[HN Gopher] Valve's latest Steam Deck trailer briefly plugs a Ni...
       ___________________________________________________________________
        
       Valve's latest Steam Deck trailer briefly plugs a Nintendo Switch
       emulator
        
       Author : angry_cactus
       Score  : 96 points
       Date   : 2022-10-08 18:58 UTC (4 hours ago)
        
 (HTM) web link (www.gamedeveloper.com)
 (TXT) w3m dump (www.gamedeveloper.com)
        
       | IceWreck wrote:
       | While Valve shouldn't have done this, Yuzu (and emulation) is
       | completely legal. Nintendo cant do anything unless they want to
       | go hard against emulation itself which brings us to the same are
       | APIs copyrightable debate.
        
         | Madmallard wrote:
         | Emulation has been deemed legal? Since when? You're not paying
         | for the system or the games and playing them freely?
        
           | monocasa wrote:
           | Since Sony vs. Bleem. Bleem even won a protective order
           | against Sony's public statements.
        
           | ElCheapo wrote:
           | what has emulation got to do with not paying for the games?
        
             | Madmallard wrote:
             | Oh right. Legal distinction
        
             | matsemann wrote:
             | Why would Valve advertise you could emulate if not for
             | pirating games?
        
               | some-human wrote:
               | To play the wide range of homebrew switch software
               | created by the vast homebrew community the switch has, of
               | course.
               | 
               | https://switchbrew.org/wiki/Homebrew_Applications
        
               | matsemann wrote:
               | Yeah, no one _really_ believes that.
        
               | yjftsjthsd-h wrote:
               | In the same way that nobody torrents linux isos? Just
               | because it's less popular than other uses doesn't mean it
               | doesn't happen.
        
               | matsemann wrote:
               | No, in the way that advertising that your product can
               | play a few homebrew games when it already can play
               | thousands of Steam games makes no sense. It's obviously
               | to hint at playing Nintendo titles.
        
               | cauefcr wrote:
               | Why does that matter? It's like torrents and Linux
               | distributions, perfectly legal, it's not the software
               | developers intent that makes the file sharing be legal or
               | not, it's the users usage of such software.
        
               | Gigachad wrote:
               | Just like no one believes stores selling "decorative
               | glass vases" that look like bongs. But it doesn't matter,
               | because it's still legal itself.
        
               | squeaky-clean wrote:
               | So you don't have to travel with both your Switch and
               | your Steamdeck. So you can play games at higher
               | resolution and fps than the Switch. So people can make
               | playthough and tips/tricks videos of Switch games without
               | needing to buy a capture card. So you can use game mods
               | without jailbreaking your switch.
        
               | atomicnumber3 wrote:
               | It's also worth noting that afaik dumping carts you own
               | and playing them on an emulator is fine too. As long as
               | you don't redistribute them.
        
               | Dylan16807 wrote:
               | 1. Then you don't have to carry a steam deck _and_ a
               | switch.
               | 
               | 2. This way you can buy physical copies of games, keeping
               | full control and the ability to resell them, while also
               | carrying your current game library on an SD card.
               | 
               | Edit: I forgot modding! That's a huge use of emulation.
        
           | amelius wrote:
           | At least since Wine.
           | 
           | https://www.winehq.org/
        
           | extragood wrote:
           | Emulation of a device is totally legal.
           | 
           | For instance, I run qemu all the time to emulate various
           | android devices.
           | 
           | I suspect that you're thinking specifically of game emulation
           | though.
           | 
           | Running software on an emulated device is fine legally as
           | long as it doesn't violate copyright law.
           | 
           | For instance, you can legally backup software that you own in
           | the US [1] - that extends to games as well - and because
           | emulators themselves are legal (although you may also need to
           | backup the device's BIOS), you can have a completely
           | legitimate archive of copyrighted games to run via an
           | emulator.
           | 
           | That said, it's unlikely that most people archive software
           | themselves, and it is _not_ legal to distribute backups in
           | the US, even if both parties have legitimately acquired
           | copies of the source material.
           | 
           | [1] https://www.copyright.gov/help/faq/faq-digital.html
        
           | Fargren wrote:
           | Emulation is legal. Freely sharing roms of copyrighted
           | content isn't. You can dump a cartridge you own and emulate
           | it on a device you own.
        
