[HN Gopher] Human Chess is a chess variant where playing the top...
       ___________________________________________________________________
        
       Human Chess is a chess variant where playing the top engine move is
       forbidden
        
       Author : bopjesvla
       Score  : 368 points
       Date   : 2022-12-01 10:49 UTC (12 hours ago)
        
 (HTM) web link (humanchess.abcd.party)
 (TXT) w3m dump (humanchess.abcd.party)
        
       | twawaaay wrote:
       | Naive. I can create an engine which will plan with this
       | restriction in mind.
       | 
       | In other words, whatever the rules, you can have an engine that
       | will try to do the best according to the rules.
        
         | RivieraKid wrote:
         | How would such engine work? Chess engines work by evaluating a
         | lot of positions. But in order to evaluate a single Human Chess
         | position, you need to run a normal chess engine for a minute to
         | determine the top move.
        
           | twawaaay wrote:
           | Yes and no.
           | 
           | I think you overestimate how much you would have to defer to
           | this external engine that would have to say which move is
           | "top".
           | 
           | Every move you advance you chessboard situation by one move
           | only and that move is already part of the tree calculated
           | previously. You don't need to search through massively more
           | new moves because, assuming sane players, the move each
           | player makes is one of the very few top moves previously
           | considered by the engine.
        
       | ndr wrote:
       | How quickly does this converge to anti-chess?
       | 
       | When you have mate-in 1 it's impossible to have anything else
       | recommended by the computer. Flip of a coin for which one is on
       | top when you have two?
       | 
       | https://en.wikipedia.org/wiki/Losing_chess
        
       | vippy wrote:
       | har har.
        
       | iLoveOncall wrote:
       | Is this called "Human" chess because top engine moves would not
       | be humanely possible?
       | 
       | I have a low chess rank (900 on chess.com), yet on an okay game
       | 25% of my moves will be "top engine moves":
       | https://i.imgur.com/TGaDtzr.png
       | 
       | I could even easily find games where I had 50% of top engine
       | moves.
       | 
       | It's really not exceptional. Often the top engine move is the
       | only good move and that only good move is pretty obvious.
        
         | ht85 wrote:
         | It is "Human" chess because you win by forcing your opposition
         | to mess up, instead of pursuing perfection yourself.
        
           | 10xDev wrote:
           | > you win by forcing your opposition to mess up
           | 
           | You just described all of chess.
        
             | ht85 wrote:
             | You mean all of humanity
        
       | sebstefan wrote:
       | It's a cool concept but the first naive thought that comes to
       | mind for me is that white could just easily dominate by taking
       | advantage of the fact that taking a queen is almost always the
       | top engine move. So just by maintaining relative king safety on
       | white's side, you just open your queen early and make sure that
       | every move there onwards hangs your queen in some fashion. It's
       | very easy to hang a queen. You just have an invincible juggernaut
       | for the first half of the game until you've demolished enough
       | pieces to make it hard to find ways to hang your queen, and by
       | that point the material advantage is such that the opponent might
       | just resign.
        
         | ouid wrote:
         | giving checkmate is a loss, the win condition for human chess
         | is giving check in such a way that there is only one legal
         | move. So hanging your queen might be good offensively, but its
         | not good defense.
         | 
         | Moreover if you hang your queen in more than one way, your
         | opponent can still take it in whichever way the computer
         | evaluates as worse. Which is often easy to guess. The weird
         | part of this will come from the fact that accuracy of engines
         | diverges very rapidly off of the critical path. Once you're
         | down a queen, you're basically free to play however you like.
         | 
         | There are a lot of dynamics here.
        
         | aqme28 wrote:
         | As long as you only leave them with one way to take the queen.
        
           | sebstefan wrote:
           | Damn that's true
        
             | meandthewallaby wrote:
             | The article states that if there are multiple moves the
             | engine recommends, that they all count as the "optimal"
             | move, even if there's an indication of preference by the
             | engine.
        
               | aqme28 wrote:
               | I like the idea of not being allowed to use any move the
               | engine would recommend. Blunders only.
        
               | squeaky-clean wrote:
               | Lichess has a variant called "Antichess". If you can take
               | a piece, you have to. No checks/checkmate rules. First
               | person to have zero remaining pieces wins.
               | 
               | You basically want to "blunder" into giving your opponent
               | long chains of captures while avoiding any positions that
               | allow your opponent to hang a piece.
        
               | Ma8ee wrote:
               | Like drunk monkey Kung fu.
        
               | biesnecker wrote:
               | That is quite similar to how I play now anyway, so I
               | might be really good at this version.
        
               | yamtaddle wrote:
               | I'm approaching 40 years old, have played chess off and
               | on since I was a kid, and I'm not sure I've ever played a
               | match that didn't include several blunders. Like, on the
               | off chance I'm playing someone who doesn't blunder often,
               | I'll certainly pick up their slack.
               | 
               | My game quality is measured in how many times I say
               | "fuck!" right after moving a piece. A very good game for
               | me is about a two-fuck game.
        
               | bee_rider wrote:
               | The fun thing about chess, you don't seem to think you
               | are good, but I can't imagine only making two obvious
               | mistakes in a game! It grows with you, haha.
        
               | yamtaddle wrote:
               | No no, that's a _very good_ game for me :-)
               | 
               | Most of them it's more like four or five "oh my god I
               | hope they don't see that thing I spotted the second I
               | took my hand off" moments--and that's just the ones I
               | notice before they're exploited. I'm sure I make tons of
               | moves that anyone half-decent would call blunders but
               | that simply go unnoticed by both players at the board.
               | 
               | I'm so very bad at spotting diagonal attacks, especially.
               | Anyone who can open up their bishops then play for time
               | will eventually see me put my queen in some dumbshit
               | situation that lets them take it free or cheap in a
               | single move, for instance, not even any multi-move
               | planning required.
        
               | abnry wrote:
               | If chess is truly a drawn game with perfect play then
               | whoever makes the second to last blunder is the winner.
        
               | chrisbaker98 wrote:
               | Just because there are multiple ways to take the queen,
               | doesn't mean that none of them is clearly better than the
               | others.
        
         | mrslave wrote:
         | Maybe it could allow for blunders?
         | 
         | While I enjoy the conversation ideas like these create, I'm
         | often left wondering why Fischer random isn't more popular.
        
         | Scarblac wrote:
         | There will be opening theory soon, and it will be essential in
         | many cases.
         | 
         | For instance after 1.e3 e6 2.Qh5, White threatens Qxf7+ which
         | would force black to play the top engine move. Then 2...g6
         | 3.Qxg6 is one idea -- but there are _two_ recaptures, fxg6 and
         | hxg6, and only one of them can be the top engine move (hxg6, I
         | 'm guessing). So 3...fxg6 _probably_ refutes this idea. But are
         | you sure enough as white to try to claim a win if black goes
         | hxg6?
         | 
         | And after say 1.e3 e6 2.Qh5 g6 3.Qxh7 (avoiding that line and
         | going for material), not only does black not have to care about
         | their rook (white can't take it, it would be the best move),
         | black actually has 3...Qh4 winning -- he threatens 4...Qxf2+,
         | white can't play 4.Qxh4 as that's the best engine move, and
         | white's queen is threatened twice, so black will be able to
         | take it -- _provided he checked this line before the game to
         | know which piece to take with_.
         | 
         | Edit: it doesn't actually win, white has 4.Qf5 to defend f2...
         | what a strange game.
         | 
         | Edit 2: once a piece is _en prise_ somewhere, the game can
         | otherwise become somewhat normal as taking it would be the best
         | move and so would moving it to a safe spot - so other moves can
         | be played as usual. But would they be good?
        
