[HN Gopher] Dungeons and Dragons' new license tightens its grip ... ___________________________________________________________________ Dungeons and Dragons' new license tightens its grip on competition Author : ndiddy Score : 114 points Date : 2023-01-05 19:03 UTC (3 days ago) (HTM) web link (gizmodo.com) (TXT) w3m dump (gizmodo.com) | sidlls wrote: | I prefer the Harnmaster rule system anyway. Too bad that system's | creators/estates are in a slapfight with each other, too. | Macha wrote: | I think this is interesting to software people because the OGL is | clearly inspired by open source licenses, being mostly a | permissive license but also borrowing the "or later" clause from | GPL, which is herein being abused to try intimidate older license | version users and secure additionally rights for Wizards | themselves. | | I suspect it won't succeed if it ever does end up in a courtroom, | but it does raise some interesting questions about where the line | is. e.g. GFDL 1.3's Wikipedia can convert from GFDL to Creative | Commons clause is arguably a similar claim to the idea that | Wizards can now use OGL 1.0 content royalty free on the surface. | Waterluvian wrote: | " By ending the original OGL, many licensed publishers will have | to completely overhaul their products and distribution in order | to comply with the updated rules." | | Is this rug-pull actually true and legal? Seems like a horrible | agreement to enter into for this reason. | philipwhiuk wrote: | Not a lawyer but I don't see how you can revoke a perpetual | license. If it expired after a period sure, but it doesn't, | that's what perpetual means. | | So it'll be a problem for new products but not for stuff that was | licensed under OGL 1.0 already | teeray wrote: | > how you can revoke a perpetual license | | The way the US justice system works is if you have more money | than all of your opponents, you win. | einpoklum wrote: | ... against domestic opponents. What about those based in | other countries? | teeray wrote: | when it comes to IP, you'd have to ask the RIAA/MPAA | Akronymus wrote: | They can't. They sure as hell are trying to/imply being able | to, though. | wolverine876 wrote: | In the law, perpetual and irrevocable are different. See here: | | https://medium.com/@MyLawyerFriend/lets-take-a-minute-to-tal... | eadler wrote: | "perpetual" and "irrevocable" have two different meanings in | licencing law. | [deleted] | keypusher wrote: | From OGL 1.0: 4. Grant and Consideration: In consideration for | agreeing to use this License, the Contributors grant You a | perpetual, worldwide, royalty-free, nonexclusive License with | the exact terms of this License to Use, the Open Game Content. | | 9. Updating the License: Wizards or its designated Agents may | publish updated versions of this License. You may use any | authorized version of this License to copy, modify and | distribute any Open Game Content originally distributed under | any version of this License. | https://roll20.net/compendium/dnd5e/OGL%20License | | From Gizmodo: One of the biggest changes to the document is | that it updates the previously available OGL 1.0 to state it is | "no longer an authorized license" | | Some more background on the terms: | https://www.larsenlawoffices.com/can-terminate-perpetual-lic... | crooked-v wrote: | That part in section 9 doesn't say that it invalidates the | part in section 4, though. Reading it strictly, claiming an | earlier license is "unauthorized" would merely mean that you | can't use the earlier license to redistribute content put out | under the later license, not that you can't use the earlier | license at all. | LarryMullins wrote: | > _" [The OGL 1.1] takes a strong stance against bigoted content, | explicitly stating the company may terminate the agreement if | third-party creators publish material that is "blatantly racist, | sexist, homophobic, trans-phobic, bigoted or otherwise | discriminatory."