[HN Gopher] FTC seeks to block Microsoft's acquisition of Activi...
       ___________________________________________________________________
        
       FTC seeks to block Microsoft's acquisition of Activision Blizzard
        
       Author : Pulcinella
       Score  : 278 points
       Date   : 2022-12-08 19:26 UTC (3 hours ago)
        
 (HTM) web link (www.ftc.gov)
 (TXT) w3m dump (www.ftc.gov)
        
       | deathanatos wrote:
       | Meanwhile I want to watch an anime, but Disney bought exclusive
       | rights to it ... and aren't even running it on their own
       | platform, in my country.
        
         | HDThoreaun wrote:
         | It has never been easier to watch content. 123movies has a
         | better UX than prime imo.
        
           | deathanatos wrote:
           | _Exclusive_ rights.
           | 
           | Yeah, there is plenty of "content" to watch. The problem is
           | that there tends to be content people _want_ to watch,
           | because word has gotten out that it is high quality, or (in
           | this case) a trailer /ad looked appealing, and having it
           | locked up on zero, maybe one, platforms doesn't really
           | satisfy someone?
        
             | HDThoreaun wrote:
             | 123movies has every piece of content you would want. Go
             | ahead and google for it.
        
               | deathanatos wrote:
               | Some of us would prefer to not pirate the content.
        
         | Dracophoenix wrote:
         | Which one?
        
           | M4v3R wrote:
           | Recently it was Bleach for me, not available in Poland for
           | whatever reason.
        
         | siggen wrote:
         | Summertime Render?
        
           | deathanatos wrote:
           | Nailed it.
        
         | bogwog wrote:
         | Piracy is the only option they're giving you then.
        
           | p0pcult wrote:
           | Why do you think that the parent poster is _entitled_ to
           | watch it? There is clearly the option of _not watching it_.
        
             | bogwog wrote:
             | For the same reason the IP holder is entitled to a
             | monopoly. The free market doesn't work without competition,
             | and since IP law explicitly gives people monopolies, the
             | only balancing force is piracy.
             | 
             | People in general don't want to pirate, but they will if
             | it's the best option (just look at the often-cited example
             | of Steam). That's the only thing keeping publishers in
             | check. Without it, I'm sure prices for content would be
             | much higher than they are right now.
        
           | gameshot911 wrote:
           | He could also just not watch it right now, and hope it
           | becomes available in the future.
           | 
           | Let's not pretend that unethical stealing is the _only_
           | option.
        
             | bheadmaster wrote:
             | Let's not pretend that _unauthorized copying_ is the same
             | as _stealing_.
             | 
             | If a hundred billion aliens in another galaxy watched a
             | pirated movie, nobody would even know. If the aliens came
             | down to Earth and took all our water, we'd all die.
        
               | [deleted]
        
             | deathanatos wrote:
             | I mean, I've got a fairly long list of content on that
             | list, some years old at this point.
        
             | nickthegreek wrote:
             | It's not the only option.. it the only good option.
             | 
             | Another option would be to purchase a VPN to route through
             | a country where it is playable. But if you had to choose
             | between the 2 options of pirating or paying more money to a
             | different "shady" activity... I feel like the choice is
             | pretty clear.
        
         | bheadmaster wrote:
         | Yo, ho, ho, and a bottle of rum!
        
       | theptip wrote:
       | Ben Thompson made a good case recently for why it might be
       | premature/misguided to block this deal. Basically, Microsoft is
       | trying to create a completely new business model with Game Pass,
       | which could be a big improvement for consumers if they don't need
       | to buy consoles or gaming rigs any more.
       | 
       | > Microsoft, like Google, is creating a cloud streaming service;
       | Microsoft, though, is not only offering a business model that is
       | uniquely enabled by the cloud, but is spending billions of
       | dollars directly and indirectly (through foregone sales) to get
       | that business model off of the ground (when-and-if Game Pass has
       | a huge subscriber base, then signing up 3rd-parties will be easy
       | -- the challenge is getting to scale in the first place). This is
       | the work that Google was never willing to do, and why Stadia was
       | doomed to fail.
       | 
       | > This also explains why I worry the eagerness of regulators to
       | act before markets exist in any meaningful way is a bad idea. One
       | of the acquisitions Microsoft has made in pursuit of this
       | subscription strategy is Activision Blizzard, and I do, for the
       | record, think it is important to scrutinize this deal, and
       | perhaps extract guarantees from Microsoft that some of the titles
       | involved (particularly Call of Duty) remain cross-platform (which
       | as I noted, makes economic sense anyways)...
       | 
       | > This framing suggests that Microsoft is going to unfairly win a
       | cloud gaming market that is inevitable, much like Google once won
       | the inevitable Internet search opportunity. The lesson of the
       | Google cemetery, though, is that inevitable opportunities are the
       | exceptions, not the rule; to that end, I would argue that
       | Stadia's failure is evidence that absent a Microsoft-level
       | investment the cloud gaming market will never come into being in
       | the first place.
       | 
       | https://stratechery.com/2022/google-kills-stadia-why-stadia-...
        
         | ollien wrote:
         | This could be done without an acquisition though, no? There are
         | a bunch of games on Game Pass from non-MS studios. They just
         | need to draft an agreement with Activision, which would be far
         | cheaper and less monopolistic.
        
           | theptip wrote:
           | Perhaps, it's unclear to me what that would look like though.
           | How would Activision bill Microsoft for N users playing M
           | games? I think they would want $N*M*MSRP (perhaps * <small-
           | bulk-discount>) for that. Which probably isn't viable for
           | Microsoft to bootstrap their platform. Indeed, would
           | Activision even cut a deal here? In some sense Microsoft's
           | Game Pass is a direct competitor to them selling individual
           | game SKUs, so why would they strengthen Microsoft's strategic
           | position with a licensing deal?
           | 
           | Whereas if Microsoft has a large library of first-party
           | titles, they can take a loss on unit sales to grow the
           | platform. At some point if they are successful they hope to
           | get to a size where other AAA third-party publishers like
           | Activision are willing to sign a licensing deal like
           | "Microsoft agrees to pay $Xm / year for unlimited streaming
           | of the CoD franchise".
           | 
           | But it's not obvious to me that there's a viable path to
           | getting Activision content on their streaming platform. (It's
           | not available on GeForce Now, for example). Anyway, on this
           | licensing point I'm not an expert, so I'm interested in
           | others' thoughts here. Particularly what the current licenses
           | for existing GeForce Now / Game Pass games look like.
        
         | bluescrn wrote:
         | Game Pass has it's downsides.
         | 
         | Games have been massively devalued by Game Pass, PS Plus, indie
         | bundles, and Steam sales. Plenty of bargains for the consumer,
         | but it's not good news for the majority of developers.
         | 
         | If developers can't make money from selling games outright,
         | well, look at the mobile game market...
        
         | wincy wrote:
         | Also, if these companies are selling entertainment, they may
         | have a "gaming monopoly" (which they don't) these companies
         | need to compete with the ability to get eyeballs from companies
         | like Disney. It seems very myopic to just imagine video gaming
         | is its own little island here unaffected by other entertainment
         | companies.
        
       | bdz wrote:
       | Eh as a gamer I don't like this. Unlike the majority of HN I
       | don't hate MS, they have quality stuff as far as gaming goes.
       | Blizzard on the other hand sucks so much nowadays, they ruined
       | Overwatch, the whole Diablo Immortal fiasco, what they did with
       | WoW Classic etc. And not even talking about the whole employee
       | harassment scandal. They lost their ways long time ago. If
       | anything I'd rather see them under MS.
        
         | blueboo wrote:
         | It makes me squirm but Overwatch 2, Diablo Immortal, and Wow
         | classic were smash hits all. Blizzard is more profit than ever,
         | entertaining more people than ever.
         | 
         | That said...I agree with you, though I doubt MS would help.
         | 
         | https://www.videogameschronicle.com/news/overwatch-2-topped-...
         | 
         | https://www.pcgamer.com/diablo-immortal-hits-30-million-play...
         | 
         | https://www.gamespot.com/amp-articles/wow-classics-success-s...
        
         | ghostpepper wrote:
         | > Unlike the majority of HN I don't hate MS, they have quality
         | stuff as far as gaming goes.
         | 
         | This has not been my experience when playing any game that uses
         | the UWP / Windows store API. I must've sunk 20+ hours into
         | trying to get Forza 7 to start. It would launch and play fine
         | maybe 1/20 times, and then exit to desktop with no error after
         | about 20 minutes of play.
         | 
         | The other 19/20 times it wouldn't start, and the support online
         | was abysmal. Suggestions include rebooting your machine,
         | reinstalling the game (which was an 80GB download),
         | reinstalling the GPU drivers, and I even got desperate enough
         | to attempt a technique that was parroted on many forums as a
         | fix, which is to install and immediately remove a completely
         | unrelated Windows app store game. This worked a few times and
         | then stopped working, or maybe it was just a coincidence. I
         | spent a few hours trying to get my money back from MS and gave
         | up on that too.
         | 
         | I miss the days when you could just run a .exe to start a game
         | - if this is the future of gaming on Windows, then gaming on
         | Linux could actually be a viable competitor.
        
           | PaulHoule wrote:
           | I can't get it how Steam can make an app store for Windows
           | that works unlike Microsoft. It's not at all unique, because
           | Dropbox was able to make a cloud storage product that works,
           | unlike Microsoft. It seems like having access to the OS
           | internals is a bug, not a feature.
           | 
           | It is unsolicited advice but I'd suggest that Microsoft get
           | the Windows store working right before it spends billions on
           | a source of games for it that as it is people won't be able
           | to play. (... for that matter, am I the only one who sees
           | links to unwholesome "Youtube shorts" on the Youtube home
           | page that don't actually play? I have the problem both on
           | Windows/Firefox and my iPad)
        
           | Izikiel43 wrote:
           | This is why, even though I can afford it, I wouldn't get a
           | gaming pc and I have a PS5. In console it's just turn on and
           | play, otherwise the game won't be available.
           | 
           | I would only use pc for some RTS games (like AoE, civ, and
           | things along those lines) which don't need such huge compute
           | requirements.
        
