer Control, though Pointer
         | Control is only visible _after_ you have the mouse plugged in.
         | Ironic to have such iOS struggles for a post about iOS
         | struggles...
        
         | filoleg wrote:
         | > The built in recorded only shows taps and scrolls right?
         | 
         | Click on options in the built-in one, there is a "show mouse
         | pointer" check you can click. Here is how it looks[0].
         | 
         | 0. https://static1.makeuseofimages.com/wordpress/wp-
         | content/upl...
        
       | thih9 wrote:
       | > I don't think any of these are intuitive or easily
       | discoverable.
       | 
       | Then again, perhaps they don't need to be universally intuitive /
       | discoverable; i.e.: the users who need these features may
       | instinctively search for them and eventually discover them.
       | 
       | Anecdotally, I've been able to discover three out of four actions
       | mentioned in the article (the fourth one was about the calculator
       | app, which I don't use that often).
        
         | culopatin wrote:
         | What does anyone have to gain by making it a quest to find
         | these features? It doesn't benefit the user who found them
         | anyway and obviously doesn't help the user who didn't find
         | them. Does it make you part of a UX VIP club to find them?
        
           | thih9 wrote:
           | The benefit is that the app ends up being simpler.
           | 
           | The users who don't need these features don't have to know
           | about them, don't have to click through tutorials, or be
           | pestered by hints.
        
             | romwell wrote:
             | >The users who don't need these features don't have to know
             | about them, don't have to click through tutorials, or be
             | pestered by hints.
             | 
             | Welcome to the new iCalculator!
             | 
             | To simplify your experience, the only operator button is
             | "+", which now takes half of the screen, and is therefore
             | easy to find and press, _adding_ to the pleasure of using
             | the calculator.
             | 
             | You might ask, where's the "-" button? Was it stupid to
             | remove it? No, it's _brave_! Don 't be so _negative_ about
             | it; our UX studies show that  "+" is statistically the most
             | used button, and so your needs don't matter.
             | 
             | If you need to subtract, swipe "+" button down; to
             | multiply, swipe "+" right, and to divide, swipe "+" down.
             | Swipe "+" up to raise to an exponent.
             | 
             | To quickly square numbers, hold "+", then perform a
             | _square_ gesture clockwise aronud the button. To take a
             | square root, perform it in reverse.
             | 
             | You may notice that we have removed the digit buttons as
             | well. That's because you don't need to type the numbers in
             | - just say them out loud! Swipe the screen diagonally from
             | the bottom left corner to the top right one to activate
             | voice input.
             | 
             |  _Note_ : digit buttons can still be enabled from the
             | accessibility options in the system dialog.
             | 
             |  _Note 2_ : voice recognition of operators is coming in a
             | future upgrade.
             | 
             | To clear your input, you can simply restart the app, no
             | buttons needed.
             | 
             |  _Note 3_ : you can enable a haptic shortcut in system
             | acessibility settings: "Clear input by shaking phone".
             | 
             | Finally, you can read this instruction manual by
             | telepathically tuning into the lead engineer's mind, as
             | it's not available anywhere else.
             | 
             | Enjoy your intuitive iExperience!
        
             | gnicholas wrote:
             | Who has ever used a calculator and hasn't needed a
             | backspace key? This is not an unnecessary feature that can
             | be hidden behind an unguessable UI.
             | 
             | I wonder if anyone knows when this gesture was introduced.
             | Has it been there since the beginning? I've had an iPhone
             | since the day they came out, have watched most iPhone
             | announcements and WWDC keynotes, and I had no idea about
             | this gesture. I wonder how many Apple Geniuses are aware of
             | it.
        
               | massysett wrote:
               | I have never needed this. If I make a mistake, use the C
               | button, just like old-style pocket calculators.
               | 
               | PCalc has a backspace button, along with a bunch of other
               | buttons making it more complicated than the iPhone
               | calculator. It makes sense that Apple kept it simple with
               | just a C/AC button.
        
         | romwell wrote:
         | >Then again, perhaps they don't need to be
         | 
         | Yeah, who'd need a _delete_ button on calculator?
         | 
         | Simpler is better! Long press the "+" button to access advanced
         | features, like "*".
        
         | stingraycharles wrote:
         | > the users who need these features may instinctively search
         | for them and eventually discover them
         | 
         | I discovered the "space bar allows you to move the cursor
         | around" hack through a friggin' TikTok video only a few weeks
         | ago. My mind was blown; never did I realize I needed a feature
         | this much, I always thought it was just my fat thumbs that were
         | the problem.
         | 
         | My wife was equally blown away.
         | 
         | Some may consider me an idiot for not discovering this earlier
         | or googling this, but seriously, I just never realized there
         | could be a better way and was always blaming my fat thumbs. I
         | just thought other people never had this problem.
         | 
         | The discoverability of this feature sucks.
        
       | ice3 wrote:
       | I'd also add - double tapping the top of the screen to scroll to
       | the top.
        