           | CaptainNegative wrote:
           | 1.e3 e6 2.Qh5 g6 3.Qxh7 Qh4 4. Qxf7+ Kd8 5. Qe8++
        
             | Scarblac wrote:
             | Sigh, tried to do blindfold again, sorry.
        
         | tomesco wrote:
         | There must be a threshold above which making an engine move is
         | allowed. Because if there's a checkmate move, it will be the
         | best engine move and needs to be allowed.
        
           | tromp wrote:
           | No; checkmates are not needed. You win the game by almost
           | checkmating the opponent: by leaving them only one legal
           | move, which is thus necessarily the top engine move.
        
             | [deleted]
        
             | luxuryballs wrote:
             | So a costly check wins but checkmate loses.
        
           | Khoth wrote:
           | If you deliver checkmate, you lose. You have to instead force
           | your opponent into a situation where they only have one legal
           | move (which is trivially the best engine move).
        
             | throwawaymaths wrote:
             | Not necessarily. There could be two ways to checkmate and
             | you picked the one that was t the top move
        
               | drdeca wrote:
               | I don't see how one way of checkmating could be worse
               | than another way of checkmating? Do some engines give
               | different scores for different check-mating moves?
               | (Different moves from the same position I mean)
        
             | AstralStorm wrote:
             | You can force the opponent into a position where the only
             | move that saves them is a top engine move. Since they
             | cannot play that move, the other option is to surrender.
             | 
             | So essentially this converts most mates in two into mates
             | in one, but some become ties by repetition.
        
           | II2II wrote:
           | The article had an illustration of this: the player put their
           | opponent into check where there was only one move to get out
           | of check. The opponent would have to make that move, whether
           | they were human or machine, so the player who made the
           | original move wins the game.
           | 
           | It is an interesting variation on chess given the current
           | state of tournament play, yet it isn't really a solution to
           | the cheating problem since it is effectively a new game with
           | a new end-state. But you are probably right about there
           | needing to be some sort of threshold. While there the rules
           | of the variation says that any move with equal scores is
           | considered equivalent, I would imagine the players would need
           | a very intimate knowledge of how the engine scores moves in
           | certain scenarios.
        
           | jerf wrote:
           | As others have mentioned, that is accounted for in the rules.
           | 
           | My immediate first reaction was also that it would be
           | interesting to have a variant that is the same except you are
           | allowed to checkmate, except then I realized the recursive
           | nature of how board positions are evaluated makes that
           | problematic. For instance, if there's a mate in 2, the first
           | move of the mate in two is now certainly the "best move".
           | Creeping up on a checkmate without ever making the "best
           | move" until the very last one might actually be harder than
           | the win condition based on strangling the opponent described
           | in the current rules.
        
             | sovnade wrote:
             | It just doesn't make sense though for that reason. You
             | can't sneak up on an engine. There's not a single engine
             | out there that wouldn't recognize a mate in 2 moves. Unless
             | the opponent blunders (which actually might be forced if
             | the best defensive move is blocked).
             | 
             | It just seems like you're changing the objective of the
             | game entirely to the point where it's only slightly related
             | to chess.
        
         | remus wrote:
         | Could get very meta if you had a chess engine that knows how to
         | play human chess!
        
           | LeifCarrotson wrote:
           | That was my thought too. Does the engine know that the other
           | player is forbidden to play the top engine move on the next
           | turn? Then you can't just do something like c3 Nf6 Qa4 e5
           | Qe4!? to hang the queen in the center, knowing that Nxe4 is
           | prohibited, because the strongest move for white if Nxe4 is
           | prohibited would have been Qe4!
        
             | EricMausler wrote:
             | Any move the human chess engine makes would be losing by
             | definition if it is also used as the bench mark.
             | 
             | Therefor, such an engine can only hang in computation -
             | being unable to produce a top move because if it were to
             | make a suggestion then the actual best move changes to
             | avoid it. Since the engine is unable to produce a move -
             | there is no top engine move which makes every move legal.
             | 
             | A normal game of chess is played while the engine locks up
             | on the sideline
        
               | AstralStorm wrote:
               | You forgot that the engine user may cheat and even if
               | they declare the engine there's no real way to detect if
               | they're truthful and not using a certain of the engine
               | tuned for Human Chess specifically.
        
         | Khoth wrote:
         | My first naive counterthought is that if you try to do that
         | then black can ignore your queen and use their queen to take
         | your pieces. You're a move ahead but you don't get a
         | snowballing advantage.
        
           | [deleted]
        
         | Bootvis wrote:
         | e4, Qf3, Qxf7 looks menacing
        
           | Scarblac wrote:
           | 1.e4 may well be the best move, 1.e3 is a lot safer.
           | 
           | Edit: I didn't read the fine print. First moves are exempt.
        
           | nojs wrote:
           | I guess after 1. e4 e5 2. Qf3 black can safely play Qf6
        
             | Bootvis wrote:
             | True, and as long as there are two ways to take (and there
             | are) Black must be fine.
        
         | okamiueru wrote:
         | The title "Human Chess is a chess variant where playing the top
         | engine move is forbidden" kinda suggests that the top move just
         | isn't available to the player.
         | 
         | However, the thought you had, and similar ones, are very much
         | the intentional side-effect of the rules. The only way to win
         | the game, as stated, is forcing your opponent to make the top
         | engine move. Or, of course, correctly claim that your opponent
         | made such a move (even though it wasn't forced). Or, having
         | your opponent make the incorrect claim about your move.
         | 
         | So, it isn't necessarily "playing good chess". Though, I must
         | say, I'm not qualified to have any good idea of what it would
         | mean to be good at this game. It definitely helps to be good at
         | chess, and have a good command of what are the correct engine
         | moves. Especially since you lose if you incorrectly claim a
         | position and opponent move was "the top engine line".
         | 
         | I suppose most would reduce this to leaving the opponent to
         | only one legal move. In which case, the problem is is trivial.
         | But, after move 2? You need to know most opening lines, and
         | probably play intentionally bad in many situations.
         | 
         | Hm, this is cooler the more I think about it.
         | 
         | Imagine intentionally setting up material sacrifice with a
         | resulting choice of multiple moves for the opponent to
         | capitalize. If you can correctly evaluate the best computer
         | move, you have a strong advantage. If it is not obvious, then
         | the opponent might not dare to gamble the challenge.
         | 
         | Has Hikaru tried this in one of his streams? I'm certain he
         | would have a blast.
         | 
         | The only thing about this that doesn't "spark joy" are the
         | ambiguous practical implementations.
         | 
         | - Which engine? This matters a lot.
         | 
         | - How do you define the computational cut-off? CPU-minutes?
         | Move depth? Etc. Not necessarily a simple problem.
         | 
         | - The rule "When multiple moves have the top score, they are
         | all top moves". Needs a specific score evaluation delta for
         | grouping "top moves".
         | 
         | All of these could rather simply be resolved if it isn't very
         | important... might even add some uncertainty to it, for fun.
         | Like, say: 1. Stockfish 15. 2. Allow the computer whatever
         | resources it has available, 1 minute, and play some drum roll
         | sample. 3. Pawn-evlauation of 0.05.
        
