[HN Gopher] Wizards of the Coast Releases SRD Under Creative Com...
       ___________________________________________________________________
        
       Wizards of the Coast Releases SRD Under Creative Commons License
       (CC-BY-4.0)
        
       Author : xaviex
       Score  : 155 points
       Date   : 2023-01-27 20:40 UTC (2 hours ago)
        
 (HTM) web link (www.dndbeyond.com)
 (TXT) w3m dump (www.dndbeyond.com)
        
       | kayodelycaon wrote:
       | Well. That was unexpected. Given what's been happening to
       | Twitter, I didn't have any hope that WOTC would do anything
       | sensible.
       | 
       | I suspect they'll pull this bullshit again the next time someone
       | looks at a balance sheet.
        
         | roblabla wrote:
         | At least the SRD5 is now _irrevocably_ in the creative commons.
         | So the situation now is somewhat better, they can 't simply
         | revoke the license anymore for that document.
        
           | dragonwriter wrote:
           | > At least the SRD5 is now irrevocably in the creative
           | commons.
           | 
           | They changed the underlying law of licenses that makes
           | gratuitous licenses revocable at will independent of the
           | content of the license? How?
        
             | chrisoverzero wrote:
             | You've asserted something like this a few times on HN, and
             | your responses are undetailed enough (or flavored with fake
             | astonishment, like this one) that you seem to think it's
             | obvious.
             | 
             | Isn't the requirement of attribution the consideration in
             | cases like this? Which would make it not gratuitous? Here's
             | open source lawyer and HN user 'DannyBee saying so, for
             | example: https://news.ycombinator.com/item?id=14557737
        
             | int_19h wrote:
             | As applied to open source licenses, that is a legal theory,
             | not settled law, and there are many people, including
             | lawyers who professionally deal with F/OSS, who disagree
             | with you.
             | 
             | https://lwn.net/Articles/747563/
        
       | [deleted]
        
       | tunesmith wrote:
       | Is there actually not a catch here? I'm only somewhat familiar
       | with the debate.
        
         | johnday wrote:
         | Yep - not only is there no catch _right now_ , but they
         | literally can never add one. The SRD is released under CC-
         | BY-4.0.
         | 
         | The only point of contention is what happens to their new
         | product, One D&D, which will probably retain some nasty payment
         | structure, and almost certainly not be OGL'd. That's fine
         | though - if they build a walled garden around One D&D, they
         | simply won't be able to compete against the open community of
         | 5e.
        
           | tonfreed wrote:
           | It'll be funny if all those juicy royalties they think
           | they're going to get never materialise because no one wants
           | to develop for their system.
        
       | gpm wrote:
       | CC-BY-4.0 for those wondering _which_ creative commons license.
       | That means attribution required, but no significant other
       | limitations.
        
         | Pet_Ant wrote:
         | I expected SA "share alike" (aka "viral")
        
           | dragonwriter wrote:
           | SA would be worse for WotC; as they move to OneD&D, they
           | would rather have the 5.1 derived third party products to be
           | separate silos that draw on the 5.1 base rather than cross-
           | pollinating. So third parties _not_ sharing-alike is what
           | they want.
        
       | [deleted]
        
       | tptacek wrote:
       | So this is a clean, complete win, right? Once the license
       | controversy started, there was no reasonable ask beyond this
       | outcome?
        
         | Macha wrote:
         | I'd say this is 99% of a win. The one thing it does still leave
         | is the claim they can de-authorize 1.0a at will later. For
         | active products this is not a problem, as CC BY is a strictly
         | more permissive license and they just move to claiming they're
         | using the CC license.
         | 
         | However, for second-order derivatives there is still one
         | problem.
         | 
         | 1. Third Party A uses OGL 1.0a content from Wizards, licenses
         | its own work as OGL 1.0a as a result
         | 
         | 2. Later Third Party A goes out of business
         | 
         | 3. Third Party B reused Third Party A's content under OGL 1.0a.
         | 
         | 4. There's no one left to relicense Third Party A's content
         | under CC BY.
         | 
         | But "don't make second order derivatives of abandonware
         | content" is a lot easier to work around than "don't make stuff
         | compatible with the large existing ecosystem"
        
           | rsstack wrote:
           | Note that the license is CC-BY-4.0, not -SA. Doesn't change
           | anything material in what you wrote, just FYI.
        