             | Madmallard wrote:
             | It's weird because the system costs money too
        
         | stoplying1 wrote:
         | Wait, why should Valve not have done this? I know Nintendo
         | likes to bully smaller folks but it's not like Valve is small
         | or that they rely on keeping good terms with Nintendo, right?
         | 
         | Edit: I guess I didn't realize Portal was on Switch.
        
           | saagarjha wrote:
           | Because it ruins their relationship with Nintendo.
        
             | daniel-cussen wrote:
        
             | hyperhopper wrote:
             | Ah yes, everybody should just bow down to bullies that
             | abuse the legal system.
        
               | saagarjha wrote:
               | Whether something is "morally correct" does not make it
               | prudent to do, unfortunately.
        
               | TaylorAlexander wrote:
               | Sometimes when you have a sensitive relationship, it can
               | be helpful to support the thing that makes the other
               | company uncomfortable without openly advertising it.
        
               | smegger001 wrote:
               | what relationship? Valve is pretty much PC only other
               | than some ports of old source engine games. Nintendo is
               | first party console and handheld with couple of
               | iOS/android apps. their isn't really any relationship to
               | be sensitive.
        
             | gs17 wrote:
             | Do they have that much of one? I think they've had one
             | Switch title (the Portal collection) and Nintendo doesn't
             | really have anything on Steam as far as I know.
        
               | PuppyTailWags wrote:
               | I would guess its much more subtle than this. Consider
               | potentially nintendo refusing to port games that were on
               | steam, or demanding more money/control over games that
               | have overlap with steam.
        
               | scheeseman486 wrote:
               | Punishing publishers for choosing to release on a
               | competitors platform they don't like would hurt those
               | publishers more than Valve. Nintendo's relationship with
               | third parties is already often strained, doing anything
               | like you suggest would in particular cause indies, which
               | Switch relies on to fill the gaps between Nintendo
               | releases, to flee the platform.
        
               | uni_rule wrote:
               | Even then the relationship more Valve repo acces and
               | licencing > Nvidia's First Party Studio > Nintendo. And
               | obviously Nividia has a good relationship with Nintendo
               | because of the Tegra X1 powering the switch so it's not a
               | situation of Valve communicating with Nintendo as much as
               | it's Valve letting Nvidia make ports out of their back
               | catalog by occasionally going "I will allow it" whenever
               | Nvidia Lightspeed Studios asks politely enough.
        
             | ouid wrote:
             | Why would they need one? Just use an emulator
        
             | aeturnum wrote:
             | It seems like Valve has re-uploaded without the emulator,
             | but I think there's a case to be made that this sets
             | expectations for Valve and Nintendo in an important way.
             | 
             | Valve is not selling a walled garden product and if you are
             | expecting them to administer the steam deck like one you
             | will be disappointed. If that's not for you then you should
             | not go into business with Valve - it would be painful for
             | both parties.
        
             | squeaky-clean wrote:
             | What relationship with Nintendo? Nintendo has no games
             | listed on Steam, and the only Valve game on any Nintendo
             | platform is the recent Portal port.
        
           | devwastaken wrote:
           | The more emulation becomes mainstream the more money Nintendo
           | will invest to illegalize it. You cannot legally get roms of
           | commercial games, even if you own the game. Breaking of DRM
           | is automatically copyright infringement according to the
           | DMCA.
        
             | wildzzz wrote:
             | If there is a way to make a backup of a game you own while
             | still preserving whatever DRM exists, it would be legal.
             | Like if you had some device that could dump the contents of
             | the Switch cartridge without cracking any DRM, then your
             | backups would be legal. The hard part is that "cracking
             | DRM" could mean anything since it could be construed that
             | any sort of electronic signals between your backup device
             | and the cart that emulates a retail Switch is bypassing
             | DRM. Ripping a CD or making a completely intact copy of
             | retail software are probably the only legitimate backups
             | you can make without technically breaking the law. Really
             | the only "legal" thing you could do with Yuzu is to play
             | homebrew. It would be like owning a really fancy bong in a
             | country where weed is illegal, surely you could put legal
             | tobacco in it but it really works a lot better with weed.
        
