[HN Gopher] Dungeons and Dragons' new license tightens its grip ...
       ___________________________________________________________________
        
       Dungeons and Dragons' new license tightens its grip on competition
        
       Author : ndiddy
       Score  : 114 points
       Date   : 2023-01-05 19:03 UTC (3 days ago)
        
 (HTM) web link (gizmodo.com)
 (TXT) w3m dump (gizmodo.com)
        
       | sidlls wrote:
       | I prefer the Harnmaster rule system anyway. Too bad that system's
       | creators/estates are in a slapfight with each other, too.
        
       | Macha wrote:
       | I think this is interesting to software people because the OGL is
       | clearly inspired by open source licenses, being mostly a
       | permissive license but also borrowing the "or later" clause from
       | GPL, which is herein being abused to try intimidate older license
       | version users and secure additionally rights for Wizards
       | themselves.
       | 
       | I suspect it won't succeed if it ever does end up in a courtroom,
       | but it does raise some interesting questions about where the line
       | is. e.g. GFDL 1.3's Wikipedia can convert from GFDL to Creative
       | Commons clause is arguably a similar claim to the idea that
       | Wizards can now use OGL 1.0 content royalty free on the surface.
        
       | Waterluvian wrote:
       | " By ending the original OGL, many licensed publishers will have
       | to completely overhaul their products and distribution in order
       | to comply with the updated rules."
       | 
       | Is this rug-pull actually true and legal? Seems like a horrible
       | agreement to enter into for this reason.
        
       | philipwhiuk wrote:
       | Not a lawyer but I don't see how you can revoke a perpetual
       | license. If it expired after a period sure, but it doesn't,
       | that's what perpetual means.
       | 
       | So it'll be a problem for new products but not for stuff that was
       | licensed under OGL 1.0 already
        
         | teeray wrote:
         | > how you can revoke a perpetual license
         | 
         | The way the US justice system works is if you have more money
         | than all of your opponents, you win.
        
           | einpoklum wrote:
           | ... against domestic opponents. What about those based in
           | other countries?
        
             | teeray wrote:
             | when it comes to IP, you'd have to ask the RIAA/MPAA
        
         | Akronymus wrote:
         | They can't. They sure as hell are trying to/imply being able
         | to, though.
        
         | wolverine876 wrote:
         | In the law, perpetual and irrevocable are different. See here:
         | 
         | https://medium.com/@MyLawyerFriend/lets-take-a-minute-to-tal...
        
         | eadler wrote:
         | "perpetual" and "irrevocable" have two different meanings in
         | licencing law.
        
           | [deleted]
        
         | keypusher wrote:
         | From OGL 1.0: 4. Grant and Consideration: In consideration for
         | agreeing to use this License, the Contributors grant You a
         | perpetual, worldwide, royalty-free, nonexclusive License with
         | the exact terms of this License to Use, the Open Game Content.
         | 
         | 9. Updating the License: Wizards or its designated Agents may
         | publish updated versions of this License. You may use any
         | authorized version of this License to copy, modify and
         | distribute any Open Game Content originally distributed under
         | any version of this License.
         | https://roll20.net/compendium/dnd5e/OGL%20License
         | 
         | From Gizmodo: One of the biggest changes to the document is
         | that it updates the previously available OGL 1.0 to state it is
         | "no longer an authorized license"
         | 
         | Some more background on the terms:
         | https://www.larsenlawoffices.com/can-terminate-perpetual-lic...
        
           | crooked-v wrote:
           | That part in section 9 doesn't say that it invalidates the
           | part in section 4, though. Reading it strictly, claiming an
           | earlier license is "unauthorized" would merely mean that you
           | can't use the earlier license to redistribute content put out
           | under the later license, not that you can't use the earlier
           | license at all.
        
       | LarryMullins wrote:
       | > _" [The OGL 1.1] takes a strong stance against bigoted content,
       | explicitly stating the company may terminate the agreement if
       | third-party creators publish material that is "blatantly racist,
       | sexist, homophobic, trans-phobic, bigoted or otherwise
       | discriminatory."_
       | 
       | I'd just like to point out that such a license, if applied to
       | software, would violate the zeroth essential freedom of free
       | software, _" The freedom to run the program as you wish, for any
       | purpose"_ And for good reason. That clause essentially gives WoTC
       | the right to revoke your license at any time for essentially
       | arbitrary reasons if they subjectively decide your content is one
       | of those bad things.
       | 
       | Where is the line between a game depicting discrimination and the
       | game material _being_ discriminatory? When Morrowind depicted
       | racist slavemaster Dunmer who shout _" N'wah"_ at you, and
       | allowed the player to align themselves with such factions, was
       | that a depiction of racism, or was the game material itself
       | discriminatory? I think you could make good faith arguments in
       | either direction. Normally finding the line between the two is up
       | to everyone to decide for themselves, but in this new license,
       | WotC gets to decide the line is wherever they want, whenever they
       | decide to snuff you out. Even if the other terms of the new
       | license were agreeable, this term makes the license a trap for
       | any business that would compete with WoTC.
       | 
       | https://www.gnu.org/philosophy/free-sw.html.en
        