_ | | I'd just like to point out that such a license, if applied to | software, would violate the zeroth essential freedom of free | software, _" The freedom to run the program as you wish, for any | purpose"_ And for good reason. That clause essentially gives WoTC | the right to revoke your license at any time for essentially | arbitrary reasons if they subjectively decide your content is one | of those bad things. | | Where is the line between a game depicting discrimination and the | game material _being_ discriminatory? When Morrowind depicted | racist slavemaster Dunmer who shout _" N'wah"_ at you, and | allowed the player to align themselves with such factions, was | that a depiction of racism, or was the game material itself | discriminatory? I think you could make good faith arguments in | either direction. Normally finding the line between the two is up | to everyone to decide for themselves, but in this new license, | WotC gets to decide the line is wherever they want, whenever they | decide to snuff you out. Even if the other terms of the new | license were agreeable, this term makes the license a trap for | any business that would compete with WoTC. | | https://www.gnu.org/philosophy/free-sw.html.en | beholder922 wrote: | I don't want racism in my game about different races fighting | each other. | [deleted] | tptacek wrote: | The D&D rules aren't free software, and WOTC has branding | concerns that free software projects don't have. The | intellectual property issues here are somewhere between those | of Mickey Mouse and those of Linux. | rhdunn wrote: | Not all games and other material published under the OGL | references/uses the WotC SRD (System Reference Document) or | D&D material (beholders, magic missile, etc.). | | The license changes also affect any non-PDF content, which | would include D&D/OGL game streams and YouTube videos, and | virtual table tops publishing OGL material (including those | for Pathfinder, Call of Cthulhu, etc.). | LarryMullins wrote: | > _The D &D rules aren't free software,_ | | My point is they wouldn't be, even if the rules were | software, because the violate the zeroth essential software | freedom. I bring this up particularly because the earlier | versions of the OGL are compared to free software licenses in | this thread. This new license is nothing of the sort. | | > _branding concerns_ | | That's not special to tabletop gaming, software has branding | too and there are certainly advocates for adding "no evil" | clauses to licenses, like Douglas Crockford. But addressing | such concerns in the license makes that license non-free. | tptacek wrote: | I think everybody in the world is pretty clear about the | fact that OGL 1.1 isn't comparable to a FOSS license. It | requires revenue reporting and a 25% royalty on all gross | returns above a threshold! It's a commercial license, and | an onerous one. | | Everything has branding, but products and projects exist on | a spectrum of sensitivity to branding issues; the | representation in media of a Disney character would be at | one far end of the spectrum, the uses an open source image | editor were put to might be at the other. WOTC's D&D IP is | somewhere in the middle. | LarryMullins wrote: | I'm not sure what you're disagreeing with then. Or are | you agreeing with me? | tptacek wrote: | I mean, of all the reasons why 1.1 isn't a FOSS license, | the morality clause is the least of the issues. I have | two rebuttals to your original post: first, there's no | pretense that 1.1 is a FOSS-comparable license, and | second, there are obvious reasons why, even if they had | done a more FOSS-acceptable 1.1 in every other regard, | they might still need the morality clause. | LarryMullins wrote: | > _I mean, of all the reasons why 1.1 isn 't a FOSS | license, the morality clause is the least of the issues_ | | The Zeroth Freedom is the most important, the freedom to | use it. | tptacek wrote: | If what you're saying is that an exclusive, intrusive | commercial license without a morality clause is more in | the spirit of FOSS than a non-exclusive, non-intrusive | free-use license with a morality clause, well, (1) that's | a take, (2) I don't agree at all, and (3) we can probably | just agree to disagree. At any rate: we've identified the | disagreement, so let's take that as a win. | LarryMullins wrote: | I believe that morality clauses are the greatest threat | to Free Software, particularly because they _seem_ like a | reasonable abridgement of the zeroth freedom when | considered at first glance, and it is sometimes difficult | to advocate against such abridgement without having nasty | accusations thrown against you. Of all abridgements to | software freedom, morality clauses seem to have found the | widest popular support among people who style themselves | as supporting Free Software. | [deleted] | crooked-v wrote: | > Where is the line between a game depicting discrimination and | the game material