[HN Gopher] Gamification affects software developers: Cautionary...
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       Gamification affects software developers: Cautionary evidence from
       GitHub
        
       Author : edward
       Score  : 82 points
       Date   : 2022-10-23 20:27 UTC (2 hours ago)
        
 (HTM) web link (arxiv.org)
 (TXT) w3m dump (arxiv.org)
        
       | nuc1e0n wrote:
       | I can't understand how anyone thinks github's commit graph is in
       | any way meaningful. All it does it increase churn.
        
       | niels_bom wrote:
       | "When a measure becomes a target, it ceases to be a good
       | measure".
       | https://en.wikipedia.org/wiki/Goodhart's_law?wprov=sfti1
        
       | bunabhucan wrote:
       | Has anyone written (or detected) software/scripts to game the
       | gamification? 24/48h delay/scheduled git push so you can have a
       | healthy work life balance while feigning to employers that you
       | are a code machine.
        
         | ivanjermakov wrote:
         | There is even a tool[1] to draw images in commit history (so
         | called gitifi).
         | 
         | It is possible because git allows to create and push commit
         | with arbitrary date, using GIT_AUTHOR_DATE env variable or
         | --date flag.
         | 
         | [1]: https://github.com/gelstudios/gitfiti
        
       | TomK32 wrote:
       | 'Goodhart's Law' - That every measure which becomes a target
       | becomes a bad measure. -- Keith Hoskins
       | 
       | https://en.wikipedia.org/wiki/Goodhart%27s_law
        
       | mistrial9 wrote:
       | (gamification) an expression of paternalism from the C_suite, who
       | believe coders are basically ungrown children, and encouraging
       | that for their own benefit IMHO
        
         | teptoria wrote:
         | I think you'd find that young or old, dumb or smart, we all
         | respond fairly attentively to gamification whether we like it
         | or not
        
       | einpoklum wrote:
       | "GitHub removed two counters from developer profiles that tracked
       | their current and all-time longest streaks of uninterrupted daily
       | contributions"
       | 
       | Those the least significant aspect of gamification on GitHub.
       | Stars, visits, downloads and maybe forks are what developers are
       | interested in. And - strangely - the article seems to ignore
       | them.
       | 
       | "GitHub has gamification elements in the form of badges for
       | projects."
       | 
       | What, that stupid shark and cat icons? They're just embarrassing
       | and I don't even remember what they mean. I found out I can turn
       | them off and they were gone for good.
        
         | youainti wrote:
         | But those were the interventions removed so they could measure
         | the impact.
        
       | gandalfgeek wrote:
       | Self plug but in case you don't want to read the full paper
       | here's a short 5 min video summary:
       | 
       | https://youtu.be/pwYRVnmnnQc
        
       | maximilianroos wrote:
       | This paper is cheerless -- gamification for good should be
       | celebrated!
       | 
       | If we can make contributing to open source projects as exciting
       | as playing Factorio or watching TikTok, that's a huge benefit to
       | society.
       | 
       | And even if we don't care about the benefits to society, it's
       | also much better for the developers -- they can be part of a
       | community, know they're making an impact on the world,
       | potentially get a better job through their passion.
       | 
       | Is there a potential downside, that people build fewer human
       | connections, spend less time with their family, delay finding a
       | partner -- sure. But is it more of a risk than with video games
       | or their job? I can't see how we can draw that conclusion.
       | 
       | So let's give contributors more status, and if that means more
       | badges on GitHub, great.
        
         | porcoda wrote:
         | > If we can make contributing to open source projects as
         | exciting as playing Factorio or watching TikTok, that's a huge
         | benefit to society.
         | 
         | If you suck at Factorio or waste time on TikTok, it doesn't
         | really affect anyone else other than yourself and your direct
         | friends/family. If you're contributing to OSS to earn points
         | based solely on participation and not quality/value, you're
         | having a negative effect on the signal-to-noise ratio and
         | quality of the OSS community. That is NOT a huge benefit to
         | society. Simple participation isn't inherently beneficial if
         | that participation is just a source of noise.
         | 
         | I speak as someone who has had to sift through and reject pull
         | requests and issues from incompetent developers. I'd rather
         | they not be encouraged to waste my time.
        