             | Macha wrote:
             | Thanks, luckily the edit window is still open so I fixed my
             | post
        
       | kubb wrote:
       | nice
        
       | krisroadruck wrote:
       | What a huge and welcomed about-face. Massive kudos to the
       | community of dedicated fans, players, and creators who helped get
       | this done.
        
       | [deleted]
        
       | jron wrote:
       | WOTC (Hasbro) was trying to revoke a license the authors intended
       | to be irrevocable. Everything else was a red herring. I'm
       | guessing their legal team had more to do with this change of
       | heart than consumer/publisher feedback.
        
         | dragonwriter wrote:
         | > WOTC (Hasbro) was trying to revoke a license the authors
         | intended to be irrevocable.
         | 
         | WotC was the legal author, and gratuitous licenses are
         | revocable at will, anyway.
        
           | Macha wrote:
           | So the discussions from previous is that having consideration
           | in return for a license makes it a contract rather than a
           | gratuitous license. In this case the OGL specifies that
           | licensing your work as OGL and including the OGL text in your
           | work counts as consideration.
           | 
           | If you think the claim for that being consideration is too
           | frail, the Artistic License from old Perl versions is a
           | similarly permissive license, and Jacobsen vs Katzer held up
           | that it counted as a contract with all that implies for
           | revocability and (in particular for that case), whether
           | failure to uphold your end is copyright infringement or
           | breach of contract.
           | 
           | Some more context (and in particular how it applies to open
           | source - if you use MIT licensed software, the idea that
           | permissive licenses are gratuitous licenses is not a
           | precedent you want set): https://lwn.net/Articles/747563/
        
           | jron wrote:
           | The original author is on record stating that it was intended
           | to be irrevocable. There was also a quote on the official
           | WOTC website stating the license couldn't be revoked. IANAL
           | but I wouldn't take that case to court.
        
       | kderbyma wrote:
       | Sweet. That's nice to see
        
       | imwillofficial wrote:
       | And that folks is how you do it. Faith in humanity restored
        
       | ArtWomb wrote:
       | >>> For the fewer than 20 creators worldwide who make more than
       | $750,000 in income in a year, we will add a royalty starting in
       | 2024. So, even for the creators making significant money selling
       | D&D supplements and games, no royalties will be due for 2023 and
       | all revenue below $750,000 in future years will be royalty-free.
       | 
       | My "Star Frontiers" fan video game is go!
       | 
       | https://www.starfrontiers.com/
        
         | codazoda wrote:
         | As an FYI my browser blocks all your JS because it's served
         | over http even though the page is https.
        
       | SeanAnderson wrote:
       | The community WOTC built over decades shouldn't have to give
       | feedback that 85%+ identify with in order to achieve results that
       | are desirable. If community sentiment is so lopsided then what
       | was the rationale to make the decision in the first place and how
       | was the communities' desire not implicitly understood?
       | 
       | There is no doubt in my mind that WOTC (let's be real, Hasbro)
       | has enough self-awareness to have realized they were encroaching
       | significantly on their core demographic. They chose to do so
       | anyway and are backtracking out of an interest of self-
       | preservation rather than a customer-first mindset.
       | 
       | I find this shameful enough behavior to warrant a legitimate,
       | heartfelt apology. Instead, they present themselves as benevolent
       | caretakers listening to their communities' response. This comes
       | across as tone-deaf because they've already lost the trust of the
       | community and don't seem to have learned how to take ownership of
       | that fact.
       | 
       | Still, this is a better result than if they'd stayed their
       | advertised course. So, for that, I am thankful.
        
         | pubby wrote:
         | > how was the communities' desire not implicitly understood?
         | 
         | IMO it's common for people at the top of a hierarchy to be out
         | of touch with those on the bottom. It takes dedication to stay
         | in touch, but even with effort a bigwig can't experience the
         | community exactly as a peon does. Usually, they have to do
         | market research (like this poll) to find out what people really
         | think.
         | 
         | I'm not saying this as a defense or anything, but I find it
         | helpful to think about.
        
           | TillE wrote:
           | Given the extremely fast and extremely comprehensive U-turn,
           | it seems like a lot of people near the top did understand the
           | community very well.
           | 
           | Somehow, one person or one small faction made a different
           | decision, and the overwhelming feedback proved it was the
           | wrong decision.
        