         | beholder922 wrote:
         | I don't want racism in my game about different races fighting
         | each other.
        
           | [deleted]
        
         | tptacek wrote:
         | The D&D rules aren't free software, and WOTC has branding
         | concerns that free software projects don't have. The
         | intellectual property issues here are somewhere between those
         | of Mickey Mouse and those of Linux.
        
           | rhdunn wrote:
           | Not all games and other material published under the OGL
           | references/uses the WotC SRD (System Reference Document) or
           | D&D material (beholders, magic missile, etc.).
           | 
           | The license changes also affect any non-PDF content, which
           | would include D&D/OGL game streams and YouTube videos, and
           | virtual table tops publishing OGL material (including those
           | for Pathfinder, Call of Cthulhu, etc.).
        
           | LarryMullins wrote:
           | > _The D &D rules aren't free software,_
           | 
           | My point is they wouldn't be, even if the rules were
           | software, because the violate the zeroth essential software
           | freedom. I bring this up particularly because the earlier
           | versions of the OGL are compared to free software licenses in
           | this thread. This new license is nothing of the sort.
           | 
           | > _branding concerns_
           | 
           | That's not special to tabletop gaming, software has branding
           | too and there are certainly advocates for adding "no evil"
           | clauses to licenses, like Douglas Crockford. But addressing
           | such concerns in the license makes that license non-free.
        
             | tptacek wrote:
             | I think everybody in the world is pretty clear about the
             | fact that OGL 1.1 isn't comparable to a FOSS license. It
             | requires revenue reporting and a 25% royalty on all gross
             | returns above a threshold! It's a commercial license, and
             | an onerous one.
             | 
             | Everything has branding, but products and projects exist on
             | a spectrum of sensitivity to branding issues; the
             | representation in media of a Disney character would be at
             | one far end of the spectrum, the uses an open source image
             | editor were put to might be at the other. WOTC's D&D IP is
             | somewhere in the middle.
        
               | LarryMullins wrote:
               | I'm not sure what you're disagreeing with then. Or are
               | you agreeing with me?
        
               | tptacek wrote:
               | I mean, of all the reasons why 1.1 isn't a FOSS license,
               | the morality clause is the least of the issues. I have
               | two rebuttals to your original post: first, there's no
               | pretense that 1.1 is a FOSS-comparable license, and
               | second, there are obvious reasons why, even if they had
               | done a more FOSS-acceptable 1.1 in every other regard,
               | they might still need the morality clause.
        
               | LarryMullins wrote:
               | > _I mean, of all the reasons why 1.1 isn 't a FOSS
               | license, the morality clause is the least of the issues_
               | 
               | The Zeroth Freedom is the most important, the freedom to
               | use it.
        
               | tptacek wrote:
               | If what you're saying is that an exclusive, intrusive
               | commercial license without a morality clause is more in
               | the spirit of FOSS than a non-exclusive, non-intrusive
               | free-use license with a morality clause, well, (1) that's
               | a take, (2) I don't agree at all, and (3) we can probably
               | just agree to disagree. At any rate: we've identified the
               | disagreement, so let's take that as a win.
        
               | LarryMullins wrote:
               | I believe that morality clauses are the greatest threat
               | to Free Software, particularly because they _seem_ like a
               | reasonable abridgement of the zeroth freedom when
               | considered at first glance, and it is sometimes difficult
               | to advocate against such abridgement without having nasty
               | accusations thrown against you. Of all abridgements to
               | software freedom, morality clauses seem to have found the
               | widest popular support among people who style themselves
               | as supporting Free Software.
        
