[HN Gopher] Movie Maker mode in Godot 4.0 ___________________________________________________________________ Movie Maker mode in Godot 4.0 Author : Tomte Score : 112 points Date : 2022-11-14 18:08 UTC (4 hours ago) (HTM) web link (godotengine.org) (TXT) w3m dump (godotengine.org) | incrashedSake wrote: | lynndotpy wrote: | This is really fascinating. I'd wanted a similar mode in many | simulation-style games ever since I was a child, trying to record | a video detonating TNT in a Minecraft world. | | I've loved Godot since 2, and I didn't even know this was on the | radar. Good stuff! | the_mitsuhiko wrote: | Because of all the hype about Godot I tried it recently and I was | really pleasantly surprised. Particularly Godot 4 is a real joy | to create little games with. Went down the rabbit hole to build | something with my kids and we found it highly enjoyable. | | Only sad aspect is that I eventually converted to Godot 4 and now | I'm stuck with it, but can't publish it for them on iOS because | that part is broken for a few months now. | CobrastanJorji wrote: | My oldest is reaching the age where they're requesting very | specific games of an appropriate starting difficulty for | something like Godot ("I want a DDR game but with my made up | character"). Can I ask for any suggestions you've got regarding | making a small game with your kids? | henryfjordan wrote: | I made 2 very small 3d "games" with Godot. | | There are a lot of things to learn in Godot. I leaned mostly | on their own documentation and maybe a few YT videos here and | there for certain effects. | | I would very much recommend 2d to start, there was a lot of | fiddling with trigonometry to get the camera and things | working in 3d. Really not hard but might be frustrating for a | kid if they haven't been exposed to math like that yet. | | Other than that, just get started. I would recommend finding | examples of similar games before you start. For my second | game I just took the FPS tutorial and hacked at it until it | did what I wanted. Much easier than starting from scratch and | lets you dip your toes into the concepts you need to while | being able to ignore the rest for now. | tpxl wrote: | > fiddling with trigonometry to get the camera and things | working in 3d | | FWIW, you don't need to do that. There are functions such | as look_at which do that for you. | henryfjordan wrote: | I think I had copy/pasted some code for a 3rd Person | Follower camera and I just needed to mess with the | negative signs to make sure left was left and right was | right. | | But yes, you can certainly get away with very little math | even in 3d games. | the_mitsuhiko wrote: | It started with the kids wanting a specific game that they | saw in a hotel somewhere but was bespoke. So we tried | recreating it. Generally 2D things are relatively simple, and | if you can get away with using the built-in physics system | then even more so. | | I'm not sure how much direct feedback I can give but | splitting up art and programming (oldest sits next to me and | gives me instructions) is quite fun. What makes Godot | particularly fun at this is that you can poke around in the | inspector as the game is running for fast iterations and | changes. ___________________________________________________________________ (page generated 2022-11-14 23:01 UTC)