[HN Gopher] Unreal Tournament 99 running on WASM (2017)
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       Unreal Tournament 99 running on WASM (2017)
        
       Author : klaussilveira
       Score  : 78 points
       Date   : 2022-10-26 20:54 UTC (2 hours ago)
        
 (HTM) web link (icculus.org)
 (TXT) w3m dump (icculus.org)
        
       | loeg wrote:
       | Note: loud.
        
       | NickC25 wrote:
       | awesome! UT is probably my favorite PC shooter - have so many
       | memories of running a LAN version of UT2003 back in high school
       | and playing with a few friends during open hours.
       | 
       | Don't know why, but the UT series has, for me, been more
       | enjoyable than modern FPS games like CoD. I'd take UT99 or
       | UT2003/4 or the more recent UT over any crap that EA puts out
       | every year.
        
         | [deleted]
        
         | Shared404 wrote:
         | Xonotic may be of interest to you, it's a go-to for some of my
         | friends and I.
        
         | hot_gril wrote:
         | I like AssaultCube even more. Unreal/Quake were always too fast
         | and cartoonish for me. New-style shooters are too slow and
         | realistic. AC is in between, both in terms of speed and
         | realism, though more on the old side.
        
       | langarus wrote:
       | I get
       | 
       | Uncaught 72428808 - Exception catching is disabled, this
       | exception cannot be caught. Compile with -s
       | DISABLE_EXCEPTION_CATCHING=0 or DISABLE_EXCEPTION_CATCHING=2 to
       | catch
       | 
       | when starting a game, anyone have an idea why? On both chrome and
       | edge.
        
         | segmondy wrote:
         | RTFM
        
       | corytheboyd wrote:
       | There has also been a fully playable version of Quake that runs
       | in the browser for many years. Super cool, was great for slacking
       | off at work back in the day haha
       | 
       | Edit: Quake Live it was called. Unclear if it's still offered in
       | the browser as it seems to have made it's way to Steam.
        
         | ZiiS wrote:
         | Quake Live was a plugin, the game itself was running nativity
         | not using the browser. Though the have also been several WASM
         | ports of quake.
        
         | modeless wrote:
         | Quake Live was a plugin IIRC (remember plugins?). This is using
         | WebGL and WASM, no plugins.
        
       | macspoofing wrote:
       | Cool cool cool ... though these kinds of browser proof-of-
       | concepts have been around for a decade (more than a decade if you
       | include Flash+alchemy running Quake).
       | 
       | Is the browser coming back as a gaming platform yet?
        
         | pdntspa wrote:
         | Ugh I hope not. Battlefield 4 took a thousand steps back when
         | they tried to make all the UI a web app
         | 
         | If this shit becomes mainstream say goodbye to ever owning your
         | data ever again
        
           | hot_gril wrote:
           | I don't want to "own" a 50GB platform-specific root-accessing
           | game.
        
           | SahAssar wrote:
           | That started with BF3, and worked pretty OK there.
        
         | hot_gril wrote:
         | One complaint about Flash was inefficiency, but are the
         | alternatives faster? Complex Flash media could run on early
         | 2000s PCs. Modern webpages cannot.
        
           | datavirtue wrote:
           | Sick burn!
        
       | sergiotapia wrote:
       | Runs perfectly on my pixel 6! Great job!
        
       | cyclotron3k wrote:
       | Worth mentioning this was first published in 2017
       | 
       | EDIT ...and now the title has been updated, so I look like an
       | idiot!
        
         | pvg wrote:
         | Small HN thread from then
         | 
         | https://news.ycombinator.com/item?id=14216439
        
       | doubled112 wrote:
       | There's something about the pace of older FPSes that the new ones
       | don't match. Plus, turns out realism isn't something I ever
       | wanted in an FPS.
       | 
       | I still fire UT99 up and play a few bot matches once in a while.
       | 
       | Now I can do it in my browser?
        