             | ghostpepper wrote:
             | I have a Nintendo switch and love it for this. I play it a
             | few times a year at most but (after charging) it just boots
             | directly into Mario or Zelda or whatever game I select. Out
             | of the desk drawer and into a game in under 30 seconds.
        
         | MBCook wrote:
         | I have nothing against MS. I've had multiple models of Xbox,
         | for example.
         | 
         | I support this because MS is already huge (Windows, Office,
         | Xbox) and Activision/Blizzard is huge.
         | 
         | There is already way too much centralization. EA owns too much.
         | Honestly there may be some Sony shouldn't have been allowed to
         | acquire (I don't keep track on either side).
         | 
         | So MS + Activision is just too centralized for me. If the
         | argument is "we need this to compete with EA" then we should
         | break up EA.
        
           | Hamuko wrote:
           | > _Honestly there may be some Sony shouldn't have been
           | allowed to acquire_
           | 
           | Some people have been floating around the idea that Sony
           | could respond by acquiring Square Enix. Not sure if that is
           | actually fiancially viable, but I would much prefer Sony and
           | Microsoft acquire smaller studios (think Playground Games,
           | Bluepoint Games) and leave bigger players like Activision and
           | Square Enix alone.
        
           | inetknght wrote:
           | > _I have nothing against MS._
           | 
           | I do. I've had Microsoft account hacked with no way of
           | recovering it despite still owning the email associated with
           | it. I continuously get email notifications from Microsoft
           | stating that there's suspicious activity on the account but
           | recovery is effectively impossible.
           | 
           | I won't buy anything at all that requires a Microsoft account
           | to use.
        
           | RajT88 wrote:
           | Nor do I hate MS. I have a love-hate relationship with their
           | stack (more on the love side), and of course I don't like
           | their anti-competitive behavior. They've done some great
           | stuff under Satya.
           | 
           | I like to describe them as a many-headed beast; Some are
           | benevolent, others less so.
           | 
           | Open sourcing a lot of stuff has been amazing for the MS
           | ecosystem. But then they pull the Hot Reload move.
           | 
           | Two steps forward, a half step back, seems like.
        
         | danaris wrote:
         | I don't care how _good_ any one company is at $thing; that
         | doesn 't mean they should be allowed to own the entire market
         | for $thing. That's just not healthy for a society or an
         | economy.
         | 
         | There's already way, way, _way_ too much consolidation in
         | industry today (not just  "the games industry"; _all_ of
         | industry). What we need to be doing is breaking up many of
         | these megacorporations, and then reversing the burden of proof
         | for mergers  & acquisitions: not "we'll stop this if it's
         | proven that it would be harmful," but "we won't allow this
         | _unless_ it 's proven to be beneficial", with a fairly high
         | bar.
         | 
         | It just seems so absurd to me to see so many people who trumpet
         | the power of the "free market", but then advocate for this kind
         | of hyper-consolidated situation as if it's remotely like a
         | "free market". Yes, sure, I can buy my $thing from Oppressive
         | Megacorp A, B, or C, all of whom have a _huge_ interest in
         | maintaining the status quo and avoiding meaningful competition.
        
         | yesco wrote:
         | I assume the main concern is Call of Duty becoming an Xbox
         | exclusive
        
           | bdz wrote:
           | Meanwhile there are countless games from AAAs to indies that
           | are Steam or Epic Games exclusives but I guess that's also
           | okay for whatever reason. Just because I can install multiple
           | stores on my PC that doesn't make it better when it's locked
           | in to one store.
        
             | erik wrote:
             | Valve doesn't really do "exclusives" with Steam the way
             | other platforms have exclusives. If a game is only
             | available on Steam, it's not because their was a contract
             | signed or money paid to enforce that. It's because the
             | developer or publisher has decided not to make the game
             | available elsewhere for their own reasons.
        
               | [deleted]
        
             | criddell wrote:
             | If the current situation sucks then doesn't it makes sense
             | to block moves that would make it suck even more?
        
             | traverseda wrote:
             | Doesn't it? Why not?
        
             | miiiiiike wrote:
             | I won't play Epic exclusive games. Valve put so much effort
             | into Linux as a platform that they've bought my loyalty.
             | When I see a game go from a Steam pre-order Epic exclusive
             | it basically disappears from my RADAR.
        
             | ThatPlayer wrote:
             | Because as the FTC will tell you, exclusives are generally
             | good for competition except for a few circumstances with
             | monopolist companies. They clearly think Microsoft owning
             | Activision would be one of those circumstances.
             | 
             | https://www.ftc.gov/tips-advice/competition-
             | guidance/guide-a...
        
           | mirashii wrote:
           | Microsoft has already committed to releasing Call of Duty on
           | Nintendo platforms and Steam, so that's probably not any part
           | of the concern.
        
             | Pulcinella wrote:
             | _Microsoft decided to make several of Bethesda 's titles
             | including Starfield and Redfall Microsoft exclusives
             | despite assurances it had given to European antitrust
             | authorities that it had no incentive to withhold games from
             | rival consoles._
             | 
             | Sounds like the FTC does not trust Microsoft's assurances.
        
             | lokar wrote:
             | For how long?
        
               | monocularvision wrote:
               | 10 years.
        
               | lokar wrote:
               | I just don't get that. Either the market advantage /
               | concentration is ok or it's not. Why let them have what
               | they claim is an inappropriate share, just later?
        
               | octodog wrote:
               | If Sony/Nintendo/others can't make a popular FPS in 10
               | years that isn't a Microsoft problem.
        
               | [deleted]
        
         | Goronmon wrote:
         | Yeah, this basically summarizes my thoughts regarding this
         | issue.
         | 
         | To over-simplify, I foresee two possible outcomes.
         | 
         | 1. The merge makes AB worse. That's fine because while I
         | somewhat enjoy their games, they aren't doing anything ground-
         | breaking and their existing catalog of games is good enough for
         | me to keep playing if I ever get the urge for something they've
         | made. And if they fold in a flaming wreckage of nonsense,
         | that's fine, because again, their existing catalog of games is
         | fine as is, and I wouldn't greatly miss future entries.
         | 
         | 2. The merge makes AB better. Great! Maybe some of their
         | existing IPs are improved beyond simple incremental improves
         | and maybe even some new IPs that are worth playing come about.
         | I see this is a win for everyone.
         | 
         | I do see the side of "MS has enough money to bully companies
         | like Sony", but the thing is, Sony is still the clear leader in
         | the console gaming space. This means any concession that MS
         | gives out end up feeling like handouts to the market leader,
         | which just feels strange to me.
         | 
         | But at the end of the day, if that means agreements to release
         | titles like Call of Duty on Playstation (is anyone really
         | concerned whether they come out on Nintendo platforms?) that's
         | fine by me as well.
        
           | CBarkleyU wrote:
           | > This means any concession that MS gives out end up feeling
           | like handouts to the market leader, which just feels strange
           | to me.
           | 
           | I don't find this to be the case at all. SONY is market
           | leader in consoles because they've been doing a better job.
           | Microsoft cross-funding their way into a monopoly wouldn't
           | make MS decision making any better, would it?
           | 
           | As an extreme example: Imagine MS buying out all major game
           | studios in 2013 (they certainly have had the money to do it).
           | You -- as the consumer -- would've either been stuck with a
           | console that made every wrong decision, but has every game on
           | it. Or a console made with better decisions but with no
           | games. How is preventing this a handout to the market leader?
        
         | the_doctah wrote:
         | Has Microsoft ever been successful with acquiring a gaming
         | studio? Last example I can think of is Rare. And they ruined
         | Rare.
        
         | mekster wrote:
         | Where do you see much MS hatred these days?
        
         | lcnPylGDnU4H9OF wrote:
         | > Blizzard on the other hand sucks so much nowadays
         | 
         | It's so disappointing to me that Activision kept Blizzard as
         | part of the name during the merger. Decision makers at Blizzard
         | were replaced with decision makers who Activision liked and now
         | the company is just Activision with Blizzard's IP.
         | 
         | Everyone who made the Blizzard name worth paying attention to
         | was either gone or pushed into a different role by the time
         | Activision ruined their name, but people still say things like
         | "Blizzard sucks" instead of "Activision sucks" (hell, even
         | "Activision Blizzard sucks" would feel better).
         | 
         | I'm don't even think that it's wrong to say "Blizzard sucks";
         | it just sucks that it's true.
        
       | encryptluks2 wrote:
       | Microsoft... "We love Linux!"
       | 
       | Microsoft, "We make all attempts to prevent games from running on
       | anything but our platform."
        
       | drannex wrote:
       | Good, monopolies are only good for board rooms. Break them up.
        
       | ulkesh wrote:
       | I completely support thwarting monopolistic practices and even
       | trying to prevent them from being possible. I just hope Blizzard
       | can one day be completely divorced from Activision. Whether
       | Microsoft is a better fit, I cannot say, but I do feel as if
       | Blizzard has been making one poor decision after another ever
       | since the acquisition in 2008 -- and only very recently have
       | things looked somewhat brighter for them.
        
         | rubyist5eva wrote:
         | Nothing monopolistic about this acquisition. Microsoft is a
         | small player in a huge market right now.
        
         | p1necone wrote:
         | Yeah, I wish MS could buy Blizzard _from_ Activision rather
         | than acquiring both of them. But I suspect they 're mostly
         | doing it to get Call of Duty so that wouldn't really work.
        
         | n4bz0r wrote:
         | > and only very recently have things looked somewhat brighter
         | for them
         | 
         | Haven't been following recently. What have made the things to
         | look brighter? It's really hard to see these things as a non-
         | player these days because of all the negativity surrounding the
         | company. Can't say I don't see why it is that way, though.
        
         | jxi wrote:
         | As a childhood fan of all things Blizzard (clocked in thousands
         | of hours on their games), Activision has destroyed any respect
         | I had for this company. They defiled every franchise, and
         | Diablo Immortal is a sickening game.
         | 
         | Sincerely hope the deal falls through and the company goes
         | bankrupt.
        