         | jeffbee wrote:
         | That, I believe, is just a single tap.
        
           | ice3 wrote:
           | Huh, I always assumed it's a double tap, and I've been using
           | iPhones sines 4, but just checked and it's a single tap.
           | 
           | Talk about action discoverability.
        
       | janaagaard wrote:
       | The article argues that blue text is obviously a clickable link,
       | but that swiping from the left to navigate back isn't. While I do
       | think it makes a difference that the link is visually different,
       | I also think that what is affordable or discoverable is
       | ultimately a subjective thing. You could argue that for anyone
       | born in this millennia, swiping down to refresh is just as
       | intuitive that blue text being clickable.
        
       | knolan wrote:
       | I've found watching the WWDC keynotes where they announce a new
       | version of iOS or MacOS a good way to learn many of the new
       | gestures and features.
       | 
       | For your average user many of these features will remain hidden
       | and I suspect that's partially by design. They want such users to
       | have a simple experience.
        
       | irrational wrote:
       | Huh, I've been using an iPhone since the very first one. This is
       | the first time I've ever seen any of these actions. I had no
       | idea.
        
       | arthurofbabylon wrote:
       | I fail to see the flaw here. When catering to large groups of
       | diverse people, I don't expect homogenous use of a product.
       | Everyone should be able to find their own high-value solutions
       | within a product, according to their real needs.
       | 
       | We could call the presented paradigm needs-based discovery.
       | 
       | It inherently means that some people won't be aware of solutions
       | that benefit others - that is, until their need or exposure
       | evolves. And that is okay. More than okay, it's great. To return
       | to the basics... people don't like being inundated with features
       | they don't want and they do like discovering solutions to
       | problems.
       | 
       | This is excellent design.
       | 
       | Could those features be better presented? Always.
       | 
       | The iPhone interface has an incredible array of constraints: it
       | needs to serve literally every type of person on the planet.
       | That's beautiful. I have huge respect for designers capable of
       | connecting with such diverse stakeholders. It is masterful design
       | in the most pure sense.
        
       | iforgotpassword wrote:
       | It's a little ironic how at the advent of the iPhone, the desktop
       | os was mocked as being clunky and full of those things you just
       | have to know, rather than being discoverable. The iPhone was
       | limited and simple. And it really helped adoption of smartphones.
       | Now it's assumed everybody is already familiar with smartphones
       | and welcomes yet another shortcut or gesture to make usage
       | quicker. Take Android and the removal of the three buttons at the
       | bottom, in exchange for some gestures. Just so the interface
       | looks cleaner. Imagine someone who has never used a smartphone
       | before would be starting out with that. Just hand them the phone
       | and see how long it takes them to return to the home screen after
       | opening the first app.
       | 
       | Not to say this is good or bad, just an observation mostly.
        
         | mcculley wrote:
         | The iPhone got some undeserved credit for being intuitive just
         | because it was so limited. It did not even have copy/paste.
         | Even now, it is far from obvious how to use undo (tap with
         | three fingers). It's when there are many features that great
         | UI/UX designers shine.
        
           | shp0ngle wrote:
           | I thought undo is "violently shake the phone"
        
         | rejectfinite wrote:
         | I still always turn on the bottom 3 button on Android phones.
         | Just easier than remembering gestures.
        
         | nightfly wrote:
         | First thing I did on my new phone was put those dots back...
        
         | jeroenhd wrote:
         | I like the way Xiaomi enabled gestures on my phone. The default
         | was the three button layout, with the option to switch to
         | gestures. The moment you enable gestures, you get a little
         | interactive tutorial on how to use them so you don't get
         | confused.
        
         | i80and wrote:
         | The removal of the three dots completely throws me for a loop.
         | I simply could not get the gestures to stick in my brain. And
         | not to sound entitled, but... I shouldn't have to?
         | 
         | Anyway I'm ride or die for the three dots and am pretty worried
         | they'll kill off the option to bring them back.
        
           | saiya-jin wrote:
           | I don't use gestures, never had, if possible never will.
           | Phone works 100% fine for me as it is (samsung s22 ultra), i
           | am as efficient with it as I want and need. Whatever works
           | for you is how you should use the product.
           | 
           | Plus, lets not be pathetic with wasting life on phone, real
           | life happens outside screens. Its good to keep reminding
           | oneself this little truth regardless how shiny new gimmicks
           | manufacturers bring to keep us glued to their products and
           | ad-based services.
        