             | scheeseman486 wrote:
             | This is a very hazy area, made more hazy by the main method
             | of getting games off of a Switch being a dev mode
             | implemented by the hardware designers at Nintendo/Nvidia
             | that is enabled by bridging two pins on the JoyCon
             | connector which completely bypasses the DRM. Is using
             | hardware features as designed "breaking" DRM? Hard to make
             | that argument when they left the door wide open, unlocked
             | and trivial to use.
        
               | zerocrates wrote:
               | The DMCA's language is something like "circumventing an
               | effective technological restriction," but I don't think
               | "effective" really gets much juice. Like, despite the
               | total brokenness of DVD CSS by now, it's still going to
               | be "effective." On the other hand "circumvention" sweeps
               | up conduct that just bypasses DRM rather than actually
               | breaking it.
               | 
               | Edit: for accuracy, it's "circumvent a technological
               | measure that effectively controls access" to a
               | copyrighted work.
        
               | danhor wrote:
               | There's also an exploit in the USB stack of the boot ROM
               | involved, so it's not quite "using it as intended". I'd
               | argue ntrboot on 3DS is much closer to what you're
               | suggesting, using a built-in repair access mechanism
               | dependent on long(er) broken crypto.
        
             | A4ET8a8uTh0 wrote:
             | I will admit that I am mildly concerned with this myself. I
             | dislike that everywhere now there are youtube videos
             | showing off how you can make play Switch games, but on
             | Deck. We are effectively forcing Nintendo's hands. While it
             | was a niche thing, they mostly didn't have to care and now
             | they might have to..
             | 
             | Things MAY work out to the benefit of regular users (
             | though often they work out to the benefit of those with
             | best lawyers ). All I am saying is, if push comes to shove,
             | as much as I would like to believe Gabe will actually fight
             | this should Nintendo go after them somehow ( and I will
             | actually spend money on Steam to fund it if needed ), it
             | would have been so much better if it stayed a hobbyist
             | thing.
             | 
             | Edit: And for the record. I love my Deck. I love that in
             | the sea of closed off crap, Steam made it all this magic
             | come together.
        
               | p1necone wrote:
               | Emulation hasn't been a niche thing since the 90s,
               | emulating older systems has always been wildly popular.
               | 
               | Emulating the Switch specifically is maybe a niche thing
               | because the emulators are relatively new, the system is
               | still sold and you can easily buy the games.
        
               | A4ET8a8uTh0 wrote:
               | Yes, but in the 90s there were no esports, gaming wasn't
               | a billion dollar industry ( with advertising[1] to
               | support that ).
               | 
               | <<Emulation hasn't been a niche thing since the 90s,
               | emulating older systems has always been wildly popular.
               | 
               | Compared to today it was popular amongst some
               | enthusiasts, who already self-selected from perceived
               | social outcasts. Gaming has only recently become more
               | mainstream, socially acceptable AND ridiculously
               | profitable.
               | 
               | The target is that much bigger. I stand by my 'it used to
               | be a niche', because even being interested in computers
               | was not a mainstream interest.
               | 
               | [1]https://www.gameskinny.com/ggtms/10-best-video-game-
               | commerci...
               | 
               | edit:
               | 
               | Seems I was off with a billion number, but it is still
               | nowhere near 2017's 100b global video game industry
               | estimate.
               | 
               | [2]https://vgsales.fandom.com/wiki/Video_game_industry
        
             | wudangmonk wrote:
             | They can invest in it but they cannot predict the outcome.
             | I'd like to see DMCA go up against property rights.
        
               | A4ET8a8uTh0 wrote:
               | It is a big gamble. I mean, if any company can pull it
               | off now, it is Steam. It has money, position and fairly
               | vocal customer base, but are you sure this would be
               | enough to stave off a relentless swarm of lobbyists
               | descending upon WH?
        
