[HN Gopher] Teaching Paradox, Crusader Kings III, Part III: Cons...
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       Teaching Paradox, Crusader Kings III, Part III: Constructivisting a
       Kingdom
        
       Author : Tomte
       Score  : 47 points
       Date   : 2022-10-07 16:13 UTC (1 days ago)
        
 (HTM) web link (acoup.blog)
 (TXT) w3m dump (acoup.blog)
        
       | inglor_cz wrote:
       | I like ACOUP blog for its incessant effort to clarify things and
       | dispel myths.
       | 
       | People tend to have skewed perceptions of the Medieval era. Prior
       | to the development of the cannon (which enabled easier conquest
       | of castles), absolutism wasn't really a thing. The king was the
       | ruler, yes, but he wasn't able to rule against the wishes of the
       | nobility or the high clergy; the risk of being deposed or killed
       | in a rebellion was just too big. At the very least, his vassals
       | could just abandon him and withdraw into their own castles, and
       | there wasn't any easy way to force them out.
        
       | howmayiannoyyou wrote:
       | > What is fascinating about CKIII is that one could easily argue
       | that legitimacy is the central theme of the game, that most of
       | the player's efforts within a realm are focused on building their
       | own legitimacy or undermining the legitimacy of others.
       | 
       | In this respect I would argue CKIII is the most realistic of
       | political simulations and appears to capture modern day politics
       | exquisitely.
        
       | capableweb wrote:
       | Skipping through this blogpost and reading a little about it,
       | Crusader Kings III seems to more or less identical to Europa
       | Universalis IV. What is the difference between these two games?
       | Seems it's the same publisher and almost like it's the very same
       | engine, just somewhat different... Anyone with a grasp of both of
       | them care to compare them?
        
         | diem_perdidi wrote:
         | I'd recommend starting with the first blogpost of this series
         | (https://acoup.blog/2022/09/16/collections-teaching-
         | paradox-c...) - it's a good read! It delves into the
         | differences with other Paradox games - the second paragraph is
         | actually a short answer to your question:                 This
         | first part is going to focus on the way that Crusader Kings
         | understands rule and rulers. This in particular is a
         | fascinating place to start because unlike all of the other
         | Paradox grand strategy titles, Crusader Kings III doesn't
         | actually feature any states in the narrow sense of the word;
         | none of these rulers have a monopoly on the legitimate use of
         | force. This is an enormous difference between CK3 and its
         | sibling games and well worth diving into.
        
         | ecshafer wrote:
         | As a big Paradox GSG fan, I can safely say that despite visual
         | similarities between Hearts of Iron, Crusader Kings, Europa
         | Universalis, Imperator and Victoria, the games are entirely
         | different.
         | 
         | Crusader Kings deals a lot with individual characters, their
         | relationship, and has a lot more roleplaying in it. You can
         | have a character that starts as a count in say Germany, and
         | because of inheritance and marriage you set up your son to
         | inherit Poland so when you die you are now playing the king of
         | poland and your brother is ruling that county in Germany. The
         | combat, trade, province development, etc is much lighter.
         | 
         | Europa Universalis is much more focused no war and map
         | painting, its basically a complicated game of Risk. There is
         | more focused on trade routes, and developing your nations
         | provinces. But you just play a country, you can change
         | dynasties or change to a republic. It doesn't really matter.
         | You might change the country you are playing, say if you start
         | as the Duchy of Milan, and you conquer Italy and crown yourself
         | the Kingdom of Italy. But there's always a direct line.
         | 
         | Imperator is a Roman era game that is a mix of these two ideas,
         | more character interactions but more focused on the country.
         | 
         | Victoria is an 1800s victorian era game that is really focused
         | a lot more on technologies, ideology, and economics. You play a
         | country and Its about industrialization and colonization and
         | trade. The war is usually a bit more simplified, but the
         | economy is a lot more in depth with resources being consumed to
         | create new resources for production.
         | 
         | Hearts of Iron you also play a country but in WWII. But its
         | also relatively simplified economy and ruling of a country.
         | Instead you focus on conquering and has the most in depth war
         | mechanics where you are really managing a lot of minutae of
         | battle lines.
        