       | nfw2 wrote:
       | The actions listed in the article are fairly non-essential, but
       | many fundamental iOS functions also have discoverability issues,
       | as well as some head-scratching design choices. For example:
       | 
       | - seeing notifications requires swiping down specifically from
       | the top left
       | 
       | - turning on the flashlight requires swiping down specifically
       | from the top right. Swiping down from top left also gets you a
       | flashlight button, but it is not actionable. The flashlight
       | button on the home screen is also not actionable.
       | 
       | - universal search requires swiping to the left of the app pages.
       | Swiping past the right end of the app pages also gets you a
       | search bar, but it will only show you apps
       | 
       | - Seeing your open apps requires swiping up slowly from the
       | bottom of the page.
       | 
       | - turning the phone off requires holding two unrelated buttons
       | 
       | Mobile UX generally is heavily-dependent on gestures, which
       | inherently creates discoverability challenges, but it seems like
       | Apple goes out of its way to hide every basic function behind a
       | very specific swipe. It makes me wonder if they intentionally
       | design their products to be exclusively usable by tech-savvy
       | people.
       | 
       | Another possible explanation is that design requires users to
       | develop muscle memory over time that will improve experience in
       | the long run and makes competitors feel unnatural.
        
         | hk__2 wrote:
         | > - seeing notifications requires swiping down specifically
         | from the top left
         | 
         | Not really, swiping from anywhere on the top (except top-right)
         | works. This is consistent with the other gestures: swipe up
         | from the lock screen to unlock it (just like you would open a
         | roller shutter); swipe down to lock it again -- and see the
         | notifications. You can also simply hit the side button.
         | 
         | > - turning on the flashlight requires swiping down
         | specifically from the top right
         | 
         | You can turn it on from the lock screen, as others have pointed
         | out.
         | 
         | > - turning the phone off requires holding two unrelated
         | buttons
         | 
         | Yes, so that you don't turn it off by mistake. Smartphones are
         | not devices you turn on and off; outside of OS updates they
         | stay on forever.
         | 
         | > It makes me wonder if they intentionally design their
         | products to be exclusively usable by tech-savvy people.
         | 
         | I would say the opposite. When I think of tech-savy people, I
         | think about mouse and keyboard; when I think of non-tech-savy
         | ones, I think about tactile displays and gestures (and voice).
         | 
         | My 92-yo grandfather barely knows how to make his printer work
         | but has no trouble remembering the most common swipe gestures:
         | it's hard to forget about pinch to zoom or swipe down to
         | 'close' the phone and swipe up to 'open' it again.
        
         | fiddlerwoaroof wrote:
         | > The flashlight button on the home screen is also not
         | actionable.
         | 
         | The button is actionable, it just takes a long press to avoid
         | accidental activation.
        
           | romwell wrote:
           | Great, add that to the list of undiscoverable and incoherent
           | design choices in the OP's comment.
        
         | mmiyer wrote:
         | All those flashlight buttons are actionable, you just need to
         | press and hold. I suppose this proves a point about
         | discoverability.
        
         | ceeplusplus wrote:
         | I think many of these are inherently poweruser features though.
         | Most non tech-savvy people will rarely have to turn off their
         | phone or clear their open apps (really if the memory eviction
         | system is good this shouldn't even be a concern).
         | 
         | Some of the other stuff you mentioned is discoverable in my
         | opinion. Swiping down from home gives you a search bar.
         | Notifications being accessible by swiping down from the left is
         | admittedly not as good as swiping down from the top bar in the
         | older iPhones, but I think still more discoverable than the
         | Windows notification system that requires you to click a
         | button.
        
           | layer8 wrote:
           | From time to time you need to reboot the phone to get some
           | nonworking app or system function unstuck. I regularly have
           | to guide family members to reboot their phone or tablet, and
           | have to google each time which button combination has to be
           | pressed on the particular iPhone or iPad model.
        
           | nfw2 wrote:
           | Turning off the phone is useful if you are low on power and
           | don't have a way to charge. I do this sometimes when
           | traveling or in the city.
           | 
           | When I go through open apps, it is usually to get back to
           | something I was doing, rather than to clear it. Finding what
           | you were just looking at 2 seconds ago shouldn't be
           | considered a power user feature.
        
         | JKCalhoun wrote:
         | I suspect that designers are tasked with too many features on
         | too small of a device. On a desktop with a mouse + keyboard
         | there is a potential for so many shortcuts ... you have to get
         | much more creative on a touch-only device.
         | 
         | I don't endorse it however. I think pop-up menus (even the much
         | maligned hamburger) are at least a way to make many more
         | features discoverable. I dislike "gestures".
        
           | Gigachad wrote:
           | I think this constraint actually created some of the best UI
           | ever. Desktop designers had gotten lazy and just stacked tool
           | bar over tool bar and then sidebars too with hundreds of
           | icons everywhere.
           | 
           | Was it really more discoverable to have the icon always on
           | screen but embedded among so many other useless icons?
        
