[HN Gopher] Blockbench - A low-poly 3D model editor ___________________________________________________________________ Blockbench - A low-poly 3D model editor Author : u2077 Score : 177 points Date : 2022-12-03 17:36 UTC (5 hours ago) (HTM) web link (www.blockbench.net) (TXT) w3m dump (www.blockbench.net) | noio wrote: | The main thing that makes this nicer to work in than Blender (for | these "pixel art 3D" models) is that you don't need to UV-unwrap | your models. That and the fact that working with "pixel art" | painting in Blender is inconvenient at best.. | | I'm actually working on a plug-in for Blender to enable some of | this workflow where you can just straight paint on your models :) | darkteflon wrote: | Love to see a link to your plugin! | grepLeigh wrote: | This is so cool, I'd never heard of it before but can't wait to | try it out. I'm going to check out the PWA version on an M2 iPad, | which is quickly becoming my favorite 3D model editing device. | darkteflon wrote: | Same - personally it feels so much more intuitive than a Wacom. | The new pen proximity animation is really nice. | marmakoide wrote: | I just installed it and followed the tutorial. After an hour, I | was able to model things, paint them and animate them. I never | felt angry, to the contrary. My battery didn't take a big hit. | | Excellent job. | EamonnMR wrote: | This style has been getting a lot if support lately. Sprytile is | big, but my favorite is Union Bytes Painter. | darkteflon wrote: | As someone familiar with Blender, Sprytile looks great, but it | also looks as though there hasn't been a release since 2020. | Anyone know if this project is still alive? | marktangotango wrote: | This project looks really cool. Maybe someone reading this can | answer this question. I've been wondering what the in-browser | options are for easy to use low poly modeling? Are there any | application you'd recommend? | 2III7 wrote: | SketchUp Free is easy and good for low-medium poly modelling. | 5mixer wrote: | Assuming you missed it, blockbench is available in-browser: | https://web.blockbench.net/ | | There's even session sharing! File > Edit Sharing... | swayvil wrote: | This might be a little bit too cool for me. | darkteflon wrote: | That's a pretty uncharitable thing to say. A tool like this | makes modelling approachable for people who might not have any | experience - including kids. Trying to reproduce in Blender, | for example, the workflows that this tool easily enables is | loads more work - potentially months of learning. | IYasha wrote: | Web-app? No, thanks. I'll stick to ms3d )) | rebane2001 wrote: | Web-app makes it better. You can still download it to run | offline, but you can run the browser version without trusting | the binaries to be safe, and you can also get it up and running | really fast if you switch computers or need someone else to | check it out. | Cyberdog wrote: | And unsurprisingly the downloadable version uses Electron. | arriu wrote: | How does something like this compare to doing low poly work | within Blender? I imagine this is easier but I'm not an artist | r_hoods_ghost wrote: | I've only played around with it for a few minutes, but if I | wanted to quickly produce a bunch of low poly assets in this | style I'd be tempted to go with this and then import them into | Blender. This is because it is set up for the low poly workflow | out of the box, whereas you'd have to do a bit of faffing | around with shaders etc. to get good looking results in | Blender. And I say that as someone who has been using Blender | for more than a decade. Being forced to work within the | constraints that a tool like this imposes is often a good thing | from an artist's point of view, as it reduces the decision | space down and allows you to focus on the outcome rather than | the tool. | darkteflon wrote: | This is such a great answer for newer artists to hear, | thanks. I love Blender, but have found myself doing most of | my voxel modelling in Voxel Max before exporting to Blender | for more advanced workflows. I couldn't really articulate | why, but "smaller decision space" feels exactly right. | washadjeffmad wrote: | This is why we included 3D Builder as part of our workflow. | It requires a lower threshold of expertise to do simple | actions like joining models (eg- from 3D scans), which is a | much more complex action in Blender and reduces the amount of | time our 3D techs spend cleaning up models they receive. | | If Blockbench does the handful of things we need, we'll use | it instead to agnosticize platform dependency for customers, | who increasingly don't have access to Windows. | dxuh wrote: | As it might take a few clicks, this is a tutorial from their | YouTube channel: https://www.youtube.com/watch?v=WbyCbA1c8BM | | It gives a much better quick impression of what this tool is | like. | Mikeb85 wrote: | Wow haven't seen this before. Very cool. | yowlingcat wrote: | Looks very cool. I wonder if there's anything that can't be done | in Blender, or if it's primarily the constraints and simplified | workflow that would make this useful to work with. Maybe the | latter; there's a parallel to pixel graphic editors vs Photoshop | to be made here. Sure you can use Photoshop to do 8-bit art, but | some folks use the dedicated 8-bit painter tools regardless. | noio wrote: | The fact that you don't need to UV unwrap is something that | "can't be done" in Blender. Though I guess technically the same | results can definitely be reached :) | guntherhermann wrote: | This looks really, really cool. I especially enjoy the | "unfiltered textures" (not sure what it's actually called) style, | reminiscent of the PS1 | noio wrote: | "Pixel art 3D" is often used as well.. | whiskers wrote: | It's usually called "Nearest Neighbour"! ___________________________________________________________________ (page generated 2022-12-03 23:00 UTC)