         | flohofwoe wrote:
         | In short, in EU4 you play as a country, and in CK3 you play as
         | an individual of a dynasty (i.e. everything is much more
         | "personal" in CK3). But understanding the gameplay mechanics of
         | one Paradox game is definitely useful to also understand the
         | others (my "journey" so far was CK3 => EU4 => HOI4). Still,
         | those three games provide a very different 'gameplay
         | experience'.
        
         | Apocryphon wrote:
         | What I'd like to know is if CK3 really is getting over CK2,
         | which has had so many years of expansion content that I'm not
         | sure how the newer title could promise other than a better
         | interface, more graphics, and wacky heresies.
        
           | InitialLastName wrote:
           | Paradox games have a bad habit of being overwhelmed by the
           | cruft of their expansions, and CK2 was no exception. The game
           | is phenomenal, but there are so many different unrelated
           | systems (and systems in the vanilla game to support the DLC)
           | that it can be incomprehensible.
           | 
           | CK3 so far has taken the best insights of those expansions
           | (dynasty/bloodline maintenance, personal armies, skill
           | specialization) and integrated them into the main game. The
           | DLC has been a coin toss whether it is so well-tied-in (I
           | think the culture-molding mechanic is less awkward than the
           | throne room and artifacts or the iberian politics that
           | somehow everyone on earth is privy to).
        
         | lemoncookiechip wrote:
         | The Crusader Kings series focuses primarily on individuals,
         | their traits, their dynasty, managing your court and vassals,
         | rather than focusing on nations. This means that the game is
         | less of a grand strategy title, and more of a role-playing
         | game. At it's core, you scheme, you wage war and you play the
         | diplomacy game by marrying and allying.
         | 
         | I just had a playthrough in CK2 AGOT (A Song of Ice and Fire
         | mod), where I role-played as a lunatic obsessed with religion,
         | burning people, sleeping with other people's wives and having
         | incest relations to expand my bloodline while keeping it pure.
         | Vanilla CK2 (and CK3) are all about this moment to moment
         | character driven gameplay.
         | 
         | EU doesn't really focus on the individuals as much, and it's
         | more of a traditional RTS game if you will, with resource
         | managing as its core, rather than character roleplay.
         | 
         | EDIT: Should probably mention that the time period is also very
         | different, but mechanically, they're different games. Same with
         | Hearts of Iron or Victoria. They all look somewhat similar, but
         | they all have their own quirks that set them apart from each
         | other in terms of gameplay.
        
           | bobthepanda wrote:
           | It's also worth noting that these differences are intentional
           | based on the various ideas of how states were organized at
           | different points in time
           | 
           | CK2 - the Middle Age/feudal period
           | 
           | EU4 - the Renaissance to Napoleonic Wars, where states start
           | centralizing and developing a true identify of their own, so
           | more state based
           | 
           | Vic3 - the Victorian era of industrialization and massive
           | societal change within countries
           | 
           | Hoi4 - total war of the WWII era
        
         | DaedPsyker wrote:
         | In short, outside of the time period, CK3 is focused on
         | characters, rulers of kingdoms, counts etc. Whereas EU4 has
         | that aspect very much abstracted away (you embody the state not
         | a person) It makes CK3 a mix of RPG and strategy.
        
         | theresistor wrote:
         | In EU4 you control a country. In CK3 you control a dynasty, one
         | ruler at a time.
         | 
         | EU4 plays like a complex but fairly "normal" strategy game in a
         | pseudo historical setting. CK3 is more focused on managing your
         | complex web of feudal relationships. Almost dating-sim.
         | 
         | My best game of CK, I started as a minor a Norwegian noble and
         | slowly worked my way up to becoming king of Norway, also owning
         | part of Denmark. But I pissed off too many other nobles along
         | the way, and they schemed with my brother to depose me in favor
         | of him. I then went on a 20 year revenge spree to assassinate
         | all of his heirs and inherit the kingdom back from him!
         | 
         | I recall the trailer for one of the CK2 expansions had a bullet
         | point feature that could really only happen in CK: "SEDUCE YOUR
         | RELATIVES!"
        
           | mcv wrote:
           | I believe the popular summary is that EU4 is about genocide,
           | whereas CK2 (and presumably CK3) is about fratricide.
           | Completely different games.
        
         | di4na wrote:
         | The first post in the series does that exact comparison in
         | details...
        
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