[HN Gopher] Play Windows Pinball (Space Cadet) on the Web
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       Play Windows Pinball (Space Cadet) on the Web
        
       Author : pr337h4m
       Score  : 87 points
       Date   : 2022-12-05 19:13 UTC (3 hours ago)
        
 (HTM) web link (alula.github.io)
 (TXT) w3m dump (alula.github.io)
        
       | pr337h4m wrote:
       | Source code: https://github.com/alula/SpaceCadetPinball
        
         | rand0m4r wrote:
         | nice ... it would be nice to know how to play though
        
           | jkingsman wrote:
           | z and forward slash for left and right bumpers. Press and
           | hold space to pull back launch plunger and release to launch.
           | x and period to tilt table.
           | 
           | Worth noting that F8/Player Controls dialogue doesn't work,
           | and neither does disabling the music.
        
             | compsciphd wrote:
             | I'm not sure I ever knew you could tilt the table. child me
             | wishes he had this knowledge. (I assume if you tilt too
             | much it triggers a tilt failure?)
        
               | inanutshellus wrote:
               | My jaw may have dropped at learning this from GP's
               | message. Alllll this time and I'm learning you could tilt
               | Space Cadet _now_?!
        
               | EarthLaunch wrote:
               | I think it's a funny example of great UI discoverability
               | still having failures. I say great because having the
               | tilt keys adjacent to the paddle keys seems like a setup
               | for accidentally hitting tilt in a moment of heat,
               | thereby leading to discovery of the tilt keys. Though
               | perhaps 'moment of heat' is exactly when the player is
               | least likely to realize they hit the wrong key.
        
             | aledalgrande wrote:
             | or left/right click for bumpers
        
       | boringg wrote:
       | Am I the only one who found this game to be super frustrating for
       | some reason? Still tons of memories though.
        
         | narag wrote:
         | It was easy for me after enough hours playing, IIRC I had a
         | ~100M record... must have the record file anywhere.
         | 
         | Actually I have the game installed in Windows 10, but I no
         | longer play it. I lost the aim in the central targets that give
         | endless extra balls.
        
         | Arrath wrote:
         | Its digital pinball why does it have coin-sucking ways for lose
         | the ball without recourse??
         | 
         | Or do I just not know the deep lore of pinball and how to keep
         | the blockers deployed in the side routes 100% of the time.
        
           | ndiddy wrote:
           | It's because you're not tilting, it's an intended mechanic.
        
       | monocasa wrote:
       | The physics seem really off. Almost no power out of the paddles
       | for instance.
        
       | x0n wrote:
       | Doesn't seem to work with Microsoft Edge :/
        
         | jabberwik wrote:
         | Works fine here, Edge 107
        
           | benj111 wrote:
           | 107 already? Isn't Firefox and Chrome on a similar number
           | despite having a 5 (?) year head start on the stupid number
           | inflation game?
           | 
           | Does MS still believe that higher = better?
        
             | retrobox wrote:
             | I think it's more that Edge follows Chromium's version
             | numbers
        
         | ceautery wrote:
         | Naturally.
        
       | rzzzt wrote:
       | I can turn off music for ~3 seconds, then it starts up again.
        
         | battles wrote:
         | Same. I didn't even know this game had music. It's ruining my
         | nostalgia high.
        
       | throwaway2203 wrote:
       | OMG I've been looking for this for so long, it made me so happy!
        
       | aliqot wrote:
       | https://www.youtube.com/watch?v=ThxdvEajK8g
        
       | hxugufjfjf wrote:
       | Would kill for a way to play on a mobile browser. Currently only
       | the left flipper works when tapping the screen
        
         | kernal wrote:
         | If you're on Android you can install the APK.
         | 
         | https://github.com/fexed/Pinball-on-Android
        
           | matbatt38 wrote:
           | Crash on startup here :( (Android 10)
        
       | [deleted]
        
       | swyx wrote:
       | i spent so much of my childhood in this game. so glad to see it
       | back but grown up me doesnt find the appeal of wasting so much
       | time anymore. kinda sad to see my childhood go.
        
       | aledalgrande wrote:
       | OMGGG so many memories
        
       | zelphirkalt wrote:
       | Now all I need is rock-paper-scissors from ICQ without ICQ and my
       | collection is almost complete.
        