         | [deleted]
        
         | crooked-v wrote:
         | > Where is the line between a game depicting discrimination and
         | the game material being discriminatory?
         | 
         | One bit of context here to keep in mind is that there have been
         | tabletop releases that have been incredibly clearly on the far
         | side of that line, wherever you might define it - think
         | "literal Nazi propaganda packaged as an at least nominally
         | playable game". I haven't personally seen any use the OGL 1.0a
         | specifically, but there are probably some out there.
         | 
         | Of course, since the OGL 1.0a doesn't imply any particular
         | business relationship with WotC or allow any special
         | association with the D&D brand, any "need" to actually police
         | the OGL 1.1 like this is basically just self-inflicted from how
         | they're conflating what were previously two separate agreements
         | (one for mechanics, one for branding).
        
           | LarryMullins wrote:
           | > _One bit of context here to keep in mind is that there have
           | been tabletop releases that have been incredibly clearly on
           | the far side of that line,_
           | 
           | What is "incredibly clear" to you is not necessarily clear to
           | others. I know for a fact that some people consider games
           | having a "dark elf" race to make the game itself racist, and
           | consider much that was normal in fantasy media in the 80s and
           | 90s to be deeply problematic today. Including much of D&D.
           | The game even having racial classes with different
           | characteristics is offensive to some people.
           | 
           | Normally this is simply a point of low-stakes debate between
           | players, but when you add such a clause to a license the
           | subjectivity of the matter becomes a liability to anybody
           | that would make commercial use of the licensed material.
        
             | crooked-v wrote:
             | The "incredibly clear" cases I'm talking are games like
             | RaHoWa, where the objective of the game is to play white
             | people and kill all minorities, who oppose you with
             | abilities based on offensive racial stereotypes.
        
               | LarryMullins wrote:
               | There is no assurance that enforcement of such "no evil"
               | clauses will be limited to such incredibly clear cases.
               | Given the general anti-competitive behavior of WoTC,
               | there is good reason to think it wouldn't be.
        
               | tptacek wrote:
               | Again, I think at this point everybody is clear that
               | there is no reason whatsoever to believe that the owners
               | of the 1.1-encumbered WOTC IP are going to be
               | magnanimous, open-minded, or tolerant in any way. What's
               | weird is that we're stuck on this side-show of an issue.
               | 1.1 probably doesn't even _need_ the morality clause; it
               | probably gives Hasbro enough power to revoke any specific
               | relier 's license for any reason or no reason at all even
               | without the morality clause. If that's the case, all WOTC
               | is doing with the morality clause is being nice enough to
               | warn you about something that was true either way.
               | 
               | In reality, the morality clause is probably a response to
               | some high-profile tabletop RPG stories involving Nazis;
               | in other words, it's a marketing move, not a legal one.
        
       | nitwit005 wrote:
       | Copyright law does not extend to the rules of games themselves
       | (you may notice video games copy mechanics all the time), so it
       | just seems like this will result in people jetesoning references
       | to their original creatures.
        
         | javajosh wrote:
         | How much of the value in DnD is the specific taxonomy of names?
        
           | jonnycomputer wrote:
           | Like "magic user" or "fighter"? seems pretty generic to me.
        
       | barbariangrunge wrote:
       | Step one: build up a huge ecosystem, companies that depend on
       | this ecosystem. Step 2: revoke the old agreement and give 7 days
       | to accept a new one.
       | 
       | What an epic bait and switch
        
         | notart666 wrote:
         | Yep that's how a monopoly works.
        
           | dragontamer wrote:
           | Except Pathfinder is literally right there. Wizards of the
           | Coast has no monopoly.
        
             | BlueTemplar wrote:
             | That's a non-sequitur. Monopoly is about being powerful
             | enough to engage in anticompetitive practices and the rest
             | of the market not being able to just ignore you, which WotC
             | certainly is here.
        
             | keypusher wrote:
             | This rules change is aimed specifically at companies such
             | as Paizo. Pathfinder is based on 3.5e, which was covered
             | under the OGL, and going forward they must pay 25% of their
             | revenue to WotC, and cannot sell any content for the system
             | outside of printed material (no video games, etc)
        
               | dragontamer wrote:
               | Only for content Paizo makes that's based off of OGL 1.1
               | 
               | What's WotC going to do about all the Pathfinder books
               | out there? Round them up and burn them? Those Pathfinder
               | books are still licensed OGL 1.0 by Paizo.
        
               | pessimizer wrote:
               | Who could possibly be claiming that WotC is going to go
               | from house to house looking for already purchased
               | material under a license that was entirely legal at the
               | time?
               | 
               | Also, all copyrights and patents are monopolies. To say
               | that D&D has a monopoly on D&D after revoking permission
               | for the public to create content based on D&D can't be
               | controversial.
        