             | Gigachad wrote:
             | The DMCA does not exist in all countries. It's perfectly
             | legal to break DRM in many places.
        
             | [deleted]
        
           | manojlds wrote:
           | Because Valve wouldn't want you to emulate Steam games as
           | well (which people do, for online stuff). Valve and Nintendo
           | are on the same side of this.
        
             | Dylan16807 wrote:
             | I'm confused. Please define "emulate Steam games".
        
               | jtvjan wrote:
               | There are replacements for steamapi.dll that let you play
               | games without needing to have Steam open (e.g.
               | "Goldberg"). These are sometimes called 'Steam
               | Emulators'.
        
               | squeaky-clean wrote:
               | Given how Proton works, one could even make the argument
               | that the SteamDeck's primary function is to emulate steam
               | games.
        
             | lights0123 wrote:
             | _Pirating_ games. Valve doesn 't care if you play games you
             | buy not on their hardware (being their original business),
             | while Nintendo doesn't want you playing Switch games on a
             | computer even if you bought the game.
        
               | oneoff786 wrote:
               | Can you play the same game on two devices from the same
               | steam account without hiding offline?
        
               | ThrowawayTestr wrote:
               | At the same time? Not that I know of. But then doing so
               | would be a violation of the game licence.
        
               | dleslie wrote:
               | Steam's presence API only supports one playing device at
               | a time. It wouldn't be able to understand multiple active
               | playing games on one account.
        
               | squeaky-clean wrote:
               | So it claims, but many games let you click X on that
               | dialog and play other games. I have an old laptop which
               | is basically a dedicated Civ 6 machine. I can still play
               | any other steam game on my desktop while the laptop has
               | Civ open.
        
               | Gigachad wrote:
               | Steam doesn't enforce DRM. You can usually go to the game
               | files and just click the launcher from the file manager
               | and the game will run without steam getting involved.
               | Sure its not the most officially supported, but they
               | hardly prevent you from doing it.
        
           | ErneX wrote:
           | I think it's pretty obvious most people using Switch
           | emulators are getting the games on the net for free. So it's
           | awkward to show that on promotional material of another
           | handheld device.
        
             | redox99 wrote:
             | Only because it's _very_ hard to pay for switch ROMs. As
             | gaben himself said,  "Piracy is almost always a service
             | problem and not a pricing problem".
             | 
             | If getting switch ROMs were as easy as buying any other
             | game on Steam, most people would probably pay, the same way
             | most people already pay instead of pirating PC games.
        
             | bakugo wrote:
             | >I think it's pretty obvious most people using Switch
             | emulators are getting the games on the net for free.
             | 
             | Have people already forgotten what Gabe himself said all
             | those years ago? Piracy is a service problem, Nintendo does
             | not provide any way to obtain these games legally for
             | emulation (and often does not provide any way at all of
             | accessing their games from previous platforms), so of
             | course people pirate them. I thankfully still have a fully
             | working launch year Switch so I can do whatever I want but
             | it's not particularly convenient and most people don't have
             | this privilege at all.
        
             | Gigachad wrote:
             | Tbh Nintendo does make it particularly hard to pay and
             | emulate. To legally emulate switch games you have to buy
             | and then dump them, but if you hack your switch to dump
             | them, you get banned from the estore so you can no longer
             | buy them.
             | 
             | Personally I'd be happy to pay money and get access to the
             | game ROMs to run on an emulator because I find it more
             | convenient to play them in an emulator than to switch a
             | bunch of cables to put the switch on my monitor.
        
               | bakugo wrote:
               | >but if you hack your switch to dump them, you get banned
               | from the estore so you can no longer buy them.
               | 
               | You actually don't, and I have to give credit to nintendo
               | for this one, there are only a few ways you can get
               | banned (the main one being installing pirated games, the
               | switch has telemetry that sends back data about the
               | signatures of the games you have installed) but just
               | running simple homebrew isn't one of them, you can load
               | up custom firmware and run a game dumper without getting
               | banned just fine. You can even play online with it active
               | (I have done it).
               | 
               | The bigger problem is that only very old models of the
               | console can be hacked without having to solder a modchip
               | so this is completely inaccessible to most switch owners.
        