             | Macha wrote:
             | Well, there were two attempts at more minor climbdowns
             | before this capitulation, so it seems more likely that the
             | immediate financial impact from mass unsubscriptions was a
             | motivating factor than prior understanding from the execs
             | who were largely pushing this strategy if leaks are to be
             | believed.
        
           | tonfreed wrote:
           | The least they could do is sit down once a month with the
           | game designers for a session of dungeon crawling. The main
           | two in charge have both said they don't play
        
         | roenxi wrote:
         | I disagree because the fundamental core of this argument is
         | "everyone in a community should think alike". That isn't
         | realistic, and using that as a principle leads to bad results -
         | we have to be used to having robust communities with
         | questionable leadership. The natural state of leadership is to
         | be a bit shabby and not quite up to the task. We have the
         | internet now, we have great visibility on what leaders actually
         | do and they can't meet impossible standards. Although that is
         | why decentralisation is so powerful - WOTC doesn't run your
         | games night and doesn't send out a goon squad to police that
         | people aren't using house rules.
         | 
         | WOTC don't have the same incentives as their community. A
         | company producing a game almost never has the same incentives
         | as their community. As long as their incentives align with
         | folding in the face of solid negative feedback, that is enough.
         | 
         | They made a mistake, they appear to have recognised the mistake
         | and course corrected. Asking for more than that is going to get
         | less - it encourages lies and bad, blandness.
        
         | michaelcampbell wrote:
         | > has enough self-awareness to have realized they were
         | encroaching significantly on their core demographic.
         | 
         | At least where I am in the US, the behavior of many
         | corporations seems to indicate they... just don't give a shit.
         | People will take what they can get, by and large, and as long
         | as it makes the corporation money, they're willing to risk it.
         | 
         | Who actually _likes_ not having a single register open at Wal
         | Mart, Home Depot, and the like? Who is for having products be a
         | little bit more expensive, but reducing the quanity 10%-20%
         | (eg: shrinkflation)? Plenty more examples.
        
           | jbm wrote:
           | A minor point, but I am grateful for the self checkout lanes
           | -- they have greatly speeded up my checkout, and w/ covid
           | spiking I just want to leave asap.
           | 
           | I have never seen "no" registers open though.
        
             | Macha wrote:
             | Not the US, but no manned registers happens often enough
             | across various store chains here in Dublin at least. To the
             | point where you might have to wave down a staff member
             | restocking a shelf because the self-service needs someone
             | to authorise your alchohol purchase or whatever.
        
           | gspetr wrote:
           | >At least where I am in the US
           | 
           | I am somewhat perplexed by that statement.
           | 
           | Are you implying that there are major jurisdictions in the US
           | where WotC wouldn't have been able to fully enforce
           | compliance with their (originally) overly restrictive
           | license?
        
         | tonfreed wrote:
         | I think they've completely misunderstood their product. The
         | execs in charge of running the show come from video games, and
         | watching what they're trying to do with DnD beyond makes it
         | pretty obvious they're trying to introduce micro transaction
         | hell and loot boxes into the product.
         | 
         | Matt Colville whacked the nail on the head when he said D&D
         | isn't really a game, it's a folk tradition and storytelling.
         | Those are two very difficult things to monetize.
        
           | johannes1234321 wrote:
           | Yes, that is a critical part. They want to make DnD Beyond
           | the core of the product. The main channel, where "ideally"
           | both, DMs and players, have to buy each little piece of
           | content and an expensive subscription to create their own
           | scenarios instead of books, which are expensive to produce,
           | ship etc. and then are shared in a group (or kept for DM's
           | eyes only) And they "have to" extract as much revenue from
           | third parties like Paizo and get consumers of their platform.
           | 
           | If they get rid of story telling etc. they even can look at
           | AI DMs leading a Dungeon Crawl to increase time of their
           | consumers on their platform, even without fixed groups etc.
           | Extract as much value as possible (and destroy the game)
        
         | voakbasda wrote:
         | Yup, trust once broken cannot be rebuilt easily. Too many
         | companies make these kinds of bad PR moves, backtrack
         | temporarily, and then quietly deploy their plans after the
         | initial furor dies down. I wager that the winds here will shift
         | back to blow against their customers soon enough. Want us to
         | believe otherwise? An apology would only be the start; they
         | need to swallow a legally enforceable poison pill that prevents
         | such from happening.
        