               | dragontamer wrote:
               | > Who could possibly be claiming that WotC is going to go
               | from house to house looking for already purchased
               | material under a license that was entirely legal at the
               | time?
               | 
               | Cool. So I copy Pathfinder 1.0's rules, using the license
               | Paizo gave me in the Pathfinder 1.0 rule manual. Its
               | almost the same system as D&D 3.5, but the license is
               | from Paizo, not from WotC.
               | 
               | If WotC lawyers come after me, they can pound sand.
               | 
               | > Also, all copyrights and patents are monopolies. To say
               | that D&D has a monopoly on D&D after revoking permission
               | for the public to create content based on D&D can't be
               | controversial.
               | 
               | They gave it away using OGL 1.0. There are now game
               | systems based off of Pathfinder (itself, also an OGL
               | game). Does WotC's sudden revocation of the license
               | somehow apply to my Pathfinder books?
               | 
               | They didn't even write Pathfinder. It'd be insane for
               | them to try to revoke my Pathfinder license of OGL.
        
               | tptacek wrote:
               | Why is this insane? It seems like you're simply
               | describing derived works. The reason derived works are so
               | reliable in open source software is that the license
               | grants used to do the derivation are irrevocable. But
               | licenses are revocable by default; GPL goes out of its
               | way to be irrevocable. The concern (and Hasbro's recent
               | statements) is that 1.0a does not.
        
               | crooked-v wrote:
               | Copyright doesn't cover game mechanics, just the specific
               | expression of them.
               | 
               | There are even entire game lines that mechanically
               | recreate older editions of D&D in their entirety, all of
               | which are entirely legal under copyright law.
        
             | Bombthecat wrote:
             | Network effect, same as no one is switching to new
             | messagners.
        
             | trynewideas wrote:
             | Percentage of games on Roll20 in Q1 2014:[1]
             | 
             | Pathfinder: 24%
             | 
             | D&D 5E: 20%
             | 
             | In Q4 2021:[2]
             | 
             | D&D 5E: 55%
             | 
             | Pathfinder 1E+2E+Starfinder: 5%
             | 
             | Pathfinder 1E, 2E and Starfinder all rely on OGL 1.0a
             | content.
             | 
             | 1: https://blog.roll20.net/posts/the-orr-group-industry-
             | report-...
             | 
             | 2: https://blog.roll20.net/posts/the-orr-report-q4-2021/
        
               | crooked-v wrote:
               | The problem with using those numbers as-is as an
               | indicator of game system popularity is that Roll20 sucks
               | for non-5e systems and a lot of people have jumped ship
               | to Foundry VTT [1], which has much better mechanical
               | support for various game systems.
               | 
               | [1]: https://foundryvtt.com
        
               | LordDragonfang wrote:
               | A someone who _currently_ plays in four weekly games, I
               | don 't know a single person that has actually switched
               | from Roll20 to Foundry, despite me recommending it and
               | everyone agreeing it's the superior product in many ways.
               | 
               | Roll20 still has the overwhelming supermajority of the
               | VTT market, Foundry is the Linux of VTTs.
        
               | readthenotes1 wrote:
               | we did, about a year ago.
               | 
               | Some of us use d&d beyond with it, some not. I think the
               | dungeon master prefers foundry much more than roll 20.
               | 
               | What it took was the dungeon master saying we shall do
               | this, a session or two to work out the kinks, and one
               | other player who gained expertise enough to explain game
               | play mechanics (e.g., use the x key) to the rest of us
               | (to offload some of that burden from the dungeon master)
        
               | Dobbs wrote:
               | I play PF2e and the entire community seems to have
               | switched from Roll20. At least all of the DMs in the
               | online living world I was part of, my regular games, and
               | all of the PF2e games I see listed on various LFG
               | subreddits.
        
               | BryantD wrote:
               | The methodology for these numbers changed in Q2 2019[1],
               | so I don't think it's safe to compare 2014 numbers to
               | 2021. However, Q2 2019 is well before FoundryVTT exited
               | beta, so it is safe to look at the 2019 numbers and draw
               | conclusions about online play:                 D&D 5e:
               | 51.87%       Uncategorized: 14.27%       Call of Cthulhu:
               | 9.48%       Pathfinder: 6.46%
               | 
               | [1] https://blog.roll20.net/posts/the-orr-group-industry-
               | report-...
        
