[HN Gopher] Google is shutting down Stadia
       ___________________________________________________________________
        
       Google is shutting down Stadia
        
       Author : vyrotek
       Score  : 1415 points
       Date   : 2022-09-29 16:17 UTC (6 hours ago)
        
 (HTM) web link (www.theverge.com)
 (TXT) w3m dump (www.theverge.com)
        
       | aaronbrethorst wrote:
       | lol, props to Google for refunding the costs of the hardware,
       | games, and DLC, though.
       | 
       | I might've actually bought one, except that I didn't want to be
       | stranded with an outlay of hundreds of dollars for a bricked
       | streaming device. If I'd known up front that they'd have refunded
       | my costs (or even a percentage of them) if they shut down the
       | service in some timeframe, I'd have totally bought one.
        
         | pkulak wrote:
         | I actually bought one of their controllers, and it's quite
         | nice. I'm pumped it's free now. Works great on Linux.
        
         | josefresco wrote:
         | Same. If they told me "we'll refund you 100% if we shut down go
         | nuts" I would have gone nuts as the service was solid. The
         | funny thing is it would have helped their "uptake" numbers and
         | might have stalled or prevented the shutdown!
        
           | dleslie wrote:
           | This was a concern with early adopters of Steam, as well; and
           | Valve made it clear that if Steam were to shut down that
           | purchasers would have an opportunity to download their
           | purchases.
           | 
           | Of course, this was long before they sold ephemeral digital
           | things like trading cards and stickers, and before many games
           | were heavily dependent on the continuation of online
           | services.
        
             | wing-_-nuts wrote:
             | >This was a concern with early adopters of Steam, as well;
             | and Valve made it clear that if Steam were to shut down
             | that purchasers would have an opportunity to download their
             | purchases.
             | 
             | I didn't realize this. I'm looking to build a pc in the
             | coming months, and the fact that valve has a plan in place
             | is comforting
        
             | lmkg wrote:
             | > Of course, this was long before they sold ephemeral
             | digital things
             | 
             | But by that point they had established themselves. They
             | earned trust before selling things that required that
             | trust.
        
         | goingAvalanche wrote:
         | The thing is that nothing is bricked \o/
         | 
         | I end up with a Chromecast and a gamepad that are both
         | compatible outside of Stadia and played a few games, all of
         | that for free.
        
         | scottyah wrote:
         | Same here. If they intended to use this buyback as a strategy
         | so next round we're more comfortable buying into their project:
         | it's working.
        
         | Zamicol wrote:
         | Exactly! Google doesn't get this. Google has a commitment image
         | problem. As a consumer I've not seen them address this with the
         | seriousness it deserves.
         | 
         | Since they won't commit to their products, their customers are
         | reluctant to commit as well.
        
           | asdajksah2123 wrote:
           | Yeah, I'm not using any new Google products unless it's for a
           | one off use.
           | 
           | And I'm reconsidering the existing services I'm dependent on
           | as well.
           | 
           | GMail, for example. While I have no doubt GMail will continue
           | to exist as long as email exists, Google's spam blocking (not
           | just filtering...blocking, where the email doesn't even make
           | it to the inbox), has become far too aggressive. And the
           | frequent UI changes are becoming unsustainable.
           | 
           | Also, the nagging suspicion that Google is having silent data
           | loss issues across their products is not helping either.
        
       | cheriot wrote:
       | Google, where large engineering projects meet with half assed
       | businesses.
        
       | kwertyoowiyop wrote:
       | Well, who won the pool?
        
         | codyogden wrote:
         | Great question! Two people actually guessed correctly (not
         | posting their names for privacy), but the average date across
         | for all users (October 6, 2022) was surprisingly close to the
         | date they announced it would be shutting down.
         | 
         | https://whenwillgooglekillstadia.com
        
       | monkeydust wrote:
       | Takeaway - next time you decide to buy a google product and have
       | choice through their store or 3rd party retailer, best to go
       | through their store!
        
         | gw99 wrote:
         | I think the best thing is wait 5 years and see if they are
         | going to shitcan it or not...
        
       | hotdamnson wrote:
       | Google search when?
        
       | BiteCode_dev wrote:
       | If you are looking for an alternative, I'm currently using
       | shadow.net for my games, and so far the ping is decent (I do have
       | fiber though). Mind you, I'm into single player titles, I
       | wouldn't advice trying out overwatch or lol on this.
       | 
       | But for 30 euros a month, I got a machine with a full functional
       | windows system and a good GPU from the tip of my laptop.
       | 
       | Not perfect, but it does the job for me.
        
         | julienreszka wrote:
         | I think you meant shadow.tech
        
           | BiteCode_dev wrote:
           | Indeed :)
        
       | radar1310 wrote:
       | Shocking news, Google shuts down something.
        
       | oumua_don17 wrote:
       | Around 6 months back, I withdrew from the offer stage to join a
       | Stadia team; dodged a bullet I guess.
        
       | rajeshp1986 wrote:
       | Just when Netflix & Amazon are increasing their focus on gaming
       | market, Google is shying away. This is an epic failure on the
       | Google management.
        
       | Aaronstotle wrote:
       | I remember in fall of 2018 some co-workers getting hyped about
       | Stadia and I told them that given Google's track record, they
       | will probably abandon it in 4 years.
       | 
       | At some point, I think Google should stop launching products that
       | are going to be dead within 5 years, why should anyone get
       | excited about anything they do?
        
       | tonymet wrote:
       | this is especially bad news given the growth in games stremaing.
       | nVidia, Amazon, sony, microsoft and even Logitech are all growing
       | streaming products. It was Google's game to lose.
        
       | drstewart wrote:
       | Add it to the pile
        
       | cmrdporcupine wrote:
       | Well, that's kind of sad, if predictable. I worked with the team
       | that built the controller firmware. They worked their asses off.
       | And I personally worked on and finished up / optimized /
       | productionized the the stream receiver component for Stadia that
       | lives inside Chromecasts.
       | 
       | Might be the last remaining piece of public facing code I worked
       | on @ Google (assuming it wasn't rewritten after I left), and now
       | it will be buh-bye.
        
       | throw_m239339 wrote:
       | Ge-Force now customer here, in my opinion, a better business
       | model than Stadia.
        
       | pfortuny wrote:
       | People: remember IBM. It used to be completely indestructible,
       | like a _given_ in any office...
        
       | [deleted]
        
       | sgtnasty wrote:
       | I really liked Stadia, it worked well for me and played lots of
       | AC and Destiny. Never had much of an issue and things worked
       | well. Im bummed, but not surprised. No one seems to mention the
       | real potential of cloud gaming: which is massive worlds and
       | players on the same "server"; and I mean MASSIVE, the likes home
       | PC's would never have enough power/graphics/memory/storage to
       | handle.
        
         | julienreszka wrote:
         | Have you tried shadow.tech? What did you think about it?
        
           | sgtnasty wrote:
           | Never heard of it, I am currently subscribed to Statia Pro,
           | GEFORCE Now RTX, and MS Xbox Ultimate. Because I am 100% into
           | game streaming. Its the future. But GEFORCE Now is the best.
           | I have high hopes for Xbox.
        
         | activitypea wrote:
         | How was Destiny PvP on Stadia?
        
           | 0x457 wrote:
           | So, Destiny PvP is segregated by input type: controllers
           | against controllers and kb/m against kb/m by default.
           | 
           | Destiny has different matchmaking types: Connection-Based
           | Match Making and Skill-Based Match Making. Destiny also p2p
           | network model.
           | 
           | CBMM was always a breeze to play as long as you can "git
           | gud". SBMM was often a nightmare because you get matched with
           | players all over the globe.
           | 
           | I played Destiny on nearly every streaming platform except
           | for shadow, I can say that Stadia made SBMM more consistent
           | because, well, p2p within google DC is much better than all
           | around the country or globe. Win some lose some kind of
           | situation here.
           | 
           | I mean, yeah, it's nothing like playing on my PC with 144hz
           | monitor, but it's very much playable.
        
           | sgtnasty wrote:
           | Lets just say I would only play Iron Banner, and do above
           | average. Its NOT for competitors looking for 4k @ 144hz .
        
       | tonymet wrote:
       | this is especially bad news given the growth in games streaming.
       | nVidia, Amazon, sony, microsoft and even Logitech are all growing
       | streaming products. It was Google's game to lose.
        
       | nafizh wrote:
       | Sundar Pichai is like the anti-Satya_Nadella. Since taking over
       | Google, the company has only gone downhill but they haven't
       | realized this, heads will only roll once they get hit over their
       | search and ad dominance, by that time it will be too late.
        
         | dekhn wrote:
         | Think of Sundar as being like a nicer version of Steve Ballmer.
         | He only existed to help the company grow as fast as possible in
         | terms of revenue and market share. It seems likely Ruth Porat
         | will replace him soon and then Google's transition to evil will
         | be finally complete.
        
       | Laremere wrote:
       | Random assorted thoughts as someone who worked at Google at the
       | time of launch (but not on Stadia), and now works in the game
       | industry proper: Props to the engineers, the technical base was
       | there. It really just worked. You could load a AAA game on a
       | Chromecast, and play it. Unfortunately, it didn't work perfectly:
       | From some users it didn't work at all (bad when this was someone
       | reviewing the platform), and for serious gamers the input lag was
       | noticeable on games where it mattered.
       | 
       | Others here are saying Stadia should've been the Netflix of
       | gaming. Here's the thing though: Netflix isn't even the Netflix
       | of Netflix anymore. The streaming industry is now split between
       | the large content producers each having their own platform.
       | Netflix survived this only by becoming a content producer
       | themselves. Smart people at the major video game publishers have
       | seen this trend, and to the extent streaming is going to be a
       | thing, want to skip to running the platform themselves.
       | 
       | The launch was a mess. They said it'd be available at a certain
       | time, but that's when they started a slow roll out. This didn't
       | meet gamer's expectations, where good launches just turn on a
       | game. The lesson here is that if an engineering process (eg,
       | Google's usual practice of slowly rolling it out to make sure it
       | doesn't fall over right away) is going to drive the user
       | experience, clearly communicate that.
       | 
       | The suite of launch games appeared to check the boxes of a good
       | launch lineup, but didn't actually. They had major AAA games on
       | launch.... that were all out elsewhere for awhile. They had big
       | games launching on the platform early on....except actually they
       | were delayed leaving a drought of content. They had a good number
       | of games to carry them through the first year... but no "platform
       | sellers" which would on their own get users to try out the
       | platform.
       | 
       | The target audience was misdirected. It feels like they tried to
       | get the core gamer crowd, which are those who would be the
       | harshest critics and have the least benefit (they have their own
       | systems already).
       | 
       | Their commercials were a bit much, and failed to explain what the
       | platform actually was:
       | https://www.youtube.com/watch?v=A6Wy_pWscsk
       | 
       | The landing page, on boarding process, and value proposition
       | where an absolute mess. You could outright buy a game and play
       | it, but they didn't really tell you that. They had a Netflix like
       | subscription where you got games, but it was a weird system where
       | games would rotate onto the subscription but you could keep them
       | as long as you were subscribed. The on boarding process also
       | immediately tried to get you to sign up to the trial for this
       | service, which fed the impression that this service was required.
       | The subscription also increased the resolution of the games you
       | were playing, but only sometimes and there was no way to know
       | what resolution games were actually being rendered at.
       | 
       | Phil Harrison has now overseen the launch of the Playstation 3,
       | Xbox One, and Stadia. He should be unemployable as an executive,
       | and be weary of anyone who does employ him.
       | 
       | Stadia hilariously lacked a search feature for nearly 2 years.
       | From Google, you know, the search company.
       | 
       | From my time at Google, I saw many people who understood the
       | business of video games. Lots of great insight there. However, I
       | only saw one person (there were likely others I didn't interact
       | with) who understood video games themselves, as a form of art and
       | entertainment. They were on that development team that Google
       | canned, as the first sign that Google was giving up on Stadia.
        
       | JansjoFromIkea wrote:
       | cool, so I get a free USB controller and a chromecast?
       | 
       | should've ordered a couple more when they were 20 euro or
       | whatever in that case...
        
         | vincnetas wrote:
         | If they refunding then it does not matter what was original
         | price.
        
           | JansjoFromIkea wrote:
           | ah yeah I know I'm just being stupid. I wouldn't have
           | remotely considered getting them at full price though; I did
           | consider getting a second at 20 just to give my mother a
           | chromecast and my brother a gamepad at the time though but 20
           | somehow still seemed too much.
           | 
           | actually, considering how much I use both I'll just give them
           | the ones I have now...
        
       | politician wrote:
       | So, having read 100s of comments in this thread and understanding
       | the sentiment about Google's track record, I find myself
       | wondering whether and why I might hire Google employees for
       | software development jobs. It's a strange question, right? It's
       | not their fault that these products fail and are shut down, but
       | on the other hand, ex-Googlers are more likely than average to be
       | from teams that failed and were shut down. I find it a bit of a
       | stretch to believe that management is 100% at fault for 100% of
       | the products in the Google Graveyard.
        
       | ohashi wrote:
       | It seems like a self fulfilling prophecy for Google products.
       | They have a reputation for killing them off, so users don't want
       | to invest and get committed to them. Then the products don't
       | match their expectations and get killed. It just further fuels
       | the cycle.
       | 
       | At some point I wish Google would take a stand and believe in
       | some products. If they said we have a 10 year commitment to
       | making Stadia a success and will not close it before that, no
       | matter the cost. I might be willing to consider giving it a try.
       | I don't want to buy into something that's going to just get shut
       | down, especially when there are high costs involved.
        
       | ChildOfChaos wrote:
       | Absolutely devastated about this.
       | 
       | I love Stadia. I bought it for a friend last Christmas and we
       | have been using it this year to play games together, she has a
       | Macbook which cannot play a lot of PC games and the Stadia model
       | works a lot better for us.
       | 
       | Despite the lack of AAA titles, it had everything we wanted to
       | play, we just started playing overcooked on it. Now I do not know
       | what we will do.
       | 
       | Geforce now will require a subscription + the game and I believe
       | this doesn't work anywhere near as well on her connection.
       | 
       | We've also been doing playthroughs of Life is strange together,
       | due to the new feature where they let you watch another player
       | play.
       | 
       | Stadia was absolutely perfect, Google absolutely messed this up
       | and i've got a bunch of games i won't get too lined up.
       | 
       | It was fun while it lasted.
        
         | p1necone wrote:
         | Looks like Overcooked 2 (but not the first one) runs on Mac -
         | buy it on Steam and then you can use GeForce Now or the Macbook
         | depending on what's more convenient.
        
         | dafelst wrote:
         | Though it does need a subscription, Xbox Game Pass plus their
         | cloud gaming works very well, plus gives you a huge library of
         | games to choose from.
        
           | encryptluks2 wrote:
           | Game Pass is horrible. It has to be the worst service I've
           | ever used.
        
           | ChildOfChaos wrote:
           | i'm going to look into it, but I'm not sure my friends
           | connection holds out very well somtimes, geforce now didn't
           | work too well (although this was about 2 years ago), but
           | Stadia was perfect.
           | 
           | Plus it's a bit expensive, particularly when you are not an
           | xbox user, 2x subscriptions could be pricey when all we want
           | to do is play a handful of games. Might even work out cheaper
           | to buy a Switch or something in the long term.
        
       | Reason077 wrote:
       | This is a bit sad.
       | 
       | Stadia was pretty cool while it lasted. I was a Stadia subscriber
       | for a while. Great technology, but (mostly) crappy games. The
       | store was also pretty lame with just a huge list of (mainly
       | B-list) titles, and no indication of whether something was good
       | or not.
       | 
       | With a better game library and a better store, Stadia could be a
       | winner. Shame they didn't just partner with Steam!
        
       | spatulon wrote:
       | A lot of AAA games presumably got ported to Linux so that they
       | would run on Stadia. Were those efforts funded by Google? I
       | wonder if we saw more proper Linux game client releases as a
       | result, and whether we'll see fewer Linux ports in the future.
        
         | outworlder wrote:
         | That was the best thing about Stadia. Cyberpunk ran on Linux on
         | day one, probably because of that.
         | 
         | Don't forget Valve though. They don't have as much power as
         | Google, but they have done way more. The Steam Deck (as long as
         | it lives) will help.
        
         | coldpie wrote:
         | > Were those efforts funded by Google?
         | 
         | Yes[1]. One clue (among hundreds of others) that Stadia was
         | already dead months ago was when the ports dried up, indicating
         | that the project had lost internal funding.
         | 
         | [1] https://gamerant.com/google-spent-millions-stadia-ports/
        
       | Taylor_OD wrote:
       | Remember like three weeks ago when some news about this came out
       | and they were like no we promise we are not shutting it down?
       | 
       | Glad they are doing refunds though.
        
       | jedberg wrote:
       | Google's reputation for not supporting things long term is
       | finally starting to affect them in noticeable ways.
       | 
       | Developers didn't onboard because they were afraid it would get
       | shut down. It got shut down because no one onboarded.
        
         | coldpie wrote:
         | I remember every single article when they first announced
         | contained at least a few sentences wondering when Google would
         | shut Stadia down. Because it was a Google project, Stadia was
         | doomed from the start.
        
           | serial_dev wrote:
           | On the other hand, I also remember all the hype that it
           | received (though maybe I live in a tech-obsessed bubble).
           | "OMG, it will change everything you know about gaming". All
           | my colleagues were so convinced that it was a technical
           | breakthrough (maybe it was, I dunno), and that everyone will
           | be playing with it because it is simply so amazing and
           | revolutionary.
           | 
           | My opinion was "yeah, cool, but I just don't see it". It was
           | very annoying when these coworkers judged me, thinking I am
           | simply too stupid to realize how amazing this is...
        
           | Animats wrote:
           | Google only knows how to do one business. Ads. Any Google
           | product that isn't ad-supported dies, with very few
           | exceptions.
           | 
           | Note that Google Cloud Services lose money. "Google Cloud is
           | now approaching a $16 billion annual revenue run rate, but
           | Google's ad business is likely to subsidize it for the
           | foreseeable future."[1] AWS makes money in that business, but
           | Google does not.
           | 
           | So, don't depend on Google Cloud for anything critical. Only
           | a few months ago, Google was saying they were not going to
           | shut down Stadia. So, any PR statement about Cloud not
           | shutting down can't be believed. Stadia, after all, was a
           | cloud service.
        
             | Andrew_nenakhov wrote:
             | I wouldn't touch GCP even with a 3 meter stick. And using
             | it in any project is just out of the question. No.
        
             | ignoramous wrote:
             | I think folks can finally accurately model what Google is
             | going to kill... GCP surely wouldn't be on that list? ;)
             | 
             | > _You can pretty accurately model what they will and won
             | 't do with this one unusual insight that they're a
             | business... But "It's a Google product" is a weak signal
             | about whether it's going to get killed, and there are many
             | stronger signals. Let me know when they kill Ads and
             | Cloud._
             | 
             | -u/geofft https://news.ycombinator.com/item?id=30353025
        
             | sofixa wrote:
             | Of course GCP is losing money, have you seen their rate of
             | investment in new datacenters and services? That shit is
             | extremely expensive. AWS was losing money for many years
             | too, they're at entirely different places.
        
               | newaccount2021 wrote:
        
             | _fat_santa wrote:
             | Google's reputation is dooming GCP. On the one hand you
             | want to say "GCP is way to big for Google just to kill" but
             | you never know, which makes the decision to use AWS all
             | that much easier. I honestly wonder if Google will stick it
             | out and make GCP a true competitor to AWS or if they will
             | just kill it in years time.
        
               | pwinnski wrote:
               | Amazon publicly stated that they ran their _own_ business
               | on AWS, and however much of an exaggeration that might
               | have been, it gave people the confidence to try it out.
               | The reasoning was clear: if AWS handles Amazon-scale
               | business, they can surely handle my smaller workload.
               | 
               | Google is starting with a handicap, in that they have a
               | very strong reputation for killing products that don't
               | meet unknown high standard of performance/revenue. I
               | mean, the term "Google Graveyard" is popular, although I
               | prefer Killed By Google[0]. To counter that handicap for
               | GCP, they need something that stands out as much as
               | Amazon's initial claim, and I haven't seen it. It seems
               | clear that Google isn't running their own infrastructure
               | on GCP. If anything, the hope seems to be that they've
               | spent _so much_ money on GCP, _surely_ they wouldn 't
               | shut it down after all of that?
               | 
               | But of course, the bright sparks at Google are aware of
               | the Sunk Cost Fallacy as well as anyone else, so... yeah.
               | I have trouble trusting it.
               | 
               | 0. https://killedbygoogle.com
        
               | jlarocco wrote:
               | > Amazon publicly stated that they ran their own business
               | on AWS, and however much of an exaggeration that might
               | have been, it gave people the confidence to try it out.
               | The reasoning was clear: if AWS handles Amazon-scale
               | business, they can surely handle my smaller workload.
               | 
               | I think even more important than the scalability, it
               | implies AWS isn't going away as long as Amazon is in
               | business.
        
               | eknkc wrote:
               | I deployed stuff on GCP but we moved to AWS after
               | stability issues and horrendous support experience on
               | GCP.
               | 
               | And that was easy because we did not commit to any GCP
               | exclusive services (because they tend to shut down all
               | thr time). On AWS we prefer using things like DynamoDB
               | and that further locks us into AWS.
               | 
               | GCP is a joke.
        
               | cpsns wrote:
               | I mean if I had to bet development time and a
               | product/service that has to run for years I wouldn't bet
               | it on GCP, precisely because of Google's reputation.
               | 
               | I'm confident AWS will exist in a decade, I'm not
               | confident GCP will. I would never recommend a dependency
               | on a Google service, especially not one that matters
               | where there's potentially millions of dollars on the
               | line.
        
             | singron wrote:
             | Cloud has had over 135-153% YoY revenue growth every
             | quarter since they started reporting Cloud revenue 11
             | quarters ago. It's amazingly consistent high growth.
             | 
             | TAC (traffic acquisition costs) have exploded over this
             | time frame. If you subtract TAC from Services revenue, the
             | growth is merely good. Cloud revenue also seems a lot less
             | sensitive to the recent economic downtown so far, but we'll
             | really know after Q3.
             | 
             | The operating losses for Cloud are also shrinking quickly.
             | Building data centers should be capex, but I'm guessing
             | they count R&D as opex, which makes the losses higher now
             | even though it will pay off later like an investment. They
             | could probably start to have operating income any time in
             | the next 3 years.
        
           | kwertyoowiyop wrote:
           | It was always strange that Google would decide to dabble in
           | the brutally expensive and competitive games market, of all
           | things.
        
             | apozem wrote:
             | "Brutally expensive and competitive" is right. Look at what
             | Microsoft had to do after losing the Xbox One / PS4
             | generation. They've spent almost a decade building out a
             | radically new subscription service. That's before the $100+
             | billion they've dropped on studios for content to fill out
             | said service.
        
         | Rebelgecko wrote:
         | Ironically, I bet if that Stadia would've done much better if
         | it had launched with the promise of "if we do shut it down,
         | we'll refund all your purchases"
        
           | pavon wrote:
           | Or at least use a business model that didn't require your
           | customers to put complete trust in the fact that you wouldn't
           | shutdown, when you have a reputation for killing projects.
           | 
           | I'm not a hardcore gamer and have a pretty weak desktop by
           | gaming standards. If this was setup like an all-you-can-eat
           | subscription, or an al-carte rental, I would have jumped on
           | it in a heartbeat, and if it went away, oh well, I got what I
           | paid for.
           | 
           | But the fact that that you had to "purchase" individual games
           | made it a complete non-starter for me. If I purchase
           | something, I want to actually own it, forever, not have
           | temporary access to it at the whim of the publisher/service.
           | I don't trust any online service to stay active indefinitely,
           | and Google doubly so.
        
             | odessacubbage wrote:
             | what's also important here is that people are very invested
             | in the ownership of their games, probably more so than they
             | are of their films/their music. 'your games' are
             | intrinsically tied to your saves in those games; your
             | characters, your items, all the bullshit grinding you did
             | once and _never_ want to have to do ever again. in a very
             | real sense,  "You" are in your games in a way that isn't
             | true of movies or music or the other formats of media that
             | have been relinquished to the cloud.
        
           | vesinisa wrote:
           | Yeah actually, same here. When Stadia launched I really liked
           | it. The subscription was free for like 3 months. I've not
           | owned a gaming PC in years, but really enjoyed playing
           | Serious Sam and almost completed it. When the free period
           | ended I could've purchased few of the games I most liked but
           | ultimately decided against it because I knew by that time it
           | was inevitably going to be shut down so giving Google any
           | money was a fool's errand.
        
           | matrix_overload wrote:
           | That could have put them to unlimited risk. Let's assume they
           | _currently_ got $1M in revenue and spent $500K on
           | maintenance. They can either refund everyone (buying goodwill
           | for $500K) or book a $500K profit and piss people off.
           | Currently, the estimated value of the goodwill is above
           | $500K, so they are proceeding with a refund.
           | 
           | But it could have been different. They could have got $10M in
           | revenue, then most users would have moved to competing
           | platforms, while still playing previously purchased games on
           | Stadia. This could have left them with a choice between
           | $1M/year running costs to keep the lights on vs. $10M to
           | purchase goodwill that is only worth $1M.
        
           | permo-w wrote:
           | can you imagine marketing or finance allowing a statement
           | like that through?
        
           | paxys wrote:
           | I would 100% have signed up and bought games if I was assured
           | that I'd get my money back if the service was shut down in
           | under, say, 3 years.
        
             | dmoy wrote:
             | That's kinda why I keep buying on steam, because they (at
             | least ostensibly) will un-DRM games for download if they
             | ever shut down
        
               | mey wrote:
               | My steam account is 18 years old. I can still easily
               | download Braid, a game released in 2009, and I apparently
               | played in 2014, install it on my Steam Deck and be
               | playing it again in ten minutes. Considering it has cloud
               | save support, there is a not small chance that my saves
               | may even be intact.
               | 
               | It's that endurance in the platform that has me coming
               | back. I have faith that Valve as a company is in it for
               | the long haul to act as a game store platform and honor
               | my digital purchases. It's allowed me to put several
               | thousand dollars into them.
        
               | dham wrote:
               | It's really the endurance of Windows more than anything.
               | I can play stuff on Windows 11 mostly the same as I did
               | on Windows XP. I can't play any game from Steam on Mac
               | more than a few years old.
        
               | imran0 wrote:
               | It's fascinating that I can just click and run a game
               | compiled in 1996 (WINQUAKE) in Windows 11; but my ubuntu
               | installation breaks after not touching it for two months.
        
               | zerocrates wrote:
               | Proton offers some of this effect also: Wine/Proton is
               | pretty good at playing lots of old Windows stuff, in some
               | cases better than actual Windows is.
        
               | anotherman554 wrote:
               | You have no idea who Steam's CEO would be in a scenario
               | where they were shutting down, so you certainly have no
               | idea whether that CEO would un-DRM anything.
        
               | DRW_ wrote:
               | They can really only remove the DRM on games that use
               | Steam's own DRM, there are plenty of games on Steam that
               | use third party DRM that they couldn't really do much
               | about.
               | 
               | However, on the flip side, there are also a good amount
               | of games on Steam that are totally DRM free and Valve
               | wouldn't have to do anything for those games in the event
               | they shut down.
        
               | grogenaut wrote:
               | I believe they've stated in multiple places that they
               | have budgeted for running the auth and entitlement
               | systems. They set aside money in escrow to do that. Those
               | systems are cheap compared to the CDN (which is also
               | getting much cheaper). A small team could have a multi-
               | year runway for running auth and entitlement.
        
               | ajnin wrote:
               | No-one at Steam ever actually said that, and I highly
               | doubt they have the legal and contractual standing to do
               | so if they wanted.
        
               | 5d8767c68926 wrote:
               | Eh, I'm not sure that has ever been a stated policy other
               | than an offhand remark when Steam was _much_ smaller.
               | Valve is unlikely to have the legal right to strip away
               | DRM from other companies games. Especially now that
               | everyone runs their own store front.
               | 
               | Maybe, just maybe they would release DRM-free Valve
               | games, but that is as far as I could imagine they would
               | go.
        
             | jerlam wrote:
             | It will be three years and two months from Stadia launch to
             | cancellation. So you'd be ok with getting none of your
             | money back in this situation?
        
               | paxys wrote:
               | If all the purchases were made on day 1, then sure.
               | That's a lot more playing time than I usually get out of
               | a game anyways. For games/accessories I bought after that
               | - no, I'd expect a refund.
               | 
               | The hardware itself was cheap anyways - like $50 for a
               | Chromecast + controller (and even cheaper with deals and
               | bundles), and you can still use both after the service
               | shuts down. It was the $60-80 per game that was the deal
               | breaker.
        
           | anonymousab wrote:
           | They straight up incompetently dodged the question whenever
           | it came up and tried to turn it into some patronizing and
           | belittling "we understand that you're scared of the future"
           | statement every single time.
           | 
           | They deserved to fail on that point alone. Either promise
           | refunds or promise none; either way you're signaling a form
           | of confidence in your product and making the expectations
           | clear to your users.
           | 
           | Refusing to answer on that point made it clear where their
           | confidence was and how weasely they felt they needed to be to
           | sell their product.
        
           | schnevets wrote:
           | The question is: Would that be more cost-effective than just
           | outright buying Ubisoft or a similar-sized publisher so your
           | device has some content?
        
           | nailer wrote:
           | BTW when Cyberpunk was released and didn't work, and PS Store
           | / Steam / XBox gave refunds, Stadia was the only platform
           | that refused refunds.
        
             | zorked wrote:
             | It worked well in Stadia.
        
           | josefresco wrote:
           | Yes! I timidly used the service knowing that Google might
           | kill it. If they promised me a refund I would have probably
           | spent a couple hundred dollars on content, controllers and a
           | pro membership.
        
             | sbarre wrote:
             | Just for clarity, they are refunding hardware and software
             | purchases but not membership fees.
        
             | iLoveOncall wrote:
             | How would Stadia shutting down justify you not getting a
             | pro membership? It's something you pay monthly anyway, it's
             | not like you get less of your money worth if they close the
             | service 2 years after your subscription was used, unlike
             | hardware and games.
        
             | jamiek88 wrote:
             | Yes it was a decent investment to get started, too much for
             | a whim.
             | 
             | I seriously thought about it but ended up scoring an Xbox
             | and game pass and my main reason was I have to buy the
             | games at full price for Stadia and google will deffo shut
             | it down sooner rather than later so too risky.
             | 
             | Game pass is amazing for someone who isn't a hardcore call
             | of duty type gamer! I've been away from gaming since
             | playing tiger woods on the OG Xbox so being able to play so
             | many different types of games is awesome.
             | 
             | I like forza horizons!
        
               | sylens wrote:
               | Google's mistake was not choosing to go with a Game Pass
               | type model - but then again, they didn't have the content
               | as they have had to work to get each of the games offered
               | running on Linux. It's why they have had to pay millions
               | to developers to make Stadia versions available.
        
             | [deleted]
        
           | appleflaxen wrote:
           | That is incredibly funny, and incredibly apt.
        
           | dicomdan wrote:
           | They are refunding purchases to users.
           | 
           | But developers aren't getting their time back.
        
           | [deleted]
        
           | aequitas wrote:
           | I don't remember exactly, but I believe this was promised in
           | some sense when I decided to get on board a year or 2 ago. At
           | the time you got a free Chromecast + Controller when buying
           | Cyberpunk which was also a pretty good deal to pass by.
        
             | dpkirchner wrote:
             | Someone asked Stadia devs or reps on Reddit if users would
             | have access to purchases games if the service shut down,
             | back when Stadia was announced, and the response was not a
             | "no" but definitely wasn't a "yes".
             | 
             | https://www.reddit.com/r/Stadia/comments/ceuy4w/comment/eu5
             | 6...
             | 
             | (That said, props to them for refunding folks.)
        
               | chihuahua wrote:
               | That the Stadia dev's response on Reddit is pure
               | nonsense, basically just saying that
               | 
               | 1. we're committed to supporting this for years to come
               | 
               | 2. you can download your game metadata (saved games)
               | 
               | LOL, what are people supposed to do with their game
               | metadata now that Stadia is being shut down? Look at it
               | in a hex editor?
        
           | Macha wrote:
           | "and let you export your saved games"
        
           | crazygringo wrote:
           | Not with developers though. Consumers get refunded, game
           | developers don't get anything back.
        
           | ocdtrekkie wrote:
           | A lifecycle policy is a truly underrated component of a good
           | services and software business, and I wish more people both
           | understood that, and more companies had them.
           | 
           | When I buy pretty much any Microsoft product, I can go on
           | their lifecycle policy page and see a date, often five to ten
           | years out, when they commit to continue supporting/securing
           | the product through. If I get more than that, great, but
           | there's a commitment Microsoft is held to up front.
           | 
           | Google cannot make that commitment because Google cannot
           | commit to anything. But it's a large enough company it could
           | afford to do it and eat the cost when it was a bad call. The
           | reason they won't is because Google doesn't view customers as
           | people or partners they need to value.
        
           | dilap wrote:
           | That's a promise you can only keep if almost no one buys
           | anything, though. :-)
        
             | [deleted]
        
             | lolinder wrote:
             | If Stadia had grown to the scale where Google would have
             | had a hard time refunding all purchases, odds are they
             | wouldn't have felt the need to shut it down.
        
               | moffkalast wrote:
               | Problem is though, if they ever decided to shut down
               | they'd have to repay the entire amount of revenue they've
               | made and more.
        
               | jedberg wrote:
               | Presumably it would be something like "we will refund any
               | purchase if we shut down before 2024" or something like
               | that.
        
               | hvis wrote:
               | I would have liked this kind of promise, but for the
               | general public this marketing message might have sounded
               | differently: "We _might_ shut down before 2024 ".
               | 
               | Even if some people are kind of used to this happening,
               | stating it more obviously might have a negative effect
               | just as well.
        
               | foepys wrote:
               | Nobody would have prevented them from changing the ToS
               | after a few years to not refund new purchases after date
               | X. It would have been a bad signal but if the platform
               | was successful people wouldn't really mind.
        
               | kevincox wrote:
               | If you put it in from the start it wouldn't be an issue.
               | Or even just guarantee refunds from purchases in the past
               | 3 years. So there is a rolling window and you can lessen
               | the impact but closing the store and continuing operating
               | the platform for 1-2 years.
        
               | vineyardmike wrote:
               | "We'll refund the purchases made while the service was in
               | public beta"
        
               | bombcar wrote:
               | Just have a rolling refund window - "If we shut down the
               | service in 3 years, we'll give you a full refund, and if
               | between 3-5 years, a half refund".
               | 
               | And then if you need to and don't want to refund, just
               | keep the service limping along for 5 more years.
        
               | yencabulator wrote:
               | The monthly subscription costs will not be refunded, only
               | controllers & games you "bought", instead of played via
               | Pro subscription. If Stadia had been a success, there'd
               | been plenty of Pro subscriptions.
        
             | falcor84 wrote:
             | Well, you can also keep the promise if there are lots of
             | buyers and business goes well.
        
             | anonymousab wrote:
             | "we'll make sure you have a way to play your games even if
             | stadia shuts down" would have also been acceptable and
             | would have guaranteed much more good will.
             | 
             | But they failed to adequately engage devs or their
             | customers' desires in the first place, so such an
             | arrangement would have been a comparatively impossible
             | licensing and product goal for them.
        
             | pbhjpbhj wrote:
             | Surely is down to licensing 'only'? Google presumably
             | didn't develop those games, the games still needed to
             | connect to servers, etc. Arguably, it's a benefit to get a
             | new person on your gaming service so Steam, for example,
             | should adopt all those users is the licensing that Google
             | arranged.
             | 
             | If the terms Google had were "we'll sell licenses for your
             | games, but if we shoot down then you have to accept those
             | users as native users", then uses would have been insured
             | against shut-down. I can't see how those terms are worse
             | than if Google were a retailer of those games?
             | 
             | A lot of AAA games are freemium with IAP, surely the
             | acquisition is Cannondale enough that game companies would
             | go for such a deal?
             | 
             | I suppose there wasn't enough upside for Google as people
             | still bought Stadia without any such promise.
        
           | tshaddox wrote:
           | Funny story. Two years ago they gave away "Stadia Premiere
           | Edition" kits for free, which was a Chromecast Ultra and a
           | Stadia controller which I believe retailed for USD 100. I
           | wasn't particularly interested, but I figured it would be
           | worth a try.
           | 
           | But when I got the hardware I tried signing up and realized
           | that apparently I had signed up for the Stadia free trial 6
           | months earlier. I vaguely remember trying for literally a few
           | minutes on my laptop. This means that the $100 of promotional
           | hardware they sent me is completely useless for its intended
           | purpose.
           | 
           | It's genuinely sad that some manager or team went to all the
           | trouble of getting the budget for this hardware promotion,
           | but couldn't or didn't reset the free trial for the Google
           | accounts of the recipients. But it might be a clear sign of
           | the general level of competence with which the entire Stadia
           | project was executed.
           | 
           | On the bright side, the Chromecast is still quite useful,
           | although I'm not personally using it and haven't found
           | someone to give mine to. Last I checked there wasn't any way
           | to use the Stadia controller for anything, but I wouldn't be
           | surprised if people could figure out how to "jailbreak" it
           | and make it useful.
        
             | icelancer wrote:
             | It works over its standard USB-C interface with a computer.
             | 
             | I got the same deal you did and use my Stadia controller
             | with ROMs on my laptop when traveling. Works great.
             | Excellent controller, too.
             | 
             | The wireless interface is actually WiFi and some form of
             | Bluetooth and not easily jailbroken last time I checked.
        
               | tshaddox wrote:
               | That's good to know. I think the WiFi and/or Bluetooth
               | was what I had looked for and found nothing. I'd want to
               | use it for games on my Apple TV or Nintendo Switch.
        
               | hbn wrote:
               | Assuming it's possible, they should really patch the
               | controllers to be used like a typical bluetooth
               | controller.
        
               | inerte wrote:
               | I use the Stadia controller which I got for being a
               | YouTube Premium subscriber to play Xbox Cloud games.
               | Works flawlessly!
        
               | totaldude87 wrote:
               | I finally find some use for stadia controller then
        
               | Flameancer wrote:
               | Yea they should definitely open source the firmware or at
               | least do one last update to make it Bluetooth compatible.
               | I as well got the promo deal.
        
             | hbn wrote:
             | I got the same bundle and had the same issue (already used
             | the trial for like a minute just to see if it worked)
             | 
             | I had a secondary Google account for app publishing, and I
             | was able to switch to that and start another trial there.
             | Not that this information is really any use to you now!
             | 
             | For what it's worth, my experience was pretty bad. Had tons
             | of lag spikes on my 50/5 down/up internet.
        
             | Baeocystin wrote:
             | It's been a while, but I seem to remember using my OnLive
             | controller for a good while after system shutdown as a
             | Bluetooth media controller. I'll bet someone will figure
             | something out.
        
           | intrasight wrote:
           | "Google Stadia is a cloud gaming service whereby games can be
           | purchased and played, but don't have to be downloaded to a
           | console or PC."
           | 
           | This was a doomed business model because it blurred
           | subscription and purchase. If it was subscription, there
           | should have been no purchases (hardware or software)
           | necessary. There are millions of people - myself included -
           | who would pay for a subscription game service. Stadia was not
           | that service.
        
             | yencabulator wrote:
             | Stadia had both. Stadia Pro was a subscription that gave
             | you access to a few new games every month, and you could
             | buy (licenses to play) games.
        
               | intrasight wrote:
               | Had both means blurred - therefore doomed
        
               | anonymousab wrote:
               | "stadia" in the public's mind, and how it was primarily
               | communicated and advertised, was a subscription streaming
               | service where you also had to pay full price for games
               | that could only be used on their service and would go
               | away with it.
               | 
               | That's not the "Netflix for games" that it needed to be
               | and stadia pro's limited selection was nowhere near
               | adequate either. As a result, they set themselves up with
               | the most unappealing business model possible for
               | consumers.
        
         | Hamuko wrote:
         | I'd say the biggest effect was that consumers didn't trust
         | Google to actually keep their purchases alive for more than two
         | years. Techwise Stadia was actually very good and it could have
         | been a good alternative to a full-blown gaming PC for people
         | who are not gaming enthusiasts.
        
           | agrippanux wrote:
           | People who are not gaming enthusiasts are pretty happy with
           | mobile gaming. I honestly don't know what Stadia's target
           | market was.
        
             | babypuncher wrote:
             | Google should have launched a new PC game store that lets
             | you download your games. For a nominal monthly fee, you can
             | stream those games from Google's servers instead of needing
             | to buy expensive gaming hardware.
             | 
             | This would have given enthusiasts a lot less to hate about
             | Stadia. It would have given customers a lot more confidence
             | in the long-term viability of their purchases. It would
             | have highlighted the flexibility offered by Google's
             | streaming platform without making putting up with its
             | drawbacks a requirement to enjoy your games. A player could
             | start out only streaming their games, then upgrade to a
             | real PC down the road to get an even better gameplay
             | experience out of their existing library.
             | 
             | For many enthusiasts, the product Google actually launched
             | felt like an existential threat to their hobby. They feared
             | games could go streaming exclusive. Publishers could use it
             | as a form of extra draconian DRM, or start designing their
             | games around the limitations of streaming. As a result this
             | turned many of the biggest gaming enthusiasts, the people
             | casual players will often ask for advice on what to buy,
             | into ant-Stadia evangelists.
        
               | anotherman554 wrote:
               | "Google should have launched a new PC game store that
               | lets you download your games. For a nominal monthly fee,
               | you can stream those games from Google's servers instead
               | of needing to buy expensive gaming hardware."
               | 
               | Nvidia already has a product like that called Geforce
               | Now. Instead of having it's own store it integrates with
               | Steam and GOG.
               | 
               | There's still the problem that is a hypothetical customer
               | wants to game enough to pay for Stadia but doesn't have
               | the funds for a gaming PC... why don't they just buy the
               | $300 dollar Xbox Series S?
        
               | babypuncher wrote:
               | GeForce Now is a good option, but their implementation is
               | clunky precisely because it is a "bring your own games"
               | affair.
        
           | babypuncher wrote:
           | Well Google sure proved them wrong, they kept those purchases
           | alive for nearly three years!
        
         | lrae wrote:
         | > Developers didn't onboard because they were afraid it would
         | get shut down. It got shut down because no one onboarded.
         | 
         | One of the reasons why they launched and bought studios for
         | exclusive content. Which they then shut down early, only a bit
         | over a year after launch of Stadia (?).
        
         | candiddevmike wrote:
         | This is keeping me from looking seriously at Flutter tbh. Go is
         | safe, it has a community and ecosystem outside of Google,
         | Flutter doesn't seem to be there yet.
        
           | rjh29 wrote:
           | I am using Flutter and have the same concerns. There are many
           | companies that use Flutter, but Google do 99% of the
           | development and don't seem to be using it for any of their
           | own public apps, which is discouraging.
        
             | tsbertalan wrote:
             | Well, they did a Big Damn Rewrite to use it for Wallet/Pay,
             | and, in the process, dropped a bunch of features and made
             | it infuriatingly tied to a phone number, because the
             | rewrite was really for the Indian market.
        
           | collegeburner wrote:
           | i can confirm that this kept at least a few teams i've talked
           | to or worked with from choosing flutter. facebook and react
           | native are viewed as much safer from the "killed by google"
           | effect. same thing tossing around the idea of using carbon,
           | their new language.
        
           | yesimahuman wrote:
           | Not to mention that it seems that the relationship between
           | Flutter and the Android team is contentious at best
        
           | sirius87 wrote:
           | 100% this. I don't know if this is a PR problem, but it very
           | much feels like Flutter is a project that will live and die
           | by Google's sword. Go doesn't come with this perception.
           | 
           | Projects that make it big from within Google need to find
           | shelter from this perception by moving into community driven
           | project governance, for better or worse.
        
           | mosburger wrote:
           | I feel like it might be a little "safer" if it wasn't tied to
           | Dart. :-/
        
             | rjh29 wrote:
             | Dart is pretty much 'done' as a language though. They are
             | adding code generation and other nice things, but it's
             | stable. Flutter on the other hand needs to be kept up to
             | date as Android and iOS change, so it's very vulnerable.
        
               | SahAssar wrote:
               | What is an example of a mainstream language being "done"
               | before?
        
               | detaro wrote:
               | Most mainstream languages are "done" in the way that
               | matters here. Not "done" in the sense of "not receiving
               | new features anymore", but in the sense that you could
               | switch their implementations to maintenance mode today
               | and they'd remain useful for a long time. Easily visible
               | with languages where people do indeed keep using old
               | versions for whatever reason.
        
           | tommy92 wrote:
           | I started learning dart/flutter a few days ago. Now I'm
           | having second thoughts.
        
           | timsneath wrote:
           | (Disclosure: I lead PM/UX for Flutter & Dart.)
           | 
           | For sure, anything that I could say along the lines of "we're
           | not shutting Flutter down" might be taken as having overtones
           | of the Baghdad Bob meme. And indeed, why should you trust my
           | word?
           | 
           | The reason you should feel confident to use Flutter is
           | because it's strongly in our business interest to invest in
           | it. Over 600,000 apps in the Play Store alone are already
           | written using Flutter, to say nothing of the countless apps
           | for iOS, Windows, macOS, Linux and web. The list includes big
           | brands like Alibaba, BMW, eBay, and SHEIN. Neither Google as
           | a whole, nor Android in particular would be better off if
           | Flutter didn't continue to flourish.
           | 
           | Aside from that, there are thousands of engineers at Google
           | who use Dart and Flutter internally to build a wide variety
           | of apps. There are many millions of lines of code written
           | that power everything from Ads to our internal CRM system.
           | Google wouldn't be better off if we had to throw all that
           | code away and start over.
           | 
           | Lastly, Flutter is very successful. It has a developer base
           | of several million, is growing quickly, and developers tell
           | us it makes them more productive
           | (https://medium.com/flutter/does-flutter-boost-developer-
           | prod...). Happy developers are a prerequisite for a wide
           | variety of other Google APIs and services, so we have a
           | vested interest in continuing that.
           | 
           | Even if it weren't for Google, there are more contributors to
           | Flutter from outside Google than there are Flutter team
           | employees. Those contributors include big companies like
           | Samsung, Canonical and Sony, as well as prolific individual
           | developers like @a14n (https://github.com/a14n).
           | 
           | We're working hard on lots of fun new stuff right now,
           | including a rewrite of our graphics rendering engine. If you
           | haven't seen it, check out https://wonderous.app, which is
           | using the new engine on iOS. We think it shows the potential
           | of Flutter well!
        
           | root_axis wrote:
           | Yes, and even worse, the nature of Flutter means its utility
           | is especially vulnerable to abandonment. If Go were abandoned
           | you could at least maintain your Go applications
           | indefinitely, but since Flutter relies on its own UI engine
           | it requires perpetual development to stay in sync with the
           | evolving UI design language of iOS and Android.
        
             | megaman821 wrote:
             | It's even worse than that. Not only is keeping the UI
             | updated a herculean task. It is written in a programming
             | language (Dart) that virtually nobody outside of Google
             | uses. Other than another giant tech company, no one could
             | keep Flutter going if Google ever drops it.
        
               | Apocryphon wrote:
               | Dart is a really simple and ergonomic language to pick
               | up, and there are all sorts of hobbyist languages and
               | frameworks that have niche developer interest. It doesn't
               | have to replace anything major to survive.
        
               | SahAssar wrote:
               | > Dart is a really simple and ergonomic language to pick
               | up
               | 
               | Are there any major projects besides flutter built on
               | dart? The fear is not that dart is hard to use, it's that
               | it would not be maintained if flutter was not a
               | mainstream success.
        
               | johnnyanmac wrote:
               | A quick browse shows a few notable names like Square,
               | Tizen, and Toyota. Amazon seems to have also forked
               | Flutter themselves to make their own framework so expand
               | Flutter to Desktop and Web: https://docs.amplify.aws/
               | 
               | Seems to be enough buzz around it that I wouldn't be
               | super worried.
        
           | wpietri wrote:
           | Yeah, I tried Flutter for a project and there was a lot to
           | like about it. But it's very much a Google project. On the
           | one hand, that's great, as they've been able to do a lot of
           | interesting stuff. But Google is just so fickle that I'd hate
           | to bet that they'll keep going with it.
        
             | Apocryphon wrote:
             | It's open-source, at least. It seems to be popular enough
             | in Asia that if Google abandoned it that Alibaba or someone
             | might be interested enough to pick it up.
             | 
             | https://twitter.com/taodong/status/1141603862740008960
             | (thread)
             | 
             | Canonical saying Flutter is the future of Ubuntu desktop
             | apps is something too, but I'm not sure how much it's
             | caught on since when it was announced in July 2020.
             | 
             | https://canonical.com/blog/flutter-and-ubuntu-so-far
        
               | Illniyar wrote:
               | Flutter is basically a custom rendering engine with
               | massive effort to create pixel perfect compatability with
               | native offerings. If google drops the ball on it, I doubt
               | there is any company that can take on maintaining
               | something like that.
               | 
               | If google drops support for flutter, the next design
               | update by ios or android would kill it.
        
               | phillipcarter wrote:
               | The wonderful thing about making everything OSS, and also
               | why execs hate it, is it gives up a degree of control to
               | kill something at a moment's notice. And so Dart/Flutter
               | are in a good place!
        