           | maximilianroos wrote:
           | If any "incompetent developers" are reading this, come and
           | contribute at Xarray or PRQL -- you will be part of an
           | exciting project, and we'll mentor you to become competent
           | developers. Your contributions will be appreciated by the
           | devs and the users alike.
        
         | luqtas wrote:
         | coding, specially for open-source projects does not even gets
         | close on how much cognition you have to burn vs. watching
         | TikTok...
         | 
         | i would have someone coding with me excited by seeking
         | knowledge rather than trying to reach level 75 on Github...
         | 
         | not even mentioning what is gamification? are levels based on
         | dark patterns on video-games, created with the intention of
         | making players waste more time or get more addicted?
         | 
         | and then what is the end point of having someone full of badges
         | and trophies on their profile? to compare oneself with others
         | and feel bad? have benefits over others that a hierarchical
         | system has?
         | 
         | append: i am not typing levels were created specifically for a
         | dark-pattern introduction but nowadays, even if the game is not
         | free, these practices are done to make players addicted. and i
         | can not feel how someone really interested into get better at
         | coding, would care
        
       | dleslie wrote:
       | I'm going to buck the comment trend thus far and state that I
       | enjoy the gamified experience.
       | 
       | Getting an achievement in recognition of the open source work
       | that I've done feels great, and honestly it's more positive
       | recognition then I would normally receive for that same effort.
       | 
       | I also appreciate the activity chart and graph, since they double
       | as a way to monitor my productivity and therefore my energy. If
       | I've felt that I had a bad week and the charts contradict this,
       | then it's easier to stop myself from feeling down on myself.
       | 
       | I am just a social mammal, after all; and a life long gamer. This
       | works for me, but maybe not everyone.
        
         | CapsAdmin wrote:
         | I also enjoyed it, but I was only coding on my own stuff back
         | then for fun to pass time without having or thinking about a
         | job. I can't imagine doing this on non-solo projects with other
         | people's opinions involved.
         | 
         | At the same time I'm glad it's gone as it seemed to cause more
         | harm than good for other developers.
        
       | giantg2 wrote:
       | My company constantly tries gamified stuff. It doesn't matter if
       | you turn it into a game if I know the game is rigged.
        
       | teej wrote:
       | > They urge caution: gamification can steer the behavior of
       | software developers in unexpected and unwanted directions.
       | 
       | Adding streak counters steers behavior towards maintaining
       | streaks. That's unexpected?
        
       | DerekBickerton wrote:
       | I've always maintained: if you put a number next to someone's
       | name, then that person will try everything to try and increase
       | that number. GitHub is no different than any other social media
       | platform, and has various metrics (Stars, Followers,
       | Contributions, etc) that people relentlessly try to game.
        
         | meken wrote:
         | Yeah, I didn't see any mention of status in the abstract, which
         | seems like an important driver.
        
         | no_butterscotch wrote:
         | Yup I always cringe a little bit when I see developers on their
         | repos or social media asking for follows or stars to their
         | repo. If it's good people will do that anyways.
         | 
         | It seems like it can be a resume builder for some people
         | though. I've seen resumes where people list their open-source
         | repos and display "Over 500 stars on github" as one of the
         | line-items.
        
         | juunpp wrote:
         | Do you mean like how HN puts a number next to your name?
        
           | DerekBickerton wrote:
           | Yeah but Hackernews' karma score doesn't really mean anything
           | to me. I mean it's great if one of my posts gets to the
           | frontpage and all, but for me it's a useless metric. The only
           | purpose it serves is optics into how well a post performs,
           | but that's about it.
        
             | int_19h wrote:
             | What if I told you that there's a top 10 and a top 100
             | based on karma?
             | 
             | https://news.ycombinator.com/leaders
        
           | whoooooo123 wrote:
           | Does it? How much karma do I need before I can see it?
        
             | spockz wrote:
             | You can see _your_ karma next to your name in the top bar
             | when logged in. Or on your profile.
        
               | BoorishBears wrote:
               | Actually that's something that annoys me.
               | 
               | I used to not be able to: I set my bar to #000000, which
               | is the same color as the text. And unless I'm imagining
               | things, somewhere along the way it changed to #222222
               | 
               | I can set the topbar to #222222, but then everything else
               | shows up in an annoying low-contrast shadow
        
           | fleischhauf wrote:
           | yes
        
           | theteapot wrote:
           | I liked HN much more before I knew karma existed. Seriously
           | first 6m on here didn't know about it. Now I know everything
           | seems tainted.
        