         | [deleted]
        
       | musicale wrote:
       | I tend to think that the explosion of compatible d20 system RPGs
       | in the 2000s was a good thing.
       | 
       | The 5e OGL also seems to have been good for gaming, and for D&D
       | as well. D&D is certainly bigger than ever.
       | 
       | As I see it, D&D, Pathfinder, Green Ronin, etc. are all on team
       | RPG; Wizards would do best to focus on expanding the hobby and
       | making players happy, largely by producing high-quality D&D
       | tabletop games and associated products, and supporting high-
       | quality D&D-derived video games, movies, TV, novels, comics,
       | etc..
        
       | wolverine876 wrote:
       | Another corporation embracing the hyperaggressive narcissistic
       | ethos, as if there are nothing else - no other stakeholders, no
       | goodwill, no future, no community, no employee value, no public
       | image etc. - besides making money now. Hasbro is being pressured
       | by investors to monetize their IP more.
       | 
       | It matches the authoritarian, anti-democratic, drive for power in
       | another domain (and often by some of the same people). Nothing
       | else matters.
        
         | [deleted]
        
       | rhdunn wrote:
       | This is already having an effect on the community, as people like
       | The Arcane Library (https://www.youtube.com/@TheArcaneLibrary)
       | are shifting away from using/referencing the OGL despite having
       | pre-prints of material using the OGL.
       | 
       | I also find it interesting that WotC/Hasbro have been silent so
       | far (both regarding releasing the official OGL 1.1 or making a
       | statement about the leak to correct any factually incorrect
       | statements).
        
         | tormeh wrote:
         | They haven't been silent:
         | https://www.dndbeyond.com/posts/1410-ogls-srds-one-d-d
        
           | rhdunn wrote:
           | That's posted Dec 21. The OGL 1.1 leak happened on Jan 4th.
           | 
           | They mention that the OGL 1.1 will only apply to static
           | (ePub/PDF) and printed media, and the revenue terms, but they
           | don't mention the other OGL 1.1 changes that have been
           | causing the current storm, such as:
           | 
           | 1. revoking OGL 1.0a;
           | 
           | 2. the 1.1 license giving WotC/Hasbro the irrevocable ability
           | to use your content in any way they want to;
           | 
           | 3. their ability to terminate your 1.1 license for any
           | reason;
           | 
           | 4. their ability to update the terms to the license with a 30
           | day notice.
        
             | wpietri wrote:
             | Wow. Very "what's yours is mine, what's mine is mine".
        
         | greenknight wrote:
         | > I also find it interesting that WotC/Hasbro have been silent
         | so far (both regarding releasing the official OGL 1.1 or making
         | a statement about the leak to correct any factually incorrect
         | statements).
         | 
         | Probably because they are trying to figure out damage control.
         | this leak only happened on thursday.
         | 
         | I would expect a response during the week with them
         | backpeddling a bit.
        
           | ck425 wrote:
           | What's interesting(/blows my mind) though is that
           | unsubstantiated rumours about the new OGL started going
           | around weeks ago. This caused a massive amount of concern and
           | outrage among the community, to the extend that WoTC actively
           | moved up their communication timeline and responded with a
           | post on DndBeyond containing more info about the new OGL (a
           | far more reasonable version) to try and reassure the
           | community and stop the fearmongering. That was all before
           | this leak.
           | 
           | Yet despite all that they've suddenly come out with this
           | draconian agreement which is worse than most of the rumours
           | that had already caused a huge outrage.
        
       | voakbasda wrote:
       | I grew up on D&D in the 80s, but I will steer my kids away from
       | it over these kind of shenanigans. The publisher is demonstrably
       | untrustworthy of its fans.
        
       | crawsome wrote:
       | Gygax rolls over in his grave
        
         | panzagl wrote:
         | Ehh, I think you need to read some history on D&D/TSR- Gygax
         | was happy to try to squeeze Arneson out, and to threaten other
         | RPGs
        
           | TillE wrote:
           | I would specifically recommend "Game Wizards" by Jon
           | Peterson. Gygax comes across as a pretty huge jerk, though
           | Arneson isn't entirely sympathetic either.
        
       | jonnycomputer wrote:
       | What specifically falls under the license? Surely not the rules
       | or mechanics, only the particular expression of those. The art,
       | sure. Maps, sure. Not sure you can claim right over "orc",
       | "dragon", "wizard" or any of that.
        
       | alasdair_ wrote:
       | After seeing what WotC did with the Android: Netrunner license
       | (they pulled it just as the game became extremely popular), I'm
       | not surprised they are doing the same thing to D&D.
       | 
       | Building on top of a WotC-owned IP seems like a bad idea, since
       | they will likely change the license once your product stqrts to
       | get big.
        