being discriminatory? | | One bit of context here to keep in mind is that there have been | tabletop releases that have been incredibly clearly on the far | side of that line, wherever you might define it - think | "literal Nazi propaganda packaged as an at least nominally | playable game". I haven't personally seen any use the OGL 1.0a | specifically, but there are probably some out there. | | Of course, since the OGL 1.0a doesn't imply any particular | business relationship with WotC or allow any special | association with the D&D brand, any "need" to actually police | the OGL 1.1 like this is basically just self-inflicted from how | they're conflating what were previously two separate agreements | (one for mechanics, one for branding). | LarryMullins wrote: | > _One bit of context here to keep in mind is that there have | been tabletop releases that have been incredibly clearly on | the far side of that line,_ | | What is "incredibly clear" to you is not necessarily clear to | others. I know for a fact that some people consider games | having a "dark elf" race to make the game itself racist, and | consider much that was normal in fantasy media in the 80s and | 90s to be deeply problematic today. Including much of D&D. | The game even having racial classes with different | characteristics is offensive to some people. | | Normally this is simply a point of low-stakes debate between | players, but when you add such a clause to a license the | subjectivity of the matter becomes a liability to anybody | that would make commercial use of the licensed material. | crooked-v wrote: | The "incredibly clear" cases I'm talking are games like | RaHoWa, where the objective of the game is to play white | people and kill all minorities, who oppose you with | abilities based on offensive racial stereotypes. | LarryMullins wrote: | There is no assurance that enforcement of such "no evil" | clauses will be limited to such incredibly clear cases. | Given the general anti-competitive behavior of WoTC, | there is good reason to think it wouldn't be. | tptacek wrote: | Again, I think at this point everybody is clear that | there is no reason whatsoever to believe that the owners | of the 1.1-encumbered WOTC IP are going to be | magnanimous, open-minded, or tolerant in any way. What's | weird is that we're stuck on this side-show of an issue. | 1.1 probably doesn't even _need_ the morality clause; it | probably gives Hasbro enough power to revoke any specific | relier 's license for any reason or no reason at all even | without the morality clause. If that's the case, all WOTC | is doing with the morality clause is being nice enough to | warn you about something that was true either way. | | In reality, the morality clause is probably a response to | some high-profile tabletop RPG stories involving Nazis; | in other words, it's a marketing move, not a legal one. | nitwit005 wrote: | Copyright law does not extend to the rules of games themselves | (you may notice video games copy mechanics all the time), so it | just seems like this will result in people jetesoning references | to their original creatures. | javajosh wrote: | How much of the value in DnD is the specific taxonomy of names? | jonnycomputer wrote: | Like "magic user" or "fighter"? seems pretty generic to me. | barbariangrunge wrote: | Step one: build up a huge ecosystem, companies that depend on | this ecosystem. Step 2: revoke the old agreement and give 7 days | to accept a new one. | | What an epic bait and switch | notart666 wrote: | Yep that's how a monopoly works. | dragontamer wrote: | Except Pathfinder is literally right there. Wizards of the | Coast has no monopoly. | BlueTemplar wrote: | That's a non-sequitur. Monopoly is about being powerful | enough to engage in anticompetitive practices and the rest | of the market not being able to just ignore you, which WotC | certainly is here. | keypusher wrote: | This rules change is aimed specifically at companies such | as Paizo. Pathfinder is based on 3.5e, which was covered | under the OGL, and going forward they must pay 25% of their | revenue to WotC, and cannot sell any content for the system | outside of printed material (no video games, etc) | dragontamer wrote: | Only for content Paizo makes that's based off of OGL 1.1 | | What's WotC going to do about all the Pathfinder books | out there? Round them up and burn them? Those Pathfinder | books are still licensed OGL 1.0 by Paizo. | pessimizer