           | bee_rider wrote:
           | I wonder -- at the top end the chess engines clearly compete
           | with each other and produce different results, that's how one
           | can be said to be better than the other, right? But against
           | us puny humans, especially novices, do they produce very
           | different outputs? Or is it just like, the moves to crush a
           | silly meat-brain are just super obvious, no need for
           | creativity.
           | 
           | Especially in this game, the humans will be _trying_ to play
           | badly.
        
             | squeaky-clean wrote:
             | Some games from the most recent chess engine tournament
             | look whacky as hell. Like if you showed the games to a
             | grandmaster they would probably estimate it was 2
             | completely new 400 elo players.
        
           | AstralStorm wrote:
           | Actually no, the top choice would be to force your opponent
           | into a position where the series of second best moves
           | literally destroys them. You're looking for traps where only
           | a particular move can save you.
           | 
           | A minimally modified engine lookup wins here.
           | 
           | There's a whole bunch of openings that ensure it for white,
           | this game is rigged even more than playing the best move,
           | even if you do enforce a random opening.
        
           | [deleted]
        
           | MereInterest wrote:
           | I'd also be interested in a variant where the engine-
           | recommended move is displayed to the players. It would take
           | out the uncertainty of whether a move is illegal, but would
           | allow for different win conditions (e.g. approach checkmate
           | without ever using an optimal move).
        
             | HelloNurse wrote:
             | Not wasting time with claims would be another very
             | practical advantage.
             | 
             | A further variant for fairness purposes: let each player
             | bring their preferred chess engine, instead of arguing
             | about the choice of only one; and have each player run both
             | engines for mutual anti-cheating verification. Then either
             | the two engines agree on the best move (likely case if they
             | are both strong) or all moves that either engine considers
             | better than the other engine's best move (at least 2,
             | usually not too many) can be interdicted.
        
             | majikandy wrote:
             | This is what I thought it would be from the title. Top
             | players say that they don't necessarily see a top engine
             | move but can immediately identify one when it is played on
             | them.
        
               | Retric wrote:
               | It's an exaggeration but with some truth to it. Outside
               | of openings and end games the top move for a chess engine
               | is often different from the top move for a player. That
               | said, grandmasters do of course often play the top engine
               | move.
               | 
               | Human players are dealing with both human limitations and
               | human limitations which really changes the game. So a
               | grandmaster can for example benefit from playing a
               | slightly weaker but less well known opening that they
               | have recently studied in depth with the assumption that
               | their opponent hasn't done the same.
        
         | jasonwatkinspdx wrote:
         | Botez gambit for the win. That's hilarious and I love it.
        
         | pkulak wrote:
         | I bet if you hang your queen 5-6 times, for one of those,
         | taking the queen won't be the top move. Just think about if
         | your queen would _still_ be hanging after a check that maybe
         | captures some other piece first. And then that strategy has
         | lost you your queen.
        
         | aarreedd wrote:
         | You could have two engines: a strong engine and a weak engine.
         | If the weak engine suggests a move then it's allowed. But if
         | the strong engines suggests a different move than it's
         | forbidden.
        
           | HelloNurse wrote:
           | But you'd need to fine-tune the stupidity of the weak engine
           | to have decent but not too good moves: an extra chore that
           | would amply offset any increase of fun.
        
         | EricMausler wrote:
         | I had a similar naive thought, but it doesnt resolve easily.
         | For starters, Black can do the same thing just a move behind.
         | 
         | Second, if you ever hang your queen two ways at once - one of
         | them could be a less optimal take (-5 is not as good as -8)
         | 
         | Third, whoever is a move ahead in a race of taking pieces will
         | be the first to run out of weak pieces to take. Their available
         | move pool is shrinking faster. Not sure how it would play out,
         | black would need to cater to it by removing defenders and
         | hanging pieces of their own, etc.
         | 
         | That said, first move advantage does seem strong still due to
         | how forcing a queen can be. An example would be 1.e4..e5
         | 2.Qh5..d5 3.Qxf7#
        
           | yosefk wrote:
           | The best way to find out the best strategy for Human Chess is
           | to train AlphaZero to play it, and learn from its example.
           | Then we can make a Human Human Chess variant where you lose
           | the game by playing the top move suggested by this newly
           | trained engine.
           | 
           | It is an interesting theoretical question whether we can have
           | Aleph Zero Human Chess where Human(Human(...(Chess))) is
           | applied infinitely, approaching Aleph Zero trainings of
           | AlphaZero, or we get a redundant variant after some
           | application where further application of Human() no longer
           | produces a new variant.
        
         | HWR_14 wrote:
         | But mating is always the optimal engine move. So I'm not sure a
         | huge material advantage is the advantage you think it is.
        
           | AstralStorm wrote:
           | You will need to find a mate where there are two
           | possibilities to win. Unplayable for humans, funny for
           | engines.
           | 
           | In fact, the opponent cannot play the best move to escape a
           | mate, so a bunch of the games would become forced surrenders.
        
             | HWR_14 wrote:
             | If there are two moves that mate, they are both considered
             | optimal engine moves.
        
         | gizmore wrote:
         | My intuition would be checking every move and disallow those
         | (no claiming, transparent comparison on every move)
         | 
         | We can argue if a forced move ends the game, or just allows it.
         | 
         | This would (more) move the game forwards in the basic
         | historical rule-set.
         | 
         | - giz
        
         | phonebucket wrote:
         | I like this strategy, but I don't think it's necessarily clear
         | cut: while taking the queen is forbidden, the opponent also has
         | the opportunity of putting their queen en prise.
         | 
         | So you end up in this scenario where both players are taking
         | one another's pieces while leaving their queens en prise the
         | whole time. Is it a draw, or is there some clever way to break
         | this loop?
        
       | Configure0251 wrote:
       | Hey, could someone please explain this for my friend? They don't
       | get it.
        
       | curiousssnake wrote:
       | "" If the chess engine suggests the opponent's move, the claimant
       | wins the game. If not, their opponent wins instead. ""
       | 
       | How? Top engine move changes with evaluation time. Longer the
       | wait, better the move.
        
         | nicoburns wrote:
         | > Top engine move changes with evaluation time
         | 
         | I think that's like saying you can't play scrabble because the
         | dictionary changes over time. You specify the engine and wait
         | time before you start a game.
        
           | danuker wrote:
           | You can't. You have to share the best move ahead of each
           | move.
           | 
           | Waiting for a specific duraion may yield different results
           | depending on CPU usage or other variables.
        
             | scott_s wrote:
             | Players only reference the engine to resolve a claim, after
             | the move has been played.
        