         | dagmx wrote:
         | Did you perhaps skip the on-boarding process? A lot of what you
         | mention has been part of the Getting to know your iPhone on-
         | boarding since they were introduced on the iPhone X.
         | Specifically where to pull down from and pull up from.
         | 
         | I'm not sure what you mean by the flashlight not being
         | actionable. Notification shade/Lock Screen buttons are long
         | press actions to prevent accidental activation.
         | 
         | On iOS 16 there's now a button on the launcher to invoke search
         | in case people want to avoid swiping
         | 
         | You say they design their products to be used by tech savvy
         | people but gestural design is designed to become intuitive
         | after the first tutorial. Indeed the only people I know who
         | struggle with it are tech savvy people who skip the on-
         | boarding. In much the same way that people who think they're
         | handy disregard ikea instructions etc
         | 
         | Here's a talk on the thought process behind a lot of their
         | "fluid" design https://developer.apple.com/wwdc18/803
        
           | nfw2 wrote:
           | I am not talking about myself personally. Users like my mom,
           | who have trouble navigating AirBnb, are going to have trouble
           | remembering 8 different swipe actions, even if they go
           | through a tutorial. A designer needs to anticipate users
           | skipping tutorials or just forgetting them. A tutorial is not
           | an alternative to usable design.
        
             | dagmx wrote:
             | You're now conflating usability with discoverability which
             | are very different things.
             | 
             | Many very usable actions are left to intuition and
             | discovered as such or by on-boarding.
             | 
             | Pinch to zoom is a classic example.
             | 
             | The swipe to dismiss gesture is very usable once it's
             | discovered. iOS does a very good job at training people
             | that actions from the edge of their device do things. It's
             | fundamental to the design of the OS and has been so since
             | day one.
             | 
             | I also feel like comparing navigating an app with its own
             | unique idiosyncrasies that you do so sporadically to
             | navigating an OS daily are very different orders of
             | magnitude on developing muscle memory.
             | 
             | Anyway I think you're arguing very different aspect of UX
             | design
        
           | egypturnash wrote:
           | I've been using iOS devices for years and getting what I want
           | when I swipe down is a constant roll of the dice. Did I do it
           | in the ambiguous zone for the control center or did I do it
           | where I'll get recent notifications? Oh wait if I'm on my
           | phone instead of my tablet I need to swipe up for the control
           | center. Why it needs to be different on the tablets I've
           | never really known, it used to be from the bottom and it was
           | really nice for it to be consistent. Maddening.
        
           | glandium wrote:
           | > Did you perhaps skip the on-boarding process?
           | 
           | I don't know how it is in other countries, but here in Japan,
           | when you buy a phone in a mobile carrier shop, they set it up
           | for you, which means any on-boarding that exists on the phone
           | OS is skipped entirely.
        
       | vavooom wrote:
       | "Using the spacebar as textbox navigation" is life altering as a
       | rabid Notes user.
        
       | comex wrote:
       | I found swiping on the Safari URL bar to switch between tabs a
       | bit _too_ "discoverable": I was constantly performing it by
       | accident when trying to switch between apps. I quickly switched
       | back to "Single Tab" mode in settings.
        
       | shp0ngle wrote:
       | one thing I discovered just now, four years after switching to
       | iPhone:
       | 
       | you can actually tap and drag the scrollbar! You need to find the
       | correct time for it to appear, and you need to tap it _just
       | right_ - not too much on the top or on the bottom. And then you
       | can very quickly go up or down, without stupid scrolling like
       | idiot.
       | 
       | Very useful if you want to scroll more quickly. Scroll like it's
       | 1998!
        
       | scary-size wrote:
       | Took me two years to learn that I can hit the volume down button
       | to trigger the camera...
        
         | knolan wrote:
         | In fairness this has been around since feature phones.
        
         | wolpoli wrote:
         | Sounds like they could help by putting an icon next to the
         | volume down button.
        
       | yakubin wrote:
       | My least favourite "feature" of iOS now is shake-to-undo. I've
       | never triggered it intentionally. It's too weird of a thing to
       | remember when I actually want to do it. It would also feel
       | ridiculous even if I remembered it. The only times I trigger it,
       | it's by accident, and then I need to cancel it.
        
         | svendahlstrand wrote:
         | You should turn it off then. :) Search for shake in the
         | Settings app.
        
         | nicoburns wrote:
         | On the contrary it's one of my favourite iOS features. If
         | you're writing any volume of text on mobile it's super useful
         | to undo accidental mistakes. Android just doesn't have undo at
         | all and your text is gone. Probably would be better as a long
         | press menu option though.
        
         | layer8 wrote:
         | I actually use that quite frequently, because it's often
         | quicker than the equivalent text editing operations. You can
         | turn it off in _Settings_ > _Accessibility_ > _Touch_ > _Shake
         | to Undo_.
        
         | easton wrote:
         | The one that bugs me sometimes is shake to send feedback,
         | because the feedback form isn't useful whenever I trigger it by
         | accident. The funniest implementation is Microsoft Teams, where
         | if you shake it pops up a feedback form that then says you
         | can't send feedback because it can only be sent via Mail.app,
         | not Outlook (you know, the Microsoft email client that your IT
         | department makes you use instead of Mail.app?).
        