       | fit2rule wrote:
        
       | bravetraveler wrote:
       | I don't really get the buzz, it's Linux and has flatpak. You want
       | to emulate it? Install it
        
       | [deleted]
        
       | knaik94 wrote:
       | While this is legal, Nintendo is very vocally anti-emulation.
       | Nintendo and Denuvo announced anti-emulation measures for switch
       | games in August 2022. There's a big difference between support
       | and marketing support. Nintendo doesn't care what other companies
       | do internally, but cares a lot about what is shown publicly. I
       | remember when Nintendo took down a bunch of youtube videos
       | showing how to jailbreak the original switch. Nintendo isn't
       | coming to PC anytime soon though, so I can't imagine this having
       | any major impact, but it is bad manners. Video and thumbnail
       | edited out Yuzu.
        
       | confident_inept wrote:
       | Emulation aside, the Steam Deck has been compared to the Switch
       | in some capacity or another in almost every single review I have
       | ever seen of it. While I wouldn't think it's had any negative
       | impact on Switch sales, it's a absolute fact that the Deck can
       | emulate a multitude of games at performance parity or _better_
       | than the Switch itself. The deck is constantly lauded as an
       | emulation powerhouse and the Switch appears frequently in the
       | discourse.
       | 
       | Emulation legality aside, Nintendo would certainly be the company
       | I would expect to pressure Valve for a case against enabling and
       | abetting piracy given their history of legally attacking
       | perceived "competition".
        
       | lousken wrote:
       | And what's the problem exactly? It's just emulation - if anything
       | should cause a stir, it should be nintendo for their anti-
       | consumer behaviour
        
         | numpad0 wrote:
         | That only worked because Nintendo HQ didn't have good
         | visibility of markets outside ground transportation ranges from
         | it.
        
         | hyperhopper wrote:
         | Exactly. Whats the worst that can happen to valve?
         | 
         | Nintendo: "oh no, how dare you show that your product can do
         | something that's perfectly legal and a very common use"
        
           | mgraczyk wrote:
           | "Portal 3 will not be available on Switch"
        
             | hyperhopper wrote:
             | It's okay it has a 3 in the name, it won't be on steam
             | either
        
             | scheeseman486 wrote:
             | That sucks for Nintendo more than Valve. Portal 1 & 2
             | weren't even a Valve push, Nvidia Lightspeed was the lead.
        
       | edmcnulty101 wrote:
       | Side note, is anyone using one of these as a daily driver
       | computer for development?
       | 
       | The specs look decent enough and the price is cheaper than a
       | laptop.
        
         | dewey wrote:
         | Cheaper than a laptop? You could get a cheaper laptop with
         | better or equal specs if you buy used or get something from a
         | previous year. A lot less hassle than trying to get something
         | on custom hardware to run with no real upside.
        
           | ThatMedicIsASpy wrote:
           | Used T480(s) T490(s) is starting at 400-500EUR
        
         | yjftsjthsd-h wrote:
         | Is it cheaper than a laptop? For $400 you can get a pretty good
         | chromebook that has a full size screen and keyboard.
         | 
         | That said, it would probably work so long as you connected an
         | external keyboard.
        
         | TillE wrote:
         | There aren't a lot of serious use cases, but if you're a casual
         | / indie game developer, it's great as sort of a complete Linux
         | dev kit that's also a fun toy.
        
         | A4ET8a8uTh0 wrote:
         | Not exactly, but I ssh'ed into my mine, because my sausage
         | fingers couldn't handle messing around with correcting
         | corrupted emudeck profile. It is basically a PC. It ran Kingdom
         | Come and CP77 well with heatwave being the only apparent
         | notable side effect. I am sure people will soon be posting all
         | sorts of weird deck setups:>
        
         | jeroenhd wrote:
         | The stock OS comes with some weird stuff preconfigured (no
         | encryption, weird partition layout, etc.) so it depends on how
         | you use it. For example, you'll need to mount the system
         | partition r/w for things like kernel updates and I wouldn't
         | dare enable AUR on an OS explicitly designed to be updated
         | through a third party update system without having a recovery
         | disk handy at all times. This limitation has some impact (i.e.
         | installing DisplayLink drivers can be a challenge) but it's
         | still Arch but fancy.
         | 
         | Hook it up to a dock and it should work and perform like a
         | laptop. With a decent CPU, quick SSD and 16GB of RAM you should
         | be able to do certain types of dev work quite comfortably if
         | you hook up a display or two, a mouse and a keyboard.
         | 
         | The thing just runs Flatpak so stuff like VS Code and Jetbrains
         | products will run perfectly fine.
        
