[HN Gopher] Mortal Kombat+ ___________________________________________________________________ Mortal Kombat+ Author : wsc981 Score : 276 points Date : 2022-10-07 14:49 UTC (8 hours ago) (HTM) web link (mortalkombat.plus) (TXT) w3m dump (mortalkombat.plus) | rubyist5eva wrote: | Aww, I was kinda hoping this was something official because of | the 30th Anniversary. | flashgordon wrote: | 'Number of times Ed Boon said "Hello"' - 0 | | That has _gotta_ be painful. As a kid who ruined their studies | because of this game, wanting to meet Boon after learning about | the Noob Saibot backstory was _it_! Heck I 'd kill to meet him | now. So I can totally relate to the developers' disappointment. | Hope your dreams one day come true. | rubyist5eva wrote: | I have met a few of my heroes and I have always been let down. | I hear Ed is a nice guy, but I don't think I could take being | disappointed again. | alisonatwork wrote: | I have a feeling some of those guys were pretty accessible in | the early days of the internet. I remember emailing Dan Forden | (toasty!) to talk about the MK music back in the day. Nowadays, | unless they're active on social media, it's not so easy to | contact the creators. | flashgordon wrote: | I am pretty sure they were - I was too young at the time to | do it. Though not a bad idea to do it now and see where it | leads to! | StanislavPetrov wrote: | Met Boon a number of times at E3 conventions - nice guy! | flashgordon wrote: | Ok dont laugh at me. Having grown up outside the US - I never | even got a chance to go to E3 :(. Have to atleast take my | kids there! | dyingkneepad wrote: | I bet their first "Hello" from an NRS representative will be a | cease & desist letter due to all the copyright infringement... | They could have opted for a brand new logo and a non- | trademarked project name in order to make things at least a | little easier for them... | | That said, I hope the project does NOT die. Power to the FGC! | caslon wrote: | They're distributing their changes as a patchset to the ROM, | which is completely legal. As a result, they aren't | distributing binary files; other hosts are. | greenthrow wrote: | They are using the Mortal Kombat name and trademark which | they are most definitely not licensed to do. | flashgordon wrote: | The romantic in me hopes not! These are now doing crazy | things with MK10 (i am amazed how i find the story line just | getting better and better). I hope they can appreciate the | hacker in these folks from their own early days! | sangnoir wrote: | Aren't trademarks dependent on enforcement? i.e. if you | allow your mark be diluted[1] by projects you like - you | will have a harder time down the road defending against use | by projects you _don 't_ like. So the best strategy is to | go ape on everyone, including those you like. IANAL. | | 1. e.g. Kleenex | imwillofficial wrote: | There are ways around this, including cutting them a | license, or ignoring it. | RileyJames wrote: | I have heard this. But if that's the case, and you liked | the projects / developers, couldn't a highly restricted | licence be granted to the project? | | A $1, non-profit, licence that can be modified or removed | at anytime. It could even have an NDA attached so it | can't be publicly discussed. | | Maybe they wouldn't accept that. But it seems like there | should be a way to officially allow a project like this | to exist without enabling other groups that are not | guided by motivations the licence aligns with. | busterarm wrote: | During the early release of MK4 in arcades, John Tobias used to | regularly come down to Playland Arcade in NY and wreck | everybody at his game. | | I met him twice from that. Never met Ed Boon though. | koz1000 wrote: | I have a hunch if the developers eventually got this to run on | original Midway hardware and installed it at Galloping Ghost | Arcade outside Chicago that Ed would show up to check it out | and say hi. | dfxm12 wrote: | IIRC, this can run on real hardware. Maybe at least the UMK3+ | hack (I think the security chip on that board has been | hacked). I remember because I toyed with the idea of making a | similar hack for WWF WrestleMania (which I have & runs on the | same hardware). I really wanted to give each character a | Fatality like the Undertaker, or do something fun with the | Adam Bomb assets already in the game, but then I remembered I | have no idea what I'm doing with regards to debugging or | writing ASM code! | | One of the devs streams his work on YT and it might be | informative, but it's impossible to use as a reference... | dopeboy wrote: | Was secretly hoping for a "remastered" edition kind of like what | they did with command and conquer. | chavesn wrote: | Ok but I can't unsee that the first two say plus plus ("plus+") | and the 3rd just says "plus"? | | (Very cool project