               | danuker wrote:
               | Ah. So part of the fun is not knowing which move is
               | forbidden, ahead of time.
        
               | scott_s wrote:
               | Yes. You also have to be good enough to be able to guess
               | what is most likely to best the best engine move.
        
           | bmacho wrote:
           | No, there are no top engine moves in practice, and in theory.
        
             | WJW wrote:
             | Only in the general case, for simple (mostly endgame)
             | positions it is quite possible to exhaustively search the
             | move tree and find the absolute best move. Those can be
             | found by current engines and future engine development
             | won't change them anymore. Such a move would therefore
             | always be the top engine move.
        
         | kadoban wrote:
         | You can make the engine choice deterministic just by choosing
         | an evaluation time and settings.
        
           | irishsultan wrote:
           | not quite deterministic when you consider multithreading and
           | monte carlo search.
        
             | kadoban wrote:
             | Yeah, deterministic is not actually the concept I want here
             | I think. It's fine if it's random, it just needs to be
             | unambiguous.
             | 
             | So you just choose in advance what settings to run with and
             | the stopping condition. And then it doesn't matter that if
             | you had run it with different settings, you may have gotten
             | a different answer.
        
               | rocqua wrote:
               | It is less fun if the outcome is non-deterministic. It
               | means that occasionally the win is determined randomly.
               | That takes away a certain element of skill.
        
               | kadoban wrote:
               | I guess if you let it run for a long time it should
               | converge on a first move?
               | 
               | I don't think there's a real fix for the issue, unless
               | someone effectively solves chess someday. Otherwise your
               | win/loss is fundamentally based on the imperfect
               | evaluation of a particular engine.
               | 
               | If it's really just the nondeterminism that bothers you
               | (which is fair enough, preferences vary), there's engines
               | that either are deterministic or can be made so with
               | settings.
        
           | mtlmtlmtlmtl wrote:
           | This is not necessarily true. Sometimes there are emultiple
           | best moves, and in this case the order might be arbitrary
           | depending on all sorts of hard to control things like thread
           | interleavings and caching effects which can be affected even
           | by other processes on the system. You could run it single
           | threaded with no transposition table, but then you have a
           | pretty shitty engine because modern engines are fundamentally
           | designed around having a transposition table. Then you get
           | situations where the top engine move might actually be a bad
           | move.
        
           | ht85 wrote:
           | That wouldn't work as the speed at which the engine runs is
           | not deterministic.
           | 
           | Engines can be configured to limit search to a certain depth,
           | which will produce a result after every branch has reached
           | the limit or been pruned. That process will vary in time but
           | be deterministic.
           | 
           | Recent neural based engines tend to not be deterministic,
           | especially if ran multi-threaded.
        
           | rrobukef wrote:
           | Where time is measured in the number of positions evaluated.
        
       | NovemberWhiskey wrote:
       | So the only way to win in the end-game is to set up for a
       | position where the are _two_ possible moves to mate? There would
       | never be any practical reason to resign I don 't think.
        
         | ixtenu wrote:
         | TFA:
         | 
         | > Checkmating loses the game, as it is always the top engine
         | move. Rather than aiming for checkmate, players seek to force
         | their opponent to make a top engine move. If a player only has
         | one move available, that move will always be the top engine
         | move, which loses the game.
        
           | NovemberWhiskey wrote:
           | Yikes; did not read that carefully enough.
        
       | jll29 wrote:
       | An interesting variant of chess; Alan Turing is said to have
       | introduced another, outdoors version of chess where you'd move,
       | then run around the house, and if the opponent hasn't moved by
       | the time you're back, you'd get to move a second time. That
       | change of rules ought to push Turing's variant somewhat outside
       | the tree of possibilities of traditional chess.
        
       | Waterluvian wrote:
       | Okay I love where this goes if explored a bit. Imagine "Shitty
       | Chess" where you can't play the top 10 moves (or if fewer are
       | available, you must pick the worst option).
       | 
       | I feel like this would be a funny novelty for a YouTube video.
       | Maybe we can get some YouTube grand-masters like Nakamura to
       | tolerate a few games for the schadenfreude.
        
       | manor wrote:
       | The instructions should be clearer as to whether the engine is
       | visible at all times or only accessed in the case of a challenge.
       | Seems like it would be a hassle to do this except in a mode where
       | the engine is visible at all times...
        
         | darkstar999 wrote:
         | Seems pretty clear to me.
         | 
         | > Starting from move 2, players can claim their opponent's last
         | move was a top engine move. This immediately ends the game.
         | 
         | > Claims are settled by asking the chess engine to evaluate the
         | position before the contested move. If the chess engine
         | suggests the opponent's move, the claimant wins the game. If
         | not, their opponent wins instead.
         | 
         | So your suggestion would be a completely different game.
        
       | nathanvanfleet wrote:
       | There is nothing more human than having to imagine the procedures
       | and operations of a machine at all times.
        
       | vanderZwan wrote:
       | I think this would also be fun to try with Ultimate Tic-Tac-Toe,
       | which also has the advantage of being _much_ faster to resolve
       | with AI than taking a minute.
       | 
       | https://en.wikipedia.org/wiki/Ultimate_tic-tac-toe
        
       | klyrs wrote:
       | Checkmate is forbidden because it's what the engine suggests.
       | Check with a single escape is suddenly the goal.
       | 
       | But if you're in check, do the rules say you need to try to
       | escape it? Or can you take the opportunity to capture the queen,
       | thumbing your nose at the false threat?
        
         | electrotype wrote:
         | You can actually checkmate if there are two ways to do it and
         | one is uglier.
        
           | rnestler wrote:
           | Not really, read the fine print :)
           | 
           | > When multiple moves have the top score, they are all top
           | moves, even if visual markers (like move arrows) suggest the
           | engine prefers one over the other.
           | 
           | This would be the case for two check mates.
        
         | bena wrote:
         | The goal of the game is to capture the opposing player's King.
         | Technically, you don't have to escape a check. But the other
         | player can take your King and you'd lose. That's why checkmate
         | is seen as a win, because on the player's next turn he can take
         | the opponent's King and there's nothing the opponent can do
         | about it.
         | 
         | In rapid chess, if you overlook check or put your own King in
         | check, your opponent can claim the win.
         | 
         | Now, what happens in Human Chess, I don't know. Because I would
         | assume that the best move would be to capture the King and win
         | the game. Assuming that you can't capture the King because it's
         | the recommended move, this does seem like something you could
         | exploit to some degree.
        
       | jetnew wrote:
       | If we train recursively-restricted reinforcement learning agents,
       | could there be interesting differences in the behaviors that
       | emerge? Could it even be used as a method for exploration?
       | 
       | Some set-up considerations: 1) Actions must be discrete, or at
       | least binned for restriction, 2) The number of times to restrict
       | is limited by the size of the action space
       | 
       | I would imagine for CartPole, the balancing would become more
       | wobbly, while still somewhat successfully balancing. But in more
       | complicated environments, it could result in much more different
       | behaviors because the states visited (and trajectories) could be
       | different.
        
