[HN Gopher] How the Xbox 360 knows if your hard drive is genuine
       ___________________________________________________________________
        
       How the Xbox 360 knows if your hard drive is genuine
        
       Author : EatonZ
       Score  : 143 points
       Date   : 2023-01-24 19:40 UTC (3 hours ago)
        
 (HTM) web link (eaton-works.com)
 (TXT) w3m dump (eaton-works.com)
        
       | jbverschoor wrote:
       | Of all components, a disk is the only thing that "regularly"
       | fail, that become too small, and have no other security impact,
       | no profit margin (I think)
       | 
       | It's idiotic MS took this route.
       | 
       | And what's the downside/risk for MS? Nothing.. if the Xbox
       | doesn't work anymore, just don't give any support on that disk
        
         | jaywalk wrote:
         | No profit margin? What? They were making a massive profit off
         | the hard drives, and this security was meant to preserve those
         | profits.
        
           | jbverschoor wrote:
           | Not using an Xbox.. I didn't know they sell storage upgrades.
           | 
           | That's pretty toxic
        
         | 0x457 wrote:
         | Margins are low on retail drives. Drives MS was selling had
         | _plenty_ of margin. Which is why MS went that way. Also, this
         | saves you from "I bought shitty drive from NoName on alibaba
         | and it doesn't work" support requests.
         | 
         | Still stupid though. Glad Sony out of all companies opened up
         | PS3 they way they did.
        
           | JohnBooty wrote:
           | Drives MS was selling had _plenty_ of margin. Which is why MS
           | went that way
           | 
           | Maybe? It's hard to say. The linked article comparing the
           | price of MS's HDD accessory to the cost of a contemporary OEM
           | hard drive via NewEgg and yeah, MS's HDD was way more
           | expensive per GB.
           | 
           | There are a lot of extra costs for MS though. Maintaining a
           | separate SKU. Retail packaging. Cost of unsold units.
           | Negotiating a supply of HDDs from e.g. WD which had to keep a
           | production line or whatever open for that model when they
           | otherwise might have phased it out sooner. The plastic
           | enclosures. Etc.
           | 
           | Some of the price/GB differential may well have been gouging
           | but some of it was also certainly overheads such as those I
           | mentioned. There was zero possibility MS's retail Xbox360
           | HDDs could have been priced identically to the ever
           | fluctuating price of HDDs from the direct sales channel.
           | 
           | My strong hunch is that those official MS HDD's were _not_
           | very profitable for MS. Otherwise one suspects they would not
           | have tolerated hacked HDDs.
           | 
           | Of course if you want to say their whole strategy was dumb, I
           | agree. Why not just allow consumers to slap the SATA drive of
           | their choice into the 360? Bigger drives = more room for
           | games = customers theoretically buying more games.
        
         | favorited wrote:
         | > a disk is the only thing that "regularly" fail
         | 
         | You must not be familiar with Xbox 360 failure rates. The
         | solder in your GPU was going to fail long before the hard
         | drive.
         | 
         | https://en.wikipedia.org/wiki/Xbox_360_technical_problems
        
         | ska wrote:
         | > It's idiotic MS took this route.
         | 
         | According to article, it let them sell commodity hard drives
         | with 3x markup. There are words for that, but "idiotic"
         | probably isn't one of them.
        
       | LesZedCB wrote:
       | stuff like this is outrageous. i got a steam deck a few weeks ago
       | and decided to grab the base model and an $80 512GB NVMe drive on
       | newegg. the install was easy and i saved a ton of money. that's
       | how hardware should work, especially stuff as easy as drives/RAM.
        
         | fnimick wrote:
         | Similarly this is the approach Sony took with the PS5. It
         | accepts any sufficiently fast nvme drive via the standard
         | connector - just plug it in and it works. No proprietary
         | expansion card like Microsoft and Seagate are selling for the
         | new Xbox.
        
         | izacus wrote:
         | Steam Deck is pretty much the spiritual opposite of everything
         | the console makers and the DRM industry stands for. I'm just
         | waiting for big DRM publishers to start blocking it with excuse
         | of poor DRM security and lockout.
        