wrote: | Who could possibly be claiming that WotC is going to go | from house to house looking for already purchased | material under a license that was entirely legal at the | time? | | Also, all copyrights and patents are monopolies. To say | that D&D has a monopoly on D&D after revoking permission | for the public to create content based on D&D can't be | controversial. | dragontamer wrote: | > Who could possibly be claiming that WotC is going to go | from house to house looking for already purchased | material under a license that was entirely legal at the | time? | | Cool. So I copy Pathfinder 1.0's rules, using the license | Paizo gave me in the Pathfinder 1.0 rule manual. Its | almost the same system as D&D 3.5, but the license is | from Paizo, not from WotC. | | If WotC lawyers come after me, they can pound sand. | | > Also, all copyrights and patents are monopolies. To say | that D&D has a monopoly on D&D after revoking permission | for the public to create content based on D&D can't be | controversial. | | They gave it away using OGL 1.0. There are now game | systems based off of Pathfinder (itself, also an OGL | game). Does WotC's sudden revocation of the license | somehow apply to my Pathfinder books? | | They didn't even write Pathfinder. It'd be insane for | them to try to revoke my Pathfinder license of OGL. | tptacek wrote: | Why is this insane? It seems like you're simply | describing derived works. The reason derived works are so | reliable in open source software is that the license | grants used to do the derivation are irrevocable. But | licenses are revocable by default; GPL goes out of its | way to be irrevocable. The concern (and Hasbro's recent | statements) is that 1.0a does not. | crooked-v wrote: | Copyright doesn't cover game mechanics, just the specific | expression of them. | | There are even entire game lines that mechanically | recreate older editions of D&D in their entirety, all of | which are entirely legal under copyright law. | Bombthecat wrote: | Network effect, same as no one is switching to new | messagners. | trynewideas wrote: | Percentage of games on Roll20 in Q1 2014:[1] | | Pathfinder: 24% | | D&D 5E: 20% | | In Q4 2021:[2] | | D&D 5E: 55% | | Pathfinder 1E+2E+Starfinder: 5% | | Pathfinder 1E, 2E and Starfinder all rely on OGL 1.0a | content. | | 1: https://blog.roll20.net/posts/the-orr-group-industry- | report-... | | 2: https://blog.roll20.net/posts/the-orr-report-q4-2021/ | crooked-v wrote: | The problem with using those numbers as-is as an | indicator of game system popularity is that Roll20 sucks | for non-5e systems and a lot of people have jumped ship | to Foundry VTT [1], which has much better mechanical | support for various game systems. | | [1]: https://foundryvtt.com | LordDragonfang wrote: | A someone who _currently_ plays in four weekly games, I | don 't know a single person that has actually switched | from Roll20 to Foundry, despite me recommending it and | everyone agreeing it's the superior product in many ways. | | Roll20 still has the overwhelming supermajority of the | VTT market, Foundry is the Linux of VTTs. | readthenotes1 wrote: | we did, about a year ago. | | Some of us use d&d beyond with it, some not. I think the | dungeon master prefers foundry much more than roll 20. | | What it took was the dungeon master saying we shall do | this, a session or two to work out the kinks, and one | other player who gained expertise enough to explain game | play mechanics (e.g., use the x key) to the rest of us | (to offload some of that burden from the dungeon master) | Dobbs wrote: | I play PF2e and the entire community seems to have | switched from Roll20. At least all of the DMs in the | online living world I was part of, my regular games, and | all of the PF2e games I see listed on various LFG | subreddits. | BryantD wrote: | The methodology for these numbers changed in Q2 2019[1], | so I don't think it's safe to compare 2014 numbers to | 2021. However, Q2 2019 is well before FoundryVTT exited | beta, so it is safe to look at the 2019 numbers and draw | conclusions about online play: D&D 5e: | 51.87% Uncategorized: 14.27% Call of Cthulhu: | 9.48% Pathfinder: 6.46% | | [1] https://blog.roll20.net/posts/the-orr-group-industry- | report-... | [deleted] | musicale wrote: | I tend to think that the explosion of compatible d20 system RPGs | in the 2000s was a good thing. | | The 5e OGL also seems to have been good for gaming, and