           | sakras wrote:
           | To be honest, I thought Diablo Immortal was pretty good if it
           | weren't for the micro transactions. The fact that it was a
           | free game made certain parts super slow and grindy to
           | incentivize purchases, but if it were a real game you have to
           | buy, I'd have thought it was pretty good. It makes me think
           | the game designers there are still good, they're just held
           | back by the business people.
        
           | chrononaut wrote:
           | > Diablo Immortal is a sickening game.
           | 
           | I actually only (re-)learned of the game recently (I recall
           | its original announcement), but not enough to know anything
           | more about it and I have been meaning to go back to it and
           | check it out. Do you have a short version of what lends you
           | that opinion?
        
             | Zircom wrote:
             | I think the biggest issue people point to is you have to
             | sink literally 10 years or $100,000 into the game to fully
             | upgrade a character with how the rewards are
             | structured/priced.
        
             | AlexandrB wrote:
             | It's fundamentally "pay to win" - money spent matters more
             | than skill or mechanical mastery. Since it has a PvP mode,
             | this means that if you're not whaling you're just krill for
             | the whales to kill.
        
         | Waterluvian wrote:
         | I'm not convinced the acquisition was responsible. The problem
         | I've perceived (with my very limited wisdom on the topic) is
         | that once they made it huge with World of Warcraft, shipping a
         | "pay-once + expansions" product is just such a financial
         | footnote that it's seen as a distraction.
         | 
         | I wonder if that's why the "Real Money Auction House" from
         | Diablo 3 existed.
        
           | bombcar wrote:
           | WoW was too big of a cash cow for too long, and sucked the
           | oxygen out of the room at Blizzard; everyone who was involved
           | with making non-WoW games left.
        
         | madrox wrote:
         | I believe that ship has sailed and the culture has changed.
         | Simply removing Activision's influence won't put things back
         | the way they were. Perhaps bringing back some of the original
         | leaders might.
        
         | SpaceManNabs wrote:
         | Blizzard was done before Activision. Even before the Vivendi
         | deal.
        
           | tarsinge wrote:
           | I never got over their shift to cartoon fantasy art style,
           | and how it contaminated fantasy art in general in the 00's
           | ruined it for me.
        
             | chowells wrote:
             | Shift... _to_ cartoon fantasy art style? You mean the style
             | of The Lost Vikings, Rock 'n'Roll Racing, Warcraft (all of
             | them), and so on? Any games _not_ in that style are
             | outliers.
        
         | beebmam wrote:
         | I don't understand how this is any way monopolistic. There's an
         | enormous amount of competition in the gaming space. If
         | anything, this just makes Microsoft into more of a
         | conglomerate: something we should be encouraging and is good
         | for a society!
        
           | sofixa wrote:
           | > don't understand how this is any way monopolistic
           | 
           | It's oligopolistic, you have a virtually integrated behemoth
           | across multiple sectors that is too big to fail, which is not
           | good for competition and thus for consumers.
           | 
           | > If anything, this just makes Microsoft into more of a
           | conglomerate: something we should be encouraging and is good
           | for a society!
           | 
           | Is this sarcasm I'm missing? There's nothing wrong with
           | conglomerates, but enormous vertically integrated with
           | exclusivity ones aren't good for society.
        
         | Pulcinella wrote:
         | Blizzard and Activision definitely need a very, very thorough
         | house cleaning when it comes to worker mistreatment and sexual
         | harassment.
        
           | [deleted]
        
           | TillE wrote:
           | All I want is Bobby Kotick and his friends on the board gone,
           | so I can think about maybe buying Diablo 4 when it's
           | released.
        
             | Sakos wrote:
             | Pretty much. They're responsible for an employee committing
             | suicide. The Microsoft acquisition was the last hope of
             | getting rid of them. So much for that.
        
             | Firmwarrior wrote:
             | Diablo 4 is a grindy MMORPG with some Diablo elements, so
             | don't get your hopes up too much
        
               | gopher_space wrote:
               | All I've ever really wanted was a modern D2. I like what
               | Beamdog have done with Neverwinter Nights 1, even though
               | they focus more on the backend.
        
         | holler wrote:
         | Totally, but also excited to see what ex-blizzard creatives at
         | Frost Giant Studios and their upcoming RTS Stormgate will
         | bring. Happy to see the talent reform elsewhere.
         | 
         | https://playstormgate.com/
        
           | Goronmon wrote:
           | The track record of "ex-<Popular Game/Company> devs/etc"
           | splitting off for new companies/IPs isn't that compelling to
           | me personally. Lots of games have been sold with that angle,
           | and few that I can remember were able to come even close to
           | the previous titles.
        
             | t0lo wrote:
             | Respawn entertainment (Co founder of infinity ward) has
             | been successful, with Fallen Order and Titanfall 2 both
             | being memorable games.
             | 
             | Obsidian has been arguably less so, but grounded and the
             | outer worlds have both been unique feeling and creative
             | titles in my eyes.
        
             | leidenfrost wrote:
             | That's true, and somewhat related of what I think about
             | nostalgia.
             | 
             | Sometimes it's not that they lost the touch or that they
             | sold themselves. It's just that we're not teenagers
             | anymore, in an old internet cafe playing on LAN with our
             | friends. Even if a similar game is coming back, the entire
             | moment with all its context is not.
             | 
             | Still, I'm happy to see they're still alive and faithful to
             | their roots.
        
             | caskstrength wrote:
             | > Lots of games have been sold with that angle, and few
             | that I can remember were able to come even close to the
             | previous titles.
             | 
             | Troika? Obsidian?
        
         | sergiotapia wrote:
         | All of the people responsible for the Blizzard seal of quality
         | are long gone. They are Blizzard in name only.
        
         | wnevets wrote:
         | > but I do feel as if Blizzard has been making one poor
         | decision after another ever since the acquisition in 2008
         | 
         | "Gamers" might believe this but do the stakeholders actually
         | believe that? The company is still printing money. [1]
         | 
         | [1] https://gamerant.com/diablo-immortal-made-300-million-
         | dollar....
        
           | onlyrealcuzzo wrote:
           | $300M compared to WoW printing $7B per year in profit in its
           | heyday is almost a rounding error.
           | 
           | To put things into perspective - in its heyday - WoW was half
           | as profitable as Tesla is now...
           | 
           | It's hard to catch lightning in a bottle twice.
           | 
           | They made WoW. It was insanely profitable. Their valuation
           | soared. They sold. They declined.
           | 
           | It's hard to say if its reversion to the mean or the
           | Activision acquisition - but it's hard to argue Blizzard
           | hasn't declined by every metric.
        
             | octodog wrote:
             | $7b seems wrong. That would require about 40 million
             | subscribers each paying $15 a month. Peak subscribers was
             | 12 million and many would be paying for slightly cheaper
             | long term subs.
        
               | Aerroon wrote:
               | I don't know what the true numbers are, but didn't they
               | also sell the game and expansions for like $40-60 on top
               | of the subscription?
        
               | virgildotcodes wrote:
               | Plus they sell in game services, cosmetics, and game time
               | tokens.
        
             | wnevets wrote:
             | Are you really saying a mobile game earning 300M in roughly
             | 4 months is bad?
        
               | skupig wrote:
               | Yeah, cashing in on your reputation is bad. Short-term
               | thinking like this is killing every Blizzard franchise.
        
               | onlyrealcuzzo wrote:
               | I'm saying a 1-time $300M revenue compared to $14B in
               | revenue per year for ~8 straight years is not really that
               | significant.
        
               | wnevets wrote:
               | I am saying comparing a mobile only game to a MMORPG back
               | when gamers were willing to pay to play MMOs is
               | misleading. Which MMOs are making 14B in yearly revenue
               | in today's entertainment market?
               | 
               | According to the article I linked Immortal generated
               | roughly the same amount of revenue in 4 months as Raid
               | Shadow Legends (the previous record holder) did in their
               | best year. That is a domination of that gaming niche.
        
               | Retric wrote:
               | That's earnings not profit.
               | 
               | Considering the cost to create and amount of reputation
               | damage it caused, YES. Diablo immortal was a massive
               | failure.
        
               | wnevets wrote:
               | What percentage of that 300M do you believe went to cost?
               | 
               | According to the article they generated roughly the same
               | amount of revenue in 4 months as the previous record
               | breaking game did in an entire year. I wish I had that
               | kind of reputation damage.
        
               | Laforet wrote:
               | Mobile games live and die by aggressive marketing. With
               | conversion ratio in the single digit, it's not uncommon
               | for half of their operating costs to be advertising. And
               | then you add the actual housekeeping and R&D on top of
               | that...
        
               | wnevets wrote:
               | > Mobile games live and die by aggressive marketing.
               | 
               | That is a good point, the amount of raid shadow legends
               | adverts on the internet have become a meme at this point.
               | I haven't seen any ads for Immortals here in the US and
               | the financial report doesn't break down marketing spend
               | by property.
        
               | snapcaster wrote:
               | I miss old blizzard too, but it was a massive success. It
               | makes tons of money
        
               | PeterCorless wrote:
               | It also gave us SusanExpress and gold farming. Heaven
               | help us.
        
               | bobmaxup wrote:
               | Not sure if you are referencing WoW, Diablo Immortal, or
               | Blizzard in general, but gold farming has been around a
               | while.
               | 
               | https://en.wikipedia.org/wiki/Gold_farming#History
        
             | sbagel wrote:
             | > WoW printing $7B per year in profit
             | 
             | Do you have a source on this $7B a year profit figure? I've
             | tried to find it and can't find anything even close to $7B
             | revenue let alone profit going back to 1994.
        
               | seattle_spring wrote:
               | As far as I can tell, they're way off the mark. This
               | thread [1] estimates WoW at around $1b in revenue.
               | 
               | Also fyi, WoW was originally released in 2004, not 1994.
               | 
               | [1] https://www.quora.com/How-much-revenue-does-World-of-
               | Warcraf...
        