         | MushyRoom wrote:
         | Self hosted communities. I can still play on ~5 CS 1.6 servers
         | where the same people hang out since 20 years.
        
           | serf wrote:
           | >Self hosted communities.
           | 
           | if that were the only catch then people like myself and
           | parent wouldn't return to these games simply to fight a bot
           | match.
        
             | doubled112 wrote:
             | Some of it is because I am terrible, to be honest.
             | 
             | I have a hunch that most the people still hosting servers
             | for games 20+ years later are very good at it. The noobs
             | and casuals like myself moved on ages ago.
             | 
             | Being blown to bits before the whole spawn animation plays
             | repeatedly is amusing for a while, but the charm wears off
             | fast. I don't have the time to dedicate to get good.
             | 
             | This was my Quake experience a couple years ago, at least.
        
         | thot_experiment wrote:
         | It's crazy to me how unpopular arena FPS is these days. To me
         | it's pure joy, bunnyhopping around a map in Q3 dueling rail vs
         | rocket in the air. I've had fun moments in modern FPSs but
         | nothing comes close to Q3 or UT2k4/UT99 except games like
         | Reflex Arena which are basically Q3CPMA with a modern engine
         | (amazingly well done engine too). It's not nostalgia goggles, I
         | still get the same response every time I play.
        
         | hauxir wrote:
         | check out https://openarena.live
        
         | [deleted]
        
         | kibwen wrote:
         | There are loads of modern FPSes that match the pace of old, but
         | only in the indie space, not AAA. I recommend Ultrakill (whose
         | second act just released last month), which is very much worth
         | taking a look if you reminisce for Serious Sam and the like:
         | https://www.youtube.com/watch?v=Pw63IVgYLDc
        
           | thot_experiment wrote:
           | _singleplayer_ fps, there 's no arena fps with a particularly
           | vibrant community, and if i'm wrong about that please please
           | tell me which game i should be playing
        
             | hot_gril wrote:
             | Assaultcube
        
             | Shared404 wrote:
             | Xonotic's got a decent number of servers online and active
             | at any given moment.
        
           | Shared404 wrote:
           | Those looking for this sort of experience should also take a
           | look at Xonotic. It's an open source arena FPS with a decent
           | number of servers online.
        
         | galleywest200 wrote:
         | Check out Prodeus on Steam or Xbox Gamepass if you are trying
         | to scratch that itch with a modern take.
        
         | orbit7 wrote:
         | Agree, nothing modern satisfies alike to the feel and pace of
         | UT & Quake of that era
        
       | gavinray wrote:
       | One of the earliest memories I have of being alive is playing
       | UT99 on my grandfather's computer (I was born in '97).
       | 
       | He was an electrical engineer and very DIY/handy, so had gadgets
       | and new tech about the house constantly.
        
       | [deleted]
        
       | all2 wrote:
       | I spent many hours in Unreal GOTYE honing my reflexes for Counter
       | Strike Source. Put the bots on godlike, increase the gameplay
       | speed to 200% and then die more often than not. It is brutal and
       | makes other FPSs feel like they're molasses.
        
         | ethbr0 wrote:
         | Quake III Arena, UT on speedup, and Wipeout were the only games
         | I hit flow state in reliably.
        
         | navbaker wrote:
         | Playing instagib did more for my FPS aim and reflexes than
         | anything else
        
       | senko wrote:
       | Note that it's just the intro, for bandwidth/copyright reasons:
       | 
       | > This is just the intro flyby to show it works. The whole game
       | is not included because it's a big download and not mine to give
       | out.
        
         | remram wrote:
         | This should be stated in bigger letters. I started a match and
         | waited A WHILE for it to load.
        
         | chupasaurus wrote:
         | > Note that it's just the intro
         | 
         | So 100 to 200 MB of PRECACHING /s
        
           | dvh wrote:
           | Technically a DLC
        
         | [deleted]
        
       | hot_gril wrote:
       | Wonder why it doesn't work in MobileSafari.
        
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       (page generated 2022-10-26 23:00 UTC)