           | crayboff wrote:
           | I mean, they did a huge thing that can't be backed out of,
           | they released SRD 5.1 under creative commons.
           | 
           | Yeah they did some not great stuff, but let's celebrate the
           | successes when we get them!
        
           | tonfreed wrote:
           | Paizo's seen the target on their back now, I doubt they're
           | going to halt their plans to produce the ORC. I suspect the
           | only way WoTC will be able to get any trust back in the
           | community is to sign on with that
        
           | gspetr wrote:
           | >legally enforceable poison pill
           | 
           | This seems somewhat unlikely IMO. WotC is a subsidiary of
           | Hasbro, a publicly traded company.
           | 
           | Measures that can be potentially interpreted as restrictive
           | on shareholders' profits seem quite difficult to pass.
        
         | victorvosk wrote:
         | Real people have disagreements and work through them. Lets not
         | be mad for the sake of being mad. It was completely within the
         | rights of WOTC to do whatever they wanted. People complained
         | and they decided not to do and guarantee they will never do it
         | in the future. Be happy.
        
           | ninth_ant wrote:
           | I understand what you're saying, but attempting to revoke a
           | widely-used open source license is not just something
           | completely within their rights.
           | 
           | Their sudden claim to have ability to "deauthorize" the 20+
           | year old OGL and destroy the partners and competitors who
           | built businesses on the promises of a perpetual license -
           | this was an egregious move that was almost certainly not
           | within their rights.
           | 
           | Legal analysts were quite consistent in that it's impossible
           | to be certain but this process wouldn't have withstood a
           | solid legal test.
           | 
           | WotC, in trying to pull this, was attempting to leverage
           | their expensive legal team to bully people into giving away
           | their legal rights under the open license. That's shady and
           | deeply unethical, and shouldn't be considered to be within
           | their rights.
           | 
           | Now for the future content they make, they can release that
           | under a closed license if they want and _that_ is within
           | their rights even if I don't like that license.
        
       | vaylian wrote:
       | A bit more context:
       | 
       | * Wizards of the Coast (WoTC) has been tasked by Hasbro (which
       | owns WoTC) to drastically increase profits over a few years.
       | 
       | * WoTC has been aggressively increasing prices on Magic the
       | Gathering (MTG) and drastically increased the diversity of
       | products. This overwhelmed even people who follow and produce MTG
       | news. Wallet fatique is rampant and people are disgruntled.
       | 
       | * WoTC releases the 30th aniversary edition for MTG, which is 60
       | random cards for 1000 $ which are officially marked as non-
       | tournament legal. The MTG community is furious and for once
       | people from all corners of the community come together to boycott
       | this product. The rage is great and enduring.
       | 
       | * WoTC fails to meet expectations and the stock prices plummet
       | 
       | * To do damage control, WoTC/Hasbro annouces a "fireside chat"
       | for their shareholders where they try to explain the situation
       | but basically just say "we did nothing wrong and we are trying to
       | extract a lot of money from Dungeons and Dragons next"
       | 
       | * Unlike the MTG community, the DnD community is very good at
       | organizing a unified response and the shitstorm came swiftly and
       | took WoTC by surprise. (Don't mess with Dungeon Masters who know
       | how to call together a group of people)
       | 
       | The real problem is the managers at WoTC that don't really care
       | about the games. They only care about money. I expect more bad
       | things in the future.
        
         | TigeriusKirk wrote:
         | There's only so much water in the well, though, and they might
         | well be close to that limit. It's not an infinitely growable
         | market, it's a niche product. True, the niche has gotten quite
         | large in recent years, but at this point it's at least as
         | likely to shrink as to grow.
        
         | boomboomsubban wrote:
         | >WoTC releases the 30th aniversary edition for MTG, which is 60
         | random cards for 1000 $ which are officially marked as non-
         | tournament legal. The MTG community is furious and for once
         | people from all corners of the community come together to
         | boycott this product. The rage is great and enduring.
         | 
         | Yet somehow the product completely sold out in under an hour. I
         | really don't understand the outrage on that decision, would you
         | prefer that everyone can buy their useless commutative coins?
        
           | deeviant wrote:
           | > I really don't understand the outrage on that decision
           | 
           | What decision are you claiming people were outraged?
           | 
           | Because the actual reason people where outraged is the very
           | existence of the magic 30th edition in the first place. It is
           | one of the clearest and starkest examples of a company
           | disrespecting it's customer, ever.
        