               | busterarm wrote:
               | It's an important point to understand that it's not the
               | flexibility to kill it but the flexibility to divert its
               | resources elsewhere.
               | 
               | You lose that with OSS projects because you eventually
               | end up with people screaming down your door and the
               | visibility that brings. Also being assigned to work on
               | these projects internally is career death. Both of these
               | problems happened to Google Cloud's Terraform provider at
               | some point and it was a headache for the company and the
               | community.
               | 
               | Luckily Terraform adoption is out of Google's hands.
               | They're just forced to play ball. OTOH, Google could
               | easily kill off Flutter via other means.
        
           | preommr wrote:
           | Go projects are also usually biased towards being very simple
           | with few dependencies. A lot of projects that are well suited
           | for go would be easy to rewrite to another language if Google
           | did ever decide to abandon it.
        
         | rinze wrote:
         | Honestly, at this point in time if you don't know that
         | investing your time in a Google product is probably going to be
         | a waste... it's on you.
        
         | eis wrote:
         | Yup and at least my friends and family are extra cautious when
         | it is a service where you "buy" something which can be taken
         | away from you at any moment.
         | 
         | Google is building a too strong reputation of an unreliable
         | company. Doesn't help when an AI is in charge of banning people
         | from accessing their critical stuff like emails and stored
         | files.
        
         | blihp wrote:
         | Google's reputation is, and has been for years, so bad on this
         | front that most of their initiatives are stillborn for this
         | reason pretty much from the day they are announced. Three years
         | ago we had this regarding Stadia:
         | https://news.ycombinator.com/item?id=21596003 (even before
         | this, I recall lots of skepticism re: Stadia on the day it was
         | announced)
        
         | kabdib wrote:
         | Years back, I received quite a few contacts from Google
         | recruiters about interviewing to work on an unannounced gaming
         | product (which was Stadia, of course).
         | 
         | Google's reputation for canceling projects was bad, even back
         | then. Never gave it serious thought. You could see the writing
         | on the wall, even before they built the thing.
        
         | phao wrote:
         | Super sincere question.
         | 
         | > Google's reputation for not supporting things long term
         | 
         | I didn't know Google had such a reputation. I mostly use drive
         | and gmail, so it was fine to me.
         | 
         | Does google really have such a reputation? Any place I can read
         | more on this?
        
           | [deleted]
        
           | kalmi10 wrote:
           | https://killedbygoogle.com/
           | 
           | I miss Google Reader and Google Wave the most.
        
             | nitrixion wrote:
             | I really miss Google Play Music. For my needs, it was the
             | perfect streaming service.
             | 
             | Youtube Music is a huge step back. Spotify is far too
             | playlist and recommendation happy, I want to listen to
             | albums not curated lists. Tidal is decent, but similar to
             | Spotify. Apple Music is the one I haven't tried for more
             | than a couple of days and I don't recall what I didn't like
             | about it.
        
               | shadowofneptune wrote:
               | It made a great offline music player, too!
        
               | bobsmooth wrote:
               | I don't understand this comment. You can listen to whole
               | Albums on Spotify.
        
               | nitrixion wrote:
               | Yes, you can. Easily!
               | 
               | The point I was making about Spotify is that even if I
               | solely listen to music as full albums, I _only_ get
               | recommendations for playlists. I rarely want to listen to
               | a playlist. There are a number of other things I don 't
               | like about Spotify, but it works well enough.
        
               | Peanuts99 wrote:
               | Same here, GPM recommendations were fantastic and the
               | interface was very simple and nice to use. When they
               | moved the service to YouTube music half my playlists were
               | filled with poor quality songs uploaded to YouTube, it's
               | a mess.
               | 
               | Spotify is okay and does have some nice features in the
               | way that casting works and multiple devices joined to one
               | account, but it's certainly not as enjoyable to use.
        
               | gilrain wrote:
               | Apple music is my choice, exactly because it is still
               | album focused. That said, I'm not surprised you bounced
               | off... the UI isn't very good.
        
           | baq wrote:
           | Gmail and drive are pretty much the only safe havens. The
           | rest... how many its own chat apps will google kill this
           | year?
        
           | citizenkeen wrote:
           | https://gcemetery.co/
        
           | dougmwne wrote:
           | Very sincerely, you must read just about zero tech news.
           | Google has been infamous for this ever since they shut down
           | Google Reader in 2013. For about the past 10 years they are a
           | company adrift that can no longer launch new products without
           | getting absolutely ridiculed. Everyday consumers have lost
           | their faith in the company because they are so used to
           | getting jerked around anything G. People I know wont touch a
           | G chat app because they know it wont last 6 months.
        
           | metaltyphoon wrote:
           | Yes, they do. I personally would never put a single service
           | on GCP just out of principle.
        
           | MichaelCollins wrote:
           | https://killedbygoogle.com/
        
           | [deleted]
        
           | misthop wrote:
           | https://killedbygoogle.com/ Lists the lifetime and EOL of
           | everything Google has killed, along with a short blurb about
           | the termination
        
         | pie_flavor wrote:
         | Developers didn't onboard because it was Vulkan-only. You can
         | release for GOG as an afterthought, but you had to build for
         | Stadia as Another Separate Platform, and they somehow managed
         | to make their SDK requirements more onerous than Xbox's.
         | 
         | They might still of joined if there were any customers, but
         | customers didn't join because of the prospect of needing to buy
         | their existing games again, then pay for a subscription service
         | to play them, on top of the already-not-so-big group of people
         | with great internet but not so great hardware. Though they
         | might of still joined if there were any games.
         | 
         | The primary thing Google got wrong was assuming everyone would
         | flock to their service in droves for the promise of the other
         | side of the service, thus forming it. They didn't anticipate
         | that all the roadblocks they installed from the start would
         | prevent any kind of flocking.
         | 
         | HN posters will talk about Google's graveyard, but it is not a
         | factor for businesses; Google's history of shuttering perfectly
         | good services doesn't extend to services you actually fork over
         | cash for. And this won't affect that, as it was nowhere near a
         | perfectly good service and was doomed before it was released.
        
           | johnnyanmac wrote:
           | Yeah, if it was truly a cheap port that was just putting the
           | game on another store and plugging in some API calls, devs
           | would have flocked to it. But it involved a pretty involved
           | linux ports instead. Apparently Red Dead Redemption 2 cost
           | tens of millions to get working on Stadia.
           | 
           | sucks to hear as someone who wants linux gaming to get more
           | prominance, but I guess for now the current direction is to
           | WINE it out.
        
           | pjmlp wrote:
           | Google's GDC talks regarding Android and Stadia are kind of
           | proofs of how they lack any kind of sensibility how to talk
           | with game developers.
           | 
           | While Sony, Microsoft, AMD, Intel, NVidia do cool tech
           | sessions, Google is all about analytics and Play Store.
           | 
           | Then they expect developers used to devkits and Visual Studio
           | plugins, to use classical UNIX like development experience to
           | target Stadia, while hoping Stadia will stay around.
        
         | berz01 wrote:
         | well said, literally it's getting old. no one trusts
         | amazon/google/fb new ventures. atleast fb is going all in on vr
        
           | IntelMiner wrote:
           | Facebook is dumping money into VR to try and push their
           | boulder of a terrible idea (the "metaverse") up a hill.
           | Except the hill is a solid 90 degree angle cliff
           | 
           | Nobody wants to go to Walmart in VR and artificially grocery
           | shop. That's a dystopian misery. But Facebook is happy to
           | try!
           | 
           | Their counterparts at places like VRchat meanwhile realized
           | that just making a sandbox environment for people to do
           | whatever they wanted is far more enticing to users. Valve
           | meanwhile is happy to chug along and putter out critically
           | acclaimed games to go with their own bespoke hardware
           | releases
        
             | vhold wrote:
             | For those who have not seen the Walmart VR demo, it's
             | really something else. Something is going very very wrong
             | at Meta if they thought this looked enticing:
             | 
             | https://www.youtube.com/watch?v=uLcaDStxljw
        
           | rjh29 wrote:
           | They are losing stupid amounts of money on VR (as part of the
           | R&D thing) in the hope that people will use it for work. The
           | awesome value of Oculus Quest 2 will probably never be seen
           | again.
        
         | worldsayshi wrote:
         | They could mitigate this by always releasing the source code
         | for shut down projects so that it could be self hosted or third
         | parties could continue the work.
        
           | jedberg wrote:
           | That wouldn't work because their tooling is so custom you
           | could never run it. Also the code is probably in an
           | embarrassing state, especially if the product is getting shut
           | down.
        
         | scarmig wrote:
         | It's a bit of a conundrum: every company is going to shut down
         | products. What's the best way to launch new, risky things?
         | Startups can simply go all in on the product, and if it fails,
         | the company dissolves, though people rightly are hesitant to go
         | with a fly by night startup for exactly that reason.
         | 
         | I'm not even sure that Google has shut down more products than
         | an equivalently sized company. But it's certainly shut those
         | products down in such a way that it's generated far more
         | backlash and ill will than anyone else.
         | 
         | Just brainstorming, but perhaps a large company, when launching
         | a new product, could establish some kind of dedicated trust to
         | provide credible assurances that e.g. the product would be
         | supported for at least 10 years.
        
           | coldpie wrote:
           | Microsoft, Nvidia, and Sony have all launched game streaming
           | products without this kind of coverage. It's a Google
           | problem.
        
             | potatolicious wrote:
             | Importantly all of their products are still alive,
             | supported, and even if they're doing superbly do not appear
             | to be on the verge of shutdown.
             | 
             | There are a few problems to Google's way of doing things,
             | having witnessed it from the inside. In no particular
             | order:
             | 
             | 1) Google tends to be over-optimistic and under-skeptical
             | when it comes to new products. This is largely driven by
             | organizational dynamics: Google's corporate structure
             | encourages fiefdoms that come up with the Next Big
             | Thing(tm) - everyone involved is encouraged to be wildly
             | over-optimistic about their products, and there is not a
             | countering skepticism from upper management to impose the
             | right amount of discipline re: these wild-eyed claims of
             | TAM, growth, etc. The net effect is that Google launches
             | products that aren't sufficiently baked, with vastly
             | overestimated initial growth. This creates disappointment
             | as the products bounce off the market and do not get
             | anywhere near the (completely fictional) projections.
             | 
             | 2) Google's go-to-market strategy tends to be under-baked
             | as well. This is related to point #1 - heavily over-
             | optimistic projections causes Google to accept woefully
             | substandard GTM plans. Stadia launched with an incredibly
             | poor lineup and burned a lot of the initial goodwill and
             | press which stalled any kind of momentum they could've
             | gotten.
             | 
             | 3) Google organizationally isn't set up to reward
             | individuals that turn around troubled products. Promotions
             | heavily favor new product, not fixing existing broken
             | product, especially once the product has lost executive
             | favor. This causes team death spirals - failing products
             | experience intense team attrition that further hampers any
             | kind of turnaround plan.
             | 
             | 4) Google has comparatively high executive turnover vs.
             | similar companies. This results in rapidly shifting high-
             | level strategy. Products and projects fall in/out of favor
             | so quickly it causes whiplash. Other companies (see:
             | Nvidia, Sony, MS, Apple) seem to be able to identify
             | product areas of strategic importance to the company,
             | executing against it, and having the executive support to
             | continue resourcing these projects even if they initially
             | fail/disappoint (see: Apple Maps, PSVR). Google
             | constitutionally does not have this ability - they _talk_ a
             | lot about multi-year investments in strategic areas but in
             | reality their commitments are fickle.
        
             | zerocrates wrote:
             | Though do any of those do the Stadia model of having you
             | "buy" the game specific to them to be able to stream it?
             | 
             | Other systems I'm aware of mostly piggyback on some other
             | platform so your "ownership" extends to local usage also
             | (like how Nvidia's system works with your Steam library),
             | or are just Netflix-esque subscriptions that give you
             | access to the available library as long as you're
             | subscribed (like PlayStation Now, well, whatever it's now
             | called under Plus, and Game Pass streaming).
             | 
             | Neither of those models has the same type of concern over
             | losing your purchases. Google's track record is obviously a
             | factor too, but the business model is as well.
        
           | csydas wrote:
           | > What's the best way to launch new, risky things?
           | 
           | To show great confidence in it and address the elephants in
           | the room as directly and clearly as possible.
           | 
           | I think the main issue here is that the perception of Google
           | being fickle and uncommitted means it's harder for third
           | parties to want to commit resources to. Strong signaling from
           | Google on long term commitments has to be made, but I think
           | that Stadia is in a bit of a pickle because of its nature.
           | 
           | With a console, I assume there are some general timelines
           | developers get on how long the console is going to be around,
           | so it's a lot easier to develop a strategy for working with
           | it because you know off the bat you likely have at least N
           | years, your projects will take Y years, thus you understand
           | how many projects you can put onto it before the console
           | obsoletes.
           | 
           | With Stadia though, since it was just PC games and Android
           | games being streamed, there are two ways you can try to
           | understand it:
           | 
           | - It never obsoletes as Google just upgrades the hardware and
           | OS to keep new fresh games coming in
           | 
           | - It obsoletes as soon as it's too costly for Google to
           | refresh the hardware and they decide to cut their losses
           | 
           | My guess is a lot of people thought it would be the latter
           | and just didn't want to invest time into it. I'm not sure how
           | the process for getting a game on Stadia was, but based on a
           | quick look at some articles, seems that Google was struggling
           | with this aspect even as late as 2022 [0] with trying to help
           | make the process more convenient and faster. That's 3 years
           | into the platform already and they were still teaching
           | developers how to get their games onto Stadia efficiently,
           | and I have to imagine Google was already looking at the
           | numbers for the datacenter costs and going "welp".
           | 
           | So how could Google have really changed it? My take is have
           | this convenience and strategy for the porting from Day 1. I
           | did not use Stadia or really follow it (just not interested
           | in Cloud gaming in general), but looking at this article and
           | the history of articles on porting games to Stadia, seems
           | that it wasn't an attractive process from the beginning, for
           | an already iffy platform for developers, with the looming
           | fear that Stadia would not make the numbers to keep Google's
           | interest.
           | 
           | Combine that with Players already unhappy with not actually
           | owning a lot of their games and distrusting Stadia, I guess
           | it seems like Google just couldn't quite sweeten the pot
           | enough to convince them to pay full physical game price for a
           | game they didn't really own and ran the risk of being removed
           | due to obsolescence (a perception on players part perhaps,
           | but this is again a communication issue for Google)
           | 
           | [0] -
           | https://www.forbes.com/sites/krisholt/2022/03/15/google-
           | stad...
        
           | the_snooze wrote:
           | >What's the best way to launch new, risky things?
           | 
           | Slow-roll invite-only launch to establish a core user base,
           | work out the bugs, show staying power, and build from there.
           | Exactly what Google did in 2004 with Gmail.
        
             | pb7 wrote:
             | The same strategy that failed with Google+. It's not as
             | foolproof as you're making it out to be.
        
               | bink wrote:
               | That's not really apples to apples though. Gmail worked
               | with external SMTP services to send and receive mail.
               | Google+ required that anyone you wanted to connect to
               | also have been offered and accepted an invite (or
               | received one of your limited invites).
        
               | yjftsjthsd-h wrote:
               | It seems plausible that social networks have more of a
               | network effect than things like a game streaming
               | platform. Obviously there's still some network effect and
               | a certain marketing aspect to it, but I don't think
               | they're directly comparable.
        
               | pb7 wrote:
               | You have to convince game developers to port their games.
               | If the reward is a few thousand users, it's going to be a
               | hard sell. Also the R&D and infrastructure required to
               | even start up the project is too high. Building a Gmail
               | (especially back then) is small potatoes in comparison.
        
             | Thaxll wrote:
             | Well for a thing like Stadia it's not doable, you have very
             | complex hardware and r&d to do first.
        
             | delecti wrote:
             | Conversely, they tried the same approach with Google+ and
             | the slow rollout absolutely killed the momentum of a
             | desired service.
        
             | theptip wrote:
             | That works great for a service where costs scale with users
             | so you can run lean in beta.
             | 
             | Unfortunately I don't think Stadia fits that description
             | well; you need to build hardware, network PoPs, license
             | games, etc.
             | 
             | Maybe there is a private-beta approach that really
             | iterates, initially uses off-the-shelf hardware, only
             | launches in one state, has limited games, etc. but it's
             | hard to make a splash like that.
             | 
             | I think if Stadia had just been better (so everyone using
             | it was raving about it) the Google reputation might not
             | have mattered.
             | 
             | It just ended up not being a game-changer economically,
             | people still want to buy consoles etc.
             | 
             | The model of thin-client gaming might win long-term but
             | it's just not a clear winner yet.
        
               | jldugger wrote:
               | > Unfortunately I don't think Stadia fits that
               | description well; you need to build hardware, network
               | PoPs, license games, etc.
               | 
               | Hardware is literally scaled by customer demand, and was
               | one of the reasons gmail went with the invite only
               | launch.
               | 
               | Network PoPs are less an issue when you are already
               | piggybacking off of Goog / GCP infrastructure, and you
               | can mitigate the remaining costs by per country launches.
               | And they did exactly that. It's still not supported in
               | Hawaii.
               | https://support.google.com/stadia/answer/9338852?hl=en
               | 
               | > I think if Stadia had just been better (so everyone
               | using it was raving about it) the Google reputation might
               | not have mattered.
               | 
               | Stadia was too late to market, in a field where content
               | is rare enough relative to the number of competitors to
               | have bargaining power. And they have no vertical
               | integration to lean on. Nvidia has GPUs in house,
               | MS/Sony/Nintendo have game devs in house for exclusives.
               | Amazon _might_ be able to parley Twitch into a profitable
               | Luna, but its a long shot.
        
               | theptip wrote:
               | Hardware is well understood to be OpEx intensive, and
               | have high up-front costs. Look at the pricing for
               | injection mold dies for example. The opposite of a good
               | fit for an iterative approach.
        
               | jldugger wrote:
               | In my defense I was thinking of the GPUs and servers, not
               | the client devices (does stadia have clients?). In that
               | scenario, might HW be capex -- a durable good you buy and
               | use for many years, and can sell if you no longer require
               | it?
        
               | munificent wrote:
               | _> Hardware is literally scaled by customer demand_
               | 
               | Hardware manufacturing is, but design is most certainly
               | not. It takes as much work to design a controller that
               | you build one of as it does a controller you build a
               | million of.
        
               | jldugger wrote:
               | Okay, fair, design costs have to be amortized across the
               | userbase, and probably the correct solution to this is to
               | build hardware people want to use with or without Stadia,
               | so your design isn't anchored down. I.e. I can (and do)
               | pair PS5 and Switch Pro controllers with other OS's.
               | Obviously those other platforms don't offer the force
               | feedback or HD rumble, but at the very least it's a
               | signal to the your designers and the market that you
               | expect your designs to be competitive in the open PC
               | market.
               | 
               | Obviously less viable for the set-top boxes, but still a
               | valid strategy if you can do it.
        
               | TheCondor wrote:
               | I never had stadia so I don't know, but was it games
               | only? Or was it a YouTube TV box/Android TV and a game
               | box? You could build a compelling user base to develop
               | the scale and then make it more about the games.
               | 
               | A coworker and I were chatting about it, what happens
               | if/when Apple drops and Mx SoC in the AppleTV? There are
               | the obvious apps, you create a camera add on and add
               | FaceTime to the living room. Things like that but you
               | also have a very serious machine that can go head to head
               | with PS5 and Xbox, legitimately. I wouldn't be shocked if
               | something like that were to happen.
        
               | mook wrote:
               | > Maybe there is a private-beta approach that really
               | iterates, initially uses off-the-shelf hardware, only
               | launches in one state, has limited games, etc. but it's
               | hard to make a splash like that.
               | 
               | That's... kind of the problem? They have a reputation for
               | abandoning products after making a huge splash. The only
               | way around it is to stop looking for big splashes and
               | start building products slowly instead. Pixel phones were
               | notoriously only available in selected countries. Google
               | Fibre is even more limited.
        
           | lewisl9029 wrote:
           | It does sound like their distribution power is a double-edged
           | sword when it comes to launching new products.
           | 
           | On one hand, the distribution power makes it extremely easy
           | for new products to get lots and lots of users really
           | quickly. On the other hand, it can give a false sense of
           | security when it comes to product-market fit.
           | 
           | The only real solution I can think of is deliberately
           | launching new products without the Google branding and
           | without relying on the built-in distribution channels,
           | working towards product market fit the hard way, and only
           | after that should they consider taking advantage of Google's
           | distribution power to accelerate growth.
        
           | josephcsible wrote:
           | They should have split Stadia into two conceptual halves: one
           | with the technology to split the processing from the input
           | and output, and one to do the hosting of the processing. Then
           | when they decided to kill Stadia, they could have let other
           | people run the latter, so that the former would still be
           | useful to people who already owned it.
        
           | nobodyandproud wrote:
           | Shutting down most product lines doesn't mean said product is
           | rendered unusable.
           | 
           | It does mean any further support is non-existent. With PaaS
           | and SaaS, this implicit contract between buyer and seller no
           | longer holds.
        
           | JumpCrisscross wrote:
           | > _every company is going to shut down products_
           | 
           | There's typically a fight, though.
        
           | jedberg wrote:
           | > I'm not even sure that Google has shut down more products
           | than an equivalently sized company.
           | 
           | AWS has shut down I believe only one service in its entire
           | existence (SDB). And only when they had a viable alternative
           | (DynamoDB) _and_ helped their biggest users make the move.
           | 
           | I can't recall any Apple service that has been shut down
           | without an alternative. They've certainly cancelled hardware
           | programs, but that doesn't break your existing hardware. And
           | they give plenty of warning for iOs phase outs. They pissed
           | some people off by dropping support for old apps, but only
           | after most of the big ones had been converted.
           | 
           | And Microsoft is the king of long term support. How long did
           | they keep supporting DOS in Windows? Or 32 bit programs. Or
           | Windows 2000!
        
             | busterarm wrote:
             | Steve Jobs's Apple liked to deprecate the whole API
             | underpinning their OS from version to version. That and
             | "upgrade" products with increasingly inferior versions
             | (Final Cut, iTunes, XServe).
             | 
             | And then there's any era of Apple and their habit of
             | removing consumer choice and forcing customers more into
             | their closed ecosystem.
        
               | acdha wrote:
               | > Steve Jobs's Apple liked to deprecate the whole API
               | underpinning their OS from version to version.
               | 
               | Can you provide some examples? The years of supports for
               | things like Carbon are hard to reconcile with that claim.
        
             | munificent wrote:
             | Bias up front: I work at Google but this is just my
             | personal opinion.
             | 
             |  _> AWS has shut down I believe only one service in its
             | entire existence (SDB)._
             | 
             | Sure, but that's comparing a different branch of the
             | company. Stadia is a consumer product, not a paid developer
             | product. On the consumer side, Amazon has discontinued
             | plenty of things (as every large corporation has):
             | 
             | According to this article[1], Amazon has canceled Haven,
             | Amazon Spark, Amazon Restaurants, Amazon Storywriter,
             | Amazon popup stores, Dash buttons, Amazon Tap, Instant
             | Pickup, Amazon Tickets, Whole Foods 365, Amazon Fresh's
             | Local Market Seller, Quidsi, Endless.com, MyHabit.com,
             | Amazon Webstore, Amazon Destinations, Amazon Local, Amazon
             | Wallet, Amazon Local, Fire Phone, Amazon WebPay, Amazon
             | Askville, Amazon PayPhrase, and Amazon Auction.
             | 
             | Relevant to this thread, Amazon Games is technically still
             | around, but they canceled Nova, Intensity, Breakaway,
             | Crucible, and the Lord of the Rings MMO. Many top
             | executives have left.
             | 
             | [1]: https://www.businessinsider.com/amazon-products-
             | services-fai...
        
             | mosburger wrote:
             | > I can't recall any Apple service that has been shut down
             | without an alternative.
             | 
             | I can think of an esoteric one that no one misses: Ping
             | (their music-based social media network)
        
               | duskwuff wrote:
               | There were a decent number of features in Apple's iTools
               | / MobileMe package which were discontinued with no
               | replacement. One big one that comes to mind was iWeb
               | (static web hosting).
        
               | joshstrange wrote:
               | Also their "Print a photo book" from Photos (at the time
               | it was call iPhoto I think?). You could design a photo
               | album and they would send you a really nice bound copy.
               | They discontinued it but had 3rd-party plugins that
               | filled the gap for a while before even those died (I
               | think).
        
               | mikebonnell wrote:
               | Ironically enough, Google Photos still has this
               | capability.
        
             | nemothekid wrote:
             | Amazon shutdown Drive (their dropbox competitor), there are
             | plenty of consumer services Amazon has shutdown. Google's
             | problem has been their tendency to shutdown perfectly good
             | services because they aren't successful as ads. Reader is
             | the posterboy for this; a service probably used happily by
             | millions (or tens of millions) that had the plug pulled.
             | 
             | The fear with Stadia wasn't that Google may just shut it
             | down, it's that it could have been very successful, with
             | millions of happy users, and Google _still_ would have shut
             | it down. That 's what separates Google from other
             | companies.
        
               | throw10920 wrote:
               | jedberg said " _AWS_ has shut down I believe only one
               | service in its entire existence (SDB) " - emphasis on
               | AWS, _not_ Amazon as a whole. Big difference when you 're
               | talking about developer services, as opposed to end-user
               | services.
               | 
               | Now, it's a perfectly valid point that Stadia is a
               | consumer service, like Drive - but in a thread where
               | there are discussions about developer services (GCP, for
               | instance), making the distinction is important.
        
               | nemothekid wrote:
               | > _(GCP, for instance), making the distinction is
               | important._
               | 
               | The distinction is meaningless in that case because GCP
               | hasn't sunset any services either.
        
               | silisili wrote:
               | > it could have been very successful, with millions of
               | happy users, and Google still would have shut it down
               | 
               | Weeps in Google Play Music and Hangouts.
        
             | kingaillas wrote:
             | Microsoft shutdown stores, resulting in loss of purchases
             | for customers. I lost a few ebooks when they shut down
             | their ebook store, their Zune Marketplace and Play For Sure
             | was a confusing fiasco with the final result of authorizing
             | purchases for one final resting place before the DRM
             | servers were killed.
             | 
             | So they don't exactly have a spotless record.
        
             | Aunche wrote:
             | Windows phone was the biggest shutdown of all time. Off the
             | top of my head, there's also Edge and Silverlight.
        
               | jedberg wrote:
               | Edge and Silverlight both had replacements. Windows phone
               | was shut down because almost no one cared.
               | 
               | The difference is Google shuts down services people
               | actually like and use simply because they aren't
               | profitable _enough_
        
               | pjmlp wrote:
               | 10% of Europeans cared, but it wasn't enough.
        
               | jsmith99 wrote:
               | And windows phone still got updates for over 2 years even
               | after the shutdown, despite the fact it had been semi
               | dead for years before then.
        
               | Aunche wrote:
               | In terms of market share, Windows phone was a few
               | percent, but that's still millions of phones.
               | 
               | Silverlight may have a replacement, but that doesn't help
               | the devs who sunk their time developing with it. Same for
               | people writing extensions for and debugging compatibility
               | with Edge.
        
               | jsnell wrote:
               | So is your argument that people liked and cared about
               | Stadia? Because right now it feels like a really odd
               | double standard. Go read through that canonical "Killed
               | by Google" list. How many of those products were more
               | popular than Windows phone / had users be more invested
               | in it / etc? Be honest, it's a handful. Most of them you
               | hadn't even heard of.
               | 
               | It feels like you have a double standard at play here,
               | and are giving both Microsoft and Amazon a free pass on
               | their abattoirs of dead products by various excuses, and
               | totally ignoring that those same excuses would apply to
               | Google's.
        
       | faefox wrote:
       | Feels like the writing was on the wall almost as soon as they
       | launched. It seems telling to me that Stadia couldn't get any
       | traction even during one of the most protracted GPU
       | shortages/crypto manias in history; connectivity requirements and
       | lag issues aside, I think a lot of gamers just aren't interested
       | in outsourcing the hardware side of things the way these
       | corporations might expect. Building and maintaining your "rig" is
       | a big part of the appeal for the PC gaming crowd that renting
       | time on an anonymous server in a datacenter somewhere just can't
       | match.
        
         | polytely wrote:
         | I think they might have made it if they went with a gamepass
         | style service, pay a fee per month, get access to the full
         | catalogue of games, you could even bundle it with youtube
         | premium.
        
         | pie_flavor wrote:
         | I will happily pay Nvidia to be able to play my Steam games in
         | the cloud when I am out of state with no access to a gaming PC.
         | But Google wanted me to buy a separate copy [!] at full market
         | price [!!] while also paying them a subscription service [!!!].
         | And then there's no games, because they thought they could
         | impose a specific graphics API instead of just porting D3D like
         | Steam did, and in reality ports take time and nobody wants
         | spend just as much money as any other console port takes in
         | order to sell to a platform with a fiftieth of the users.
        
           | camel_Snake wrote:
           | The subscription is optional. I loved Stadia because I only
           | really play one game, Destiny, and I could play it year round
           | for just the annual season pass and 0 hardware investment.
           | Came to ~$100 a year for all my gaming needs and it was
           | perfect.
        
             | drusepth wrote:
             | Yeah, I mostly just bought games outright on Stadia rather
             | than subscribing for the Netflix-y pool of games everyone
             | said they wanted, which worked out really well for me in
             | the end: I played for years and hundreds of hours and it
             | was basically all for free.
        
         | foepys wrote:
         | My personal problem with Stadia was the lock-in. You were
         | required to buy a game at full price on Stadia and were only
         | allowed to play it on Stadia, a service for which you would've
         | eventually had to pay a subscription fee.
         | 
         | One can tell people that a PC is much more expensive upfront
         | and that you could play for years on Stadia for the same money
         | but the risk of it being shut down and losing access to all the
         | full price games just wasn't worth it. Plus real-time
         | multiplayer games like shooters and MOBAs were just impossible
         | to play competitively, so you needed a PC anyways if you played
         | even only one of such games.
        
           | p1necone wrote:
           | Yeah, and people will shout about Steam being the same level
           | of vendor lockin but they're ignoring the trust factor. Steam
           | has been around for decades and rightly or wrongly people
           | mostly consider it a given that their Steam games will never
           | disappear. Google needed to acknowledge that and actually
           | provide an appealing alternative.
           | 
           | Instead they tried to charge full retail price on games from
           | a tiny library on a product that nobody believed they weren't
           | going to sunset in a couple of years time. I suspect if
           | they'd gone with a subscription cost only model they probably
           | would have been a lot more successful.
        
         | Rapzid wrote:
         | Just look at the popularity of 144-240hz displays and eSports.
         | The fact the 5800x3d even exists to eek you out 20 extra fps at
         | 1080p to get you from 150 to 175..
         | 
         | Cloud gaming with its latency? Some people not noticing isn't
         | going to cut it.
         | 
         | PS5 is hugely popular and perpetually sold old. So the console
         | market is not hurting either..
         | 
         | The market has spoken and it's not interested in cloud gaming
         | services with its downsides.
        
       | donatj wrote:
       | Stadia owner here, the entire concept of a streaming game system
       | where you still have to buy the games is just weird. I used it
       | for a couple weeks and went back to my Xbox.
       | 
       | To succeed, it really needed to be just a gamepass-esq model.
       | 
       | The thing I found _really_ impressive is that the latency felt
       | better over the _actual internet_ than streaming my Xbox from
       | another room.
       | 
       | It's also _super impressive_ that the headphone jack in the
       | controller 's audio seemed perfectly in sync with the video from
       | the Chromecast despite the controller operating over Wifi. The
       | video and audio streams are presumably completely separate,
       | originating from Google servers.
        
       | crazygringo wrote:
       | I'm honestly astonished at full refunds for everything purchased
       | via Google -- not just software but hardware too.
       | 
       | I know most of the comments here are focusing on "Google shuts
       | down yet another thing as everybody expected" but this is really
       | doing right by consumers.
       | 
       | I think they deserve a lot of credit here. With so many (usually
       | valid) warnings about how you don't really own digital content in
       | the cloud or hardware you can't root... the fact they're giving
       | everyone all their money back even when they're probably not
       | contractually obligated to, that's pretty huge.
       | 
       | If Stadia were a startup that ran out of money/funding, that
       | would never happen because there wouldn't be any money left in
       | the first place. So even if Google cancels a lot of things, this
       | is a nice (if occasional) bright spot of news, that Google has
       | the ability to do full refunds and actually does it.
       | 
       | It also makes you wonder what future gaming plans they have,
       | especially since they're spending the cash to preserve as much
       | goodwill here as possible.
        
       | jsploit wrote:
       | Two months ago, Rumor: Google Stadia May Be Getting Shut Down
       | https://news.ycombinator.com/item?id=32276188
        
         | jjulius wrote:
         | >Stadia will exist by the end of the summer. You don't have to
         | believe me. Like I said feel free to come back to this thread
         | in October.
         | 
         | https://news.ycombinator.com/item?id=32278402
        
           | neogodless wrote:
           | Summer ended a week ago! They were right!
        
             | defen wrote:
             | It's not October yet though. I look forward to returning to
             | that thread in a few days.
        
       | stephc_int13 wrote:
       | Streaming is not sexy for gamedevs. We all know that latency is
       | going to suffer.
       | 
       | I don't understand the pain point they are trying to solve for
       | end-users.
       | 
       | Gamers are used to buy shiny new hardware to run their games.
       | 
       | This is again a case of a solution looking for a problem.
        
         | unsafecast wrote:
         | > Gamers are used to buy shiny new hardware to run their games.
         | 
         | I think you meant "Gamers _that have the money to spare_ are
         | used to buy shiny new hardware to run their games".
         | 
         | You can get a subscription for $10/mo. That's $120 every year.
         | That's a hell of a deal for a casual gamer that doesn't want to
         | spend the money on a PC.
        
           | stephc_int13 wrote:
           | There is also a huge amount of free to play games for this
           | audience.
        
         | camel_Snake wrote:
         | I just have a mac so don't have the real hardware to run proper
         | games. I've used Stadia for the last year+ and here are some
         | nice aspects to cloud gaming you may have overlooked.
         | 
         | - No downloads. This means if I wanna play any game in my
         | 'library', I just click a button. Not decide if I wanna wait X
         | hours to download/install the game or figure out what to delete
         | to free up space. This means when new updates come out I just
         | get to play them, not time out the download, etc. For cloud-
         | only games, this also frees them from having to limit the game
         | to to user hard-drive space.
         | 
         | - No cheating. I mean I guess you could rig an AI that watches
         | your screen and reacts to it but that's much, much harder than
         | current cheats. For a while when cheating was a bit too
         | rampant, some destiny users opted to play PvP on Stadia instead
         | just for the fair games.
         | 
         | - Convenience. Being able to switch devices/screens mid session
         | was quite nice. Same for launching games to do a bit of
         | maintenance from my phone (i.e. check daily vendors on my lunch
         | break)
        
         | welcome_dragon wrote:
         | Have you tried it though? It's so much better than any other
         | streaming game service from Xbox or PSN
         | 
         | When cyberpunk came out, it was crashing everywhere except the
         | stadia version. I've rarely had performance issues with a
         | stadia game, and even playing over 4g is pretty good.
         | 
         | The technology almost works like magic here.
         | 
         | Now if only there had been more games on it and if people
         | didn't dismiss it before it even launched it MAY have had a
         | shot (and I guess if Google didn't have a knack for killing off
         | things).
         | 
         | I am fully convinced that stadia represents a good future for
         | gaming, and as hardware costs go up with sinking bandwidth
         | costs, I am sure the concept will come about again in a similar
         | way.
        
           | stephc_int13 wrote:
           | Oh, this idea has been around basically forever, it will come
           | again, I have no doubts about it.
           | 
           | Stadia was not the first attempt; it won't be the last one.
           | 
           | People have been trying to build perpetual motion devices for
           | centuries, some still are.
        
       | zepppotemkin wrote:
       | Get wrecked Google
        
       | vyrotek wrote:
       | Just a couple of months ago.
       | 
       | "Stadia is not shutting down. Rest assured we're always working
       | on bringing more great games to the platform and Stadia Pro."
       | 
       | https://twitter.com/GoogleStadia/status/1552989433590214656
        
         | furyofantares wrote:
         | What I think happens in situations like these (from experience)
         | is that the team is trying as hard as they can to prevent
         | shutting down. And they either believe they'll succeed, or
         | believe they _can 't_ succeed without boosting the expectation
         | that they'll succeed by explicitly claiming they aren't
         | shutting down.
         | 
         | If you say, both to the public and to the team, that you might
         | shut down but you're not sure yet, that's as good as shutting
         | down. And if there are rumors about shutting down, because it's
         | close to happening, then you may have to address it. And you
         | may believe that the only chance you have of not shutting down
         | is to tell everyone that you aren't shutting down.
        
           | Diesel555 wrote:
           | I like this statement. It doesn't imply ill-will such as
           | intentional lying or selfish intent as most other posts do.
           | This statement simply shows that people are trying to make
           | their projects succeed in a complicated environment.
           | 
           | From my experiences, most people are doing what they think is
           | right. We should take more time understanding why people
           | think what they are doing is right, even when we may perceive
           | the action as immoral or wrong.
        
         | sva_ wrote:
         | > Just a couple of months ago.
         | 
         | This was exactly 2 months ago (July 29th).
        
         | timmg wrote:
         | I mean, it was _probably_ a lie. But, also, things may have
         | changed. It 's not like Google didn't just go through a big
         | hiring freeze and budget process.
        
           | gilrain wrote:
           | They really don't deserve the benefit of the doubt when it
           | comes to abandoning products.
        
           | MichaelCollins wrote:
           | Everybody here knew it wasn't going to play out that way, so
           | surely everybody in Google knew it too. Or should have known.
           | Either they were lying, or were effectively brainwashed by
           | the corporate environment (a real possibility.)
        
             | UncleMeat wrote:
             | The company really did go from "hire like mad" to "oh shit
             | cut stuff" seemingly overnight. It would not surprise me if
             | Stadia was an easy way for some SVP to slash their budget
             | to appease Finance.
        
               | z9znz wrote:
               | Many companies, especially publicly traded ones, do overt
               | knee-jerk reactions when there are big stories of
               | economic downturns.
               | 
               | I actually think it's an intentional behavior designed to
               | show investors that they are being studious relative to
               | economic conditions (aka, covering their asses to avoid
               | shareholder suits).
        
               | hn_throwaway_99 wrote:
               | That tweet was from _two months_ ago, long after everyone
               | saw the writing on the wall with respect to the economy.
               | As another commenter responded, the first tweet in
               | response to that was:
               | 
               | > When you inevitably do shut down in a couple of months
               | could you please just release Bluetooth drivers for the
               | controller first? It's a good controller and I'd like to
               | be able to use it.
               | 
               | In other words, people didn't believe them from the get
               | go. Whether it was an outright lie, or a George
               | Constanza-esque "It's not a lie if YOU believe it"
               | message, is pretty irrelevant. Everyone knew or should
               | have known it was BS.
        
             | lazide wrote:
             | Delusional thinking isn't just for random people living
             | under a bridge.
        
               | andrewstuart2 wrote:
               | Also, orgs have multiple levels and various individuals
               | in leadership who have their own plans that never quite
               | perfectly align. Miscommunications happen, and
               | corporations aren't a single entity.
        
               | yieldcrv wrote:
               | This just gave me a flashback to everyone working for
               | WeWork pre IPO
               | 
               | Nobody I knew there was willing to understand how all of
               | Wall Street was making fun of them and the valuation
               | attempt.
        
             | bee_rider wrote:
             | It is a really low-stakes prediction, for us to guess that
             | Google is going to cancel a product. Internally I bet they
             | had people making good-faith arguments in both directions.
        
               | buttersbrian wrote:
               | Not a pay product though. How many pay products have they
               | shut-down cold-turkey, with no new service/product to
               | migrate to?
        
               | bee_rider wrote:
               | My point is less that we are more likely to be correct,
               | and more that without seeing the sunk costs first hand it
               | is easier to say "lol it is google they will cancel
               | things!"
        
           | sbarre wrote:
           | It's likely that the person tweeting this believed it,
           | because it's what they were told..
           | 
           | I'm going to bet most of the Stadia team found out at the
           | same time as, or shortly before, everyone else.
        
           | lrem wrote:
           | Most certainly not a lie. The person tweeting that was a
           | member of the Stadia team. If they didn't believe Stadia is
           | going to be fine, why wouldn't they jump ship earlier?
        
         | LatteLazy wrote:
         | In the UK, you know a minister will be sacked soon when the
         | Prime Minister publicly announced they "have her full
         | confidence"...
        
           | tomschwiha wrote:
           | Same for German politicans
        
             | Psychoshy_bc1q wrote:
             | wrong. german parasites can literally do what they want.
             | they get away with (almost) everything.
        
             | drcongo wrote:
             | And football managers.
        
         | throw_m239339 wrote:
         | archived for posterity:
         | 
         | https://archive.ph/W3F3g
        
         | artursapek wrote:
         | It's a Google service, what do you expect
        
         | barbariangrunge wrote:
         | Some people were mean to me when I said I wasn't going to port
         | my game to stadia. I said, "google will probably cancel it
         | within the next few years, so I'm not even considering it," and
         | they got really offended by my prediction.
         | 
         | Well... it was a little rude to make a prediction like that,
         | but it was based on research and past history. It was just way
         | too big a risk.
         | 
         | I wonder if it's a bit self fulfilling at this point: timid
         | users lead to poor adoption which leads to cancellations which
         | leads to timid users?
        
         | ConceptJunkie wrote:
         | This is Google we're talking about. They shut everything down
         | eventually.
        
           | Kye wrote:
           | Somehow Blogger persists almost 20 years post-acquisition.
        
             | ChuckNorris89 wrote:
             | I still like Blogger.
        
               | Kye wrote:
               | Sometimes I wonder how it keeps getting updates while
               | other stuff dies. Maybe the people responsible for it are
               | on a different career track. I'll probably put my next
               | blog on there. 10+ years of "Blogger is doomed!" haven't
               | amounted to much as the graveyard fills with newer,
               | hotter applications.
        
           | krossitalk wrote:
           | Does anyone think we'll ever see the sunsetting of something
           | huge like YouTube or GMail?
        
             | transfire wrote:
             | Yes.
        
             | 8note wrote:
             | Those are part of the core ad business. I could see
             | anything that isn't an ad driver being shut down. Eg. GCP
             | or Google docs
        
             | 1123581321 wrote:
             | Not unless the products start failing or human population
             | grows 10x and they don't keep up relative to other Google
             | products. Google takes products seriously when they have
             | huge user counts and huge user counts relative to their
             | competition. Their problem is their inability to seriously
             | commit to growing valuable new products to that size.
        
             | wvenable wrote:
             | Nope. Huge products will be fine as long as they stay huge.
             | 
             | Google doesn't support new products enough to become huge
             | and don't seem to have a cohesive plan to support a range
             | of products in the long term.
             | 
             | I'm probably someone who could have benefited from Stadia
             | but I feel like they never marketed to me in a way that
             | even got me to try it. And the fear that this was just
             | another experiment by Google didn't have me seeking it out
             | on my own especially for the up front costs.
        
             | drexlspivey wrote:
             | If Gmail goes, most people on earth will be locked out of
             | their online accounts
        
               | MichaelCollins wrote:
               | Too big to fail. If Google ever collapses the G in
               | 'GMail' will come to mean Government.
        
             | morepork wrote:
             | Obligatory: https://xkcd.com/1361/
             | 
             | There are 2 classes of product that I don't see them
             | shutting down.
             | 
             | 1. Those that make lots of money, e.g. search, youtube,
             | maps. Unless that changes of course.
             | 
             | 2. Those that are heavily used internally at Google, e.g.
             | gmail, docs, calendar. They are always going to want those
             | as internal tools. I guess they could make them internal
             | only, but how much more work is it to maintain the public
             | version too given it already exists?
        
             | ocdtrekkie wrote:
             | In 1997, I'm not sure anyone could imagine an Internet
             | without GeoCities.
        
             | pvarangot wrote:
             | For GMail? yes.
             | 
             | For YouTube I think it would be something like it will
             | slowly turn into CNGooGSNBC and be heavily editorialized
             | where you need to work with an AI assisted nebulous entity
             | for weeks before you can upload content.
        
               | 93po wrote:
               | I agree with this. At some point YouTube could possibly
               | only allow monetizable content, meaning anything that
               | veers even slightly out of mainstream, or covers topics
               | that advertisers don't want to associate with, will get
               | deplatformed.
        
             | sfmike wrote:
             | Nope because both are extensions of ads. Both are bought
             | and managed within google ads manager. Basically a product
             | lasts at google ifnm it can reach ad placement scale. Docs
             | is useful for it's data and to help personalization of ads
             | so it stays. Most of the tool shutdowns couldn't have ads
             | or didn't assist ads effectiveness.
        
             | ipaddr wrote:
             | 100%. Not sure which will go first but my guess is youtube
             | will fold into another product. Gmail will start breaking
             | and be sunsetted. It would not surprise me to see search
             | sunsetted.
        
         | Xeoncross wrote:
         | The first reply to that tweet:
         | 
         | "When you inevitably do shut down in a couple of months could
         | you please just release Bluetooth drivers for the controller
         | first? It's a good controller and I'd like to be able to use
         | it." - https://twitter.com/josh_ross/status/1553465786634604544
        
           | DSingularity wrote:
           | Gold
        
           | hn_throwaway_99 wrote:
           | Lol, I like his other response to someone praising his
           | prediction abilities:
           | 
           | > It's not hard to predict the Google future. Yet another
           | rebranding of whatever chat product will come soon enough
           | also.
        
           | bornfreddy wrote:
           | I am guessing they didn't release the drivers?
        
             | zerocrates wrote:
             | My understanding is that it uses Bluetooth just for
             | pairing, so I'd assume that it's not so much an issue of
             | "drivers" but more of controller firmware to get it to send
             | inputs over Bluetooth at all.
        
               | ThatPlayer wrote:
               | Yes, the way it normally functions is directly connected
               | to the Stadia server over wifi. It does show up as a
               | controller connected over USB too. But Bluetooth is just
               | for setting up the wifi connection.
               | 
               | I don't even want to call it pairing because the way you
               | pair the controller to your game session is to enter in a
               | 5 button combination that is displayed on your TV.
        
               | willtemperley wrote:
               | It works nicely as a controller over USB, I'm using my
               | stadia controller with OpenEMU
        
         | ren_engineer wrote:
         | Google needs to restructure their incentives before it wrecks
         | the company. I have no doubt whoever launched Stadia got
         | promoted and then bounced to a different product and didn't
         | care about whether Stadia was a success long term.
         | 
         | Google's ad money printer masks the rot underneath, Google is
         | literally a meme at this point for shutting down products. No
         | serious business or developer is going to trust them. If
         | governments get serious about ad regulation and damage their
         | cash cow, Google is in trouble
        
           | akira2501 wrote:
           | > Google needs to restructure their incentives before it
           | wrecks the company.
           | 
           | People build monopolies for the perceived benefits but this
           | is the price you must always pay. You're no longer competing
           | in a marketplace of customers, as you've flagged, your
           | managers are now just competing in a marketplace of capital
           | expenditure.
        
             | scarface74 wrote:
             | You can't blame this on Google's size. Neither Microsoft,
             | Facebook, Apple, or Amazon (Disclaimer: I work at AWS) have
             | this problem.
             | 
             | Google has never struggled as a company. Amazon barely
             | survived the dot com bust, Apple almost went bankrupt and
             | even Microsoft had to pivot or become the next IBM after
             | Balmer and missing out on mobile.
             | 
             | Facebook being still founder led and having the advantage
             | of knowing how fleeting social media networks have been in
             | the past, keeps Zuckerburg paranoid.
             | 
             | Google's ad revenue is covering up a lot of project/program
             | mismanagement.
        
               | pb7 wrote:
               | Microsoft choked their lead in the console market to Sony
               | despite being much larger with bigger pockets.
               | PlayStation 4 and now 5 both outsell Xbox 3:1 or so
               | despite Xbox 360 having outsold PlayStation 3 and had
               | loyal customers. They also choked with Mixer, losing to
               | Google (YouTube), Amazon (Twitch), and Facebook (Gaming).
               | It is not a "Google problem". Google (and Apple and
               | Facebook) hate is just trendy on HN.
        
               | scarface74 wrote:
               | Microsoft is playing an entirely different game than
               | selling loss leader hardware. They are all about
               | subscriptions and streaming games.
               | 
               | Then again, look at the revenue mix of the other
               | companies to see how well they were able to move into new
               | markets
               | 
               | - Apple - phones, tablets, watches, computers,
               | accessories, services, and even the AppleTV+ series have
               | been getting rave reviews.
               | 
               | Apple Arcade even isn't in any danger of being cancelled.
               | 
               | - Microsoft - Windows, Server software, Azure is a strong
               | second, at least they didn't cancel XBox and I bet their
               | streaming game service will be around for awhile.
               | 
               | - Amazon (same disclaimer I work at AWS): Amazon retail,
               | AWS, Twitch, advertising, Prime Video, the Alexa devices
               | 
               | - Facebook - FB proper, WhatsApp, Instagram -yes two of
               | those are acquisitions. But how many acquisitions has
               | Google screwed up completely?
               | 
               | And then you have Google.
               | 
               | - YouTube is believed to be barely break even from a
               | profit standpoint
               | 
               | - it was revealed in the Oracle trial how relatively
               | little Android makes in profit . Yes I realize the
               | numbers are old. But what has changed since then? By the
               | time of the trial, Android already had the dominant
               | market share. Google pays Apple a reported $18 billion a
               | year to be the default search engine. That has to be more
               | than Google is making from Android per year.
               | 
               | https://www.bloomberg.com/news/articles/2016-01-21/google
               | -s-...
               | 
               | After all these years, everything that Google has don
               | outside of advertising has been a failure as far as
               | profitability.
        
