[HN Gopher] How Ray Tracing works and how to do it faster [video] ___________________________________________________________________ How Ray Tracing works and how to do it faster [video] Author : nikolay Score : 99 points Date : 2022-10-08 00:07 UTC (22 hours ago) (HTM) web link (www.youtube.com) (TXT) w3m dump (www.youtube.com) | a1371 wrote: | We know about this video and lots of indie math explainer videos | like it thanks to 3Blue1Brown's "summer of math exposition". if | you haven't heard about it, think of it as the best binge watch | drop ever | | https://youtu.be/cDofhN-RJqg | oblak wrote: | Faster as in having something newer than Quake 2 run with 120 on | modern hardware? | | By the time we have ray/path traced global illumination in a | $current_year game, all of my hair would be white | atoav wrote: | I would not be that sure about that (although, admittedly I | don't know the state of your hair, so maybe the timespan till | all your hair is white is shorter than one might guess?) | | Very basic geometry renders with all bells and whistles | (refraction, reflection, complex normals, sheen effect, global | illumination with both refractive and reflective caustics) in | sub 2 seconds in the latest blender builds on a somewhat decent | laptop with a RTX2080. The same thing would have rendered for a | good minute on a decent machine a few years back. | | And Blender is not even meant to do that realtime as it is not | a game engine (anymore). So sure, going from 1.5 seconds to | 1/60 seconds is a huge step, but similar steps have been made | in a decade. | oblak wrote: | I am just that annoying guy trying to remind everyone Q2 RTX | is still the best we've got in terms of actual games. Take | that at face value. It barely runs on ~6 year old gpu. | | I was about to pull a few numbers out of my ass as to how it | must on a 3090 but then I thought someone on youtube must've | done it already. And they have[0]. 52 fps is not great. I am | no game maker of any kind but even my non-pro eyes can tell | modern titles have way more geometry so the best we've got | out of them is shiny surfaces and fake GI like in Metro. | | [0] https://www.youtube.com/watch?v=dVS2zwqeUaU | | That said, I am eager to get my hands on that mythical ray | traced RTCW someone at AMD has been working on. | zokier wrote: | I thought raytraced GI was pretty unexceptional these days, | Metro Exodus did that already back in 2018: | https://www.youtube.com/watch?v=Ms7d-3Dprio | oblak wrote: | Yes, ray traced GI in Metro was pretty unimpressive. | Veedrac wrote: | Global illumination is a very broad topic, and there are many | different implementations at different levels of | approximation. | | Metro Exodus used one version that I think was one bounce | only, and heavily denoised. The Enhanced Edition added probe | based GI, which is infinite bounce but only captures low | frequency lighting. Lumen uses surface caching, which is | expensive and has low frequency temporal noise, but is higher | quality yet. This video was probably covering ReSTIR GI, | which is a much more advanced newer technique that has a | diffuse surface approximation for multi-bounce but is | otherwise almost unbiased, but might have been referring to | the even newer GRIS, which can be actually fully unbiased. | | So... yes and no? Some GI is unimpressive, though IMO Metro | Exodus' still holds up, but the cutting-edge stuff you can | only see in tech demos right now. | mrshadowgoose wrote: | My condolences for the imminent loss of hair color. | oblak wrote: | I am just morphing into my Targaryen form, only without the | dragons and everything else that makes them special. | tuvan wrote: | A lot of current games use ray tracing as an addition to | classical rasterization but NVIDIA Racer X[1] is a new tech | demo/game that doesn't use any pre-baking. It's not a "real | game" released by a game studio but it proves hardware is | strong enough for completely simulated lighting if utilized | correctly. | | [1] https://www.youtube.com/watch?v=GBYs4y1BtGg | oblak wrote: | Really? That is a carefully directed video with a cool audio | track. Have you tried running the actual tech demo? | dom96 wrote: | This is an amazingly well presented video. | nayuki wrote: | Another video in #SoME2 about ray tracing: | https://www.youtube.com/watch?v=hCdqapTI63k | pbohun wrote: | That was a well explained video. Thanks for the share. | wiz21c wrote: | really good video that updated my knowledge from thirty years old | to 15 years old. All the probabilistic modelling is really cool! ___________________________________________________________________ (page generated 2022-10-08 23:00 UTC)