         | suprjami wrote:
         | I wonder if this will affect future WotC success, like how
         | Google are reknowned for cancelling products so Stadia was
         | doomed from day 1.
        
       | trynewideas wrote:
       | The OGL was always, always, always a trap, and it's sad to see it
       | snap shut. The time for Paizo and such to move on from it was
       | with Pathfinder 2E, but they didn't, and now the depressing part
       | happens.
       | 
       | The other shoe to drop is the actual play community. Critical
       | Role is all but in-house already and probably won't be affected,
       | but smaller creators trying to monetize their 5E content are
       | going to start feeling the noose tighten.
       | 
       | > The original OGL granted "perpetual, worldwide, non-exclusive
       | license" to the Open Game Content (commonly called the System
       | Resource Document) and directed that licensees "may use any
       | authorized version of this License to copy, modify and distribute
       | any Open Game Content originally distributed under any version of
       | this License." But the updated OGL says that "this agreement
       | is...an update to the previously available OGL 1.0(a), which is
       | no longer an authorized license agreement."
       | 
       | > The new document clarifies further in the "Warranties" section
       | that "this agreement governs Your use of the Licensed Content
       | and, unless otherwise stated in this agreement, any prior
       | agreements between Us and You are no longer in force."
       | 
       | The hinge of the trap in OGL 1.0a is the "any _authorized_
       | version " part, here in its more full context:[1]
       | 
       | > 9. Updating the License: Wizards or its designated Agents may
       | publish updated versions of this License. You may use any
       | authorized version of this License to copy, modify and distribute
       | any Open Game Content originally distributed under any version of
       | this License.
       | 
       | Hasbro has the money to make legal challenges to that
       | prohibitive, and no other company in the space has remotely
       | similar resources. Good luck, suckers!
       | 
       | 1: http://www.opengamingfoundation.org/ogl.html
        
         | Macha wrote:
         | So a gaming podcast had a contract lawyer on to opine on this:
         | https://www.youtube.com/watch?v=MDuHjpwx5Q4
         | 
         | Their "this is not specific personalised advice, consult your
         | own lawyer" thoughts were:
         | 
         | 1. The license does not specify revocable or irrevocable, but
         | it would be likely a court would find it to be irrevocable
         | because:
         | 
         | - other lanaguage in the license such as the perpetual term and
         | the option to use later versions appears to anticipate it being
         | non-revocable
         | 
         | - the zection on termination only provides for breach of
         | contract and protects sublicenses of the terminated work from
         | being terminated unless the sub licenses were also infringing.
         | The fact that it provides some grounds for terminatioj but "we
         | have a new license" isn't among them hurts their argument.
         | 
         | - There is mutual consideration and this is even spelled out in
         | the contract as being consideration in terms of the derivative
         | content being reciprocally licensed, plus the unspecified
         | benefit to Wizards of having more complements to their product
         | increasing its appeal. The licensee obviously gets the rights
         | to use the covered content.
         | 
         | - The 23 year usage of OGL 1.0a may constitute reliance
         | especially when combined with past clarifying public statements
         | where Wizards official documents and then-active employees
         | indicated it was intended to be non-revocable.
         | 
         | - Clauses in US law for copyright owners to terminate licenses
         | require 35 yeara and do not affect sublicenses, so unlikely a
         | court would assume a stricter unwritten standard of
         | revocability than this
         | 
         | However, they also point out you can waive your rights to use
         | content under 1.0a if you were to agree to 1.1, e.g. to get
         | access to 6e content.
         | 
         | They also touch on the idea of if Wizards could use others OGL
         | 1.0a licensed content under 1.1 which imposes lesser
         | restrictions on wizards than 1.1. They're vaguer on this point,
         | but imply probably not as its too much of a deviation from the
         | previous license and raise the reliance part again
        
           | wolverine876 wrote:
           | That attorney makes clear they are not an IP lawyer. Here's
           | an IP lawyer, who specifically works in gaming, who says the
           | opposite:
           | 
           | https://medium.com/@MyLawyerFriend/lets-take-a-minute-to-
           | tal...
        
             | tptacek wrote:
             | That post says that the revocability of 1.0a is an
             | unsettled question. There's some precedent in open source
             | licensing that would be hopeful for people hoping to stick
             | with 1.0a, but nobody knows for sure.
        