           | roenxi wrote:
           | Also - why are people upset over a product (that doesn't
           | affect the game) being sold to people others? I feel like
           | important context is missing here over why anyone would be
           | upset by this.
        
             | qazwse_ wrote:
             | I think that there was a sense that WotC was going to do
             | something special for Magic's 30th anniversary - something
             | for the community at large. Instead, they released a
             | mediocre, $1000 product.
        
             | harimau777 wrote:
             | My guess is the feeling that if the product is successful,
             | then the corporation might create similar products that are
             | less optional. Or they may neglect or discontinue their
             | less customer hostile products.
             | 
             | It's also probably reasonable to be upset that they are
             | pricing a significant portion of their community out of a
             | product that ostensibly celebrates the success of the
             | community.
        
             | lbotos wrote:
             | Imagine a game with 30 years of history, genre defining,
             | that has die hard fans and then take some cards, make
             | effectively "fake" versions (not tournament legal) and
             | charge $1000 for 60 of them.
             | 
             | They could have done a LOT more cooler things and
             | passionate lovers of the game wish that they did.
        
             | freshhawk wrote:
             | This is a segment of geek culture that has all sorts of
             | ego/identity stuff tied up with these brands. So when they
             | don't "act properly" it feels like it reflects on them and
             | they take it personally.
             | 
             | That's the downside to having that market segment as your
             | customers, the upside is that they are fanatically loyal
             | and are not remotely picky or discerning as
             | customers/consumers.
        
           | armitron wrote:
           | WoTC says it sold out, there's no actual proof of that (in
           | fact, some insiders are saying that it was taken off the
           | market due to the bad publicity)
        
             | moralestapia wrote:
             | Ironically, removing them early from the market further
             | increases their value.
        
             | pclmulqdq wrote:
             | They have never claimed that it sold out, just that the
             | sale concluded. Stores are actually on the list to get
             | allocation for M30 product to sell.
        
       | sundarurfriend wrote:
       | So from a little bit of digging around for context (as a non-DnD
       | player):
       | 
       | * SRD = System Reference Document [1], is a kind of specification
       | of the DnD rules, that people use to create add-on DnD-related
       | content.
       | 
       | * OGL = Open Game License [2], which the SRD is licensed under.
       | 
       | * There was a(n apparently very unpopular) proposal to move to
       | OGL 1.2 (which I guess is more restrictive).
       | 
       | * Now it seems like SRD 5.1 will be dual-licensed under both OGL
       | 1.0a and Creative Commons.
       | 
       | (I can feel a rabbit hole awaiting me if I dig further, and I've
       | gotten enough of a gist to satisfy myself, so I didn't look into
       | what a VTT policy is.)
       | 
       | [1]
       | https://dungeonsdragons.fandom.com/wiki/System_Reference_Doc...
       | [2] https://en.wikipedia.org/wiki/Open_Game_License
        
         | [deleted]
        
