[HN Gopher] Localizing Unity games as an indie dev ___________________________________________________________________ Localizing Unity games as an indie dev Author : bmalicoat Score : 31 points Date : 2023-02-09 19:27 UTC (3 hours ago) (HTM) web link (www.bjmalicoat.com) (TXT) w3m dump (www.bjmalicoat.com) | Raymonf wrote: | > One for Japanese and Chinese | | Please don't do this! Han Unification causes your Japanese text | look weird when displayed with a Simplified Chinese font, | likewise with a Traditional Chinese or Korean font. | | https://heistak.github.io/your-code-displays-japanese-wrong/ | bcrosby95 wrote: | Interesting! I never ran across this problem before despite | doing a lot of i18n, but it seems like its because we're | properly setting everything up with http headers. | | Definitely useful knowledge for the game we're working on | though. | bmalicoat wrote: | Thanks for the tip! I've updated the article (and I'll soon | update my game!). | candiddevmike wrote: | Related, I made a tool to convert a YAML file with localizations | into type safe go/typescript code. Anyone interested in it? | matthew-wegner wrote: | Unity's own localization package is actually pretty good, and one | of the few Unity packages that actually seems to solve more | problems than it creates: | https://docs.unity3d.com/Packages/com.unity.localization@1.4... | DizzyDoo wrote: | Yes, in the past I've both rolled my own localisation system | and used Unity's localization package, and the official package | is really excellent. There's Google Sheets integration[0], | Pseudo language generation for testing[1], and the system for | templated strings/nested strings/strings that only slightly | differ based on gendered words, is really deep. | | [0] - | https://docs.unity3d.com/Packages/com.unity.localization@1.0... | | [1] - | https://docs.unity3d.com/Packages/com.unity.localization@1.0... | codetrotter wrote: | > Pseudo language generation for testing | | Would be fun to have it translate to gibberish elvish using | ChatGPT. | | I say gibberish elvish because apparently from a recent | thread on Reddit, ChatGPT does not do a very good job at | translating into elvish. | | https://www.reddit.com/r/sindarin/comments/10gbq8z/i_asked_c. | .. | drewcoo wrote: | Double extra yes to pseudo-localized builds in front of | humans to catch unloc'd strings. | | It's not a perfect solution, but it's an odd kind of elegant. | Elegant to code up and reliant on innate human pattern- | matching to find bugs! Sorta like altering CSS for testing's | sake on web pages so that some things just "pop." | | I wish more people used those simple tricks. We waste an | amazing amount of time on "perfect" solutions when we code | automation and on manual testers walking the same paths, the | same ways, over and over in their scripted test cases. | bmalicoat wrote: | Love that they handle images too! Something I haven't needed | yet, but can see the need for. Your point about causing more | problems than it solves is why I had a knee-jerk avoidance to | the official loc package. Seems like I was wrong about that. | | BTW Love the style of Aztez. | aschearer wrote: | Neat, thanks for releasing this tool! I've had luck with i2 loc | in other projects, but will take a look at this next time. Also, | to shamlessly co-opt this thread, you might be interested in a | tool I wrote a while back: https://github.com/aschearer/LocWarden | | It's sort of like lint for loc files, catching common translation | errors I've come across as well as helping generate common loc | assets e.g. Steam store markup. | bmalicoat wrote: | Nice! I'll take a look at that. Loc is funny because there are | clearly tons of tools (both paid and free), but it's not that | hard of a problem so it's easy to have the "not invented here" | mentality and just do it yourself! I hoped by writing it up in | a very Unity-specific way, I'd save some people some time even | if they use another tool or write it themselves. ___________________________________________________________________ (page generated 2023-02-09 23:00 UTC)