       | jahsome wrote:
        
       | hjanssen wrote:
       | It's very much interesting how gamification tickles the monkey
       | parts of the brains of me and even the smartest people I know. We
       | even know it's "stupid" or "useless" and still strive to make the
       | number go up.
       | 
       | Frankly, thats terrifying, now that I think about it. What a
       | powerful tool.
        
         | contingencies wrote:
         | _First rule of HN club. Don 't talk about the gamification._
         | (Ssh... I pressed the triangle for you anyway.)
        
       | c7DJTLrn wrote:
       | I really don't like how GitHub has turned into a social network
       | of sorts. The gamified elements are encouraging people to work
       | for free and MS probably knows this. GitHub should just be a
       | place to host and build code, not to flex your follower or star
       | count. Some examples of gamified elements I find quite toxic:
       | * Achievements on profiles       * Highlights on profiles       *
       | "Activity overview" which shows an extremely flawed gauge of the
       | work you're doing (Code review, Issues, etc)
        
         | MisterTea wrote:
         | Use https://sourcehut.org/ then. It is against such
         | gamification elements and Drew has been quite vocal abut this
         | issue.
        
         | armchairhacker wrote:
         | IMO this is the main thing GitHub has over GitLab. Most
         | platforms which support GitHub also support GitLab, GitLab has
         | equivalents for many of GitHub's features like actions, and
         | GitLab even has comparable free tier storage (as they've
         | decided not to delete inactive free projects [1])
         | 
         | If someone just wants to host and build code there are many
         | alternatives (like Sourcehut). The only reason GitHub is so
         | dominant is because of its already huge following and
         | exploration / networking which relies on said following.
         | 
         | [1] https://news.itsfoss.com/gitlab-inactive-projects-policy/
        
         | walrus01 wrote:
         | If you don't like how GitHub has become a social network of
         | sorts, you _really_ won 't like how LinkedIn is apparently the
         | new Facebook.
         | 
         | I have even seen a number of creepy screenshots from horny
         | single men on LinkedIn sending unsolicited messages to women
         | they think are attractive, trying to use it as a dating
         | website.
         | 
         | GitHub and linkedin are both owned by MS and trying really hard
         | to be social networks, so the follow on social consequences of
         | mass adoption seem almost inevitable.
        
           | theteapot wrote:
           | Wow that's a tangent.
        
         | abledon wrote:
         | my first "wtf" was seeing the "pull shark" badge... really? I
         | do like that they give you the option to disable showing your
         | achievements in the settings.
        
           | Gigachad wrote:
           | The badges are just not that compelling. Feels like an
           | "everyone gets an award" thing. You shouldn't get an award
           | for making a PR.. Show an award when your repo reaches 10,000
           | stars or something.
        
         | scrollaway wrote:
         | ... turned into?
         | 
         | GitHub's motto VERY EARLY ON was "social coding". They kept
         | that motto for a long time.
        
           | c7DJTLrn wrote:
           | Yes. And it did that perfectly well five years ago before
           | they bolted on all this bloat nonsense.
        
           | qbasic_forever wrote:
           | Yep, many people forget GitHub was trying to be Facebook but
           | for coders from the very start. Back in late 2000s when FB
           | was the hottest startup everyone was trying to do "the
           | Facebook of X" knockoffs.
        
           | jiayo wrote:
           | Yes, one of the earliest archive.org snapshots from 14 years
           | ago shows this:
           | 
           | https://web.archive.org/web/20080906001759/http://github.com.
           | ..
        
             | fxtentacle wrote:
             | Love that self-presentation from 2008:
             | 
             | https://web.archive.org/web/20080905195808/http://logicalaw
             | e...
        
         | Palomides wrote:
         | you can turn them all off, at least for your own profile
        
       | juunpp wrote:
       | "Focusing on a set of software developers that were publicly
       | pursuing a goal to make contributions for 100 days in a row"
       | 
       | Clearly not contributions of very high quality. Must have been
       | Hacktoberfest-quality commits.
        
       | MrLeap wrote:
       | Gamification affects all humans. This is why I'm making a text
       | editor game, so people write more.
        
       | throwaway0asd wrote:
       | As someone completely oblivious to gamification on GitHub what is
       | the primary motivation? Is this some form of social validation,
       | like resume padding, or do people contribute to this behavior for
       | some other quality. What goal does this fulfill?
        