       | jitl wrote:
       | Oof, the linked trailer on YouTube shows "This video is private"
       | for me.
        
         | priner2 wrote:
         | Looks like they reuploaded it, with Yuzu cut out. (around 1:40
         | in the video)
         | 
         | https://www.youtube.com/watch?v=aRnZrSBK3R4
        
       | RajT88 wrote:
       | Oddly enough, the light that Humble Bundles have shone into
       | gaming revenue cycles has made me question our copyright system
       | as a whole.
       | 
       | Stay with me.
       | 
       | In Europe during the time of Mozart, composers were incentivized
       | to be prolific by only getting royalties off the first public
       | performance of their works. Now that is not fair today because of
       | course we can losslessy reproduce such things infinitely.
       | 
       | However, Humble Bundles (and really, steam sales and other
       | similar discounts and give-aways) work because the vast majority
       | of the money a game is ever likely to make is early in the
       | revenue cycle. Not 20 or 10 or even 5 years later.
       | 
       | We don't know the revenue Nintendo derives from virtual console
       | sales, but you can be assured that virtually none of it is making
       | it to the creators which is who copyright is designed to protect.
        
         | ajsnigrutin wrote:
         | I'd prefer a system, where the author has to actually and
         | actively be trying to make money in a specific market, before
         | the copyright can be applied in that specific case (as with
         | trademark law, where the owner has to actively protect the
         | trademark).
         | 
         | Some nintendo games are currently not available anywhere (from
         | nintendo or from original publisher), but if you copy/download
         | that rom, you can get fined due to fictional losses for the
         | copyright holder. What losses? If you're not selling the game
         | anymore, how can you have losses from it? If you're not selling
         | that movie in my country, how can you show a loss from me
         | downloading it?
        
         | EMIRELADERO wrote:
         | > We don't know the revenue Nintendo derives from virtual
         | console sales, but you can be assured that virtually none of it
         | is making it to the creators which is who copyright is designed
         | to protect.
         | 
         | I too have many gripples with copyright but this is simply
         | wrong. Copyright is designed to protect the _rightsholder_.
         | Whether it is a person or a company is irrelevant. This isn 't
         | a conspiracy or cynical-type explanation, this is _by design_
        
           | [deleted]
        
           | ece wrote:
           | I'm not an author or artist, but you only need to search for
           | tweets about copyright on Twitter to see it benefits the
           | rightsholders a bit too much. If the term was shorter, maybe
           | it would be different. Of course the reason the term is
           | longer is because of rightsholders.
        
         | dleslie wrote:
         | Very few humble bundle products are financially successful.
         | It's easy to think otherwise because of the standout few.
        
         | zerocrates wrote:
         | In terms of moneymaking, copyright's long term is more relevant
         | for video games in that it includes the right to make
         | derivative works (i.e.: sequels). Certainly there are
         | franchises that have lived longer than 20 years.
         | 
         | Ports, remasters, official emulation, and subscriptions have
         | given a longer "tail" for at least a handful of classics but
         | even without that it's "the IP" that would be most jealously
         | guarded.
        
           | grayfaced wrote:
           | I think it'd be a stretch to say sequels are covered by
           | derivative works. Trademark would be the primary protection
           | and would function for sequels with no copyright protection
           | at all.
        