for D&D | as well. D&D is certainly bigger than ever. | | As I see it, D&D, Pathfinder, Green Ronin, etc. are all on team | RPG; Wizards would do best to focus on expanding the hobby and | making players happy, largely by producing high-quality D&D | tabletop games and associated products, and supporting high- | quality D&D-derived video games, movies, TV, novels, comics, | etc.. | wolverine876 wrote: | Another corporation embracing the hyperaggressive narcissistic | ethos, as if there are nothing else - no other stakeholders, no | goodwill, no future, no community, no employee value, no public | image etc. - besides making money now. Hasbro is being pressured | by investors to monetize their IP more. | | It matches the authoritarian, anti-democratic, drive for power in | another domain (and often by some of the same people). Nothing | else matters. | [deleted] | rhdunn wrote: | This is already having an effect on the community, as people like | The Arcane Library (https://www.youtube.com/@TheArcaneLibrary) | are shifting away from using/referencing the OGL despite having | pre-prints of material using the OGL. | | I also find it interesting that WotC/Hasbro have been silent so | far (both regarding releasing the official OGL 1.1 or making a | statement about the leak to correct any factually incorrect | statements). | tormeh wrote: | They haven't been silent: | https://www.dndbeyond.com/posts/1410-ogls-srds-one-d-d | rhdunn wrote: | That's posted Dec 21. The OGL 1.1 leak happened on Jan 4th. | | They mention that the OGL 1.1 will only apply to static | (ePub/PDF) and printed media, and the revenue terms, but they | don't mention the other OGL 1.1 changes that have been | causing the current storm, such as: | | 1. revoking OGL 1.0a; | | 2. the 1.1 license giving WotC/Hasbro the irrevocable ability | to use your content in any way they want to; | | 3. their ability to terminate your 1.1 license for any | reason; | | 4. their ability to update the terms to the license with a 30 | day notice. | wpietri wrote: | Wow. Very "what's yours is mine, what's mine is mine". | greenknight wrote: | > I also find it interesting that WotC/Hasbro have been silent | so far (both regarding releasing the official OGL 1.1 or making | a statement about the leak to correct any factually incorrect | statements). | | Probably because they are trying to figure out damage control. | this leak only happened on thursday. | | I would expect a response during the week with them | backpeddling a bit. | ck425 wrote: | What's interesting(/blows my mind) though is that | unsubstantiated rumours about the new OGL started going | around weeks ago. This caused a massive amount of concern and | outrage among the community, to the extend that WoTC actively | moved up their communication timeline and responded with a | post on DndBeyond containing more info about the new OGL (a | far more reasonable version) to try and reassure the | community and stop the fearmongering. That was all before | this leak. | | Yet despite all that they've suddenly come out with this | draconian agreement which is worse than most of the rumours | that had already caused a huge outrage. | voakbasda wrote: | I grew up on D&D in the 80s, but I will steer my kids away from | it over these kind of shenanigans. The publisher is demonstrably | untrustworthy of its fans. | crawsome wrote: | Gygax rolls over in his grave | panzagl wrote: | Ehh, I think you need to read some history on D&D/TSR- Gygax | was happy to try to squeeze Arneson out, and to threaten other | RPGs | TillE wrote: | I would specifically recommend "Game Wizards" by Jon | Peterson. Gygax comes across as a pretty huge jerk, though | Arneson isn't entirely sympathetic either. | jonnycomputer wrote: | What specifically falls under the license? Surely not the rules | or mechanics, only the particular expression of those. The art, | sure. Maps, sure. Not sure you can claim right over "orc", | "dragon", "wizard" or any of that. | alasdair_ wrote: | After seeing what WotC did with the Android: Netrunner license | (they pulled it just as the game became extremely popular), I'm | not surprised they are doing the same thing to D&D. | | Building on top of a WotC-owned IP seems like a bad idea, since | they will likely change the license once your product stqrts to | get big. | suprjami wrote: | I wonder if this will affect future WotC success, like how | Google are reknowned for cancelling products