       | jesuscript wrote:
       | Gamification works until it doesn't. Ask the most addicted gamers
       | that exhausted games they've played endlessly. It burns something
       | out in your brain and you can never truly return to said game.
       | 
       | Whatever. The burn out from gamification is of no consequence
       | simply because the economy knows there are fresh bodies to take
       | the place of the torched.
        
       | wwilim wrote:
       | If someone told me they're striving to achieve 100 days in a row
       | of contributing, my first thoughts would be "egocentrism" and
       | "dishonesty". Helping isn't about you helping. And if you're
       | aiming for 100 days in a row, I'm pretty sure you're pushing
       | changes you could've pushed during the week on Saturday and
       | Sunday to keep up the streak. Somebody could've reviewed it two
       | days earlier, but you kept them waiting until Monday, just for
       | style points.
        
         | chrisweekly wrote:
         | I hear you, and don't disagree re: potentially questionable
         | weekend commits, but also know from experience (and having read
         | many books on productivity and motivation) that tracking
         | behavior and using "don't break the streak" as a motivator can
         | be effective.
        
         | tomrod wrote:
         | The article discusses gamification, but really a lot of the
         | general incentives for open source are to bolster the resume of
         | the developer by showing they work on important, credible
         | things.
         | 
         | Gamification transforms that generally open-ended benefit into
         | KPIs of various sorts -- rather than present overall value as a
         | contributor, you get badges for _how_ you develop.
         | 
         | Dark times.
        
           | noodlesUK wrote:
           | I'm not really sure that that's true for most FOSS
           | contributions. I think (anecdotally) most maintainers of even
           | smaller FOSS projects are driven by solving a particular
           | problem they're facing, not because it generates status. I
           | think most developers who are contributing to FOSS projects
           | because it makes them seem credible are not usually
           | contributing much to those projects (as they're rarely core
           | maintainers).
        
         | btown wrote:
         | The key here is whether it's "contributing" or "contributing to
         | ___." If someone's goal is, say, to ensure that every day they
         | make at least a few lines of incremental progress on their
         | [game/book/project/set of open source projects they want to
         | contribute to] etc., and even/especially if they publicize that
         | goal to create some external accountability, that can be a
         | really powerful tool - as long as it doesn't get ahead of one's
         | well-being, etc. But having a streak just for having a streak's
         | sake is unhealthy at best.
        
         | saagarjha wrote:
         | If someone told me they're striving to achieve 100 days in a
         | row of running, my first thoughts would be "egocentrism" and
         | "dishonesty".
        
           | moffkalast wrote:
           | If someone told me they're striving to achieve 100 days in a
           | row of lying for profit, my first thoughts would be
           | "egocentrism" and "dishonesty". But it's actually just called
           | marketing apparently and it's a job.
        
           | blargey wrote:
           | If your code commits are, like running: regular chunks of
           | interchangeable, repetitive, rote, menial labor that an
           | untrained child can do, where the only benefit expected by
           | anybody is your own personal exertion, and making it a
           | static, mechanical routine with no novel output is the very
           | goal for the majority of practitioners?
           | 
           | Then of course nobody would criticize you for aiming for a
           | "streak".
        
             | Firmwarrior wrote:
             | I might be missing something, since I don't use github that
             | much: Are you implying there's no way you can imagine that
             | someone could cook up something useful enough to commit to
             | a feature branch under development during a day's work?
             | 
             | Maybe if they're working on rocket control firmware or
             | something that's true, but it's not hard to imagine being
             | able to make a small fix/upgrade/refactor to some sort of
             | app every day
        
           | CapsAdmin wrote:
           | To me it leans more in the ego direction if they were using a
           | social network platform to track the running activity so that
           | it can be compared to their friend's activity.
           | 
           | I feel this is really about wether you are doing something
           | for genuine self improvement or to gain social status. It's
           | the latter we tend not to like because when wanting to gain
           | social status you tend to shortcut and "cheat" the self
           | improvement part. However it's not always easy to distinguish
           | the two.
        
           | lifeisstillgood wrote:
           | I think the point the OPs was making is you cannot store up
           | miles on Monday that you can then release Wednesday. You can
           | with commits / stashes.
           | 
           | And that distorts behaviour
        
             | saagarjha wrote:
             | You can definitely avoid going on longer runs with the
             | intention that you'll have an easier time tomorrow.
        