       | paulsutter wrote:
       | Machines would have an even greater advantage here. They know
       | exactly the second best move, and would easily calculate it based
       | on any set of constraints. Humans are worse at the increased
       | complexity
        
         | OJFord wrote:
         | But then they'd just always play second best until they at best
         | drew, or (more likely) meet with a forced move that's
         | inherently the best engine move and lose.
         | 
         | You need a different engine that's focussed on not only
         | avoiding conventionally top moves itself, but also forcing its
         | opponent into them.
        
         | oehpr wrote:
         | The catch here is that the engine doesn't understand the
         | objective in its search. To the engine, getting the king in
         | check with an obvious response is no issue, in human chess its
         | game over.
         | 
         | My bet (uninformed, very novice at chess) is that it's likely
         | there's guaranteed setups that would always catch an engine.
        
       | layman51 wrote:
       | It seems like it would be fun to watch people play this. What
       | would happen if one player cheated by using the same engine that
       | was selected at the start and consistently picked the second,
       | third, fourth, or fifth engine move? I don't think that would
       | work out for them because the game incentivizes you to win by
       | forcing your opponent to take a high-level piece like your queen
       | to win and then calling them out for being forced to have used
       | the top engine move, right?
        
       | Tepix wrote:
       | There is a variant of chess where you place a chicken after your
       | move to an empty field of your choice and the opponent is not
       | allowed to play there.
       | 
       | Once the opponent has made her move, she can place the chicken on
       | any other empty field.
        
       | xg15 wrote:
       | > _If a player only has one move available, that move will always
       | be the top engine move, which loses the game._
       | 
       | It's interesting that this brings another degree of indirection
       | to victory conditions.
       | 
       | If you never played chess before, you'd assume the goal is to
       | take the opponent's king. But as we know, making a move that
       | would allow your opponent to take the king is forbidden, so the
       | goal of normal chess is force your opponent into a position where
       | you _could_ take the king next turn (checkmate).
       | 
       | This variant takes this another step further: Now any move which
       | could result in checkmate (or check with only one exit) is
       | forbidden, and the goal is to force the opponent in a position
       | where any next move would result in checkmate or check.
        
       | vaidhy wrote:
       | So, everyone has to play to lose and who loses first wins? If I
       | leave my king open to checkmate, the best move from AI would be
       | to take that.. but the opponent cannot do that. So, I get to
       | leave my key pieces open and the opponent tries to do the same??
        
       | tromp wrote:
       | A simpler variation, that needs no computer to settle disputes,
       | is Veto Chess.
       | 
       | In Veto Chess you get one chance per game to veto your opponent's
       | last move, and force them to make a different one.
       | 
       | This shares with Human Chess the property that you can win by
       | checking the king such that the response is forced.
       | 
       | It may also serve as a handicap system in games between players
       | of widely different strength, where only the weaker player gets
       | the veto.
        
         | jl6 wrote:
         | I expect that if I were offered a veto against a stronger
         | player, I would not be skilled enough to spot which move to
         | veto, and would probably end up hoarding my veto, like in video
         | games where you have a great-but-rare ability that you keep
         | perpetually in reserve.
         | 
         | ("Too Awesome to Use" on TV Tropes. Link omitted - you're
         | welcome).
         | 
         | But then, I'm a terrible chess player.
        
           | OJFord wrote:
           | I'm also terrible; I'd use it when I inadvertently gave my
           | queen away.
        
           | mattmaroon wrote:
           | Nah, you'd spot one pretty fast when you blundered and they
           | went to take advantage of it. Instead you'd more likely have
           | the opposite problem where you'd veto after a blunder but
           | still be at such a huge disadvantage that it wouldn't matter
           | much.
           | 
           | It would be pretty neat between players of similar skill
           | level though, then I could see the hoarding taking place.
        
             | jl6 wrote:
             | True, and I can see some fun mind-games where a player
             | might try baiting an opponent into wasting their veto on an
             | apparently-strong move, or by intentionally playing a
             | weaker move that still somehow looks strong but actually
             | masks a now-unvetoable killer move...
        
           | tromp wrote:
           | But it's better than in the video game, since the mere threat
           | of a veto restricts your opponent at every move.
           | 
           | As the saying goes, "the threat is stronger than the
           | execution".
        
         | mtlmtlmtlmtl wrote:
         | I think if this was played at a GM level, games would be
         | dreadfully boring, for one simple reason: the first player that
         | ever allows a winning threat with only one defence, will lose
         | the game.
         | 
         | This will lead to extremely cagey games where no one ever dares
         | make the game sharp and imbalanced.
        
         | aidenn0 wrote:
         | Is it stalemate or a loss if an opponent vetos your only legal
         | move?
        
           | tromp wrote:
           | A loss if you're in check; a stalemate otherwise. I.e. same
           | as if that move was considered illegal.
        
         | Andrew_nenakhov wrote:
         | Ok, I take your protected queen with my queen and veto you
         | taking mine on next move.
        
           | taneq wrote:
           | <record scratch>
           | 
           | <Zach Braff voice> How did we get here?
        
         | vanderZwan wrote:
         | I wonder how well this generalizes to other abstract strategy
         | games like go or checkers.
        
           | Y_Y wrote:
           | Is there a known family of "functors" for games like this,
           | e.g. veto or having one opportunity to swap positions with
           | your opponent etc.? It would be cool to see what you could
           | say about the rule modification in a general sense before
           | applying to a particular game.
        
             | spindle wrote:
             | There is some literature on this, yes. I don't know quite
             | how general it gets.
             | 
             | See for example several books by Elwyn Berlekamp.
             | 
             | One outcome of this work was Berlekamp (IIRC) solving a
             | small class of endgame problem that has eluded professional
             | (full-time) go players for literally hundreds of years.
        
       | tantalor wrote:
       | Next up: Basilisk Chess
       | 
       | Two players compete to win a chess game, where you only win if
       | you work tirelessly to play perfect chess moves on every turn (as
       | determined by benevolent artificial superintelligence). The loser
       | is tortured in a virtual reality simulation.
        
         | 323 wrote:
         | But if you are playing Basilisk Chess it means you are aware of
         | the Basilisk.
         | 
         | So both players need to stop playing immediately after the
         | first move and start working towards making strong AI happen,
         | or they will be VR tortured forever.
        
         | taneq wrote:
         | What? No, Basilisk Chess is where two players compete to make
         | the chess move that optimizes some future AI's utility
         | function. If you lose you get tortured forever.
        
         | robervin wrote:
         | If I refuse to play am I also tortured
        
           | tantalor wrote:
           | Try not to think about it.
        
           | taneq wrote:
           | I think that's kinda the default. It sounds really bad until
           | you realise it's also the default in Darwinian evolution,
           | which, hi.
        
       | nottorp wrote:
       | Is it human chess if you have to think like an engine to know
       | what not to do?
        
       | pashabitz wrote:
       | LOL I read this title as a "Showerthoughts", just stating a funny
       | fact about "normal" chess.
        
       | c7b wrote:
       | Sounds fun, I guess you'll need to be both a strong chess player
       | already _and_ turn everything you know about chess on its head.
        