           | p1necone wrote:
           | They're only printing money because of the brand recognition
           | and goodwill back from when they still made good games. That
           | isn't going to last forever.
        
           | cogman10 wrote:
           | I hate that this is true.
           | 
           | So many fun franchises are basically dead because they aren't
           | nearly as profitable as a freemium game and selling digital
           | garbage. Single player FPS is basically dead. RTSes are also
           | effectively dead. The only place you'll find such things is
           | from indy devs and they don't have anywhere near the budget
           | to make something as good as what we used to get :(.
        
             | SpeedilyDamage wrote:
             | I just... what _you_ define as fun isn 't apparently what
             | others define as such, at least when it comes to voting
             | with their dollars.
             | 
             | I can't understand folks who don't understand this concept.
             | You are not the only opinion in this world, and the media
             | and critics are incentivized to create drama.
             | 
             | Doom Eternal came out in 2020, and LoL is one of the most
             | popular games of all time. SC2 just released a huge patch
             | that revamped a lot of balance issues that had cropped up
             | over the past decade...
             | 
             | Gaming has never been more diverse and well funded. It's
             | wild to me that you see the huge selection you've got
             | available to you and could possibly believe we're in
             | anything but the best gaming era of all time right now.
        
               | cogman10 wrote:
               | > I can't understand folks who don't understand this
               | concept.
               | 
               | Ok, very simple example, are slot machines fun?
               | 
               | I think anyone can objectively look at a slot machine and
               | say "no, that's really not fun". Yet, people spend their
               | entire retirements on slot machines. People DIE pumping
               | quarters into a slot machine. People wear diapers to slot
               | machines. Slot machines are HIGHLY profitable for casinos
               | (which is why they have them).
               | 
               | Fun and profit are not the same thing. Some games, such
               | as Diablo Immortal, have realized that addicting is more
               | profitable than fun. The entire game industry has learned
               | that if you randomize rewards (loot boxes) you can
               | trigger addiction without having a fun game.
               | 
               | > You are not the only opinion in this world
               | 
               | I'd look into the mirror before giving this advice. I
               | realize that some people find gambling fun. Whatever
               | floats your boat. But I also realize that there is such a
               | thing as gambling addiction and it is highly profitable.
        
               | MichaelZuo wrote:
               | Who gets to define 'fun'?
        
               | cogman10 wrote:
               | Anything can be fun to anyone, fair enough.
               | 
               | That said, I reject a definition of fun that involves how
               | profitable something is because of the slot machine
               | example.
               | 
               | If fun is anything, it's not getting a diaper rash while
               | going broke.
        
               | whatshisface wrote:
               | People vote with their dollars against their own best
               | interest all the time - typical examples include
               | narcotics (don't take that comparison for more than I
               | meant it to be, it's just an example of how people buy
               | "fun stuff" that they objectively should not) and in-app
               | purchases in cheesy mobile games. Profit motive can only
               | guide profit seeking companies to serve people's
               | happiness to the extent that people can exert self
               | control, and that doesn't work very well.
        
               | p3rls wrote:
               | You are confusing happiness with something else. The
               | problem of language dominates these conversations, and by
               | not being careful you risk being refuted by Plato's
               | Socrates 2500 years ago in the Meno among other things.
        
               | shrimp_emoji wrote:
               | It's kind of unsubstantiatable, but I think capitalism is
               | fundamentally a poor fit for "high quality art".
               | 
               | The gaming industry is experiencing the same hyper-
               | commercialization that the movie industry has
               | experienced.
               | 
               | You _can_ argue that the super hero movies of today and
               | the remakes are  "better" than older movies on the best
               | objective metric we have (how much revenue they
               | generate), and that we're in "the best era of film of all
               | time" right now, but... I don't know who truly believes
               | that, subjectively. :p It feels wild _to_ believe that. I
               | certainly don 't, and I don't for gaming either.
               | 
               | Funny story: I got Doom Eternal about a year after it
               | came out. I needed to make an account, even though I only
               | play singleplayer. When first opening it, I got bombarded
               | by pop-ups from a dozen DLC and update cycles, like a
               | little history of its updates thus far. I cringed at the
               | social media-like network integration stuff in the main
               | menu. I play for a few days. On like the fourth day, when
               | opening the game, this pop-up appears in-game, but it's
               | empty. It's like some network notice, but it's broken.
               | The pop-up is blank. There's no way to get past it.
               | Nothing helps. The game essentially bricked itself via
               | its own botnet bloatware (a thing an older game would
               | never do). Apparently, it happens to console and PC users
               | alike, and there was no solution around it. It's as if it
               | accidentally ripped you, the user, off, in that a digital
               | product just stopped working. (Let's not even mention the
               | plight of future gamers trying to simulate the always-
               | online DRM so they can play it in an emulator. Hey--at
               | least Bethesda removed the kernel-level anticheat
               | following backlash, allowing the game to run on Linux
               | again!) Luckily, even though I was past the usual
               | playtime limit, Steam gave me a full refund. :D
               | 
               | Also, Diablo Immortal is probably more profitable than
               | all the previous Diablo games put together, and I'll
               | leave it to you to decide if that's a case where
               | profitability or even popularity maps with whatever we
               | truly mean by "quality".
        
             | sofixa wrote:
             | How is RTS dead? There are new ones coming out all the
             | time, and there are studios such as Paradox that are
             | exclusively on RTS games.
        
               | p1necone wrote:
               | Only if you just want to play singleplayer. If you're
               | into multiplayer and not already an expert at Starcraft
               | or AoE2 then good luck finding games around your skill
               | level.
        
               | Laforet wrote:
               | I have not played StarCraft in a long time so can't speak
               | for that, but ranked AoE2 games are still being played
               | with players of all skill levels.
        
               | Laforet wrote:
               | When people speak of RTS games, they are actually
               | referring to StarCraft-like real time tactic simulators
               | with optional unit production and resource gathering
               | components. The titles developed by Paradox may not be
               | turn based, but they have more common with the other 4X
               | games like Civilization.
               | 
               | I also don't think RTS is dead but the category has been
               | stale for some time. I grew up playing Age of Empires 2,
               | and the game still has a healthy player base with regular
               | new content being added. However compared to the turn of
               | the century the pace of innovation has definitely slowed
               | down.
        
             | wilsonnb3 wrote:
             | The past ten years have been good for single player FPS
             | games though, I don't know how anyone could think the genre
             | is dead.
             | 
             | New Wolfenstein and Doom games, yearly call of duty, halo
             | infinite, Titanfall 2, half life alyx, super hot, metro
             | exodus, black mesa, destiny 2, deep rock galactic, the list
             | goes on.
        
               | monkpit wrote:
               | I don't see how you would consider Destiny a single
               | player FPS?
        
             | dj_mc_merlin wrote:
             | On the other hand, CRPGs (of a sort) are still alive and
             | kicking after a short break. If you haven't, try:
             | 
             | * Disco Elysium
             | 
             | * Tyranny
             | 
             | * Shadowrun, all of them
             | 
             | * Pathfinder: Kingmaker
             | 
             | All within the last decade, and at least for Disco Elysium
             | and Tyranny, every bit as good as Planescape Torment.
             | 
             | Western RPGs though.. I don't have high hopes for ES6.
        
             | jacooper wrote:
             | story games are still flourishing, but as console
             | exclusives like Horizon zero dawn, god of war and (to some
             | degree) Halo.
             | 
             | Luckily, most of the time you just to have wait about a
             | year to get them on PC, often for a cheaper price too.
             | 
             | Also single player FPS games still exist, just not
             | standalone as they used to.
        
               | filoleg wrote:
               | A tiny nitpick - Horizon Zero Dawn and God of War (not
               | the recent sequel that just came out) aren't console
               | exclusives anymore (but have been for the longest time),
               | you can buy both of them on Steam now.
        
             | HDThoreaun wrote:
             | RTS is dead because sc2/aoe2 are unbeatable. There's just
             | nowhere else to go with the genre.
        
               | cogman10 wrote:
               | That's like saying FPS are dead because CS: Go was the
               | pinnacle of the genre.
               | 
               | There could always be a sc3 or aoe18 (or whatever). There
               | are infinite areas to explore.
        
               | Gigachad wrote:
               | There was a new AoE game but it's struggling to compete
               | with AoE2. It's like trying to release a chess 2. People
               | question why they would spend money to buy the new one
               | when they still have the old one.
               | 
               | People are largely still completely satisfied with what
               | they have now.
        
               | p1necone wrote:
               | AoE4 is actually pretty good too. The change to make
               | walls only destroyable by siege weapons changes up the
               | dynamics in an interesting way.
        
               | _JoRo wrote:
               | walls are boring :)~
        
               | _JoRo wrote:
               | In relation to RTS games, I think it's a combination of
               | people are largely satisfied with what we have now
               | combined with the fact that MOBAs, FPS, and RTS are
               | probably more appealing to the average gamer.
               | 
               | That being said AoE2 is an awesome game :)
        
             | BlueTemplar wrote:
             | If you want something new and good, I don't think that you
             | should be looking at franchises. Especially not these days
             | when devs are not stuck with boxed releases, so are able to
             | release early and keep polishing and extending the same
             | game for more than a decade.
             | 
             | And I'm going to have to disagree about "not as good as we
             | used to get". Is there any question that Zero-K/Spring (or
             | BAR/Spring) aren't way better than Total Annihilation (ok,
             | maybe not for the orchestral score), despite being entirely
             | community-made ?
             | 
             | https://youtu.be/pHQkctGTm_A
        
             | 15155 wrote:
             | RTS is dead because the moment 99% of players play online
             | they get immediately destroyed: it's an unforgiving genre
             | with a massive amount to learn.
        
               | ThatPlayer wrote:
               | Starcraft 2 is the only game the thought of queueing up
               | for a 1v1 game gets my heartrate up (ladder anxiety).
               | It's not so much the winning or losing, but the fact that
               | games are just 20+ minutes of full-tilt. Whether you're
               | winning or losing, there's zero downtime because there's
               | always something that needs to be done.
               | 
               | Other competitive games like CS/Valorant gives you
               | downtime in between rounds and when you die. Similarly
               | with MOBAs, travel time in between your base and lane,
               | when you die. Even fighting games, when you get a hit in,
               | it's back to muscle memory for your bread and butter
               | combo, and rounds are much shorter.
        