       | jarboot wrote:
       | typing 'hidden test' before launching the ball still activates
       | the same cheat as the original :)
        
       | LaLaLand122 wrote:
       | Aren't there pinball games any more? I remember spending a lot of
       | hours playing Pinball Fantasies and Pinball Illusions in an Amiga
       | 1200.
        
         | rzzzt wrote:
         | One or both of these had an MS-DOS port with VGA graphics
         | (smooth scrolling!) and excellent MOD playback using PC speaker
         | output.
        
         | compsciphd wrote:
         | Epic's shareware pinball game, paid for the development of the
         | initial version of unreal. Epic as we know it today doesn't
         | exist without pinball.
        
         | gwill wrote:
         | i recently discovered demons tilt and enjoy it a lot:
         | https://store.steampowered.com/app/422510/Demons_Tilt/
        
         | adamrezich wrote:
         | Pinball FX3 (available on Steam, and other platforms) is pretty
         | good if there's specific real-world tables you're interested in
         | playing. Volume 1 has Medieval Madness, which I have logged far
         | too many hours in.
        
           | agentwiggles wrote:
           | Medieval Madness is my all time favorite table. I recently
           | bought the version for Pinball FX3, and it's not half bad. I
           | could complain about all kinds of things about PinballFX3,
           | it's very emblematic of the problems with modern gaming, but
           | the tables themselves are pretty good recreations.
           | 
           | It's nowhere near as fun as real pinball, but the one thing
           | that I found really cool was that I was able to play the game
           | on "training mode" and get a better sense for the different
           | things I could do and how to set up certain situations.
           | 
           | My best Medieval Madness score is something like
           | 50,000,000... the table I play on has a high score of about
           | 190,000,000 so I have a long way to go to have a chance at
           | putting in my initials. But I can generally go for a pretty
           | long session on a single credit. Even still, I hadn't ever
           | seen half the stuff that I got to see while playing the
           | virtual version, and I've taken some of that knowledge into
           | the real world when I visit the bar where that table lives.
           | 
           | So overall, digital pinball is cool in my book, if flawed.
           | 
           | Quick edit/addition: Medieval Madness is unique among nearly
           | all the tables I've played in that it doesn't bullshit you
           | much. Most of the time when I lose balls, I know exactly the
           | wrong thing I did (in particular, trying to hit the castle
           | gate or the trolls without multiball is pretty dangerous).
           | Most tables I've played will suck up a credit in a few flips
           | in ways that seem pretty unfair, but Medieval Madness seems
           | pretty fair. I would love to own a table but they're
           | shockingly expensive, maybe someday!
        
             | toast0 wrote:
             | > I would love to own a table but they're shockingly
             | expensive, maybe someday!
             | 
             | MM has always been on the higher end (or at least for the
             | last long while). And pricing went crazy during covid. But
             | it's a great table, so there's that. Probably fiddly to
             | keep working with all the dodadds though. Personally, I
             | like the very end of the alphanumeric era, right before
             | DMDs came and started stopping the game to show you
             | animations, but collectors seem to prefer DMD games.
             | 
             | Most games you can do a good job of advancing the plot by
             | just shooting for the flashing shots, but maybe avoid
             | center shots, unless you have a good setup, because a
             | missed shot may be hard to recover, although the trolls can
             | be hard to recover from a hit too. Advancing the plot
             | usually results in good scores.
             | 
             | In terms of video pinball that's not virtual physical
             | tables, Demon's Tilt is fairly new, and pretty fun. I was
             | deeply amused when I got a ball stuck and had to use the
             | 'call attendant feature' and got some sort of bonus. But
             | like a lot of video pinball, at some point it is too much a
             | game of skill, and you can have epic ball times and then
             | it's kind of boring.
             | 
             | Yoku's Island Express is also interesting, it's several
             | years old now, and widely ported. It's an adventure game
             | with pinball segments. Boss battles are pretty fun, imho
        
               | agentwiggles wrote:
               | I like to think (although reality may one day humble me)
               | that I would enjoy the tinkering aspect of owning a
               | table, at least one that I liked enough to make the
               | tinkering worthwhile. I also stumbled on the strategy of
               | just going for the flashing lanes - although you can do
               | quite well for yourself just trying to hit the castle
               | too.
               | 
               | I have been meaning to check out Demon's Tilt. Yoku is
               | fun but didn't grab me enough to go much past the early
               | game.
        