though) | kevin_thibedeau wrote: | Whoever owns the trademark isn't going to appreciate this. | ChrisArchitect wrote: | (2016)? | | Surprised this wasn't shared earlier but it's as old as 2016.... | just a different site mortalkombatplus.com | naikrovek wrote: | > Want to play it? Here's how. ... Fightcade: Similar to MAME, | but instead runs a custom emulator in an Electron based client | called FBNeo | | Electron. What. | TheRealPomax wrote: | What indeed, what are you remarking on here? It's just one of a | dozen easily used cross-platform UI frameworks, what's the | problem? (and of course, "what's the problem for people on | modern computers for which even small games are 500Mb these | days", electron's not being used to distribute a web app that's | 50x smaller than the UI framework itself in this case) | busterarm wrote: | FBNeo is just a fork of FinalBurn Alpha emulator which has been | around forever. | | Fightcade provides accounts, rollback netplay and a lobby | system and is the main way that the FGC (fighting game | community) plays older games online. | | It works really well. | naikrovek wrote: | ok but Electron? For an emulator hosting fighting games? Is | that not a problem for games which require fast reactions? | busterarm wrote: | More like Electron for portability and minimal | troubleshooting effort across a wide set of computer | configurations. | | They've made it really easy to use. Can't say the same for | other emulators. | teolandon wrote: | It's just the GUI wrapper, relax. | naikrovek wrote: | > It's just the GUI wrapper, relax. | | the "relax" bit was pretty unnecessary and condescending. | busterarm wrote: | About as condescending as your reaction to the project | using Electron. | itintheory wrote: | simmer down | bitwize wrote: | What would you propose they use instead, given they need to | develop quickly across multiple platforms? | aaaaaaaaaaab wrote: | SDL + ImGui | kbenson wrote: | Eh, given the age of the hardware, there are worse ways to | distribute an emulator that you want to work on multiple | different architectures and operating systems. And if you | compile the intensive stuff down to WASM, is probably even | easier to justify. | bsimpson wrote: | It took me a while to realize that these are patches to closed | source games. | | I had originally presumed this was Midway's version of Aleph One, | where Bungie released the source to the original Marathon | trilogy, and the community made it work on modern hardware. | Considering Mortal Kombat is owned by Warner Bros now, I don't | expect that to happen. | lvxferre wrote: | MK2? --A,--A, and my sister screaming that her little brother was | "cheating". (I played with Mileena quite a bit.) | | I'm giving this a try. | rychco wrote: | I love seeing these community projects to reverse and/or update | classic games. Disassemblers (& decompilers to an extent) are | becoming so good and accessible that these kinds of projects are | becoming more common. | pdntspa wrote: | This needs a custom build of MAME to play? | | That's... ugh. | | (edit- it doesn't, just recommended) | wolrah wrote: | > This needs a custom build of MAME to play? | | My immediate thought as well, especially without any indication | of source for either GPL compliance or just to know what they | changed. | flatiron wrote: | It's because the hash of the roms changed so make complains | wobblykiwi wrote: | Fightcade is the community-adopted way to play older fighting | games online. | phaedrus wrote: | From the FAQ: | | The version you use will depend on your computer processor. In | theory, the most up to date version of MAME you can use will | result in more accurate the game emulation which usually | required a faster computer processor to run the game at full | speed. If you have a 64-bit processor then you want to use a | 64-bit version of MAME (games can run up to 40% faster). It's | best to use the newest version of MAME as long as your computer | processor can handle it. We recommend that you use the version | of MAME that is offered on the 'Download' page. This special | version has been modified to recognize Mortal Kombat 2 Plus | (etc) as its own game. You may chose to use a different version | of MAME, but you may get an error when trying to load MK2.ZIP. | Don't worry though, we will go over how to get around such | problems in a later section. | mattigames wrote: | >Mortal Kombat 2+ is compatible with any version of MAME | between 0.119 and 0.203. | | It seems that it works in standar MAME builds, but they | recommend their custom compilation for best performance. | [deleted] | bombcar wrote: | Reminds me of the guy who fixed the famous ET game: | http://www.neocomputer.org/projects/et/ | beebeepka wrote: | Oh my, thank you. I think I love MK3 more than any other game, | even Quake 3. There was