[HN Gopher] The art of the shadow: How painters have gotten it w...
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       The art of the shadow: How painters have gotten it wrong for
       centuries
        
       Author : webmaven
       Score  : 111 points
       Date   : 2023-02-14 17:38 UTC (5 hours ago)
        
 (HTM) web link (thereader.mitpress.mit.edu)
 (TXT) w3m dump (thereader.mitpress.mit.edu)
        
       | nyanpasu64 wrote:
       | Interestingly, many shadow inaccuracies appear in 3D video games,
       | due to a combination of rasterization hacks to approximate light
       | transmission and rendering (player shadows appearing withing
       | stage shadows, shadows appearing _above_ players standing below a
       | platform), and deliberate artistic liberties to make games easier
       | to play (Mario Sunshine 's level shadows are cast from the sun,
       | but tree and player/enemy shadows appear directly below
       | characters to make it easier to judge jumps).
        
         | mfost wrote:
         | That's pretty old 3D rendering tricks causing those overall
         | though. Like I fail to see recent games doing those at all.
         | 
         | Overall, shadows aren't the hard part nowadays, it's light that
         | is. Global illumination and light bouncing back around that is.
         | Though shadows ARE very expensive still.
        
           | viraptor wrote:
           | It's getting better, but correct shadows cast on dynamic
           | objects are still a relatively recent thing. Can't test now,
           | but i would bet some modern titles still only do shadows on
           | static geometry on lower settings.
        
       | baabaloo wrote:
       | [dead]
        
       | adwf wrote:
       | Would've been worth comparing to Vermeer for some examples of
       | excellent shadows.
        
       | psygn89 wrote:
       | I was told by my art teacher in high school that they
       | intentionally didn't go for total realism as that was imitating
       | God's work or some religious reasoning (they cared more about the
       | story/theme than the execution). I never really bought into that
       | reasoning 100% as they seem to get really detailed with the
       | furniture and clothing for instance, but then fall flat with the
       | perspective/shadows.
        
         | dkarl wrote:
         | > I was told by my art teacher in high school that they
         | intentionally didn't go for total realism as that was imitating
         | God's work
         | 
         | I heard this story as well and always suspected that it was an
         | urban legend. I heard the same story about a Buddhist painter
         | who intentionally added a poor brushstroke to every painting,
         | to reflect that everything is imperfect and changing. Neither
         | story makes sense in the context of Christian belief or
         | Buddhist conviction. A Christian would have to be incredibly
         | arrogant to think they had to take special measures to avoid
         | rivaling the work of God -- it would be hard to call such a
         | person Christian. Similarly for the Buddhist. If they believed
         | that everything that can be experienced has a certain
         | characteristic, then it wouldn't be necessary to impose that
         | characteristic on their artwork.
        
       | themodelplumber wrote:
       | This reminded me of my own journey of interest in, and work with
       | representing shadows...
       | 
       | After one month of CGI learning, interest levels were like this:
       | 
       | https://www.creativeshrimp.com/wp-content/uploads/2014/12/cg...
       | 
       | 15 years later, this is just about what comes to mind when I read
       | the article:
       | 
       | https://photodoto.com/wp-content/uploads/2013/01/24-shadow-a...
       | 
       | Shadows as a concept are, let's say, much more flexible in my
       | mind now...
       | 
       | It might have something to do with alternately being told that
       | some of my real photos were obvs fake, and that some of my
       | realistically-rendered (per spec) shadows for product marketing
       | needed to change in the fake direction, in order to fit the
       | needed composition better.
       | 
       | After that I decided that all shadows would go in the cow
       | direction whenever I felt like it, no matter how the scene was
       | actually modeled.
        
         | taneq wrote:
         | The cow direction is clearly superior.
         | 
         | Where's the tail come from, though? That's the only bit I can't
         | figure out.
        
       | korroziya wrote:
       | Slightly misleading title, seeing as how a lot of them were
       | getting it wrong on purpose.
        
         | 6gvONxR4sf7o wrote:
         | Hopefully the title doesn't turn people off of it, because the
         | subtitle makes it clearer and article is great.
        
         | RC_ITR wrote:
         | "They did it on purpose" is actually a great answer to "How did
         | they get it wrong for Centuries?"
        
       | shahar2k wrote:
       | nothing helped me paint light and shadow more than doing 3d
       | renders and seeing how light bounces and bends in an isolated
       | environment.
        
       | bee_rider wrote:
       | Lots of comments about how they are probably doing it for
       | artistic reasons, or as reasonably and ignorable approximations,
       | which are almost certainly correct. But it is much funnier to
       | read the headline as inter-field shit talking.
       | 
       | "Wow painters have been screwing this up for centuries. It only
       | took a couple decades for programmers to figure out ray tracing.
       | Git gud art scrubs."
        