         | Macha wrote:
         | For more context:
         | 
         | Hasbro/Wizards of the Coast (the company that has owned D&D for
         | the last 20 years) released the rules text and some basic
         | creative content like classes, some monsters, etc. for D&D 3.5
         | under a custom open source inspired license called the OGL.
         | It's sort of a weird blend of GPL-esque virality clauses but
         | the actual restrictions it places are much more akin to a
         | permissive license like Apache. This led to an explosion of
         | third party content.
         | 
         | When D&D 4e came around, Wizards felt they didn't want to
         | compete with that so they released D&D 4e under a new license
         | called the GSL which was much more restrictive to allow them to
         | shut down competitors, which caused third parties to shun 4e
         | and continue publishing 3.5e content.
         | 
         | Partly because of the continued existence of the 3.5e ecosystem
         | (along with some controversial video game inspired gameplay
         | changes), 4e largely failed and alienated the fanbase. So they
         | released 5e with a number of peace offerings to the community,
         | one of which was that 5e would use the OGL again.
         | 
         | Now Wizards are on the cusp of releasing OneD&D (6e). Part of
         | their strategy for 6e is their own virtual tabletop (VTT)
         | product. A virtual tabletop is effectively a software product
         | which gives players a chatroom + shared map and drawing tools
         | so they can effectively play tabletop games which are designed
         | around more props online. Wizards plan for their own VTT
         | includes a very video game inspired monetisation model where
         | they would sell skins, spells, subclasses etc.
         | 
         | The problem they have is this: they are a very late comer to
         | the VTT market, since they haven't launched their product yet,
         | while their competitors (especially roll20) have been going for
         | near a decade now. And these competitors were perfectly in
         | their right under the OGL 1.0a license to use enough content to
         | enable their players to play D&D on it. Wizards did not feel
         | having more content and a higher fidelity product was going to
         | be sufficient to drive players to their microtransaction filled
         | product, so they did not want to release 6e under OGL.
         | 
         | But they remembered the 3.5e/4e problem. They didn't want to
         | release their new, more locked down 6e and have everyone just
         | keep playing 5e and 5e derived content under the OGL. So they
         | decided they would try exploit some of the wording of OGL 1.0a
         | to de-authorize it and replace it with a new OGL 1.1 which was
         | a very draconian license given Wizards royalty-free unlimited
         | licenses to other 1.1 content, yet imposing royalties,
         | attribution, registration and field of use restrictions on
         | third parties. That way nobody could keep making 5e VTT
         | plugins, 5e addons, etc. and everyone would have to go to 6e
         | and the competitor VTTs would die from not being able to
         | support the most popular game.
         | 
         | This leaked when they asked third parties to sign it, to much
         | bad press, so Wizards announced OGL 1.2. It did roll back many
         | of the more egregious restrictions from the 1.1 version, but it
         | still kept veto power with wizards (wrapped up in an anti-
         | hateful content clause, but one that was so broad and required
         | waiving a right to contest to the extent wizards could define
         | competing too closely with them as hateful behaviour), and it
         | still put limits on what VTTs could do and allowed them to
         | change the rights of VTTs at any moment.
         | 
         | Players still felt this was not enough and did largely vote
         | with their wallet by cancelling subscriptions to D&D beyond,
         | D&D's online content distribution and character builder service
         | that was to be the baseline of the new planned VTT, to such a
         | level that Wizards have now had to capitulate and roll back
         | their planned changes to existing and older editions at least.
        
         | djur wrote:
         | VTT is a virtual tabletop. It's useful to be able to load the
         | game's rules into the software so it can keep track of stats,
         | equipment, etc.
        
       | david2ndaccount wrote:
       | Disappointed this is only the 5e srd and not the 3.0/3.5 one.
        
       | lincolnq wrote:
       | Can someone explain more about what happened here?
        
         | genderwhy wrote:
         | WotC licenses some of their content using the Open Gaming
         | License. It ostensibly covers both the rules* of D&D as well as
         | key elements of the setting -- particular monsters, characters,
         | place names, spells, etc.
         | 
         | That license has allowed products and content creators to build
         | on top of a shared platform -- using and reprinting portions of
         | D&D's content to build their own worlds, stories, systems, etc.
         | Note: not everything D&D publishes is covered by the OGL, just
         | a set of core items they call the SRD -- Systems Reference
         | Document.
         | 
         | WotC/Hasbro leaked that they were working on OGL 1.1 which had
         | a bunch of ambiguous (and many argued harmful) language that
         | required creators to do things like license their content back
         | to WotC, pay fees to license content, control what and what was
         | not appropriate to build on top of OGL, etc.
         | 
         | The OGL 1.1 was met with _huge_ community backlash, and wotc
         | has been fumbling for some time to figure out the next steps.
         | It looks like they are taking those steps now.
         | 
         | * Aside, it's not clear that the rules of D&D are even
         | something that can be licensed in this way, as game mechanics
         | are not protected the same way as copyrightable characters are.
        
         | Wistar wrote:
         | Here is a transcript of piece about the debacle from NPR from a
         | few days ago.
         | 
         | https://www.npr.org/transcripts/1151474346
        
         | eslaught wrote:
         | Here are a few of the prominent past HN posts:
         | 
         | Dungeons and Dragons' new license tightens its grip on
         | competition https://news.ycombinator.com/item?id=34264777
         | 
         | An Update on the Open Game License (OGL)
         | https://news.ycombinator.com/item?id=34370340
         | 
         | Basically WotC wanted to not only change their future content
         | to a more restrictive license, they also wanted to
         | _retroactively_ switch _older_ content to that license. It
         | seemed like an obvious legal land-grab. Fans objected, and (at
         | least to my surprise, others here seem to be more cynical) WotC
         | did a 180 on the license and adopted CC-4.0-BY.
        