a... period in my life when I wanted to | do nothing else. I barely survived school because I was | preoccupied with simulating fights in my head instead of paying | attention. | | I maintain that MK3 for DOS is still the best port in terms of | bugs and general feel. Yes, I didn't like Ultimate all that much. | | Thank you GoG and whoever is working on this for keeping the | dream alive. Bookmarked | VanTheBrand wrote: | Slightly disappointed. Was I the only one expecting an ill- | conceived Mortal Kombat centered streaming service? | swypych wrote: | You are not alone | transfire wrote: | Sold my Amiga 500 to one of the game's graphic designers back in | the 90s. He told me his image was used for one of the characters. | | Oddity of that night... I was in Chicago and I had a very old car | at the time (Olds Omega). It konked out on me as I was leaving. | So I had go back up to his apartment and ask to use his phone. He | (and his wife/gf) let me, but they acted very odd like I was | somehow up to something. I couldn't find anyone to pick me up | either and I didn't want spend the money I just made on that crap | car! Luckily I went out and tried again and the car started. | | It always struck me how he and his girl seemed so... well almost | elitist -- maybe they were so isolated they were just scared of | lower class strangers. | betwixthewires wrote: | I'd love to see a trilogy like combination of all the games. I | would say my favorite gameplay of all the games is MK2, but my | favorite characters and move sets are all from UMK3. | modeless wrote: | They should also convert the sprites to HD with AI, like Nvidia's | RTX Remix does. That could potentially look really good. Maybe | even do some tweening to improve the frame rate. | ryandrake wrote: | Oh, boy! I blame my low college GPA on a Mortal Kombat addiction. | They had a MK2 machine in our commons next to the pool tables | that I'd play during every free moment, then sprinting to and | from classes. Then later during junior and senior years when I | moved a mile across campus, I'd hit up the local arcade which | just got a brand newly released MK3 machine. The great thing | about playing fighting games in the arcade was that it | financially rewarded skill. The better you got at the game, the | cheaper it was to play for a night, since the winner of the match | got to play the next game for free. I'd go to the machine with | one quarter and play for an hour with a line of people behind the | left controller waiting to pay a quarter to lose. All the good | players kind of had a pact not to play each other, to maximize | our game time. When it was just us in the arcade in the | afternoons, we'd play each other with variants like "random | character" and "one handed" and "blindfolded" just to screw | around and wait for the evening when the fish would show up. | [deleted] | scarface74 wrote: | I still have all of my Sega Genesis MK cartridges. | | But when I really wanted to talk trash in the PS2 era, I would | brag about beating someone with Kuma. | biggerChris wrote: | You should write a book or a podcast about your addiction. | ChuckNorris89 wrote: | He will have to get in line with me and millions of other | worldwide students from the '90s. | | Basically the launch of any AAA video game back then (like | 1994 DOOM or 1996 Quake) would cause a global sink in | academic and corporate performance with workers calling in | sick and students spending endless nights playing. | | It was a great time to be a gamer. | wellthisisgreat wrote: | Wait can you actually win blindfolded? | | Also what was your character? | ryandrake wrote: | When you both play blindfolded, it becomes a meta game of | knowing your opponent and how he plays, what patterns he | uses, and then trying to change your own patterns to exploit | what he thinks your moves are going to be and so on. | | For character, I usually just let the game pick a random one | for me. I found that after the initial fun of learning | everyone's combos and special moves, the basic kicks and | punches were all you needed. That was the real secret to MK: | Precise use of high kick, sweep, uppercut, and block could | pretty much beat anyone who made a mistake. If I wanted to | show off (MK3), I'd pick Sindel and not allow one hit against | me. I think I was the only person in town who used that | character. | | Another fun variant was to offer to only use one attack | button (high punch, high kick, low punch, or low kick), and | allowing your opponent to use all of them. Bonus fun: Let | your opponent choose which button you are limited to! | freedomben wrote: | Yes, this was the best kept strategy. Newcomers especially | would focus heavily on learning the special moves, assuming | the regular kicks/punches to be ineffective (or less | effective). Big mistake. | mmcgaha