               | Aerroon wrote:
               | On an unrelated note, I think this lack of downtime is
               | partly responsible for StarCraft pros suffering as much
               | from RSI. There's no clear downtime while playing and the
               | hands have to be going at speed the entire time.
        
               | Barrin92 wrote:
               | this wasn't always a problem though. Warcraft 3 and both
               | Starcraft games had a large and diverse audience for a
               | long time. From competitive players to people who enjoyed
               | the story despite the fact that they're quite difficult
               | multiplayer games.
               | 
               | Elden Ring and the Souls games are difficult and even to
               | a point intentionally alienating but have had massive
               | success including in the mainstream.
               | 
               | I don't know what it is but I feel there's something else
               | going on with the rapid decline of RTS besides the
               | difficulty.
        
               | josephd79 wrote:
               | Elden ring and Horizon Zero Dawn are amazing solo player
               | games. I don't wanna play pvp multiplayer. I like Co-Op
               | multiplayer with my buddies. Elden Ring with full game
               | co-op would be amazing. I'd buy all the DLC they could
               | release in a heartbeat.
        
               | ntw1103 wrote:
               | There is a co-op mod available for Elden Ring that works
               | reasonably well. I've been playing through it with a
               | friend.
        
               | leidenfrost wrote:
               | RTS is dead because it's a better overall decision to
               | make a MOBA instead.
               | 
               | They're less niche and more fun to watch as e-sports for
               | the casual player.
               | 
               | RTS streams are downright boring if you're not actively
               | competing at ranked matches.
        
               | bombcar wrote:
               | MOBAs you can just watch. RTS you often need a good
               | commenter or a really decent strategic understanding of
               | the game.
        
               | mesh wrote:
               | Personally, I think RTSs are way easier to watch. Its
               | easier to understand what is going on at a base level
               | (i.e. build an army and beat the other side).
               | 
               | MOBAs seem super confusing if you dont play. Its 30
               | minutes of nothing happening, and then like 15 seconds of
               | people getting really excited and then the game is over.
        
               | bombcar wrote:
               | Yeah, I always found watching MOBAs _boring_ but I never
               | really played them; at least RTS I knew roughly what they
               | were doing and doing better than I could.
        
               | monkpit wrote:
               | I disagree that you can "just watch" MOBAs. I don't play
               | any MOBAs, but I will occasionally watch them. If I don't
               | have a commentator guiding me along to tell me what is
               | happening (to some degree) then it makes no sense to me.
        
               | kcb wrote:
               | With MOBAs you can blame your teammates when you lose.
               | RTSs are mostly played 1v1.
        
               | [deleted]
        
               | cogman10 wrote:
               | That's a factor. But the bigger factor is it's harder to
               | freemium an RTS without destroying the game.
               | 
               | The fun of RTSes is the learning curve, but throw in a
               | bunch of "you can buy a special unit for $10" and all the
               | sudden the game balancing is destroyed. That leaves you
               | with inconsequential things like avatar skins to sell and
               | very few people would buy those.
               | 
               | Couple that with the fact that new players aren't likely
               | to spend hours online playing the game (because they get
               | destroyed) and you've got a major problem.
               | 
               | For me, the fun of RTSes was in single player games and
               | lan parties.
        
               | whatshisface wrote:
               | Valve made millions off of team fortress hats that made
               | your hitbox larger. I don't see why so many people think
               | cosmetics in games can't sell.
        
               | cogman10 wrote:
               | > I don't see why so many people think cosmetics in games
               | can't sell.
               | 
               | Big difference between the cosmetics for an FPS and RTS.
               | There aren't a lot of cosmetic options you could come up
               | in an RTS.
        
               | whatshisface wrote:
               | I can think of a lot of different ones...
        
               | squeaky-clean wrote:
               | A large playerbase and good matchmaking could solve this.
               | Ironically the best way for any game to get a large
               | enough playerbase for fair matchmaking and low queue
               | times is to go free-to-play.
        
               | whatshisface wrote:
               | RTS newbies get immediately destroyed because RTSes are
               | mostly dead, meaning that all online players have been
               | playing it for decades and know a lot. An RTS with a
               | steady influx of new players and matchmaking would work
               | just fine, if anyone were to get one going.
        
               | JadoJodo wrote:
               | Does SC2 do rank based matchmaking?
        
               | plushpuffin wrote:
               | Back when I played it, there was a 50 game skill test for
               | new players which determined which of the major rank
               | pools you were placed in.
               | 
               | Those first 50 games were crazy because you were matched
               | randomly with other new and established players, so
               | sometimes you would play someone really good who would
               | steamroll you in the first 5 minutes, and sometimes you
               | got someone who had at most played the scripted campaigns
               | against the AI and thought they could sit there for the
               | first 30 minutes slowly building up an army.
               | 
               | It was actually pretty fun not knowing which way it would
               | go, and whenever we matched with newbies my partner and I
               | got to experiment with a bunch of different strategies
               | that would never work in a real game.
        
               | babypuncher wrote:
               | > played the scripted campaigns against the AI and
               | thought they could sit there for the first 30 minutes
               | slowly building up an army.
               | 
               | This right here is my fundamental problem with
               | multiplayer RTS games. The fun I get out of them is in
               | the slow burn long buildup, but other players always find
               | ways to optimize the early game so they win fast and
               | never actually get to the fun part where everyone has
               | massive bases lobbing nukes at eachother. The fun way to
               | play is not the optimal way to play.
               | 
               | It's now been about 10 years since I've even bothered
               | trying an RTS online.
        
               | bombcar wrote:
               | It does (and at least when it came out) it was relatively
               | decent.
               | 
               | The problem occurs when the game has been out long enough
               | that all the active players are leagues ahead of a new
               | player; either they wait forever for a match or get
               | steamrolled.
        
           | kraig911 wrote:
           | So can we as stakeholders honestly think when we're on Diablo
           | 22 in 2039 that we can expect this kind of money making
           | continue? Look at what Activision does. Look at how Fortnite
           | is eating Call of Duty and Overwatch's lunch. Software
           | companies are expected to revolutionize and innovate not
           | 'evolutionize' and rehash.
        
         | Camillo wrote:
         | Overwatch launched in 2016 to critical and commercial acclaim.
         | I would say the opposite, it's in the last few years that
         | Blizzard seemed to really go off the rails.
        
           | AlexandrB wrote:
           | I think Overwatch was a sign of things to come. The loot box
           | monetization, the focus on competitive play to the detriment
           | of other elements, and the very rigid structure of the game
           | (can't choose map, role queue) all felt like downgrades from
           | Blizzard's previous efforts. At least the gameplay was good
           | for a while.
           | 
           | Overwatch was the first Blizzard game that I liked less and
           | less the more they patched it.
        
             | AgentME wrote:
             | Overwatch has had prominent open queue, arcade, and custom
             | game options for a long time now, and with Overwatch 2
             | they've removed loot boxes.
        
               | a_t48 wrote:
               | Instead of lootboxes, we have $/time locked heroes. :(
        
       | mrkramer wrote:
       | How about congress passing a law which prohibits M&A of big
       | companies because this is getting ridiculous.
        
       | Kukumber wrote:
       | This should have been blocked way earlier, you are blind or
       | corrupted if you don't see a monopoly in the making
       | 
       | This part is important:
       | 
       | "In a complaint issued today, the FTC pointed to Microsoft's
       | record of acquiring and using valuable gaming content to suppress
       | competition from rival consoles, including its acquisition of
       | ZeniMax, parent company of Bethesda Softworks (a well-known game
       | developer). Microsoft decided to make several of Bethesda's
       | titles including Starfield and Redfall Microsoft exclusives
       | despite assurances it had given to European antitrust authorities
       | that it had no incentive to withhold games from rival consoles."
        
         | haskellandchill wrote:
         | But Sony can buy Bungie? It seems like a selective ruling.
         | Doesn't having Blizzard/Activision across consoles suppress the
         | need for competition and having it owned by Microsoft increase
         | it for Playstation and Nintendo? They are doing great already
         | with in house content and Microsoft is trying to compete by
         | acquisition, which seems fair to allow.
        
       | jesuspiece wrote:
       | Im totally in support of stopping monopolies but idk guys,
       | Blizzard sucks so much now I kinda want to see MSFT fix it lol
        
         | ipaddr wrote:
         | More likely this lower msft quality.
        
         | bheadmaster wrote:
         | Microsoft managed to ruin Nokia, so there's not much of a
         | guarantee that things would go well.
        
           | hbn wrote:
           | Nokia was not doing so hot before Microsoft bought them.
           | 
           | Unless you're talking about their Windows Phone exclusivity
           | deal before that which kneecapped them when they could have
           | been making Android devices all those years and might have
           | been competition in the Android space to this day.
        
             | bheadmaster wrote:
             | > Nokia was not doing so hot before Microsoft bought them.
             | 
             | The argument was that Blizzard isn't doing so hot either,
             | and that Microsoft would fix them.
        
         | Rebelgecko wrote:
         | Idk, I look at how Microsoft handled the Bubgie -> 343
         | transition, and how they let that get away from them, and I'm
         | skeptical they have what it takes to turn around a studio that
         | has management issues.
        
         | squarefoot wrote:
         | Just wait when the price for "fixing" it will be having all
         | their titles either Xbox/Windows only, or more expensive and/or
         | with lesser features, addons, DLC, updates etc. on other
         | platforms. Monopolies suck, always and everywhere, no matter
         | what apparent improvement they seem to bring at first.
        
           | asmor wrote:
           | Xbox seems to do just fine getting people to buy Game Pass
           | over offering games at full price. That changes the status
           | quo of how games are bought and consumed enough that they
           | really don't have to change the prior model of $70 entry fee
           | + DLC that Sony is still using to entice anyone to switch who
           | doesn't really want to play Sony exclusives.
           | 
           | Yes - Sony are the ones to hold on to exclusives right now.
           | Not Microsoft.
        