         | teach wrote:
         | This is oversimplified but hopefully close enough.
         | 
         | A couple of versions ago, Wizards of the Coast released a
         | subset of the D&D rules for free with a pretty open license.
         | That free subset was called the SRD and the license was the OGL
         | 1.0a. It allowed third-parties to publish D&D-compatible
         | adventures and such without royalties. And, crucially, the OGL
         | had a clause that seemed to make it irrevocable in the future.
         | 
         | Essentially, "if you build on our system, we won't come after
         | you for money or with lawyers, forever, we promise."
         | 
         | The result was an explosion in third-party content and overall
         | an explosion in the popularity of D&D as a whole.
         | 
         | Recently, WotC released a draft of a new license that a lot of
         | people interpreted as going back on this promise. The community
         | was up in arms, then WotC released several waffling non-
         | apologies.
         | 
         | This, at least, sounds like they realized they can't put the
         | genie back in the bottle and have given up trying.
        
           | tonfreed wrote:
           | It wasn't even a released draft. It was a leak of what was
           | essentially a shakedown that WoTC tried to bully independents
           | into signing earlier in January.
           | 
           | That they even now keep referring to it as a draft is pretty
           | indicative that they're not acting in good faith
        
         | wardedVibe wrote:
         | Wizards tried to change their license so that all third party
         | material (books, virtual table tops, anything using the srd)
         | was treated the way videogame mods are, and charge 30% of
         | revenue (this was ogl 1.1). Players unsubscribed from the
         | subscription based en mass, and their largest competitor
         | (paizo, who owns pathfinder, and came about because of the last
         | time they tried this) created an equivalent of the Linux
         | foundation for srd licenses, and sold 8 months of product in 2
         | weeks.
        
           | karaterobot wrote:
           | Paizo basically exists to take advantage of bad moves made by
           | WoTC. The cancellation of their license to print _Dungeon_
           | and _Dragon_ magazines being the inciting event for the
           | company to release its own product, and the disaster that was
           | 4th edition being the rocket fuel that launched it.
           | Pathfinder, a derivative product, was more popular than its
           | parent for a couple years!
        
           | danjoredd wrote:
           | TBH I like Paizo better. Pathfinder generally feels more in
           | tune with the spirit of D&D than D&D itself does sometimes.
        
         | wlesieutre wrote:
         | After an earlier history of legal action against 3rd party
         | publishers (TSR essentially bullying competitors to
         | bankruptcy)[0], D&D's core rules were released under a license
         | called the "Open Gaming License", which includes a license
         | update provision reading "Wizards or its designated Agents may
         | publish updated versions of this License. You may use any
         | authorized version of this License to copy, modify and
         | distribute any Open Game Content originally distributed under
         | any version of this License."
         | 
         | The promise of that license built an ecosystem of people making
         | and publishing their own content compatible with the official
         | D&D rules.
         | 
         | WotC recently declared that they were switching to an updated
         | version of the license, _and_ that they were deauthorizing the
         | previous version.
         | 
         | The new license included rules such as revenue sharing,
         | limitations on how the rules can be implemented in software
         | tools, and giving WotC the ability to revoke your license to
         | the content. People are largely not happy about this change,
         | especially with WotC's plan to retroactively cancel the current
         | license and replace it with this worse one.
         | 
         | This has led to Paizo announcing their own open license with
         | many other publishers on board [1], and a lot of D&D's vocal
         | fanbase talking about moving their games to other systems with
         | more favorable licensing.
         | 
         | Pathfinder 2, Paizo's competing system, apparently sold out
         | what should have been an 8-month supply of their printed books
         | in the last two weeks [2], and that's a system that puts all
         | the official rules content online for free.
         | 
         | This announcement today of the SRD being released under CC-
         | BY-4.0 is means WotC is canceling their plans to only license
         | their system under the proposed OGL revision, since the CC-BY
         | license more definitely can't be revoked once you've licensed
         | content under it.
         | 
         | [0] https://www.belloflostsouls.net/2021/04/bols-prime-the-
         | many-...
         | 
         | [1] https://paizo.com/community/blog/v5748dyo6si7v
         | 
         | [2] https://www.belloflostsouls.net/2023/01/pathfinder-sells-
         | eig...
        