             | zerocrates wrote:
             | Sequels that share or build on characters, plot, and so on
             | with their predecessors are definitely derivative works.
             | (Let's ignore the literal sharing of assets and bits of
             | code that's also common for sequels since that's obviously
             | more straightforward, and not strictly necessary.)
             | 
             | Trademark definitely comes into play, and is probably the
             | more important form of IP here in practice (and for some
             | series may be the only really effective protection). But
             | you still couldn't go out and make a game with Master Chief
             | or Nathan Drake even if you called it something other than
             | Halo or Uncharted.
             | 
             | Trademarks are also interesting and somewhat unique for
             | video games: the typical rule is that the title of a book
             | or movie, etc. is not eligible for a trademark. You need a
             | name that's being used for a series to get a trademark. But
             | video games are excluded from this rule and can (and almost
             | always do) get trademarks for their titles even when
             | they're standalones.
        
         | jimbob45 wrote:
         | _We don 't know the revenue Nintendo derives from virtual
         | console sales, but you can be assured that virtually none of it
         | is making it to the creators which is who copyright is designed
         | to protect._
         | 
         | An advocate for the devil would claim that those creators were
         | compensated upfront rather than over the lifetime of the
         | product. Therefore, the company is rightfully collecting the
         | revenue that the creator left to them that they always paid
         | for.
        
       | dewey wrote:
       | To the people saying "it's completely legal, what can Nintendo
       | do" it might be worth considering that not everything is about
       | legal / not legal. Companies and people have relationships and
       | it's not always about if something is technically allowed, it's
       | about how it's being understood by the other party and in this
       | case it's pretty clear that Nintendo is not a big fan of
       | emulators.
        
         | squeaky-clean wrote:
         | Nintendo also isn't a big fan of people playing Super Smash
         | Bros competitively. They're allowed to have their opinions but
         | I don't see why anyone needs to respect such silly opinions.
        
           | dewey wrote:
           | There's a difference between a random consumer respecting
           | their opinions and businesses working in the same industry
           | not trying to put them in a weird position.
        
         | jareklupinski wrote:
         | makes sense
         | 
         | I've seen a lot of formerly xbox and playstation exclusive
         | titles start popping up on Steam... so you wouldn't need an
         | emulator for those...
         | 
         | No other way to get Mario on Steam yet though ;)
        
         | scheeseman486 wrote:
         | Valve include access to Flathub on the Deck by default, a
         | repository that distributes Yuzu. The degree of separation is a
         | little larger than outright distributing on Steam, though must
         | be said, Valve already distribute Nintendo emulators on the
         | store including Wii/Gamecube via RetroArch. Switch is more
         | recent, but Nintendo are still selling games that released on
         | those platforms.
         | 
         | The only thing I can see this threatening is native JoyCon/Pro
         | Controller support on Steam (more specifically use of their
         | controller glyphs) if Nintendo want to get real vindictive.
         | Otherwise there doesn't appear to be much of an existing
         | relationship to be threatened.
        
         | ng12 wrote:
         | Nintendo is notoriously as hostile as they come, especially to
         | the PC gaming market. Since Valve is all-in on PC I don't see
         | why they should be the ones to play nice.
        
         | bakugo wrote:
         | Nintendo has no relationship with Valve or really PC gaming as
         | a whole at all. They are pretty much as hostile as it gets
         | towards any platform that isn't their own, to the point that a
         | planned collaboration with Fortnite fell through because they
         | were simply not willing to allow any of their characters to be
         | visible on other platforms.
         | 
         | Valve isn't burning any bridges here because there were no
         | bridges to begin with.
        
           | dewey wrote:
           | 3 seconds in a trailer for a niche feature are not worth
           | offending your competitor over.
        
             | bakugo wrote:
             | Nintendo is not a direct competitor. And even if they were,
             | what exactly does Valve have to lose here?
        
               | yissp wrote:
               | Portal was released on the Switch, so presumably they do
               | have some sort of relationship.
        
               | bakugo wrote:
               | As someone else already pointed out, this was likely done
               | through Nvidia, they had already done an ARM port of
               | Portal for the Shield which is basically the same
               | hardware as the Switch so they probably just asked Valve
               | and they said "sure, why not"
        
       ___________________________________________________________________
       (page generated 2022-10-08 23:00 UTC)