       | hs86 wrote:
       | I moved to iOS over a year ago after using Android exclusively,
       | and I agree that this was a discoverability downgrade. Editing
       | text with various multi-finger gestures, shaking the device, or
       | even putting the entire Photos app into a different mode to
       | select multiple items are outright downgrades to what Android
       | does.
       | 
       | The iPhone innovated finger-touch-based on-screen keyboards while
       | everyone else was still typing with a stylus on a tiny keyboard,
       | but since then, they seem to stagnate. iOS 16 just got haptic
       | feedback on its keyboard in 2022(!), and I am still making more
       | typing errors compared to Android with Gboard.
        
         | shepherdjerred wrote:
         | > iOS 16 just got haptic feedback on its keyboard in 2022
         | 
         | Wow thanks for letting me know. I finally have haptics again
         | after switching to an iPhone 6 years ago.
         | 
         | I totally agree with iOS having a worse typing experience. On
         | Android with Gboard I could swipe/type extremely quickly with
         | few errors. On iOS I make a mistake every few works, and the
         | swipe accuracy is significantly worse.
         | 
         | I know that there is Gboard with iOS, but I've had a lot of
         | trouble with custom keyboards on iOS, so I've given up.
        
         | skizm wrote:
         | > Editing text with various multi-finger gestures
         | 
         | What multi-finger text editing gestures am I missing out on?
        
           | svendahlstrand wrote:
           | Undo and redo:
           | 
           |  _Undo the last edit: Swipe left with three fingers, then tap
           | Undo at the top of the screen._
           | 
           |  _Redo the last edit: Swipe right with three fingers, then
           | tap Redo at the top of the screen._
           | 
           | https://support.apple.com/guide/iphone/type-with-the-
           | onscree...
        
       | dangus wrote:
       | Discoverability isn't important to shortcut functionality like
       | this.
       | 
       | You don't have to navigate text with the spacebar, you can touch
       | the text directly and touch and hold.
       | 
       | You don't have to delete numbers in the calculator, you can hit C
       | to clear the current number and retype it (a lot of people think
       | that doing this will totally clear your operation, which isn't
       | true: C is different than AC).
       | 
       | You can hit the tabs button in Safari to switch between tabs,
       | swiping the address bar is a shortcut.
       | 
       | I would also argue that the safari address bar swipe is very
       | discoverable. You can see the next tab's address bar on the side
       | of the interface, so it's implied you can scroll to it.
       | 
       | Basically, an analogy to this argument is that the author of this
       | article should be telling us that keyboard shortcuts should be
       | banished because they're not discoverable.
       | 
       | Also, I don't think discoverability is the same on touch screens
       | as in desktop operating systems. Nobody complains about the
       | discoverability of pinch to zoom or tap and hold because it's so
       | obvious and intuitive. On the desktop, drag and drop is a similar
       | feature that could be seen to be not so discoverable.
        
       | crazygringo wrote:
       | It's funny how I've witnessed a complete 180deg change from how,
       | in the 1990's, software was supposed to be entirely discoverable
       | and it also came with a manual that documented literally
       | everything, to now there's a ton that's hidden, often without any
       | manual whatsoever... but you can Google everything you need to
       | know.
       | 
       | Probably the single most useful skill I've had to learn in my
       | life is, whenever you wonder something, just Google it. If you
       | don't think your software does X... don't just assume it. Look it
       | up.
       | 
       | I've been astonished at how often a feature was added 3 years ago
       | to a program I've used for 8 years, or there's a secret swipe
       | that avoids a bunch of menus, or an unofficial command-line flag.
       | 
       | And it really leaves me feeling deeply conflicted. Because on the
       | one hand, I still believe in the virtue of learning your tools
       | inside and out. I would read the manual and be proud I knew
       | exactly what every program/language could and couldn't do. But on
       | the other hand, is that really just a waste of time? Programs
       | have _so_ many features now, that instead of learning all the
       | things via discoverability or a manual, we just learn them by...
       | querying how to do things when we need them.
       | 
       | I don't really like the idea of so fundamentally relying on
       | Google and forums and tutorials and Reddit and YouTube videos as
       | the main way of learning how to use software. But at the same
       | time, software does so much now and adds new things so quickly
       | that it appears to be the only reasonable way.
        
         | WalterBright wrote:
         | I still can't find a list of all the command key shortcuts for
         | Windows. Googling it yields lots of pages of partial lists.
        
         | thih9 wrote:
         | > also came with a manual that documented literally everything
         | 
         | Note that iPhones have a manual too, it's easy to navigate and
         | quite comprehensive. E.g. here's a page that describes the
         | "trackpad" action: https://support.apple.com/en-
         | gb/guide/iphone/iph3c50f96e/16.... .
        
           | Ankaios wrote:
           | Even the manual itself isn't discoverable. (At least I don't
           | see an obvious entry to it in the iOS UI.)
        
             | judge2020 wrote:
             | The "Tips" app has the User Guide available interactively
             | with full Table Of Contents & search functionality. There
             | are also more tutorial-esque articles for things like 'open
             | control center' or 'take a screenshot'.
             | 
             | https://support.apple.com/en-
             | gb/guide/iphone/iph3afc3b3fc/16...
        