wrote: | That Liu Kang kick where he used both feet and sounded | like a chicken was damn near impossible to defeat when | your opponent was spamming it. Every now and then I could | block and upper cut but mostly I would upper cut and | start getting kicked again. | rzzzt wrote: | Repeatedly flying in and elbowing the opponent can also | be annoying for them, until one block successfully breaks | the chain. | freedomben wrote: | heh yeah it could be defeated with a block and you could | then round-house him while he recovered, but getting the | timing down was tough | freedomben wrote: | Yes! After playing a ton of rounds, you get to where you can | visualize in your head what is happening based on the sound, | timing, and what you've done with the controls. As the fight | goes on though it gets increasingly more difficult because | you don't know what the other player has done with their | controls. So, winning is possible, but extremely difficult. | Easier against AI players especially the lower difficulty | settings that are much more predictable. | yamtaddle wrote: | I used to be able to provide very accurate play-by-play | commentary on someone's game of Addams Family Pinball _from | the next room_ , based on sound alone. I doubt I could have | played well blindfolded but I bet I could have played | better than a pinball n00b, at least. | ChuckNorris89 wrote: | _> After playing a ton of rounds, you get to where you can | visualize in your head what is happening based on the | sound, timing, and what you've done with the controls_ | | "Use the force Luke" - Yoda | Beltiras wrote: | For the scenario in question, you would really have to | attribute it to Obi-Wan. | ffhhj wrote: | Yoda would actually say "Luke, the force use, you must". | Now you know why he didn't get that line in a script. | noboostforyou wrote: | > Wait can you actually win blindfolded? | | Different game but equally impressive imo. Obviously takes a | lot of practice but audio cues are huge for these kind of | challenges - https://www.youtube.com/watch?v=5w6z-h4hoEU | flobosg wrote: | Another game, with two blindfolded players sharing one | controller: https://www.youtube.com/watch?v=v4HnZ4-_HzI | chupasaurus wrote: | Early MKs are mostly unreactable visually so sound effects | become the first priority. | | Killer Instinct 2013 unintentionally at first has different | sound (and music!) effects for each move as well as every | meter so at some points devs were astonished by a letter from | actually blind players with a few advices on how to make it | even more accessible. | | Upcoming Street Fighter 6 has the options needed! | statictype wrote: | Good times. MK2 was still in the very early days of the | internet and people were still in Compusa and AOL. Some | enterprising kids would download and print the move sheets for | all the characters and sell them for a few bucks. | fumar wrote: | MK2 brings back massive memories from my youth. Taking a step | back, are fighting games popular today? I don't game much, but I | haven't seen or heard of any major fighting games outside of RPG | style battles. | the_doctah wrote: | Seeing MK2 for the first time in the arcade is basically a | flashbulb memory for me. I had never even heard a rumor about | it, it was just there, in all its glory. Seeing Reptile, the | secret character from MK1, be a regular cast member blew my | mind. Not to mention the much larger cast in general. Classic | game. | princevegeta89 wrote: | MK has made a comeback after many years/flops in 2011 with a | fresh reboot and serious plot. That was a great game. I believe | they've released two more sequels to it which were still good. | mbStavola wrote: | Quite popular to the point where it has it's own dedicated | subculture that runs tournaments all around the world. This | summer's EVO tournament in Vegas had about 8k attendees with 9 | featured games (including the newest Mortal Kombat, MK11), | along with many side tournaments for older or less popular | games. The Twitch stream had a peak concurrent viewership of | 250k as well. | | Besides those dedicated enough to fly to tournaments and | compete with the best, FGs still seem to be generally popular | among the mainstream; SFV sold 6.6m copies, MK11 sold 12m, and | GG Strive sold 1m. The 2010s were a total revival of the genre, | which had a bit of a dead period in the early aughts. | gus_massa wrote: | Is there a list/screenshots of some of the more interesting bugs | they fixed? | jmmoses wrote: | Here's a video showcase I found on YouTube: | https://www.youtube.com/watch?v=twWbx9dCuHA | [deleted] | robertmp wrote: | Yeah it's a pdf on the page though | aliqot wrote: | Can you folks stop flagging everything until its dead because | you didn't like the persons delivery? This person is correct | and I had to vouch for the