so Stadia was | doomed from day 1. | trynewideas wrote: | The OGL was always, always, always a trap, and it's sad to see it | snap shut. The time for Paizo and such to move on from it was | with Pathfinder 2E, but they didn't, and now the depressing part | happens. | | The other shoe to drop is the actual play community. Critical | Role is all but in-house already and probably won't be affected, | but smaller creators trying to monetize their 5E content are | going to start feeling the noose tighten. | | > The original OGL granted "perpetual, worldwide, non-exclusive | license" to the Open Game Content (commonly called the System | Resource Document) and directed that licensees "may use any | authorized version of this License to copy, modify and distribute | any Open Game Content originally distributed under any version of | this License." But the updated OGL says that "this agreement | is...an update to the previously available OGL 1.0(a), which is | no longer an authorized license agreement." | | > The new document clarifies further in the "Warranties" section | that "this agreement governs Your use of the Licensed Content | and, unless otherwise stated in this agreement, any prior | agreements between Us and You are no longer in force." | | The hinge of the trap in OGL 1.0a is the "any _authorized_ | version " part, here in its more full context:[1] | | > 9. Updating the License: Wizards or its designated Agents may | publish updated versions of this License. You may use any | authorized version of this License to copy, modify and distribute | any Open Game Content originally distributed under any version of | this License. | | Hasbro has the money to make legal challenges to that | prohibitive, and no other company in the space has remotely | similar resources. Good luck, suckers! | | 1: http://www.opengamingfoundation.org/ogl.html | Macha wrote: | So a gaming podcast had a contract lawyer on to opine on this: | https://www.youtube.com/watch?v=MDuHjpwx5Q4 | | Their "this is not specific personalised advice, consult your | own lawyer" thoughts were: | | 1. The license does not specify revocable or irrevocable, but | it would be likely a court would find it to be irrevocable | because: | | - other lanaguage in the license such as the perpetual term and | the option to use later versions appears to anticipate it being | non-revocable | | - the zection on termination only provides for breach of | contract and protects sublicenses of the terminated work from | being terminated unless the sub licenses were also infringing. | The fact that it provides some grounds for terminatioj but "we | have a new license" isn't among them hurts their argument. | | - There is mutual consideration and this is even spelled out in | the contract as being consideration in terms of the derivative | content being reciprocally licensed, plus the unspecified | benefit to Wizards of having more complements to their product | increasing its appeal. The licensee obviously gets the rights | to use the covered content. | | - The 23 year usage of OGL 1.0a may constitute reliance | especially when combined with past clarifying public statements | where Wizards official documents and then-active employees | indicated it was intended to be non-revocable. | | - Clauses in US law for copyright owners to terminate licenses | require 35 yeara and do not affect sublicenses, so unlikely a | court would assume a stricter unwritten standard of | revocability than this | | However, they also point out you can waive your rights to use | content under 1.0a if you were to agree to 1.1, e.g. to get | access to 6e content. | | They also touch on the idea of if Wizards could use others OGL | 1.0a licensed content under 1.1 which imposes lesser | restrictions on wizards than 1.1. They're vaguer on this point, | but imply probably not as its too much of a deviation from the | previous license and raise the reliance part again | wolverine876 wrote: | That attorney makes clear they are not an IP lawyer. Here's | an IP lawyer, who specifically works in gaming, who says the | opposite: | | https://medium.com/@MyLawyerFriend/lets-take-a-minute-to- | tal... | tptacek wrote: | That post says that the revocability of 1.0a is an | unsettled question. There's some precedent in open source | licensing that would be hopeful for people hoping to stick | with 1.0a, but nobody knows for sure. | throw0101c wrote: | Meanwhile the guy that wrote the license