         | smoldesu wrote:
         | It's fascinating to think that larger, more expensive machines
         | find it acceptable to omit replaceable storage.
        
         | robotnikman wrote:
         | I love how hackable they made the Steam Deck, you can easily
         | find replacement parts as well. I even remember someone got an
         | external graphics card working on one by using the NVME slot
         | and an adapter to connect it. Of course, that kinda defeats the
         | whole purpose of the Steam Deck lol
        
           | TAForObvReasons wrote:
           | Repairability and general hackability are core design goals
           | of the Steam Deck compared to other devices. On the software
           | side, they don't hide the desktop Linux core.
        
         | [deleted]
        
       | everyone wrote:
       | I will never understand why people buy that locked down,
       | proprietary, DRM infested shit (gaming consoles, "smart"
       | appliances, smartphones, apple stuff etc.) in the first place. ..
       | I would rather have nothing.
        
         | haunter wrote:
         | Life is too short to not enjoy things. Sure I can choose to
         | have nothing either but personally to me that's not fun.
        
           | alerighi wrote:
           | The fact is that you don't enjoy these things. These things
           | generate only frustration, its more the time you want to
           | throw these things out of the window than the one you enjoy
           | them. A console that you have to mod just to upgrade/replace
           | its internal hard drive? What the hell? Just because
           | Microsoft can sell you a normal SATA disk for double the
           | price?
        
             | jaywalk wrote:
             | > The fact is that you don't enjoy these things.
             | 
             | I definitely enjoyed my Xbox 360 and didn't give a single
             | damn about not being able to use a non-Microsoft hard
             | drive. I doubt I ever really thought about the fact that I
             | couldn't, it just wasn't an issue.
        
           | Lammy wrote:
           | It's possible to enjoy something like a game console while
           | also being aware of their role in the elimination of general-
           | purpose computing. These kind of platforms are where they
           | farm us for technologies like hypervisors, signed-everything,
           | e-fuses, always-online, etc. Consent is easily manufactured
           | when enough people believe that media """needs to be
           | protected""" to exist at all. I still love my 360 though :)
        
             | everyone wrote:
             | Yeah consoles indoctrinated people and opened the way for
             | stuff like the BMW with the DRM heated seats. I think
             | similarly, micro-transactions and DLC in games, digital
             | goods, rare loot in WoW, led the way for stuff like bitcoin
             | and nfts becoming relatively popular, and not just being
             | utterly ridiculed by everyone.
        
         | deely3 wrote:
         | What model of phone your using? Tv? Laptop? Bank card? Car? All
         | these stuff contains "locked down" or "proprietary" or "DRM
         | infested" shit.
        
         | beardog wrote:
         | People want products that "just work" and I don't think it is
         | fair to blame them for that. The problems mainly arise when the
         | locked down stuff breaks or treats the user badly in some way,
         | but even if stuff were not locked down the average person would
         | just sell or throw out their device when it no pleased them
         | anyways.
        
           | everyone wrote:
           | I'm not blaming users for something. I said "I will never
           | understand". Though I can hypothesize. I think in some cases
           | due to deceitful marketing, users think "This thing will be
           | great! It will do X,Y and Z for me.".. Then they buy it and
           | realize that X is forbidden, Y requires a subscription, and Z
           | is not available in their region or whatever. They are
           | disspointed but they've already bought the thing at that
           | point and make do rather than return it. I have seen this
           | happen to people I know for sure.
           | 
           | I definitely blame the corporation for unethically making
           | products like that in the 1st place, and then also
           | deceitfully marketing them. There should be much stricter
           | laws and severe punishments in place to protect the public.
        
         | ddoolin wrote:
         | The irony of your username isn't lost on me.
        
         | extasia wrote:
         | What's the alternative? Rub sticks together?
        
           | wronglebowski wrote:
           | I honestly prefer banging rocks together vs sticks but that's
           | just my opinion.
        