           | gwill wrote:
           | exclusivity is the only thing i fear from this. that said, id
           | probably give blizzard another shot down the road if they
           | were bought by MS. the rest of the things you listed being a
           | problem are already rampant through BlizzActivision and have
           | turned a lot of people off to their games.
        
         | mehlmao wrote:
         | I understand the feeling but I'm not sure Microsoft would
         | actually fix anything. Microsoft hasn't fixed any of the
         | problems that Bethesda had pre-acquisition. Nothing has
         | improved for employees; the only difference is that their games
         | aren't released on Sony platforms anymore.
        
           | activitypea wrote:
           | Well, it couldn't be worse with Kotick out of the picture. At
           | least Microsoft would let devs unionize
        
       | miiiiiike wrote:
       | What's funny is that I'd never consider buying an Xbox because
       | every console game I want to play is a Sony or Nintendo
       | exclusive.
        
       | qbasic_forever wrote:
       | I don't understand why game developers should be publically
       | traded companies. You have a creative vision, you raise or borrow
       | money to build it, you build a game, you sell it to pay off your
       | loans and fund your next creative vision--it should be that
       | simple.
       | 
       | The last thing you want is the public to start having control and
       | financial interest in your creative vision. That gives us
       | bullshit like loot boxes, NFTs, etc.
        
         | jayd16 wrote:
         | Why is it different from any other business? Profit motive is
         | often at odds with product vision for pretty much everything.
        
           | kahrl wrote:
           | It's not. This just hit home for homie over here.
        
         | danaris wrote:
         | I mean...this generalizes to a _huge_ problem with our country
         | 's corporate culture over the last several decades.
         | 
         | While there have always been people primarily motivated by
         | profit, it at least _feels_ like, in previous times, there was
         | always the sense that the purpose of a business was to _provide
         | a product or service_ , and the profit was their reward for
         | doing that well.
         | 
         | More recently, it feels _much_ more like the purpose of a
         | business is to _make as much money as humanly possible_ , and
         | whatever product or service they provide is just a necessary
         | evil to make that happen.
         | 
         | Personally, I believe this can, as you suggest, be laid at the
         | feet of Wall Street, and the insatiable drive for more profit,
         | more growth, faster growth, more more more. How we get rid of
         | it...is a harder problem.
        
         | lokar wrote:
         | AAA games are more like hollywood blockbusters than games from
         | the old days. Massive budgets, lots of risk, etc
         | 
         | Requires a different corporate structure
        
           | qbasic_forever wrote:
           | Hyper real AAA games maybe, but some of the biggest and most
           | money making games like Minecraft were private creations of a
           | person or small team. Minecraft by all accounts has gotten
           | much worse and less popular after Microsoft bought it--people
           | still prefer the old java version vs. newer Microsoft
           | developed editions.
        
             | jnwatson wrote:
             | Minecraft is the exception that proves the rule. There have
             | been perhaps 5 indie games in the last 10 years that made
             | it big money wise.
        
               | redblacktree wrote:
               | I'm not sure how much money they made, but off the top of
               | my head, Factorio, Stardew Valley, and Terraria were all
               | indie dev games that became hugely popular. And I suspect
               | that most indie titles with any popularity make money for
               | their creators, even if they aren't minting billionaires
               | the way Minecraft did.
        
             | kedean wrote:
             | AAA is generally a budgetary designation. Minecraft was
             | built as an indie game, then bought by a massive studio. It
             | doesn't become AAA because of who owns it.
        
             | Gigachad wrote:
             | Minecraft was like 10 years old when it was purchased. It'a
             | remarkable it's still actively played at all. Most games
             | would have died off and had a sequel released in that time.
        
         | fhd2 wrote:
         | That applies to most products I can think of. I suppose the
         | simple answer is that if you want to go mainstream with
         | _anything_ B2C, you need to invest a ridiculous amount of money
         | into marketing. To get that kind of money to play with, I don't
         | think there's much of an alternative to the stock market and
         | VCs, is there? There's a few exceptions I can think of, but not
         | many.
         | 
         | As much as I enjoy indie games, I do think they've contributed
         | heavily to the incredibly oversaturated market we see right
         | now. It's downright impossible to find actually good mobile
         | games for example without investing hours of research.
        
       | smoldesu wrote:
       | - employees all missed chance at FAANG-level job security
       | 
       | - stock value down considerably
       | 
       | - shareholders just lost their only chance at a decent buyout
       | 
       | - just finished worst media cycle in recent history
       | 
       | What's left for Activision Blizzard? What can they do with a
       | company this gutted?
       | 
       | Edit: This is a sincere question, I ask it as someone who enjoyed
       | Diablo, Overwatch and Hearthstone. Where do they go from here?
        
         | ocdtrekkie wrote:
         | FAANG-level job security doesn't get you much these days...
        
         | themoonisachees wrote:
         | Continue releasing games on wildly popular IPs. The games need
         | not be good, see for example diablo immortal.
        
           | smoldesu wrote:
           | Where will they get the money?
        
             | jacksnipe wrote:
             | See for example Diablo Immortal.
        
             | FreezerburnV wrote:
             | WoW, Call of Duty, Overwatch 2, Diablo: Immortal, etc. etc.
             | A lot of people might post vocally online about how awful a
             | lot of stuff they've been doing is, but they're definitely
             | making bank from stuff like the Overwatch 2 shop. It's
             | generally only a vocal minority that talks about how much
             | they dislike the microtransactions or skin prices.
        
             | barkingcat wrote:
             | There is money. The properties themselves are money mints.
             | 
             | The problem is that it's not enough money for the greedy
             | owners behind the scenes who have nothing to do with the
             | games themselves. Think the hedge fund owners, the banks,
             | the note owners, etc. They want increasing amounts of money
             | such that there's no money left to sustain the teams making
             | the games.
             | 
             | A pure case of greed.
        
           | nixass wrote:
           | Not only immortal but all Diablo games released after D2 LOD
        
         | solardev wrote:
         | Make NFT Call of Duty skins?
        
         | barkingcat wrote:
         | De-consolidate.
         | 
         | Blizzard itself can most likely stand on its own.
         | 
         | Shed the FIFA license (fifa wants more and more licensing fees
         | every year) - and spin Activision sports out as its own
         | entity/product line.
         | 
         | The successful products are fully capable of sustaining their
         | own production & staff, without having to feed the corporate
         | coffers of a conglomerate that only wants increasing profits
         | without any regard to the products and teams themselves.
         | 
         | Everyone at the company wins _except_ for the overlords who
         | lorded over the profits and continued on the path of
         | consolidation for the only reason of lining their own pockets.
        
           | fredoralive wrote:
           | FIFA is EA, not Activision. Although they've taken your
           | advice, FIFA 23 is the last one the licence the name, it's
           | going to be renamed EA Sports FC for the next one.
        
           | someweirdperson wrote:
           | FIFA is Elctronic Arts, not Activision-Blizzard. And EA just
           | did that, no more FIFA beyond FIFA 2023.
        
         | my_usernam3 wrote:
         | > What's left for Activision Blizzard? What can they do with a
         | company this gutted?
         | 
         | Amazing IP! The loud minority hates every new game/expansion
         | with a passion everything, but the majority of people I talked
         | to enjoy playing overwatch 2, enjoy the new wow expansion, and
         | most importantly we'd all (begrudgingly) buy any new
         | warcraft/starcraft/diablo/overwatch game.
        
           | HideousKojima wrote:
           | Your anecdata isn't backed up by sales numbers. WoW
           | subscriber count peaked a decade ago at 12 million. Blizzard
           | last publicly shared numbers in 2015 and it was under 5
           | million, and most third party estimates show it continuing to
           | decline. Overwatch 2 will be difficult to directly compare to
           | Overwatch 1 because it's F2P but time will tell.
        
           | buzzerbetrayed wrote:
           | Overwatch 2 is the most disappointing sequel to a game I've
           | ever played. It's literally overwatch 1 with like 3 new
           | hero's and a couple maps. Blows my mind that they had the
           | nerve to slap a 2 on it.
           | 
           | That being said, I love the game because I lived Overwatch 1.
        
             | my_usernam3 wrote:
             | 100% agree to all that. But I think every game being
             | released is considered disappointing at this point. I'm
             | trying to hold off judgement until PvE comes out ...
             | hopefully this lifetime.
             | 
             | Anyways my quote is "enjoy playing", and sounds like we
             | both fall into that category. The game engine and polish
             | with the original is often overlooked IMO.
        
       | coding123 wrote:
       | Probably a good idea. Instead of confirming Playstation/Nintendo
       | releases for the rest of time, they seek to make all Activision
       | games XBox only. That's the real goal. This would kill
       | playstation and nintendo.
        
       | pwthornton wrote:
       | I don't have an issue with this per se, but Sony, the biggest
       | player in this space, has been gobbling up studios for years.
       | Sony has by far the strongest set of 1st party studios, and this
       | deal wouldn't change that.
       | 
       | The lack of consistent enforcement of these laws really makes
       | this a mess. And, while CoD is a mega-seller, it is hardly
       | unique, has been declining in quality (and was never top tier),
       | and it is weird to assume it will be a huge phenomenon forever.
        
         | eloff wrote:
         | Also Microsoft offered to make Call of Duty available on
         | PlayStation for the next 10 years, which is unprecedented. I
         | think that kind of takes the wind right out of Sony's whining.
         | It bothers me that Sony does worse monopolistic things, like
         | blocking cross-play, and then goes crying to the law to prevent
         | Microsoft getting a leg up. I mean it's totally expected,
         | typical big business stuff, but it's hypocritical as fuck.
        