says: | | > _I reached out to the architect of the original Open | Gaming License, former VP of Wizard of the Coast, Ryan | Dancey, and asked his opinion about the current plan by | WotC to 'deauthorize' the current OGL in favour of a new | one._ | | > _He responded as follows:_ | | >> _Yeah my public opinion is that Hasbro does not have the | power to deauthorize a version of the OGL. If that had been | a power that we wanted to reserve for Hasbro, we would have | enumerated it in the license. I am on record numerous | places in email and blogs and interviews saying that the | license could never be revoked._ | | * https://www.enworld.org/threads/ryan-dancey-hasbro- | cannot-de... | | If intent matters in contract law, then the intent of the | license was (per WotC and its representatives at the time) | for it to be non-revocable. WotC had publicly stated that | this was their intent: | | > _7. Can 't Wizards of the Coast change the License in a | way that I wouldn't like?_ | | > _Yes, it could. However, the License already defines what | will happen to content that has been previously distributed | using an earlier version, in Section 9. As a result, even | if Wizards made a change you disagreed with, you could | continue to use an earlier, acceptable version at your | option. In other words, there 's no reason for Wizards to | ever make a change that the community of people using the | Open Gaming License would object to, because the community | would just ignore the change anyway._ | | * https://web.archive.org/web/20060106175610/http://www.wiz | ard... | | Further: | | > _Q: What is meant by the term "Open Gaming"?_ | | > _A: An Open Game is a game that can be freely copied, | modified, and distributed, and a system for ensuring that | material, once distributed as an Open Game will remain | permanently Open._ | | * https://web.archive.org/web/20010429033432/http://www.wiz | ard... | | So was WotC lying about intent in the past, or are they | lying about intent now? If there was deceit, does that open | them up to civil action? | | Regardless, it's doubtful that anyone has the money to | battle WotC/Hasbro to settle this in court. | jrochkind1 wrote: | I wouldn't say that they say the opposite. They simply say | that WotC/Hasbro has stated that they have revoked 1.0a, | and whether this is possible or not would be something that | would be worked out in court. | | Those are just facts, not a legal opinion on whether it is | revokable at all. | | > I do believe that there are potential legal challenges to | the revocation of OGL 1.0a, especially given the length of | time Third Party Creators have relied upon OGL 1.0a and the | speed with which WotC has taken action to revoke it. | However, these challenges would have to take place in | court. | giardia wrote: | A slight tangent, but it's funny how everyday people are on | the hook for legal consequences, even when legal | professionals can't agree which laws apply, or even what | they mean. | heavenlyblue wrote: | If it went to court then the legal professionals would | agree? | bee_rider wrote: | They would agree on what the ruling was, and agree that | it sets some kind of precedent on some level, but not | necessarily that it was good. | readthenotes1 wrote: | That is why there is the old joke that in a town with | only one lawyer the lawyer starves but business picks up | when there are two. | jonnycomputer wrote: | I'm not sure what you mean with 2E. It's a near total rewrite, | isn't it? | bee_rider wrote: | These "d&d" podcasts seem to basically be playing rules-light | systems with a some d&d styling, I bet if WoTC tries to really | enforce anything they'll say "switched to dungeon world" and | that'll be the end of it. It would probably be a more accurate | reflection of the play style anyway. (I mean d&d is great | because most people aren't, like, professional voice actors and | improv pros, the structure that Critical Roll and their ilk | don't need is why us normal people might want the system in the | first place!) | | I'm mostly worried about the folks posting settings and | adventures on drive through RPG, it seems like they have a ton | more exposure. :( | LordDragonfang wrote: | This comes directly on the back of Hasbro's CEO (D&D's parent | company) complaining that D&D is "under monetized" and that they | want to grow the revenue through "the type of recurrent spending | you see in digital