         | fnimick wrote:
         | It can be nice. It takes mental effort to manage an open system
         | and make sure you don't run anything malicious - a limited,
         | sandboxed environment you can always rely on to work is much
         | easier by comparison.
         | 
         | I do miss the PS3 linux option though. It would be great to
         | have console hardware that boots in two modes - a console mode
         | for playing games, and an open x86 mode for doing general
         | compute. This is especially relevant now that current console
         | are effectively PCs with custom software rather than having
         | specialty instruction sets. AMD even already sells broken PS5
         | chips as barebones systems!
         | https://www.youtube.com/watch?v=9h08cMFwqRc
        
           | forgotpwd16 wrote:
           | >I do miss the PS3 linux option though.
           | 
           | Still possible with a CFW.
        
         | p1necone wrote:
         | > I would rather have nothing.
         | 
         | Nothing can't play Halo.
        
         | NavinF wrote:
         | > I would rather have nothing.
         | 
         | Then I think you know exactly why others buy consoles lol. Even
         | the most hardcore PC gamers would prefer a console over nothing
        
         | ct0 wrote:
         | If only every child would rather have nothing than a "locked
         | down" Xbox. When I was 13 I didn't really care if it was locked
         | down, but as an adult it matters a bit more.
        
           | ascagnel_ wrote:
           | As an adult, I don't want to have to manage a thing that I
           | would normally use for leisure. Thankfully, we're starting to
           | see devices released that point in that direction -- the
           | Steam Deck is an open device (users can install an M2 SSD if
           | they're willing to open the device, or they can use a
           | standard SD card if they're not), has a full desktop
           | environment available, yet can be entirely used in the
           | device's "game mode" that abstracts and hides the bulk of the
           | device's complexity.
        
         | jhoechtl wrote:
         | #metoo
        
       | progbits wrote:
       | I couldn't find what is the size of the RSA key used. Any chance
       | it is small enough to be broken today with bunch of cloud
       | instances and few $100 [1] to spare? It was almost 20 years after
       | all.
       | 
       | Of course cloning another disk is simpler and more practical, but
       | it might be fun to eg. have custom logos on unmodded console.
       | 
       | [1] https://arstechnica.com/information-
       | technology/2015/10/break...
        
       | beardog wrote:
       | Eaton, if you are planning to write more interesting posts like
       | this, please consider adding RSS/Atom (or making it more obvious
       | if it is already there).
        
         | xavdid wrote:
         | +1 RSS.
         | 
         | In the meantime, you can use https://kill-the-newsletter.com/
         | to get an RSS for newsletter items.
        
         | EatonZ wrote:
         | I have received other requests for this. I thought about it
         | when I redesigned the site, but didn't think people really used
         | RSS that much anymore. I have it on my list to implement (:
        
           | nfriedly wrote:
           | I use RSS, so you'd have at least two subscribers :)
        
       | robotnikman wrote:
       | I thought I remember there being adapters which allowed you to
       | use regular 2.5inch hard drives on the xbox 360. Maybe my mind is
       | just tricking me again though.
        
         | scintill76 wrote:
         | It seems to me they could MITM the SATA link and effectively do
         | the "HDDHackr" method to make that work. I don't know though.
        
         | xen2xen1 wrote:
         | There was the USB official setup later, but you could also find
         | a hard drive of the same model and flash firmware from a 360
         | drive onto it. So yes, but not just any drive.
        
           | easton wrote:
           | I did this, I remember there being some fairly common laptop
           | hard drive on the list because I found it laying around at
           | home. There was a live cd to boot off of to format it and
           | everything. Memories...
        
         | Lammy wrote:
         | That was possible over USB later on in the life of the console:
         | https://www.se7ensins.com/forums/threads/complete-history-of...
         | 
         | - 2.0.9199.0 -- April 6, 2010 -- Allows up to two USB flash
         | drives or external hard drives to be used for storing profiles,
         | game saves, demos and more up to 16 GB each, 32GB combined.
         | 
         | - 2.0.16197.0 -- October 16, 2012 -- Added support for up to
         | 32GB USB drives.
         | 
         | - 2.0.17349.0 -- April 30, 2015 -- Added: Able to use USB
         | Storage up to 2TB for Xbox Content.
         | 
         | There was also the "Hard Drive Transfer Kit" SATA-USB adapter
         | that became available alongside the 120GB HDD:
         | https://www.engadget.com/2007-04-26-xbox-360-hard-drive-tran...
        