             | [deleted]
        
         | agumonkey wrote:
         | This pattern is quite global. Everything is "more available"
         | now, real time streamed, there's no apparent need for apriori
         | organization since we can correct on the fly. Or so it seems.
         | 
         | Games are patched live, browser in constant update etc etc
        
         | bobbyi wrote:
         | In the 1990s, plenty of people felt obligated to drive to the
         | mall, walk into B Dalton, and purchase a 300 page book to learn
         | how to use their new software. There was a whole section for
         | it.
         | 
         | Today, they can find the equivalent information for free
         | without leaving the device where the software is running.
        
           | JKCalhoun wrote:
           | Hard to say though if those books were in fact published by
           | opportunists that surmised (correctly) that there was an
           | audience out there that were either intimidated by the
           | software manual (or assumed they would be without actually
           | trying to read it) or who had pirated the software and so had
           | no manual.
        
         | layer8 wrote:
         | > we just learn them by... querying how to do things when we
         | need them.
         | 
         | The problem with this is that you don't learn any new features
         | that you wouldn't have come up with on your own.
         | 
         | I loved reading the well-written manuals and "on-line"
         | (integrated into the software) help of the 90s (and 80s) that
         | explained all the concepts and features of the particular
         | software. You'd learn a ton of new ideas and possibilities. It
         | was really fun and exciting, and it gave you the perception of
         | a well-designed and well thought-out whole. You built up a
         | consistent mental model of the software, and you thus ended up
         | with the feeling of mastery and control over the software.
         | 
         | Nowadays it feels more like poking the software with a stick in
         | an attempt to build a mental model and discover its
         | capabilities by trial and error, often remaining in doubt about
         | the actual intent of how exactly things are supposed to work.
        
           | [deleted]
        
           | culi wrote:
           | As annoying as they can sometimes be, the little tips that
           | pop up every now with "Hey did you know you can do this?" are
           | a neat little solution to this. Really like the unobtrusive
           | ones like the GitHub "ProTip!" at the bottom of the pull
           | requests page
           | 
           | It does get a bit ridiculous though. There's entire sites and
           | content creators focused solely on VS Code tips. At what
           | point are we gonna end up with engineers working on adding a
           | feature to VS Code that they didn't know already existed?
        
           | thih9 wrote:
           | I feel like I'm reading more manuals than ever. Libraries,
           | CLI tools and other specialized software have well written
           | and very useful docs. Same with pro camera software, music
           | gear software, and more.
           | 
           | For "consumer" software I usually don't need manuals, I can
           | find what I need via poking; this often includes power user
           | features (when I use something sufficiently often).
           | 
           | Is it possible that what you're feeling is nostalgia? Have
           | you actually read the manual for your phone?
        
             | layer8 wrote:
             | > Have you actually read the manual for your phone?
             | 
             | I have, and it's abysmal, because it doesn't make any
             | attempt at explaining anything on a conceptual level, or
             | even explaining basic UI elements. It doesn't teach you how
             | to interpret what you see on the screen. It does the bare
             | minimum of enumerating the steps to activate a given
             | feature, presuming that you are able to match those
             | descriptions to what you see on the screen (there are
             | barely any screenshots) and that you know why you would
             | want to use that feature in the first place. It also
             | doesn't address any failure modes, and doesn't discuss
             | relevant considerations regarding the use of the given
             | feature.
        
               | thih9 wrote:
               | I see your point better now, thanks for explaining. That
               | makes sense.
               | 
               | Then again, today's smartphone operating systems are as
               | popular as home appliances in the 90s.
               | 
               | Maybe if we took something modern that is as niche as
               | software in the 90s then it might come with a manual with
               | a mental model too.
        
               | layer8 wrote:
               | Home appliances also used to come with detailed and easy-
               | to-understand manuals, and mostly don't anymore. It's
               | mainly that manufacturers stopped caring, due to
               | accelerated product cycles and globalization, because the
               | products sell regardless.
        
               | thewebcount wrote:
               | I recently bought a new washing machine. It has a mode
               | with an odd name that turns out to be tied to a cleaning
               | product from another company. The manual doesn't have any
               | information on what the mode does or why it exists. The
               | manual is a generic manual for like 5 or 10 models, and
               | seems to only include the functions common to them all.
               | Any function on a higher-end model that's not included on
               | the lower-end model is just not documented. I guess if
               | you want to use those, you're on your own.
               | 
               | But of course, there's a phone app you can download and
               | give the company a bunch of personal information to
               | connect your washer to your home network so you can get
               | notification when it's done with its cycle.
        
               | teddyh wrote:
               | There was a book series called "The Missing Manual - The
               | book that should have been in the box(r)":
               | 
               | https://www.oreilly.com/search/?query=missing+manual&form
               | ats...
        
             | [deleted]
        
             | numpad0 wrote:
             | Those manuals from good old times came with introductions
             | and basic training chapters. Manuals for music gear
             | software don't come with composition crash course, do they?
             | In 80s and 90s they would have.
        