               | pb7 wrote:
               | >Microsoft is playing an entirely different game than
               | selling loss leader hardware.
               | 
               | Same can be said for Google, right? Google is playing an
               | entirely different game than having paid-for-products but
               | instead funneling products into the money-printing Ads
               | machine.
               | 
               | >But how many acquisitions has Google screwed up
               | completely?
               | 
               | I actually don't know and am very curious, how many? More
               | or less than other similar companies? From my memory it's
               | not many but I could be very wrong. Firebase for example,
               | is alive and strong and rarely gets mentioned.
               | 
               | I don't think every company needs to have the same _type_
               | of business model. Google became popular because it made
               | really great products that were all free* which increased
               | adoption. Maybe some of them (like say, Search) would
               | have never gotten popular if they had charged for it
               | right away. I 'm not convinced there's a single right
               | path.
               | 
               | >it was revealed in the Oracle trial how relatively
               | little Android makes in profit
               | 
               | It makes sense though, right? I don't even know how
               | Android would make money directly (ok, I do know of ways,
               | not sure if that's how it is) but it's a precursor for
               | making money from the Play Store.
        
               | scarface74 wrote:
               | > Same can be said for Google, right? Google is playing
               | an entirely different game than having paid-for-products
               | but instead funneling products into the money-printing
               | Ads machine.
               | 
               | Look at the diversity of profitable lines that Amazon,
               | Apple and Microsoft have gone into over the last two
               | decades and compare to the number of failed attempts that
               | Google had at trying to diversify.
               | 
               | I'm sure Oracle was counting Ad revenue coming from
               | Android when calculating profits.
        
               | ryanbrunner wrote:
               | It's less size and more lack of competition. As dominant
               | as the companies you listed are, none of them completely
               | capture a market to the degree that Google does with
               | search and ads.
               | 
               | Having a golden goose that has very little risk of going
               | away can definitely be a curse.
        
               | scarface74 wrote:
               | Google's "market" isn't search, it's "selling ads" and
               | capturing attention (mostly YouTube). Google is under
               | assault in ad selling by Facebook who knows more about
               | you and Amazon (same disclaimer I work at AWS) who knows
               | your buying habits.
               | 
               | You also can't block Amazon and Facebook ads.
               | 
               | On the YouTube side, you have TikTok that is becoming
               | more competitive for attention and maybe Twitch (???)
        
               | pb7 wrote:
               | You know this is not a good take, right? This is like
               | saying Amazon's market isn't e-commerce, it's taking
               | payments.
        
               | scarface74 wrote:
               | Amazon makes most of its profits from AWS. It's also
               | making plenty of money these days from advertising.
               | 
               | Who gives Google money and what do they give Google money
               | for?
               | 
               | When I was working for B2B companies, our "customers"
               | were the IT department and the companies. Our customers
               | weren't the end users. We tried our best to make the
               | software easy for the end users. But we marketed to the
               | CxOs and made sure they were happy.
               | 
               | In the case of Amazon Retail. They (we) have to convince
               | the customer to give us money in exchange for goods and
               | services.
        
               | pb7 wrote:
               | >In the case of Amazon Retail. They (we) have to convince
               | the customer to give us money in exchange for goods and
               | services.
               | 
               | Right, and Google needs to convince users to love the
               | products and continue using them, so that ads can be
               | shown, and maybe even _despite_ ads being shown.
               | 
               | I have noticed a strong sentiment against paying for
               | products even here on HN where the average user probably
               | makes quite a bit of money. People would rather block ads
               | than pay for YouTube Premium, for example. It shows me
               | that ads are actually a pretty good business model
               | because if "wealthy" people won't pay for products, less
               | wealthy people definitely won't.
        
               | scarface74 wrote:
               | Does anyone love Google search or does it just suck less
               | than the alternative?
               | 
               | Search for "bicycles" on Google with Ad blockers turned
               | off. How do you like the experience?
        
           | bongoman37 wrote:
        
           | meltyness wrote:
           | Once it is realized the ads are mostly harmful this is
           | inevitable
        
           | onlyrealcuzzo wrote:
           | People have this idea that Google hasn't ever done anything
           | successful beside search.
           | 
           | Google experiments constantly and shuts down bad experiments.
           | 
           | Experiments that probably aren't going anywhere for a long
           | time:
           | 
           | 1. Gmail
           | 
           | 2. Maps (acquisition, but did not have a web interface and
           | was not remotely popular prior)
           | 
           | 3. Android (literally bought before the first launched
           | devices)
           | 
           | 4. Play Store
           | 
           | 5. Cloud
           | 
           | 6. Google Pay / Wallet
           | 
           | Most of these businesses are larger than most public
           | companies in the world...
           | 
           | Google will likely continue to experiment. People should
           | think of Google's new products as startups - because that's
           | exactly how Google thinks of them.
           | 
           | Enterprises don't want to rely on some startup like Snowflake
           | when their 1-2 years old.
           | 
           | Google does a very good job of distancing the Google and
           | Android brands from things like Stadia.
           | 
           | All of us on here know Google owned Stadia. We're also all
           | smart enough to know that we can keep using Gmail & YouTube
           | without worrying about Google shutting them down.
        
             | pb7 wrote:
             | Google Drive (2012) and Google Photos (2015).
        
             | avrionov wrote:
             | Google Chrome the most popular browser in the world. Google
             | Workspace (Docs, Sheets) more than 1B users
        
             | hn_throwaway_99 wrote:
             | > People have this idea that Google hasn't ever done
             | anything successful beside search.
             | 
             | That is a total strawman. I think most people know Google
             | has done other successful products, especially Gmail and
             | Android.
             | 
             | > Enterprises don't want to rely on some startup like
             | Snowflake when their 1-2 years old.
             | 
             | Actually, I think the opposite may be true. A startup like
             | Snowflake has _one_ business, and they are all focused on
             | that business. They will go through hell and highwater to
             | make that business successful. I think the biggest risk
             | with a company like Snowflake is not folks worried that
             | they 'll fold, but worried that they'll get acquired and
             | their "goodness" sucked out (see Figma).
             | 
             | With Google, though, basically nearly _everything_ besides
             | ads is an afterthought. Nobody trusts them anymore to keep
             | things around. Which has the ironic effect of making some
             | of their  "experiments" invalid, because if all potential
             | customers _know_ it 's an experiment that may get killed at
             | the whim of whomever got promoted, they'll be less likely
             | to try it in the first place.
             | 
             | I'm not a Google hater. I'm a big fan of GCP, and also a
             | big fan of Firebase. I do get nervous, though, when I see
             | some simple, straightforward problems that languish for
             | literally years because apparently they're not "sexy"
             | enough to fix. Case in point, Firebase Auth (an Auth as a
             | Service platform) _still_ only supports SMS as a second
             | factor for login, despite the fact that Google itself
             | recommends against using SMS as a second factor. People
             | have been complaining about this for literally years, yet
             | it 's crickets from Google/Firebase teams.
        
             | pessimizer wrote:
             | > People have this idea that Google hasn't ever done
             | anything successful beside search.
             | 
             | I don't even think that search is very successful. Pagerank
             | was successful, and was also pretty quickly made obsolete.
             | They still own search because their competitors died as
             | they replaced the verb "search" with their brand, and then
             | created a browser to funnel people into search. Search is
             | only important because of ads. And buying Youtube after
             | failing with Google Video, in order to show more ads. So it
             | all boils down to buying Doubleclick, building a browser,
             | and buying a popular video site for me. Android is
             | certainly key in this too, but its key was somewhat in
             | funneling people into Google's ads, but mostly preventing
             | Apple or some FOSS upstart from getting between users and
             | Google's ads.
             | 
             | Google was successful at being a significantly better
             | search engine for a very short time. It took the money it
             | made and bought the largest ad company. Then it vertically
             | integrated the entire industry from OS to final purchase
             | (with varying degrees of success) to funnel people into its
             | ads.
             | 
             | The only skill that Google has is taking advantage of and
             | creating monopoly positions, not technology.
             | 
             | edit: Oddly, I think that their greatest success might have
             | been to covertly corrupt Firefox. Without that, Chrome
             | might have ended up a largely USA-locked thing like the
             | iPhone is. Although releasing a brutally locked down and
             | closed mobile OS masquerading as an FOSS upstart is a close
             | second.
        
             | jjtheblunt wrote:
             | Weren't Gmail, Maps (Keyhole), Android all acquisitions?
        
               | avrionov wrote:
               | GMail was internal project.
        
               | jenny91 wrote:
               | Gmail was a 20% project apparently.
        
             | fortuna86 wrote:
             | YouTube..
        
               | travismark wrote:
               | an acquisition
        
               | pb7 wrote:
               | An acquisition in its infancy.
               | 
               | Acquisitions happen all the time and later get turned
               | down when they don't flourish. Many stories get posted
               | often with negative sentiment right here on HN.
        
             | seizethegdgap wrote:
             | | 6. Google Pay / Wallet
             | 
             | Since Google Wallet launched in 2011, they added a physical
             | card, replaced that card with Android Pay, dropped NFC and
             | limited it to Android Pay, merged Google Wallet and Android
             | Pay into Google Pay, launched Tez in India and then
             | rebranded that to Google Pay (which was an entirely
             | different app than the first Google Pay), then rebranded
             | the first Google Pay as Google Wallet, while people in
             | India still use their Google Pay app.
             | 
             | I think. I still can't make sense of it.
             | 
             | Imagine being a store/vendor and trying to make sense of
             | which app your POS supports while just trying to run your
             | business, what an absolute nightmare.
             | 
             | https://en.m.wikipedia.org/wiki/Google_Pay_Send
             | 
             | https://en.m.wikipedia.org/wiki/Google_Wallet
             | 
             | https://en.m.wikipedia.org/wiki/Google_Pay_(mobile_app)
             | 
             | https://www.androidpolice.com/google-pay-becomes-google-
             | wall...
        
               | kibibyte wrote:
               | I can provide a little bit of insight into the Google Pay
               | shenanigans, though I didn't work there or interact with
               | anyone there.
               | 
               | The initial Google Wallet launch irked the card networks
               | because they presented their own proxy card rather than a
               | card that clearly advertised the card issuer and the
               | network. (Oh boy do they care a lot about branding...)
               | 
               | I assume they dropped NFC initially because it was done
               | with the first generation tech that was very insecure and
               | simply transmitted card numbers in the clear. Today's
               | contactless tech is all EMV based, and also needs to
               | depend on a Secure Enclave chip to be blessed by PCI;
               | that might explain why they cut off support for a number
               | of devices. This happened around the time Apple Pay came
               | into the scene.
               | 
               | The rebranding and all that though, well, that's Google.
        
             | johannes1234321 wrote:
             | > 1. Gmail
             | 
             | 2004
             | 
             | > 2. Maps
             | 
             | 2005
             | 
             | > 3. Android
             | 
             | 2008
             | 
             | > 4. Play Store
             | 
             | Elementary component of the Android business, but well:
             | also 2008
             | 
             | > 5. Cloud
             | 
             | 2008 (also)
             | 
             | > 6. Google Pay / Wallet
             | 
             | A requirement for Play Store, but relaunch as general
             | payment solution: 2011
             | 
             | Now the current year is 2022. And yes, they did
             | improvements here and there and in cloud launched more
             | services, but anything big new, with a chance of survival?
        
               | ren_engineer wrote:
               | worse when you realize that Maps and Android were both
               | acquisitions, Google hasn't had a genuine home grown win
               | in almost 20 years
        
               | pb7 wrote:
               | Google Drive (2012) and Google Photos (2015), both with
               | >1B users.
        
           | hbrn wrote:
           | This. I'm surprised how often people try to copy Google
           | practices because Google can't be wrong.
           | 
           | My bet is that Google is one of the worst places to learn
           | anything, be it product, management or programming. You will
           | only learn how to solve problems the Google way, and that is
           | only applicable at Google.
           | 
           | It's like learning to govern from Xi Jinping. Sure, there
           | probably are some interesting experiences to observe. But few
           | will claim that let's say Norway will be better off
           | implementing China's political system.
        
             | scarface74 wrote:
             | It's easy to see from the outside that Google is
             | incompetent when it comes to overall product and program
             | management.
             | 
             | Since this is a technical audience, I guess I should
             | clarify that "program management" doesn't refer to software
             | development
             | 
             | https://en.wikipedia.org/wiki/Program_management
        
               | samstave wrote:
               | This.
               | 
               | And when you refer to pm-Ing in this way I'm reminded of
               | the guy in San Francisco that did all the management for
               | a huge eve online guild and he didn't play the game he
               | managed all their affects in a spreadsheet and whatever
               | they were using to chat.... And he was making a boatload
               | of human money a month...
               | 
               | I wonder where he is now...
        
               | moandcompany wrote:
               | As a Xoogler, Google is an "engineering-first" company
               | and in practice doesn't consider "product/program
               | management" to be part of engineering. Ironically, the
               | origin of formal methods used in program management come
               | from operations research and engineering management --
               | they are part of engineering, but not seen that way at
               | Google.
               | 
               | Engineering leadership is not judged for their acumen in
               | these areas, as they are separate job ladders, and thus
               | to no surprise there is little cultivation of this
               | knowledge or skill.
        
               | donalhunt wrote:
               | Before ~ 2007, Google didn't believe in project managers.
               | There were actually no project managers roles (even
               | though some people were probably doing considerable
               | amounts of project management) and the expectation was
               | that engineers would know enough to structure efforts and
               | timelines.
               | 
               | That evolved into a situation where program managers
               | (mostly - programs have a sense of scale right??) exist
               | in most orgs and are critical to keep things aligned.
               | There were (are still?) even internal conferences just
               | for program managers.
        
               | scarface74 wrote:
               | The only BigTech company that I've worked for is Amazon
               | and there are plenty of articles about how features and
               | products get approved at Amazon.
               | 
               | How does this even happen at any company that isn't a
               | conglomerate based on acquisitions?
               | 
               | https://www.theverge.com/2021/6/21/22538240/google-chat-
               | allo...
        
             | huevosabio wrote:
             | It's more like learning to government from Saudi Arabia or
             | another gulf country.
             | 
             | The money printing machine obliterates all economic
             | feedback loops.
        
               | samstave wrote:
               | And the fact that it seems literally nobody at google is
               | even looking at said loops.
               | 
               | But you know what is needed : is some whistleblower from
               | within google to tell us how the decisions are made for
               | shutting down services...
               | 
               | And btw I don't even know what stadia is!
        
               | hbrn wrote:
               | Looking at feedback loops means being honest with
               | yourself and accepting you don't know everything. And for
               | most people that's hard to admit. Surely if you got into
               | Google you know almost everything. You just need a little
               | bit of money to execute.
        
             | danielmarkbruce wrote:
             | It's a good place to learn real engineering. They know how
             | to build systems. There are some of the best engineering
             | minds on the planet in there.
        
               | lostcolony wrote:
               | Only if you very narrowly define real engineering.
               | 
               | Google, collectively, may be among the best (I'm not
               | hazarding an opinion) at solving technical problems.
               | 
               | I, however, expect good engineers to help with product
               | vision, understanding and addressing customer pain
               | points, and amongst the senior engineers especially, be
               | effective at communication and helping manage upwards to
               | achieve those ends. Somewhere, Google engineers are
               | dropping the ball there, or are so detached from those
               | problems that their abilities in those skills are
               | untested.
        
               | danielmarkbruce wrote:
               | Yeah, that's fair. I'm just trying to discern between
               | building a distributed database system with 5 9's and
               | writing a crud app I guess. I agree "real" isn't the
               | right term for that difference, I don't know what is.
        
               | hbrn wrote:
               | Here's a counterintuitive piece of wisdom: building both
               | is equally hard.
               | 
               | Running marathon is way harder than running 100m. Most
               | people are not even capable of doing marathons.
               | 
               | But that doesn't mean that winning 100m is easier than
               | winning a marathon. Might even be the opposite, because
               | of harsh competition.
               | 
               | When you're building products, your goal is not _run_.
               | Your goal is to _win_.
        
               | danielmarkbruce wrote:
               | Nah, it's not. Consultants pump out CRUD apps with 4th
               | rate engineers left and right.
               | 
               | About 10 people on planet earth could have come up with
               | Spanner.
               | 
               | I'm just talking about engineering. I'm not talking about
               | building products which get market acceptance, which is a
               | lot more than engineering, and might be your point.
        
               | ren_engineer wrote:
               | some of the most valuable companies on earth are "just
               | CRUD apps", which was the point of the comment above.
               | Knowing what to build is important, which google fails at
               | in most cases. Google has incredible engineers working on
               | stupid projects
        
               | ThrowawayR2 wrote:
               | > " _I, however, expect good engineers to help with
               | product vision, understanding and addressing customer
               | pain points, and amongst the senior engineers especially,
               | be effective at communication and helping manage upwards
               | to achieve those ends._ "
               | 
               | Not necessarily. FAANGs have an army of
               | product/project/program managers, market researchers, and
               | other analysts and experts to handle product vision, etc.
               | for the engineering team. That's the big advantage of
               | being a megacorporation: they can afford the overhead of
               | having their employees be narrowly focused specialists.
               | 
               | (It's also why one sometimes see people who leave FAANGs
               | stumble when they join a startup; they're used to having
               | all that infrastructure supporting them and have to
               | adjust to an environment where it isn't there.)
        
               | hbrn wrote:
               | And yet those minds managed to build the most hated
               | frontend framework. Not just bad or mediocre. The most
               | hated one.
               | 
               | Now, I'm not denying they are super smart. But you need a
               | mix of book smart and street smart to be successful.
               | Google seems to only focus on books. They are incredible
               | at solving problems. But they suck at picking which
               | problems to solve.
        
               | danielmarkbruce wrote:
               | A front-end framework isn't exactly the kind of thing the
               | engineers I'm talking about work on... there are 10's of
               | thousands of engineers at Google. A good number of them
               | aren't building systems per se. But if you want to learn
               | how to build systems, some folks in there are crazy good.
        
               | hbrn wrote:
               | Might be a bit anecdotal, but I actually hired ex-
               | Googlers for two different startups in the past. I would
               | be hesitant to do it again.
               | 
               | They can indeed be good at building complex systems.
               | 
               | But when we needed simple systems, they would still build
               | complex systems.
               | 
               | When we needed to ship product, they would still build
               | complex systems.
               | 
               | Twice I had the experience where an ex-Googler would
               | promise to rewrite a piece of software from scratch
               | because it had a bad architecture, only to quit/get fired
               | few months later (obviously the big rewrite was not
               | finished by then).
        
               | danielmarkbruce wrote:
               | Yup, I believe it.
        
               | pb7 wrote:
               | Which framework are you talking about?
        
               | hbrn wrote:
               | https://insights.stackoverflow.com/survey/2021#section-
               | most-...
        
               | akmarinov wrote:
               | Come on, Flutter's not that bad...
        
           | freeopinion wrote:
           | It's curious to me that there hasn't been an evolution in re-
           | exit strategies. You want to get bought by Google, then sold
           | by Google. Why don't we hear about something getting sold off
           | by Google instead of just shut down? Is it just a given that
           | if Google can't make it work, nobody can?
        
             | johannes1234321 wrote:
             | There is one case: Google acquired Keyhole (Google Earth),
             | John Hanke then built Ingress/Niantic which is a spunoff
             | company (where Google afaik still holds some shares) doing
             | quite well with PokemonGo it seems (while they had to stop
             | their Catan project and killed off their Harry Potter game)
        
               | jsnell wrote:
               | A couple of others: Boston Dynamics. Motorola.
        
             | foobiekr wrote:
             | Dependencies on google-only stack plus many of the things
             | they build aren't actually financially viable.
        
             | layer8 wrote:
             | Selling it off incurs the risk of strengthening a potential
             | competitor. Also, in many cases at least half of the value
             | is in the team of developers, which probably don't want
             | leave Google and which conversely Google doesn't want to
             | lose.
        
               | bornfreddy wrote:
               | It also signals to the would-be customers of their
               | _other_ products that the service they want to sign for
               | has a chance of surviving. At this stage I wouldn 't
               | touch any new Google service.
        
             | murderfs wrote:
             | It's practically impossible to spin stuff out of Google
             | because of interdependencies with the rest of google3 (the
             | monorepo), not to mention assumptions about infrastructure.
             | You might as well completely rebuild the entire thing from
             | scratch.
        
               | otabdeveloper4 wrote:
               | Will there ever be a google4?
        
               | compiler-guy wrote:
               | No. The google3 path itself is baked into so many things
               | that it would be a monumental task to move. There was an
               | attempt in maybe 2010 or so but it was quickly abandoned.
               | Things are 1000x worse now.
               | 
               | What Google does now is just not rev the version in any
               | repo paths. This is true of several projects that
               | previously had versions included in the path. Now all
               | versioning is handled separately.
        
               | closedloop129 wrote:
               | The infrastructure problem is funny because this wouldn't
               | be a problem if Google would use GCP by themselves. They
               | should also be smart enough to create an export function
               | for google3.
        
               | UncleMeat wrote:
               | There's a fun problem with this.
               | 
               | No other company in the world has workloads that match
               | Google's. So there are two options. You can spend a
               | shitload of money making GCP actually work for the
               | ridiculous needs of google3 applications and then
               | actually get everybody to use GCP rather that using borg
               | directly or you can not spend that money building all the
               | infrastructure to do things that borg already does and
               | has zero external customers.
               | 
               | Turns out the latter is attractive.
        
           | weinzierl wrote:
           | In that sense Google is the Anti-Microsoft. Microsoft makes
           | the scrappiest products but as long as they are not total
           | failures MS is committed to them in a way that is borderline
           | ridiculous. Google makes good products but seems to have the
           | attention span of three year old toddler.
        
             | booi wrote:
             | Stadia is 2 years and 10 months old hah
        
             | Peanuts99 wrote:
             | And it's that property that means Microsoft always has an
             | edge with its b2b customers.
        
           | that_guy_iain wrote:
           | > Google's ad money printer masks the rot underneath, Google
           | is literally a meme at this point for shutting down products.
           | 
           | The thing with x amount of products failing is true. Doesn't
           | matter if you're an indie hacker or Google. It's been shown
           | by giant after giant releasing products and them failing.
           | Doesn't matter what industry they're in either. That's why so
           | many corporations just buy new products lines. They get a
           | product that is in demand.
           | 
           | That's why it made sense for Adobe to buy Figma. Building a
           | competitor would have been probably rather expensive and
           | risky. Where instead they just buy it and have the product
           | and the market share.
           | 
           | why Amazon has been buying products like Ring and the robot
           | hover. They're in demand and Amazon just needs to put some
           | cash behind it and it's going to generate tons more cash.
           | 
           | If you're wanting to build the next big thing, you've got to
           | try building lots of things until one catches off.
        
             | bornfreddy wrote:
             | Meh. There is a reason you don't hear about MS shutting
             | down services, or Apple, or Facebook... Failing or not, you
             | can still pivot them until they succeed. It is just Google
             | that is shutting down everything that doesn't grow huge
             | fast.
        
               | that_guy_iain wrote:
               | Facebook hasn't really created any new products have
               | they?
               | 
               | MS shut down products all the time.
               | 
               | And Apple? They are very good at hiding their failures.
        
           | outside1234 wrote:
           | Yup, he was promoted to VP before moving on to Fitbit.
        
           | timcavel wrote:
        
           | enumjorge wrote:
           | The thing that baffles me is that this has been a known issue
           | for a long time, and yet there doesn't seem to be any
           | significant moves to improve this.
           | 
           | Can someone please explain what Sundar Pichai's big goals as
           | a CEO are? That's a genuine question. He doesn't seem to be
           | solving existing issues related to culture and incentives.
           | And the company hasn't landed any big wins recently. I mostly
           | see increased monetization of products from 10-15 years ago.
           | I know I'm only seeing this from the outside looking in
           | though. There must be a reason why one of the world's biggest
           | companies has him at the helm, but it's not obvious to me
           | what that is.
        
             | nimbius wrote:
             | >Can someone please explain what Sundar Pichai's big goals
             | as a CEO are?
             | 
             | Fighting a growing wave of calls from all political sides
             | to regulate Alphabet and Google in the US, and paying an
             | endless stack of compliance fines to the EU who already
             | regulate Google and Alphabet.
        
               | johannes1234321 wrote:
               | It's not only fighting them, but also forming them: The
               | "right" regulation can become an entry barrier for
               | competitors.
        
             | antipaul wrote:
             | Here's my opinion on the role of CEOs these days, for
             | companies that are decently strong and have stable growth.
             | 
             | I think CEOs are there to simply not screw anything up.
             | 
             | In other words, they were picked so that there wasn't
             | someone else there who would screw up more.
             | 
             | They are supposed to be quiet, run of the mill, go with the
             | flow kinds of people. This is the implicit requirement. The
             | explicit one is, "just keep the overall revenue growth
             | stable".
             | 
             | There is no requirement about "solving existing issues"
             | because that's not part of "the bottom line" or even to
             | land any "big wins" because growth is already "good enough"
             | and it's better to maintain it, than risk it and lose
             | everything.
             | 
             | Why this profile for CEOs?
             | 
             | These days, everything is amplified and the smallest
             | mistake can mean big trouble. Top leaders are already
             | magnets for attention due to their role, and if they start
             | to make noise about anything even minor, it will be bad
             | attention.
             | 
             | If the business is already good, "let's not screw anything
             | up".
             | 
             | That's what I'm thinking. I feel that this applies to
             | Pichai, Cook, Nadella and others like them [1]
             | 
             | The danger could be that the companies may become
             | complacent and get disrupted eventually. But perhaps that
             | is something they watch out for (maybe another part of the
             | JD) - and they buy out any competitors that get too
             | haughty, as needed.
             | 
             | [1] Zuckerberg is an outlier because look, he's still a
             | founder CEO unlike the others, and that's because, no
             | matter what you think of him (or even if he's a robot ;) ),
             | he has a terrific track record in decision making. So he's
             | there and allowed to make decisions, even high risk ones,
             | such as the whole Metaverse invention or the stuff about
             | culling headcount "who shouldn't be here". Though he's also
             | doing those decisions due to privacy regulations which
             | seems to affect the stable growth mentioned above.
        
               | KerrAvon wrote:
               | Nonsense. Apple and Microsoft are both objectively
               | thriving under their respective current CEOs, who have
               | both made some tough calls and been responsible for
               | important new products, and both now have sufficient road
               | behind them that we can believe in their ability to call
               | shots for the long term to at least some degree. These
               | companies are not just treading water.
               | 
               | I could be wrong, but I don't think anyone outside
               | Facebook has much respect for Zuck in terms of
               | decisionmaking for products or anything else in
               | particular. This may look different to a Facebook
               | employee, of course.
        
               | lovich wrote:
               | Zuck is still there because he didn't give up control.
               | These companies weren't wrested from their founders
               | grasp, they were sold
        
               | [deleted]
        
             | ginger2016 wrote:
             | I don't understand why engineers in this forum argue
             | against own interest. Too much efficiency is bad for
             | workers, you want successful companies like Google and
             | Apple invest in projects which might have a high chance of
             | failure. At a minimum it will give people jobs and builds
             | expertise.
             | 
             | Investing in Stadia is 100 times better than Google using
             | that money to buy back stocks and making day traders rich.
        
               | rurp wrote:
               | This is a false dichotomy. I think most would prefer a
               | third path where Google invests in projects it actually
               | believes in and commits to for longer than the lifespan
               | of a fruit fly.
               | 
               | Projects contantly being half-assed and rug pulled aren't
               | good for users or the developers being bounced around
               | between them.
        
               | numpad0 wrote:
               | Stadia wasn't something that excites engineers in the
               | first place. It only looks genius if you've not had prior
               | experiences and assessment of issues with remote gaming.
        
               | noirbot wrote:
               | I literally know someone who went to work on the Stadia
               | team 2 years before it was announced because working on
               | it was essentially his dream job. It doesn't have to be
               | "genius" to be interesting to work on with the scale and
               | backing of Google behind it.
        
               | dekhn wrote:
               | And I know somebody who had been a 15 year Google
               | employee who could choose to work any team decided to
               | make it his new priority. This is somebody who could have
               | worked on any platforms project they wanted. They left
               | Google a couple years after it launched, I imagine
               | probably at seeing their hard work go nowhere.
        
               | datavirtue wrote:
               | "scale and backing?"
               | 
               | The just ended it because it didn't scale.
        
               | bigiain wrote:
               | I wonder if even Google suffers from the premature
               | scaling architecture astronaut problem? Perhaps if they'd
               | spent more of their resources getting to 1000 and 10,000
               | games, before doing the engineering to support a billion
               | users, they may have actually needed that scalability
               | (and might have become at least a small cash cow
               | alongside the surveillance capitalism asserting golden
               | goose)?
        
               | robertlagrant wrote:
               | I used it for a little bit, for gaming on my phone. I was
               | genuinely astonished at how responsive it was.
        
             | madeofpalk wrote:
             | On the other hand, Google still just prints money with ads.
             | Everything else is just a talent retention program.
             | 
             | 'Success hides all problems', but exactly what _real_
             | problems does Google have making money?
        
               | pclmulqdq wrote:
               | The fact that it can't keep doing it forever, and its
               | investors expect that if Google is going to keep
               | expanding its headcount and keep spending tons of money
               | that it will produce results.
               | 
               | Nobody would mind if Google _just_ printed money with
               | ads. That is what the trade desk basically does (TTD),
               | and it 's a comparatively very small company. Google
               | could be the most profitable company per employee in
               | history if it wanted to, and it wouldn't lose anything
               | from its core money-making functions. Instead, Google
               | wanted to build a grand technology empire.
               | 
               | If you're going to act like a rockstar, when the lights
               | come on, you better be dancing up on the stage. The
               | lights are turning on right now, and I don't think anyone
               | sees anyone dancing.
        
             | itstomkent wrote:
             | I mean if Google's goal is to maintain it's monopolistic
             | lead in the search/ad space, that means gobbling up as many
             | of the really talented devs as possible to keep them out of
             | the hands of would-be competitors. Really talented devs
             | want to work on new and exciting shit, so google
             | continuously mints projects and kills them off when they
             | are no longer shiny and new. Seems to me things are working
             | as intended.
        
             | ksec wrote:
             | >Can someone please explain what Sundar Pichai's big goals
             | as a CEO are?
             | 
             | The same goal as most other Fortune 500 companies CEO, to
             | earn as much money as possible for themselves while they
             | are at it.
             | 
             | It is funny I was extremely sceptical but I remember all
             | the hype around Sundar Pichai becoming CEO and how it would
             | improve Google. Repeating something similar to what Satya
             | Nadella did to Microsoft. And it wasn't media / VC or
             | submarine PR article hype, it was real hype on HN, by
             | Silicon Valley fellows. And Google wasn't considered "evil"
             | back then, even though nothing much has changed, only the
             | perception of the public.
        
               | ryanbrunner wrote:
               | > The same goal as most other Fortune 500 companies CEO,
               | to earn as much money as possible for themselves while
               | they are at it.
               | 
               | Sure, but you don't get a company working in concert or
               | particularly well if all you have is "go make money"
        
               | chihuahua wrote:
               | The person you're responding to doesn't mean "the company
               | making as much money as possible". They mean "Sundar is
               | earning as much money for himself (into his own bank
               | account) as possible". And for that, it doesn't matter if
               | the company is working in concert etc. when Google can
               | coast on ad revenue for many years.
               | 
               | 1. Get stock grants 2. Sell it as soon as it vests 3.
               | Apres moi le deluge.
        
               | lupire wrote:
               | Sundar Pichai is like (the Hamilton version of) Aaron
               | Burr. He rose to the top by not making noise and survived
               | to be last man standing as the most inoffensive
               | nonthreatening choice.
        
               | flavius29663 wrote:
               | > nothing much has changed, only the perception of the
               | public.
               | 
               | I would say things have changed: directly in google
               | services, they are worse everyday (ads in youtube,
               | useless search engine etc.) and also indirect: they
               | forced their black box in all sites' SEO and also adsales
               | on so many sites that they are slowly ruining the
               | internet for everyone else too.
        
               | tektekX wrote:
               | At this point I feel like it's that Search has gotten
               | significantly worse. I've had pages of results that are
               | completely AI-generated text, with my search query just
               | rephrased as a sentence. As an employee, it's
               | disappointing.
        
               | FreakLegion wrote:
               | You'll find plenty of people who support every side of
               | every issue here. You'll also find plenty of people who
               | call out the people who support $BAD_SIDE of an issue as
               | "classic HN" and "Silicon Valley folly". In this case, as
               | in others, it's all in your head.
        
             | jgalt212 wrote:
             | > Can someone please explain what Sundar Pichai's big goals
             | as a CEO are?
             | 
             | His primary job is to keep the FTC at bay.
        
             | kodah wrote:
             | imo, your eye is on the wrong ball. Google died when it's
             | founders moved their attention to Alphabet. Google has
             | moved from a bespoke kitchen to the catering kitchen that
             | keeps the lights on for Alphabet while they build a
             | strategy.
        
               | lupire wrote:
               | The founders retired in all but name only almost 10 years
               | ago.
        
               | usrusr wrote:
               | But how much "alphabet" is there still left, other than
               | Google and YouTube? In hindsight it almost seems as if
               | alphabet was deliberately set up as a pasture for the
               | various doomed "moonshots" to die more quietly, with less
               | impact on the main brand.
        
               | ghaff wrote:
               | What moonshot--at least that is known about--is possibly
               | transformative at Alphabet/Google scale? Waymo seems
               | increasingly unlikely both in terms of time-scale and
               | differentiation in a crowded field. And what else is
               | there?
        
               | kevin_thibedeau wrote:
               | Loon could have made them the ISP for the developing
               | world.
        
               | pb7 wrote:
               | Waymo is very far ahead of the competition. It may be
               | hard to compare given all the fly-by-night competitors
               | but it has had many more years in development and the
               | result is more dependable.
        
             | obviouslynotme wrote:
             | It shouldn't baffle you. Google ads make so much money with
             | no real competitors that there is no motivation to innovate
             | anything else. Blizzard has the same problem. World of
             | Warcraft makes so much money that it kills everything else.
             | Valve makes so much money being the only real PC gaming
             | platform that they stopped making games.
             | 
             | These companies become victims of their own successes and
             | eventually become hollow money machines that are preyed
             | upon by professional executives. The culture dies and all
             | the good people leave except a small cadre of highly paid
             | early employees who have worked on core services for
             | decades.
             | 
             | Google's problems are so pervasive and famous because they
             | don't care. Why fix hiring? That requires effort and time
             | for a questionable payoff. Why fix promotions? Same
             | problem. Why fix customer service? That's just a cost. Why
             | enforce stable APIs that are well documented for cloud
             | services? Not my problem. At the end of the day, a small
             | core of people will keep ads going and everyone else will
             | decorate their resumes for their next jobs.
        
               | alasdair_ wrote:
               | >Blizzard has the same problem. World of Warcraft makes
               | so much money that it kills everything else.
               | 
               | $15 x 6 million players is good money but it's peanuts to
               | something like Google. I wouldn't be surprised if Google
               | spent that much just on Stadia itself in some years.
        
               | mrazomor wrote:
               | My impression is that Google actively tries to hedge.
               | They are aware of the fragility of the ads business.
               | 
               | But it's difficult to set up a business when your
               | baseline is "Google Ads".
               | 
               | I thought they have it with Cloud. I'm still puzzled how
               | it went wrong.
        
               | obviouslynotme wrote:
               | People only put up with GCP because AWS is owned by
               | Amazon, a notoriously ruthless company. AWS is better
               | from the perspectives of API stability, customer support,
               | and third party support, aka the primary things cloud
               | customers care about. Now that Microsoft has Azure, they
               | are going to crush GCP into the ground and there is
               | nothing Google can do to stop it even though Google
               | invented most modern cloud technology.
        
               | mr_toad wrote:
               | Azure has been around for > 10 years. If they're planning
               | on crushing GCP then they're taking their sweet time
               | about it.
        
               | oefnak wrote:
               | Their cloud is better, or at least I like their interface
               | better, but how do you know they won't just shut it off?
               | Azure or Amazon are safer choices.
        
               | [deleted]
        
               | pas wrote:
               | they won't, it makes a lot of money, it's b2b, etc.
               | 
               | gcp has a lot of business continuity guarantees.
               | 
               | still, I don't recommend them. because google acts like a
               | dangerous savant at this point.
        
               | antonymy wrote:
               | Valve's issue is pretty much just a lack of serious
               | competition against Steam. They do occasionally put out
               | something new, just at their own pace. They aren't in any
               | rush since their core business is virtually unassailable
               | at this point.
               | 
               | They have less to fear about "professional executives"
               | worming their way in because Valve is not a publicly
               | traded company, unlike the other examples you mentioned.
               | It's private, Gabe Newell calls the shots at the end of
               | the day. There's no real avenue for people to buy their
               | way onto a board of directors and exert influence on the
               | company from on high, or oust its historic leadership.
               | Valve's pretty well protected from that. But it can't
               | protect itself from sloth induced by a lack of
               | competition.
        
               | giobox wrote:
               | Realistically how does this end though? Unless technology
               | is created to immortalize Gabe in a machine, at some
               | point he presumably will want to sell or die.
               | 
               | Does it just become a bozo filled public-company at that
               | point, chasing quarterly numbers? I think it's the
               | biggest risk to Valve, speaking as a customer who loves
               | their products/services today.
               | 
               | I would not at all be surprised to see it end in a
               | Microsoft acquisition or joint venture of some kind,
               | given their current appetites.
        
               | mywittyname wrote:
               | > I would not at all be surprised to see it end in a
               | Microsoft acquisition or joint venture of some kind,
               | given their current appetites.
               | 
               | This is absolutely what will happen.
        
               | x86_64Ubuntu wrote:
               | >... World of Warcraft makes so much money that it kills
               | everything else
               | 
               | This fact reminds me of the resource curse.
        
               | andybak wrote:
               | > Valve makes so much money being the only real PC gaming
               | platform that they stopped making games.
               | 
               | The Steam Deck is an incredible device. And Alyx is one
               | of the truly great games made for VR (which they
               | pioneered generally). It might not be much but I'm not
               | writing off Valve entirely.
        
               | schlauerfox wrote:
               | Alyx was the result of an acquisition (campo santo) and
               | it killed their work a non-franchise game "Valley of the
               | Gods" after "firewatch".
        
               | Cyph0n wrote:
               | Citation needed. Wikipedia at least says that they were
               | acquired while Alyx was in development and that they just
               | joined the overall dev team.
        
               | akmarinov wrote:
               | Both are nice, but very niche.
               | 
               | Now if they do Half Life 3 - that'll be a mainstream
               | blockbuster, but they won't, as they're not the company
               | that can pull that off anymore.
        
               | giobox wrote:
               | VR absolutely niche, but Steam Deck has delivered on its
               | promise far more than I expected, and this seems to be
               | being reflected in impressive sales.
               | 
               | I'd happily place a bet today on there being a family of
               | Steam Deck devices forming a material part of the PC
               | games industry in 5 years or earlier. Much of the
               | implementation such as the store experience is already
               | leagues ahead of the garbage Nintendo get away with on
               | the Switch.
               | 
               | When they inevitably release a second one with an OLED
               | display and more performance and battery life, its going
               | to be massively compelling. Sure we can all point to
               | failures like the Steam Boxes, but from those failures
               | came Proton which has been directly responsible for the
               | Deck concept working so successfully.
        
               | balefrost wrote:
               | It's unclear whether Valve is playing the long game or
               | simply hedging their bets. My recollection is that their
               | investment in Linux was expressly stated to be a hedge
               | against a future where Microsoft put Windows in a walled
               | garden, like iOS.
               | 
               | On the other hand, I know that a bunch of people are
               | unhappy that the Steam Controller has been discontinued.
               | Secondhand prices are through the roof.
        
               | EricE wrote:
               | >Secondhand prices are through the roof.
               | 
               | Really? I never use mine - guess I'll have to look at
               | selling it!
        
               | giobox wrote:
               | I'd argue this to be a pretty dated take on Valve's
               | strategy, personally. Gabe stated it was a hedge over 10
               | years ago, in response to the risk of Windows 8 moving to
               | mandatory Microsoft Store:
               | 
               | > https://www.forbes.com/sites/erikkain/2012/07/26/window
               | s-8-i...
               | 
               | Obviously none of that came to pass, we are two more
               | Windows releases on and much has changed since. It is
               | serendipitous the tech built is so great for delivering a
               | portable experience - I think Valve's actions and words
               | demonstrate it to be far more committed to the Deck than
               | prior efforts, I don't see this as hedging bets. And why
               | wouldn't they? At this stage they appear to have a hit
               | product on their hands.
               | 
               | In 2022, Microsoft and Valve have strategic partnerships
               | too, which certainly wasn't the case in 2012:
               | 
               | > https://www.theverge.com/2019/5/30/18645250/microsoft-
               | xbox-g...
               | 
               | > https://www.theverge.com/2022/2/26/22952086/valve-
               | microsoft-...
               | 
               | > https://www.theverge.com/2021/6/25/22550103/microsoft-
               | new-wi...
        
               | goosedragons wrote:
               | After having a Steam Deck for a bit I really really hope
               | either Valve or some other decent controller company like
               | 8bitdo makes a controller with the same style of setup.
               | The dual haptic trackpads+paddle buttons combined with
               | the customizability is incredible. To me it is easily the
               | biggest leap in controller tech since the analog stick
               | with the N64.
               | 
               | I've never used the original Steam Controller and I still
               | think the dual analog stick setup is better for some
               | games but having the trackpads is good for many others.
        
               | zepppotemkin wrote:
               | They are still pulling off big projects and pivoting well
               | though though steam proton/steamdeck which pivoted from
               | the initial failures of the steambox push
               | 
               | they may not really be in the AAA game business as much
               | but I'm not sure that's a bad thing
        
               | Sebb767 wrote:
               | > as they're not the company that can pull that off
               | anymore.
               | 
               | No company could ever pull off Half Life 3. This game is
               | hyped to death before it's even announced and everyone
               | would come in with sky-high expectations. To make matters
               | worse, everyone would expect that game to be something
               | different and it would be impossible to make even just
               | half of the players happy. There's no point in creating a
               | Half Life 3, it's a guaranteed disappointment.
        
               | stickfigure wrote:
               | They could just take the old game engine as-is, give it a
               | new plot and art, and I would beg them to take my money.
        
               | AshamedCaptain wrote:
               | And this is how you end with "Jaws 19: This Time It's
               | REALLY REALLY Personal".
        
               | cmsj wrote:
               | Always leave the audience wanting more.
        
               | almenon wrote:
               | Nitpick: niche, sure, but the deck isn't very niche. The
               | mobile gaming market is a established market open to all
               | sorts of gamers.
               | 
               | I agree with you on VR though, that's very nice atm.
        
               | hintymad wrote:
               | Peter Drucker is so wise for urging companies to "kill
               | your cash cow". The unfortunate constraint is that it
               | requires extraordinary leaders and amazing luck to
               | execute such killing successfully.
        
             | danielmarkbruce wrote:
             | His goal is to keep the peace. And he's good at it. It's a
             | little bit "game of thrones" in there.
        
               | bigiain wrote:
               | You you're saying he's Tyrion Lannister? That sorta
               | checks out...
        
               | danielmarkbruce wrote:
               | Lol no no, I think Tyrion drinks a lot more than
               | Sundar... and Sundar certainly doesn't seem like the
               | womanizing type either. But hey, I didn't know him
               | personally so who knows.
        
             | oofbey wrote:
             | > Can someone please explain what Sundar Pichai's big goals
             | as a CEO are?
             | 
             | I'd say he's trying not to be remembered as the "Steve
             | Ballmer" of Google. You know - that second-run CEO who
             | drove the company into the ground while keeping the wall
             | street numbers looking good. Cuz that's exactly where he's
             | heading right now.
             | 
             | I think he knows he needs to fundamentally change the
             | culture of the company. He's been making public statements
             | as such. He knows it's a problem that Googlers have been
             | treated as unicorn snowflakes with free massages and all
             | the gourmet food they can complain about, with zero
             | accountability for getting anything done. And despite this
             | obvious rot, most of the world (like everybody here who
             | dreams of a google job) still reveres Google as an idyllic
             | place to work. Which makes it all the harder for the
             | company to admit to itself that anything is wrong.
             | 
             | Cultural change is really hard. And it's not at all clear
             | that he's got what it takes to do it successfully. Googlers
             | are so pampered that any attempt to push them out of their
             | comfort zone is going to get serious pushback. I say this
             | as a former googler. There was a hilarious post on HN not
             | long ago which I can't find where a googler said something
             | to the effect of "no way in hell my manager is gonna make
             | me work."
             | 
             | The entire company is built around solving HARD problems,
             | not USEFUL problems. Obviously they've pulled off a lot of
             | truly amazing things, but that difference is pretty
             | important when your company's entire revenue stream is
             | still coming from key insights made in the late 1990s. To
             | me it's clear they need to change their promotion criteria,
             | which solidifies this and drives so much of people's energy
             | and bad patterns. But the arrogance built into the culture
             | of "solving the world's hardest problems" means that any
             | changes there are likely to insult the fragile egos of all
             | those snowflakes and cause them to go on strike or make the
             | good ones just leave.
        
               | unity1001 wrote:
               | > Googlers have been treated as unicorn snowflakes with
               | free massages and all the gourmet food they can complain
               | about, with zero accountability for getting anything done
               | 
               | As a user, and customer of some Google services, I don't
               | care about that. They should give a pink unicorn to each
               | Googler if they want to. These are not relevant to me, as
               | the user.
               | 
               | What I care about is the stuff that I am using not
               | getting deprecated on my face because some mba thinks
               | that it is not making enough gobs of cash and they should
               | shut it down and do something else that will make more
               | gobs of cash.
               | 
               | Cherishing and building up user trust. That's what is
               | missing from Google. And that's not the engineers' fault.
        
               | AtlasBarfed wrote:
               | He structured it as Alphabet. As in 26 different
               | companies.
               | 
               | Google can't VC new projects with a 50 billion to play
               | with in excess/above line revenue to fund them a year?
               | 
               | How does google not have self driving car revenue? They
               | should have highway driving (as in trucks on
               | superhighways) solved 10 years ago and been rolling in
               | money.
               | 
               | How does google not have a competitive IaaS offering? How
               | does google not have THREE competitive IaaS offerings?
               | Buy one or two, and have them compete against each other
               | internally and externally.
               | 
               | Why doesn't google have a competitive Desktop OS based on
               | some combination of Linux / Android / Chrome and Macbook
               | pro level hardware?
               | 
               | Their AI products are all dystopian.
               | 
               | ChatsChatsChatsChatsChatsChats.
               | 
               | Why didn't they buy Java/Sun. Stupid. Why don't they buy
               | Keybase? Actually don't then the servers will be shut
               | down.
               | 
               | Silicon Valley is too woke? Start new branches.
               | 
               | What is the biggest recent success of Google? Chrome. Why
               | not repeat that a dozen times over? Take important Open
               | Source software, and make it good, and don't make it
               | utterly dystopian until 10 years later. Linux Desktop?
               | Open Office? WINE? Steam clone on Linux?
               | 
               | You know, why not have a hardware division that can
               | deliver? For IoT, Google Glasses, an actual decent phone,
               | self driving sensors.
               | 
               | Be good at software. Be good at hardware.
               | 
               | What a clown show.
        
               | ktzar wrote:
               | Couldn't agree more. The problem in Google started as
               | soon as it went public. Then "Don't be evil" went through
               | the window and it's all a short-sighted vision driven by
               | making as much money as possible for investors and pay
               | dividends.
        
             | _HMCB_ wrote:
             | When was there last big win?
        
               | ok_coo wrote:
               | Android and Chrome... so it looks like around 2008-2009?
        
             | tmpz22 wrote:
             | The goal of a CEO is to bring value to shareholders.
             | There's a lot of wiggle room as long as you're doing that.
             | I doubt Stadia was more then a proving ground for a lot of
             | related product verticals, and Stadia's legacy will
             | continue to drive value to those.
             | 
             | If you cant understand the incentives to a thing, the
             | incentives were never for you in the first place.
        
             | hintymad wrote:
             | I don't know how Pichai can change Google's culture without
             | Google having an existential crisis first like IBM in the
             | 90s. I saw these intertwining problems in Google: 1.
             | Employees want promotions at all cost. It's not due to
             | ambition but to comparing ourselves with our peers, thanks
             | to lax promotion policies for years. L6 used to be treated
             | as god, but no more. Employees simply lost it when they saw
             | people who were not necessarily effective get promoted
             | fast. Well, maybe the process is not lax, but identifying
             | the real gems certainly becomes disproportionally harder as
             | the company grows. 2. Management want to expand at all
             | cost. The only metric that matters to most managers in
             | Google seems to be the size of their teams. The larger a
             | team, the more "successful" a manager will likely to be.
             | Yes, managers did get cautioned that it is the scope and
             | impact that matters instead of team size, but in practice
             | team size is a proxy measurement for scope and impact. 3.
             | Maybe this is the real root cause: as Google becomes so
             | large, it is simply impossible to gauge the impact and
             | complexity of one's work reliably, resulting in all kinds
             | of gaming and angst in all levels of employees. In the end,
             | gauging impact becomes gauging the perception of impact.
             | 
             | In other words, people are culture. When a company grows
             | large, the culture regresses to the mean.
        