           | hbn wrote:
           | > Also Microsoft offered to make Call of Duty available on
           | PlayStation for the next 10 years, which is unprecedented.
           | 
           | So what? That was obviously just a move to try and prevent
           | the FTC from doing exactly this, not out of the goodness of
           | their hearts. Great, 10 years of 1 series continuing to be
           | cross-platform, and then you blink and 10 years is up and
           | Microsoft has bought the entire gaming space and Sony dies a
           | slow death because they didn't have infinite money like
           | Microsoft. Or Microsoft buys them too!
           | 
           | Here's your 12 new plates of gray goo to choose from,
           | straight out of the Microsoft games factory. Enjoy.
        
             | eloff wrote:
             | And Sony is what? They're worse. They're just trying to get
             | the FTC to do their dirty work for them.
             | 
             | The thing about games, if they're gray goo, you don't buy
             | them. There's lot's to choose from. Games are a
             | meritocracy, they live or die on their own merits,
             | regardless of which company produces them. If Microsoft
             | turns them to gray goo, they only hurt themselves.
        
         | Sakos wrote:
         | The AB acquisition wouldn't even budge the needle. The gaming
         | industry is huge and none of AB's IP is big enough to be
         | considered anything close to monopolistic. So they'd get CoD
         | and WoW and a handful of dead franchises. What are the most
         | sold and the most popular games on consoles and PC in the past
         | year?
         | 
         | Honestly, blocking this acquisition is a green light for Sony
         | to continue buying up companies and not having to compete by,
         | say, making their own AAA shooter again. I'm not sure how this
         | makes us better off.
        
         | lkramer wrote:
         | Sony hasn't bought anything on this scale (and the scale of
         | Bethesda) though.
         | 
         | Microsoft have also bought plenty of smaller studios without
         | getting into much trouble.
         | 
         | I personally am glad that they seem to react before it's too
         | late for a chance. The gaming market still have a fairly
         | healthy amount of competition. If 5 years down the road MS had
         | managed to suffocate Sony, then it would be too late to react.
        
           | activitypea wrote:
           | Bungie's ARR blows Bethesda's revenue out of the water.
        
           | hbn wrote:
           | Yup. Microsoft continuing to make purchases like this is how
           | we end up with them being the Disney of gaming.
           | 
           | A giant backlog of great stuff that was made by smaller
           | studios placing their bets on a project they think is good
           | and has passion behind it, and a bunch of perfectly mediocre,
           | forgettable new stuff with logos of IPs we used to love, the
           | product of numbers crunched from focus group testing that
           | couldn't possibly offend anyone for any reason.
        
           | Hamuko wrote:
           | > _Sony hasn 't bought anything on this scale (and the scale
           | of Bethesda) though._
           | 
           | Yeah. The biggest studio acquisition that Sony has done in
           | the last decade was Bungie, that employs about 820 people.
           | The next biggest would be Insomniac Games with over 400
           | employees?
           | 
           | Meanwhile Activision-Blizzard had closer to 10,000 employees,
           | and Zenimax had >2000 employees.
           | 
           | The scales seem quite vastly different.
        
       | jessicas_rabbit wrote:
       | "Today we seek to stop Microsoft from gaining control over a
       | leading independent game studio..."
        
       | mushufasa wrote:
       | For those with experience here -- is this a death knell or a
       | warning shot? How likely is it both parties challenge this and
       | the deal goes through?
        
         | ocdtrekkie wrote:
         | The FTC isn't even the first regulator to say no. I believe
         | Microsoft has been trying to appease the UK already for a bit.
         | I suspect it'll be very hard to get all of the necessary
         | regulatory bodies to sign off at this point.
        
         | CSMastermind wrote:
         | I am certainly not an expert but I do know that some of these
         | deals go through with preconditions set by the government.
         | 
         | > "Microsoft has already shown that it can and will withhold
         | content from its gaming rivals," said Holly Vedova, Director of
         | the FTC's Bureau of Competition. "Today we seek to stop
         | Microsoft from gaining control over a leading independent game
         | studio and using it to harm competition in multiple dynamic and
         | fast-growing gaming markets."
         | 
         | Based on the FTC's statement that reads to me, a layman, like
         | they're trying to extract a commitment from Microsoft to
         | publish future games on all platforms.
        
           | bsjaux628 wrote:
           | And then goes on to mention Starfield, a game that, according
           | to rumors, Sony tried to get an exclusivity deal, Redfall
           | that wasn't even announced nor an existing IP and cloud
           | gaming which only has Nvidia as the other player while Sony
           | forgot that they even had a service like that and only
           | started complaining when Microsoft actually put effort in
           | their service
        
           | plopz wrote:
           | What do you mean by platforms?
        
             | arrosenberg wrote:
             | The FTC would seek to force MS to sign something saying "If
             | you let us buy Blizzard, we will sell the game on
             | Steam/Epic/MS Store on equal terms". Distribution is a
             | great chokepoint for a monopolist, so the agreement would
             | (theoretically, since it never works out in practice) take
             | that away from MS.
             | 
             | I don't personally think the FTC is going for a consent
             | decree here though, Lina Khan is about antitrust, I think
             | they are trying to block mergers as a matter of business.
        
           | newguynewphone wrote:
           | which doesnt make sense since playstation has withheld more
           | content than any other platform and has more exclusives than
           | microsoft has ever had.
        
             | rodiger wrote:
             | Nothing with as much pull as CoD though. By the numbers
             | it's not even close
        
       | cjf4 wrote:
       | While I don't think centralization of media is a good thing, the
       | anti-competitive argument doesn't make sense given the amount of
       | viable competition. Microsoft is probably in 3rd place in console
       | sales, lower if you include PC and define Steam as a separate
       | platform.
       | 
       | If the merger were completed, it would certainly change things,
       | but it wouldn't be any guarantee of Microsoft's dominance, or
       | even a first place finish. So to block the acquisition based on
       | something that might happen seems like a clear case of regulatory
       | overreach.
        
       | jgrowl wrote:
       | "In gaming we have one goal: which is to bring more games to more
       | gamers on all platforms" - Satya Nadella
       | (https://www.youtube.com/watch?v=wZdo0elQI_8)
       | 
       | How does xbox-exclusive releases fit in with this goal? Are are
       | just playing word games where you mean you'll release a bunch of
       | indie and old games to more platforms while restricting new
       | games?
       | 
       | I am not making a judgement whether or not the merger should go
       | through, but I would love that the result to be the end of
       | deliberate platform exclusive titles
        
       | Karsteski wrote:
       | Good. Microsoft buying up every single game publisher they can
       | get their hands on is good for no one.
        
       | jmyeet wrote:
       | This is one of those things where I might care if I didn't think
       | the games industry was doomed either way. Why is it doomed?
       | Because of pay-to-win, microtransactions and in-app purchases.
       | 
       | There's just so much money to be made with mobile games. Diablo
       | Immortal probably cost almost nothing to make and will probably
       | make over $1 billion when all is said and done. How can a games
       | company ignore that?
       | 
       | This is getting to the point where it requires government
       | intervention. Virtual currencies, randomness (eg loot boxes) and
       | obfuscated outcomes all combine to hidehow much real money things
       | cost and how much you're spending. It's predatory in exactly the
       | same way slots are.
       | 
       | Until that happens, games are going to just be sports franchises,
       | shooters and mobile games with a handful of exception that are
       | mostly longstanding franchises.
        
         | [deleted]
        
       | metacriticcap wrote:
       | Microsoft 10y deal for SOny is fair. Who knows if people will
       | want to continue to play CoD in 2034. In the meanwhile, you have
       | world 3rd largest company pouring resources into a great company,
       | possibly increasing the headcount (since the costs are negligible
       | compared to Microsoft size). You also have the harassement issues
       | that Microsoft can address.
       | 
       | Also, the counterfactual can very much be one where ABK as an
       | independent public company makes a deal to make CoD a Playstation
       | exclusive. In the acquisition scenario, anyone will be able to
       | play (including Nintendo users)
        
         | bogwog wrote:
         | Until the regulators stop putting pressure on Microsoft, then
         | they'll start clawing back franchises and making those games
         | Xbox exclusives. Having them on (much more popular) competitor
         | consoles is good for them in the short term because it grows
         | the audience/value of the IP. So when they do finally become
         | exclusive, it will force more fans to switch.
         | 
         | From the OP:
         | 
         | > In a complaint issued today, the FTC pointed to Microsoft's
         | record of acquiring and using valuable gaming content to
         | suppress competition from rival consoles, including its
         | acquisition of ZeniMax, parent company of Bethesda Softworks (a
         | well-known game developer). Microsoft decided to make several
         | of Bethesda's titles including Starfield and Redfall Microsoft
         | exclusives despite assurances it had given to European
         | antitrust authorities that it had no incentive to withhold
         | games from rival consoles.
         | 
         | So it seems the FTC is catching on to what a lot of the tech
         | industry has known for decades: _never trust Microsoft_
        
       | haunter wrote:
       | Ah yeah bust Disney buying up everything was okay?
       | 
       | Also if not Microsoft then a chinese corp will buy Blizz, for
       | example Tencent. But I guess that would be okay
        
         | coldpie wrote:
         | During the Fox acquisition by Disney, the FTC was majority
         | Republican. It is now majority Democrat. Elections matter!
        
           | unpopualropp wrote:
           | And Ticketmaster merged with Live Nation under the Obama
           | admin. Elections matter!
        
             | themadturk wrote:
             | The action in this case is less about the party in power
             | than in the individuals involved. The FTC has been
             | sleepwalking for decades. Biden appointed an FTC
             | chairperson who has the reputation of being an anti-trust
             | bulldog and appears to be committed to actually putting
             | some teeth in the regulations. She can't especially go back
             | in time, but she can certainly take action on what's
             | upcoming.
        
         | newbie578 wrote:
         | I agree with this comment. I have no problems with Microsoft
         | getting blocked, but disallow others also. Don't let Disney,
         | Tencent or Apple, or some 3rd party then do the exact same
         | thing.
        
         | that_guy_iain wrote:
         | The thing is, in the world of gaming, Microsoft buying games
         | studios is making it less of a mononpoly. Sony has tons of
         | solid PS exclusive because of their studios. Microsoft starts
         | to make similar like moves and all of a sudden it's monoploy
         | problem. WTF.
        