             | throw0101c wrote:
             | Meanwhile the guy that wrote the license says:
             | 
             | > _I reached out to the architect of the original Open
             | Gaming License, former VP of Wizard of the Coast, Ryan
             | Dancey, and asked his opinion about the current plan by
             | WotC to 'deauthorize' the current OGL in favour of a new
             | one._
             | 
             | > _He responded as follows:_
             | 
             | >> _Yeah my public opinion is that Hasbro does not have the
             | power to deauthorize a version of the OGL. If that had been
             | a power that we wanted to reserve for Hasbro, we would have
             | enumerated it in the license. I am on record numerous
             | places in email and blogs and interviews saying that the
             | license could never be revoked._
             | 
             | * https://www.enworld.org/threads/ryan-dancey-hasbro-
             | cannot-de...
             | 
             | If intent matters in contract law, then the intent of the
             | license was (per WotC and its representatives at the time)
             | for it to be non-revocable. WotC had publicly stated that
             | this was their intent:
             | 
             | > _7. Can 't Wizards of the Coast change the License in a
             | way that I wouldn't like?_
             | 
             | > _Yes, it could. However, the License already defines what
             | will happen to content that has been previously distributed
             | using an earlier version, in Section 9. As a result, even
             | if Wizards made a change you disagreed with, you could
             | continue to use an earlier, acceptable version at your
             | option. In other words, there 's no reason for Wizards to
             | ever make a change that the community of people using the
             | Open Gaming License would object to, because the community
             | would just ignore the change anyway._
             | 
             | * https://web.archive.org/web/20060106175610/http://www.wiz
             | ard...
             | 
             | Further:
             | 
             | > _Q: What is meant by the term "Open Gaming"?_
             | 
             | > _A: An Open Game is a game that can be freely copied,
             | modified, and distributed, and a system for ensuring that
             | material, once distributed as an Open Game will remain
             | permanently Open._
             | 
             | * https://web.archive.org/web/20010429033432/http://www.wiz
             | ard...
             | 
             | So was WotC lying about intent in the past, or are they
             | lying about intent now? If there was deceit, does that open
             | them up to civil action?
             | 
             | Regardless, it's doubtful that anyone has the money to
             | battle WotC/Hasbro to settle this in court.
        
             | jrochkind1 wrote:
             | I wouldn't say that they say the opposite. They simply say
             | that WotC/Hasbro has stated that they have revoked 1.0a,
             | and whether this is possible or not would be something that
             | would be worked out in court.
             | 
             | Those are just facts, not a legal opinion on whether it is
             | revokable at all.
             | 
             | > I do believe that there are potential legal challenges to
             | the revocation of OGL 1.0a, especially given the length of
             | time Third Party Creators have relied upon OGL 1.0a and the
             | speed with which WotC has taken action to revoke it.
             | However, these challenges would have to take place in
             | court.
        
             | giardia wrote:
             | A slight tangent, but it's funny how everyday people are on
             | the hook for legal consequences, even when legal
             | professionals can't agree which laws apply, or even what
             | they mean.
        
               | heavenlyblue wrote:
               | If it went to court then the legal professionals would
               | agree?
        
               | bee_rider wrote:
               | They would agree on what the ruling was, and agree that
               | it sets some kind of precedent on some level, but not
               | necessarily that it was good.
        
               | readthenotes1 wrote:
               | That is why there is the old joke that in a town with
               | only one lawyer the lawyer starves but business picks up
               | when there are two.
        
         | jonnycomputer wrote:
         | I'm not sure what you mean with 2E. It's a near total rewrite,
         | isn't it?
        
         | bee_rider wrote:
         | These "d&d" podcasts seem to basically be playing rules-light
         | systems with a some d&d styling, I bet if WoTC tries to really
         | enforce anything they'll say "switched to dungeon world" and
         | that'll be the end of it. It would probably be a more accurate
         | reflection of the play style anyway. (I mean d&d is great
         | because most people aren't, like, professional voice actors and
         | improv pros, the structure that Critical Roll and their ilk
         | don't need is why us normal people might want the system in the
         | first place!)
         | 
         | I'm mostly worried about the folks posting settings and
         | adventures on drive through RPG, it seems like they have a ton
         | more exposure. :(
        
       | LordDragonfang wrote:
       | This comes directly on the back of Hasbro's CEO (D&D's parent
       | company) complaining that D&D is "under monetized" and that they
       | want to grow the revenue through "the type of recurrent spending
       | you see in digital games."
       | 
       | https://kotaku.com/dungeons-and-dragons-dnd-fifth-edition-on...
        