               | pclmulqdq wrote:
               | In my opinion, the biggest problem Sundar has is that he
               | is too much of a chicken to shake things up, and his
               | underlings know it. They do something dumb, he gets
               | questioned about it, he says the word "thoughtful,"
               | everyone at G gets a little bit angry, and then the whole
               | thing blows over. That does not incentivize
               | responsibility among the managers underneath him. Sundar
               | tries to keep peace between managers and departments, but
               | in doing so, he loses control.
               | 
               | There was an "exit only doors" fiasco a year ago, and the
               | man couldn't say either:
               | 
               | * "yes, VPs get special permissions to access the
               | buildings" or
               | 
               | * "that is a security risk and everyone needs to go in
               | through the same lobbies"
               | 
               | He just said "thoughtful" and the VPs lost their exit-
               | only door access for a while until it blew over.
               | 
               | This was such a small, petty thing that I pretty much
               | lost all respect for Sundar over the fact that he
               | couldn't take a stand on it. He absolutely refuses to
               | provide an opinion about _anything_ to the wider group of
               | Googlers. His underlings know that, and they know they
               | can do stupid shit and work against each other without
               | accountability.
        
               | cosmotron wrote:
               | Why would VPs be interested in using different building
               | entrances?
        
               | pclmulqdq wrote:
               | The lobbies get very crowded around 9 and 5, and so do
               | the elevators near them.
        
               | datavirtue wrote:
               | Can't have the executives possibly smelling the rabble.
        
               | galaxyLogic wrote:
               | All executives exit effectively immediately!
        
               | stoltzmann wrote:
               | At some offices, the exit only doors are in significantly
               | more convenient locations.
        
               | birdyrooster wrote:
               | I remember when Sundar became CEO the first thing he did
               | was hole himself up in 2000 Amphitheatre Pkwy and block
               | access to all Google staff not in that building. The next
               | thing he did was get bullied by the board and their CFO,
               | but I digress.
        
               | ikiris wrote:
               | The buildings were designed for much more open access
               | prior to security policy changes that made most of the
               | useful paths exit only.
        
               | CydeWeys wrote:
               | > In my opinion, the biggest problem Sundar has is that
               | he is too much of a chicken to shake things up, and his
               | underlings know it.
               | 
               | What?? Sundar is the CEO. All the buck stops with him.
               | Why are you pretending as if he doesn't have agency? The
               | problem here is his actions and/or lack thereof, not
               | people under him doing stupid things and he's somehow the
               | victim. He gets paid the big bucks to lead.
        
               | dlp211 wrote:
               | That is what the person is saying. I'm not sure what you
               | are questioning here. Sundar has agency and authority and
               | he refuses to use it. This enables his underlings to have
               | free reign.
        
               | scarface74 wrote:
               | No manager who leads in demand software engineers will
               | ever be able to change anything unless their reports
               | believe in the vision. The minute things don't go their
               | way, we can just get another job,
               | 
               | It's really hard for a CEO who had nothing to do with the
               | current success of the company to have any type of
               | credibility with employees.
               | 
               | Let's look at the CEOs of the other BigTech companies.
               | 
               | - Apple: Tim Cook had as much to do with the current
               | success of Apple as Jobs did. He worked for Apple from
               | the time it was broke until today.
               | 
               | - Amazon: Jassy (my skip*10 manager) led the AWS division
               | from its "real" founding until he became CEO.
               | 
               | - Facebook - still founder led
               | 
               | - Microsoft - the CEO came in from Azure and had a vision
               | for what the "new MS" should look like - completely
               | different than "Windows Everywhere"
        
               | tektekX wrote:
               | There's some bizarre PR campaign going on to try and
               | brand Sundar as the next Steve Jobs: lots of the photos
               | of him looking thoughtful with steepled hands overlaid
               | with anodyne quotes about technology or AI. It's unclear
               | to me if he's much more than a tech billionaire by luck.
               | 
               | No kind of strategy is ever communicated to employees,
               | just defensive + responsive TGIF responses. Truly
               | bizarre.
        
               | oogetyboogety wrote:
               | That's funny. Yes, for me this bizarre PR campaign shows
               | up as promoted content when I scroll through my Google
               | news feed.
        
               | vosper wrote:
               | > The only metric that most managers in Google seems to
               | be the size of their teams. The larger a team, the more
               | "successful" a manager will likely to be.
               | 
               | I suspect this is pretty universal at large companies.
               | And especially managers seeking to make their way up the
               | hierarchy are always looking to grow the size of their
               | teams.
        
               | giantrobot wrote:
               | Team size seems to have become the new "corner office" in
               | terms of managers self measurement. When the iPhone was
               | still super secret, having a locked hallway was Apple's
               | "corner office". A manager was on track to get their
               | Tesla Roadster if they could get their team working on
               | iOS and get their hallways locked behind an extra set of
               | badge readers. This continued for a few years after the
               | iPhone's release as the Mac and iOS software teams were
               | still not fully integrated.
        
               | jupp0r wrote:
               | Team size is an easily quantifiable metric of a managers
               | influence/budget etc. It's also something that's almost
               | never confidential as opposed to other business metrics.
               | "Impact" and "scope" are hard to measure and can be
               | debated about.
        
               | unity1001 wrote:
               | It doesnt look like the promotion-hungry culture that's
               | the problem. Or engineering.
               | 
               | It looks like Google not giving a zit about users is the
               | problem. Deprecating stuff on people's faces. Backwards
               | incompatible updates. They treat everyone as if everyone
               | works at Google - like everyone works in a large
               | organization with ample funding so that they can take
               | time to go through deprecation and backwards-
               | incompatibility hooks.
               | 
               | Grand majority of the public doesnt have any of that. So
               | when something is deprecated on their face out of the
               | blue, its a great 'f you' to them. Their businesses,
               | their very own personas.
               | 
               | So they aren't taking risks building things by relying on
               | Google.
        
               | z9znz wrote:
               | > looks like Google not giving a zit about users is the
               | problem
               | 
               | I think this has always been the case for Google. It just
               | so happens that sometimes what Google chooses to do
               | happens to align with what's good for users. But when it
               | doesn't align, a bit like a sociopath, Google doesn't
               | appear to be concerned for the impact on users.
               | 
               | Obviously this applies to the whole automated
               | moderation/banning situation that's been a moderate risk
               | for years.
        
               | andrekandre wrote:
               | > The only metric that matters to most managers in Google
               | seems to be the size of their teams. The larger a team,
               | the more "successful" a manager will likely to be
               | 
               | sounds like... bullshit jobs? [0]
               | 
               | [0] https://en.wikipedia.org/wiki/Bullshit_Jobs
        
               | zepppotemkin wrote:
               | Eh, most people want to work for Google for the cash
               | these days it's reflected in their hiring where they
               | don't even know where they want to place people half the
               | time
        
             | UncleMeat wrote:
             | The actual big goals appear to be to get GCP out of third
             | place and to do something nebulously magic with AI. Both of
             | these have made progress, but not in a way that actually
             | makes the company money. Other than that I agree with you,
             | there doesn't seem to be any sort of coherent product
             | vision other than "ads in search/youtube" and "keep
             | building the handful of actually popular products we've had
             | for ages."
             | 
             | It is definitely hard as hell to develop another business
             | the size of ads alongside it, but it really doesn't seem
             | like there's a clear idea here.
        
               | tomp wrote:
               | "GCP is not shutting down. Rest assured we're always
               | working on bringing more great servers to the platform."
        
               | UncleMeat wrote:
               | Unlike Stadia, I do actually think that killing GCP would
               | destroy the company. So I don't expect the same end
               | outcome.
        
               | dekhn wrote:
               | Right, they're trapped in a terrible position where it's
               | sucking the company dry of its profits while also being
               | necessary to continue or they will lose all credibility
               | with enterprise and developers forever. That said, they
               | could shut down Verily and save some $1B/year.
        
               | UncleMeat wrote:
               | The thing that is bizarre to me is that Google has
               | _absolute shitloads of money_. 120B+ in the bank.
               | Megabillions in profit each quarter. Like, they could
               | _buy Nintendo_ for less than half of their cash on hand.
               | 
               | I understand that the market demands infinite growth but
               | internally it feels like horseshit to see the ridiculous
               | numbers and also get told that basically nothing is high
               | priority enough to get funded.
        
               | lmm wrote:
               | Nothing is high priority enough to get funded _because_
               | they have a firehose of money coming out of ads, compared
               | to which nothing looks like a good enough opportunity.
        
               | jsnell wrote:
               | Cloud's losses ($1.8B in H1) are about 4% of the
               | operating income of the money-making parts ($46B in the
               | same timeframe). Sure, a billion here and a billion
               | there, pretty soon you're talking real money. But it's
               | hardly "sucking the company dry of its profits".
        
               | xerox13ster wrote:
               | 291 titles. Not great, not terrible.
        
               | caskstrength wrote:
               | Don't forget about shoving Shorts into faces of their
               | paying Youtube Premium users without a toggle to
               | permanently disable it. That will definitely outcompete
               | TikTok any day now!
        
               | post-it wrote:
               | If they made it possible to cast Shorts like other
               | videos, I might actually use them. I've tapped a Short
               | several times because it looked funny, but it wanted to
               | start playing on my phone instead of the TV. I watch
               | TikTok alone on my phone and YouTube with my wife on my
               | TV, so Shorts just doesn't fit into that routine.
               | 
               | It's mindboggling that you can't cast Google Shorts to a
               | Google Chromecast. My hypothesis is that because
               | Chromecast casting is so buggy and unresponsive (compared
               | to Bluetooth), swiping from one Short to another would be
               | such a frustrating experience that they dare not enable
               | it.
        
               | rightbyte wrote:
               | My 2yo smashed my Oh So Smart TV with the remote and I
               | got a spare dumb TV and plugged in Chromecast into it
               | since everything is streams nowadays.
               | 
               | Dear God how annoying it is to use. Buggy, laggy, drops
               | randomly ... still can't play videos from my computer in
               | an easy way.
               | 
               | I forgot how bad Chromecast were since I last used it 5
               | years ago.
        
               | Tostino wrote:
               | When the original came out ir was practically magic to be
               | able to have the TV on while hanging out with roommates
               | or friends, and all be able to contribute to the
               | entertainment for the night right from your phone...then
               | it didn't improve in any meaningful way, and regressed in
               | others over the following 8+ years.
               | 
               | Really sad with the state of things.
        
               | rightbyte wrote:
               | When he broke my TV I was in the store looking for a new
               | one. I had one condition -- there had to be a sane way to
               | write with the remote. None of the TVs had any sane way
               | but used arrows and enter or some cursor marker for the
               | on screen keyboard.
               | 
               | Dunno why none used a T9 type of letter entering system.
               | All remotes but one had number pads. It is really
               | inconvenient to use "Smart" TVs.
               | 
               | So I went with the spare for a while.
        
               | terinjokes wrote:
               | It seems like within the last two weeks they changed how
               | Shorts and Chromecast works, where I'm at least able to
               | cast the video.
        
               | dijit wrote:
               | I'm still annoyed at the "hover to play" that I have to
               | disable seemingly every few days.
        
               | makestuff wrote:
               | Also they are testing 5 preroll ads now. Idk why as a
               | premium customer I do not have the option to filter out
               | shorts. It is really frustrating. Also I just want
               | youtube with no ads I do not care about youtube music
               | that is bundled with it.
        
               | jrumbut wrote:
               | Azure became interesting when it got better integrated
               | into the Windows/AD/Office worlds. You're not having to
               | manually integrate so much anymore.
               | 
               | The way for GCP to compete is to give customers
               | (presumably high level customers) some real deep
               | integration into Search/Gmail/YouTube/Ads/Drive/Maps,
               | including data. That would not only be a killer
               | differentiating feature, it would signal to everyone that
               | Google is serious and won't shut this down on you like
               | they did all those other services.
               | 
               | They probably won't do that, but I'm not sure why they
               | really want to run GCP if not. If they're not going to
               | give customers something only Google can give them, I
               | don't see them capturing much more of the market.
        
               | ghaff wrote:
               | >something nebulously magic with AI
               | 
               | And even then I wouldn't place a bet on Waymo producing
               | anything interesting from a revenue perspective for the
               | next couple decades+. And, while I'm sure Google is doing
               | other interesting things with AI--especially from an
               | internal operations perspective--it's not like Google
               | Home is doing anything earthbreaking or that Google
               | search etc. is--from a consumer functionality point of
               | view--particularly differentiated from other major
               | players. And plenty of AI research is happening outside
               | of Google.
        
             | snek_case wrote:
             | It seems likely here that since revenue numbers keep going
             | up, they don't really realize that there is a problem. Why
             | rock the boat and change anything with the culture when you
             | can just keep collecting your bonuses?
        
             | myko wrote:
             | "More wood, fewer arrows" has destroyed the longevity of
             | Google as a company for anything beyond search/ads
             | 
             | Alphabet seems to have been a mistake, too. Instead of
             | shielding their bets they flounder and wither.
             | 
             | Just terrible strategic thinking.
        
               | ghaff wrote:
               | I'm not sure what bets they should have better shielded.
               | Probably social generally but that seems so counter their
               | DNA.
        
             | [deleted]
        
             | lumost wrote:
             | It's really hard to diversify away from a major cash cow
             | product. Everyone else's success gets compared to the cash
             | machine. Ask for another 30 engineers to work on a product
             | with _only_ 100 MM profit, why aren 't you more successful?
             | 
             | People get wise to this dynamic and just start selling
             | dreams. Everyone can buy into the dream of the next Billion
             | dollar product, it's harder to get buy-in to just grind out
             | a _measly_ 50% YoY growth.
        
           | scifibestfi wrote:
           | It's as if they drove a clown car into a gold mine and fell
           | in.
           | 
           | (said about twitter, but fits here)
        
           | enos_feedler wrote:
           | I know some of the leads. One key guy I know bounced from
           | Google completely right after Stadia went live. This is
           | classic Google cool tech bad business/product
        
           | danielmarkbruce wrote:
           | I was at Google 2014-2018. It appeared that Larry & Sergey
           | didn't understand incentives, despite otherwise being very
           | smart guys. They just didn't seem to get it. At all. There
           | were lots of smart, motivated people but the incentive
           | structure was completely set up to reward launching products
           | and moving on. Some of the Stadia folks were insanely good at
           | playing the promo game.
           | 
           | There was _talk_ about the need to  "land" rather than just
           | launch but it never got baked into the promo process (or if
           | it did, it certainly didn't appear that way to people below
           | VP level...). My understanding is it's still that way.
        
             | potatolicious wrote:
             | Agreed with this take. It's frustrating to see people in
             | this thread pinning this on Sundar. I certainly think he
             | could've done _better_ as CEO, but the incentive structure
             | and culture around products was baked in from Larry  &
             | Sergey's time.
             | 
             | I was around during the pivot to "landings" - which didn't
             | actually make many practical differences. For the most part
             | people simply redefined "landing" to "releasing a
             | product"... which was also the definition of "launching" :)
        
             | cosmodisk wrote:
             | It does seem to be that way from the outside: tons of
             | products launched, acquired,and then nothing happens, as
             | they either rot or get killed after a few years.
        
             | moandcompany wrote:
             | I wrote a description of the actual incentives Googlers see
             | here a couple weeks ago:
             | https://news.ycombinator.com/item?id=32844740#32845704
        
               | lrem wrote:
               | What if I told you that perf has been abolished in the
               | meantime?
               | 
               | It's even public:
               | https://buildyourfuture.withgoogle.com/programs/grad
        
               | reindeerer wrote:
               | Yep but incentives haven't shifted, and the
               | organizational inertia to fight in their fiefdoms is
               | super strong
        
               | danielmarkbruce wrote:
               | This sounds like a re-brand...
        
               | [deleted]
        
             | lupire wrote:
             | 2014 was when they retired.
        
               | danielmarkbruce wrote:
               | Nope, wrong.
        
           | johnnyanmac wrote:
           | > I have no doubt whoever launched Stadia got promoted and
           | then bounced to a different product and didn't care about
           | whether Stadia was a success long term.
           | 
           | apparently the product manager was Phill Harrison. He's been
           | active in games for a few decades, so I'm not sure if this is
           | just a pivoting move to focus the product or his exit
           | strategy. Time will tell.
        
           | [deleted]
        
           | jesuscript wrote:
           | They are silo'd and it appears to be so bad that their
           | organizational structure is now appearing in the actual
           | products. Amazon and Apple (obviously more so Apple) don't do
           | silo'd product releases, they do product releases veiled
           | within the shroud of the "ecosystem".
           | 
           | What ecosystem is Stadia in? They couldn't brand it right and
           | veil it through YouTube or Google Play? You'd never shut down
           | YouTube or Google Play, you'd just let that, you know, that
           | "Google Play Live (Stadia)" feature quietly enter maintenance
           | mode.
           | 
           | Apple won't shut down Apple News. They'd never announce it.
           | It's just some product that's interweaved into iOS. If it
           | ain't a hit, it quietly fades.
           | 
           | Google+, weave that shit in with Gchat. But no, no, it's ...
           | yeah, it's its own special thing. Special things get their
           | own very special shut down.
           | 
           | I'm not wise like that, but if you want to try stuff to see
           | what sticks, lay low and quietly try things. That way you can
           | quietly cut it short if necessary.
           | 
           | If you enter loud, you exit loud. And if you don't exit loud,
           | people remember you left quietly and laugh that you entered
           | loud.
        
           | dgs_sgd wrote:
           | Something I'm still hung up on about the "promotion then
           | bounce" strategy is wouldn't having a history of launches
           | followed by fizzle-outs actually look bad on your resume?
           | 
           | Sure, they launched Stadia and then went somewhere else
           | before it failed. So the strategy works at least in the first
           | transition. But wouldn't this become a barrier to further
           | growth, when people can see that they have been leading
           | failed projects?
        
           | appleflaxen wrote:
           | Can an argument be made that antitrust action a decade ago
           | could have saved them billions on now-shut-down projects? If
           | I were an investor I would want brutal focus from the top on
           | search search search and _nothing_ that didn 't directly
           | create value in _search_.
        
           | jraph wrote:
           | > Google needs to restructure their incentives before it
           | wrecks the company
           | 
           | No no, please don't restructure, wreck the company, that's
           | fine.
           | 
           | Or more realistically, the worst offenders are not going
           | anywhere and Google is going to be okay (Search, Maps, Play,
           | Ads, Analytics, Fonts, Chrome, YouTube, ReCAPTCHA...).
           | 
           | Stadia, I don't care either way.
        
           | ferminaut wrote:
           | Google kind of reminds me of IBM in the early 90s before Lou
           | Gerstner. IBM built segments of its business around the fact
           | mainframe money would keep pouring in.
        
           | taurath wrote:
           | I agree wholeheartedly - I'm currently using google fi which
           | hasn't had an improvement of any real impact in over 3 years,
           | and it still barely works on my iPhone. I suspect it will be
           | shutting down soon - which is a shame, it was a fantastic
           | idea but they launched and then promptly did nothing but let
           | it slowly rot.
        
             | coryrc wrote:
             | Don't worry too much, Google Voice had been in that state
             | for at least a decade and I'm still using it. (Not official
             | statement, just long-time GV user, if your font is large
             | enough to read in GV app it's because I complained
             | internally and that was the only user-facing thing I ever
             | got to improve).
        
             | Applejinx wrote:
             | Hope not. I use that to barely have a cellphone service and
             | not have to pay much when I don't really use it :)
        
           | picsao wrote:
        
           | partiallypro wrote:
           | To be fair, Stadia was an astoundingly stupid idea for Google
           | to get into, the fact that it was ever green lit is crazy to
           | me. It fits nothing in their business model. At least the
           | Google Pixel showcases Android and digs deep into their AI,
           | etc. Stadia literally didn't do anything, but maybe use GCP
           | in some way...but they didn't do it in the way Microsoft is,
           | which is to lure gaming companies to use the cloud for their
           | own development. It was dead before it ever launched.
        
             | i_love_cookies wrote:
             | It's a shame their platform choices prevented a decent
             | stream of content, stadia was easier to use but I subscribe
             | GFN due to the content
             | 
             | on the whole I feel like they were to focused on potential
             | vs. offering something desirable right away
        
             | Ecstatify wrote:
             | The whole point was to diversify their business model. The
             | tech behind Stadia is very impressive, I could play
             | Cyberpunk 2077 on my TV/Mobile/iPAD/Mac with no lag in 4K.
             | Stadia integrated into YouTube could have been a Twitch
             | competitor. With Covid it could have been the perfect time
             | to really launch the product when no one could buy a
             | PS5/XBOX. Google didn't invest in games, closed down their
             | own game studio. It's reminiscent of Windows Phone having
             | no apps.
        
               | Manuel_D wrote:
               | > The tech behind Stadia is very impressive, I could play
               | Cyberpunk 2077 on my TV/Mobile/iPAD/Mac with no lag in
               | 4K.
               | 
               | Could they actually do that? Or more importantly, could
               | the average user - not someone next door to the
               | datacenter - get that kind of performance?
        
               | Ecstatify wrote:
               | 35 Mbps or greater for 4K.
               | 
               | Internet performance in Europe has improved dramatically
               | over the past year and a half. Average fixed line
               | download speeds have increased by more than half (+51.9
               | percent), from 68 Megabits per second (Mbps) in March
               | 2020 to 103.3 Mbps in June 2021.
        
               | Manuel_D wrote:
               | It's not just throughput, but also latency. I'm getting
               | 20-30 ms ping to google, which is 2 frames latency. For
               | something like an RPG, or among us, that's probably fine.
               | But for an FPS or a fighting game, that's a huge
               | difference. And I live in a city center with good
               | internet.
        
               | zepppotemkin wrote:
               | Honestly they just didn't have any content due to their
               | technology choices, I use GFN all the time because it has
               | most of the games I want to play already
               | 
               | they put themselves in a position where they were stuck
               | acting like a psudo-console-platform thing needing to get
               | developers to support thier platform
        
           | lupire wrote:
           | I doubt the Stadia leadership killed their own division. The
           | problem was someone higher up.
           | 
           | Harrison is still the lead of Stadia.
        
           | nonethewiser wrote:
           | I'm not sure how bad this is. I think it's good that they
           | like to try new things. They couldn't do that if they
           | committed to supporting everything they start indefinitely.
        
             | ren_engineer wrote:
             | try new things under a different brand name that doesn't
             | taint everything related to Google if you want to
             | experiment
             | 
             | Google shutting down consumer products hurts Google Cloud
             | in many developer's minds. Doesn't help that Google Cloud
             | itself just as frivolously deprecates products or APIs that
             | people build their businesses on. And customer support is
             | equally terrible across the company
        
               | forgetfulness wrote:
               | Examples of Google Cloud sunsetting products? As far as I
               | know it's very rare that they do that.
               | 
               | Killing consumer products, and quite possibly launching
               | products that flop in the first place, or their failure
               | to make their consumer products appealing over time,
               | really rubs off on Google Cloud though, you have to keep
               | repeating to yourself that Google rarely kills its
               | Enterprise offerings
               | 
               | Edit: not to say anything about Workspace, you can be
               | essentially shut down for nothing. But there's a wider
               | problem of major email providers behaving like a cartel
               | in basically only accepting email from one another.
        
               | ren_engineer wrote:
               | Their IoT platform last month -
               | https://techcrunch.com/2022/08/17/google-cloud-will-
               | shutter-...
               | 
               | several other examples as well, but the worst thing they
               | do is very frequent breaking API changes which force
               | companies to do maintenance work to adjust to Google
        
           | iroh2727 wrote:
           | Well, we also gotta look at Google's outside incentives,
           | those of being a monopoly. At the end of the day, it's not
           | the most efficient use of resources to innovate internally at
           | a monopoly (better uses include M&A, competitor sabotage, and
           | sales/marketing, which they've of course also done).
           | 
           | Anyways, Google I think has been trying to maintain a
           | semblance of its early culture of innovation so as to attract
           | talent/applicants, to not cause too much internal turmoil,
           | and to make investors think it is still an "innovation"
           | company. Also, because growth comes with bloat and
           | bureaucracy, so may as well have that bloat come up with new
           | products.
           | 
           | Google will never be fixed internally to be its former self
           | or a company centered on innovation because that's just not
           | how monopolies work... Maybe once they capsize (which
           | hopefully they do because monopolies are toxic and anti-
           | competitive), they can once again become an innovator, like
           | with Apple's early capsizing which led to them bringing Steve
           | Jobs back.
        
           | nvarsj wrote:
           | I wonder if Google even realises, like at Pichai level, how
           | much this hurts them. I'm fairly sure it's at least one
           | important piece as to why GCP is struggling to gain market
           | share. Who in their right mind would depend on a Google
           | product for critical business functions at this point.
        
             | endgame wrote:
             | https://steve-yegge.medium.com/dear-google-cloud-your-
             | deprec... makes exactly this argument.
        
           | samstave wrote:
           | There is literally only one service I use from google and I'm
           | actively sunsetting that use : Gmail.
           | 
           | I never go there for search and I can't think of another tool
           | of theirs I use...
        
             | schlauerfox wrote:
             | If you go on any website that uses adsense, Google's real
             | customers are using their services on you. The rest is just
             | to feed the beast. I got suckered, I loved my very early
             | invite only Gmail account. Not sure my protonmail isn't
             | just more of the same performative 'i'm a techie and using
             | the fashionable thing" but can I ever escape that?
        
           | tlogan wrote:
           | Google is NOT in trouble. Our perception that Google is not
           | an ad company is in trouble.
        
           | JJMcJ wrote:
           | > governments get serious about ad regulation
           | 
           | Or companies pull back on Internet advertising.
           | 
           | The unknown unknown is the creation of a new advertising
           | method. I doubt that any newspaper in 1990 thought that this
           | thing called the Internet was going to all but destroy their
           | ad business within twenty years.
        
             | otabdeveloper4 wrote:
             | Internet advertising isn't going anywhere.
             | 
             | Google's ad product, however, is truly horrendous and
             | exists only because it's perceived as "too big to fail".
        
           | htrp wrote:
           | working with the core ads platform, feels like one of the
           | worst designed systems i have ever seen in my life.
           | 
           | definitely no innovation in that side of the business
        
             | julienfr112 wrote:
             | don't fix what ain't broken.
        
           | giancarlostoro wrote:
           | I've given up trusting anything new they make. They've shut
           | down otherwise perfectly fine products that they could of
           | charged some money for and I would of gladly payed. Google
           | Talk was perfect, the UI was stale but I could log on via
           | Pidgin. Everything that followed Google Talk was a regression
           | is what it felt like.
        
           | subsubzero wrote:
           | Take away that search monopoly and you have one one of the
           | most dysfunctional and slowest moving companies in tech.
           | Which is incredibly surprising as they hire really bright
           | people but their leadership and product direction is not good
           | at all.
        
         | yellow_lead wrote:
         | So that was a lie
        
           | kyrra wrote:
           | Googler, opinions are my own. I don't work on Stadia.
           | 
           | From what I saw, the Stadia team was working hard on product
           | improvements and adding new games still. So a careful parsing
           | of the sentence is that the Stadia team was still working
           | towards the goals of expanding the service, as the shutdown
           | decision wasn't made yet or told to the team yet.
        
             | ddalex wrote:
             | I mean, HN is read more often then memegen/ I guess they
             | know now.
        
             | gilrain wrote:
             | > When asked what changed from the week prior, Harrison
             | admitted nothing had and told those on the call, "We knew."
             | 
             | I encourage you to consider looking for work at a company
             | which respects you; you're worth it.
        
               | johnnyanmac wrote:
               | TBF, if Mcdonalds paid people 100k at age 23 to flip
               | burgers, employees would put up with a lot more BS as
               | well. And that salary for a google newgrad is low
               | balling.
        
             | hinkley wrote:
             | Unfortunately there's a reason teams and people get put on
             | "Double Secret Probation". If consumers find out the team
             | might get shut down they start relying on them less, at
             | which point the probation becomes a self fulfilling
             | prophecy.
             | 
             | It got out that one of my favorite restaurants was going to
             | lose their lease for new construction, and didn't have
             | plans to relocate. I moved shortly thereafter and never
             | checked up on them. What actually happened is that the
             | construction project got delayed over a year, and the
             | restaurant stayed, but anyone who didn't live in the
             | immediate vicinity didn't hear about that. Any time I told
             | someone it was still open, the response was happy, but
             | complete surprise.
             | 
             | They opened a kind of a cafe with just a fraction of their
             | menu closer to my house, but the location wasn't great
             | (It's worth paying someone to sit around a potential
             | location for hours on multiple days to see what foot
             | traffic is like. If you're across a high traffic street
             | from a high foot traffic area that doesn't mean you'll see
             | foot traffic) and I'm sure by then the rumor of their
             | demise had affected revenue. So bad location and the food
             | wasn't quite as good as at the old location. Probably staff
             | turnover.
             | 
             | That slow avalanche took three years to shutter the
             | company, and they probably would have been fine if they'd
             | managed to stay out of the local paper.
        
               | theonlybutlet wrote:
               | At this point it's standard fair for Google, in my
               | opinion, a large reason this ended up being unsuccessful
               | was that people were worried it was going to be shutdown.
        
               | hinkley wrote:
               | Oh I'm totally on Team Popcorn at this point, I'm more
               | talking about "hey kids, copying a Google is not the
               | ticket to success".
               | 
               | Being caught saying "don't worry" just damages their
               | brand more. What they really need is to declare some
               | things as sacred cows. But you can't do that after you've
               | already lied using the same phrasing.
        
               | chaostheory wrote:
               | I can't believe that I'm defending Google, but this time
               | at least they offered credit or refunds for any
               | purchases. Google not doing this in the past has made me
               | extremely hesitant in paying for new Google devices that
               | feel risky. This will alleviate that worry a bit
        
               | hinkley wrote:
               | It's a very common problem in software that we target
               | 'better' instead of 'good'. Or as we used to call it,
               | "sucks less." It doesn't help that we keep trying to
               | 'disrupt' domains that had no software or had software
               | written by people who know how to write critical systems.
               | 
               | It does sound like they're trying to do better, but it
               | was a long time coming and this still isn't good
               | behavior.
        
               | johnnyanmac wrote:
               | I don't see how this is bad in the consumer's perepctive.
               | Those that didn't use it lose or gain nothing. Those that
               | did use it get their refunds. They don't care about the
               | dev side.I don't think it's bad behavior to shut down
               | something no one watns.
               | 
               | The exec communication with the devs is unfortunate, but
               | a separate matter.
        
           | 9wzYQbTYsAIc wrote:
           | After negative news, it's pretty safe to assume thr opposite
           | when PR / Marketing says something like "we wont be shutting
           | down" or when a CEO says "there wont be any layoffs".
           | 
           | If you read between the lines, those kind of announcements
           | can usually be a good indicator of the appropriate "time to
           | adapt", whether that be to prepare for a layoff or to start
           | buying IP on a survivable platform.
        
             | wil421 wrote:
             | A company I worked for moved from the Suburbs to downtown
             | in the city I live in. Local news broke the story right
             | when the deal was signed with the building contractor. For
             | weeks on end they denied it, until they didn't. Surprise we
             | were always lying to you!
        
             | chrsig wrote:
             | As a general rule, I tend to invert any sentence any
             | manager ever gives me.
        
             | bink wrote:
             | They usually couch it in weasel words such as "we have no
             | plans to conduct layoffs at this time" rather than an
             | outright lie.
        
               | elil17 wrote:
               | That is an outright lie if they do have plans for
               | layoffs.
        
               | hansvm wrote:
               | "at this time" just needs to refer to when the layoffs
               | are happening rather than the existence of a plan.
        
               | jedmeyers wrote:
               | Oh no, they have a plan to create a plan for layoffs, but
               | as of right now there is no plan to layoff employees.
        
               | ConceptJunkie wrote:
               | More realistically, "We don't have a plan for laying off
               | employees at this time. Our plan is for laying off
               | employees next month."
        
             | jerf wrote:
             | Companies, governments, and politicians do not say things
             | to inform you about what is happening or what they are
             | doing. They say things to produce in the listener the state
             | they desire, whatever that may be, and they have few
             | limitations as to what they will say to do that. (Not quite
             | "zero", but definitely "few".)
             | 
             | The sooner you learn this, the more information you can get
             | from this sort of release. It doesn't mean you can
             | perfectly decode it, it just means you can get more
             | information. And the amount of time that "more information"
             | outright contradicts the nominal content of the
             | statement... it's not terribly uncommon. It's certainly the
             | normal case that the decoded content heavily shades the
             | nominal content.
        
               | hdjjhhvvhga wrote:
               | I hope this becomes common knowledge and starts being
               | taught in elementary schools.
        
               | jerf wrote:
               | I wish. People talk big about "critical thinking" but
               | critical thinking curricula still tend to focus on the
               | nominal content of claims. Motivation of the speaker and
               | their desired goals is not an incidental concern to be
               | briefly covered, it's the core of the skillset.
               | 
               | Of course asking people teaching "critical thinking" to
               | arm the students with a toolset that can be turned
               | against the teachers is a pretty tall ask. I've had
               | teachers who could take that level of heat, and props to
               | them, but I've certainly had teachers that simply
               | couldn't.
        
               | geodel wrote:
               | Excellent point!. I agree typical critical thinking
               | courses seems to be about logical/mathematical
               | consistency. I find a _follow the money_ approach works
               | much better in real life situations.
        
               | [deleted]
        
               | throw10920 wrote:
               | Unfortunately, many people let their political beliefs
               | interfere with their use of this principle; if one
               | institution('s representative) lies, then it's just an
               | isolated incident or there was a good reason, but if
               | another institution does, it's because that institution
               | (possibly including all institutions in that class) are
               | "evil".
        
               | falcolas wrote:
               | This gets confusing when you consider public companies,
               | whose shareholders are also the targets of public
               | statements (like tweets saying "no we won't shut X
               | down"), and there _are_ (well, supposedly) legal limits
               | on misleading public statements by public companies.
        
           | coldpie wrote:
           | Yes. Stadia execs lied to their own employees. It's a pattern
           | for the company.
           | 
           |  _This call was followed by a contentious Q &A where the
           | Stadia boss was confronted about his email from just the week
           | before which suggested anything but a wholesale shutdown of
           | the studios. Harrison expressed his regret over the
           | misleading statements made in his previous email, according
           | to four sources with knowledge of the call. When asked what
           | changed from the week prior, Harrison admitted nothing had
           | and told those on the call, "We knew."_
           | 
           | https://kotaku.com/stadia-leadership-praised-development-
           | stu...
        
             | dekhn wrote:
             | My very first TGIF after my noogler one, I sat behind some
             | disgruntled employee who kept yelling at the stage about
             | how the execs were lying to us.
             | 
             | I thought it was fairly rude and also I thought the execs
             | were simply using careful language. After attending a bunch
             | more TGIFs, I finally realized that nearly every exec had a
             | very specific way of presenting things that sort of made
             | their work sound perfect, even if it was shit. You can see
             | an example in "An Update On Google Reader" or "Advancing
             | our Amazing Bet on Google Fiber", or even this one.
        
             | hinkley wrote:
             | I'm sure there's some sort of doctor-like logic going on in
             | some heads where you tell the patient everything is going
             | to be fine because the surgery goes better if they aren't
             | freaked out before the anesthesia hits.
             | 
             | But with team dynamics getting thrown in I think that
             | narrative sounds noble and glamorous but has little to
             | nothing to do with reality. Instead it's an equal part "I
             | can save this" and "we aren't gonna save this but we need
             | people to stay to help with an orderly shutdown", and the
             | Mushroom Treatment (keep them in the dark and feed them
             | bullshit).
        
               | humanistbot wrote:
               | > I'm sure there's some sort of doctor-like logic going
               | on in some heads where you tell the patient everything is
               | going to be fine because the surgery goes better if they
               | aren't freaked out before the anesthesia hits.
               | 
               | That is a clear violation of informed consent. Even if it
               | might lead to better short-term outcomes, over the long-
               | term it leads to degrading trust in doctors. Same with
               | this case. It gives all of us (internal employees,
               | outside devs, businesses, customers) even more reasons to
               | never believe any promise that comes out of the mouth of
               | an Alphabet executive.
        
               | hinkley wrote:
               | I am at the moment trying to get an appointment with a
               | doctor to tell him the same thing to his face.
               | 
               | What you shouldn't do is enumerate all of the potential
               | side effects in vivid detail. That's the WebMD curse. But
               | if someone wants you to look at your work you should look
               | at your work, not blow them off on the phone. That's just
               | more arrogant asshole behavior, which contributes to
               | White Coat Syndrome.
               | 
               | What are we going to call WCS for mega corps with short
               | attention spans? Because I think we need one.
        
               | Melatonic wrote:
               | At least with the mushroom treatment though you end up
               | with some very tasty and healthy products!
        
               | hinkley wrote:
               | I am not a product.
        
             | anonymoushn wrote:
             | Surely these executives will be severely reprimanded for
             | their lack of integrity, lest employees throughout the
             | company begin to assume that such behavior is the standard.
        
               | thombat wrote:
               | Actually, the Stadia management were _this_ close to
               | being shitcanned for failing to live up to Google ideals.
               | The only thing that saved them was when they announced
               | that their group had already pivoted to a promising new
               | product idea featuring a built-in messaging client.
        
               | everfrustrated wrote:
               | Upvoted because I had to think twice if this was sarcasm.
        
             | switch007 wrote:
             | I found much more peace as an employee by accepting that
             | all executives lie to some degree
             | 
             | In their circles it's called "controlling the message",
             | "not causing panic", "simplifying" etc. They often simply
             | do not believe it's lying
        
               | ConceptJunkie wrote:
               | I try to work for companies that aren't openly evil.
        
               | johnnyanmac wrote:
               | you best bet of doing that is spinning off your own
               | company. I unfortunately cannot afford to do that.
        
               | findingaway wrote:
               | The greatest idea since sliced bread... too bad that
               | leaves a vanishingly small pool of potential work.
               | 
               | "Working as Intended"
        
               | JTbane wrote:
               | Pull Request: Remove "Don't be evil" from the Code of
               | Conduct.
        
               | ceph_ wrote:
               | I think it's realistic to assume that this happens but it
               | doesn't mean it should be accepted. How can you trust in
               | the leadership of someone you know will lie whenever they
               | think it will get them a slightly better outcome? Execs
               | like that are not leaders and they should not be in those
               | positions.
        
               | vkou wrote:
               | > How can you trust in the leadership
               | 
               | You shouldn't. At best, they are fellow travelers. At
               | worst, they aren't accountable to you, and their
               | incentive structure usually does not drive them to behave
               | ethically towards you.
               | 
               | Execs aren't paid to lead, they are paid to deliver
               | business value. Ethical leadership is often incidental or
               | counterproductive to it.
               | 
               | In this case, the execs were paid to do everything
               | possible to promote and grow the product. And that's what
               | they did.
        
             | hbrn wrote:
             | They should probably try implementing OKRs at Google. I
             | heard it helps with transparency.
        
           | rany_ wrote:
           | I doubt the social media guy even knew. They were posting
           | promotional tweets just 2 days ago.
           | 
           | Source:
           | https://twitter.com/GoogleStadia/status/1574790973443522566
        
           | __david__ wrote:
           | It depends on when they made the decision. Changing your mind
           | doesn't mean you previously lied, it just means you were
           | wrong. Lying needs intent.
        
           | wpietri wrote:
           | I doubt it was a lie in the sense that the person who said it
           | believed it to be false. I think this instead falls under
           | Frankfurt's definition of bullshit: speech intended to
           | persuade without regard for truth.
           | 
           | But there's a corporate twist here, in that the person saying
           | might have believed it to be true, because some executive
           | also believed it to be true, even though if you take Google
           | as a whole, it was always uncertain.
           | 
           | So I think I'd call this "corporate bullshit", where Google
           | as an entity has low regard for the truth as presented by PR
           | mouthpieces, and is thus a dedicated bullshitter.
        
             | tgv wrote:
             | Publicly, knowingly uttering bullshit of which you know
             | it's false, or has a high probability of being false, is
             | simply called lying.
        
               | wpietri wrote:
               | I agree, but don't see the relation. Who specifically do
               | you believe publicly said something knowing it was false?
        
           | canadianwriter wrote:
           | Like... maybe? Why does it have to be a lie instead of
           | incompetence? They may have totally thought that back then,
           | then changed their mind?
        
             | mrguyorama wrote:
             | It's Google. Everyone knew the second Stadia was announced
             | that it would die. It wasn't even a particularly good
             | example of a game streaming service. If you work for Google
             | and were convinced that Stadia was secure for the future,
             | you should reconsider the reality you live in.
        
               | myko wrote:
               | I've used GeForce Now and Stadia was a lot better than it
               | on my iPad/WiFi
               | 
               | What service is better than Stadia at actually running
               | games in the cloud?
        
               | DashAnimal wrote:
               | So... Just to get this correct, the social media person
               | who probably isn't privvy to plans affecting their job in
               | two months should have written something along the lines
               | of "were told it's going to be ok, but who even knows
               | with Google"?
        
               | kwertyoowiyop wrote:
               | That would actually have been hilarious.
        
               | mrguyorama wrote:
               | Maybe PR teams shouldn't get a free pass to say whatever
               | they want. If your PR team can just lie to the public due
               | to "ignorance" it becomes very very profitable to lie to
               | your own PR team.
        
           | awill wrote:
           | Probably the reason they had to give refunds, or they'd get
           | sued, and this would be evidence #1 against Google
        
           | taytus wrote:
           | It's really a lie if everyone knows it is a lie thou?
        
             | xxs wrote:
             | Of course it is, and it's just a blatant one at that.
        
             | sanxiyn wrote:
             | Yes it is.
        
               | taytus wrote:
               | It was a joke
        
               | jamiek88 wrote:
               | In the current zeitgeist it was a poor one.
               | 
               | Blatant lies are destroying nations.
        
           | judge2020 wrote:
           | What is the social media person supposed to say in this case?
           | "we're working on a blog post about Stadia shutting down
           | that'll be released in 2 months"? Even if Phil Harrison
           | himself were the one running that Twitter account, he
           | probably knew it was destined to shut down but didn't have
           | anything official on when or the details of the shutdown.
        
             | georgeecollins wrote:
             | "We're proud of our Stadia experience and we are working
             | hard on projects for it." That would not be as misleading
             | as we are not going anywhere.
             | 
             | Anyone who didn't think Stadia was going to shut down at
             | least a year ago was either kind of inexperienced or being
             | paid not to realize the obvious.
        
               | compiler-guy wrote:
               | There are also those who knew it was at risk and in
               | danger but thought that it could be saved with hard work
               | and a little luck and were working toward that end.
        
             | MichaelCollins wrote:
             | > _What is the social media person supposed to say in this
             | case?_
             | 
             | If they can't find peace with everybody calling them a
             | professional liar, they should quit their job and find an
             | honest line of work.
        
             | bccdee wrote:
             | Something evasive in the vein of "Stadia represents a
             | significant investment and Google has not announced any
             | plans to scale back Stadia. We can't comment on rumours and
             | speculation."
        
               | bombcar wrote:
               | "Good night, Stadia. Good work. Sleep well. I'll most
               | likely kill you in the morning."
        
               | messe wrote:
               | Fittingly, piracy would've served consumers better than
               | Stadia did.
        
             | yellow_lead wrote:
             | How about nothing?
        
           | laserlight wrote:
           | If we collectively stopped believing non-binding statements
           | with no skin in the game, these bullshitters would stop
           | bullshitting.
        
         | unicornmama wrote:
         | From a cynical ex-Google employee, this would have translated
         | to "Stadia still has more promotions to squeeze out". Today's
         | message signals that it's done its squeezing, permanently.
        
         | [deleted]
        
         | Forge36 wrote:
         | https://twitter.com/BlueFireDemon44/status/15530629798847488...
         | 
         | >I mean we could wait till September 24 too
         | 
         | Not bad missed the estimate by 5 days.
        
         | Yhippa wrote:
         | I should have known when they cancelled the Pixelbook that this
         | was next.
        
         | goldenManatee wrote:
         | This is what drives my hesitancy toward subscribing any Google
         | paid product. The company is very short-term focused and fickle
         | on measuring the success of a product. They have the cash to
         | throw at new problems, but they lack the stamina for any of
         | their products to weather-out a storm. Google itself has the
         | reputational problem of being weak on product longterm visions;
         | that makes it a non-starter for buying into their mercurial
         | fantasies.
        
           | sjs382 wrote:
           | I used Stadia super casually, despite buying the Founder's
           | Edition as soon as it was available. I bought maybe 5 games
           | at very steep discounts and maybe played them for 1-4 hours
           | each.
           | 
           | With that said, the way they're handling this shutdown gives
           | me LESS hesitancy re: consumer entertainment purchases.
           | Granting full, automatic refunds is the vest way this can be
           | handled, period.
           | 
           | Now, developer services are another story... Winding down a
           | service that I rely on (rather than just being entertained
           | by) would cause me more work, on their schedule.
           | 
           | But still, I have _slightly_ more trust that they 'll handle
           | similar things well in the future.
        
         | crazygringo wrote:
         | That tweet was surely from the Stadia team, and teams generally
         | do not plan on shutting down. I think we can assume that was
         | 100% honest at the time, and the team was doing everything it
         | could to keep going.
         | 
         | And that upper management (VP/director/etc.) probably finally
         | made the decision to shut it down just a couple of weeks ago or
         | even less.
         | 
         | So while ironic... it's highly unlikely Google was lying, as
         | multiple people here are suggesting. Nobody knows for sure that
         | a product/team will be shut down until it actually is. Not even
         | upper management knows until they see the newest numbers.
         | 
         | Having had some experience at large companies, many teams'
         | whole existence is on the line every ~3 months as the product
         | manager presents updates to the VP and associates, and then
         | waits a week to find out later if the team a) gets new
         | employees / higher budget, b) gets no new employees and no
         | increased budget, or c) gets cancelled so start looking for an
         | internal transfer.
        
           | hn_throwaway_99 wrote:
           | I don't think folks really care much if it was an outright
           | lie, or if it was a George Costanza "It's not a lie if YOU
           | believe it" lie.
           | 
           | Just another data point on why people rightfully think PR
           | posts like this are BS.
        
         | Melatonic wrote:
         | Typical Guurgle move. Self fulfilling prophecy and all that
        
         | princevegeta89 wrote:
         | That's why you should always take corporate promises with a
         | tablespoon of salt.
         | 
         | After seeing so many big companies promise things and only
         | screw those over along the course of last couple of decades,
         | this is of no surprise to me
        
         | ravenstine wrote:
         | Though I'm not suggesting lying/malice on The Google's part
         | here, it's incredible that anyone still believes a word of
         | corporate PR. Whenever a company insists it's not going to do
         | something, I assume they're doing damage control and that the
         | opposite is more likely to be true (much like Bettridge's Law).
         | If a company makes a positive statement in PR, I assume their
         | statements won't live up to their promise or, even worse, come
         | with a deal breaking caveat.
        
           | Sebb767 wrote:
           | > it's incredible that anyone still believes a word of
           | corporate PR.
           | 
           | If you look at the discussions about the shutdown rumor,
           | hardly believed PR. I was on the defensive side and my
           | argument was that spreading this rumor was basically a free
           | point.
        
         | rvz wrote:
         | Yep, damage control that is: _" It's okay if your head's in the
         | clouds. There are video games here."_ We all saw though that,
         | and we knew it was a sinking ship.
         | 
         | But this wasn't really a surprise since this information was
         | given to me from the future [0] and I said exactly was was
         | going to happen and predicted it a year before [1].
         | 
         | [0] https://news.ycombinator.com/item?id=27039202
         | 
         | [1] https://news.ycombinator.com/item?id=32278255
        
         | Sakos wrote:
         | I'm Jack's complete lack of surprise.
         | 
         | Also, there's this tidbit:
         | 
         | > Harrison says Google sees opportunities to apply Stadia's
         | technology to other parts of Google, like YouTube, Google Play,
         | and its AR efforts, and the company also plans to "make it
         | available to our industry partners, which aligns with where we
         | see the future of gaming headed," he wrote.
         | 
         | I assumed they'd do a pivot towards offering it as a service
         | for game publishers to build on, something like GCS just for
         | game streaming. I wonder when we'll see an announcement for
         | that.
        
       | rajnathani wrote:
       | The top 4th and 7th comment on the Stadia launch post on HN sort
       | of predicted this: https://news.ycombinator.com/item?id=19432957
       | 
       | During those times I thought HN was being overly pessimistic as
       | usual about a product being killed by Google, but now it is
       | pretty understandable, especially as despite Google's headstart
       | that they were overtaken by Nvidia, Microsoft, and others in this
       | space.
        
         | alsodumb wrote:
         | A reply to the 7th comment says "I'd say one promotion cycle
         | for the top executives on the product, 2-3 more for the next
         | tier of engineers/product folks to ship some cool stuff, then a
         | year or two for the product to coast before no one wants to
         | take on the technical debt. So I'll predict its shutdown will
         | be announced by July 2022."
         | 
         | That prediction was so damn close.
        
       | ALittleLight wrote:
       | It's funny, when Google lied and said they were always going to
       | be working on Stadia, were in it for the long-haul, etc - they
       | lied because they knew they needed people to believe in the
       | service to use it. Of course, people knew they were lying and
       | didn't believe in the service and didn't use it. If Google had
       | told the truth - "We're trying Stadia, it might shut down, and if
       | it does complete refunds on everything" - people would've
       | believed Google and would've tried out the service and they
       | wouldn't need to shut down.
        