         | Graziano_M wrote:
         | It's possible that the adapter MITM'd requests for this
         | security sector and would return a valid blob.
        
         | fredoralive wrote:
         | You might be thinking of the PlayStation 3 / 4, they do use
         | standard 2.5" drives without artificial lockouts.
        
       | wkat4242 wrote:
       | I still have one of those hacked WD blues. Always served me very
       | well though I no longer have a 360. It serves out its live now as
       | a 320 gb even though it's a 500 because I couldn't find a working
       | 500 firmware at the time and I couldn't manage to get the
       | original firmware back. But it's ok, I'm mainly doing ssd these
       | days anyway.
        
       | nywles wrote:
       | May the logo have been included so that the security sector could
       | not be distributed under copyright law?
        
         | Operyl wrote:
         | The modders could have just as easily decided to go the "you
         | must find the logo on your own" route and written a "select the
         | logo" file prompt into the tools. I find the "they intended to
         | let others sell HDDs" then changed their minds later route more
         | plausible, especially since they never went after the "hacked"
         | drives with bans or anything.
        
           | anamexis wrote:
           | However, it would have been effective at preventing people
           | from selling modified HDDs commercially.
        
             | EMIRELADERO wrote:
             | It really wouldn't. Courts don't like it when you misuse
             | copyright like that.
        
               | anamexis wrote:
               | It would seem so. But, it doesn't cost anything to try.
        
               | EMIRELADERO wrote:
               | Sega tried and lost in court, so in that sense it _did_
               | cost them to try as they had to pay for counsel which
               | ultimately wasn 't even successful.
        
               | anamexis wrote:
               | Right, but it doesn't cost Microsoft anything to add
               | their logo as an additional check. If laws or court
               | precedent change, it's already there. (For example, the
               | DMCA came long after the Sega decision)
        
         | anamexis wrote:
         | That was my thought upon reading that as well. I think Nintendo
         | pioneered this strategy with the Gameboy - if the cartridge
         | didn't start by showing the Nintendo logo, the Gameboy would
         | not boot. And if you used the Nintendo logo without licensing
         | it, it was trademark infringement.
         | 
         | Clever way to prevent un-licensed third-party cartridges.
        
           | Drakim wrote:
           | Funny enough, it only checked about half the logo, meaning
           | you could change the bottom half to something else.
        
           | [deleted]
        
           | dividuum wrote:
           | That was (of course?) eventually defeated:
           | https://dhole.github.io/post/gameboy_custom_logo/
        
             | goosedragons wrote:
             | According to legend at least this was defeated pretty early
             | with Argonaut Software submitting a GB proof of concept
             | that bypassed the boot screen (and was also 3D!). This
             | ended up becoming the game "X".
        
           | EMIRELADERO wrote:
           | This didn't work though, as courts don't like it when you
           | (ab)use copyright/trademark like that.
        
         | morcheeba wrote:
         | That was a tactic Nintendo used with the gameboy. The courts
         | eventually decided that the logo, when used as an access token
         | like that, no longer qualified for the creative component
         | required for copyright protection.
        
           | devwastaken wrote:
           | That case was 1992, which today would not hold up due to the
           | political shift of corporate power. Same as how in the 90's
           | Microsoft couldn't monopolize with internet explorer, yet
           | mobile devices are doing it every day in even worse fashion.
        
             | JohnBooty wrote:
             | yet mobile devices are doing it every day in even worse
             | fashion.
             | 
             | Which mobile browser has 90%+ market share ala "peak"
             | Internet Explorer?
             | 
             | I hate being limited to Safari on iOS, but iOS has < 30%
             | market share worldwide.
             | 
             | Additionally, browsers are (highly unfortunately IMO) less
             | relevant than in ~2004 when IE had a stranglehold on
             | things.
        