             | jrumbut wrote:
             | But you can also be motivated by a streak and do work you
             | wouldn't have otherwise done.
             | 
             | Personally I find streaks are powerful motivators. If this
             | were going to affect my work negatively it would probably
             | be something like "not resting adequately."
        
             | aliqot wrote:
             | I don't think people actually do that though. Who'd do
             | that? Who would you even be lying to, yourself?
        
               | jfabre wrote:
               | Assuming your question wasn't sarcasm. Literally everyone
               | lie to themselves about one thing or another... Including
               | me, and probably including you.
        
               | lifeisstillgood wrote:
               | See _House M.D._ for details :-)
        
               | aliqot wrote:
               | I don't understand how it is possible to lie to myself.
               | It requires you to suspend disbelief and say to yourself
               | that something did or didn't happen, that's something I
               | cannot fathom.
        
               | a1445c8b wrote:
               | > I don't understand how it is possible to lie to myself.
               | 
               | It's called bias and its various types.
        
               | Avicebron wrote:
               | Lying to yourself doesn't necessarily require suspension
               | of belief entirely, but convincing yourself whatever you
               | are doing is worth you doing it. Since it's hard
               | (probably impossible) to know the object truth of if
               | something is " right" or not. Then it becomes fairly easy
               | to justify anything, im sure you've done this even if you
               | don't know exactly how to admit it or don't think you're
               | doing it consciouly.
        
               | peanut_merchant wrote:
               | Potentially, the people responsible for deciding your
               | salary.
               | 
               | Even without gamefication I am guilty of storing up
               | commits on "productive" days because I am conscious I may
               | not have the same output the next day.
        
               | aliqot wrote:
               | > Potentially, the people responsible for deciding your
               | salary.
               | 
               | Yikes, yeah I forget some people have that type of
               | workplace that isn't necessarily result driven. If that
               | is the case and does get someone escorted at least
               | there's a chance they'll end up somewhere more engaging.
        
         | sheerun wrote:
         | Yet everyone undestands why apps that help develop routines
         | exist
        
       | walrus01 wrote:
       | Ranking output of a task by bulk quantity without any measurement
       | is _not_ a good idea. Maybe some people didn 't get the memo that
       | taking software development advice from Josef Stalin isn't the
       | greatest concept.
       | 
       | https://www.goodreads.com/quotes/795954-quantity-has-a-quali...
       | 
       | "Quantity has a quality all its own."
       | 
       | -- Joseph Stalin
        
       | aabaker99 wrote:
       | I never understand people chasing daily commits to GitHub. You
       | can push whatever git history you want to GitHub. I can rewrite
       | all my commits so they are evenly distributed across however days
       | I want to show up green on GitHub.
        
       | toimtoimtoim wrote:
       | As a maintainer for quite popular Go repo (20k+ stars) I find
       | really annoyed by the amount of trivial PRs (started at start of
       | 2022 or some time like that). Especially then some random dude
       | starts to "improve" tests by checking errors etc and submit
       | multiple different PRs where each PR "fixes" only one file.
       | 
       | this crap makes my life harder as I do this stuff from my spare
       | time. Doing comprehensive review takes me 30min to 1h sometime
       | more couple of hours to provide alternatives with examples etc.
       | 
       | I have not seen almost no rise of useful PRs that add features or
       | fix bugs since that change in early 2022. Only rise of trivial
       | nononse PRs.
        
         | aliqot wrote:
         | A good idea is to create a file called CONTRIBUTING, and then
         | inside put 5 of your top bullet points for what you expect form
         | a PR. I thought it was dumb at first, but people actually used
         | them to my surprise. Hope it works out for you! Also it helps
         | if you don't tag your repos for the hackathon things.
        
         | maximilianroos wrote:
         | As a maintainer for two less popular repos (3K & 5K stars), I'm
         | very happy to get small PRs with incremental changes. Many of
         | our large contributors have started this way.
         | 
         | We have a robust test and linting suite on both, so we often
         | don't need much human engagement for reviews -- code looks
         | reasonable, tests pass, smash "Merge".
         | 
         | Out of interest -- do you find they're not actually improving
         | the code? Or it's just not worth the time to review it?
        
         | cehrlich wrote:
         | How many stars were you at when this began to happen? I
         | maintain a repo with 8k stars and so far we've not gotten a
         | single PR that felt like it was in bad faith - even with the
         | hacktober fest tag.
        