       | luciusdomitius wrote:
       | This will definitely have unintended consequences - once you know
       | that your opponent cannot make the top move, you would start
       | abusing it. It might be fun though - I am recently playing
       | Fischer's chess on lichess.org and it is crazy - you beat a 2200+
       | player and lose against 945 the very next game. A lot of fun
       | though.
        
       | lesiki wrote:
       | Now: Human Chess: a variant where you can't play what AI would
       | play.
       | 
       | Next: AI that can play Human Chess.
       | 
       | After: Human^2 Chess: you can't play what the AI above would
       | play.
       | 
       | etc
       | 
       | I wonder if this creates distinctly new games at each level, or
       | if it's just nonsense one level down.
        
         | chronial wrote:
         | Wouldn't the perfect AI for Human^2 Chess be just the original
         | AI you started with?
        
         | coolness wrote:
         | I loved the idea, but on further thought, the AI has a huge
         | advantage in knowing what the engine move is, so they can never
         | lose to incorrectly calling the last move and engine move.
        
           | mattmaroon wrote:
           | Unless it was two different engines.
        
             | vanderZwan wrote:
             | Are we reinventing GANs for chess engines here, or does it
             | just happen to sound kinda similar?
        
               | ccozan wrote:
               | I'd say let's go straight to SD and let AI _paint_ the
               | next move!
        
           | hoosieree wrote:
           | Never go in against a Sicillian!
        
         | bad_alloc wrote:
         | The lowest level might finally make the Bongcloud opening
         | viable:
         | 
         | https://www.chess.com/blog/AcceleratedPog/bongcloud-opening-...
        
         | tda wrote:
         | rinse and repeat that a few times, and the only remaining
         | winning move will be not to play
        
           | hcrisp wrote:
           | Let's call it Human Tic Tac Toe
        
           | kelahcim wrote:
           | The masterpiece of the reference ;)
        
           | trsohmers wrote:
           | Would you like to play a nice game of Global Thermonuclear
           | War?
        
         | xanathar wrote:
         | This kind of thinking can either lead to total insanity or to
         | the discovery of the halting problem or Cantor's diagonal
         | argument.
        
         | MichaelDickens wrote:
         | Wouldn't human^2 chess be similar to regular chess? The human-
         | chess AI is guaranteed never to play the regular-chess optimal
         | move, so you can get a checkmate by always playing the optimal
         | move (according to the engine). And unlike human chess, there's
         | nothing preventing you from checkmating your opponent.
         | 
         | (I believe a chess engine could play human^2 chess exactly like
         | it plays regular chess. A human couldn't because a human
         | doesn't know what moves the chess engine would pick.)
        
           | a1369209993 wrote:
           | Presumably human^2 chess would prohibit _both_ the top engine
           | move from human^1 chess _and_ the top engine move from
           | human^0 chess. That is, it 's human^1 chess with the added
           | restriction of not playing top engine moves.
        
           | [deleted]
        
         | hoosieree wrote:
         | Each level also has a logarithmically increasing number of
         | "fantasy" meta games stacked on top, don't forget to take those
         | into account: https://alexshroyer.com/posts/2022-04-30-Fantasy-
         | Fantasy-Foo...
        
       | beardyw wrote:
       | I would prepare with terrible openings where I have studied the
       | engine responses.
        
       | ansible wrote:
       | Rather than play something like this, there are many chess
       | variants that people could try instead. Like Hexagonal Chess [1].
       | No one has written engines for them or otherwise invested huge
       | amounts of time and effort in research. So you can be reasonably
       | certain that your opponent isn't using an engine to score a cheap
       | win against you.
       | 
       | [1] https://greenchess.net/variants.php?cat=6
        
       | iepathos wrote:
       | Hilarious satire of the whole magnus/niemann debacle! Thank you
       | for this, made my day.
        
       | esparrohack wrote:
       | I haven't played chess seriously since I was in high school but I
       | do like collecting hardwood chess boards cus they look great as
       | room decor.
       | 
       | I give them out as gifts too. Everyone loves a chess set.
        
       | bopjesvla wrote:
       | Despite the name, this variant is absolutely mind-bending and
       | games look nothing like regular chess. Have fun trying this out!
        
       | tomxor wrote:
       | Interesting to think how you would go about defeating this.
       | 
       | Even though you could modify an engine to evaluate each of it's
       | moves against the selected "top engine" move to avoid them, there
       | is no clear route to success since there's going to be a lot of
       | overlap between human and computer for more obvious moves... So
       | you'd need some kind of tunable difficulty threshold above which
       | it avoids the best solution.
       | 
       | Even then, your difficulty setting is a gamble on whether your
       | opponent will call your bluff.
       | 
       | In the opposite case, because of the same overlap, false
       | positives are going to be a combination of frustrating and
       | flattering.
       | 
       | I find this is the case in most of the online FPS I have played,
       | the knowledge that cheating is possible combined with the
       | disbelief of the ceiling on human ability makes a huge number of
       | people think you are cheating even if your ability is merely
       | above average. There are also confusing overlaps between cheating
       | behaviour and pros on FPS when trying to evaluate replays e.g
       | wallhackers (especially pro wallhackers) and pros sometimes look
       | very similar, because the pros are attempting to track through
       | the walls in their mind... if they get lucky, a replay makes them
       | look super suspicious and hard to distinguish in a single case.
       | There are going to be a ton of games like this where the cheating
       | behaviour are close or identical to the top pros.
        
       | mabbo wrote:
       | I think the 'challenge and win' concept is too strict.
       | 
       | Just make the move disallowed. You'll need the computer to be
       | paying attention at all times, but nonetheless it would be more
       | enjoyable to play.
        
         | luxuryballs wrote:
         | True you could have a ghost piece of the computers move and you
         | just can't move there.
        
           | bentcorner wrote:
           | I'm not a chess player but wouldn't that give too much
           | information away? Not knowing what is the "best" move is part
           | of the game, isn't it?
        
             | cortesoft wrote:
             | This is a completely different game than regular chess, so
             | I don't know if it is part of the game or not.
        
         | jonnybarnes wrote:
         | How does the game end?
         | 
         | Anytime you can checkmate is going to be the computer's
         | recommended move.
        
         | hacym wrote:
         | The game would never end, then. The win condition is
         | challenging when a move is the best move. It's similar to games
         | of deception. You WANT the person to think you made the best
         | move without actually making it, because if they challenge and
         | are wrong, you win.
        
           | hyperhopper wrote:
           | Why wouldn't the game end?
        
             | OJFord wrote:
             | Because you win by your opponent making the top move (and
             | you correctly calling it).
             | 
             | But I assume the top-level commenter meant make winning
             | exactly like conventional chess - just neither party can
             | use the top moves to get there. You could even start from
             | move 1 instead of 2 too, take the best openings off the
             | table.
        
       | somehnacct3757 wrote:
       | This could be fun for spectators streaming the match at home, who
       | could see the top engine move in real time while the players are
       | considering their next move
        
       | nraynaud wrote:
       | Is there a standard evaluation function in chess engines?
        
         | luciusdomitius wrote:
         | I don't think so, but it is deterministic and given equal depth
         | all search-based engines should theoritically pop the same one.
         | The AI-based (e.g. AlphaZero) ones are obviously different.
        