       | kelsolaar wrote:
       | Unrelated to the license, I have been using ChatGPT to create
       | dialogs, extended descriptions, translations, and many other
       | things to complement adventures.
        
         | Waterluvian wrote:
         | I was thinking about how ChatGPT might be a reasonably decent
         | way to flesh out game depth. Fallout 4 has a ton of hand-
         | crafted content, but the "Radiant" quests are just so obvious
         | and thin.
        
           | kelsolaar wrote:
           | It has been quite good for my DnD5e needs so far!
        
       | LarryMullins wrote:
       | I have never played D&D but I have some very limited experience
       | with matrix games for wargaming, which I understand to be
       | similar. Can somebody explain the scope of the ruleset(?) that
       | was being licensed under this OGL license? How much would you
       | need to change a game based on OGL licensed rules to make it
       | independent of WotC?
       | 
       | Specifically, what does this mean?
       | 
       | > _Much of the original OGL is dedicated to the System Resource
       | Document, and includes character species, classes, equipment,
       | and, most importantly, general gameplay structures, including
       | combat, spells, and creatures._
       | 
       | If your tabletop roleplaying game has an "orc" species and
       | "rogue" class and "sword" equipment, is WotC going to sue you? Or
       | is this pertaining to games that specifically reference D&D
       | documents in their rules?
        
         | crooked-v wrote:
         | You can see pretty much the whole original SRD here:
         | https://www.d20srd.org/index.htm Everything in the first two
         | columns is the stuff from that turned into a nice web format.
         | 
         | > If your tabletop roleplaying game has an "orc" species and
         | "rogue" class and "sword" equipment, is WotC going to sue you?
         | 
         | There are plenty of games that already have those. In fact,
         | there's an entire sub-genre of D&D-like game ("OSR") designed
         | around directly emulating older editions of D&D, based on the
         | fact that you can't copyright game mechanics themselves, just
         | the text that expresses them.
        
           | BlueTemplar wrote:
           | So what _exactly_ have WotC managed to trademark here ?
           | 
           | "Orc" would be trademarked for a RPG, but not a book, movie,
           | video game ?? (Wait, is this why Game Workshop's Warhammer's
           | are OrKs ?!)
           | 
           | That is why Pathfinder might have issues, despite having
           | replaced basically all the proper names and stories ??
        
             | crooked-v wrote:
             | They've trademarked "Dungeons and Dragons" branding and
             | those bits of the D&D brand that are actually at least
             | somewhat unique rather than directly based on other fantasy
             | sources (this is part of why, for example, tieflings are
             | fairly prominent in newer editions).
             | 
             | There are plenty of things in D&D that would be protected
             | by neither copyright nor trademark because they aren't even
             | close to being original or unique to D&D: fighters,
             | wizards, orcs, dungeons, dragons, taverns, elves, gnomes,
             | the list goes on and on...
        
             | johnnyo wrote:
             | Yes, Warhammer tries to give their stuff unique names for
             | copyright reasons.
             | 
             | They aren't Space Marines anymore, they are Adeptus
             | Astartes.
             | 
             | And the Imperial Guard? Those are Astra Militarum.
        
             | Symbiote wrote:
             | "Orc" is Old English and is used in Beowulf.
             | 
             | "Ork" is a 1990s idea of a cool spelling, like "magick".
             | 
             | https://en.wikipedia.org/wiki/Orc
        
               | jltsiren wrote:
               | Tolkien preferred "ork" in his later writings. There is
               | some discussion of the spelling in his guide to
               | translating names:
               | 
               | > It should be spelt ork (so the Dutch translation) in a
               | Germanic language, but I had used the spelling orc in so
               | many places that I have hesitated to change it in the
               | English text, though the adjective is necessarily spelt
               | orkish.
        
             | giantrobot wrote:
             | What WotC is trying to do now is say their new license
             | invalidates the old license and magically everything under
             | the OGL 1.0a is now licensed as OGL 1.1. The System
             | Resource Document has a lot of non-trademarked content
             | under the OGL 1.0a. Anyone could use those non-trademarked
             | items under that license without any sort of issues.
             | 
             | They don't have a trademark on the word "orc". They have IP
             | covering a fictional "orc" species for a role playing
             | system with some statistics and basic descriptions. This
             | generic "orc" entity was licensed under the OGL 1.0a for
             | anyone to use in their own games. Paizo and others based
             | the "orc" species on the SRD.
        
       ___________________________________________________________________
       (page generated 2023-01-08 23:00 UTC)