       | solaarphunk wrote:
       | It turns out that if you run an ads monopoly and cloud oligopoly,
       | very few other businesses you try building will turn out to be
       | worthwhile maintaining. I wonder if Google cut 75% of its
       | workforce and their long tail of products, if their stock price
       | would go to the moon because they would be ultra-profitable.
        
       | Zigurd wrote:
       | Someone at Logitech is having a miserable day.
        
       | mooman219 wrote:
       | There's a lot of animosity on this thread, but I think Stadia
       | shutting down is distressing and we should talk about that.
       | 
       | The concept of a 3rd party game streaming platform is another
       | foot into the grave with Stadia shutting down, and that should be
       | cause for alarm. I think most people in this thread can agree
       | that the licensing model for Stadia was less than stellar, but it
       | feels like getting favorable licensing requires being an existing
       | behemoth (Xbox Game Pass Ultimate, Sony PlayStation Now, Nvidia
       | GeForce Now) to have any chance of a AAA title being on your
       | streaming platform. Blade filed for insolvency just last year,
       | and has since been remarketed as Shadow.tech which functionally
       | is just expensive Windows VMs.
       | 
       | A lot of people on here will happily argue that they want to own
       | their games (Which I want too!), while also rejoicing that cloud
       | gaming is increasing narrowing to fewer and fewer companies.
       | Licensing is getting increasingly harder, and I'm worried at some
       | point we'll be left with a monopoly and it'll be too late.
       | 
       | This is hacker news, what's the answer here for startups going
       | forward? Is becoming a 1st party powerhouse (Like Netflix) while
       | getting licensing agreements with as many indie games as you can
       | (Like Epic Games?) the only option? How do you make this model
       | succeed when you have no negotiating power? If Sony is suing
       | Microsoft to keep Call of Duty on their platform, what chance
       | does a startup have?
        
         | wbear wrote:
         | I do not want cloud gaming startups to succeed. I feel like I
         | would own my games even less than I do now, and due to the laws
         | of physics, games would be less responsive than playing
         | locally. I am glad that Stadia has failed.
        
           | mooman219 wrote:
           | I believe the issue is cloud gaming is succeeding for a
           | triopoly of companies, and only them. You can not want them
           | to succeed, but that's further entrenching their dominance.
           | If you're fine with narrowing who can license games to just a
           | couple of companies, then I'm afraid that's there's a very
           | real risk of no longer owning your games at all. This is a
           | bit of a slippery slope, but that's just my concern.
        
       | majormajor wrote:
       | I knew someone who worked on Stadia a few years ago. They left
       | Google shortly after. I don't know how universal it is, but in
       | that case working on non-core-ads-business stuff there sounded
       | like a bit of a mess (unless it was just Stadia).
        
       | spir wrote:
       | I was a happy Stadia customer for a while. And then an unhappy
       | customer. And now I own relics of history (Stadia
       | controller+purchased games).
       | 
       | In my view, the root problem here may be that Google is too
       | accustomed to having a monopoly position in the market and not
       | actually treating customers that well, whereas gaming is
       | hypercompetitive and Google doesn't have the customer centricity
       | in their DNA to compete successfully.
        
       | christmm wrote:
        
       | p1necone wrote:
       | Kinda surprised about the full refunds on seemingly _everything_.
       | That has to be a pretty huge loss doesn 't it?
       | 
       | Did they have to do full refunds legally, or are they just
       | choosing to?
        
       | TheDesolate0 wrote:
        
       | sicp-enjoyer wrote:
       | A few years ago I did some back of the envelope calculations that
       | suggested to me that the input and display latency were
       | unacceptable. Were they never worried about this?
        
       | ElijahLynn wrote:
        
       | warinukraine wrote:
       | > And while Stadia's approach to streaming games for consumers
       | was built on a strong technology foundation
       | 
       | This line is so telling of Google's culture...
       | 
       | No one cares if your product has a "strong technology
       | foundation". Users only care that they get something out of the
       | product. Google doesn't get this. They think as long as the tech
       | is strong, that's all you need for a successful product.
        
       | greatgib wrote:
       | The title in itself is interesting as an exemple of the modern
       | corpo-speak bullshit as we can see everywhere now:
       | <<A message about Stadia and our long term streaming strategy>>
       | 
       | In the content they tell that they are shutting down, so giving
       | up on the project, but the title tries to pretend that they
       | "pivot" and so that it is something that is beneficial for them
       | in the long term to be invested in "streaming" technologies.
        
       | vardump wrote:
       | Never used in the first place, only because I had almost no trust
       | in Google not shutting down any new services.
       | 
       | Not surprised. Google really needs to stop doing this.
        
       | adrr wrote:
       | Google doing what google does. Release an MVP , dump marketing
       | dollars to gain customers, kill the product when adoption rates
       | don't meet expectations. With no real exclusive games, Stadia was
       | destined to fail.
        
       | esskay wrote:
       | It was only a matter of time. It is a Google product after all.
       | It's basically their thing at this point. "Hey look at this
       | fantastic new service from Google" should be met with "No thanks,
       | they'll close it and I'll lose everything".
        
       | frankfrank13 wrote:
       | Google is search, ads, and G Suite. Everything else is
       | recruitment window dressing.
        
       | pearjuice wrote:
       | "Stadia is not shutting down. Rest assured we're always working
       | on bringing more great games to the platform and Stadia Pro. Let
       | us know if you have other questions."
       | 
       | - Jul 29, 2022
       | 
       | https://twitter.com/googlestadia/status/1552989433590214656
        
         | sascha_sl wrote:
         | Likely written by a support rep who definitely wasn't in on
         | todays announcement.
        
       | wildpeaks wrote:
       | I'm still convinced industry applications that have to run on
       | powerful hardware (such as 3dsmax or AutoCAD) would have been a
       | better target than games, especially when products like GamePass
       | exist.
        
         | partdavid wrote:
         | It's a really interesting idea and also a way for those
         | publishers to help move to subscriptions, which they all do.
         | 
         | I have GFN and I love it, but I will say that input
         | methods/devices is a real weak point. Right now there's still
         | no credible story for racing wheels, for example. I'm not sure
         | about flight simulator rigs, either (I think no). I wonder if
         | you'd have to do a bunch of R&D to make all kinds of tablets
         | and digitizers and other specialized input devices available;
         | or if the workstation costs for consumers of those applications
         | are already dominated by license fees and expensive input
         | hardware? Making it less attractive?
        
       | _appub wrote:
       | https://www.businessinsider.in/advertising/google-made-a-sec...
       | 
       | In 2015 google acquired agawi - any game anywhere instantly
        
       | AtNightWeCode wrote:
       | Stadia always would fail. Most sane people knew this. Same as
       | with Google+. But sometimes companies need to be bold for the
       | sake of it.
       | 
       | The most worrying trend with Google is the search engine. The
       | quality of the search results has declined over the years but it
       | seems it has become multiple times worse over the last couple of
       | months. Many top results for simple queries result in pages that
       | directly send one into a redirect loop that ends on porn or
       | casino sites.
        
       | HL33tibCe7 wrote:
       | Imagine how depressing it must be working at Google on new
       | projects, never sure whether they might just get cancelled months
       | down the road. And then how depressing it must be after they do
       | get cancelled, and your work just goes directly down the drain.
       | Speaking from experience, there is nothing quite as demoralising
       | in our trade as this. At least the money's good there, I guess.
        
       | mortenjorck wrote:
       | Time to update http://isstadiadeadyet.com
        
       | 1270018080 wrote:
       | Can anyone find the old tweet by Stadia support, or some
       | executive, saying Stadia will not be shut down? It was only a few
       | months ago.
        
       | helloworld97 wrote:
        
       | leokennis wrote:
       | Maybe their track record in B2B is better, but as a CTO or
       | something I'd think very long and hard before I would make my
       | business depend on GCP (as opposed to AWS or Azure)...before you
       | know it Google pulls the rug out underneath your feet.
        
       | bogwog wrote:
       | Sorry for the stupid internet drama/shenanigans, but I couldn't
       | resist.
       | 
       | > Anonymous sources providing nothing but a statement are
       | baseless.
       | 
       | > Stadia will exist by the end of the summer. You don't have to
       | believe me. Like I said feel free to come back to this thread in
       | October.
       | 
       | Source: https://news.ycombinator.com/item?id=32278402
       | 
       | It ain't even October yet.
        
         | the_duke wrote:
         | Well, autumn started on the 23rd.
         | 
         | So it technically did exist by the end of summer.
        
       | unethical_ban wrote:
       | As someone in the tech area and likes PC gaming, I know nothing
       | about Stadia or GeForce Now, despite having a 3070 and a Shield.
       | 
       | Was stadia its own platform and hardware? I thought it was a way
       | to say, play steam games over the net on an x11 session or
       | something.
       | 
       | I'm not being silly, I really had no idea how the thing worked.
        
       | 2wrist wrote:
       | You could see it coming but it is a shame it ended up the way it
       | did.
       | 
       | The hardware though, the platform.. it was an interesting linux
       | machine which could have been a cracking base going forward. The
       | whole thing had so much promise, it is such a shame they half
       | arsed the game licensing/ownership side of things.
        
       | DoneWithAllThat wrote:
       | I was thinking how far back this whole "launch and cancel" cycle
       | started and I think I'd have to say the Nexus Q was the first
       | one. Launched, received poorly, recalled for further work to be
       | done on it and just sort of died an ignominious death.
        
       | tnsengimana wrote:
       | Someone has already mentioned this deep in one thread, but I am
       | genuinely worried about the fate of Flutter given Google's
       | reputation.
        
       | moogly wrote:
       | [Surprised Pikachu] Is GCP next?
        
         | hypeatei wrote:
         | Probably not GCP as a whole but services within it.
         | 
         | As seen from the recent IoT Core retirement notice.
        
       | legohead wrote:
       | I used Shadow [1] for a couple years. They basically give you a
       | windows VM and you install whatever you want. All the other big
       | players limited the games you could install, which was a deal
       | breaker for me. I think there's 1 or 2 others that have a similar
       | model to Shadow, but they are pay by the hour.
       | 
       | Shadow was great, when they had a California datacenter (~20ms
       | latency). I noticed zero lag most of the time. Once they closed
       | that and I was forced to go to TX (~60ms latency), it started to
       | become an issue for me. There were other issues too, like some
       | games don't let you install on a VM (very rare), and I kept
       | running out of space.
       | 
       | I finally upgraded to a PC this year (~$1400 w/GeForce 3070 &
       | i5), and it is a much better experience. I was so used to the
       | latency, I kept failing mini-games with timed key presses. Now I
       | have all the hard drive space I need, and the graphics look and
       | feel much smoother (I assume something to do with the
       | compression). While the cloud GPUs were performing well, I don't
       | think the CPUs were up to par.
       | 
       | I still think cloud gaming is great, and wish Shadow well. But if
       | your cloud gaming service is going to limit the games people can
       | play, get your tombstone ready.
       | 
       | [1] shadow.tech
        
         | hotpotamus wrote:
         | Latency is the aspect of cloud gaming I'll never understand.
         | There are literal physics based limits on how fast you can
         | transmit a signal (and a lot more practical ones on top of
         | those). I keep thinking that someone must have some secret
         | sauce they've come up with, but unless Google or someone can
         | invent faster light, I'm not sure what that would be. Obviously
         | the closer you can get the compute to the screen, the better,
         | but 20ms still sounds perceptible to me.
        
       | it_citizen wrote:
       | Are they refunding the original price of the games bought?
       | 
       | In that case, it doesn't seem like a bad news at all for Stadia
       | users. They will have play through multiple pretty recent and
       | expensive games for free during years.
        
       | fakeslimshady5 wrote:
        
       | wilt wrote:
       | Hopefully this puts consumers off cloud gaming.
        
       | de6u99er wrote:
       | Quantum computing division will soon follow!
        
       | shadowgovt wrote:
       | I actually got Cyberpunk 2077 specifically on Stadia so I could
       | play the meta-game of "Can I win Cyberpunk before the
       | unaccountable mega-corpo revokes my access to Cyberpunk?"
       | 
       | I will be losing that game.
        
         | MichaelCollins wrote:
         | Now _that_ is an immersive gaming experience!
        
         | colinmhayes wrote:
         | you still got a few months
        
           | shadowgovt wrote:
           | I considered that, but then I remembered finishing the game
           | would, unfortunately, require me to play more Cyberpunk 2077.
        
           | shadowgovt wrote:
           | (I just realized this could be a meta-joke on the plot of the
           | game and, if so, I salute you good commenter. ;) )
        
           | MrWiffles wrote:
           | But can s/he get ALL the endings in time? I dunno... ;-)
        
             | xxs wrote:
             | Likely... there is only one ending that cannot easily be
             | achieved. The rest are trivial and require very little
             | prep.
        
               | 0x457 wrote:
               | The hidden ending that actually leads to the same ending,
               | just via a different path?
        
               | xxs wrote:
               | the hidden is called 'the star'. No spoilers, etc.
        
               | MrWiffles wrote:
               | True; I was forgetting that you can save before
               | triggering the endings. You don't have to replay from
               | square one all the way through. Still, the harder ending
               | (I think they called it the "fear the reaper" one?) was
               | the best I think. The saddest is the one on the space
               | station, that one was oh my god, gut-wrenching! But I
               | also liked the one with the Nomads :)
        
               | xxs wrote:
               | >"fear the reaper" was the best I think.
               | 
               | indeed, also the hardest by far - all enemies are max
               | level.
        
         | kinakomochidayo wrote:
         | One of those rare instances where I think NFTs and having
         | digital copies available for all to download might make
         | infinitely more sense than buying into centralized gaming
         | platforms with their own licenses.
        
           | jayd16 wrote:
           | Nah, NFTs don't quite fit the bill. They can act as receipts
           | but they're not good for hosting the product.
           | 
           | I think the spirit of your desire is valid though. What I
           | want to see is the invention of some kind of digital legal-
           | trust structure.
           | 
           | In theory, SAAS providers could produce some kind of
           | "serverless" way to run their SAAS. Trusted cloud providers
           | could host the SAAS past the lifetime of the original
           | company. Users would need to pay for the hosting but the
           | service can live longer than the company given there was a
           | desire.
           | 
           | Legally things could be structured such that this works for
           | closed source SAAS such that it remains closed source. It
           | hits the niche for when just open sourcing the product on the
           | way out isn't feasible.
        
             | yreg wrote:
             | If the receipt part is solved then torrent is enough for
             | hosting installation files, no?
        
               | jayd16 wrote:
               | If you can torrent, then why bother with the receipt?
        
               | kinakomochidayo wrote:
               | Because developers will want to make the game content
               | only accessible to buyers who have the receipt
        
               | jayd16 wrote:
               | If the devs have servers to validate authorization
               | anyway, then NFTs are unnecessary. Were also discussing
               | the case where the devs go under and no longer provide
               | such a service.
               | 
               | Asking clients to check their own NFTs is very weak DRM.
               | 
               | So what is the actual proposed flow?
        
           | yreg wrote:
        
           | IntelMiner wrote:
           | How would NFT's help?
           | 
           | If the company refuses to refund you, your digital "receipt"
           | is worthless
        
             | kinakomochidayo wrote:
             | If the game is able to connect to your wallet and confirm
             | internally that you own the game's token, it could unlock
             | the game without having to rely on a server.
        
               | IntelMiner wrote:
               | Then can you just duplicate the wallet and you've
               | "pirated" the game
               | 
               | Ah but we'll put it on the blockchain!
               | 
               | ...Which is quite literally re-inventing a worse version
               | of systems like Steam
        
               | kinakomochidayo wrote:
               | Sure I guess, if you want to share private keys with
               | friends.
        
               | IntelMiner wrote:
               | Why not just make a separate wallet per-game? You've then
               | effectively duplicated serial keys :)
        
               | yreg wrote:
               | Sounds interesting, but isn't there an issue that 10
               | friends could hold a key to the same wallet and all play
               | all the same games, even simultaneously while purchasing
               | just one copy?
        
               | ethbr0 wrote:
               | I'm guessing implementing this would require some sort of
               | known-file-type attestation distributed app.
               | 
               | I.e. I prove I have a token + link that token to a hash
               | of my current system(s)
               | 
               | It's actually one of the better uses for blockchain I've
               | heard so far, given the data sizes are minimal...
        
               | colinmhayes wrote:
               | Who's running the server that actually runs the game?
        
               | kinakomochidayo wrote:
               | The idea would work for single player games, where all
               | the content is in the executable, but yeah, multiplayer
               | is another story.
        
           | ranger207 wrote:
           | To get the inevitable question out of the way immediately:
           | how do NFTs help? They're just receipts of purchase, not the
           | purchase itself. If you're saying that someone else would
           | honor the receipt of a different store... why?
        
             | literalAardvark wrote:
             | I guess in the same way you can currently link Steam to
             | GeForce Now and be allowed to play your game.
             | 
             | But steezier!
        
           | dangerlibrary wrote:
           | Oh you sweet, summer child. That is not how gaming NFTs are
           | going to work. They are not going to be consumer-friendly
           | transferable assets.
           | 
           | They are going to be vendor-locked, and they will only get
           | invested in if they increase the bottom line of the walled
           | garden that produces them.
        
             | thrwyoilarticle wrote:
             | This is correct. Reason: it's already technically possible
             | to transfer games between platforms, the reason it's not
             | done is financial, legal and political.
             | 
             | NFTs create a new method for the technical axis but do
             | nothing to change the others.
        
           | miniBill wrote:
           | NFTs would not help. Like. At all. Otoh digital copies for
           | download would
        
             | kinakomochidayo wrote:
             | NFTs would replace DRM, so it would, in order to actually
             | play the game.
        
               | shadowgovt wrote:
               | How does one replace DRM with NFTs if the game is locally
               | loaded?
        
               | kinakomochidayo wrote:
               | Have an interface that interacts with MetaMask or
               | WalletConnect within the game.
        
               | shadowgovt wrote:
               | What I mean is: the point of DRM is to regulate play of
               | the game whether a person has rights to run the software
               | to play it.
               | 
               | How do NFTs help if I have the binaries on my machine and
               | can just patch the check for NFTs to always return "Yes
               | this user is authorized?"
        
               | kinakomochidayo wrote:
               | You can patch the check with binaries? Wouldn't you need
               | to modify the source and build?
               | 
               | I'm not familiar enough with tampering, cracking software
               | like that so I can't really say.
        
               | shadowgovt wrote:
               | No problem. So in general: yes, it's not always trivial
               | to crack a locally-hosted binary but it's generally
               | possible. It can often be done by actually modifying the
               | binary itself (it's just machine code; if, for example,
               | the entire check is evaluated by one "Call out to the
               | server to find out if we're authorized" function that
               | returns a boolean, you can just replace the first few
               | bytes in its machine code with "LDA $FF # true ; RETURN"
               | and the function will think you're always registered. If
               | it's more complicated, you could maybe run a proxy server
               | locally that pretends to be the check server and always
               | returns "authorized" for the query.
               | 
               | Assuming everyone's playing by the rules, I can see how
               | an NFT could be used to indicate when someone has an
               | ownership license to play a game (but not the mechanics
               | of how that right would be enforced were someone to patch
               | their local copy to just ignore the rights check). If the
               | game is cloud-hosted, this is easier to enforce.
        
               | kinakomochidayo wrote:
               | Ooh very interesting, thanks for explaining!
               | 
               | From reading others replies too, it does looks like
               | client-only mechanism on its own is weak compared to
               | having checks on both the client and server..
        
               | Sohcahtoa82 wrote:
               | Patching out these checks has existed for literally
               | _decades_.
               | 
               | Even in the 90's (And possibly 80's and before), this was
               | common. Games distributed on floppies would have a check
               | that involved asking you what the 13th word of page 4 of
               | the manual was, or would have some sort of decoder wheel.
               | And it wasn't hard to find cracked versions that had
               | those checks patched out.
               | 
               | When games started coming on CDs, there were copy
               | protection tricks that could detect if the game was
               | running from an ISO image (via Daemon Tools or something)
               | or even a copied disc, and those were all patched out.
               | 
               | GameCopyWorld was a very popular website in the early
               | '00s. It served up these cracked versions of games. How
               | it still exists is beyond me, tbh.
        
               | ElevenLathe wrote:
               | It couldn't replace the DRM, just the license check. Some
               | DRM spyware from the publisher will still have to check
               | if you can prove ownership via the blockchain instead of
               | checking a CD key against the publisher's license server.
               | If you can't, it will refuse to launch the game. Someone
               | will crack the game and provide a DRM-free experience
               | that is better.
        
               | Gigachad wrote:
               | I struggle to see how the NFT provides any value in this
               | setup.
        
               | jabroni_salad wrote:
               | Alright so the stadia games are computed in a remote
               | datacenter, right?
               | 
               | Let's assume that what you proposed is good and useful
               | and I have an NFT in my wallet that entitles me access to
               | a game in stadia's platform
               | 
               | How does the NFT help me now that the compute resource
               | has been unplugged? I have the entitlement but not the
               | delivery.
        
               | kinakomochidayo wrote:
               | It wouldn't work for a native streaming service like
               | Stadia, but I could definitely see it working for Single
               | Player games where all the content is stored in the
               | executable, where there isn't reliance on centralized
               | servers for content. Maybe download the game from IPFS or
               | Arweave, or as another have said, developers making it
               | available on torrents
               | 
               | For multiplayer games, you'd need servers for match
               | making and such, so it's probably not possible right now.
        
               | billllll wrote:
               | Unless you're putting the entire executable on the
               | Blockchain (gigs and gigs of data), then you still need
               | servers to host the game. I don't see how hosting the
               | entire game is feasible, since games can be hundreds of
               | gigs. Day one patches would also be infeasible if you
               | store the whole game on the Blockchain.
               | 
               | Note that most NFTs are links to a central server hosted
               | on a Blockchain, not the actual image itself.
        
               | kinakomochidayo wrote:
               | Developers can still make the executables available on
               | other centralized servers, decentralized solutions like
               | BitTorrent, etc.
               | 
               | The NFT wallet check could happen internally within the
               | game, perhaps some kind of WebView allowing access to
               | browser wallet extensions.
        
           | benlivengood wrote:
           | The easy solution is Good Old Games. Download the installers
           | and archive them wherever you want. NFTs are a red herring
           | for this use case.
        
             | zepppotemkin wrote:
             | Or just offer steam keys
        
               | meroes wrote:
               | Even Steam revokes paid for content, which I think is the
               | issue being discussed.
               | 
               | https://steamcommunity.com/sharedfiles/filedetails/?id=11
               | 481...
        
               | vultour wrote:
               | Not sure how this link proves the point you're trying to
               | make. I can in fact still download all the games that no
               | longer have a page on the Steam store.
        
             | [deleted]
        
         | IntelMiner wrote:
         | I'm still amazed that I not only _completed_ Cyberpunk but was
         | able to do so quickly enough that I was able to get a refund
         | from Steam support! Initially they denied it, but after showing
         | the tweet from CDPR saying refunds were allowed they were happy
         | to refund me
        
           | JoeOfTexas wrote:
           | You beat Cyberpunk in 2 hours?!
        
             | IntelMiner wrote:
             | 37.5 hours according to my Steam review https://steamcommun
             | ity.com/profiles/76561197998185123/recomm...
             | 
             | I can't link to it since it's an internal page. But I have
             | a record of my purchase _and_ refund from Steam support
             | here, too https://i.imgur.com/TvIuFEi.png
        
               | __david__ wrote:
               | Sounds like you just mainlined it? I just finished up the
               | last Gig (minor sidequest) and I have 110 hours in it...
        
             | ok_dad wrote:
             | They offered refunds for it well after two hours because it
             | was a disaster
        
               | bitL wrote:
               | Cyberpunk was pretty rad, but after trying all endings I
               | learned about the secret one for which I didn't qualify
               | due to different choices in some early dialogue with
               | Johnny far before ending, which soured the overall
               | experience for me...
        
               | Matthias247 wrote:
               | This seems common to a lot of games, and aims for
               | increasing the replay value. I personally also don't like
               | it, because I am absolutely not motivated to play through
               | tens to hundreds of hours again and also don't have time
               | for it. But it's still ok for me - I'll just watch
               | whatever 30 minutes of end scene I missed on youtube if
               | I'm interested in that.
        
               | thrwyoilarticle wrote:
               | I actually really dislike this sentiment. Gamers being
               | upset they can't access secret content on a first, blind
               | playthrough means that developers are incentivised not to
               | include secret content.
               | 
               | It seems inconsistent to complain about needing outside
               | knowledge to find something when the only reason you know
               | about it is from outside knowledge. There can be joy in
               | going in fully-blind and there can be joy in following a
               | guide like a list of chores but the no-man's land in-
               | between leads only to disappointment and spoilers.
               | 
               | (this is also why I don't watch movie trailers or read
               | book blurbs)
        
               | mattnewton wrote:
               | To be fair, the way the secret content is "discoverable"
               | involves a very specific sequence of choices in a single
               | conversation that you cannot go back and re-make without
               | undoing a lot of game progression. Old games didn't have
               | the same kind of progression, and new games are generally
               | more forgiving about post-game exploration of all the
               | content in the game. The game also has misleading
               | affordances that give the impression that your
               | relationship with this character is built up over several
               | conversations, when actually only this one specific
               | sequence in one conversation is known to work.
               | 
               | So, I don't think it's bad because the content is hard to
               | discover without outside knowledge, it's bad because it's
               | both hard to discover and impossible to fix once you have
               | progressed past that point. It's not like being able to
               | just rewatch part of a film or re read a book chapter to
               | get a reference. You basically have to reload an old
               | save, go through a decision sequence, and then replay the
               | entire last third of the game until you have access to a
               | final playable level, and the way it's implemented feels
               | like it was very much slapped in to take the place of a
               | johnny-friendship-meter mechanic that appears mostly
               | broken outside that one conversation.
        
               | hprotagonist wrote:
               | The King's Quest design aesthetic.
               | 
               | it sucked then, too.
        
               | bitL wrote:
               | I finished all main/side missions and gigs, let Johnny
               | take over whenever he wanted and then went through all
               | reachable ending combinations (8 different endings, even
               | if slightly) and then I learned there is a secret ending
               | considered the best of them all which was denied to me
               | due to some obscure choice early. So no wonder it left a
               | sour taste.
        
             | yreg wrote:
             | I guess they refer to CDPR comitting to refunding everyone
             | who's not happy with the game.[1]
             | 
             | Interesting that Steam had no issue fulfilling that promise
             | since they loose out on it as well. Also sounds like a bit
             | shit thing to do after completing the entire game.
             | 
             | [1] https://twitter.com/CyberpunkGame/status/13400135166281
             | 03170
        
               | IntelMiner wrote:
               | Yeah I got the "bad" ending for not spending enough time
               | with Keanu Reeves
               | 
               | The game was so unbelievably broken I just wanted to see
               | out the end and be done with it
        
               | justsomehnguy wrote:
               | > Steam had no issue fulfilling that promise since they
               | loose out on it as well
               | 
               | That would undermine them as a platform and that would
               | make them loose more than a revenue from one title.
        
               | yreg wrote:
               | App Store doesn't let developers refund their customers
               | and it does just fine.
               | 
               | Granted, they are the de-facto monopoly, but this
               | specific policy is seldom criticised.
        
               | masklinn wrote:
               | It's also a very different populations with different
               | expectations.
        
         | p_j_w wrote:
         | You're getting a refund, at least?
        
         | ethbr0 wrote:
         | I am impressed by the depth of your gaming!
        
           | unity1001 wrote:
           | He makes up his own achievements. Tough, real-world
           | achievements...
        
         | antisthenes wrote:
         | Seems like you ended up playing a more realistic version of
         | Cyberpunk 2022 instead.
        
           | shadowgovt wrote:
           | After the Bio-Crash of 2020 me and my chooms had to make our
           | own fun.
        
       | croes wrote:
       | Long term and strategy doesn't match with Google
        
       | xiwenc wrote:
       | For those wondering what the return process is, keep an eye on
       | https://support.google.com/stadia/answer/12790109?hl=en
       | 
       | I purchased cyberpunk combo pack few years ago. I wonder if the
       | controller can be used on pc/osx for other games.
       | 
       | Anyone?
        
       | Karunamon wrote:
       | I thought for sure they would've kept this going a lot longer,
       | and I'm a bit shocked that they're doing full refunds. Very
       | unexpected and very not like Google.
       | 
       | That's item number one marked off on my list of 2020s
       | predictions: https://news.ycombinator.com/item?id=21943323
        
       | sidcool wrote:
       | I was blown away by the claims Google made while unveiling
       | Stadia. I saw it as a true cloud promise fulfilled. I even
       | blogged about it. The tech is still cool. Sad to see Stadia go.
        
       | johnnypangs wrote:
       | Imagine selling so badly that you're able to refund everybody.
       | RIP! It wasn't a bad service, just badly marketed and they didn't
       | invest in games.
        
       | busymom0 wrote:
       | Is there a list of all the products Google has shut down this
       | way?
        
       | [deleted]
        
       | dustedcodes wrote:
       | I can think Stadia was part of my Google One subscription. Do I
       | get a discount now that one of the promised services gets
       | removed?
        
       | steve_john wrote:
       | its cloud streaming service for video games, in light of low
       | adoption rates among users, the company announced Thursday on its
       | news portal, The Keyword. Players will be able to access their
       | Stadia game libraries until Jan. 18, 2023.
        
       | bastardoperator wrote:
       | LOL, we knew it was coming. Like all of their other technology,
       | everything they produce is living on borrowed time.
        
       | branon wrote:
       | Refunds are nice and all, but gaming is a time investment too.
       | Wonder if they will allow exporting savegames, or will people's
       | progress be black-holed?
        
         | sockmeistr wrote:
         | You can export your savegame via google takeout, but often
         | these savegames will only work on the stadia builds of games,
         | and aren't able to be loaded into stadia. (Source:
         | https://support.cdprojektred.com/en/cyberpunk/stadia/sp-
         | tech...)
        
         | faller_slive wrote:
         | Yes, you can download them through Google Takeout.
         | 
         | https://9to5google.com/2021/02/02/how-to-export-download-gam...
        
       | zinclozenge wrote:
       | That's honestly too bad. I used it to log into Destiny 2 to buy
       | items that were on rotation when I wasn't able to be at my desk
       | to do so, like traveling or already in bed and too lazy to go
       | downstairs.
        
         | cl0ckt0wer wrote:
         | well you can still use parsec
         | 
         | https://parsec.app/
        
       | closetnerd wrote:
       | I've long thought big companies and individuals have WAY more
       | money than they know how to effectively use.
       | 
       | This is really hurting American innovation edge. If we could
       | figure out a more effective way to get that money towards
       | entrepreneurs / start ups - we'd be way better off.
        
         | mattwest wrote:
         | https://www.statista.com/statistics/277501/venture-capital-a...
        
       | IceWreck wrote:
       | People predicted this was gonna happen the minute the first
       | Stadia announcement was made.
        
       | autoexec wrote:
       | Everybody is talking about how terrible Google and their culture
       | is, so I'll just put it out there that this is great news for
       | gamers. Cloud-based gaming services are a terrible deal for
       | gamers.
       | 
       | Gamers shouldn't cede so much control to some 3rd party who will
       | be watching over their shoulder and collecting every scrap of
       | data on them and their friends while they play. We don't need our
       | performance in games being used to determine our physical and
       | mental capabilities, our online chats being mined, or our social
       | networks being graphed. When I fire up a single player PC game
       | nobody is logging the days I play, or how many hours that I play
       | to draw inferences about my life and responsibilities.
       | 
       | With very few exceptions, the games I play on my computer can't
       | be remotely censored or modified against my will. Neither can the
       | games on my shelf, and I can resell those too. Instead I retain
       | the ability to mod games and alter their settings to my liking
       | without anybody's approval even when the creators or publishers
       | would disapprove.
       | 
       | All the benefits of Games-as-a-Service came with massive trade
       | offs and provide far more benefit for the 3rd parties who would
       | insert themselves between gamers and the games they want to play
       | than they provide for gamers themselves.
        
         | 9dev wrote:
         | Well, you conveniently ignore the reality of lots of people who
         | cannot afford or just don't want to buy a gaming computer or
         | console there. Streaming services are an actual, viable option
         | for them. Even though Google has done its best to show why it
         | might not be just so viable after all...
        
           | autoexec wrote:
           | Not having to keep up with hardware is pretty much the main
           | selling point of games as a service and it's still not worth
           | the tradeoffs.
           | 
           | I'm what they call a patient gamer anyway. I'm often 10 or 15
           | years behind, but I've never once run out of games to play
           | and the savings are substantial.
           | 
           | Consoles (which have many of the same problems Stadia did)
           | aren't usually terribly expensive if you're willing to be a
           | generation behind and used console games are insanely cheap
           | with the exception of certain franchises (Nintendo titles and
           | JRPGs are notorious for staying expensive. Castlevania
           | Symphony of the Night came out in 1997 and can still go for
           | well over $100 for a copy!) but thankfully emulation covers a
           | lot of that. By the time I picked up a PS3 I was picking up
           | 10-15 games for the same cost as just one game at release.
           | 
           | As a bonus, waiting a few years to play the latest title
           | means that everyone else has finished beta testing it for you
           | and the entire experience is much improved. You can also
           | usually get all (or most) the DLC included with the already
           | low price of the game.
           | 
           | Point being, you don't have to spend a fortune or have a
           | blazing fast video card to have a nearly endless selection of
           | exceptional games.
        
             | camel_Snake wrote:
             | You raise great points, but often a big motivator to play a
             | specific game is the social aspect - playing with friends.
             | Stadia gave me access to that when I wouldn't have
             | otherwise. I have some really nice memories thanks to it.
             | 
             | Not to say I can't convince friends to replay older games -
             | it's just a bit tougher.
        
         | dijit wrote:
         | I think you miss a really important use-case for stadia and
         | cloud based gaming: infrequent players.
         | 
         | Such players usually use consoles, which are no better than
         | cloud based gaming for forcing updates to content.
         | 
         | I jump into a match of apex legends every 3-4 weeks, maybe I
         | get an afternoon to play because my partner has decided to go
         | out with her friends.
         | 
         | What usually happens is that I launch my PlayStation and _it_
         | spends the whole evening applying updates.
         | 
         | It's asinine, maddeningly frustrating.
         | 
         | if I could pick up a controller and play: I'd be much happier.
         | 
         | FD: I worked on a game that came to stadia and knew about it
         | before it's public launch.
        
           | hbn wrote:
           | People who play 1 match of 1 game 1 time per month seems like
           | bad demographic to target for a gaming service.
        
             | dijit wrote:
             | Well; One afternoon of gaming every month and a match here
             | and there.
             | 
             | Why do you feel that this is a bad demographic?
             | 
             | It's basically perfect because people like me can't
             | _really_ justify a console let alone a full fledged PC
             | gaming setup and all the work that would entail.
             | 
             | Streaming services lose money the more they are used, the
             | worst customer is the one who plays a lot and the best one
             | is the one who doesn't play at all.
             | 
             | Infrequent use is really ideal, and it would have suited me
             | better than the alternatives too.
        
         | CPLNTN wrote:
         | How is a terrible deal? I would literally need to spend at
         | least a 1000 dollars for a gaming pc, and that is 4 years of
         | GeForce now, without considering maintenance, the space, etc.
         | 
         | I'm playing cyberpunk 2077 max settings on a 2cm thick MacBook
         | Pro, I don't have a bulky pc to move every time I move, and
         | most importantly, if I ever get bored I'll simply stop paying
         | instead of having a pc collecting dust
        
           | [deleted]
        
           | itake wrote:
           | The problem is that you have minimal control of your game. If
           | Google bans your YouTube account b/c your video of you
           | walking your dog recorded a restaurant playing a copyrighted
           | song, then you could also lose your entire collection of
           | games.
        
             | symlinkk wrote:
             | How is that any different than Steam? You're arguing
             | against DRM, not against cloud gaming
        
               | autoexec wrote:
               | cloud gaming is just another form of DRM. Bad for all the
               | same reasons plus some.
        
             | dkjaudyeqooe wrote:
             | GeForce Now lets you use your existing games, there is no
             | way for them to make you lose your games.
             | 
             | By comparison, the Stadia model was broken from the start.
        
               | autoexec wrote:
               | Looks like multiple games/developers have already been
               | pulled off of the service and there's no shortage of
               | people posting about being banned or locked out of their
               | accounts. I'm sure the convenience is nice when it all
               | works, but you have to give up a whole lot for that.
        
       | easton wrote:
       | I wonder why they didn't just leave the play game page up and
       | leave an engineer or two somewhere to make sure it still works.
       | They could just start you a VM when you click play and kill it
       | when you leave. Then they wouldn't have to give out any refunds.
        
       | Thaxll wrote:
       | A bit sad, they had the best tech by far.
        
       | smm11 wrote:
       | Google is that crazy girlfriend that all your friends warn you
       | about, but she's really a good person and is going to change.
        
       | drusepth wrote:
       | This is mostly unfortunate just because of how far ahead Stadia's
       | tech is in front of its competitors. I hope Luna, GFN, and/or
       | xCloud improve a bit more by the time January rolls around, but
       | also hope maybe an exodus of users from Stadia might provide more
       | incentive to do so.
       | 
       | The full game+hardware refunds are nice. Expected, but I would
       | have also been unsurprised to end up disappointed with no refunds
       | at all.
       | 
       | I still think cloud gaming will be a huge part of the future of
       | gaming.
        
       | nottorp wrote:
       | I'm one of the people who posted "and when will they cancel it?"
       | when the product was launched.
       | 
       | Even got downmodded, I think.
        
       | wodenokoto wrote:
       | Why was the link moved away from the official announcement and
       | onto the verge reporting on it?
        
       | literallyWTF wrote:
        
       | dekhn wrote:
       | When I rejoined Google (working in the hardware division), my
       | managers tried to get me to work on stadia and I refused (this
       | was shortly before it launched). I looked at it, said "this won't
       | be successful, and google will eventually get rid of it". My
       | managers simply couldn't understand that. They said "the
       | leadership thinks this will be successful and we should build it"
       | and then I realized they were sheeple.
        
         | lotsofpulp wrote:
         | Or maybe your managers understood, but were tasked with finding
         | workers for the project and were hoping you were sheeple?
        
           | solaarphunk wrote:
           | Google is sheeple all the way down
        
           | lmkg wrote:
           | That's even worse because it's malicious, wolves in sheeple
           | clothing.
        
             | encryptluks2 wrote:
             | That is like 99% of all tech companies. They want drones
             | not people with original ideas.
        
         | MrWiffles wrote:
         | When you looked at it, what was it that tipped you off to its
         | eventual failure? Was it a flaw in the technical design or
         | something? How did you know it would eventually fail? (Looking
         | to learn how to spot things like that, here!)
        
           | dekhn wrote:
           | My google failure sensors were honed on reader and google
           | plus. In fact I just rejoined a company I worked at before
           | Google and they had adopted Currents- Google's workspace
           | version of Google Plus. Folks tried to get me to use it and
           | all I could say was: I will never use Google Plus again. We
           | are shutting down our Currents because... nobody ever uses
           | it.
           | 
           | There's several factors at play. First, Google simply does
           | not have any ability to compete in the consumer gaming space
           | because they don't understand it. Second, to make the project
           | work required an enormous expenditure across hardware,
           | software, deployment, and game studios. If the product wasn't
           | absurdly successful, it would be a failure simply because its
           | profit margins would be low. Third, there's no real way to
           | make money doing machine learning on gamer behavior (the way
           | this works in mobile, where many games including ads) so the
           | profit margin would be low. Fourth, I saw a number of
           | preeminent engineers who worked on the project leave shortly
           | after it was launched, or some time later (when it first
           | started becoming obvious the project wasn't a hit). Fifth,
           | leadership pitched this as something that only Google could
           | do, that Google's unique hardware and physical presence in
           | POPs meant they would have significant advantages was
           | obviously wrong (multiple companies always had the technical
           | acumen and production infrastructure to make this happen).
           | 
           | What really blows me away is how close Google Cloud is
           | becoming to something that Google would have to cancel
           | because they can't get the profit margins to compare to ads.
        
             | wsgeorge wrote:
             | > What really blows me away is how close Google Cloud is
             | becoming to something that Google would have to cancel
             | because they can't get the profit margins to compare to
             | ads.
             | 
             | I imagine GC is one of the big three cloud platforms (with
             | AWS, Azure) so I am absolutely intrigued by your
             | suggestion. How bad is it going, really? They've made a lot
             | of investment in Firebase also. I could probably see them
             | shake things up drastically, but shutting down sounds like
             | suicide.
        
             | vdfs wrote:
             | Everything can be shutdown except Youtube, Search and
             | 8.8.8.8
        
               | hackernudes wrote:
               | Gmail?
        
         | zeroonetwothree wrote:
         | Welcome to every big company ever
        
         | Kiro wrote:
         | How could you know? It only became apparent it would fail after
         | it launched. The technology is great and not the reason it was
         | doomed.
        
           | bogwog wrote:
           | > It only became apparent it would fail after it launched.
           | The technology is great and not the reason it was doomed so
           | you didn't call anything.
           | 
           | The technology isn't why it failed, Google is. Google was
           | Google before it launched, and after it launched. So anyone
           | familiar with Google could have predicted this failure before
           | the actual launch.
        
         | thelopa wrote:
         | Or he didn't believe in it either and was just trying to do his
         | job: to get engineers working on it.
        
         | matt123456789 wrote:
         | Highly paid sheeple whose paycheck and continued employment is
         | probably correlated with their ability to oversee a technically
         | successful execution of the designs of higher-ups. That sounds
         | like the line that I would use if I had to build something so
         | that I could get paid, even though I might agree with you
         | personally.
        
       | pipeline_peak wrote:
       | Good, Google can't and shouldn't own everything. They have too
       | much leverage owning everyone's phones, browsers, etc.
       | 
       | I know 10 or so other companies that shouldn't own the game
       | streaming market either, but being dedicated game distributors
       | themselves, collectively they're far more deserving than some
       | ambiguous tech conglomerate.
        
       | PaulHoule wrote:
       | It was a mistake to get involved with game streaming to begin
       | with.
       | 
       | It was never about the players, it was "everybody else is
       | developing a game streaming platform so we should too".
       | 
       | In the last weeks there have been multiple streaming handhelds
       | announce which leaves me wondering... "are there product managers
       | who believe everything they see on TV?"
       | 
       | Most of the fun of a portable game console is using it on the
       | bus, as a passenger in a car, or outside the range of reliable
       | WiFi. If you believed everything you see on TV you might think
       | "5G" is a solution but I have to break it to you that there are
       | postage stamp sized plots in Washington, DC, New York, NY, and
       | Los Angeles, CA that have 5G coverage.
       | 
       | Given that these e-waste devices are up against real portable
       | game consoles like the Switch and the Steam Deck I can only hope
       | the people who make the decisions to go ahead with marketing
       | e-Waste products face some personal consequences for their
       | actions, at the very least they won't be allowed to introduce
       | more e-Waste products that hurt investors, gamers, game producers
       | and everyone else.
        
         | dougmwne wrote:
         | I actually am bought into game streaming. I subscribe to both
         | MS and Nvidia. I travel a lot and not needing a console or
         | gaming laptop rocks. Most of my gaming is from the hotel or
         | Airbnb, so the connection is not a problem.
         | 
         | Even then Stadia was dead on arrival for me with a completely
         | unattractive consumer proposition of having to subscribe but
         | get no games (aside from some trash freebies) and having to
         | rebuy games at MSRP that I already owned on storefronts that
         | were still going to be around when the leaves fell off the
         | trees.
        
           | partdavid wrote:
           | I also made the switch to streaming (GFN) and like playing
           | all my same games from different "terminals" a lot. AirBNB
           | and my house obviously work great. I've found hotel wifi to
           | range from "barely works" to "does not work", lots of
           | crappiness. I'm still looking for a good solution to this.
           | Maybe you stay in better hotels! :)
           | 
           | That said, I'm getting a Steam deck soon so I hope that fixes
           | the story for "mobile" gaming or gaming without the network
           | that GP pointed out. The convincing thing for me on GFN was
           | that you're buying your games in a standard game store so if
           | GFN becomes a non-option at some point I'll still have my
           | games.
        
             | dougmwne wrote:
             | I was thinking of a steam deck for the same reason. Decent
             | 720p gaming on the go and 4k gaming at home on the same
             | device with the same games sounds awesome. Cloud saves make
             | it all seamless.
        
           | camel_Snake wrote:
           | Stadia Pro subscription was optional, unless you consider 4k
           | necessary. once you bought a game you could play it for free
           | indefinitely at 1080p
        
         | foobiekr wrote:
         | Stadia was quite clearly part of the commoditize-the-
         | competition strategy, probably mostly aimed at Sony and
         | Microsoft.
        
       | iroh2727 wrote:
       | I've realized only recently a way to interpret what's going on at
       | Google economically-speaking: as companies grow and as economies
       | grow as well (e.g. to be more automated and industrialized), this
       | always results in greater bureaucracy [1]. However, Google while
       | it did add more bureaucracy, tried to instead turn these new
       | less-purposeful jobs and bloat into widescale attempts at
       | "innovation".
       | 
       | Partly legitimate, but partly to maintain culture and a semblance
       | of being an innovative company, in spite of the fact that they
       | are a monopoly that, at the end of the day, is not really
       | incentivized to innovate (e.g. M&A is much more practical for
       | monopolies, as is competitor sabotage, sales and marketing, which
       | of course they've also done).
       | 
       | I guess Peter Thiel for example said this long ago (in a convo
       | with Eric Schmidt iirc): that Google is actively anti-
       | competitive. And this is always, always the case for monopolies.
       | They've just done such a good job of marketing and creating
       | sideshows to make it appear otherwise. Not to say that they
       | haven't made some legitimate tech breakthroughs since being a
       | monopoly, but also that tech is solely to serve their ads
       | monopoly, rather than to serve the general public (e.g. what do
       | you think their ML investments are for? It's not to create
       | C-3PO...)
       | 
       | [1] see e.g. Max Weber for how industrialization leads to
       | bureaucracy, or more recently, David Graeber's bullshit jobs talk
       | or book for a more fun, anecdotal take.
        
       | Ekaros wrote:
       | Entirely not unexpected. Google kills an other product.
       | Thankfully it seems they are doing right by their customers with
       | refunds on pretty much everything.
        
       | [deleted]
        
       | ocdtrekkie wrote:
       | I should've taken the bet, I'd be $200 richer today. Stadia fan
       | tears will fuel me for the next few months.
        
       | palashkulsh wrote:
       | Staying clear of sunk cost fallacy too seriously to their own
       | detriment?
       | 
       | Sign of rapid experimentation in a big company?
        
       | piotr_slava wrote:
       | this deficit of ideas and execution happens when hiring process
       | is designed for those who study for six months like an exam.
        
       | wnevets wrote:
       | The reality is streaming is the future of gaming for a huge
       | number of gamers. Stadia's business model would have never worked
       | out but the tech does works. Stadia was always going to run into
       | the problem Netflix is going through now, the big IP holders will
       | create their own streaming platforms rather then sharing the
       | revenue with a third party.
        
         | Cyberdog wrote:
         | "A huge number," maybe, in the sense that the majority of the
         | world's gamers today only play games on their phone, but not
         | the ones spending the most money. People who will pay extra for
         | 144hz 4K monitors or multi-rollover keyboards with obnoxious
         | lighting aren't going to throw the benefit of those things away
         | for a platform that introduces 100-200ms of lag in the game and
         | creates fuzzier graphics than the graphics card they already
         | own is capable of.
         | 
         | The market for this tech is very downmarket. If you try to sell
         | it to the hardcore gamer audience, as Google tried to do,
         | they're going to see right through this.
        
           | wnevets wrote:
           | > People who will pay extra for 144hz 4K monitors or multi-
           | rollover keyboards with obnoxious lighting aren't going to
           | throw the benefit of those things away for a platform that
           | introduces 100-200ms of lag in the game and creates fuzzier
           | graphics than the graphics card they already own is capable
           | of.
           | 
           | Console gaming have been introducing 100-200ms of lag [1] and
           | fuzzier graphics for almost two decades.
           | 
           | Streaming is a huge win for the big publishers, they hate the
           | lost of control and maintenance pc gaming requires. At some
           | point one of them will launch their latest must play title as
           | streaming only and the gamers who want to play it won't have
           | a choice.
           | 
           | [1] https://displaylag.com/console-latency-exploring-video-
           | game-...
        
           | outworlder wrote:
           | > People who will pay extra for 144hz 4K monitors
           | 
           | They are pretty cheap nowadays, though. That's no longer a
           | 'gaming' setup. Even cheaper if you make it (144hz NOR 4k)
           | instead.
        
       | classified wrote:
       | So they pulled a Google on Stadia. Here we go again...
        
       | SpacePortKnight wrote:
       | Considering that consoles like Xbox Series S, Nintendo Switch are
       | available for less than $300 and provide a much better gaming
       | experience, it was quite inevitable.
       | 
       | This does even more damage to the Google's reputation. I would
       | never recommend or use GCP for example, now.
       | 
       | Lastly google already has a gaming platform i.e. Android, and I
       | would have loved to see some more innovation in that space
       | instead.
        