           | wlesieutre wrote:
           | I should add, they're currently working on a new rules
           | edition (playtest titled "One D&D", as 5E was "D&D Next").
           | Remains to be seen if this will be called "5.5E" or "6E" or
           | what, and we don't know what they'll do with its licensing.
           | Maybe it will be under a newer more restrictive license,
           | maybe it won't be.
           | 
           | That's fine by me, they can do what they want with One D&D
           | licensing and people can make their own decisions on how they
           | react to it going forward.
           | 
           | But trying to pull the rug out from the existing OGL for
           | current and previous editions was a real dick move.
        
         | djur wrote:
         | D&D 5th Edition (and some earlier editions) was released in a
         | way that allowed third parties to create their own compatible
         | content by referencing a document called the "SRD", licensed
         | under the so-called Open Game License. This document contained
         | the basic rules and content necessary to play D&D. If you
         | wanted to include a zombie in your published adventure you
         | could use the stat block from the SRD. The license also had
         | some rules to make sure you didn't pass off your content as
         | official, that kind of thing. There is a substantial market for
         | third-party D&D content, and there are numerous companies that
         | make it a core part of their business.
         | 
         | The OGL was written before VTTs (virtual tabletops) were really
         | a thing, so it doesn't explicitly authorize them. Instead, VTT
         | developers arrange their own deal with Wizards directly.
         | 
         | Wizards has also been in a conflict recently with a company
         | affiliated with one of the children of Gary Gygax, co-creator
         | of D&D. As I understand it, this company is promoting itself as
         | a throwback to the good old days when tabletop gaming wasn't
         | "woke", and are using OGL content in provocative ways as part
         | of this campaign.
         | 
         | Finally, Wizards is preparing a new version of D&D, "D&D One".
         | All of this was the backdrop to a leaked plan to update the
         | OGL. The new license explicitly said it only applied to printed
         | content, not software like VTTs or games. It also had language
         | allowing them to revoke the license if applied to offensive
         | material. It included a royalty schedule for larger companies
         | to pay on sales of licensed content. Most significantly, the
         | plan was to declare the previous versions of the OGL no longer
         | "authorized", retroactively forcing new terms on existing
         | content published under OGL.
         | 
         | This resulted in a massive backlash. Wizards had an initial
         | response where they tried to clarify the VTT issue and promised
         | to get rid of the royalties, but that didn't really help. They
         | announced a "playtest" where existing users could review the
         | new license and provide feedback. As this announcement says,
         | the response was resoundingly negative. So they are pretty much
         | going back on the entire plan. And since the OGL has now lost
         | the trust of the community, they're also licensing that content
         | under a Creative Commons attribution license they don't
         | control.
         | 
         | Worth noting that this post doesn't mention D&D One at all. It
         | seems likely that they are still considering an updated license
         | for the new version of the game, which means there's likely to
         | be more conflict. But I don't think anyone could argue that
         | they don't have the right to release their new game under
         | whatever license they want -- the big deal here was the attempt
         | to retroactively relicense the existing content.
        
       | djur wrote:
       | Great news. I notice they don't say anything about the licensing
       | of "D&D One", and I'm guessing there's a good reason for that,
       | but there's a huge difference between using a different license
       | for your new product and trying to change the license of your
       | existing one.
        
       | ivanstojic wrote:
       | My TTRPG group has been playing together for several years - on
       | and off. We'd been mostly playing D&D 5e, even though we had
       | members clamoring for other systems. After the WotC fiasco
       | started blowing up, we finally bought a couple of Pathfinder 2e
       | books, ran a few trial characters and one-shots. We are now in
       | process of starting a new campaign entirely based on Pathfinder
       | that we expect could take a couple of months to play out.
       | 
       | It really only took us one session to figure out the major
       | mechanical systems in the gameplay, and a few we are still
       | learning about. The major component remains the role playing
       | experience which is the same, no matter which dice you throw to
       | decide outcomes of situations.
       | 
       | I think Hasbro will soon realize that while the social impact of
       | the name D&D is deep, the stickiness of the system is much lower
       | than they gambled on. It's unlikely that any of my member group
       | will soon buy anything new from them.
        
       | throw0101c wrote:
       | So no morality clause either?
        
         | thebooktocome wrote:
         | Morality clauses aren't compatible with any Creative Commons
         | license as far as I'm aware.
        
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