             | adamrezich wrote:
             | this is exactly why I bought Pinball FX3, my local barcade
             | got a Medieval Madness table and I remember liking it as a
             | kid, and I wanted to learn more about how the game works
             | beyond "put a few quarters in and hit some flippers until
             | stuff happens", without having to keep pumping fifty cents
             | in time after time.
             | 
             | I think the _depth_ that pinball tables (I 'm not enough of
             | a buff to feel comfortable calling them "pins" ...yet) have
             | is hugely underrated. I remember learning about the
             | objectives you can go for in Space Cadet but I was blown
             | away by all the different systems/table features/etc. in
             | MM! so much to learn and keep track of at once, but once
             | you start to get the hang of it, playing & learning more is
             | incredibly addictive. my MM high score in PFX3 is somewhere
             | around 50M (with the hugely unfair default, not "realistic"
             | physics--though I play both), but I haven't been able to
             | get anywhere near that irl just yet.
             | 
             | it is interesting just how much irl pinball physics differ
             | from their virtual counterparts, there really is nothing
             | quite like it.
             | 
             | also, for those unaware, some Medieval Madness trivia:
             | 
             | - a pre-famous Tina Fey voices of some of the princesses
             | 
             | - Tim Kitzrow does his NBA JAM shtick as the joust
             | announcer, and even BOOMSHAKALAKAs sometimes
             | 
             | - there's very occasional "Toasty!" and "FATALITY" samples
             | from Mortal Kombat (Dan Forden, the Toasty Guy, did sound
             | for both games)
             | 
             | really, if you're a fan of pinball/arcade history, it's
             | just a real treat, sort of a culmination of the
             | Williams/Midway arcade scene, in some ways.
        
               | agentwiggles wrote:
               | I honestly can't think of another table that's close to
               | as fun as MM, it's got the perfect vibe and so many neat
               | little table features. MM was also the first table where
               | I started to learn the objectives (I can get the
               | multiball with pretty decent consistency now). And again,
               | it's probably the fairest table I'm aware of, I very
               | seldom say "that was bullshit!" when playing MM.
               | 
               | Most of my prior pinball experience was just "bang in a
               | few quarters and watch the lights flash until you lose."
               | Imagine my surprise to find that those little cards on
               | the tables actually tell you how to play :)
               | 
               | My 50M play was a magical one, I lucked out in all kinds
               | of ways. My average is around the 25-30M range (on good
               | runs, I'm still not good enough that I don't occasionally
               | flame out near 1M haha)
        
               | toast0 wrote:
               | > it is interesting just how much irl pinball physics
               | differ from their virtual counterparts, there really is
               | nothing quite like it.
               | 
               | I think there's probably a couple components.
               | 
               | #1 is virtual pinball physics is usually too simple and
               | it plays too deterministically. Real pinball plays
               | differently when the machine clean vs dirty, and it gets
               | (minutely) dirtier as you play, parts wear, etc.
               | Sometimes the ball jumps or otherwise moves in unexpected
               | ways.
               | 
               | #2 is flipper timing variability. In virtual pinball, the
               | controller is usually sampled once a frame, but pinball
               | machines pre-fliptronics had the switches connected to
               | the flippers through a relay, post fliptronics, I'm not
               | sure if there's a sampling delay, but if so, I think the
               | sampling rate is higher than 60Hz. That really increases
               | the possibilities, even if a couple ms here or there
               | doesn't make a big difference.
               | 
               | #3 tilting on virtual pinball is _very_ precise, but I
               | haven 't found it nearly as precise in the real world.
        
             | a_t48 wrote:
             | I also wish MM wasn't so dang expensive. :(
        
             | aidenn0 wrote:
             | Something that no video pinball communicates compared to a
             | physical table is just how violent it is. The force with
             | which the steel ball is launched deflected and bounces is
             | really quite visceral.
        
         | CharlesW wrote:
         | There are! Digital/virtual pinball is huge.
         | 
         | https://arstechnica.com/gaming/2021/07/atgames-legends-virtu...
         | 
         | https://en.wikipedia.org/wiki/Visual_Pinball
        
           | TedDoesntTalk wrote:
           | But they are physical devices with screens for playfields. I
           | think OP means for laptops/desktops.
        
             | CharlesW wrote:
             | The first article focuses on form-authentic cabinets, but
             | the software that powers those (like the open-source Visual
             | Pinball, the freeware Future Pinball, the commercial
             | Pinball FX3, etc.) work on ordinary laptops/desktops too.
        
         | bayofpigs wrote:
        
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       (page generated 2022-12-05 23:00 UTC)