       | k__ wrote:
       | Somehow, I never cared about GitHubs social media features. It's
       | just a cheap way to host code.
       | 
       | On the other hand, I generally don' tend to get addicted easily.
        
       | martinwoodward wrote:
       | Martin from GitHub here. I think we'd consider this very much 'by
       | design' in removing the streak counter so I'm glad it had the
       | desired affect. Coding 100 days straight with no breaks isn't
       | good for anyone.
        
         | nuc1e0n wrote:
         | The commit graph should at lest have a disclaimer of some kind.
         | Plus I think the lines of code added/removed are a better
         | indicator than number of commits. Perhaps with some heuristic
         | to detect whether a lot of lines were being changed similarly,
         | such as if code was changed by a wizard or from a find and
         | replace.
         | 
         | A colleague once showed me a tool to produce back dated commits
         | in bogus git repos so you can draw pictures on your commit
         | graph. You should know that people are gaming the gamification.
        
         | systemvoltage wrote:
         | > Coding 100 days straight with no breaks isn't good for
         | anyone.
         | 
         | Why? I've done that and it has been amazing for me. I don't
         | want other people telling me what's good or not. Absolute
         | statements like this is just social malaise and not based in
         | objectivity in the slightest.
         | 
         | The current social bandwagon can be summarized as: "Work is
         | bad. Hard work is toxic. Perseverance is not healthy".
         | 
         | HN is just reflecting r/antiwork ethics.
         | 
         | Complete and utter social non-sense. People have just stopped
         | thinking for themselves.
        
           | BoorishBears wrote:
           | > Why?
           | 
           | Well one might start to excessively think like a computer!
           | 
           | For example, most humans can account for the imprecise nature
           | of language and understand that "for anyone" doesn't
           | necessarily mean _every individual human on earth_ , but
           | rather a sizeable portion of people. And "isn't good" is
           | speaking relative to the poster's ideas rather than them
           | claiming to have determined an absolute measure of the term
           | "good".
           | 
           | -
           | 
           | But a computer struggles with such fuzzy constraints and
           | falls back to the most literal interpretation of any
           | statement.
           | 
           | At which point the GPT-3 model the computer is running might
           | regurgitate some overreaction by jumping from someone
           | essentially saying: "everything in moderation" to
           | interpreting it as an attack on hard work and good work
           | ethics.
        
             | adamisom wrote:
             | This is an unfair attack. Choosing "for anyone" _instead_
             | of another phrase does indeed carry meaning. You 're both
             | finding more meaning than is justified. A little wobble in
             | imprecision from martin led to a bigger one in
             | systemvoltage, led to a bigger one in you.
             | 
             | (A better ending sentence from martin might've been "We
             | don't want to incentivize 100-day streaks." But that has
             | its own, orthogonal downsides--oh, GitHub's in the business
             | of setting incentives? Uh oh... So all in all, I think I
             | understand his choice of phrasing.)
        
               | systemvoltage wrote:
               | I'm just generally fed up of antiwork culture here. We
               | are teaching youngsters to never persevere and push
               | themselves to the limit, ensuring they'll never realize
               | their full potential and spiraling downwards in a low
               | quality life of lethargy and resentment towards those who
               | succeed.
               | 
               | I thought this is "Hacker News". The tone here has slid
               | significantly in last 5 years. Folks like Martin
               | apologizing indirectly.
        
         | Kiro wrote:
         | I want to code every single day for the rest of my life. I have
         | no interest in vacations, traveling or any of that nonsense.
        
           | Queue29 wrote:
           | Nobody is stopping you.
        
           | k0k0r0 wrote:
           | My sarcasm detector is not sure about this one.
        
         | aliqot wrote:
         | Martin thanks for jumping in, the thing I'd love most is when
         | I'm logged in and go to github.com, just take me to my
         | repository list. I'd pay money for that.
        
           | ivanjermakov wrote:
           | Force your browser to open
           | https://github.com/USERNAME?tab=repositories instead of the
           | homepage by default by altering autocomplete priority (in
           | Chrome[1], in Firefox[2]).
           | 
           | [1]: https://superuser.com/a/1402013/1109910
           | 
           | [2]: https://support.mozilla.org/en-US/kb/address-bar-
           | autocomplet...
        
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