         | 1-6 wrote:
         | I actually miss picking up books like the Macintosh Bible where
         | you can read through UI features. There was something fun about
         | reading and then trying it in front of the keyboard.
        
         | Gigachad wrote:
         | Apple actually does have an extensive and up to date manual on
         | their products which includes all those obscure convenience
         | features. I don't think much has really changed in this regard.
         | The manual exists, is very easy to read and understand, but
         | people don't care because they get by without it just fine.
        
         | toast0 wrote:
         | > but you can Google everything you need to know.
         | 
         | It's hard to Google things you don't know exist. And it's hard
         | to Google things that changed. If you've ever had a problem on
         | macos, Googling is only useful if the problem is new; if it's
         | been an issue in older versions, you're going to find all those
         | questions and maybe some answers but they likely don't apply
         | because Apple broke it differently now. Other vendors are not
         | immune to this either, of course. I understand Apple actually
         | does have manuals, they just don't print them and if they
         | reference them, many people (including me) never noticed.
        
         | jonas21 wrote:
         | Have you tried googling "iphone manual"? The first result is
         | the iPhone User Guide [1], which is a comprehensive manual that
         | does document literally everything.
         | 
         | The manual is also available as an 843-page ebook [2], and is
         | accessible via the Tips app, which is preinstalled on the home
         | screen.
         | 
         | It's not quite like the days when a paper manual would be right
         | in the box, but it's close. And I think most people would be
         | unhappy if their sleek new phone came with an 843-page tome
         | (not to mention how much paper that would waste).
         | 
         | [1] https://support.apple.com/en-gb/guide/iphone/welcome/ios
         | 
         | [2] https://books.apple.com/book/id6443146864
        
           | mdemare wrote:
           | > The manual is also available as an 843-page ebook [2], and
           | is accessible via the Tips app, which is preinstalled on the
           | home screen.
           | 
           | I didn't know that. I thought Tips was an app that gave you a
           | couple of dozens of tips, and nothing else.
        
         | morsch wrote:
         | Macs in the 90s, so System 6, 7 and 8, were full of hidden
         | stuff. Clicking stuff while holding option, you would discover
         | all kinds of interesting features and easter eggs.
         | 
         | https://wiki.preterhuman.net/The_Macintosh/Newton_Easter_Egg...
        
       | mrkwse wrote:
       | I think the swiping back on new tab feature is a very well
       | thought out piece of UX.
       | 
       | If a user taps a link that is set to open in a new window/tab,
       | while the bottom/top (depending on user config) URL bar does
       | animate to show the transition, the user may still expect to be
       | able to navigate back to where they came from (especially in such
       | a case where they haven't deliberately made the decision to open
       | in a new tab).
       | 
       | I'd argue it would be worse UX for the back swipe to not navigate
       | to the previous page in such circumstances than that it does but
       | closes the tab (which is reasonably signalled by the URL bar
       | animation).
        
       | vidanay wrote:
       | I've been an Android user since day 1 and had never used an
       | iPhone until about a year ago when my company replaced my work
       | phone (Android) with an iPhone. It took me two months before I
       | realized there is a difference between swiping down from the top
       | on the left and swiping down from the top on the right.
       | 
       | I don't think Android is necessarily better though - I simply
       | have more experience with it.
        
         | Gigachad wrote:
         | I remember that top swipe situation being the same on my Nexus
         | 7 (2012)
        
       | cjohansson wrote:
       | I would say most people don't know 90% of how to use the iOS
       | interface but ppl are in general not interested in learning it
       | and wouldn't read a manual if the box included one or even watch
       | videos of it. People just what Apple to read their minds, to get
       | their stuff done in as little effort as possible and people are
       | willing to pay a lot of money for that experience
        
       | theptip wrote:
       | This drives me mad too. However, not sure it's the end of the
       | world. In many cases these are extra shortcuts, analogous to key
       | bindings. Power users are (should be?) aware of the existence of
       | such things and look them up. It's hard to make keyboard
       | shortcuts discoverable (though IntelliJ does a good job).
       | 
       | I think it's extremely problematic when these are core UI actions
       | instead of shortcuts. Manipulating long form text is quite
       | annoying without the space-bar trick for example. Hard to see how
       | you'd make that discoverable though. (An interesting UX thought
       | experiment!)
        
         | Gigachad wrote:
         | The space bar trick is clearly explained in the iOS manual.
         | Probably even in the Tips app too. At some point there is just
         | no way to get people to know every feature short of forcing
         | them to read the manual and locking the phone with a quiz on it
         | at the end.
        
       | traeregan wrote:
       | Where I work we've been developing mobile apps since the first
       | iPhone, and we still have these "How the hell was I supposed to
       | know?" moments quite often.
       | 
       | A couple of my friends who don't work in tech. are sort-of
       | hobbyist iOS fanboys, and they always get a kick out of it when
       | they show me some feature or gesture that I wasn't familiar with.
        
