[HN Gopher] Eye of the Beholder: C64 Port ___________________________________________________________________ Eye of the Beholder: C64 Port Author : joemanaco Score : 16 points Date : 2022-11-21 21:15 UTC (1 hours ago) (HTM) web link (bitbucket.org) (TXT) w3m dump (bitbucket.org) | andrewstuart wrote: | For those not in the C64 scene. This is an incredible technical | achievement to implement on the C64. | | A link to a review/video would be much more informative: | | "Now, after sixteen years, the finished version is finally coming | out later this month. " | | https://www.timeextension.com/news/2022/10/new-eye-of-the-be... | | Developer YouTube channel: | | https://www.youtube.com/channel/UCVWhB_u3PeFPjLJywyDTcOA/vid... | | @dang | classichasclass wrote: | The conversion of the intro is very good. | | https://www.youtube.com/watch?v=YRsUFxT7eh8 | Decabytes wrote: | I bought and played this on GOG. It was pretty good but it was | hard for me to remember where I was/had been. I ended up | downloading a program that mapped the level as I played it and | that helped a lot. | | For a modern take on this style of gameplay I'd look at Legend of | Grimrock 1 & 2. They are great games | pizza234 wrote: | > I ended up downloading a program that mapped the level as I | played it | | What's the program? I've never heard of something similar, and | sometimes I've wondered if they exists :) | thaumasiotes wrote: | Maybe https://ase.zorbus.net/ ? | | Note that at least one EOB game (probably all of them) | involve teleportation traps that you're supposed to have to | catch by watching your compass as you move - an automapper | would instantly reveal that you'd been teleported, spoiling | the effect. ___________________________________________________________________ (page generated 2022-11-21 23:00 UTC)