       | proboy wrote:
        
       | dqpb wrote:
       | Google is like an abusive partner. You keep hoping this time will
       | be different, they'll try harder, they'll really commit to
       | something good, they won't lie to your face, etc.
        
       | Patrol8394 wrote:
       | Google lacks of focus. They should take a close look at what
       | company they want to be in the next decade and more.
       | 
       | And yes, they should radically restructure their system of
       | incentives. Clearly the one they have in place does not work.
       | 
       | They have been all over the places, from cloud, finance, gaming,
       | mobile, os, social, you name it. And most of their revenue still
       | come from ads.
       | 
       | Steve Jobs:
       | 
       | "People think focus means saying yes to the thing you've got to
       | focus on. But that's not what it means at all. It means saying no
       | to the hundred other good ideas that there are. You have to pick
       | carefully. I'm actually as proud of the things we haven't done as
       | the things I have done. Innovation is saying no to 1,000 things."
        
         | SV_BubbleTime wrote:
         | >They have been all over the places, from cloud, finance,
         | gaming, mobile, os, social, you name it. And most of their
         | revenue still come from ads.
         | 
         | Telco, political machine, automotive, surveillance, more
         | surveillance... and they made Flutter.
        
       | loudmax wrote:
       | This is entirely a failure of management rather than engineering.
       | 
       | The kind of single player AAA titles they were promoting are
       | always going to look better and be more responsive on local
       | hardware. They should have leaned into Stadia as a backend for
       | massively multiplayer online games, where they would have the
       | advantage of cheat protection and a subscription revenue model.
       | Instead they pushed for a purchase model that exacerbated all of
       | online gaming's shortcomings while minimizing the advantages.
       | 
       | The Stadia infrastructure may yet succeed, but never under Phil
       | Harrison. He should have been sacked years ago.
        
       | lostgame wrote:
       | Funny fact: one of the only times online I actually caught a
       | company shill acting as a regular person posting - essentially,
       | ads; and whose extensive comment history only included positive
       | remarks about a product - was a Stadia shill/plant I found on
       | Reddit about a month ago.
       | 
       | Their entire history comprised of posts and comments praising
       | Stadia, but clearly typed by a real person; with like these weird
       | intentional grammar and spelling mistakes to make the account
       | _look_ like it was a real person. Either that or the Google
       | employee behind the account needed to go back to Grade 5 or 6.
       | 
       | Ironically - they'd posted the article one or two months ago
       | where Google promised continued Stadia support, and I found it on
       | the front page of Reddit News.
       | 
       | I didn't think twice about the poster of the article; until
       | enough people started joking that - yeah - give it a month or two
       | and Google will close it down, kinda thing...
       | 
       | The OP got _so_ defensive in a very strange way to the point
       | where their comments started to be more than questionably 'real'.
       | 
       | So, I did a quick background check on the account - only to find
       | - holy shit; it's true, this person is literally paid by Google
       | to post only positive things about Stadia online. Had to be -
       | just from looking at it - but most telling, and the dead giveaway
       | was that once myself and several other Redditors pointed out that
       | the account was obviously just a paid shill from Google, the
       | entire account mysteriously disappeared about an hour later. :P
       | 
       | Companies: if you know your product has problems and/or is shit -
       | here's a thought - instead of paying people to shill mostly false
       | positive information on social media - how about you invest in
       | actually improving your product; or marketing it in legitimate
       | ways that don't make you look like a total scumbag. Just my
       | advice.
        
       | paulpan wrote:
       | Another Google example of great potential sunken by bad/terrible
       | execution.
       | 
       | Why didn't it launch as a true "Netflix for Games" solution?
       | Similar to what Microsoft is doing now with its Gamepass. Sure
       | the gaming partnerships needed to be built but could've easily
       | leveraged huge library of Android games.
       | 
       | Ultimately will be curious to see how many heads will roll for
       | this. It must've been a huge investment for both hardware (AMD
       | Vega GPUs, controllers), marketing, etc.
        
         | outworlder wrote:
         | > Ultimately will be curious to see how many heads will roll
         | for this.
         | 
         | If other HN commenters with (allegedly) insight into Google's
         | politics are to be believed, none.
        
       | james33 wrote:
       | Not surprised, but still rather frustrated. We literally just
       | signed a deal to bring Arctic Awakening to Stadia in the last few
       | weeks, and I know a number of other devs had done the same. They
       | never even gave it a chance. What did they expect, to take over
       | the gaming market in a few short years with hardly any content?
        
       | pmarreck wrote:
       | Oh look, another Google failure, sigh
        
       | vhab wrote:
       | Unfortunately this doesn't surprise me.
       | 
       | We worked on a Stadia title before launch. We were constantly
       | reminded by Google how big the YouTube integration would be,
       | which unique killer features we absolutely had to integrate with,
       | and more.
       | 
       | And non of that ever materialized after launch. If Google can't
       | even convince their own internal teams to cooperate, how do they
       | expect studios and consumers to care the slightest for their
       | product.
       | 
       | It also didn't help that supporting Stadia was equivalent to
       | supporting an entirely different new console in scope, except
       | less battle tested and much more buggy. Meanwhile all their
       | competitors allow existing console or Windows builds to be
       | shipped to their platforms.
       | 
       | And while we're sharing anecdotes, this was a fun one. For the
       | longest time devkits were limited to 1080p, but at least the
       | output was streamed from rack mounted servers that supported a
       | couple of concurrent sessions. A few months before launch, they
       | finally made 4k devkits available, except they supported only a
       | single session, couldn't stream, and instead had to sit at a
       | developer's desk with a monitor hooked up...
       | 
       | Let that sink in, a streaming service's devkits couldn't stream
       | :)
        
         | dougmwne wrote:
         | From the consumer perspective, this reminds me of the new
         | chromecast that was released without Stadia support, even
         | though the previous chromecast supported it. Get that! A
         | streaming stick that couldn't stream the company's own paid
         | service. Preposterous!
        
         | postalrat wrote:
         | IMO streaming games still has a lot of potential. Too bad
         | Google couldn't pull it off.
         | 
         | The Youtube stuff is only the surface of what would be
         | possible.
        
           | iLoveOncall wrote:
           | > IMO streaming games still has a lot of potential.
           | 
           | Not with the current internet speed.
           | 
           | The vast majority of people is below anything that would play
           | "okay", and almost everyone is below a speed that would play
           | well (1 GBPS).
           | 
           | Until 1 GBPS is the default EVERYWHERE, streaming games has 0
           | potential.
        
             | p1necone wrote:
             | You can get high quality streaming video with _much_ less
             | than 1GBPS, low latency and _consistent_ speed + latency
             | are the important parts.
             | 
             | (Needed bandwidth will still be higher than regular video
             | streaming though, as you have to compress in real time)
        
             | ancientworldnow wrote:
             | Nah, if you can stream Netflix in 1080p or better and have
             | low latency then game streaming works fine. I know people
             | who do it off LTE without issue even for non competitive
             | games.
        
               | iLoveOncall wrote:
               | I encourage you to watch a Netflix movie and a live video
               | game side by side and you will see how nonsensical the
               | comparison is.
        
               | drusepth wrote:
               | Doing this now... what are you expecting to be obvious
               | from this experiment? Obviously the video game has some
               | upstream requirements (just user input), but neither are
               | stuttering or having any issues.
        
               | iLoveOncall wrote:
               | The quality is simply incomparable. A 4K movie streamed
               | wouldn't even compared to a 1080p game being ran.
               | 
               | You're putting side by side compressed and raw visuals,
               | it just doesn't compare at all.
        
             | SXX wrote:
             | Streaming problem is not about bandwidth, but about
             | latency. With current technology and physics there nothing
             | you can do about latency.
        
             | drusepth wrote:
             | Stadia ran (runs) well at 50mbps, and their competitors
             | don't require much more (~100mbps for comparable results
             | afaict), and 2x that minimum often results in a flawless
             | experience if you have the bandwidth/latency to back it up
             | (e.g. if you're on a home/work connection, rather than a
             | busy coffee shop).
             | 
             | I put almost 1,000 hours into Stadia across all my games
             | travelling across ~20 states and 3 countries the past ~3
             | years. It's very rare to find places where it isn't "okay"
             | to play (with some notable exceptions near launch where
             | you'd regularly get ~1 second input delay at times or
             | frozen, pixellated graphics), and in many places now it
             | feels indistinguisable from native/local games.
             | 
             | I don't know which platform I'll move to from Stadia, but
             | it will definitely be a cloud one.
        
       | danso wrote:
       | How much of Stadia tech/innovations will we see in ongoing/future
       | Google products? There was a lot of hype about how Stadia's
       | (potential) input-lag-reduction tech, but how successful did that
       | end up being?
        
       | cletus wrote:
       | Story time. I left Google in 2017 after Fiber (which I worked on)
       | was unceremoniously mothballed. I mean it still exists bu tall
       | expansion palns stopped and it went into maintenance mode.
       | 
       | Before leaving one of the teams some of us considered joining was
       | the then unlaunched Stadia team. This was an effort out of Cloud
       | I guess to create value added GCP services. Ultimately it never
       | went anywhere because the team didn't want a presence in NYC.
       | 
       | Anyway, as soon as I heard about the project I said there's only
       | two words you need to kill this project.
       | 
       | "Input lag"
       | 
       | The conversation should've ended there as the games where this
       | isn't a factor are so niche it doesn't justify an entire product
       | and engineering team.
       | 
       | I really don't understand how projects like this get signed off.
       | Well, I do actually. It's a pet project for someone who doesn't
       | really understand the domain they're operating in (ie games).
       | 
       | This should've never been greenlit.
        
         | suresk wrote:
         | > I mean it still exists bu tall expansion palns stopped and it
         | went into maintenance mode.
         | 
         | Google Fiber is currently microtrenching in front of my house,
         | and continues to move into more cities here. Did they restart,
         | or did their mothballing just mean that they aren't entering
         | new geographic regions?
         | 
         | TBH, I'm super excited about it because the only other high-
         | speed option we have is Comcast and it is super unreliable and
         | the data cap sucks, but I'm also mentally preparing for the day
         | they get bored of it and shut the whole thing down.
        
         | chrisdfrey wrote:
         | I played God of War (2018), the Last of Us games, and some
         | other stuff on PS Now (Sony's cloud gaming platform). There
         | were some issues but overall it worked pretty well. There are
         | some games where cloud gaming can't give you low enough input
         | latency, but I disagree that it is as many games as you think.
        
         | camel_Snake wrote:
         | Destiny 2 is free on Stadia. you can launch it right now after
         | the intro hop into a PvP match to try yourself.
         | 
         | Input lag was never a noticeable issue for the non-PCMasterRace
         | population, which is the majority of gamers.
        
         | cainxinth wrote:
         | They knew game streaming wasn't ready for prime time. The
         | strategy, I imagine, was to get in early and suffer some
         | growing pains to cement a toehold that positions Google as a
         | major player if/when game streaming goes mass market. I guess
         | the bean counters at Alphabet decided the juice is no longer
         | worth the squeeze.
        
         | jsight wrote:
         | Don't they have competitors that are doing better than Stadia?
         | Eg, geforce now?
         | 
         | TBH, I played quite a bit of Madden on Stadia and input lag
         | wasn't really an issue. I think there are a lot of games that
         | actually worked really well there.
        
           | partdavid wrote:
           | I was really skeptical that this could work before trying it
           | myself on GFN. There _are_ network problems, and it can be a
           | pain when it happens, but this is standard connectivity stuff
           | (my ISP connection fails or I have a problem with my wi-fi)
           | and the input lag just isn 't perceptible to me. I was really
           | surprised and impressed at how well it works. At that point I
           | was sold.
        
       | simonjgreen wrote:
       | It's quite the precedent they are setting by issuing refunds on
       | the hardware. Presumably dodging a class action, but interesting
       | nonetheless
        
       | AceJohnny2 wrote:
       | Happy Stadia user here. Can't say I didn't see it coming.
       | 
       | I'm just frustrated at how bad Google is at marketing a good
       | product. For example, the Stadia front page didn't show anything
       | enticing if you weren't using Chrome!
        
       | kikki wrote:
       | While inevitable, I am impressed they are refunding all
       | purchases, including hardware. That can't be cheap.
        
         | dvzk wrote:
         | I deleted my Stadia account a few months ago, and it had $400
         | in purchases. I assume that I won't be getting the refund. Oh
         | well, RIP.
        
         | darth_avocado wrote:
         | I'm surprised, but I'm also glad they are doing this. It could
         | be to avoid class action lawsuits. I used mine for a total of 5
         | minutes before throwing it in trash. It is a very unfinished
         | product they shipped thinking they'll solve it. But the reality
         | is, even with the best internet in the country, the games were
         | barely playable. I'm talking 600mbps download and a 100mbps
         | upload speed.
        
           | lokar wrote:
           | It would be great if they could somehow open up the API of
           | the controllers, they are nice.
        
           | sascha_sl wrote:
           | Bandwidth isn't that important with game streaming after
           | ~40-70 Mbps, latency and jitter (essentially latency
           | consistency) is.
        
             | slfnflctd wrote:
             | I'm somewhat surprised the 4 sibling comments as of this
             | writing don't even mention the latency/jitter issue-- to
             | me, that's always been one of the obvious biggest flaws
             | with game streaming. Your average consumer has little to no
             | awareness of it, it's beyond Google's control, and it has a
             | very noticeable impact to anyone experiencing it. Not a
             | good combination.
             | 
             | Edit: Nextgrid showed up as I was typing this and set the
             | record straight. My faith in HN is restored.
        
             | Nextgrid wrote:
             | Consumer-grade Wi-Fi is also a major problem when it comes
             | to latency & jitter. It doesn't even have to be _game_
             | streaming, any real-time application such as calls suffer
             | from it as well, despite not actually requiring much
             | _bandwidth_ at all.
             | 
             | Unfortunately there is no user-friendly tool to test for
             | this. Most tests focus purely on speed, which can be
             | tricked by various packet-loss-compensation algorithms, so
             | you can score a "perfect" 1Gbps speedtest despite the
             | connection cutting completely for a second.
        
               | sascha_sl wrote:
               | speedtest.net used to have a sibling "pingtest" site that
               | measured your jitter. I'm not sure why they don't exist
               | anymore.
        
               | Nextgrid wrote:
               | I remember it using a Java applet. I think the reason
               | none of the online test sites support it is because it's
               | hard to test latency & jitter in the browser as the lower
               | layers try hard to compensate for it.
        
               | sascha_sl wrote:
               | Oh. It was Flash.
               | 
               | Sometimes I forget that was ever a thing!
        
           | Nextgrid wrote:
           | Speed alone isn't what matters here - latency and jitter are
           | more important. A 100Mbps speed test over 30 seconds is
           | meaningless.
           | 
           | I've played multiplayer FPS games on a home-made setup with
           | an AWS VM with GPU and Steam streaming (using a VPN to make
           | both machines appear to be on the same LAN so Steam streaming
           | would work).
           | 
           | This worked well, but only because it was on an enterprise-
           | grade leased line with consistent 1ms latency to the AWS
           | datacenter, and all wired ( _good_ wireless gear might 've
           | worked too, but forget about trying that on garbage consumer-
           | grade hardware like your typical router or mesh Wi-Fi setup).
           | 
           | Is it technically possible? Yes and it works well _under
           | optimal conditions_.
           | 
           | Is it possible for the average user who doesn't have good
           | equipment nor the budget for it? No chance - it's a recipe
           | for disaster. Those who _do_ have the budget are better
           | served by just buying a gaming machine and running the games
           | locally.
           | 
           | Games streaming can be a value-add to a good ISP (such as
           | Google Fiber) whose network actually permits this, but don't
           | expect it to work on the majority of residential connections.
           | The vast majority of them suck (whether because of the ISP's
           | network or the customer-premises equipment), people don't
           | know they suck and have no easy tools to test that, so
           | they'll end up blaming the game streaming provider when it
           | inevitably doesn't live up to expectations.
           | 
           | Until _good_ networking setups become commonplace, game
           | streaming will remain limited to a very small niche that have
           | serious networking setups but for some reason don't have a
           | local gaming machine.
        
             | Firmwarrior wrote:
             | Game streaming is great for casual gamers. A lot of games
             | are perfectly playable even with 200ms tacked on, actually.
             | 
             | It's unacceptable even with a 1ms link (because of the
             | extra 2-3 frames of latency that get buffered in) for
             | hardcore players in some genres. Even if they can't see the
             | difference, they'll feel it when they miss shots in FPS
             | games and links/confirms/parries in fighting games
             | 
             | Unfortunately, most of the people here and in the industry
             | making these streaming products are adults with real lives
             | who don't understand how bad game streaming is for hardcore
             | players
        
           | camel_Snake wrote:
           | I've used Stadia for the past year exclusively and it's been
           | fine 99% of the time. I guess I'm relieved from defending
           | Stadia duty now though, _sigh_
        
             | mrguyorama wrote:
             | The problem with such statements is that game streaming
             | services are INSANELY dependent on literally a century of
             | cruft and how it was handled on a house to house basis. You
             | can have great performance in your house, but your neighbor
             | across the street could have utterly useless behavior.
             | 
             | Like this product literally depends on which godawful modem
             | your ISP sent you when you first got service.
        
           | noirbot wrote:
           | I'd be shocked if their contracts/EULA wasn't structured to
           | avoid risk of suit around something like this. Shutting down
           | a live service feels pretty defensible as not a crime or
           | tort, and they could almost definitely fight the lawsuit for
           | less than this costs in refunds, which makes it all the
           | weirder.
        
             | Sakos wrote:
             | It's the most likely reason. We've seen plenty of cases
             | were EULAs were declared void and that won't hold in a
             | place like the EU. You can't sign away your rights as
             | consumers here. They might be able to fight individual
             | lawsuits in some places, but it might eventually escalate
             | into an investigation by the EU. There's significant legal
             | risk there that is being avoided by just refunding a few
             | millions. It's the sensible move.
        
               | detaro wrote:
               | It's also just a good marketing move. "they made people
               | pay full-price for games and deleted them shortly after"
               | is the kind of association that sticks around and even
               | Google has an interest to avoid.
        
           | lotsofpulp wrote:
           | Anytime I see an asymmetric upload bandwidth like 600/100, I
           | assume the ISP is just advertising temporary burst speeds and
           | does not actually allocate enough upload bandwidth to the
           | neighborhood for people to sustain usage at 100Mbps.
        
             | AlotOfReading wrote:
             | It actually just means they're using DOCSIS to carry the
             | signal, which has asymmetric bandwidth allocations for
             | upstream and downstream. 600/100 is a standardized
             | allocation too.
        
               | lotsofpulp wrote:
               | In practice, it is always a heavily oversubscribed
               | network that never delivers sustained bandwidth for
               | either up or down.
               | 
               | Contrast to whenever I have used a symmetric fiber
               | connection that advertises 1Gbps/1Gbps, I can actually
               | sustain close to both of those and at sub 5ms latency.
               | Whatever the theoretical promise is, I assume non fiber
               | non symmetric connections are simply low quality (in the
               | USA).
        
             | cromka wrote:
             | You could make the same argument regarding upload speeds.
             | They simply have asymmetrical link, and overprovision on
             | both download and upload.
        
               | lotsofpulp wrote:
               | I assume you mean same argument regarding download. In my
               | experience, the download is always far less over-
               | provisioned than the upload.
               | 
               | For example, Comcast over-provisions their upload so much
               | they cannot even advertise what it is. They will sell you
               | 2Gbps download and never tell you the upload. Which I
               | assume, based on experience, is 20Mbps split over a
               | neighborhood of 500 houses.
        
             | treis wrote:
             | Upload bandwidth for something like Stadia is tiny. Only
             | thing you need to send are user inputs
        
               | Nextgrid wrote:
               | However, you need _consistent_ latency, which isn 't
               | guaranteed in a highly-oversubscribed network.
        
         | criddell wrote:
         | Maybe it is cheap. Any idea how many units they sold?
        
           | devrand wrote:
           | I think hardware was a loss-leader anyway. They were
           | generously giving them out for free. Games are probably the
           | biggest loss for them as a majority of that money was handed
           | off to publishers.
        
           | kwertyoowiyop wrote:
           | Probably the cost is small compared to their development
           | budget.
        
           | notjustanymike wrote:
           | Exactly. That one guy must be thrilled.
        
             | vincnetas wrote:
             | Yes, i am :)
        
           | sofixa wrote:
           | Not a lot, they were giving away Stadia Premiere kits (a
           | controller and a Chromecast Ultra) a lot (I got 2 free ones,
           | IIRC one from YouTube Premium and the other i don't recall),
           | and all were manufactured in 2019. Which means they
           | drastically overestimate how many people would buy their
           | hardware.
        
         | highwaylights wrote:
         | Their 7 customers will be relieved.
        
           | flatiron wrote:
           | My main computer is a MacBook 2103 running Linux. Stadia was
           | my only way to play games. I'm kinda mad I'm losing my save
           | progress on some games.
           | 
           | Ironically I will probably use my refund to buy a steam deck.
        
             | highwaylights wrote:
             | There's still a bunch of alternatives.
             | 
             | XCloud and GeForce Now are the two that come to mind. There
             | are others.
        
         | kwertyoowiyop wrote:
         | Kudos to Google for doing right by their customers without
         | being prompted. They could've said "$5 off a Nest Thermostat"
         | or some crap and instead they manned up.
        
         | Hamuko wrote:
         | > _That can 't be cheap._
         | 
         | Yeah, seriously.
         | 
         | I bought Cyberpunk 2077 on Stadia when it released. It was
         | 60EUR new, but there was a 10EUR discount available at the
         | time. I believe it was if you had never purchased anything on
         | Stadia before. So, only 50EUR for Cyberpunk 2077 on Stadia.
         | 
         | Then everyone who ordered Cyberpunk 2077 on Stadia could also
         | get the Stadia Premiere Edition for free (retailed "normally"
         | for 99EUR), which includes the Stadia Controller and a
         | Chromecast Ultra (alone worth about 50EUR).
         | 
         | I actually sold my Chromecast Ultra for about 40EUR shortly
         | after I got it since I didn't really need it, which brought my
         | purchase of Cyberpunk 2077 down to 10EUR with a free USB
         | controller on the side.
         | 
         | And now I'm getting a 50EUR refund?
        
         | neogodless wrote:
         | Does anyone have sales numbers on hardware and software?
         | 
         | If the actual sales were low (and that's part of why they shut
         | down) then it might actually be (relatively) cheap, and perhaps
         | buy them goodwill towards their next experiment. Maybe next
         | time more people will try it, with the hopes that if it fails,
         | they'll get refunds. And maybe it'll build momentum for them.
        
           | drusepth wrote:
           | Not quite hardware/software sales, but a lot of people pegged
           | Stadia somewhere between 2-3 million users around the
           | beginning of the year. It's also unclear how many of those
           | break down into recurring Pro subscribers versus bought-a-
           | game-once-and-play-it-now users.
           | 
           | Here's one that showed their work: https://allstadia.com/how-
           | many-users-does-google-stadia-have
        
         | bogwog wrote:
         | It's probably cheaper than the lawsuits.
        
         | nevir wrote:
         | I think it _begins_ to address mistrust of new Google products.
         | Which is worth a lot to Google.
         | 
         | If they consistently take this approach for other
         | cancellations, it could change the the common view from:
         | 
         | "why use this? They're just going to shut it down in a few
         | years anyway"
         | 
         | to:
         | 
         | "oh neat, Google's experimenting with something new. Let me try
         | it out. If it doesn't work out, they'll take care of me."
        
           | twicetwice wrote:
           | Yeah, if I had known this would be how they would have
           | handled a hypothetical shutdown, I would have very happily
           | used the service. Instead I signed up for GeForce Now since I
           | can buy games through Steam and play them there. The main
           | thing that stopped me from going with Stadia instead was that
           | I was pretty confident that at some point it would shut down
           | and I'd lose access to $xxx worth of games. If they had
           | promised up front to do this in case of failure, maybe it
           | wouldn't have failed.
        
             | josefresco wrote:
             | How is GeForce Now with Steam? I have a Steam link but find
             | it to be a pain in the rear. It's also difficult / clumsy
             | to use for non Steam games. Does GeForce Now solve this or
             | is it just ... different?
        
               | belthesar wrote:
               | GeForce Now gives you a Windows box with Steam on it, and
               | you log into your Steam account on it. They pair it with
               | a super fast cache of the Steam Depot so your first
               | install is speedy. That way, there's no integration
               | necessary, and Nvidia doesn't have to reinvent the
               | achievement/launcher/licensing wheel.
        
               | twicetwice wrote:
               | It's probably just different. I don't know what the Steam
               | Link is like. GFN streams the games from a datacenter, so
               | the quality will depend on the quality of your internet
               | connection. Also, GFN can't play all Steam games;
               | publishers have to agree to allow their games to be
               | played on GFN, and several major publishers don't agree
               | (eg Bethesda, Rockstar). All that said, I'm happy with
               | it. Usually I can't tell at all that it's being streamed,
               | and it's cool to be able to max out every single graphics
               | setting without thinking about it.
        
           | awill wrote:
           | Most Google products are free. That's the difference.
        
             | shaky-carrousel wrote:
             | They are not free. You are paying with your privacy.
        
               | vntok wrote:
               | No, they really are free.
        
               | [deleted]
        
             | paulmd wrote:
             | Free at time-of-service (and as mentioned, of course you're
             | paying with your privacy anyway) doesn't mean there's not
             | very real costs to the customer if the service goes away
             | though.
             | 
             | Most people's lives would be turned upside down if, say,
             | gmail closed down. It would take dozens of hours just to
             | migrate away the accounts that I care most about. Even
             | though it's "free" I don't want to build my life around
             | shifting sands like that.
             | 
             | Gmail of course is a key service to google that will never
             | be shut down, but I'm starting to get nervous about having
             | my life built around Google Voice. That one doesn't seem
             | nearly as solid and again, it's going to be a major
             | undertaking to migrate all my 2fa/recovery. I'm planning on
             | doing it during my next phone upgrade... I'll put the phone
             | on a second line for a month, transfer my google voice
             | number to it, then migrate all my legacy 2fa/recovery (that
             | wouldn't accept google voice as a cell number) from the
             | underlying phone line to the google voice number (now with
             | AT&T). Huge pain in the ass and would be really tough
             | without a second line to handle that switchover, but I'm
             | not 100% (or even 75%) sure that Google Voice is going to
             | be here in another 5 years when I upgrade next.
             | 
             | So like, who gives a shit that it was "free" (apart from my
             | privacy)? I am having to shape my whole life around
             | migrating off this google service, it's a massive pain in
             | the ass and will cost a decent amount (a couple extra
             | months of service on a second line) even to migrate off
             | "the cheap way" in a planned fashion, if tomorrow they said
             | "oops lol it closes in 30 days" I'd be buying a burner or
             | upgrading off-cycle just to get things migrated. The
             | obvious takeaway as a consumer is "don't let these google
             | services get too entrenched in your life", let alone as a
             | business.
        
             | krmboya wrote:
             | Not free at all. You invest your personal capital (trust)
             | into their products. Then it'll be degraded and shut down
             | just like that.
        
               | imiric wrote:
               | You invest with your personal data they sell to data
               | brokers, and use to improve their ML models.
               | 
               | Can we get those back, Google? Not just our data, but the
               | profits and improvements you made from it?
               | 
               | "Free" in the age of adtech comes at a high price. The
               | sad part is most people don't care they're getting the
               | short end of the stick.
        
           | camel_Snake wrote:
           | I'm a Stadia user, and Google's handling of the shutdown of
           | Google Play Music is what gave me confidence to purchase
           | anything on Stadia (~$500 on a quick review). I actually
           | thought we'd be sent personal links of our games, which would
           | live-on in Google's white-list stadia product called Google
           | Stream - they did something similar for GPM which merged into
           | Youtube Music. I'm fine with a refund though.
        
           | chaostheory wrote:
           | This is the exact reason that I don't mind purchasing
           | Amazon's experiments. If it doesn't work out, I get my money
           | back and Amazon has more data for product dev
        
         | NelsonMinar wrote:
         | It's a remarkable decision to refund! I'm assuming all the game
         | developers are keeping their revenue from Stadia gameplay, so
         | it's a meaningful net loss for Google overall. Maybe not that
         | much though; I hope someone publishes an accounting.
        
         | noirbot wrote:
         | I'm really curious the calculation here. That's a lot of money,
         | and I'm certainly glad they're doing it, but feels both out of
         | character for Google, and I'm surprised they have the budget
         | allocated to just "doing the right thing". What goodwill is
         | this saving that they aren't burning by shutting down Stadia?
        
           | kimbernator wrote:
           | People were extremely cautious about stadia from day 1
           | because while Google may be the single most capable company
           | of actually making cloud gaming workable, this specific
           | product required a lot of money input that had a fairly good
           | chance of being completely wiped out based on Google's track
           | record.
           | 
           | With this, next time there's a product that has a similar
           | risk to the consumer, people will be saying "yeah it might
           | get shut down, but look at what they did with stadia"
        
           | sidibe wrote:
           | I guess they're keeping the subscription fees for those who
           | subscribed, not sure what percent of their revenue that would
           | have been. All in all the total sales are probably paltry
           | relative to the investment they've made in it (though surely
           | they'll find other uses for the servers and tech), so it's
           | not a big sacrifice to give that back to avoid anger and
           | lawsuits
        
             | noirbot wrote:
             | I dunno, Google has never really seemed to care about
             | consumer anger and lawsuits. Like I said, it's a welcome
             | change, and I'll be happy if they keep up this new pro-
             | consumer attitude, but this feels a lot more like a weird
             | one-off than a new policy or commitment.
        
           | Sakos wrote:
           | The simple answer is that it's legal hedging. They _don 't_
           | want anything related to this closure of Stadia to lead to a
           | lawsuit that might impact the concept of software licensing,
           | particularly in the EU. This is a move out of pure self-
           | interest (not that I see anything particularly wrong with
           | that).
        
           | [deleted]
        
           | tpmx wrote:
           | Perhaps it isn't that much money...
        
             | noirbot wrote:
             | But if it wasn't that much money, then it wasn't that many
             | people who would be upset about not getting a refund, which
             | for a company with the cashflow that Google has feels like
             | not worth not pissing off.
        
               | vntok wrote:
               | Those "not that many people" would have been very angry
               | and very vocal though.
        
               | tpmx wrote:
               | Ok.
        
           | comeonbro wrote:
           | 1. Gamers are particularly vindictive
           | 
           | 2. Highest probability of any product shutdown of this
           | exploding "don't even bother, Google will just shut it down
           | in a few years" into broad public consciousness
           | 
           | 3. It's an enormous market and they know they'll want to try
           | again
           | 
           | 4. Maybe it's relatively not that much money. I would be
           | surprised if I knew more than one or two people who'd ever
           | even heard of Stadia
        
           | CobrastanJorji wrote:
           | It's not out of character. They did exactly the same thing
           | for "Google Offers," the old Groupon competitor from a decade
           | ago. They refunded ALL of the purchased deals, even the ones
           | that had been redeemed.
        
             | wpietri wrote:
             | Dang, Groupon is a name I haven't heard in a while. I just
             | looked and they're still going somehow?
             | 
             | IPOed at $522.20, now down to $8.76. Took $1.4b in
             | investment, now worth $265m.
        
               | CobrastanJorji wrote:
               | 12 years ago, Google offered to buy Groupon for $6
               | billion and Groupon declined. Those were the second and
               | first dumbest business decisions I've ever heard of,
               | respectively.
        
           | beoberha wrote:
           | I think it saves a ton of goodwill. Yes, you're taking a
           | platform from people, but it's much better to not take their
           | money too. Nobody is losing their livelihood, it's a gaming
           | service that can easily be replaced.
        
             | noirbot wrote:
             | Does it though? It doesn't seem to be in keeping with how
             | the rest of Google functions with their general lack of
             | care, customer service, or recourse on anything. It also
             | don't paper over the fact that they killed a service that,
             | just 3 months ago they said wasn't being shut down.
             | 
             | If there was some new Google paid service that I cared
             | about coming out, I'd still be hesitant that this refund is
             | some sort of fluke and not a standard practice, and avoid
             | giving Google money for something they're likely to kill in
             | a couple years.
        
               | skinnymuch wrote:
               | If this is for goodwill, they have to start somewhere.
               | 
               | Google hasn't remained the same company through its
               | history. Like when that CFO came in and reduced moonshot
               | projects and maybe general expenses a lot. Which was a
               | radical departure from their past.
               | 
               | Maybe Google is realizing they can't keep being this cold
               | company forever.
               | 
               | Or! Just like you I agree this one time doesn't get me to
               | trust Google not shutting things down with no recourse.
               | It would have to be done a few more times.
        
               | beoberha wrote:
               | I don't disagree with that, but I think it's somewhat
               | orthogonal. If you pay people back, the general reception
               | is now "eh, assumed this was going to happen. Glad I'm
               | not out hundreds of dollars." compared to fire and
               | pitchforks if there's no refunds. Google already has the
               | rep for shutting things down. This doesn't really move
               | the needle besides showing that they will at least
               | financially compensate your loss.
        
               | ethbr0 wrote:
               | I'm hesitant to claim exceptionalism, but history
               | supports the claim that gamers are (a) quick to claim
               | umbrage, (b) VERY vocal on social media, (c) have a LOT
               | of free time to shitpost, (d) have long memories, and (e)
               | are a younger demographic (aka future consumers).
               | 
               | Maybe that was communicated to Google leadership and
               | "Let's pay to prevent everyone from hating us" was the
               | cheaper option.
        
               | noirbot wrote:
               | Perhaps, but I wonder if _that_ class of gamers you 're
               | talking about is the target/actual audience for Stadia.
               | The folks I knew who had/used Stadia were a lot more
               | casual and non-traditional gamers, since why would you
               | pay for an online streaming game service when you already
               | own consoles or a robust PC?
               | 
               | It's not like Google has a good rep in that community
               | already, given how much pretty much everyone on Youtube,
               | and especially in its gaming community, complains about
               | YT constantly. There's a reason most gaming folks are on
               | Twitch more than Youtube and have to be bribed massively
               | to move over to YT.
        
               | MichaelCollins wrote:
               | A lot of gamers are the sort of people that flame a
               | developer of a bad game they never even bought/played in
               | the first place. Attacking corporations is itself a sort
               | of game they enjoy, having a personal stake in the fight
               | isn't necessary for them.
               | 
               | On that note, some commentary from /v/:
               | >even the shut down lagged by months
        
               | drusepth wrote:
               | >why would you pay for an online streaming game service
               | when you already own consoles or a robust PC?
               | 
               | Lots of reasons come to mind, but the biggest ones for me
               | were portability (playing my games at max settings while
               | traveling, at friends' houses, at work, at coffee shops,
               | etc), the ability to play on whatever device I wanted
               | (usually laptop or TV depending on the game when at home,
               | but I also played a lot on phone/tablet while
               | travelling), and to a lesser extent some smaller perks
               | like using less battery life / hard drive space / time
               | updating / etc than the native alternative.
               | 
               | In other words, if I have the choice between playing the
               | same game on my desktop (strictly in my office) or on the
               | couch (or wherever else I want to be), I'm always going
               | to pick the latter.
        
         | falcolas wrote:
         | The Ars Technica article about this notes a few caveats:
         | 
         | - They are not refunding the 'pro' subscription charges
         | 
         | - They are not refunding hardware purchases made from 3rd
         | parties
         | 
         | The first is a bit sus, the second does make sense
         | unfortunately.
         | 
         | https://arstechnica.com/gadgets/2022/09/google-stadia-offici...
        
           | zerocrates wrote:
           | If you actually get access for the term of the subscription
           | you paid for, I don't see an issue with not refunding
           | subscription fees.
        
       | causi wrote:
       | _We will be refunding all Stadia hardware purchases made through
       | the Google Store, and all game and add-on content purchases made
       | through the Stadia store._
       | 
       | What are the odds of this being another lie?
        
       | swampthinker wrote:
       | To the surprise of absolutely no one.
        
       | glanzwulf wrote:
       | To the absdolute shock of... nobody.
        
       | zmmmmm wrote:
       | It's always harmful to your reputation to shut down a service,
       | but it is especially harmful when it is an ecosystem or platform
       | play where you are burning the good will of third parties who co-
       | invest to create the platform. Clearly stadia is in that second
       | category. While Google can refund consumers for their purchases
       | they can never make up for the opportunity cost those parties
       | suffered.
       | 
       | At this point, I can't see how Google can ever launch another
       | platform or ecosystem except on a 100% transactional basis.
        
       | dougmwne wrote:
       | I am more entertained by this than I should be. Back when Stadia
       | launched I was in a Reddit thread saying that the blatant double-
       | dip business model of subscriptions + purchase stunk and that I
       | had no faith in Google to not shut this storefront down shortly.
       | I was immediately roasted by a flock of obvious astroturfers
       | telling me that this was an absolutely serious move by Google to
       | dominate the console games market and that the executive in
       | charge was a big shot games industry person who was going to made
       | this an unstoppable product. The paid astroturfing felt very
       | weird coming from Google.
       | 
       | Then they started locking up game publishers into exclusive deals
       | and getting games removed from other streaming services, a
       | definite dick move. It was obvious that this special executive in
       | charge was pretty consumer unfriendly.
       | 
       | Now this service is being shut down with little notice and while
       | it's great that they are refunding the purchases, there's also
       | the matter of the Stadia Pro claimed games that were part of the
       | subscription benefits but will be lost. Along with no clear plan
       | for taking out save data, this is a real FU to anyone who
       | believed those astroturfers and went all in on the stadia
       | console.
       | 
       | The icing on the cake is this statement that it didn't "gain the
       | traction with users that we expected." Ha! This business model
       | was dead on arrival. The competition was innovating while Stadia
       | stood still. And instead of giving an inch off the starting line,
       | they took their toys and went home. This is one of the most
       | petulantly childish things I have ever seen from them.
       | 
       | This company is a bloated rotting carcass. The regulators should
       | chop it up and feed it to the seagulls.
        
         | [deleted]
        
         | gbasp wrote:
         | > I was immediately roasted by a flock of obvious astroturfers
         | 
         | I was a true believer in Stadia for years and still am when it
         | comes to cloud gaming. I was never paid a cent by Google to my
         | knowledge (although they are refunding my purchases so I
         | appreciate that).
         | 
         | That said, unfortunately you are correct that Google is a
         | bloated rotting mess. The worst part is that Stadia was a legit
         | good product.
        
         | xtracto wrote:
         | This [1] guy got it right to the year (3 years ago when Stadia
         | started):
         | 
         | >It also doesn't help that it's from Google. They've lost a lot
         | of good will in the last couple of years and honestly most
         | people expect Stadia to be EOL'd in 24-36 months once Google
         | gets bored with it.
         | 
         | [1]
         | https://www.reddit.com/r/Stadia/comments/e1l9j4/comment/f8ru...
        
           | hbn wrote:
           | It was many more people than that one guy. Myself and others
           | were calling a shut down in 2-3 years literally the day
           | Stadia was announced.
           | 
           | Those of us who were bucked off at the Google rodeo enough
           | times eventually learned our lesson and realized it's never
           | gonna change.
        
         | wpietri wrote:
         | > The paid astroturfing felt very weird coming from Google.
         | 
         | I don't doubt you at all, but how does one tell paid
         | astroturfing from rabid fanboys?
        
           | dougmwne wrote:
           | It was a few years ago, but I remember it was distinctly
           | obvious. Stadia was new. No one really knew much about it and
           | it was not launched yet. Several users with same-ish
           | usernames all starting giving long well written replies that
           | kept repeating specific talking points that were not really
           | part of the articles or marketing, things about the product
           | strategy that sounded very much like a social media marketing
           | brief. And they had a lot of very nice things to say about
           | the boss. I used to work adjacent to social media marketing
           | and it had the fingerprint. They were either several Stadia
           | marketing employees on a coffee break or being specifically
           | paid for the campaign.
        
         | sjs382 wrote:
         | > blatant double-dip business model of subscriptions + purchase
         | stunk
         | 
         | FWIW, the subscription wasn't required. It just got you
         | discounts on games, access to a rotating collection of "free"
         | games, and 4k streaming (rather than 1080p you get without a
         | subscription).
         | 
         | Their communication about all of this _really_ sucked though,
         | because most critics who didn 't try Stadia (and even some who
         | did) thought the subscription was required to use it at all.
        
           | dougmwne wrote:
           | I believe it was required for early adopters. Then they let
           | you claim free games while a subscriber, but you lost access
           | if you stopped. If you weren't subscribing you could miss
           | free claims. It was all very manipulative and low value.
        
         | MrWiffles wrote:
         | > This company is a bloated rotting carcass. The regulators
         | should chop it up and feed it to the seagulls.
         | 
         | Hey man, there's no need to be cruel toward animals here! ;-)
        
           | totsuzen wrote:
           | * didn't "gain the traction with users that we expected." *
           | >> GCP : I'm scared out of my mind
        
       | yalogin wrote:
       | This is baffling. Stadia was launched with a lot of fanfare and
       | it got a lot of attention too. This feels like Google giving up
       | on something that everyone wants to succeed. In other words it
       | would have been a great success if it's with anyone but google.
        
       | effingwewt wrote:
       | Oh man were is that guy from the leak who kept insisting that
       | they would never do this, their paud products were perfect and
       | lasted forever.
       | 
       | Paging @sofixa [1], [2]
       | 
       | [1] https://news.ycombinator.com/item?id=32485397
       | 
       | [2] https://news.ycombinator.com/item?id=32492932
        
       | peanut_worm wrote:
       | Its almost humorous at this point how many services they shut
       | down. Starting to get worried about my google domains.
        
       | ezekg wrote:
       | Wow, this is so unexpected!
        
       | sva_ wrote:
       | Somebody should start a betting site on what Google will shutdown
       | next. I think it might be Youtube Shorts.
        
         | jpeter wrote:
         | I don't think it will be youtube shorts. I bet it gets a lot of
         | views from people using it on the toilett
        
       | franczesko wrote:
       | Truly wasted potential. As I wrote a while ago:
       | 
       | "One of the biggest problems Google has is that they excel at
       | engineering, but they lack proper marketing or business talent.
       | Stadia is really cool, yet the company did nothing to attract
       | players and grow the platform. I'm wondering how many of their
       | products were killed just because of the fact, that there was no
       | plan beyond letting it out in the market"
        
       | homarp wrote:
       | https://twitter.com/mjg59/status/1575544578912178176
       | 
       | My best Stadia story was us trying to work out why a developer's
       | machine kept getting flagged for malware. Turns out they were
       | porting something to Stadia and the DRM didn't work under Linux.
       | The publisher refused to give them a DRM-free copy and told them
       | to warez one instead.
        
         | camel_Snake wrote:
         | My favorite Stadia story is how when Outriders launched, Stadia
         | was on entirely different code branch and release from the
         | other platforms. Weapon/armor scaling and skill effects were
         | different - leading to an entirely sub-meta for the Stadia
         | platform. Cross-play (eventually) worked and other people were
         | entirely confused why our wacky builds were so effective.
         | 
         | Eventually things were patched to parity but our old armor
         | values didn't get re-aligned so were entirely too high (by a
         | factor of 2-3x) compared to the other platforms.
        
       | dqpb wrote:
       | Google: "Would you like to waste the best years of your life?"
       | 
       | Engineer: "No..."
       | 
       | Google: "What if I pay you slightly above average and give you
       | free food?"
       | 
       | Engineer: "Deal!"
        
         | symlinkk wrote:
         | Slightly above average?
        
       | llamamare wrote:
       | Bring back Chromecast Audio and I forgive you!
        
       | kossTKR wrote:
       | This isn't just incompetence, it's a PR smokescreen that
       | fulfilled its purpose, to smokescreen the ad and surveillance
       | machine that has been Google Corp right from the beginning.
       | 
       | ShadowPC has already proved that gaming over fiber+wifi is very
       | viable but it was never googles project - the project was yet
       | another toy-thing that people will think google is "doing", when
       | they are actually an ad and surveillance company.
        
       | seydor wrote:
       | I think i am shocked
        
       | hrdwdmrbl wrote:
       | Yup, that's exactly what everyone expected since the beginning.
       | And that's why publishers were not very interested, because they
       | always suspected that's what would happen. Why invest when Google
       | will get bored and shut it down in a couple years?
        
         | deelowe wrote:
         | I think there would have been more interest if they didn't
         | launch with folks having to the purchase games instead of it
         | just being a subscription plan like most were expecting. Of
         | course, pure subscriptions came later, but that was an odd way
         | to roll it out.
        
           | clintonb wrote:
           | Agreed. The upfront cost of games and a new Stadia-specific
           | controller was too much. I subscribed to PS Now to play
           | Spider-Man. I still had to buy a PlayStation controller, but
           | it was reusable for other PC games.
           | 
           | Ironically, I am now only subscribed to a visit GeForce Now,
           | which requires game purchases. This is primarily due to
           | Sony's lack of macOS support for PS Now, and my owning an M1
           | with no Bootcamp support.
        
         | Kiro wrote:
         | Everyone based it on inaccurate predictions though, namely that
         | it wouldn't work. It worked fantastic even for the most latency
         | sensitive games.
        
           | eropple wrote:
           | _> It worked fantastic even for the most latency sensitive
           | games._
           | 
           | Stadia was _cool_ and I think there is a future for this sort
           | of gaming in some genres and for some audiences, but I play
           | fighting games and it absolutely did not work  "fantastic"
           | for them, even living in Boston and having a sporting
           | symmetric-gigabit connection.
        
       | andrewmcwatters wrote:
       | laughing-tom-cruise.jpg
       | 
       | We all saw this coming years ago when it was first announced.
        
         | yamtaddle wrote:
         | I wonder if Google's tried to study & put some numbers on how
         | much harder it is for new products of theirs to take off, due
         | to their reputation, and decided it's not worth the cost to
         | fix, or if they just don't care to even find out.
        
           | andrewmcwatters wrote:
           | I think you're probably spot on about the latter. Besides,
           | attempting to find out if their reputation has been damaged
           | in a measurable way wouldn't get anyone promoted. :)
        
       | josefresco wrote:
       | Funny I _just_ plugged in my Stadia controller and played around
       | to see if the service was still active. It 's sad, I really liked
       | the service for a few reasons:
       | 
       | 1. I don't have a gaming console, and this allowed me to easily
       | (with the help of my Chromecast) add gaming to my living room.
       | 
       | 2. It's way easier than Steam Link/Controllers which always
       | require an element of "massage" to get and keep working.
       | 
       | Downsides:
       | 
       | My library of games on Steam, Epic, EA are obviously not
       | accessible with Stadia, and I wasn't about to re-purchase or
       | purchase exclusively any game content from a service that was
       | doomed.
       | 
       | I've also played with Xbox Cloud Gaming and while decent I found
       | it unusable on mobile.
        
         | stiltzkin wrote:
         | If you can find your game on GeForce Now you should give a try,
         | works really great on PC or Android TV.
        
         | pkulak wrote:
         | The other big plus for me was that the backend was Linux. If it
         | really took off, it would have been huge for Linux gaming.
         | Sadly, it looks like the survivors are all Windows based. It's
         | all on Steam now.
        
         | partdavid wrote:
         | > My library of games on Steam, Epic, EA are obviously not
         | accessible with Stadia
         | 
         | This is what convinced me to jump into streaming gaming with an
         | NVidia Shield and GeForce Now.
         | 
         | You buy the games on standard game store platforms: Steam, Epic
         | and Ubisoft. So I knew when I was buying the games that if GFN
         | folded or I didn't like it anymore I could still play my entire
         | library on a PC.
         | 
         | Not every game available on Steam is available to play through
         | GFN. For example, you can't play GTAV. But you can play
         | Destiny, Cyberpunk, Saint's Row, Assassin's Creed, etc. It's a
         | credible if not complete selection.
         | 
         | The service was cheap (very cheap when I signed up with the
         | Founder's lifetime rate at < $5/mo.) and I needed a new
         | streaming device for my TV anyway (the Shield is a perfectly
         | capable Android TV based streaming device), so I could dip my
         | toe in it easily and see how it worked (basically the cost of
         | the controller, which aren't very expensive). I've liked it so
         | much I left console gaming behind and got two more Shields for
         | two other TVs. It's very nice to be able to play the same game
         | from different terminals, including my phone if need be
         | (phone's not great for Cyberpunk 2077 but it does Powerwash
         | Simulator just fine).
        
         | julienreszka wrote:
         | You can probably use shadow.tech as an alternative
        
       | welcome_dragon wrote:
       | For those of you who haven't tried it, it is the real deal. I've
       | tried Xbox live, playstation streaming, etc. and Stadia's
       | performance blows every single one out of the water. Even on 4g,
       | performance is unbelievable.
       | 
       | You don't even need hardware or any account. You can play destiny
       | for free.
       | 
       | It saddens me that this is going away but like most people, I'm
       | not surprised.
       | 
       | I just hope that the technology doesn't go to waste.
        
         | BudaDude wrote:
         | Hopefully Valve,Sony, or Microsoft acquires the tech.
        
           | camel_Snake wrote:
           | it's gonna be spun off into Google Stream the white label
           | service. you can find the Resident Evil demo online for free
           | that uses this, I think it's still live.
        
         | dougmwne wrote:
         | Nvidia's streaming is very technically competitive with Stadia.
         | Most of the time it worked better. Business model rocks too,
         | you own the game through your normal Steam or whatever account
         | and rent the GPU time.
         | 
         | I have also used MS cloud gaming a bunch and it stinks in
         | comparison.
        