           | kmeisthax wrote:
           | Strictly speaking, the logo bit wasn't about copyright, but
           | trademark. Specifically there was certain territories that
           | Japan had trademark treaties with, but not copyright
           | treaties. Taiwan if I remember correctly.
           | 
           | So you could legally make unlicensed copies of Super Mario
           | Bros but they couldn't be called Super Mario Bros. This is
           | why a lot of old bootleg games change the titlescreen to say,
           | say, "7 GRAND DAD[0]" instead of "Super Mario Bros". This
           | behavior actually seems to persist to the present day despite
           | these copyright loopholes having long since been fixed.
           | 
           | Of course there were companies that got around the logo check
           | with custom hardware[1]. And Nintendo themselves got lazy and
           | didn't check the whole logo on the Color. So it's possible to
           | change the boot logo on basically every Game Boy.
           | 
           | The court case you're thinking of has to do with SEGA's
           | Trademark Security System (TMSS) for the Genesis. Sega v.
           | Accolade to be specific. The broad strokes are similar,
           | though - small bits of copying to sell an original unlicensed
           | work are acceptable because console hardware is not
           | copyrightable just because you worked on it real hard.
           | 
           | [0] Fleenstones? Aaaaugh...
           | 
           | [1] The Game Boy BIOS has a TOCTOU bug. AFAIK this is also
           | how Argonaut Software managed to get an in with Nintendo to
           | publish X in Japan.
        
           | anamexis wrote:
           | Interesting, I was not aware of this. It appears this was the
           | case:
           | 
           | https://en.wikipedia.org/wiki/Sega_v._Accolade
        
         | error503 wrote:
         | Seems plausible, since otherwise it would be fairly simple for
         | a third-party accessory vendor to create compatible drives that
         | could legally sell in all the usual places you can buy console
         | accessories.
         | 
         | Trademark isn't going to stop modders, but it would have been
         | effective against legitimate accessory vendors and retailers.
        
       | Jerrrry wrote:
       | Regular blog posts about x360?
       | 
       | The statute of limitations is over, it's time to revel in
       | nostalgia :D
       | 
       | Eaton's gonna be spoiling us, dude has always been an
       | overachiever.
       | 
       | By the way, you DID save my original 20gb security partition - I
       | never told you, I don't think, but I had the original MS backup
       | cable and your software right as that was figured out.
       | 
       | Can't wait for the ultimate "KV.bin" write-up...
       | 
       | >>:"Why would MS add over 4 magnitudes of cryptographic checks to
       | a damn virtual serial number....?"
        
         | [deleted]
        
       | cheeseomlit wrote:
       | [flagged]
        
         | kevingadd wrote:
         | People want these kind of security measures when they buy a
         | game console, because the alternative is easily-modded consoles
         | that people use to cheat in online games. Lots of online games
         | are also not well engineered so cheating can cause crashes and
         | save corruption - for example, modders constantly find bugs in
         | GTA V that can be used to crash GTA Online sessions or even
         | _crash single-player sessions where you 're playing offline by
         | yourself_ as long as you're online.
        
           | EMIRELADERO wrote:
           | I would prefer that platforms are fully open because it would
           | force game studios and app developers to implement good
           | security that doesn't rely on the client being unhackable.
        
             | dontlaugh wrote:
             | That doesn't work for low latency games like shooters.
        
             | Jerrrry wrote:
             | so you want an unhackable, but fully open, client.
             | 
             | zero sense.
        
               | EMIRELADERO wrote:
               | No, I want the client to not be able to hack the game
               | experience for other users.
        
         | infotogivenm wrote:
         | Not disagreeing but remember
         | 
         | > Microsoft Corp., the world's largest software maker, loses at
         | least $153 (U.S.) on each Xbox 360 video game console it sells,
         | based on just the cost of components and assembly, a research
         | firm says. Parts such as processors and manufacturing cost
         | $552.27 for each machine that retails at $399, El Segundo,
         | Calif.
         | 
         | With this context it doesn't surprise me they try to recoup
         | something on each optional hardware upgrade.
        
           | chronogram wrote:
           | When was that? Because at the start of the console your chip
           | might be a cutting edge and incur massive costs, but cost a
           | tenth to produce once it goes from cutting-edge to practiced.
        
