[HN Gopher] Play Windows Pinball (Space Cadet) on the Web ___________________________________________________________________ Play Windows Pinball (Space Cadet) on the Web Author : pr337h4m Score : 87 points Date : 2022-12-05 19:13 UTC (3 hours ago) (HTM) web link (alula.github.io) (TXT) w3m dump (alula.github.io) | pr337h4m wrote: | Source code: https://github.com/alula/SpaceCadetPinball | rand0m4r wrote: | nice ... it would be nice to know how to play though | jkingsman wrote: | z and forward slash for left and right bumpers. Press and | hold space to pull back launch plunger and release to launch. | x and period to tilt table. | | Worth noting that F8/Player Controls dialogue doesn't work, | and neither does disabling the music. | compsciphd wrote: | I'm not sure I ever knew you could tilt the table. child me | wishes he had this knowledge. (I assume if you tilt too | much it triggers a tilt failure?) | inanutshellus wrote: | My jaw may have dropped at learning this from GP's | message. Alllll this time and I'm learning you could tilt | Space Cadet _now_?! | EarthLaunch wrote: | I think it's a funny example of great UI discoverability | still having failures. I say great because having the | tilt keys adjacent to the paddle keys seems like a setup | for accidentally hitting tilt in a moment of heat, | thereby leading to discovery of the tilt keys. Though | perhaps 'moment of heat' is exactly when the player is | least likely to realize they hit the wrong key. | aledalgrande wrote: | or left/right click for bumpers | boringg wrote: | Am I the only one who found this game to be super frustrating for | some reason? Still tons of memories though. | narag wrote: | It was easy for me after enough hours playing, IIRC I had a | ~100M record... must have the record file anywhere. | | Actually I have the game installed in Windows 10, but I no | longer play it. I lost the aim in the central targets that give | endless extra balls. | Arrath wrote: | Its digital pinball why does it have coin-sucking ways for lose | the ball without recourse?? | | Or do I just not know the deep lore of pinball and how to keep | the blockers deployed in the side routes 100% of the time. | ndiddy wrote: | It's because you're not tilting, it's an intended mechanic. | monocasa wrote: | The physics seem really off. Almost no power out of the paddles | for instance. | x0n wrote: | Doesn't seem to work with Microsoft Edge :/ | jabberwik wrote: | Works fine here, Edge 107 | benj111 wrote: | 107 already? Isn't Firefox and Chrome on a similar number | despite having a 5 (?) year head start on the stupid number | inflation game? | | Does MS still believe that higher = better? | retrobox wrote: | I think it's more that Edge follows Chromium's version | numbers | ceautery wrote: | Naturally. | rzzzt wrote: | I can turn off music for ~3 seconds, then it starts up again. | battles wrote: | Same. I didn't even know this game had music. It's ruining my | nostalgia high. | throwaway2203 wrote: | OMG I've been looking for this for so long, it made me so happy! | aliqot wrote: | https://www.youtube.com/watch?v=ThxdvEajK8g | hxugufjfjf wrote: | Would kill for a way to play on a mobile browser. Currently only | the left flipper works when tapping the screen | kernal wrote: | If you're on Android you can install the APK. | | https://github.com/fexed/Pinball-on-Android | matbatt38 wrote: | Crash on startup here :( (Android 10) | [deleted] | swyx wrote: | i spent so much of my childhood in this game. so glad to see it | back but grown up me doesnt find the appeal of wasting so much | time anymore. kinda sad to see my childhood go. | aledalgrande wrote: | OMGGG so many memories | zelphirkalt wrote: | Now all I need is rock-paper-scissors from ICQ without ICQ and my | collection is almost complete. | jarboot wrote: | typing 'hidden test' before launching the ball still activates | the same cheat as the original :) | LaLaLand122 wrote: | Aren't there pinball games any more? I remember spending a lot of | hours playing Pinball Fantasies and Pinball Illusions in an Amiga | 1200. | rzzzt wrote: | One or both of these had an MS-DOS port with VGA graphics | (smooth scrolling!) and excellent MOD playback using PC speaker | output. | compsciphd wrote: | Epic's shareware pinball game, paid for the development of the | initial version of unreal. Epic as we know it today doesn't | exist without pinball. | gwill wrote: | i recently discovered demons tilt and enjoy it a lot: | https://store.steampowered.com/app/422510/Demons_Tilt/ | adamrezich wrote: | Pinball FX3 (available on Steam, and other platforms) is pretty | good if there's specific real-world tables you're interested in | playing. Volume 1 has Medieval Madness, which I have logged far | too many hours in. | agentwiggles wrote: | Medieval Madness is my all time favorite table. I recently | bought the version for Pinball FX3, and it's not half bad. I | could complain about all kinds of things about PinballFX3, | it's very emblematic of the problems with modern gaming, but | the tables themselves are pretty good recreations. | | It's nowhere near as fun as real pinball, but the one thing | that I found really cool was that I was able to play the game | on "training mode" and get a better sense for the different | things I could do and how to set up certain situations. | | My best Medieval Madness score is something like | 50,000,000... the table I play on has a high score of about | 190,000,000 so I have a long way to go to have a chance at | putting in my initials. But I can generally go for a pretty | long session on a single credit. Even still, I hadn't ever | seen half the stuff that I got to see while playing the | virtual version, and I've taken some of that knowledge into | the real world when I visit the bar where that table lives. | | So overall, digital pinball is cool in my book, if flawed. | | Quick edit/addition: Medieval Madness is unique among nearly | all the tables I've played in that it doesn't bullshit you | much. Most of the time when I lose balls, I know exactly the | wrong thing I did (in particular, trying to hit the castle | gate or the trolls without multiball is pretty dangerous). | Most tables I've played will suck up a credit in a few flips | in ways that seem pretty unfair, but Medieval Madness seems | pretty fair. I would love to own a table but they're | shockingly