       | jwalton wrote:
       | My favourite is the "double tap with three fingers to zoom in the
       | display". This happened to me by accident while my phone is in my
       | pocket. The first time it happened, I had to borrow someone
       | else's phone to look up how to undo it.
        
       | carom wrote:
       | I do find myself regularly saying things like -
       | 
       | >Ah yes, the three finger force press double tap right swipe, of
       | course.
       | 
       | What bothers me about these is how non technical people who don't
       | search will never find them. On the other hand, it might be good
       | to have things hidden so someone non technical can't get their
       | phone into a bad state.
        
       | gayn1gga wrote:
        
       | jonplackett wrote:
       | Shake to undo a - surely the weirdness iPhone design decision.
        
       | baggy_trough wrote:
       | Worse than undiscoverable features are landmine features where an
       | accidental gesture triggers some huge mode change that can't
       | easily be reverted.
        
       | armchairhacker wrote:
       | these features may be hard to discover but they are all really
       | useful. Imagine if Apple just didn't add include because they
       | couldn't find any way to do so intuitively. And once you know
       | them, they're not complex or hard to use.
       | 
       | "Intuitive and easy" > "unintuitive and easy" > "intuitive and
       | hard" > "unintuitive and hard" > "non-existent"
        
       | doe88 wrote:
       | Is there a guide / (giant) cheatsheet of all these hidden
       | features, collected somewhere? It would be a great ressource.
        
         | sbuk wrote:
         | There's the user guide...
        
       | koinedad wrote:
       | Yeah it's hard! Kind of the flip side but related to the text
       | navigation: https://technicallychallenged.substack.com/p/my-
       | favorite-iph...
        
       | allanrbo wrote:
       | I used iPhone 2008-2012, Windows Phone 2012-2015, Android
       | 2015-2022, and then recently bought an iPhone again to see what
       | it's like these days.
       | 
       | I was baffled by how unintuitive it has become. So many "secret
       | codes" you need to know these days to use an iPhone. Swiping down
       | from the top on the left or the right bring you different
       | dashboards? Swiping up from the bottom and hold to switch between
       | tasks? How is anyone supposed to guess guess this stuff?
        
         | Gigachad wrote:
         | They could read the onboarding steps you are forced to click
         | through when you set up the phone. Or the "Tips" app that comes
         | preinstalled. Or even the full and extensive manual on iOS.
        
       | jbverschoor wrote:
       | While I also hate the "undescoverability". It's possible that all
       | (maybe not all) usecases of an app are still available to
       | anything visible. For older or less tech interested people, this
       | is actually perfect.
       | 
       | The problem lies in the following cases:
       | 
       | 1) Person accidentally does something
       | 
       | 2) Edge case / state / scenario, which cannot be solved without
       | knowing some shortcuts.
       | 
       | I think iOS became too complicated for some people. At the same
       | time the UI is a pretty messy and inconsistent at times.
        
         | djmcnab wrote:
         | In unfamiliar UIs, I often find myself accidentally triggering
         | keyboard shortcuts and getting into weird states, so 1) leading
         | to 2). A classic example is changing into override mode[0] in
         | Microsoft Word or similar[1].
         | 
         | You end up in a mode where typing no longer adds characters,
         | but replaces them. If you're at the end of the document, it
         | would still add characers, but you stay in override mode.
         | Meaning that once you're in this mode, it doesn't strike until
         | you start editing or try to fix a typo, when the computer.
         | WordPad doesn't even have any visual distinction.
         | 
         | Visual Studio Code's solution to this is nice. If you enter
         | `Tab Moves Focus` mode, with <kbd>Ctrl</kbd>+<kbd>M</kbd>, the
         | info bar shows the text `Tab Moves Focus` in a (tastefully)
         | highlighted button, clicking which disables that mode. So you
         | will have a moment of confusion upon pressing tab,
         | inadvertently entering the mode, however the situation of 2) is
         | avoided as a helping hand is visible.
         | 
         | Perhaps another UI is to have a log of activated keyboard
         | shortcuts always visible, with 'new' shortcuts highlighted more
         | obviously (perhaps with some estimation of decaying
         | familiarity). I'm not familiar with this being implemented
         | anywhere, but I think it at least merits consideration.
         | 
         | [0] This is activated with <kbd>Insert</kbd>;
         | https://en.wikipedia.org/wiki/Insert_key [1] In the version of
         | Word I currently have installed, this behaviour seems to be
         | disabled/removed. However, Wordpad still changes into override
         | mode upon pressing Insert.
        
         | layer8 wrote:
         | The other problem is the flat design which makes it non-obvious
         | which parts of the UI are tappable controls and which are just
         | read-only design elements or indicators or labels.
         | 
         | Another issue is inconsistent placement. For example during
         | iPhone setup, sometimes you have Continue buttons centered in
         | the bottom half of the screen, and sometimes you have to tap
         | the small "Next" label at the top right of the screen. I've had
         | family members get stuck in that process because the Next
         | button was so inconspicuous and so far removed from the main
         | elements of the current dialog that it was completely unclear
         | to them how to move forward.
        
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