           | fhd2 wrote:
           | I suppose if you count Windows, Microsoft has captured way
           | more of the market than Sony? Comes down to how the market
           | and what (constitutes a monopoly) is defined though.
        
           | buzzerbetrayed wrote:
           | What studios has Sony acquired that are in the same ballpark
           | as Activision? They are pretty huge. Are there any? Genuine
           | question.
        
             | that_guy_iain wrote:
             | As huge as Activision. None. But
             | https://en.wikipedia.org/wiki/PlayStation_Studios they have
             | lots of medium size ones.
        
         | quartesixte wrote:
         | The Disney buyouts were made under a very different FTC and
         | also a very different political climate. As well as a more
         | naive view on monopolies by many in the regulatory/political
         | sphere.
         | 
         | This move away from the consumer harm standard is recent and
         | the new FTC chair is committed to making sure we go back to the
         | old days of Anti-Trust.
        
         | wnevets wrote:
         | > Ah yeah bust Disney buying up everything was okay?
         | 
         | What has Disney bought up during the current administration?
        
         | emn13 wrote:
         | Merely because one questionable thing happened doesn't mean
         | other questionable things are excused. We don't need to embrace
         | a race to the bottom.
        
       | madelyn wrote:
       | Thank goodness. It's nice to see action here.
        
       | georgeburdell wrote:
       | I'm glad Bobby Kotick isn't getting out of his mess with a golden
       | parachute just yet.
        
         | [deleted]
        
       | markus_zhang wrote:
       | I agree. Companies like MSFT are crucial so we should allow
       | certain degree of "monopoly" (they are more like software
       | infrastructure). But gaming companies are not essential.
        
       | irusensei wrote:
       | Recently Sony cried out to regulators that if MS deprives the
       | company from Cawadudy Microsoft will turn them into Nintendo[0].
       | 
       | I'm sorry Sony but you are lame. Ever since the company left
       | Japan for California their focus changed and you lost all the
       | magic. Japanese game studios were treated like second class
       | citizens and special treatment was given to boring AAA western
       | studios. It would be a huge positive if Microsoft actually
       | managed to turn you into Nintendo.
       | 
       | [0]https://assets.publishing.service.gov.uk/media/637cecede90e0..
       | .
        
         | jbm wrote:
         | I can't believe I am saying this, but turning into Nintendo
         | would be a huge step up for both Sony and Microsoft.
         | 
         | My Switch (and Oculus Plus) are consistently being played years
         | after purchase. My PS4 last got fired up to play Death
         | Stranding and Metal Gear Solid 5.
        
       | PeterCorless wrote:
       | But I was totally wanting Clippy as a questgiver in Ogrimmar.
        
       | LatteLazy wrote:
       | Off topic: I misread this as FTX Seeks to block... And was
       | shocked but weirdly not surprised...
        
       | reset-password wrote:
       | I'm relieved to hear this simply because I like to play some of
       | their games but wasn't about to do the "Microsoft Account" thing.
        
       | locallost wrote:
       | I am not surprised. The new US administration woke up the
       | regulators from their year if not decade long nap. Facebook
       | buying that VR company blocked, Penguin Simon&Schuster merger
       | blocked, and now this. You can't have a market economy without
       | competition.
        
         | RajT88 wrote:
         | At least 10. But even 10 years ago, they were in a lower-
         | appetite state for antitrust enforcement. I think we could say
         | that the appetite got lower around 2000ish, right?
        
       | unpopularopp wrote:
       | Meanwhile Ticketmaster and Live Nation laughing their assess off
        
         | judge2020 wrote:
         | Maybe not for long - https://www.cnbc.com/2022/12/06/taylor-
         | swift-ticketmaster-fi...
        
           | barbazoo wrote:
           | > Lawmakers have some questions for Live Nation's CEO ...
           | 
           | > The House Energy and Commerce Committee penned a letter to
           | Michael Rapino Tuesday asking the executive to clarify ...
           | 
           | > ... Ticketmaster could be slapped with fines ...
           | 
           | This has zero teeth and won't change a single thing. It's
           | virtue signalling at best.
        
             | bombcar wrote:
             | I misread that as the "Department of Energy" and was
             | wondering if Ticketmaster was about to get nuked.
        
       | nerdjon wrote:
       | I can't shake the feeling that this is protecting Sony a bit too
       | much.
       | 
       | This isn't the primary console buying to remain in power. This is
       | the current third place platform buying to be a competitive
       | force.
       | 
       | Considering Nintendo just does Nintendo things and I doubt either
       | company really sees them as a competitor (which isn't a bad thing
       | to be clear, but they clearly have different ideas of gaming).
       | 
       | We basically only have Sony here who has a long history of anti
       | consumer tactics that in my opinion do a lot of harm on the
       | gaming space. We are starting to see the Cocky "we can't do
       | anything wrong" attitude from Sony again this generation that we
       | saw when they first announced the PS3. That is bad for gamers and
       | the industry. Just look at the complete opposite approach that
       | Sony took with the PS4. Sure they still made some of their
       | questionable decisions, especially later in the generation.
       | 
       | The fact is we need a strong competitor to Sony and Microsoft has
       | made a lot of strides to get there, but this acquisition will put
       | them right up next to Sony.
       | 
       | Now yes, Microsoft has a history as well. Particularly during the
       | 360 generation, we can't ignore that. But we also can't ignore
       | that Phil Spensor was not in charge at that time.
       | 
       | We also can't ignore that as gamers. Activision Blizzard has been
       | in a bad state for a while now. Sure they may still be raking in
       | money, but their games have continued to stumble over the last
       | few years.
       | 
       | That is before you get into all the harassment issues that a
       | drastic change is necessary and honestly I don't know what other
       | company I would actually want to buy them. Sure not Sony, EA, and
       | outside of those... who could realistically afford too.
       | 
       | For the record: I am saying this as someone with all 3 consoles
       | and a gaming PC. But my playstation is my least used console
       | because I despise many of the business practices that Sony gets
       | into. I don't want to reward those behaviors.
        
         | anikom15 wrote:
         | This is all based on feelings. In reality most of the market
         | has disappeared into mobile gaming, PC, and Nintendo. Microsoft
         | has plenty of potential marketshare to tap into without getting
         | into a war with Sony, a war that they are likely to continue
         | losing regardless of who they acquire (they own MINECRAFT of
         | all things), they just need to figure out how to carve a niche.
        
         | ARandumGuy wrote:
         | This isn't about Microsoft vs Sony. This isn't even about anti-
         | consumer tactics. This is about preventing consolidation and
         | monopolization of an industry. Monopolization stifles
         | competition, which always hurts consumers in the long run.
         | There is no reason a consumer should want this deal to go
         | through, even if you're the biggest Xbox fan.
        
       | robswc wrote:
       | Everything else aside, it is just a shame what has happened to
       | Blizzard.
       | 
       | They used to have a reputation of quality and care and now its
       | anything but. Blizzard has completely tarnished its reputation
       | for a quick buck. I guess you're supposed to milk the money while
       | you can but its just an awful look.
        
       | wdb wrote:
       | Clearly, FTC, doesn't take Nintendo seriously as potential
       | competition for Sony and Microsoft.
       | 
       | Maybe they do this to try to get support from Microsoft regarding
       | the Apple and Google App Store. Anyways some what expected but
       | still disappointing. Feels like FTC could fooled by Sony in my
       | opinion.
        
       | theandrewbailey wrote:
       | This deal was announced almost a year ago. Let this be another
       | example of governments being slow to react to things.
        
       | madrox wrote:
       | FTC is blocking this on grounds that Microsoft would acquire a
       | lot of franchises they could turn into platform exclusives. I'm
       | curious what the FTC thinks of Sony then, and the number of
       | studios they've acquired over the years to churn out exclusive
       | titles. Sony has Spiderman, for crying out loud. Arguably Sony
       | has been more consumer hostile than Microsoft has with anti-
       | consumer pricing and resistance to cross-platform play. From
       | where I sit, Microsoft has to acquire Activision to stay
       | competitive.
        
         | danbolt wrote:
         | While I'm no Sony fan, I do think they tend to have a stronger
         | history of fostering new intellectual property rather than
         | acquiring it if you compare them to Microsoft.
         | 
         | Or, I can think of _Ratchet and Clank_ , _Last of Us_ , or
         | anything Japan Studio makes off the top of my head. When I
         | think of Microsoft's IP, such as _Halo_ , _Gears of War_ , or
         | _Age of Empires*, things feel more acquisition-oriented.
         | 
         | Personally, I'd like to see Microsoft imitate Sony in that
         | fashion of bringing new IP up where they can._
        
           | madrox wrote:
           | While I don't disagree, companies don't get points if their
           | monopolies are home grown vs acquired. Xbox arguably doesn't
           | have the same level of compelling exclusives that Playstation
           | does. The FTC saying this will harm competition feels
           | disingenuous.
        
       | zapataband1 wrote:
       | Do Marianos
        
         | cactusplant7374 wrote:
         | Great store. I loved shopping there when I lived in Chicago.
         | Great produce and products. Not expensive. And not many people
         | walking around when I went on the weekends.
        
           | CameronBanga wrote:
           | You wouldn't be happy to visit now then. :)
        
       | Mikeb85 wrote:
       | I mean, the purchase doesn't make any financial sense _except_ to
       | try make all of Activision Blizzard 's games MS exclusives to
       | help their platforms...
        
       | atlgator wrote:
       | Does this seem fishy to anyone else? ATVI's stock price has been
       | largely buoyed by the Microsoft deal instead of taking a 20%+
       | haircut like the rest of tech. Anyone else think Sateya called up
       | a buddy in Congress and told them to kill the deal to avoid
       | buying so high above market value? Microsoft probably can't walk
       | away on their own without some contractual consequences (e.g.
       | Elon's Twitter deal lawsuit).
        
       | kibwen wrote:
       | Good. The centralization that we have is already terrible enough
       | without making it any worse. But wake me up when the FTC grows a
       | backbone and remembers that it has the power to break companies
       | up as well.
        
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