expensive, maybe someday! | toast0 wrote: | > I would love to own a table but they're shockingly | expensive, maybe someday! | | MM has always been on the higher end (or at least for the | last long while). And pricing went crazy during covid. But | it's a great table, so there's that. Probably fiddly to | keep working with all the dodadds though. Personally, I | like the very end of the alphanumeric era, right before | DMDs came and started stopping the game to show you | animations, but collectors seem to prefer DMD games. | | Most games you can do a good job of advancing the plot by | just shooting for the flashing shots, but maybe avoid | center shots, unless you have a good setup, because a | missed shot may be hard to recover, although the trolls can | be hard to recover from a hit too. Advancing the plot | usually results in good scores. | | In terms of video pinball that's not virtual physical | tables, Demon's Tilt is fairly new, and pretty fun. I was | deeply amused when I got a ball stuck and had to use the | 'call attendant feature' and got some sort of bonus. But | like a lot of video pinball, at some point it is too much a | game of skill, and you can have epic ball times and then | it's kind of boring. | | Yoku's Island Express is also interesting, it's several | years old now, and widely ported. It's an adventure game | with pinball segments. Boss battles are pretty fun, imho | agentwiggles wrote: | I like to think (although reality may one day humble me) | that I would enjoy the tinkering aspect of owning a | table, at least one that I liked enough to make the | tinkering worthwhile. I also stumbled on the strategy of | just going for the flashing lanes - although you can do | quite well for yourself just trying to hit the castle | too. | | I have been meaning to check out Demon's Tilt. Yoku is | fun but didn't grab me enough to go much past the early | game. | adamrezich wrote: | this is exactly why I bought Pinball FX3, my local barcade | got a Medieval Madness table and I remember liking it as a | kid, and I wanted to learn more about how the game works | beyond "put a few quarters in and hit some flippers until | stuff happens", without having to keep pumping fifty cents | in time after time. | | I think the _depth_ that pinball tables (I 'm not enough of | a buff to feel comfortable calling them "pins" ...yet) have | is hugely underrated. I remember learning about the | objectives you can go for in Space Cadet but I was blown | away by all the different systems/table features/etc. in | MM! so much to learn and keep track of at once, but once | you start to get the hang of it, playing & learning more is | incredibly addictive. my MM high score in PFX3 is somewhere | around 50M (with the hugely unfair default, not "realistic" | physics--though I play both), but I haven't been able to | get anywhere near that irl just yet. | | it is interesting just how much irl pinball physics differ | from their virtual counterparts, there really is nothing | quite like it. | | also, for those unaware, some Medieval Madness trivia: | | - a pre-famous Tina Fey voices of some of the princesses | | - Tim Kitzrow does his NBA JAM shtick as the joust | announcer, and even BOOMSHAKALAKAs sometimes | | - there's very occasional "Toasty!" and "FATALITY" samples | from Mortal Kombat (Dan Forden, the Toasty Guy, did sound | for both games) | | really, if you're a fan of pinball/arcade history, it's | just a real treat, sort of a culmination of the | Williams/Midway arcade scene, in some ways. | agentwiggles wrote: | I honestly can't think of another table that's close to | as fun as MM, it's got the perfect vibe and so many neat | little table features. MM was also the first table where | I started to learn the objectives (I can get the | multiball with pretty decent consistency now). And again, | it's probably the fairest table I'm aware of, I very | seldom say "that was bullshit!" when playing MM. | | Most of my prior pinball experience was just "bang in a | few quarters and watch the lights flash until you lose." | Imagine my surprise to find that those little cards on | the tables actually tell you how to play :) | | My 50M play was a magical one, I lucked out in all kinds | of ways. My average is around the 25-30M range (on good | runs, I'm still not good enough that I don't occasionally | flame out near 1M haha) | toast0 wrote: | > it is interesting just how much irl pinball physics | differ from their virtual counterparts, there really is | nothing quite like it. | | I think there's probably a couple components. | | #1 is virtual pinball physics is usually too simple and | it plays too deterministically. Real pinball plays | differently when the machine clean vs dirty, and it gets | (minutely) dirtier as you play, parts wear, etc. | Sometimes the ball jumps or otherwise moves in unexpected | ways. | | #2 is flipper timing variability. In virtual pinball, the | controller is usually sampled once a frame, but pinball | machines pre-fliptronics had the switches connected to | the flippers through a relay, post fliptronics, I'm not | sure if there's a sampling delay, but if so, I think the | sampling rate is higher than 60Hz. That really increases | the possibilities, even if a couple ms here or there | doesn't make a big difference. | | #3 tilting on virtual pinball is _very_ precise, but I | haven 't found it nearly as precise in the real world. | a_t48 wrote: | I also wish MM wasn't so dang expensive. :( | aidenn0 wrote: | Something that no video pinball communicates compared to a | physical table is just how violent it is. The force with | which the steel ball is launched deflected and bounces is | really quite visceral. | CharlesW wrote: | There are! Digital/virtual pinball is huge. | | https://arstechnica.com/gaming/2021/07/atgames-legends-virtu... | | https://en.wikipedia.org/wiki/Visual_Pinball | TedDoesntTalk wrote: | But they are physical devices with screens for playfields. I | think OP means for laptops/desktops. | CharlesW wrote: | The first article focuses on form-authentic cabinets, but | the software that powers those (like the open-source Visual | Pinball, the freeware Future Pinball, the commercial | Pinball FX3, etc.) work on ordinary laptops/desktops too. | bayofpigs wrote: ___________________________________________________________________ (page generated 2022-12-05 23:00 UTC)