       | nnoitra wrote:
        
       | Hoover889 wrote:
       | How does this work for forced moves? If there is only one
       | possible response to a move that move must be the top engine
       | move.
        
         | [deleted]
        
         | jonnybarnes wrote:
         | Yes, forcing your opponent into a situation where there is only
         | one valid move means you win.
         | 
         | When they make the move you claim that's the top engine move,
         | and you'd be correct.
        
         | why-el wrote:
         | It's covered:
         | 
         | > If a player only has one move available, that move will
         | always be the top engine move, which loses the game.
        
       | [deleted]
        
       | aaron695 wrote:
        
       | badcppdev wrote:
       | Another chess variant to make you think:
       | https://www.chess.com/terms/duck-chess
        
       | mtlmtlmtlmtl wrote:
       | What about positions where there are multiple moves that are
       | indistinguishable to the engine? The order in this case is
       | somewhat arbitrary and might change randomly each time you run
       | the engine depending on which engine it is.
        
       | EGreg wrote:
       | Oh great. Now let's make a chess engine to solve this game and
       | then we'll be playing the Human Human chess, and so on!
        
       | hateful wrote:
       | When I read the title, I assumed it would show you the top move
       | and that move would be blocked. But instead it lets you do
       | whatever move you want and then you lose if you happen to chose
       | the same one. Interesting.
        
       | charlieyu1 wrote:
       | I'd say an interesting variant would be regular chess with Swap2
       | rule from gomoku. Which is basically the first player makes the
       | first few moves for both sides, and the other player can decide
       | to swap black and white.
        
       | WJW wrote:
       | That actually looks hilarious, especially the part where
       | checkmating is illegal since it would always be the best move.
       | The first game highlighted is also fun. I'll have to try this
       | next week at the chess club!
        
         | misja111 wrote:
         | With this variant you can win without checkmating: just
         | checking with leaving only 1 forced move is enough to win the
         | game.
        
           | CarVac wrote:
           | As long as putting the king in check isn't optimal...
        
             | Dr_Birdbrain wrote:
             | Right, so your check should be in a context where another
             | move was mate in 1
        
         | thejteam wrote:
         | Should that always be the case, though? We could try to force a
         | position where 2 separate moves checkmate. Then only 1
         | (presumably the one that results from capturing the highest
         | valued piece?) would be the engine result.
        
           | underdeserver wrote:
           | This is explicitly addressed:                 When multiple
           | moves have the top score, they are all top moves,
        
             | robertlagrant wrote:
             | I wonder if a move that checkmates is scored lower than a
             | move that checkmates and captures.
        
               | _dain_ wrote:
               | Checkmate .. with advantage!
        
               | ht85 wrote:
               | Forced mates are generally scored with the number of
               | moves to mate, e.g. "M2"
        
               | rocqua wrote:
               | So you can start down a sequence that gives check-mate,
               | but once it is the shortest sequence to check-mate, you
               | have to abandon the check-mate.
        
               | Scarblac wrote:
               | So you can never actually play a mate in one.
        
           | klodolph wrote:
           | If you can check your opponent, giving them only one legal
           | move, you win (because it is the top engine move).
        
             | hacym wrote:
             | This is a good point. If you can check with your queen but
             | hang it, the "best move" would be to take it. Make it so
             | they have to take it, for example in a back rank, and you
             | win.
        
         | kadoban wrote:
         | Aren't there situations where 2+ moves cause checkmate? Only
         | one can be the top engine move. Or are all of those effectively
         | impossible to reach unless your opponent helps?
        
           | faheel wrote:
           | It says at the bottom:
           | 
           | > When multiple moves have the top score, they are all top
           | moves, even if visual markers (like move arrows) suggest the
           | engine prefers one over the other.
           | 
           | Since all moves that checkmate the opponent will have the
           | same score (M1 or -M1) they'll all be illegal.
        
         | rendaw wrote:
         | Also despite being named Human chess it's a form of chess where
         | a computer is absolutely necessary.
        
       | daniel-s wrote:
       | Stockfish variant that always plays the 2nd best move.
        
         | planede wrote:
         | That's only the best strategy, if your opponent can make any
         | chess move.
        
       | benj111 wrote:
       | So what if you make a engine that plays this....
       | 
       | That's making my head hurt.
        
       | jawadch93 wrote:
        
       | bertil wrote:
       | There are a lot of examples here of where that would fail
       | (openings, checks). Would it make sense to introduce rules like
       | letting people pick any move they want for the first three turns,
       | or allowing any checking move and counter-checking move? Or is
       | that one of those situation where trying to fix an obvious
       | problem lead to move issues with defining the problem clearly?
        
       | davidw wrote:
       | I immediately thought of Marostica, but I guess this is easier
       | than travelling to northern Italy
       | 
       | https://en.wikipedia.org/wiki/Marostica#History
        
       | eyko wrote:
       | The second move is too early.
       | 
       | I've played and lost enough games against engines that I would
       | say I've learnt some of the "best moves" (as suggested by the
       | engine, when analysing why I lost) in almost every "usual"
       | scenario for my "usual" openings all the way to maybe the fourth
       | move. There are a lot of variations, but even past the fourth
       | move I still remember some engine suggestions based on my own
       | errors.
        
       | BurningFrog wrote:
       | I've been thinking about a possible chess variant to eliminate
       | opening preparation drudgery.
       | 
       | The Fisher 960 variant tries to do this, but it can be very
       | different from regular chess, and some of the positions are
       | unbalanced.
       | 
       | I think we can use the fact that engines _know_ when a position
       | is even. There must be millions of even positions in the first 10
       | or so moves. Pick one of those randomly, and start the game.
        
         | mtlmtlmtlmtl wrote:
         | I think in the context of top level chess, eliminating opening
         | prep is the wrong way to go. And I don't like 960 either for
         | that reason. I think the problem with opening prep today is
         | that there are so many drawish openings and forced draws,
         | constructed repetitions etc. In other words it's just too easy
         | for top players to make a low effort draw.
         | 
         | To make top level chess more interesting I have a handful of
         | ideas that work in tandem.
         | 
         | 1. Change the scoring and rating systems so that a win is worth
         | more than two draws. E.g a win is 3 points for the winner, draw
         | is 1 point to each player. Game theoretically this should
         | favour players that play for a win and avoid easy draws. But
         | also modifying the rating system is crucial, otherwise we'll
         | get the same drawmeisters dominating the rating list.
         | 
         | 2. Change the repetition rule to be similar to xiangqi(Chinese
         | chess) where repetitions are illegal and don't lead to a draw.
         | This eliminates most of the lowest effort draws right out of
         | the gate.
         | 
         | 3. Make the game sharper and more complex. The easiest way to
         | do this is just to remove the concept of castling altogether.
         | Former world champion Kramnik has advocated this, and computer
         | analyses of the ruleset is promising. King safety is suddenly a
         | hard problem to solve in most openings and the game becomes
         | much, much sharper.
         | 
         | 4(optional). add more pieces. The best way is Seirawan-chess, a
         | modification of Capablanca chess that adds a knight-
         | bishop(hawk) and knight-rook(elephant) without changing the
         | board geometry and starting position.
        