       | vlark wrote:
       | Because of course they did.
        
       | ddalex wrote:
       | https://killedbygoogle.com/ does not confirm it.
       | 
       | EDIT: it appeared now. This is confirmed.
        
         | chrisseaton wrote:
         | Was only announced today.
        
         | codyogden wrote:
         | Takes a couple minutes for the PR to merge. :D
        
         | ThePowerOfFuet wrote:
         | > https://killedbygoogle.com/ does not confirm it.
         | 
         | So what? Are you in doubt of the veracity of the post? Look at
         | the URL.
        
           | shultays wrote:
           | A domain ends in google? sounds fishy
        
         | yellowapple wrote:
         | Yes it does; it's listed below Currents.
        
         | [deleted]
        
       | bargle0 wrote:
       | Can you get your game saves out of stadia and in to a portable
       | format? I have to imagine this is going to wreck a lot of people
       | who like to play games with persistent state over the long term.
        
         | haunter wrote:
         | Yes Google Takeout actually downloads every data including your
         | save files
        
       | minimaxir wrote:
       | The real question here is why it took _so long_ to shut down
       | Stadia, especially from Google. It never had any traction at any
       | point in its history.
        
         | draw_down wrote:
        
         | datalopers wrote:
         | Nobody at Google ever thought to put together the venn diagram
         | of:
         | 
         | * People interested in playing high end games
         | 
         | * People who don't own modern consoles or gaming PCs
         | 
         | * People with access to fiber
        
           | camel_Snake wrote:
           | Nah. Google execs and others keeping making the mistake that
           | cloud gaming should target the high-end gamers. It should be
           | the middle-ground between mobile gaming and pc/console
           | gaming, IMO. Low barrier to entry with some AAA games.
           | 
           | Stadia users often joked about how it was really 'Dadia',
           | since so much of the player base was younger dads that wanted
           | to game with their friends from time to time but couldn't
           | justify purchasing the required hardware. These are the users
           | Google should have been targeting - along with less tech-
           | inclined crowd.
           | 
           | The entire pandemic I had this vision of a Stadia commercial
           | where a younger family member sends a link on the family
           | group chat or over zoom and then next minute everyone is
           | playing Among Us or some other casual party game together.
           | Even grandparents and click a link to open their chrome
           | browser.
           | 
           | You don't need fiber for casual games like these. You need
           | enough internet to stream netflix - which almost everyone
           | does.
           | 
           | Stadia leadership just didn't have vision.
        
         | xxs wrote:
         | >It never had any traction at any point in its history.
         | 
         | B/c it was from google - the company the launches stuff and
         | stops carrying afterwards... and b/c it was marred with
         | promises like "negative latency". But mostly it required to
         | purchase the games on their platform, requesting a self-lock
         | in.
        
       | awill wrote:
       | They should have promised these refunds at launch: "We're
       | launching Stadia. if it were to shut down in less than X years,
       | you will get a refund"
       | 
       | Ironically, had they done this, they would have seen more
       | adoption from the skeptics, and maybe not even had to shut down.
       | Typical Google, completely ignoring all the totally rational
       | fears people had about their shutdown.
       | 
       | In pretty much all Stadia HN threads, the top question is always
       | "But Google might shut this down", and it was really comical to
       | see Google employees reply to that with 100% positivity, as
       | though people's fears were irrational.
        
         | nkrisc wrote:
         | That'd be great for people willing to dive in, but to me it
         | just says that they don't expect it to be around for long. You
         | might say it shows they're confident enough it _will_ be around
         | to offer refunds if it's not around long, but nobody else
         | launches a product and talks about it going away so that would
         | make me think they they secretly don't believe in it.
        
         | wjnc wrote:
         | I'll chime in with a somewhat positive and opposite note. I
         | bought 77 + Stadia + Chromecast under the legal impression that
         | under EU-law I would always get a refund. They give refunds and
         | I've played on a pretty well working platform. This went pretty
         | well considering Google being Google. (Note: have not heard
         | anything from Google directly yet.)
        
         | malfist wrote:
         | But would they get developer adoption? You might refund
         | customers, but devs are stuck with an effort they can no longer
         | sell, which they may not have recouped the losses taken to get
         | it on the platform.
        
       | nathias wrote:
       | I am shocked, who could have seen this coming?
        
       | EricE wrote:
       | Google killing something unrelated to search or advertising? Say
       | it isn't so!
        
       | karmasimida wrote:
       | This is laughable.
       | 
       | Hahahahahahah
       | 
       | Google has degraded so badly in those years, its consumer product
       | is officially a joke.
       | 
       | When is Pixel going to die, emm?
        
       | cptcobalt wrote:
       | Not surprised at all.
       | 
       | The refunds are a very nice, unexpected touch.
        
       | lucantini wrote:
       | The lack of interest in Google projects because they "might" die
       | is a self fulfilling propechy.
        
       | paxys wrote:
       | I'm glad that they are refunding customers, but it must suck for
       | all the game studios that spent a lot of development hours (which
       | could have gone towards other improvements) to add Stadia support
       | for their games.
        
       | ilovecaching wrote:
       | This is absolutely insane. Everyone who has been paying for pro
       | and buying games will now be out $$$ while losing all of their
       | games. Google should provide steam codes or full refunds for
       | digital purchases. Google has messed around with other services,
       | but this is substantial amounts of money they've stolen from
       | customers this time. Unbelievable, and I can't understand how
       | anyone could trust them with their credit card at this point.
        
       | tigerBL00D wrote:
       | I'm surprised. It seemed like a solid platform. Why can't Google
       | build a business that just works and grows organically without
       | having to completely dominate a field?
        
       | dweekly wrote:
       | You know, the day Stadia launched, someone very cynically set up
       | http://stadiacountdown.com/ and it won't end up very far off from
       | the truth. _sigh_
       | 
       | Honestly, I'm glad Google was willing to take a bet this big -
       | they had a lot of serious infrastructure innovations to make this
       | work that may end up paying off in other ways, and a company
       | that's not willing to make big bets has a 0% chance of having a
       | new bet land...
        
         | falcor84 wrote:
         | Funny, the stadiacountdown.com counter had actually been over-
         | optimistic, by almost a full year, saying there are 414 days
         | left (extrapolated based on [0]), but with the new announcement
         | of a shutdown date of January 18, 2023, there are only 111 days
         | to go. May it rest in peace.
         | 
         | As for whether Google should be taking bets that they might not
         | be able to support, I'm actually very much against this. I
         | would suggest that they pour their money into supporting
         | independent start-ups, e.g. via GV[1], and then possibly
         | acquiring them if things go well, rather than further
         | tarnishing the Google brand.
         | 
         | [0] https://gcemetery.co/google-product-lifespan/ [1]
         | https://www.gv.com/ (formerly Google Ventures)
        
           | codyogden wrote:
           | We actually got the announcement nearly timed by averaging
           | user predictions:
           | 
           | https://whenwillgooglekillstadia.com
        
             | dweekly wrote:
             | I'm somewhere between impressed and (as a Xoogler)
             | depressed.
        
         | gilrain wrote:
         | Google making big bets: I'm all in! Actually, no, I fold.
        
       | MiddleEndian wrote:
       | Good. Also good on them for refunding people's money.
        
       | [deleted]
        
       | beoberha wrote:
       | Anyone here use Stadia? Not much of a gamer but very interested
       | in the tech of cloud gaming.
        
         | fuzzy2 wrote:
         | Yes. I only tried Destiny 2 because no other game (that was
         | available without extra purchase) was of interest to me. It
         | worked very well and I _really_ liked the experience. Just open
         | the website in Chrome, click on the game you want to play and
         | it launches in seconds. Certainly faster than launching Destiny
         | 2 on my own PC, which is also a gaming rig.
         | 
         | For comparison, I also subscribed to GeForce Now.
         | Technologically, it's basically... remote desktop to Steam?
         | From a dedicated client application. Everything felt hacked-
         | together. Sometimes the language was wrong, sometimes the
         | resolution. Almost every time I had to re-login to Steam.
         | Performance was so-so, sometimes with ridiculous lag and video
         | encoding errors. Oh yeah and waiting times, lol.
         | 
         | I have not tried the Xbox cloud gaming thingy yet, I imagine it
         | could be more like Stadia.
         | 
         | I think Google made a good choice with customized game versions
         | for Stadia. Not using Windows then was good, too. The custom
         | hardware? Probably not so much. Either way, the customized game
         | versions were also what killed Stadia. Establishing a new
         | platform and getting software on it is very hard.
         | 
         | Stadio was awesome. It also never had a chance.
        
           | partdavid wrote:
           | I like GFN and I agree the experience is not seamless. It
           | still takes a long time to launch the game VM, and you feel
           | it; but a lot of these other issues are much better or
           | nonexistent now. In particular having to re-auth to Steam is
           | much rarer now; launching the VM for a newly-purchased game
           | often used to take a long time, with you waiting for the
           | Steam launcher go through some kind of "Preparing" state for
           | a long time (you don't have to be in-session for this), but
           | this hasn't happened for me in some time. I haven't had a
           | problem with any settings like language, resolution or video,
           | and I think performance, while highly dependent on your own
           | network and ISP, is much improved and hasn't been a problem
           | in a while. So I do think, while the "remote desktop"
           | approach is inevitably going to have some clunkiness, it has
           | improved quite a bit and continues to do so.
        
         | gbasp wrote:
         | I'm a little bit of an enthusiast (tried all of the major
         | platforms). I have shitty rural internet, Stadia is (was) by
         | far the best of the bunch by far, especially with the
         | controller. Near-native for latency and crystal clear image.
         | 40ms ping to Google.
         | 
         | Currently I use xcloud, its "acceptable" with certain games
         | that don't require low latencies but its picture quality in
         | particular is ass in comparison to Stadia. RIP.
        
         | redox99 wrote:
         | Not stadia, but I tried Steam In Home streaming (basically you
         | stream from one PC in your house to another), with ethernet and
         | it was NOTICEABLY laggier (because of input lag). It was
         | probably like 33ms+ of added input lag. From that point I knew
         | cloud streaming (which is basically this plus network latency)
         | wasn't going to be pretty.
        
         | teh_klev wrote:
         | I use it and it works surprisingly well even on UK DSL (80/20).
         | I found it useful to play games that insist on anti-cheat
         | systems that deeply embed themselves into your machine. Also my
         | PC is a bit ancient, built in 2015 and running a 4690K, DDR3
         | with a 750Ti so I get access to games that need a bit more
         | poke.
        
         | umeshunni wrote:
         | I was a user from the beginning.
         | 
         | For the casual gamer, cloud gaming is perfect - no large
         | downloads, play from your TV or your PC or your iPad/phone when
         | you have 30 minutes free and don't want to buy/build/maintain a
         | PC or Console.
         | 
         | That said, I haven't played in around a year. The games catalog
         | was too limited and they never got any of the AAA games (Call
         | of Duty, EA games etc)
        
         | beckler wrote:
         | I use it... and honestly I'm really bummed by this. I've
         | avoided owning a console mostly because I didn't want to drop
         | $500 just to get started. Stadia launched CP2077 with a free
         | Chromecast and controller, so it ended up fitting my use-case
         | rather well.
         | 
         | They released the LG app for Stadia less than a year ago, and
         | so having it on my TV with no additional equipment was a god-
         | send. I could play Jackbox when friends either in my living
         | room, or with my remote team at work. I still had the
         | Chromecast, so then I could spin up any game from basically any
         | room in my house and I just needed the controller.
         | 
         | I mean, this is what everyone claimed was going to happen from
         | the beginning... I'm just bummed because I quite enjoyed the
         | ride.
        
         | buffington wrote:
         | I've been using for about two years I'd guess. I have a pretty
         | fast connection and it worked pretty flawlessly at home. I used
         | it while traveling too, and if the connection was good enough
         | for streaming services like Netflix or Hulu, it was typically
         | totally fine for Stadia. Playing Cyberpunk 2077 at the highest
         | settings while playing on an iPad was pretty damn cool, and
         | meant I could slim down a ton when traveling.
         | 
         | That said, I haven't played any multiplayer FPS games. The
         | multiplayer games I did play seemed totally fine, though "seems
         | totally fine" is obviously a subjective observation.
         | 
         | The biggest gripe I had was that you couldn't use your Steam
         | library or bring your own games in any way. The fact that
         | they're refunding purchases is kind of amazing. Knowing Google,
         | I assumed that when Stadia shut down, that'd be it, and I was
         | ok with that.
        
         | vaer-k wrote:
         | I used it a bit. The performance was exceptional. I enjoyed
         | playing Cyberpunk 2077 on my phone with a Razer Kishi
         | controller. Although I'm not surprised Stadia struggled to find
         | traction, I think this is mostly due to Google's ongoing
         | struggle with entertainment branding, and despite this, I do
         | agree with their sentiment that streaming is the inevitable
         | future of mainstream gaming.
        
           | mrguyorama wrote:
           | Game streaming struggles because your average American has
           | like four different TERRIBLE networking devices between them
           | and any service. Those devices will not be upgraded just
           | because google wishes the internet was more like home. If you
           | do not have a good streaming experience, there is not a damn
           | thing you can do about it.
        
         | camel_Snake wrote:
         | used it exclusively for gaming the last year and a half. mostly
         | just for Destiny 2, but bought a few other games on the
         | platform as well. worked very well for my purposes. even pre-
         | ourchased the next year's content for destiny as well. I'm very
         | sad.
        
         | faller_slive wrote:
         | I've used it almost exclusively for gaming since it was
         | released. I've occasionally had issues with poor connection
         | over WiFi but most of the time it has worked flawlessly. I know
         | the latency is higher than a locally running game but I'm not
         | doing side by side comparisons so I don't notice it. With this
         | news I guess I'll be switching to GeForce Now which supports
         | higher quality and framerates but a worse UX in my experience.
         | In my opinion the business case for GeForce Now makes less
         | sense than Stadia but I guess the numbers of overs makes more
         | of a difference.
        
         | chrisseaton wrote:
         | I tried a bit. I don't have space in my life for dedicated
         | gaming hardware or a PC, so seemed to be a way I could play a
         | game once in a while without commitment. Was ok. Didn't get
         | hooked.
        
       | bradley_taunt wrote:
       | What a shame. The technology was fantastic. Good news about all
       | the refunds but still sad.
        
       | astlouis44 wrote:
       | We all saw it coming, it was only a matter of time. Shame,
       | because the business model was the real problem here.. the
       | streaming tech was and still is very viable.
        
       | pfdietz wrote:
       | This is the least surprising event since the last thing I wasn't
       | surprised about.
        
       | jjulius wrote:
       | Heh, the comments in this thread[1] are hilarious in hindsight.
       | 
       | >Stadia will exist by the end of the summer. You don't have to
       | believe me. Like I said feel free to come back to this thread in
       | October.[2]
       | 
       | [1] https://news.ycombinator.com/item?id=32276188
       | 
       | [2] https://news.ycombinator.com/item?id=32278402
        
         | danso wrote:
         | Well, those comments were responding to a July 2022 article
         | stating: "Google Stadia denies the recent claims online that it
         | would be shutting down its services by the end of the summer,
         | promising more games to come."
         | 
         | So technically, the commenter was right, as Stadia did survive
         | the summer and will be operational for a whole 3+ months!
        
         | calyth2018 wrote:
         | Aged like milk indeed.
         | 
         | Writing was on that wall a long long time ago.
         | 
         | Thanks for pointing it out so that I could have a good laugh :D
        
         | mindcrime wrote:
         | " _Yah, hear me now and believe me later._ "
        
       | ChildOfChaos wrote:
       | Seems the Stadia engineers were only told this morning by Google.
       | 
       | https://www.reddit.com/r/Stadia/comments/xrcea4/comment/iqe3...
        
         | bspammer wrote:
         | I suppose this was the only way to avoid a leak, but I do
         | wonder how far in advance Phil knew this was going to happen.
        
       | sanxiyn wrote:
       | https://killedbygoogle.com/
        
         | mrweasel wrote:
         | They sure do try out a lot of stuff. Google really need to do
         | the reverse an create "productsbygoogle.com". Many of the
         | products are pretty unknown, until they get publicity for being
         | killed.
        
           | codyogden wrote:
           | https://about.google/products/
        
       | tristor wrote:
       | And this behavior is exactly why I didn't buy Stadia in the first
       | place. One more entry in the Google graveyard.
        
       | TillE wrote:
       | You know it's gonna be bad news when you see a title like that.
       | 
       | I've always been bearish on game streaming because it's just not
       | practically, physically possible to solve the problem of input
       | lag. Even an extra 10ms is going to be noticeable and
       | unacceptable for many games.
        
         | anthonybsd wrote:
         | I disagree. The fastest human reaction time is something around
         | 100ms. (https://humanbenchmark.com/tests/reactiontime). I've
         | just measured, and mine is 230ms. As such 10ms lag wouldn't
         | make any difference. I've used Shadow Tech PC for a while
         | during pandemic. With good upstream and downstream bandwidth it
         | was a fairly decent experience, even for playing something like
         | competitive Overwatch. I noticed the difference with normal
         | gaming PC due to some other factors (quality of sound, etc.).
         | Standard accessories worked seamlessly for USB-over-UDP.
        
           | least wrote:
           | Human reaction times have nothing to do with perceived input
           | latency. There is a latency budget that is different for
           | every individual that determines whether or not something
           | will be an acceptable experience. This budget is divided
           | between everything in the signal chain like the input
           | devices, the computer/console, the monitor/tv, and any other
           | processors along the signal path. Streaming games adds
           | additional latency to the signal chain. Generously if your
           | target is 60fps and you have a round trip latency to their
           | server of 8ms, that's a half frame of added latency. On its
           | own it's almost certainly imperceptible to most people, but
           | it's not working in a vacuum and most people don't live right
           | next to the datacenter. It can very easily go over the
           | threshold for what is acceptable to most people.
        
           | streamingbro wrote:
           | You can easily observe how significant latency is in videos
           | like this: https://youtu.be/vOvQCPLkPt4?t=80 (Microsoft
           | Research presenting its ultra low latency displays for touch
           | interactions). Many mobile games have you drag and drop
           | things, so it's not like it's just first person shooters that
           | suffer from latency.
           | 
           | You're a lay person, you couldn't have known this, you're
           | using words with very specific meaning to streaming (like
           | latency) and you're comparing it to human reaction times,
           | which are measuring something else entirely. You kind of
           | reasoned about from a first principle in a very
           | Paulgrahamarian way, and it led you deeply astray. That
           | happens. And you're not the only person doing this, this is a
           | comment section full of people who play games and parrot
           | stuff they seen in YouTube, and don't have a concrete grasp
           | of what it is they're even talking about, so it's
           | understandable when it's laypeople shouting at laypeople that
           | it's just a bunch of blah.
           | 
           | One of the reasons I hate HN and write in throwaways nowadays
           | is that the comments section is a better example of Knoll's
           | law than actual journalism.
        
             | anthonybsd wrote:
             | Wow. Condescending much?
        
               | redox99 wrote:
               | A bit condescending yes but he showed a really good
               | example of how input lag is noticeable.
        
               | gilrain wrote:
               | Appropriate in response to the breathtaking arrogance-in-
               | ignorance of what it was responding to.
        
             | Firmwarrior wrote:
             | Thanks for posting this. This comment section has been
             | particularly frustrating to read, since it's a mirror of
             | what I've seen in the real world. There are teams at big
             | tech companies making TERRIBLE decisions about the future
             | of gaming because they don't actually understand how
             | latency affects games, and they aren't hardcore gamers so
             | they can't feel the effects themselves.
             | 
             | Even the ~50ms total latency you get from locally streaming
             | over a 1ms wired network (from buffering/inappropriate
             | firmware design) ruins whole genres of high level gameplay.
             | You miss tricky shots in FPS games, you can't confirm/link
             | in fighters, etc.
        
             | kbelder wrote:
             | This is the most factually true comment that I've ever
             | downvoted.
        
               | Firmwarrior wrote:
               | That comment should be sent out as a blanket text message
               | to everyone who commented on this post about latency IMO
               | 
               | The word needs to get out
        
           | 10000truths wrote:
           | The bigger issue is jitter. People can compensate for
           | consistent delay (e.g. by leading shots in an FPS game). But
           | when the delay is inconsistent and varies quickly, it becomes
           | much more difficult to anticipate movements and execute time-
           | sensitive maneuvers.
        
           | KevinGlass wrote:
           | Unless cloud gaming company intend to put servers in every
           | single city across the globe it's not going to work. Even in
           | Boston with good, fiber internet streaming games have too
           | much lag and the compression artifacts are horrible.
           | 
           | When there is fast movement the compression is much more
           | noticeable, worse then the lag. Many reviewers doing
           | graphical comparisons do it with static images. It's quite
           | common for the whole screen to become a blur of compressed
           | and pixelated blocks at the slightest network hiccup.
           | 
           | Also, you are misunderstanding what "reaction time of 100ms"
           | means. It does not mean that any event that takes less time
           | then 100ms imperceptible, it absolutely does not. The sound
           | of a clap lasts 22ms and you are able to hear even shorter
           | sounds. You can see light pulses of arbitrarily short length
           | so long as they are bright enough.
           | 
           | What 100ms reaction time means is that you can't react to a
           | given stimulus in less then that. Here's the important
           | distinction, you don't _react_ to lag, you perceive it.
           | 
           | To experience this for yourself, go this lag simulator
           | webpage [1] and experiment with various lag times. You will
           | quite easily be able to feel the difference in 0ms, 100ms,
           | and 200ms of added latency. Keep in mind this is on top of
           | whatever latency OS layers and browser sandboxing introduce.
           | 
           | 1. https://www.skytopia.com/stuff/lag.html
        
             | mrkramer wrote:
             | Moore's law is our friend and in the future seamless cloud
             | gaming will be possible.
        
           | arc-in-space wrote:
           | This is confused. Reaction time is irrelevant, you can still
           | notice very short delays between two events. The fundamental
           | issue is that when you make an input that corresponds to an
           | action in a game, you expect that to action happen near-
           | immediately, and anything else feels terrible.
        
           | Veuxdo wrote:
           | 100ms times are cheaters; 200ms is probably closer to the
           | absolute lower bound of human reaction time.
        
             | dsissitka wrote:
             | I don't know about that. I'm off form and this was my third
             | try after going wired.
             | 
             | https://imgur.com/a/8inHYSf
        
           | infecto wrote:
           | Agree. I used Shadow for a bit something like 2 years ago and
           | it was pretty seamless. Sure, not as good as having a PC but
           | it was pretty darn close.
        
           | adamsmith143 wrote:
           | Pro gamers can definitely feel +/- 10ms of lag. It makes a
           | difference at that level.
        
           | bitcharmer wrote:
           | Maybe not 10ms but anything above 50ms is known and proven to
           | degrade pro players' performance in competitive FPS games
        
           | natdempk wrote:
           | Humans can detect 10ms of latency easily. The problem is more
           | than just reacting slightly later to events, its also how
           | quickly the game/system responds to your inputs because its a
           | round-trip interaction. This ends up usually being where the
           | latency becomes more noticeable to most people. People can
           | generally adjust for consistent latency, but any latency
           | gains are pretty noticeable once you get used to looking for
           | it.
           | 
           | Also 10ms ends up being close to the average input latency of
           | a single additional frame at 60fps, and you just have to look
           | to the efforts that have gone into Super Smash Bros Melee
           | (especially in netplay) to see how far people will go for a
           | single frame.
        
             | slfnflctd wrote:
             | Practiced musicians begin to feel discrepancies in time
             | starting at latencies as low as 10ms. I learned this when
             | investigating whether bands could practice live over the
             | internet (spoiler: most of them can't). Turns out that due
             | to limitations of physics, even absolutely optimal
             | connections still have enough lag/jitter to ruin it for
             | professional instrumentalists.
        
           | sascha_sl wrote:
           | I tried Shadow and, well, you could really tell they host in
           | a budget datacenter with how often there was stutter or
           | missing keyframes (they host with OVH in Europe). I never had
           | such issues with GeForce Now.
           | 
           | Also, I found it kind of scummy how they will not actually
           | tell you what hardware you'll be getting beyond "4c/8t". Mine
           | turned out to be a low-clocked Haswell, a CPU so outdated
           | that Steam downloads were CPU throttled. I used it for about
           | an afternoon and then immediately cancelled.
        
           | npinsker wrote:
           | You're definitely right for most people, but even 10-20ms is
           | noticeable by experienced players and can be very impactful
           | at pro-level -- e.g. some high-level LoL players feel 35ms
           | ping is unacceptably high for competitive play:
           | https://afkgaming.com/esports/news/ls-talks-about-
           | why-35-pin... (though it probably doesn't matter much for
           | Stadia's use cases)
        
             | anthonybsd wrote:
             | Doubtful. Pro gamers are known primadonnas. If anyone ever
             | tested them and added synthetic lag with double blind study
             | I suspect they wouldn't identify it more accurately than
             | what a random chance would dictate. Sorry, but pure speed
             | of electrical signals/chemicals traveling in the body puts
             | a constraint on that.
        
               | ProfessorLayton wrote:
               | It's not even just "pro gamers", _the most popular
               | fighting game in the world_ (Smash Bros U.) is enjoyed by
               | casual players and pros, and has an entire mechanic based
               | on  "two-framing" for edge guarding.
               | 
               | One absolutely does _not_ need to be a pro to pull it
               | off, and the whole interaction window for that mechanic
               | is based around being able to react within ~32ms (1 /30th
               | of a second) to edge guard an opponent. It is
               | exponentially harder to pull off in online play.
        
           | foobarian wrote:
           | It matters for MMOs. If there are two pro gamers A and B both
           | with 100ms reaction time, but gamer A has 10ms ping while
           | gamer B has 30ms ping, gamer A has a consistent advantage.
           | This is not strictly a Stadia problem but it may be
           | exacerbated if the display data adds latency on a slower
           | line.
        
           | philliphaydon wrote:
           | Wow, this site is cool. I consistently get ~188, best was
           | 176ms. I wonder what some of the esport gamers get!
           | 
           | After doing it several times it let me save the score.
           | 
           | Reaction Time 181ms
           | 
           | 74.46% percentile
        
             | arc-in-space wrote:
             | Top level players don't tend to do better on these than
             | slightly above average, because reaction time is something
             | you train for a specific task.
        
         | throwawaymaths wrote:
         | I think there is an argument that you can level the playing
         | field by making everyone's lag suck equally. I don't know if
         | stadia did that though
        
           | imbusy111 wrote:
           | This logic doesn't apply to single player games. I tried
           | playing a racing game on Stadia and it just didn't feel good.
           | 
           | On the other hand, I tried the Resident Evil Village demo
           | first on Stadia, and eventually even bought a full copy for
           | PC. But that game is slow anyway.
        
         | Veuxdo wrote:
         | 10ms isn't even one frame at 60 FPS. Modern consoles have more
         | "native" input lag than that.
        
           | UncleMeat wrote:
           | Yep if people were bothered by 10ms then everybody would be
           | on CRTs. But... nobody is doing this except some extreme
           | speedrunners and fighting game players.
        
             | blibble wrote:
             | your typical high end gaming monitor is now 360hz
             | 
             | CRTs were nowhere near that
        
             | emasirik wrote:
             | Typically, not even fighting game players. The last
             | holdouts are retro enthusiasts and Smash Bros. Melee
             | players.
        
           | Cyberdog wrote:
           | 10ms is an extremely generous estimation of the amount of lag
           | you'd get playing with a device like Stadia at any rate.
        
             | sascha_sl wrote:
             | Jitter is what really kills it. I found out that my ISP
             | (who own switches in the basement) limits bandwidth based
             | on a rolling time window, so whenever someone in the house
             | starts a download they can briefly saturate the entire
             | link. Wish they'd know how to configure QoS on their very
             | expensive network gear.
        
         | twicetwice wrote:
         | I use GeForce now for singleplayer games and I'm super happy
         | with it as long as I'm on an ethernet connection.
        
         | gberger wrote:
         | (For context, this thread originally linked to
         | https://blog.google/products/stadia/message-on-stadia-stream...
         | "A message about Stadia and our long term streaming strategy")
        
         | bob1029 wrote:
         | Latency really isn't a problem in many contexts. I've got some
         | prototype streaming solutions running in an azure region near
         | me and I can't perceive any round trip latency compared to
         | localhost.
         | 
         | There are certainly more edge cases and things to go wrong when
         | streaming the entire experience, but the networks are only
         | getting better over time.
         | 
         | Streaming games are also a big answer to many forms of
         | cheating. Not all, but it would make a night-day difference for
         | any competitive game today.
        
         | KMnO4 wrote:
         | I'll disagree on that. An extra 10ms is not perceptible in 99%
         | (99.9%?) of cases.
         | 
         | Consider that a good gaming monitor has input lag of ~3ms, a TV
         | in game mode has input lag of ~12ms, and in regular mode the
         | input lag is >100ms.
         | 
         | I would argue that our brain is just really good at correcting
         | for minuscule timings like that, and less than 1% of the
         | population could even tell the difference between 20ms and 30ms
         | lag.
         | 
         | I've used Game Pass Ultimate to stream hundreds of games with
         | 80ms ping, and I can attest that you adapt very quickly. Even
         | first person shooters were easily playable. The only ones that
         | gave me trouble were Forza and GRID, both very fast paced
         | racing games.
         | 
         | But let's face it: there are _many_ people who are happy to
         | stream Civ, XCOM, and even Elder Scrolls, where input lag isn't
         | as much of an issue.
        
           | LegitShady wrote:
           | the 10ms or whatever the real amount is, is in addition to
           | tbe monitor lag, etc.
           | 
           | i tried to play tekken 7 on xbox cloud and it was torture.
           | maybe if you never played it locally youd br ok with the
           | control response times, but not if youd played it running
           | locally.
        
             | kmac_ wrote:
             | Local lag was significantly reduced over recent years, low
             | latency modes of TVs/monitors, 60 and more fps even for
             | console games, etc. So the baseline moved. That affects
             | remote gaming also, but in a much smaller proportion.
             | Remote gaming quality is as good as ISP quality, and most
             | of ISPs are sh*.
        
           | riversflow wrote:
           | > 10ms is not perceptible . . . less than 1%
           | 
           | The popularity of 120hz gaming would beg to differ, everyone
           | I know who games on a PC has a high refresh rate monitor and
           | can easily tell if their game isn't running with optimal fps.
           | High refresh rate is certainly something you adapt to, so you
           | might be right about the general population, but were talking
           | specifically about gamers here. And the fact that high
           | refresh rate panels are coming into phones makes me much more
           | doubtful that it's just gamers. Human beings heavily rely on
           | reaction time just by being bipedal(tripping and not catching
           | yourself can mean death).
           | 
           | Also, Highly responsive systems are just more fun, see also
           | cars.
           | 
           | Agree that many casual people don't care much, but casual
           | people also tend to rely on more knowledgeable friends, or
           | wouldn't be in the know enough to try out a streaming game
           | service that wasn't advertised much.
        
         | outworlder wrote:
         | 10ms is completely fine for any game you can possibly think of.
         | Including competitive FPS e-sports. We are not superhumans and
         | your monitor alone probably adds more lag than that.
         | 
         | What's not acceptable is _jitter_. If it 's a constant 10ms
         | delay, it's easy to compensate - for both humans and machines.
         | That's even more so if everyone is subject to a similar delay.
         | 
         | If latency is constantly changing, that's where it can become
         | unacceptable. Your machine better be on a wired network. If
         | it's on wifi, this whole point is moot.
        
         | stiltzkin wrote:
         | Highly disagree. Seems you have not tested current game
         | streaming as Gamepass or GeForce Now.
        
         | legohead wrote:
         | I was cloud gaming for 2 years and recently switched to PC.
         | I've been gaming for about 30 years or more. I can confidently
         | say you wont notice anything up to around 60ms latency. I could
         | still twitch aim and play and compete in online shooters no
         | problem.
         | 
         | Beyond 60ms, the other devil is packet loss. If your connection
         | starts to become unstable, even if it's a fast connection, it
         | becomes extremely aggravating. I could actually deal with up to
         | 200ms latency, but throw in a tiny amount of packet loss and
         | I'm out.
        
         | sgtnasty wrote:
         | I tend to only play "non-competetive" solo games, so I dont
         | care much about input lag. Wasnt a problem for me in Destiny,
         | Assasins Creed or Cyberpunk.
        
         | Kiro wrote:
         | That's completely false. Streaming works great even for latency
         | sensitive games.
        
         | SideQuark wrote:
         | >extra 10ms
         | 
         | That won't even get a signal across the US at the speed of
         | light, so real lag will be much, much higher.
        
         | s3r3nity wrote:
         | I disagree, because for 99% of gamers not trying to play
         | competitive games, it's virtually unnoticeable.
         | 
         | I like to play Spiritfarer and some other family games with my
         | partner on Stadia, and we've never noticed any significant
         | problems - even when using non-stadia controllers.
         | 
         | Overall I'm bullish on cloud gaming, because I don't want to
         | invest hundreds of dollars regularly to update my PC or console
         | hardware just to play games like Stray or something like that.
         | There are new handheld consoles coming out focused on the cloud
         | gaming market, and even the Switch supports "cloud version"
         | games now, like Resident Evil. Also, Amazon's Luna service
         | continues to grow and improve.
        
           | AshamedCaptain wrote:
           | > I don't want to invest hundreds of dollars regularly to
           | update my PC or console hardware just to play games like
           | Stray or something like that.
           | 
           | Something like Stray that doesn't really require "hundreds of
           | dollars regularly". Stray plays fine on a 8 year old PC that
           | was definitely < $1000 on its day. Probably not 4K but then
           | also not on the cloud...
           | 
           | On the other hand, it's highly likely that you won't be able
           | to play Stray on the cloud within the next 8 years as
           | providers will drop it down (or outright close...).
        
             | s3r3nity wrote:
             | Maybe? But I'm also ok investing the $10-20 per month in a
             | service that can guarantee 4k @ 60fps on any hardware I'm
             | using.
        
               | nh23423fefe wrote:
               | in what way is a subscription an investment
        
               | outworlder wrote:
               | It's still $10-20 forever, monthly(assuming they never
               | increase prices). Versus a few larger sums every few
               | years. If you don't buy the latest and greatest, a $200
               | yearly budget can definitely keep your hardware up to
               | date. If it's a PC, you can even use it for other
               | purposes.
        
               | darkwizard42 wrote:
               | Let's do a little math. Let's say you want to buy a
               | gaming PC and have a budget of $1000. Let's also assume
               | you play 1 hour of video games a day, 5 days a week. That
               | is 20 hours a month.
               | 
               | At 20 hours a month you would have to play for 50 months
               | (4 years) on your machine before you pay off the machine.
               | Alternatively, you could spend that same money on the
               | streaming service. I think the math doesn't hold up if
               | you are a casual gamer. Building a PC and maintenance
               | just isn't worth it.
               | 
               | That being said, if you play a lot more, maybe even 15-20
               | hours a week, I think it makes a lot of sense to build
               | your own machine (I have one and it was very worth it
               | when I was a serious LoL player).
        
               | nh23423fefe wrote:
               | why would playtime affect duration of payments
        
               | drusepth wrote:
               | Within the context of Stadia here, you could purchase a
               | game at cost and play it forever (or, until the service
               | shut down, heh) without paying any monthly subscription
               | fee, which does change the math somewhat.
        
           | trap_goes_hot wrote:
           | If there is demand, and the tech is fine, then why is Google
           | shutting down Stadia?
        
           | kevingadd wrote:
           | Splatoon 3 is already one of the best-selling Switch games
           | ever released - a competitive online shooter on a console
           | most popular with casual gamers. Games like Fortnite and
           | Overwatch are massively popular. 99% is a real over-
           | estimation.
        
             | [deleted]
        
           | redox99 wrote:
           | > I disagree, because for 99% of gamers not trying to play
           | competitive games, it's virtually unnoticeable.
           | 
           | If you take a look at the 25 games with the most current
           | players[1] I would argue at least 20/25 would either be
           | annoying to play with increased input lag, or outright highly
           | disadvantageous.
           | 
           | [1] https://steamcharts.com/top
        
             | benhurmarcel wrote:
             | This ignores consoles
        
             | onion2k wrote:
             | All that means is that people who choose games where lag is
             | annoying pick Steam because that's where the lag is lowest.
             | It's not a canonical list of all games.
        
           | throitallaway wrote:
           | When Super Mario 3D All-Stars for Switch came out I did
           | alright on Super Mario 64 until I encountered a level that
           | required precisely timed wall jumps in order to advance. I
           | consistently missed my jumps and wondered what was up. I
           | plugged in my controller via USB and was still failing to do
           | the jumps properly. What finally fixed it was putting the
           | input on my TV into "game" mode, which reduced the amount of
           | processing/latency. If local display latency can cause issues
           | with gaming, network latency would be a non-starter in a lot
           | of cases.
        
             | Grazester wrote:
             | Super Mario 3D all star is running emulation on the switch.
             | How much latency is introduced with just that? It was not
             | like the emulation was even top notch either.
        
               | fluoridation wrote:
               | It's hard to say. If the emulation to compute a single
               | frame finishes before the frame deadline elapses then the
               | latency caused by emulation is effectively zero.
        
             | redox99 wrote:
             | Those "old games" were designed around the technology of
             | the time, which had drastically lower latency than anything
             | today except for high end gaming (and sometimes not even
             | that).
             | 
             | - Controller buttons caused CPU interrupts, so basically 0
             | latency
             | 
             | - No OS getting in the way
             | 
             | - N64 era would be double buffered and then straight to the
             | CRT
             | 
             | - NES era would literally calculate the pixels in real time
             | as the CRT beam moved across the screen
             | 
             | - CRTs have virtually no latency, same with the analog
             | signal chain because there is no buffering
             | 
             | So when people try to play them in modern systems, things
             | that were easy back then are quite hard now.
             | 
             | There's a reason anybody speedrunning SM64 will play on a
             | CRT.
        
               | hbn wrote:
               | In 2015 I found myself a decent deal on my old childhood
               | console, the Super Nintendo which I had sold at a garage
               | sale years ago (and later regretted)
               | 
               | I bought a Japanese copy of Super Mario World on ebay
               | (Japanese copies of games were peanuts at the time, I
               | assume they're more now), and found an old CRT for cheap
               | on a local used site. I continued to play SMW many times
               | over the years on various platforms and emulators, and
               | I'm pretty damn good at the game.
               | 
               | But man, did it blow my mind feeling as little input
               | latency as I did the first time I booted it on a CRT
               | after all those years. It actually took a little bit of
               | time to adapt to. It's like that phenomenon where if a
               | button activates a light with low enough latency, people
               | think the light is predicting when they'll hit the
               | button, i.e. turning on before the button is pressed.
               | People don't realize the latency we started dealing with
               | when everything went from analogue to digital!
        
               | Kye wrote:
               | >> _" NES era would literally calculate the pixels in
               | real time as the CRT beam moved across the screen"_
               | 
               | Relevant: https://en.wikipedia.org/wiki/Raster_interrupt#
               | Nintendo_Ente...
        
             | hedgehog wrote:
             | Surprisingly the display latency on TVs is regularly over
             | 100ms, way more than latency at most homes these days
             | (about 10ms for Comcast here).
        
               | pathartl wrote:
               | That is amazingly inaccurate. If you count the entire
               | chain from input to processing to display you'll be under
               | 40-50ms.
        
               | Sohcahtoa82 wrote:
               | It really depends on the TV. And if your gaming console
               | is plugged into a receiver, it could add more.
               | 
               | My previous TV had about 150 ms of video latency. Even if
               | I enabled Game Mode, it was 75 ms, which was still
               | noticeable.
               | 
               | With my current TV, I have no idea what the latency is
               | because I stopped gaming on console and so I'm not
               | playing Rock Band which had a calibration option to
               | compensate for video and audio latency.
        
               | pathartl wrote:
               | I've had a TV that were nearly 200ms, but it was the
               | absolute cheapest panel I could find.
               | 
               | If you don't configure your TV correctly sure, you could
               | get massive amounts of lag. Even with an OLED display if
               | you turn on all the post processing you're going to have
               | problems. That's not really a fault of the TV though. I
               | disable almost all post processing on my TVs and get a
               | better picture without the downsides.
               | 
               | With digital receivers adding lag is minimal at best.
               | Especially with newer models that don't draw on top of
               | the source signal.
        
               | hedgehog wrote:
               | I only know for sure from the few displays I've looked at
               | myself but this table from a quick Google search is
               | consistent:
               | 
               | https://www.rtings.com/tv/tests/inputs/input-lag
        
               | pathartl wrote:
               | Yeah, I mean if you enable post processing (which is most
               | likely garbage) you're going to get bad input lag.
        
               | carpenecopinum wrote:
               | Nah, it's definitely true. I have seen plenty of
               | (especially larger-format) TVs where, with "game mode"
               | (or the respective equivalent) disabled, it's unbearable
               | to even do latency-forgiving tasks like office work on
               | them.
        
             | p1necone wrote:
             | Yeah, the latency on a lot of TVs outside of "Game Mode" is
             | _really_ atrocious, commonly in the order of 100 - 200ms,
             | which is way higher than even network latency on game
             | streaming services assuming you 're close to the data
             | center.
        
             | hbn wrote:
             | Worth noting, I'm pretty sure by default when you plug a
             | Switch controller into the dock, it just charges and
             | continues to communicate over Bluetooth. Someone can
             | correct me if I'm wrong
        
           | hitpointdrew wrote:
           | > I disagree, because for 99% of gamers not trying to play
           | competitive games, it's virtually unnoticeable.
           | 
           | I agree with your disagreement here. For me streaming game
           | services don't have a lot of technical hurdles.
           | 
           | > Overall I'm bullish on cloud gaming, because I don't want
           | to invest hundreds of dollars regularly to update my PC or
           | console hardware just to play games like Stray or something
           | like that.
           | 
           | I disagree here. I hate the idea of streaming/cloud gaming. I
           | will never sign up for such a service. I don't want a monthly
           | bill, I enjoy building computers. I want to have the content
           | on my local machine thank you very much.
           | 
           | The subscription model I think has already proven it self be
           | consumer hostile. I don't want to subscribe to Adobe, I don't
           | want to subscribe to Office, just let me buy the damn thing
           | outright.
        
             | s3r3nity wrote:
             | > I hate the idea of streaming/cloud gaming. I will never
             | sign up for such a service. I don't want a monthly bill, I
             | enjoy building computers. I want to have the content on my
             | local machine thank you very much.
             | 
             | I totally think this is fair - and I think the market can
             | support both models.
             | 
             | E.g.: I like paying for Netflix / Hulu / [insert video
             | streaming service here], but I wouldn't hate on others who
             | prefer buying the DVD. Same thing for Apple Music vs.
             | people who prefer CDs / records.
        
           | munificent wrote:
           | It's absolutely noticeable. The question is whether it's
           | tolerable, and people do seem to tolerate increasing latency
           | both from networks and their TV.
           | 
           | But, personally, I find the experience much less _enjoyable_
           | as the latency goes up. It 's not about being competitive
           | either. (I don't play games online.) It just feels sticky and
           | sluggish and I don't enjoy it. I miss the crisp
           | responsiveness of older consoles. :(
        
         | ElevenLathe wrote:
         | I think this is right for games that are ported to streaming
         | from a traditional PC or console release, but presumably if
         | some studio cared, they could design games with streaming in
         | mind. As an extreme example, imagine the original NES Final
         | Fantasy, or the SNES Monopoly on Stadia: with mainly turn-based
         | interaction, they would be basically indistinguishable from
         | playing locally.
        
         | SideQuark wrote:
         | >extra 10ms
         | 
         | That won't even get a signal across the US at the speed of
         | light, so real lag will be much, much higher, even with servers
         | scattered around (speed in wires, networking device lags,
         | etc... )
        
       | sevenf0ur wrote:
       | It's quite a feat this was even possible. You have to own a lot
       | of the Internet pipes to make a service like this playable to the
       | masses.
        
       | throwaway4good wrote:
       | Maybe the refunds are a hint on just how few devices they sold
       | ...
        
         | rockostrich wrote:
         | The controller is pretty nice. I wish it worked wirelessly
         | outside of Stadia, but it's plug and play with usb-c so still
         | pretty great.
        
       | Kukumber wrote:
       | Another proof that gamers do not want cloud gaming
        
       | dont__panic wrote:
       | Direct from the horse's mouth:
       | https://news.ycombinator.com/item?id=33022775
        
         | jjulius wrote:
         | Also from the horse's mouth:
         | https://twitter.com/GoogleStadia/status/1552989433590214656
         | 
         | Not saying it to argue with your point, just to highlight that
         | we generally shouldn't put much trust into Google.
        
           | neogodless wrote:
           | But this is from 60 days ago, and Google has now announced
           | they _are_ shutting Stadia down.
           | 
           | While "cover your ass" posts may need a grain of salt,
           | there's no logic in "we're killing a product/service" being
           | lip service.
        
             | falcolas wrote:
             | These decisions are not made over the course of days or a
             | couple of months. They're made quarters or years in
             | advance.
        
               | lijogdfljk wrote:
               | So.. what's your point? Are you saying that Google saying
               | they're not shutting down 60 days ago was wrong? Or that
               | the current post is wrong? Or that neither should be
               | trusted? Or..?
        
               | falcolas wrote:
               | That PR statements are lies and not to be trusted. Trust
               | what they do, not what they say they're going to do.
               | 
               | And not just Google, but every company.
        
               | lijogdfljk wrote:
               | I agree, just not sure what your comment meant in regards
               | to that. Ie the decision is made by quarters, yea, what
               | does that have to do with the parent comment?
        
               | neogodless wrote:
               | I'm not sure what your point is.
               | 
               | I'm not arguing that internally, no one at Google knew
               | this 60 days ago. They may have. I'm saying that it makes
               | sense to cast doubt on public relation statements that
               | cast a company in a good light, but it makes much less
               | sense to doubt an announcement that casts them in a bad
               | light. Why would they "lie" about killing a product or
               | service?
        
               | falcolas wrote:
               | I'm saying that their statement 60 days ago was a lie. A
               | lie that leadership knew was a lie, yet they let the PR
               | statement be generated and broadcasted regardless.
               | 
               | Google will have financially benefited from that positive
               | PR (from interest on invested money, if in absolutely no
               | other way).
        
               | neogodless wrote:
               | Right - if you re-read what I said, it was that you can
               | believe negative PR ("we are shutting it down") while
               | taking any positive PR ("we are totally not shutting it
               | down!") with a grain of salt.
        
               | jjulius wrote:
               | >... it makes much less sense to doubt an announcement
               | that casts them in a bad light. Why would they "lie"
               | about killing a product or service?
               | 
               | If you are suggesting that I'm saying that we shouldn't
               | trust Google's announcement that they are shutting down
               | Stadia, then you are misunderstanding my comment.
        
               | neogodless wrote:
               | You replied to a post saying "this is news direct from
               | Google" with the comment
               | 
               | > to highlight that we generally shouldn't put much trust
               | into Google
               | 
               | It seemed like a logical conclusion. Given your argument
               | now, I assume you simply meant "don't trust anything they
               | say" (which would include their announcement today) but
               | it's not exactly the spirit of what you mean. Your
               | initial intent was not clear (in my opinion.)
        
               | jjulius wrote:
               | Just a general, friendly reminder to take whatever comes
               | out of Google's mouth with a gigantic grain of salt,
               | circumstantially. In this circumstance, I would trust
               | that they are shutting it down.
        
       | refracture wrote:
       | Fans of this service just seemed convince Google was in it for
       | the long haul.. I hated being the cynic that would reference the
       | Google Graveyard... wishing I'd be wrong but here we are again.
        
       | MrPatan wrote:
       | Didn't they already? It's hard to keep track
        
         | drusepth wrote:
         | There's been a "Google will shut down Stadia soon" news story
         | almost every single month for the last 3 years.
         | 
         | This time, it's actually sourced from Google though.
        
       | codemac wrote:
       | Really unfortunate, and I think Google is making a long term
       | mistake here. Stadia worked extremely well for me and some
       | friends who all basically didn't want to invest in a gaming
       | tower.
       | 
       | I had a theory though, that if you were a serious gamer, you
       | probably stream or do a bunch of other things on your computer.
       | As the serious gamer would need a reasonable GPU either way to
       | accomplish this, the benefits of Stadia didn't make sense for
       | them. Google should have implemented the missing pieces as part
       | of the stadia experience, thus only requiring a laptop to be a
       | mildly successful streamer.
       | 
       | In my head they should have worked on something that could stream
       | directly to youtube gaming, and they should have paid $$$$ to get
       | some streamers to use Stadia exclusively for their streams.
        
       | totaldude87 wrote:
       | I wonder what will happen to semi essential services like
       | 
       | 1) Google fi 2) google nest lineup
       | 
       | And things like Google tv ..
        
       | moomin wrote:
       | The only part of this that most people didn't foresee _when
       | Stadia was originally announced_ is the refund policy.
        
       | Farbklex wrote:
       | I hope there will be one last update for the Stadia controllers.
       | They are pretty good but they don't work as normal bluetooth
       | controllers right now. You can use them via USB C though.
        
       | ploppyploppy wrote:
       | Yet another reason not to buy into Google. Reader was the last
       | straw
        
       | ZiiS wrote:
       | They must be aware Stadia was always just a "sudden but
       | inevitable betrayal" meme.
        
       | otabdeveloper4 wrote:
       | That was quick.
        