             | Someone1234 wrote:
             | Right, but the above figure is under-shooting if anything
             | since it budgets $0 for software development. Microsoft
             | definitely charged a premium for accessories, seems like a
             | classic price discrimination, wherein the richer consumers
             | were subsidizing the cost of the console (and its
             | development) for poorer ones.
        
       | nottorp wrote:
       | Why would they care if my hard drive is genuine?
       | 
       | For the PS3, PS4 and PS5 i just bought a hard drive (ssd for the
       | ps5) matching their specs, installed it inside and gamed on.
       | 
       | For the xbox you have to buy hard drives from Microsoft?
       | 
       | Edit: please don't tell me about usb drives hanging off your
       | console. I don't like stuff hanging off my console.
        
         | meibo wrote:
         | The article leads with this, the drives from Microsoft had a
         | massive upcharge compared to regular HDD rates at the time.
         | They were making a pretty penny with these.
        
       | Gigachad wrote:
       | This is pretty similar to how Nintendo validates game cartridges.
       | They all contain a unique signed header. If you connect to an
       | online game and your game serial number is being used by hundreds
       | of other users, Nintendo can see its a pirated copy and you get
       | console banned from online for all games.
        
       | jchw wrote:
       | Microsoft really seemed to be ahead of the curve with console
       | security. They really thought this through back in 2005 or so, to
       | the point where clearly, they knew people would hack the drives
       | to rewrite the serial number. It's probably for the best that
       | they never actually did anything about the knowledge that gave
       | them, but they clearly stayed a step ahead of the game. As much
       | as I hate it, their actions show a great deal of respect towards
       | the ingenuity of console hackers, because if they didn't, they
       | would've never bothered to do such an effort thwarting them.
       | Compared to the Nintendo Wii, which had a decent security model
       | that was ultimately ill-fated due to several fatal flaws in both
       | hardware and firmware, and the PlayStation, where Sony seems to
       | have a continual problem developing security measures that
       | hackers and modders can just completely ignore, Microsoft really
       | pulled it off. I still wish game consoles would allow you to just
       | run your own code. Xbox has dev mode, which I haven't ever used
       | since I generally do not buy game consoles, but it does seem like
       | the absolute best option that's been available to consumers
       | lately. Before then, it was OtherOS (ill-fated,) PS2 Linux (cool
       | but kinda limited,) and Net Yaroze? Which seemed awesome to me,
       | but unfortunately was a relatively uncommon good. Beyond that,
       | official escapes from the walled garden are truly scarce. A sad
       | reality that will get worse when measures like remote attestation
       | finally make their way to general purpose computers. Remember:
       | you can never have nice things. Ever.
       | 
       | Thanks for FATXplorer BTW, it is very useful.
        
         | stefan_ wrote:
         | This was not a security feature at all, it wasn't securing
         | anything? This is purely a feature to allow Microsoft to resell
         | hard drives at 3x the price.
        
         | RandomBK wrote:
         | Every time I hear about the XBox's platform security, I think
         | back to this talk [1] about how Microsoft protected the XBox
         | One. A lot of it boils down to clear requirements and good
         | engineering, and many of these technologies are now showing up
         | via Project Pluton.
         | 
         | [1] https://www.platformsecuritysummit.com/2019/speaker/chen/
        
           | airstrike wrote:
           | This is what I found on "Project Pluton"
           | https://www.microsoft.com/en-
           | us/security/blog/2020/11/17/mee...
        
         | Jerrrry wrote:
         | >their actions show a great deal of respect towards the
         | ingenuity of console hackers, because if they didn't, they
         | would've never bothered to do such an effort thwarting them.
         | 
         | dude. The irony. They bricked our machines and joked about it.
         | They had a fellowship with the FBI.
         | 
         | They (MS and EA) threw OP, the author of this fkn submission,
         | in jail.
         | 
         | Their own Terms of Service and Policy Enforcement page still
         | brags about "pwning the pwnrs" - to this day.
         | 
         | Make no mistake, MS and Xbox still hate us. It's just from a
         | capitalist perspective, its hard to compete with losing PC
         | audience.
         | 
         | Their only selling point is itself, an unhackable console.
         | 
         | They did have restraint. There is a list of console ID's
         | hardcoded in every NAND because originally a few souls had
         | reversed the NAND enough to RSA-sign CON files - they were just
         | gonna ban everyone who had made modified content, but didnt...
         | because of Halo3's File Share incidentally preserving personal
         | RSA keys, making it difficult to reconcile modified content,
         | once spread.
         | 
         | Regarding hacked DVD drives....they did the math and banned
         | millions when it was profitable, ironically.
        