           | BurningFrog wrote:
           | About point 1, soccer/football did that a few decades ago, it
           | was successful and is now uncontroversial:
           | https://en.wikipedia.org/wiki/Three_points_for_a_win
        
             | mtlmtlmtlmtl wrote:
             | Yeah, there are chess tournaments that do this now, like
             | Norway Chess. But because a single tournament can't change
             | the FIDE rating system, it's sort of a fart in the wind.
             | 
             | Norway chess also has the spectaculary stupid idea that if
             | a game is drawn, the players play an armageddon(white gets
             | more time, black wins with a draw) blitz game, and the
             | winner gets half a point extra, so 1.5 to 1. This just
             | ruins it to me. A draw should still be a draw, sometimes
             | the players were just equal and not all draws are lazy. And
             | this makes drawing more attractive again because if you win
             | the armageddon you still get half a victory worth of
             | points. And decided by a blitz game in a classical
             | tournament.
        
         | rtkwe wrote:
         | I would wonder if you need to add an 'ease of play'
         | consideration to how even the positions are. Positions may be
         | technically even but the play for one side could be more
         | complicated to see your way through.
        
         | alexb_ wrote:
         | I remember someone on /r/chess actually evaluated every single
         | starting position in Fischer Chess. This was the most balanced
         | position: https://preview.redd.it/4o4kfv2kfcw91.png
         | 
         | Bishop, Rook, Knight, King, Knight, Rook, Queen, Bishop. Here's
         | the post:
         | https://www.reddit.com/r/chess/comments/yeregq/fischer_rando...
         | 
         | Maybe this should be used as the starting point? Traditional
         | openings would usually give an advantage to White.
        
         | fernandopj wrote:
         | This is already how some engines tournaments work. They don't
         | start from move zero, they start from some uncommon position
         | after a few moves, but one still considered even or at least
         | not unbalanced.
        
           | nextaccountic wrote:
           | The position doesn't need to be even though, just play twice,
           | one with white and one with black
        
       | knubie wrote:
       | I dont follow the chess world that closely, but could someone
       | explain why chess960 isn't more popular? Its been around for
       | awhile and solves the problem of people memorizing opening lines,
       | and boring chess games where the first n moves are predetermined.
        
         | 3pt14159 wrote:
         | It may solve opening lines, but it doesn't really solve the
         | general concept of mass memorization. After a few moves more
         | than 960 possible configurations of chess exist from a normal
         | board anyway.
         | 
         | And you can say, "oh well but the boards are roughly the same"
         | and that's sort of true, but it doesn't really solve the
         | problem of the people memorizing the tree. It just changes the
         | shape of the tree. It goes from looking like a pine to a maple.
        
           | hyperhopper wrote:
           | Disagree.
           | 
           | If you make the the 960 times as wide, people will only be
           | able to memorize 1/960th as deep.
           | 
           | So not much at all.
        
             | 3pt14159 wrote:
             | That's not true.
             | 
             | In three plies (one sided moves) of chess, there are over
             | eight thousand possible games. By making the game 960 times
             | as wide before you start you're not meaningfully changing
             | the impact of memorization on the outcome of the game.
             | You're just changing how deep you memorize the various
             | trees.
             | 
             | You can say, "well then, mission accomplished!" but the
             | reality is that most of the tree memorization goes pretty
             | deep at the highest levels before a new game is found
             | because you're in effect following the games before it or
             | you're blundering, or, at best, gambling if you've found
             | something kinda unexpected and interesting.
             | 
             | Put another way, any given top rated chess player has a
             | finite set of possible game memorizations. Introducing a
             | mere 960 new configurations at move 0 is only trading 2 to
             | 4 plies worth of depth to the game. It's more complicated
             | than that, because board positions can be essentially
             | forced and board positions can overlap between pre-
             | configurations, etc. But that's the essence of my argument.
             | 
             | You're not meaningfully changing the impact of memorization
             | on the outcome of the game, even if one thousandth sounds
             | like a lot, it isn't really when dealing with permutations.
        
       | mrandish wrote:
       | Obligatory reference post to Fischer Random Chess (aka Chess960).
       | A variant designed to "make gaining an advantage through the
       | memorization of openings impracticable; players instead must rely
       | more on their skill and creativity over the board." A combination
       | of Human Chess and Chess960 might be interesting...
       | 
       | https://en.wikipedia.org/wiki/Fischer_random_chess#Praising_...
        
       | buzzdenver wrote:
       | I would assume that this is a tongue-in-cheek suggestion; a
       | commentary on the state of chess in 2022. Otherwise it makes zero
       | sense, because what you're doing is using the rules of one game,
       | Real Chess, to determine what moves are allowed in a completely
       | different one, Human Chess, in a way that is very complicated and
       | awkward. How would the top engine move be defined in an endgame
       | where you have few enough pieces to use a table-base? Is any move
       | that leads to a win a top-move? Or just the one that does so the
       | quickest? Madness :)
        
       | shkkmo wrote:
       | This seems like a misnomer of a name. "Human Chess", a variant of
       | chess that can only be played if you have a computer...
        
         | vanderZwan wrote:
         | I think it is a joke on the accusations among professional
         | chess players that some players cheat by using a chess engine
         | to determine their next move. In other words: claiming the move
         | of your opponent is the top engine move is equivalent to
         | accusing them of "cheating".
        
           | xeyownt wrote:
           | Yes, but this new rule also adds interesting new mechanisms,
           | like for instance the kamikaze check move with the queen,
           | where the opponent's only move is to take with the king,
           | hence losing the game (as it is also engine top move).
           | 
           | Mastering that kind of new threats does not seem easy IMO,
           | and in fact could well be mastered by... computers ;-)
        
             | vanderZwan wrote:
             | Agreed!
             | 
             | I've heard it said that the best parodies are almost as
             | good as the things they parody (and a sign that the
             | comedians in question both love and understand the thing
             | they are making a parody of). It could be argued that this
             | chess variant is a really good "parody" in that sense, but
             | encoded in the rules of the game itself.
        
       | 10xDev wrote:
       | Chess variants: Chess but worse.
        
       | kstenerud wrote:
       | So basically chess with landmines. Every move will be contested
       | (because why wouldn't you? there are no downsides and only
       | upsides)
       | 
       | So every move you make (I'll be watching you) could end up being
       | the top move. Even if you run the chess engine yourself to decide
       | what _not_ to play, you 're still at risk of bad luck because you
       | happen to run the chess engine on a faster or slower machine than
       | the person checking for the top move, and they diverge.
       | 
       | EDIT: Never mind, contesting and getting it wrong causes you to
       | lose - that's the downside.
        
         | vanderZwan wrote:
         | If you contest a move and you're wrong you lose the game.
        
           | kstenerud wrote:
           | Ah I misread that part.
        
         | Khoth wrote:
         | There is a downside - if you contest and you're wrong, you
         | lose.
         | 
         | The page doesn't say, but it's cheating to use an engine
         | yourself to decide what move to make (or to decide whether to
         | contest)
        
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