       | moandcompany wrote:
       | F
        
       | jrpt wrote:
       | Even if it wasn't massively popular as a gaming platform, I
       | thought it could be pretty profitable as marketing for games,
       | where you can actually demo the game from a web browser and try
       | it before buying it. This could be either directly on e-commerce
       | sites or ads on Google.com. I'm surprised that they didn't do
       | more with that before killing it. If you could show having a
       | Stadia demo increases conversion rates and sales, it would be
       | really useful even if gamers don't acquire Stadia gaming
       | libraries.
       | 
       | I wonder if they could've sold it off to Netflix or something
       | instead of killing it.
       | 
       | I have a Stadia and actually liked it even though I thought the
       | go to market execution was bad. Also the latency made it
       | problematic for multiplayer games, so I just played single player
       | content.
        
       | msoad wrote:
       | I genuinely think Apple's Arcade strategy will prevail in the
       | long run. Apple doesn't necessarily need AAA games to eat a big
       | chunk of this market. A lot of very popular games like Roblox,
       | Minecraft and FIFA are not even AAA quality.
       | 
       | Being able to run a game on both your phone and your console
       | (Apple TV in this case) is a huge advantage.
        
       | whatshisface wrote:
       | I think google cloud is a lot cooler than AWS but no way am I
       | using it with news like this coming out every few months.
        
       | bilekas wrote:
       | It was always a strange sell, especially since you had more
       | accommodating options like nVidias GeForce Now.
        
       | AlbertCory wrote:
       | Translation, for those unfamiliar with internal Google politics:
       | 
       |  _We have already promoted and transferred all the product
       | managers and senior developers who created Stadia. None of them
       | will suffer any ill effects from this disastrous waste of
       | Alphabet resources.
       | 
       | All our other struggling products, though: we're still fully
       | committed to those. Really. You can believe us this time._
        
         | foobiekr wrote:
         | I would love to know how many promos and packages Stadia
         | generated. Was it at last efficient by this measure?
         | 
         | So many google projects seem to be quite inefficient in this
         | regard - a handful of people get a promo and abandon the
         | project, millions spent.
        
           | bogwog wrote:
           | Maybe (probably not) this high profile disaster will finally
           | make the leadership at Alphabet realize how ridiculously
           | dysfunctional the organization is, and things will finally
           | start to change. (doubt it)
        
             | AlbertCory wrote:
             | I also doubt it.
             | 
             | The standard playbook for an ambitious PM or L7 SWE is:
             | 
             | 1) sell product internally 2) launch 3) get credit for
             | "impact" and get promoted thereby 4) transfer within
             | Alphabet, or quit 5) rinse and repeat
        
       | babypuncher wrote:
       | It was clear to me that Google was completely unprepared to enter
       | this market when their little display outside the big reveal was
       | a Sega Dreamcast, NES Power Glove, and a copy of E.T. for Atari
       | 2600. It was practically foreshadowing.
       | 
       | I wouldn't be surprised if that display was pitched as a joke,
       | and some executive approved it knowing nothing about these
       | products. They just saw "Sega", "Nintendo", and "Atari" logos,
       | and loved their product launch being compared to these instantly
       | recognizable titans of the video game industry.
        
       | Ninjinka wrote:
       | Can we stop posting links from The Verge until they revert their
       | redesign?
        
       | drumhead wrote:
       | What a surprise!
        
       | retrocryptid wrote:
       | Google shuts down service. Film at 11.
        
       | MichaelCollins wrote:
       | I wonder if, in future months/years, we'll still see comments
       | complaining that Google's reputation for killing products is
       | unfair and exaggerated by a loud minority who are bitter about
       | Google Reader. I recall a few comments making this argument in
       | defense of Stadia's long-term viability.
        
       | solardev wrote:
       | Google's product strategy..
       | 
       | Google: We're going to launch a fancy new product in an already-
       | crowded field, not market it at all, and everyone will jump on
       | board and love it!
       | 
       | Everyone else: No way, it's a PITA to port to, and knowing
       | Google, they're going to sunset it soon.
       | 
       | Google: No we won't, we're fully dedicated to this thing
       | 
       | Everyone else: No way, they haven't added meaningful features in
       | years and they're going to sunset it soon.
       | 
       | Google: We're shifting our focus but we're still fully committed
       | to this thing.
       | 
       | Everyone else: No way, they never cared about the home gaming
       | segment and they're going to sunset it soon.
       | 
       | Google: We promise, we're in it for the long haul.
       | 
       | Everyone: No way, they're going to sunset it soon.
       | 
       | Google: Sorry, there's no way we could've seen this coming. We
       | devoted an entire month of resources to this project and thought
       | that was enough! Sadly it hasn't met our expectations. We're not
       | sure why more publishers and players didn't get involved, but
       | we're going to have it to shut it down.
       | 
       | Everyone: No shit, lol.
       | 
       | At least they're giving refunds.
        
         | Nokinside wrote:
         | Partial list of products where this applies: Meebo, Buzz,
         | Orkut, Google+, Notebook, SideWiki, Schemer, Spaces, Checkout,
         | Directory, Sync, Hangouts, iGoogle, Knol, Lively, Moderator,
         | ....
        
         | keewee7 wrote:
         | >not market it at all
         | 
         | I noticed that too. Google never adversises its producta.
         | Google is almost like the startup founder who thinks their side
         | project is so good it doesn't need marketing or sales.
        
           | _visgean wrote:
           | I remember a talk given by chief of czech google at our
           | highschool, she told us that we are one of the few countries
           | where they had to use marketing to compete with for search
           | market (I remember seeing ads for Google chrome in metro when
           | it was new. ).. I think as a monopoly they just usually dont
           | feel the need for marketing when there is no else running
           | ads...
        
             | IntelMiner wrote:
             | I've been seeing ads for Chrome around northern Seattle
             | (Shoreline) area
             | 
             | At first I was baffled why they would possibly need to
             | advertise Chrome in the US. But in retrospect it might just
             | be feather ruffling in Edge (Microsofts) backyard?
        
               | tmathmeyer wrote:
               | There's also the big one right here: https://www.google.c
               | om/maps/place/47%C2%B036'07.6%22N+122%C2... when you get
               | to downtown from the ID (where the 3d view shows a
               | verizon ad, it's now a "no place like chrome" ad.
        
               | stoplying1 wrote:
               | Are these new? Reddit had a particularly Firefox-meme
               | laden week last week after all of the MV3 chrome
               | discussions.
        
               | mrisoli wrote:
               | Chrome is core to Google's business so it's worth it
               | advertising, they also advertise the Pixel phone a lot in
               | high-end places in global cities because they need to
               | gain market share for mobile browsing and phones against
               | Apple.
               | 
               | Anything else, not that important, even GCP which is
               | their major bet doesn't really get any ads because it's a
               | business product so not much sense in doing so.
               | 
               | They seem to believe word of mouth/viral marketing works
               | because it worked for gmail and chrome, so they didn't
               | double down on Stadia before product market fit, and that
               | caused Stadia to fail(along with Google's short attention
               | span reputation).
        
           | ghaff wrote:
           | >Google never adversises its producta.
           | 
           | Not really true (e.g. Chrome) but it's probably true they
           | advertise relatively little given their size.
        
           | yetanother4968 wrote:
           | They absolutely inundated YouTube with ads for Stadia for a
           | couple of months, to the point that it felt like half the ads
           | I saw were Stadia ads. So that's something, at least?
        
             | peeters wrote:
             | I wonder what the overlap is between Stadia's target market
             | and people who watch YouTube without blocking ads.
             | 
             | It's not zero, because Chromecast doesn't block ads and
             | that's the natural fit for Stadia. But it's definitely not
             | 100% either.
        
               | johnnyanmac wrote:
               | I don't see ads at all, period. I either Ublock origin or
               | pay for a subscription. I pay for youtube premium.
               | 
               | How would an ad reach me? Youtubers? Can Google use its
               | "contractors" to promote its own product? That just feels
               | weird.
        
           | permo-w wrote:
           | I have seen plenty of (annoying) stadia adverts
        
           | xendo wrote:
           | They just know first hand that online advertising is not
           | worth the money!
        
         | endtime wrote:
         | I mostly agree with you, but I downvoted your comment because
         | 
         | > We devoted an entire month of resources to this project and
         | thought that was enough!
         | 
         | ...is not just wildly inaccurate, but also disrespectful to the
         | people who spent years working on it.
        
           | sbierwagen wrote:
        
             | yifanl wrote:
             | What relationship does this anecdote have to this scenario
             | exactly, other than tenuously drawing a connection between
             | Google and baby grinding?
        
               | bastardoperator wrote:
               | I think what they're trying to say is that the stadia
               | engineers should have seen the writing on the wall,
               | coupled with the questionable history/actions of their
               | employer when it comes to products regardless of their
               | own good faith efforts as an employee.
        
               | literalAardvark wrote:
               | As a third party with no skin in the game: no idea but it
               | was hilarious.
        
           | doliveira wrote:
           | Dude, they're making half a million dollars a year, they're
           | gonna be fine
        
           | solardev wrote:
           | Sorry, but as a player, I honestly can't tell where that
           | effort went... feels like they abandoned it as soon as it
           | launched.
           | 
           | Even at the time of its death, crossplay, cross save etc.
           | didn't work except for a tiny handful of games. The Stadia
           | Plus Chrome extension made a bunch of improvements on their
           | own. There was never a desktop app. No ultra wide support. No
           | RTX. Never got vsync working right.
           | 
           | In the years it was alive, what did they add? How come
           | GeForce Now saw such activity and Stadia got... nothing? I
           | wouldn't blame the people working on it, but some manager in
           | Google really screwed that up.
        
             | robotnikman wrote:
             | GeForce now also had the major advantage of being able to
             | play games your already bought on Steam
        
               | solardev wrote:
               | Yeah, and it was a single switch that publishers could
               | check on/off, instead of having to port their entire game
               | to Linux and Vulkan (what a sibling post said)
        
           | chrsig wrote:
           | I can see where you're coming from.
           | 
           | I think it's appropriate enough to interpret the commenter in
           | jest and see that their point is that google spent 1/nth of
           | the required time/resources necessary for it to succeed.
           | 
           | In that light, it reads to me more like having some
           | understanding for the people working on it that they were set
           | up to fail, and the failure is not a reflection of their
           | effort.
        
           | parkingrift wrote:
           | >...is not just wildly inaccurate, but also disrespectful to
           | the people who spent years working on it.
           | 
           | Fortunately you are here to be anonymously offended on their
           | behalf.
        
             | endtime wrote:
             | I'm not anonymous; it's easy to figure out my identify from
             | my HN profile.
             | 
             | I didn't work on Stadia, but I did work on Google Fiber for
             | a couple years only to have almost all that work cancelled,
             | and I'm still sad about it many years later. At the time, I
             | really wouldn't have appreciated people on HN rubbing salt
             | in the wound.
        
           | causi wrote:
           | _but also disrespectful to the people who spent years working
           | on it._
           | 
           | Something being tragic doesn't make it not a waste of time.
           | The writing was on the wall since _day one_. Nobody was going
           | to pay full price for games that evaporate the moment the
           | servers shut down being offered by the most ADHD company in
           | existence. If you chose to spend your time and energy working
           | on that and expected to accomplish anything other than being
           | paid you were a fool.
        
             | endtime wrote:
             | The excerpt I quoted isn't about whether it was a waste of
             | time or a savvy career move, just about the total amount of
             | work that went into it.
        
           | lgats wrote:
           | https://twitter.com/GoogleStadia/status/1552989433590214656
           | 
           | @GoogleStadia "Stadia is not shutting down. Rest assured
           | we're always working on bringing more great games to the
           | platform and Stadia Pro. Let us know if you have other
           | questions." Jul 29, 2022
           | 
           | 2 Months ago
        
             | permo-w wrote:
             | how is this relevant to what they said?
        
               | tofuahdude wrote:
               | When the people who make the product literally publicly
               | lie (while being paid extremely well), comments like the
               | OP's (that are obviously tongue in cheek) are certainly
               | not "wildly inaccurate, but also disrespectful".
        
               | endtime wrote:
               | Why would you conflate some VP with the PMs and SWEs who
               | built the thing?
        
               | johnnyanmac wrote:
               | It's not a lie if they believed it. And I don't see how
               | this justifies calling the developers lazy.
        
           | dshpala wrote:
           | Disrespectful is interpreting words in bad faith. Obviously
           | OP didn't literally mean 1 month.
        
           | exolymph wrote:
           | It's exaggeration for rhetorical effect, an extremely common
           | stylistic device.
        
             | johnnyanmac wrote:
             | when everyone is "exaggerating" about how Google shuts
             | every single thing under the sun down, it ceases to seem
             | like a joke.
        
         | jamesgeck0 wrote:
         | > Everyone else: No way, it's a PITA to port to, and knowing
         | Google, they're going to sunset it soon.
         | 
         | I've seen a few developers (Ryan Gordon, IIRC?) saying that the
         | Stadia SDK was actually great. It was basically just a bog
         | standard Vulkan/Linux environment with much fewer unpleasant
         | surprises than consoles.
        
           | cmrdporcupine wrote:
           | The whole stack was great. Google engineers worked their
           | asses off on it. Very smart people throughout. The management
           | was _awful_ though.
           | 
           | In the 10 years I was at Google I never really had to face a
           | "crunch" situation but there I was right before Christmas
           | working til midnight on the very tiny bit of Stadia I had
           | somehow been dragged into despite telling my manager I didn't
           | want to be anywhere near it because it was _radioactive_ (My
           | rule learned the hard way was always stay away from the
           | "hot" project at a company like Google. It just becomes a
           | feeding frenzy of empire building and egos, and steady
           | incremental contribution will get you nowhere.)
           | 
           | I had it much better than most though. If I recall: The
           | original app setup (integrated into the existing Home app)
           | was tossed at the last minute. The entire out of box process
           | for the controller redone in the process. In literally the
           | last few weeks before ship date.
           | 
           | The controller folks I knew were heroes. It's sad to see
           | their hard work thrown away.
           | 
           | There's no way Stadia in its entire existence made enough
           | revenue to cover the sheer number of SWE-hours put into it,
           | especially the spent SWE-hours caused by last minute product
           | changes; which nobody further up ever had to pay a
           | consequence for.
        
           | solardev wrote:
           | VS GeForce Now, where you check a box saying "I want my game
           | to be streamable" and then... you're done.
           | 
           | https://partner.steamgames.com/doc/features/cloudgaming
        
             | johnnyanmac wrote:
             | Yup... until one day the game is taken off the story and
             | that checkbox removed. Big business is rough.
        
               | solardev wrote:
               | Then you lost the 15 minutes you took filling out that
               | form? And your players can still stream it elsewhere,
               | like Shadow or Luna? Doesn't seem terrible.
               | 
               | VS the days/weeks/months it took you to port to Stadia,
               | only to have the entire service shut down.
               | 
               | The point is that there are many PC streaming services
               | that are basically "no porting required", whereas Stadia
               | opted for a strange sort-of-console, sort-of-not model
               | (despite PSNow and XCloud already being able to stream
               | actual console games already) that required you to spend
               | dev hours porting your game.
               | 
               | It backfired because most devs didn't want to (or
               | couldn't afford to) port their x86 game targeting Windows
               | to some tiny proprietary platform, ESPECIALLY when it's
               | Google hosting it. Of the few that did (Orcs Must Die),
               | Google arranged some exclusivity deal with them, lying
               | that Stadia could do things no gaming PC or cloud
               | streaming service could do due to Stadia's special scale
               | or something. It was a lie. When the exclusivity expired,
               | it showed up on Steam and GeForce Now and ran perfectly
               | fine, and got a lot more players to boot.
               | 
               | Stadia had some really awesome tech -- namely the UX of
               | being able to boot straight into a game without waiting
               | for Steam Big Picture -- and some nifty (but relatively
               | useless) side features like being able to capture a
               | memory snapshot and resume that later, emulator-style.
               | But I don't think their management really understood the
               | PC gaming culture and what was truly important to its
               | user base, and failed to take years of pleading and
               | feedback into consideration. They just arrogantly did...
               | something else (or nothing much? I can't really tell)...
               | with Stadia and drove it into the ground. So sorry for
               | all the engineers who worked on it and had to see it
               | nosedive like that due to managerial incompetence.
               | 
               | None of this was a surprise to any gamer actually
               | watching this space. Stadia came late, delivered less,
               | and exited early. Google's product culture doomed it from
               | the get-go.
        
           | gilrain wrote:
           | Aside from the unpleasant surprise of there not being an
           | audience.
        
         | dougmwne wrote:
         | There must have been hardly anyone stupid enough to buy many
         | games. It's probably not even much money to refund.
        
           | solardev wrote:
           | Not many games, but they didn't often have sales (so many
           | were stuck at MSRP for years), and they also had some
           | hardware sales (controllers, etc.)
           | 
           | For Google it's chump change, I'm sure, but I still
           | appreciate it. I bought like two titles on there before
           | realizing it was a doomed effort... meanwhile GeForce Now
           | sees _very_ active improvements and a much bigger library.
        
             | jpeter wrote:
             | Would be cool if I could use stadia hardware for GeForce
             | now
        
               | solardev wrote:
               | Yeah, too bad those controllers don't work as generic
               | Bluetooth ones :(
               | 
               | (if you didn't know, though, xbox controllers do work
               | great with geforce now)
        
             | dougmwne wrote:
             | GeForce now is great and if I ever get a new gaming PC, I
             | can play every last game on my own GPU. The tech works
             | perfectly, the free tier is generous and the subscription
             | is a value. Stadia was behind the moment they launched and
             | flat out refused to give an inch to improve the product.
             | 
             | This is a company so obviously in love with its incredible
             | success from ages gone by that it thinks we still owe it
             | our brand loyalty. We do not.
        
       | oofbey wrote:
       | Beautiful observation on Ars Technica[1]: "Google's damaged
       | reputation made the death of Stadia a self-fulfilling prophecy.
       | No one buys Stadia games because they assume the service will be
       | shut down, and Stadia is forced to shut down because no one buys
       | games from it."
       | 
       | [1] https://arstechnica.com/gadgets/2022/09/google-stadia-
       | offici...
        
       | avereveard wrote:
       | Surprising no one,
        
       | type0 wrote:
       | _As expected(tm)_ for a Google project
        
       | tpmx wrote:
       | So since Google is refunding the likely relatively small number
       | of hardware purchases, the losers here are:
       | 
       | - Game developers who spent time/focus/money on porting their
       | game(s) to Stadia.
       | 
       | - Google.
        
       | pauby wrote:
        
       | [deleted]
        
       | xkbarkar wrote:
       | I use gmail, photos and youtube, thats it. Pretty much anything
       | from google that I have used in the past has shut down in a few
       | years.
       | 
       | So I dont touch anything new from them at all. Pointless.
       | 
       | Good job google.
        
       | Yhippa wrote:
       | I wish they'd refund my Stadia Pro monthly subscription fees.
        
       | erwinh wrote:
       | The main thing that initially got me excited with Stadia were the
       | ideas around having much bigger shared gaming worlds enabled by
       | google-scale cloud expertise.
       | 
       | Too bad that all it turned out to result in was video streaming
       | optimisation.
        
       | n8cpdx wrote:
       | At what point does working for Google (on anything released after
       | 2008) go from being prestigious to embarrassing?
        
         | tshaddox wrote:
         | Well, we're still at the point where, for nearly everyone who
         | worked on Google products between 2008 and now, it was
         | financially lucrative and great for their resumes.
        
         | scottyah wrote:
         | Why are so many of you here so bitter against this company?
        
           | short_sells_poo wrote:
           | They have/had incredible potential. Imagine what a company
           | with Google's resources _could_ do. They have simultaneously
           | the sharpest minds on the planet and a vast treasure chest of
           | unprecedented proportions at their disposal.
           | 
           | What do they do? They invent ever more insidious ways of
           | extract more money from advertising. Yes there are plenty of
           | side shows and feel good projects, but everything is drowned
           | out by systematically abusive behavior in the ad business and
           | a seeming inability to deliver any other product and keep it
           | functioning.
           | 
           | It feels like a terrible misallocation of resources. Maybe it
           | isn't, but it certainly feels like it.
        
           | BiteCode_dev wrote:
           | Because in the 2000, many of use got fooled believing "do no
           | evil" and their hacker heart, only to see unfold the next 2
           | decades with sadness.
        
           | yamtaddle wrote:
           | They turned evil when they started putting ads inline with
           | search results. The main utility of that is to trick
           | unsophisticated or unwary users, so basically they're preying
           | on the elderly (among others), but it made the line go up and
           | to the right, so they don't care.
           | 
           | Plus any company with a core business model of "being a
           | super-creepy stalker... but at scale and with an eternal
           | memory" is inherently terrible and shouldn't exist.
        
           | [deleted]
        
           | mrweasel wrote:
           | I think it stems for their beginning. The Google search page
           | was innovative, in showing that you didn't need to be flashy,
           | just good at what you do. The same for Gmail, which was an
           | awesome product and completely changed how people use email.
           | Even the original Google ads where viewed extremely
           | favorable, as it showed that you could make money on ads,
           | without them being obnoxious.
           | 
           | Google was, for a long time, viewed as the answer to
           | everything that was wrong with search, emails, ads, office
           | work and much more. Rather than changing the world, Google
           | adopted all the things we had hoped they'd save us from, just
           | so they could make more money.
           | 
           | That being said, I just ignore anything coming from Google
           | these days. The only two Google products I use are Google
           | Maps and YouTube. Oh, three maybe as I do like Go.
        
             | Kye wrote:
             | I remember the first time I saw someone mention Google. It
             | was just so obviously better than what came before. That's
             | rare. Most improvements on technology have to prove
             | themselves over time and slowly build a following. Google
             | was so amazing it grew to IPO through the .com crash and
             | the early 2000s recession. For a time, everything they
             | launched was gold. No one seemed to notice or care that
             | everything was still "beta" years after sweeping each
             | market.
        
           | n8cpdx wrote:
           | It's not just Google, but the cause for embarrassment at
           | other formerly prestigious places is different and not
           | relevant.
           | 
           | I used to dream of working on the Windows experience, but I
           | can't imagine how awful those roles must be. And having to
           | tell someone I had a hand in creating the Windows 11 UI
           | cluster**. I think I'd rather say I work at Oracle.
        
           | dekhn wrote:
           | Mainly because of wasted potential, in my case. They
           | revolutionized the internet (repeatedly) with a great product
           | and found a reasonably unobtrusive method to monetize it,
           | then moved into creating replacements for Microsoft products
           | (browser, calendar, email, documents) and I thought they
           | would then pivot into cloud as a good competitor to AWS,
           | whilst also spending their copious profits on long-term
           | scientific research projects and helping bring ML advances to
           | the larger community.
           | 
           | It's even worse for me because I worked there for over a
           | decade, was successful beyond my wildest dreams, helped
           | leadership build and launch products, produced papers and
           | intellectual property with my computing heros, and finally,
           | couldn't really work in any of the parts of the company it
           | made sense to, because of gatekeepers and assholes, and
           | repeatedly had to explain to my managers how everything they
           | were asking for (to make the VPs happy) were making Google's
           | products worse. What's really sad is that there is a
           | technical core of people there I truly enjoyed working with
           | and learning from, and few of them get to do the stuff they
           | know would help google, and instead spend most of their time
           | fighting bureaucracy to get even the simplest changes pushed.
        
           | my_usernam3 wrote:
           | As an ex fanboy (or fanboy lite) who has circled into hater
           | section of recent, I can give you MY reasoning.
           | 
           | For starters theres the whole "we're not evil", and slowly
           | becoming evil with obsessive data mining. But it's a huge
           | company, so only strike 1.
           | 
           | They haven't released any useful innovation in my eyes,
           | despite hoarding all the smartest people. Strike 2.
           | 
           | And the biggest strike to me is the significant decrease in
           | product quality that I use. My google searches suck now, maps
           | has become bloated with ads, and I don't even know what
           | happened to messenger, but its pretty unusable for my friends
           | and I that even the ones that work at google now text. Maybe
           | a lot of this is the fault of companies aggressively
           | marketing irrelevant things to get clicks, but to me, it's a
           | platform problem. Strike 3, I'm a hater.
           | 
           | Again YMMV, but this is my reasoning.
        
           | questime wrote:
           | They have by far the most awful customer service of any big
           | tech company. One or two experiences of dealing with issues
           | (in my case Google Fi) turns you into a life long hater.
        
           | rizzaxc wrote:
           | Because they started out good ("dont be evil" and all),
           | providing an exceptional yet fundamental internet service but
           | somewhere along the way they lost the plot. They now hoard
           | enormous wealth by shoving ads to our faces yet have done
           | nothing with the money. Not to mention their engineering
           | culture goes directly against the spirit of this site (rest'n
           | vest vs startup's hustle culture). They're the hero turned
           | villain all start ups fear they'll become
        
           | [deleted]
        
             | keepquestioning wrote:
        
           | emptyfile wrote:
           | When they literally had to remove "don't be evil" as their
           | company slogan, on account of how evil they are, that did it
           | for me.
        
           | xtracto wrote:
           | I am not a fanboy, have never been a fanboy and never cared
           | about the "do no evil" marketing motto or any other Google
           | crap. I am bitter against Google because it plainly sucks.
           | Their products suck, they have "soft monopolies" and they
           | have used them to Embrace Extend and Extinguish any
           | alternatives. They are what Microsoft was in the 1990s-2000s.
           | If you are young enough to remember the 90s and 00s Microsoft
           | you will understand.
           | 
           | Note that I not _only_ hate Google, I hate Google, Apple,
           | Facebook and the current state of the web. I guess that makes
           | me an old fart.
        
         | cbozeman wrote:
         | You're being downvoted, and I have _no idea_ why.
         | 
         | It _is_ embarrassing. It 's not just embarrassing, it's
         | _fucking_ embarrassing.
         | 
         | Google Stadia could have been enormously successful. What
         | killed it? The same thing killing all manner of innovation in
         | this country - poor broadband Internet service.
         | 
         | But... oh God, if only... if only Google had _something_ they
         | could use... something they could _do_ to solve this problem!?
         | 
         | Oh... wait, yeah. They _have their own fucking fiber ISP_!
         | Google _could have_ ponied up money and started building out
         | their fiber infrastructure massively, dumping whatever loads of
         | cash were required, and they could easily have eaten up huge
         | chunks of metro and suburban areas in America and might even be
         | one of the leading ISPs in the nation.
         | 
         | But this speaks to the utter weakness and spinelessness of
         | Google leadership up and down the entire chain. If you're
         | stupid and/or naive enough to think Comcast and Spectrum and
         | Verizon and Charter and AT&T are just going to let you waltz in
         | and _steal their customers_ (and yes, these ISPs do think this
         | way - you are THEIR customer - to be milked of money), you
         | should never have entered into the ISP business in the first
         | place. You have to throw sharp elbows. You have to gouge out
         | eyes. You have to break bones. ISPs are ruthless.
         | 
         | If Google had been willing to sacrifice some of their profits
         | for the past 12 years and bribe - sorry, """""""lobby"""""""
         | all the necessary local, county, state, and federal officials -
         | they could have moved in on all the shitty ISP's territories,
         | laid down a ton of fiber, and might even have a majority
         | control of Internet access both residentially and commercially.
         | 
         | But Google has long suffered from two overlapping problems:
         | fear of failure and intolerance for anything less than instant
         | success. The road to becoming America's best ISP will be a
         | long, hard, miserable, expensive one for any company... but
         | when you've got literally billions of dollars of cash at your
         | disposal, you could throw the shit away on short-term dipshit
         | Wall Street investors... _or_ you could build something that
         | would last for 50+ years and generate an enormous amount of
         | revenue in a decade or two.
         | 
         | Too bad they're focused on short-term dipshit Wall Street
         | investors.
        
           | throwaway991122 wrote:
           | Full disclosure: I work at AT&T but not directly on fiber. My
           | views are my own and do not represent my employers.
           | 
           | Scaling fiber is hard and expensive. It's a labor intensive
           | process to get all the permits and get people to go and dig
           | trenches and wire up homes. In sparsely populated areas you
           | have the cost of laying lots of fiber and not ever having the
           | hope of recovering your investment. In densely populated
           | areas you need to relay cable and rewire apartments and
           | homes. It's a slow along and the USA is a really BIG place.
           | 
           | I'm not privy to the politics but Google has oodles of $$.
           | They could lobby effectively if they were interested.
           | Lobbying happens - and like anything else its a tool to use.
           | Google would use it against competitors if they were able to.
           | so ISPs use it. They could have bought 5g spectrum. They
           | could have started something like Starlink instead they play
           | around with balloons. They had the $$ to muscle into that.
           | So, the only thing I can guess is that they aren't / weren't
           | interested in the ISP business to begin with. The Fiber
           | misadventure was just that - something they thought they
           | could easily scale, tried it and got out when they understood
           | the reality on the ground.
           | 
           | Also- I don't think working for Google is embarrassing. They
           | deprecate products quickly before they become a ball and
           | chain on your bottom line. Working for Google remains as
           | prestigious as ever.
        
           | pkulak wrote:
           | If you're a manager, why the hell are you going to risk your
           | career trying to get the last guy's project to work? There
           | are two incentives in corporate America: start a project to
           | get the praise for something new, and kill a project to get
           | the praise for saving money. Is it any wonder projects keep
           | popping in and out of existence?
        
           | colejohnson66 wrote:
           | > You're being downvoted, and I have _no idea_ why.
           | 
           | Because calling people's job choices "embarrassing", no
           | matter how right you may be, isn't a good starting argument
           | against the people in those jobs. Not to mention that it
           | comes off as pretentious.
        
             | cbozeman wrote:
             | Cole, do you know what working at Google is fast becoming
             | like?
             | 
             | It's like going to Harvard.
             | 
             | You don't want to advertise that you went to Harvard.
             | People who attended Harvard not only admit this, they don't
             | even actively proclaim they went to Harvard any longer. Why
             | is that? Because a bunch of really shitty people have
             | sullied the reputation.
             | 
             | It isn't that way with Google _for the general public_ ,
             | but the SV folks know that Google of 2022 is nothing like
             | Google of 2012, and _certainly_ nothing like Google of
             | 2002.
             | 
             | My great fear is that it won't be much longer before saying
             | you work at Google in say, 2025-2032 is like saying you
             | work at Hewlett-Packard or IBM in 2022. The prestige is
             | long gone.
        
             | ohgodplsno wrote:
             | No, Google upper management is a bunch of incompetent
             | clowns, and they should rightly be called out for it.
             | 
             | Working at Google today, you better be in just for the 200k
             | salary, because your options there are to sell ads or work
             | on a product that's going to be shut down in a week.
        
               | encryptluks2 wrote:
               | What major projects get shut down in the same week and
               | what ads do you think they are selling?
        
           | zeruch wrote:
           | "fear of failure and intolerance for anything less than
           | instant success...focused on short-term dipshit Wall Street
           | investors"
           | 
           | A nice distillation of most of SV these days.
        
       | wcfields wrote:
       | Love the foreshadowing of it being a total flop from the launch
       | exhibition:
       | https://twitter.com/AllGamesDelta_/status/119683308108220416...
       | 
       | "Remember when Google compared Stadia with the Powerglove, Atari
       | ET and the Dreamcast?"
        
         | bogwog wrote:
         | The thing I remembered most from that launch was when Sundar
         | Pichai walked on stage of this massive product launch, in front
         | of the entire gaming industry filled with skeptics, and the
         | first words out of his mouth were "I'll admit, I'm not much of
         | a gamer".
        
       | nemanja wrote:
       | Really grateful for the major contribution Google made to the
       | WebRTC over the years, driven by the Stadia effort. They
       | relatively quickly turned it into a viable, production worthy,
       | real-time protocol. Brought up the state of the art in browser-
       | based streaming and reduced complexity in a big way. There were
       | things you simply couldn't do in the browser before WebRTC (e.g.
       | UDP streaming) and many other things were significantly more
       | complex and browser-specific (e.g. tapping into hardware
       | decoders). They were also very receptive to external
       | contributions, which is really nice to see in a major corporate-
       | driven open source project.
        
         | saurik wrote:
         | While Stadia did cause them to do more work on WebRTC (AFAIK
         | mostly with latency), their WebRTC efforts--and you are
         | referencing high-level stuff, not low-level Stadia-specific
         | details--was mostly driven by Google Hangouts, not Stadia.
        
       | oramit wrote:
       | I was expecting there to be some satisfaction at this news as I
       | (and many others clearly from the comments) predicted this would
       | happen. But honestly it just feels kind of sad at this point.
       | Google used to be, at least from an outside perspective, one of
       | the most innovative and forward thinking companies, constantly
       | releasing new and interesting products. Not everything was good,
       | of course, but I was always eager to give things a try.
       | 
       | Now Google is a paint-by-ads corporate behemoth. I've been burnt
       | so many times that I'm now skeptical of every new thing they
       | release instead of excited. I hate feeling that way, especially
       | because Stadia itself is so technically impressive, but how else
       | can I feel?
        
         | dougmwne wrote:
         | I was done feeling sad many years ago. It has been absolutely
         | ages since there was anything interesting from them. I can't
         | even recall the last product that seemed like a real
         | innovation. Possibly the first chromecast in 2013? That's 10
         | years without a hit. At this point they are covered in cobwebs.
        
           | acheron wrote:
           | AppleTV had already existed for years by then, including with
           | Airplay.
           | 
           | I would say 2005 with Google Maps.
        
             | dougmwne wrote:
             | Alright, I admit it was not incredibly ground breaking.
             | Reason it impressed was that it was a very small, cheap and
             | simple UI device that showed how to execute an IOT device
             | well. It went on to be very popular and it was obvious from
             | the start that it would be successful. And as far as I
             | understand it was developed internally, not acquired like
             | basically every other google product from the past 20
             | years.
             | 
             | Google maps was quite impressive, but it was also cobbled
             | together from several acquisitions. In fact, Google Earth
             | Desktop is still basically the same software they bought
             | from Keyhole in 2004.
        
         | timmg wrote:
         | > Google used to be, at least from an outside perspective, one
         | of the most innovative and forward thinking companies,
         | constantly releasing new and interesting products.
         | 
         | Honestly, I think the change from a SWE CEO (Schmidt -- and
         | less so Larry) to a PM CEO, Sundar, is probably the main
         | reason.
         | 
         | I get why, though. At the time of Sundar's rise, it was clear
         | that Apple was _way_ better at making  "products". (Now they're
         | just a _lot_ better :)
        
       | rvz wrote:
       | Unsurprising, as I knew it was going to shut down already as I
       | said in 2021: [0]
       | 
       | >> I'm from the future. Stadia (was) a platform that tried to
       | change gaming and replace consoles or gaming PCs by using the
       | cloud to play games on any screen. Unfortunately, the gamers said
       | no and ignored it. Then it shut itself down and went to the
       | Google graveyard. [0]
       | 
       | This is the second time I have seen them shutdown as I already
       | said this before: [1]
       | 
       | [0] https://news.ycombinator.com/item?id=27039202
       | 
       | [1] https://news.ycombinator.com/item?id=32278255
        
       | jordanmorgan10 wrote:
       | The most inevitable gaming news in the history of ever.
        
       | nope96 wrote:
       | well, I have this shrink wrapped Stadia box I got from the
       | Cyberpunk deal I procrastinated on, and never opened. Is it
       | worthless or does the controller work on other platforms? I think
       | it also came with a gen 2 Chromecast, but I think that's pretty
       | obsolete now too?
        
       | falcolas wrote:
       | This is a great example of why you can _never_ trust PR
       | statements. They outright lie. We 're not working on X. We won't
       | shut down Y. Bald faced lies.
       | 
       | Edit: Missed that they're doing refunds. That part's good.
       | 
       | EDIT2: Why I'm calling it a lie: These decisions are not made on
       | a whim. They're made months if not years in advance. A public
       | company making public statements about how you're not shutting
       | something down while you're internally mapping out the shutdown
       | process... that's a lie.
        
         | kshacker wrote:
         | Wonder if the CEOs can be made to sign (and stand behind) such
         | statements, like CEOs/CFOs were made to stand behind financial
         | statements.
         | 
         | Although I guess financial statements are quarterly, PR
         | statements are dime a dozen.
        
         | xd1936 wrote:
         | July 29:
         | 
         | https://twitter.com/GoogleStadia/status/1552989433590214656
        
         | drcongo wrote:
         | This is also a great example of why you can never trust Google.
        
           | ugjka wrote:
           | They shut down everything that does not "print" money for
           | them. I guess they were expecting to beat Steam and that
           | didn't happen so... bye bye
        
         | scottyah wrote:
         | Or the PR teams are just misinformed?
         | 
         | Some intern doing customer support on twitter isn't going to be
         | invited to long term strategy/budget meetings
        
           | [deleted]
        
           | tshaddox wrote:
           | That's still a lie from whichever individual or group of
           | individuals you consider to have agency over the matter. Like
           | sure, maybe the individual who physically typed the tweet had
           | little or no agency, but it's still reasonable to call it a
           | lie when the responsible agent was deliberately making a
           | false statement.
        
           | mr-yamasi wrote:
           | Is it even in the realm of possibility that Google, of all
           | companies, has an intern with zero insight into the long term
           | strategy manage the twitter account AND make definitive
           | public statements?
        
           | jnwatson wrote:
           | Or even more likely, management changes their mind.
           | 
           | It is obvious that Google is battening the hatches for a
           | recession. Economic conditions looks worse than just a few
           | months ago. They've already reduced their Area 120
           | investments. This makes sense to cut as well.
           | 
           | Disclosure: Googler but have no inside info.
        
           | Karunamon wrote:
           | That remains a lie by incompetence. Just because Google can't
           | be bothered get their product and PR people on the same page
           | doesn't excuse the entity named Google from making misleading
           | statements.
        
           | falcolas wrote:
           | That's a leadership problem, not a rogue intern problem.
           | 
           | And I'm sure some Google Shareholders will be grumbling about
           | it too, since this represents a non-trivial loss of revenue
           | thanks to the (IMO appropriate) refunds, since it represents
           | a material change in the value of stocks purchased between 60
           | days ago and today.
        
         | foobiekr wrote:
         | As a rule, with corporations, official denials can be thought
         | of as unofficial confirmations. Occasionally this is not true,
         | but for the most part they wouldn't be responding unless the
         | issue was credible and at least a few parties had strong reason
         | to believe whatever it is they're denying.
        
       | encryptluks2 wrote:
       | I was hoping they would open source the technology for this.
       | Also, instead of flat out killing it having an option of running
       | it yourself on your own hardware would have been pretty
       | phenomenal.
        
       | Reason077 wrote:
       | Hopefully this means they will release the streaming rights for
       | PUBG, so it can finally come back to GeForce NOW?
       | 
       | Ever since they banned keyboard & mouse PUBG play (forcing you to
       | use the game controller) I pretty much gave up on Stadia.
        
       | skerit wrote:
       | Are they even capable of launching any new products? Nobody
       | trusts Google to keep anything.
        
       | snthd wrote:
       | Google need to open source and unlock the controllers - otherwise
       | they just created a mountain of e-waste.
        
         | sphars wrote:
         | I agree, I have the controller and it's pretty decent
         | ergonomics-wise for me. Just hate that I have to use it wired
         | if I want to use it for other PC games.
        
         | MrWiffles wrote:
         | You know, this gave me an idea: I'd love to see legislation
         | that states that when a company the size of Google, Microsoft,
         | etc. launches a product like this, then kills it off, that they
         | MUST open source the proprietary parts inside of it. Not just
         | for hardware like controller firmware etc. but also for
         | software they used to create it. Obviously the games themselves
         | in the case are IP owned by other firms so that would be
         | exempt, but I think this would go a long way to forcing
         | companies to stick it out with supporting products and
         | customers they create over longer periods of time or not launch
         | things flippantly in the first place.
        
           | onion2k wrote:
           | _they MUST open source the proprietary parts inside of it_
           | 
           | This would have no impact on anything. If they had to share
           | IP after shutting it down they'd just restructure the
           | business so that Stadia licensed IP from Google Streaming
           | Gaming Technology LLP, and do the all the real work in that
           | absolutely-definitely-a-separate-company-look-the-logo-is-a-
           | different-shape part of Alphabet instead.
        
             | MrWiffles wrote:
             | Eh, there's probably ways to mitigate that from a
             | legislative point of view. The point of this was to make
             | the act of shutting products down all willy-nilly like this
             | less attractive, and if they keep doing it at least the
             | world at large gets a little something out of it. But
             | you're not wrong in pointing out they'll do everything they
             | can to sidestep accountability and screw the little guy,
             | either. I'm just hoping there's some way we can make that
             | more trouble than it's worth.
        
               | bogwog wrote:
               | Maybe it would work if it was based on the production
               | volume and product category, not the size of the company.
               | Not sure how the IP thing would work, but making it
               | possible to reuse/recycle electronics that would
               | otherwise end up in a landfill due to no other reason
               | than software locks is a good idea.
               | 
               | But forcing a company to relinquish its intellectual
               | property just because they're successful seems counter-
               | intuitive. Maybe they just need to make it possible to
               | install alternative firmware (whether or not it exists)
               | in a reasonable way for no additional cost.
        
               | MrWiffles wrote:
               | Yeah I should have thought that through a bit more before
               | posting it.
               | 
               | > Maybe it would work if it was based on the production
               | volume and product category, not the size of the company.
               | Not sure how the IP thing would work, but making it
               | possible to reuse/recycle electronics that would
               | otherwise end up in a landfill due to no other reason
               | than software locks is a good idea.
               | 
               | THIS!
               | 
               | > But forcing a company to relinquish its intellectual
               | property just because they're successful seems counter-
               | intuitive. Maybe they just need to make it possible to
               | install alternative firmware (whether or not it exists)
               | in a reasonable way for no additional cost.
               | 
               | Well, this too, with a twist...
               | 
               | I'm not saying they have to relinquish their IP. There's
               | a difference between open sourcing something and
               | relinquishing intellectual property. One says "the world
               | can USE this" and the other says "the world can use this
               | and somebody can PROFIT FROM IT." I'm saying exclusively
               | the former. I'm not OK with them being forced to allow
               | somebody else to pick up their work and make money on it
               | without them getting a cut purely because the government
               | forced that function, that's not ok. So maybe if there's
               | going to be a forcing function here there needs to be
               | some kind of licensing that allows their IP to be used
               | purely in non-profit contexts.
               | 
               | ...but then again, coming back to my whole "should have
               | thought it through before posting" notion, no profit
               | might mean no maintaining body. So...I dunno.
               | 
               | It just rubs me the wrong way that Google launches new
               | products and kills just as many every single year, and
               | loads of people worldwide get screwed in the process
               | while they get away with it every single time. If they're
               | going to keep doing this, and let's face it, they are,
               | the world at large oughtta get a little something out of
               | it. Seems like having them open source the thing they're
               | clearly not going to make any money on anyway is the
               | right thing to do here.
        
         | Grazester wrote:
         | This! I would love this!
        
         | rocky1138 wrote:
         | They aren't just regular old Bluetooth?
        
           | 0x457 wrote:
           | No, that how google was able to achieve better latency and
           | allowed using it on Chromecast devices. The controller has
           | Bluetooth used only for setting it up, from there it's Wi-Fi
           | that used to send input directly to the cloud instead of "BT
           | to showing the stream and then to the cloud".
           | 
           | I wish they enable Bluetooth for it because it's an excellent
           | controller. I use it to play Halo on xCloud via iPad...
        
             | SV_BubbleTime wrote:
             | >I wish they enable Bluetooth for it because it's an
             | excellent controller. I use it to play Halo on xCloud via
             | iPad...
             | 
             | He's too dangerous to allow to live.
        
               | 0x457 wrote:
               | haha, I know it's very cursed setup.
        
           | lokar wrote:
           | Wifi
        
           | waltbosz wrote:
           | A friend gave me a Amazon Luna controller he didn't want.
           | 
           | I was pleasantly surprised that the controller synced via BT.
           | I was able to play non-Luna FireTV games with no problems.
           | 
           | It even worked without the Luna software installed on my
           | FireTV Stick (I don't recommend you buy a FireTV stick, nor
           | any FireTV product really).
           | 
           | The concept of the Luna software is interesting: Cloud
           | streamed HD gaming on low-end hardware. Game play was really
           | responsive. Very little video artifacts. But like all other
           | FireTV products, the UX was geared towards sales, not user
           | ergonomics.
           | 
           | I plan to uninstall the Luna app and just play the few FireTV
           | games that I have. Sadly Alto's Adventure is too resource
           | intense for my FireTV Stick.
        
           | shadowgovt wrote:
           | They're WiFi, I believe.
        
             | Hamuko wrote:
             | If I remember correctly, they do have Bluetooth hardware
             | inside them but I think it might only be used for pairing.
             | Not sure if someone could hack it to work via Bluetooth as
             | well.
             | 
             | Of course, USB remains an option.
             | 
             | EDIT: Yup, official Google Store specs list "Bluetooth" and
             | "Bluetooth Low Energy (BLE) 4.2".
        
           | sphars wrote:
           | They have bluetooth and wi-fi hardware but currently locked
           | and can't be used outside of Stadia. Wired USB works as a
           | normal controller though.
        
         | gpt5 wrote:
         | They can be used over USB
        
         | tpmx wrote:
         | There must be several thousands of them!
        
         | PAPPPmAc wrote:
         | I got one of the free promotional Controller + Chrome Cast
         | Ultra "Premier Edition" bundles they were seeding to YouTube
         | Premium customers out of sheer curiosity. I tried it for the
         | free month, and hadn't taken the controller out of its box
         | since (I do get a fair amount of use out of the Chromecast).
         | 
         | The whole system is a _staggering_ technological achievement of
         | (unnecessary) complexity getting a pile of devices closely
         | synchronized over the network with ... absolutely no realistic
         | use case.
         | 
         | I just dug the controller out, it does work wired as a USB-C
         | HID1.1 Gamepad device (18D1:9400). 2 analog sticks, 2 analog
         | triggers, 15 buttons (including pressed/not pressed for the
         | analog triggers), and an analog alias for the D-Pad (just
         | returns min/max when pressed). Doesn't look like the 3.5mm
         | headphone jack does anything when connected via USB, I'm not
         | seeing a bonus audio device or anything.
         | 
         | It doesn't look like it presents as a normal Bluetooth
         | controller (by testing or by the docs
         | https://support.google.com/stadia/answer/9338851?hl=en ), I
         | think the weird hybrid WiFi for comms/Bluetooth for pairing
         | thing they did would require some hacking and/or published
         | specs to use it wirelessly with anything other than a Stadia
         | setup - or for Google to politely release a firmware update to
         | enable normal BT controller behavior since they imply it's
         | possible. They are apparently pretty nasty to get apart (
         | https://www.ifixit.com/Device/Google_Stadia_Controller ) for
         | physical tampering, though there is a fairly substantial
         | computer system in it
         | http://en.techinfodepot.shoutwiki.com/wiki/Google_Stadia_(H2...
         | .
         | 
         | It's actually a pretty comfortable controller, but it just
         | became an amusing collectors item so I think mine will continue
         | to sit in its box.
        
           | icelancer wrote:
           | It's a great controller, you're right! Very comfortable and
           | my goto on emulators.
           | 
           | I also looked into the weird WiFi/Bluetooth hybrid protocol
           | stack. It's really impressive, and as far as I know, not
           | jailbroken. Also massively overengineered.
           | 
           | They tried really hard with Stadia, at least at the hardware
           | and streaming level. It's just that no one wanted it. They
           | are before their time; PS Plus and GeForce Go are seeing
           | adoption for streaming games. I bet it'll be popular in 3-5
           | years, maybe sooner. It's just that Google isn't a reliable
           | carrier for this service, and they don't have enough
           | patience.
        
       | jpace121 wrote:
       | Lol. At this point Google needs to be very careful about the
       | reputation they have about support for anything outside their
       | core.
        
       | pjmlp wrote:
       | Really?!? What a surprise! /s
       | 
       | They wanted game devs, with a strong Windows development culture,
       | to port their games into a Linux distribution, using bare bones
       | tooling vs Windows/Console devkits, a huge investment into a
       | company that is known for quickly dropping products when not
       | profitable enough.
       | 
       | Naturally most didn't even bothered.
        
       | balozi wrote:
       | I expect a half-hearted rebranding effort followed by another
       | ill-fated relaunch in the near future. Because Google is Google.
        
       | groestl wrote:
       | "make it available to our industry partners" Read: the military,
       | right?
        
       | pootpucker wrote:
        
       | dqpb wrote:
       | Google has built an incredible self-fulfilling prophecy.
        
       | lakomen wrote:
       | I'll just say this... If you can't pirate on it, it won't
       | succeed.
        
       | mrkramer wrote:
       | This is Google's modus operandi; if they can't dominate the
       | particular market and gain monopol, they will simply shut it
       | down. Why bother losing money or breaking even when you can go to
       | some other niche and try to dominate it and monopolize the
       | market.
        
       | ohgodplsno wrote:
       | I still have fond memories of users here telling me that I
       | shouldn't shit on Stadia, that it was the future of gaming and
       | that Phil Harrison is a fucking hack that keeps failing upwards
       | despite fucking up every single product he has been on.
       | 
       | Thanks Phil for proving you truly are a bottomless pit in which
       | companies can throw money in to make it disappear.
        
       | pqwEfkvjs wrote:
       | IMO Stadia was born dead because of the lag built into its
       | design. Most googlers I talked to when it was announced did not
       | think about it at all, it was all about how cool the stack behind
       | it was, but from a gamer's perspective I was just terrified about
       | the idea.
        
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       (page generated 2022-09-29 23:00 UTC)