[HN Gopher] How to draw ideas
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       How to draw ideas
        
       Author : Sujan
       Score  : 102 points
       Date   : 2023-01-14 18:33 UTC (4 hours ago)
        
 (HTM) web link (ralphammer.com)
 (TXT) w3m dump (ralphammer.com)
        
       | girafffe_i wrote:
       | My dev team has now spent more of their career without physical
       | whiteboarding and seems to think of it as a waste of time, so I'm
       | looking for more guides like this, as well as explanation of the
       | psycho-mechanics of why this works.
       | 
       | My understanding is that we think in abstract (we'll say
       | "shapes"), and then to interface with the world, we learn
       | language to bucket objects into words and compost them to
       | describe the "shapes".
       | 
       | I leverage visuals heavily whenever speaking with others (Miro,
       | physical paper or whiteboards), and have trouble communicating
       | with (smart) people who can hold a lot in their head while
       | speaking at length about it without providing concrete
       | references. The transformative process of people getting their
       | thoughts out on paper means 1. they can share context and aren't
       | referring to their "shapes" referentially in their head 2. more
       | than 1 person can see their thoughts concretized and can share
       | context, discuss, and re-shape the thoughts 3. the act of
       | reabsorbing the concrete representation reveals incompleteness
       | that others can contribute to (edge cases, weird use cases)
        
       | maCDzP wrote:
       | Hm, this workflow is similar to the one I was taught in a writing
       | class.
       | 
       | Does anyone write programs using the same workflow?
        
         | turtledragonfly wrote:
         | I do, at times, somewhat.
         | 
         | I think software is often seen as a "rapid development"
         | process, esp. when compared to hardware development. But
         | somewhat ironically, I find actually writing software to be
         | pretty slow compared to just doodling out ideas on paper, so I
         | tend to do a lot of that first, especially when treading new
         | territory.
         | 
         | On occasion, in a REPL-style environment, I can get some amount
         | of that same freedom of exploration and experimentation at a
         | keyboard, but it's still hard to come close to pencil and
         | paper, for me.
         | 
         | Sometimes I wonder what it would be to have the mind of someone
         | like Tesla, who could reportedly design complex objects in his
         | head, down to the details. The freedom of experimentation in
         | one's own mind is even better than pencil-and-paper, but I have
         | trouble holding on to the details in that mode.
        
       | kingkongjaffa wrote:
       | Very fun! I've found sketching and journaling super valuable.
       | 
       | I follow the methods from https://bulletjournal.com/
       | 
       | My journal is full of different layouts, diagrams, decision
       | making tables, for example doing a quick SWOT analysis on paper
       | by diving a page into 4.
       | 
       | Paper is good and helpful for the process.
       | 
       | I'm continually trying to produce 'evergreen notes" and writing
       | on paper helps me push towards that a bit.
       | (https://notes.andymatuschak.org/Evergreen_notes)
        
       | gozzoo wrote:
       | > Internal Server Error
        
       | Simran-B wrote:
       | If you get an Internal Server Error like me:
       | http://web.archive.org/web/20230114194140/https://ralphammer...
        
       | hemmert wrote:
       | Beautiful!
        
       | mistermann wrote:
       | FTA:
       | 
       | --------------------------------
       | 
       | After we have taken in as much information as possible, we now
       | want to go "crazy" and draw as many ideas as possible.
       | 
       | But what if our mind goes blank and we don't have any?
       | 
       | Then we still need to draw.
       | 
       | Ok, but what?
       | 
       | Anything! Just put that pen on the paper and keep it moving.
       | Scribble, make random marks and shapes. This will kickstart our
       | visual thinking process. rough sketches
       | 
       | And what are we thinking about? New plant pots of course! We draw
       | everything that comes to mind. Everything! Those drawings just
       | keep pouring from our mind through our hands on that sheet of
       | paper. We have created a loop where our imaginations turn into
       | drawings and those drawings initiate new imaginations.
       | 
       | --------------------------------
       | 
       | This is eerily similar to (my understanding) of how AI image
       | generation works.
        
       | gradys wrote:
       | Any recommendations for learning to draw at the level depicted in
       | this article?
        
         | kleer001 wrote:
         | Learn to see what you're looking at. An hour or so of practice
         | from life every day for a year is a good start.
        
           | pavlov wrote:
           | An hour a day is a massive commitment for most people with
           | lives (work, family etc.) You can get very meaningful
           | progress in drawing with much less. Don't be discouraged from
           | starting.
        
             | weaksauce wrote:
             | even doing < 5 min a day of learning a new language sees
             | results in a year. drawing probably has a higher startup
             | cost to get into things but i'd expect 10min to be
             | sufficient.
        
         | SimDeBeau wrote:
         | They actually link an article they wrote on some drawing
         | exercises. https://ralphammer.com/a-quick-beginners-guide-to-
         | drawing/ Remind me of a lot of what we did in some of my old
         | beginner art classes.
        
         | turtledragonfly wrote:
         | As far as I know, the main thing is to do a lot of it, and with
         | purpose.
         | 
         | Depending on your personality, this may be a big ask -- if you
         | get discouraged or distracted easily, for instance.
         | 
         | On the other hand, it's a very accessible skill: pen and paper
         | are easy to come by.
         | 
         | Personally, I've always felt rewarded by doing it. It soothes
         | something in me, so I haven't had the struggle with self-
         | motivation that some report.
         | 
         | I think that's a key to getting good at many things, really:
         | find some emotional satisfaction from what you're doing, and
         | the motivation will follow. As opposed to simply saying "I want
         | to be good at X" and mechanically pushing yourself to do it. If
         | you don't have some baseline love for the activity, you may
         | learn to dread it, by that approach.
        
         | yardshop wrote:
         | Step 1: be great at drawing
         | 
         | Step 2: DTROTFO! [1]
         | 
         | Seriously though, these seem like good steps for getting
         | started. Just start scribbling to get your hand warmed up, then
         | redraw and refine and keep practicing.
         | 
         | [1]
         | https://www.reddit.com/r/funny/comments/eccj2/how_to_draw_an...
        
       | imrat wrote:
       | Original substack article here:
       | https://ralphammer.substack.com/p/how-to-draw-ideas
       | 
       | with a bunch of other good ones too - like The Creative Switch
        
         | DavidPiper wrote:
         | The Creative Switch is explores similar ideas to John Cleese's
         | theory of creativity:
         | https://www.youtube.com/watch?v=Pb5oIIPO62g
        
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