games." | | https://kotaku.com/dungeons-and-dragons-dnd-fifth-edition-on... | kelsolaar wrote: | Unrelated to the license, I have been using ChatGPT to create | dialogs, extended descriptions, translations, and many other | things to complement adventures. | Waterluvian wrote: | I was thinking about how ChatGPT might be a reasonably decent | way to flesh out game depth. Fallout 4 has a ton of hand- | crafted content, but the "Radiant" quests are just so obvious | and thin. | kelsolaar wrote: | It has been quite good for my DnD5e needs so far! | LarryMullins wrote: | I have never played D&D but I have some very limited experience | with matrix games for wargaming, which I understand to be | similar. Can somebody explain the scope of the ruleset(?) that | was being licensed under this OGL license? How much would you | need to change a game based on OGL licensed rules to make it | independent of WotC? | | Specifically, what does this mean? | | > _Much of the original OGL is dedicated to the System Resource | Document, and includes character species, classes, equipment, | and, most importantly, general gameplay structures, including | combat, spells, and creatures._ | | If your tabletop roleplaying game has an "orc" species and | "rogue" class and "sword" equipment, is WotC going to sue you? Or | is this pertaining to games that specifically reference D&D | documents in their rules? | crooked-v wrote: | You can see pretty much the whole original SRD here: | https://www.d20srd.org/index.htm Everything in the first two | columns is the stuff from that turned into a nice web format. | | > If your tabletop roleplaying game has an "orc" species and | "rogue" class and "sword" equipment, is WotC going to sue you? | | There are plenty of games that already have those. In fact, | there's an entire sub-genre of D&D-like game ("OSR") designed | around directly emulating older editions of D&D, based on the | fact that you can't copyright game mechanics themselves, just | the text that expresses them. | BlueTemplar wrote: | So what _exactly_ have WotC managed to trademark here ? | | "Orc" would be trademarked for a RPG, but not a book, movie, | video game ?? (Wait, is this why Game Workshop's Warhammer's | are OrKs ?!) | | That is why Pathfinder might have issues, despite having | replaced basically all the proper names and stories ?? | crooked-v wrote: | They've trademarked "Dungeons and Dragons" branding and | those bits of the D&D brand that are actually at least | somewhat unique rather than directly based on other fantasy | sources (this is part of why, for example, tieflings are | fairly prominent in newer editions). | | There are plenty of things in D&D that would be protected | by neither copyright nor trademark because they aren't even | close to being original or unique to D&D: fighters, | wizards, orcs, dungeons, dragons, taverns, elves, gnomes, | the list goes on and on... | johnnyo wrote: | Yes, Warhammer tries to give their stuff unique names for | copyright reasons. | | They aren't Space Marines anymore, they are Adeptus | Astartes. | | And the Imperial Guard? Those are Astra Militarum. | Symbiote wrote: | "Orc" is Old English and is used in Beowulf. | | "Ork" is a 1990s idea of a cool spelling, like "magick". | | https://en.wikipedia.org/wiki/Orc | jltsiren wrote: | Tolkien preferred "ork" in his later writings. There is | some discussion of the spelling in his guide to | translating names: | | > It should be spelt ork (so the Dutch translation) in a | Germanic language, but I had used the spelling orc in so | many places that I have hesitated to change it in the | English text, though the adjective is necessarily spelt | orkish. | giantrobot wrote: | What WotC is trying to do now is say their new license | invalidates the old license and magically everything under | the OGL 1.0a is now licensed as OGL 1.1. The System | Resource Document has a lot of non-trademarked content | under the OGL 1.0a. Anyone could use those non-trademarked | items under that license without any sort of issues. | | They don't have a trademark on the word "orc". They have IP | covering a fictional "orc" species for a role playing | system with some statistics and basic descriptions. This | generic "orc" entity was licensed under the OGL 1.0a for | anyone to use in their own games. Paizo and others based | the "orc" species on the SRD. ___________________________________________________________________ (page generated 2023-01-08 23:00 UTC)