comment just to see it. | | It's Friday ffs just give it a rest for one day. | bombcar wrote: | The direct link is https://mortalkombat.plus/download/2225/ | gus_massa wrote: | Thanks for the direct link. I tried looking again and | again in the page, but I still can't find it there. | raldi wrote: | Yeah, what text on the page links to that URL? I've | scoured it on my phone and can't find it anywhere. | bombcar wrote: | You have to go to the game link, and then to a third page | to find the changelog. | | I couldn't find it on the main page. | raldi wrote: | What do you mean by "the game link"? The only page that | seems to make sense is https://mortalkombat.plus/mk1 , | but there's no PDF link anywhere on that page; I even | checked the source. | bombcar wrote: | Yeah, it's only on the II and 3 pages: | https://mortalkombat.plus/mk2 because I guess 1 isn't | done yet. | | https://mortalkombat.plus/umk3 | | And it's annoying that it won't even let you "open the | PDF in the browser" | raldi wrote: | No screenshots, though. That would be a great addition to the | page. Or a playthrough video on YouTube. | snarfy wrote: | I wonder which patch version of MK they are using. IIRC the 3.0 | patch (had the contest advertisement) was the last patch that | allowed juggle combos. After that the opponent would fall super | fast after the first juggle hit. It kind of ruined the game for | the pros. | Iuz wrote: | For those interested in these types of hacks, new legacy is a | balanced and fixed sf2: https://newlegacy.fr/ | krat0sprakhar wrote: | Does this work on Mac? | cammikebrown wrote: | You'll need an emulator, but yes, it does. | Blackthorn wrote: | I love that version, just really wish you could use that | beautiful HD art from ST HD remix. | siva7 wrote: | So how do i play this mortal kombat thing on a mac? | sixothree wrote: | Does MAME not run on the mac? | [deleted] | wsc981 wrote: | In Fightcade [0] the unpatched MK2 rom works fine. | | Seems patching a ROM should be possible using MultiPatcher [1]. | | --- | | [0]: https://www.fightcade.com | | [1]: https://projects.sappharad.com/multipatch/ | mattigames wrote: | https://github.com/mac-a-r0ni/mame/releases/tag/mame0248 | nsxwolf wrote: | I loved MK3 but was never a fan of Ultimate MK3. New characters | were great, but the game felt like it was jam packed full of | bugs, and the AI in single player was literally impossible. The | computer would instantly counter everything you tried to do, and | you could only succeed using various jumping around tricks - you | could never win in a straight fight and enjoy the combo system as | intended. | frozenlettuce wrote: | yeah, the AI would read your inputs and react without frame | delays (contrary to input generated by the user). there was | even some code that would reduce the chance of that happening | depending on many coins you placed in the machine | snarfy wrote: | The AI in MK was always notoriously 'cheap'. I remember it | was impossible to perform a throw on the AI. They would | always throw you instead. You could even go so far as to | freeze the AI using Sub Zero's freeze move, attempt the | throw, and they will still throw you while they were frozen. | nsxwolf wrote: | It's surprising the lengths they seemed to have gone to | make the single player experience not fun. I know the goal | is to get more quarters in the machine, but it felt like | the wrong way to do it. | | The 2 player competitive experience was where these games | shined. It's just a shame that there was more potential for | a fun single player. Regular MK3 I always found to be fun | against the computer, even though the difficulty ratchets | up as you climb the tower. | [deleted] | zerr wrote: | MK source code was leaked a while ago, so no need to spend months | for disassembling. | warmwaffles wrote: | You can't use that leaked code without being sued. It has to be | clean room implemented or disassembled AFAIK. | rosywoozlechan wrote: | But using the trademark and copyrighted content from the game | on a website is risk free? | warmwaffles wrote: | Nothing is risk free. As long as the user has a legal copy | of the game it is possible. Just look at OpenRCT2. You need | to have a legal copy of the game in order to run it. | asveikau wrote: | The fact that it's in binary form doesn't somehow exempt it | from copyright. A translation of the disassembly into C or | whatever is still derived from their copyrighted material. | bgitarts wrote: | Is the source public? | freedomben wrote: | I don't think they have the source themselves. They say they | used a disassembler and they provide the patches for download, | so you can rebuild as much of the "source" as they have using a | ROM copy and the patches. ___________________________________________________________________ (page generated 2022-10-07 23:00 UTC)