           | jchw wrote:
           | Yes. I agree.
           | 
           | > Make no mistake, MS and Xbox still hate us.
           | 
           | I should point out that I was not suggesting there was a good
           | relationship between console hackers and Microsoft. Quote
           | from me again:
           | 
           | > respect towards the ingenuity of console hackers
           | 
           | I did not say they had respect for the _people_ , or that
           | what they were doing was good, or anything like that. I'm
           | claiming that from a security standpoint, they took the
           | threat very seriously.
           | 
           | Microsoft legally bullying people is bad, but it's nothing
           | new from Microsoft. Hell, it's nothing new from the console
           | industry either. I actually was not aware of Microsoft
           | putting anyone in jail over the Xbox homebrew/modding scene,
           | but it does not surprise me. I remember what happened with
           | Sony and Geohotz.
           | 
           | Still, from a sterile, technical point of view, I do think
           | that in 2005 they were way, way ahead of keeping their
           | console "secure" according to their threat model. I am never
           | going to be particularly fond of a threat model where the
           | adversary is the customer, but that's not really the point.
        
             | Jerrrry wrote:
             | > I do think that in 2005 they were way, way ahead of
             | keeping their console "secure" according to their threat
             | model.
             | 
             | I agree, see my other comment re: KV.bin
             | 
             | They built the x360 with layers, upon layers, like an
             | onion.
             | 
             | Two exploits (JTAG and RGH), and a few forever-unspeakable
             | social engineering incidents aside, they did great work.
             | 
             | Until Mw2 came out in 2011.
        
         | alexklarjr wrote:
         | Xbone is not hacked because nobody care about essentially a
         | boring pc without any memorable games. It will remain in
         | history as another Microsoft marketing disaster. One day it
         | will eventually and silently destroyed to be emulated like all
         | ancient arcades and microcomputer games protections. Every
         | protection can and will be broken. Regarding unsuccessful money
         | grab, Idea that Microsoft minds forsaw that people will want to
         | upgrade their boxes with cheap generic parts and that must be
         | punished is indeed new, no car manufacturers never did anything
         | like that since 90s.
        
       | EMIRELADERO wrote:
       | I wonder what would have happened if someone tried using
       | antitrust laws to defeat this. Seems like there was a quite alive
       | market for "third-party HDDs compatible with Xbox 360s" and
       | Microsoft effectively tried to monopolize it. Plus, it seems to
       | me like it could have passed the test of the modern Sherman Act
       | interpretation. MS's actions directly reduced output and
       | increased prices.
        
       | imadr wrote:
       | The articles says that the security sector is RSA-signed using a
       | private key only Microsoft possesses, what if you also change the
       | public key used for verification that is stored in the console?
        
         | fredoralive wrote:
         | You'd need Microsoft's private key to sign the system firmware
         | with a changed HDD verification public key in it (or an exploit
         | undermining the general security chain of the system).
        
           | imadr wrote:
           | If everything is verified locally couldn't you also change
           | the firmeware verification key, and whatever verifies the
           | firmware verification..etc ? Isn't it turtles all the way
           | down?
        
             | izacus wrote:
             | The Xbox 360 security is a lot of turtles and the last
             | turtle is actually baked into the SoC itself so it's
             | impossible to modify. That firmware verifies the next stage
             | and establishes the chain of verification that's very hard
             | to break.
             | 
             | It did get broken eventually (after years of trying!) by
             | figuring out that the CPU stops being reliable at very low
             | clocks, but it was not even remotely easy.
        
         | AceJohnny2 wrote:
         | At that level you're already hacking the console firmware.
         | Easier then to just patch out the check as they've done.
        
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