       | guestbest wrote:
       | The purpose of the artist with patronages is not to be a camera
       | but to reflect a more attractive vision of the subject. Also
       | paintings aren't photography so the artist has more liberty to
       | alter details to better fit a composition
        
       | freitzkriesler2 wrote:
       | Pretty sure they were doing this on purpose because art prior to
       | the impressionists was done intentionally to convey subtler
       | meanings.
       | 
       | If I recall correctly, it was noses (or maybe it was hands) that
       | artists had difficulty drawing. Been a long time since my art
       | history gen Ed.
        
         | otabdeveloper4 wrote:
         | Hands. See Stable Diffusion for proof.
        
       | tobr wrote:
       | Getting shadows right is incredibly complicated. You need to
       | figure out the silhouette of the object from the perspective of
       | the light source, then project that silhouette over the geometry
       | the shadow falls on, then draw the perspective of that projection
       | from the point of view of the "camera". So it is a perspective of
       | a projection of a perspective. And to add to that, objects
       | occlude each other, and you might have multiple light sources.
       | Since most artists probably start with a composition in the 2d
       | space of the artwork, there's never really a coherent 3d space to
       | place the light sources in or figure out those projections in. I
       | don't think you should expect anyone to get it right in a complex
       | scene unless they are drawing from reference.
        
         | zowie_vd wrote:
         | > Since most artists probably start with a composition in the
         | 2d space of the artwork, there's never really a coherent 3d
         | space to place the light sources in or figure out those
         | projections in.
         | 
         | Highly skilled artists don't just think in 2D -- they really do
         | imagine the 3D scene that they're painting. It's hard to relate
         | to but people with a lot of drawing/painting experience can
         | "feel the form", as they say, when they draw. But it's true
         | that figuring out the lighting is still difficult even then.
         | 
         | I do want to point out that if you look at talented painters
         | from later in history than the early renaissance, they don't
         | make nearly as many mistakes as the ones in the article,
         | although of course the lighting of imaginary scenes is still
         | always approximated and simplified.
        
         | treeman79 wrote:
         | Took art class in college a few years ago for kicks. One of
         | first things is learning to see lights and darks. Spend 3 hours
         | a day for several weeks in a pitch black room with only a
         | single source light. Eventually working to drawing a curtain in
         | charcoal. You don't try and draw a curtain.
         | 
         | No form to it. You just have to draw lights and shadows as you
         | "see" them. At end you have a well drawn curtain.
         | 
         | After awhile your entire perspective even outside of class
         | changes. You naturally see lights and darks. Not just objects.
        
           | waboremo wrote:
           | You can get a taste of this at home, for anyone else wanting
           | to experience a new perspective. Find a nice photo of a
           | person, probably a 3/4 body shot (album covers are great
           | too), black and white helps but color is just fine too. Flip
           | the image upside down. Now sketch what you see without
           | flipping the image or moving your head around, focus on what
           | you see in front of you as it exists. Don't rationalize it or
           | think about the grand act of drawing a person. You are just
           | sketching the dark circle, or a curved line.
           | 
           | It's a common technique when learning how to recognize lines,
           | shapes, and shadows. The simple act of flipping an image
           | upside down is enough for your brain to turn off it's
           | automatic recognition magic that keeps you from seeing
           | primary forms.
           | 
           | Do it enough times, and like other visual artists, you start
           | admiring a lot of things people take for granted about
           | vision.
        
           | shahar2k wrote:
           | yup! people draw with "Shortcuts" instead of putting the
           | actual value of things on the page... my favorite exercise
           | was dividing a canvas into a 1" grid and taking a 1 inch
           | brush and filling in each square by mixing the correct color
           | one at a time like a raster, you end up with a really true to
           | life pixelated painting.
        
         | user5678 wrote:
         | [dead]
        
       | HellDunkel wrote:
       | Caravaggio and Rembrandt came up with some pretty impressive
       | shadows- so it always depends on the renderer. What even the
       | greatest renaissance painters really could not do well is
       | children!
        
       | he0001 wrote:
       | My main issue with shadows are that they are so hard to color
       | right. You need the exact same color but you then need to add
       | black, but I can't get that right. Reflections and such usually
       | is given away from the scenery.
        
         | beardyw wrote:
         | If you are using paints, not black. You need to desaturate. Get
         | a colour wheel and add the colour opposite. So yellow, add
         | purple. It works.
        
         | zowie_vd wrote:
         | I don't recommend adding black to get shadow colors -- you're
         | not going to get pretty colors if you take that approach.
         | Shadows have a bit of a color of their own. What you need to do
         | is think of the bounce light in the scene, and I'll use an
         | example to explain.
         | 
         | First of all, if you've got a sphere in deep space, its shadow
         | side is going to be pure black, since there's pretty much no
         | light bouncing around, and so there's no light to be reflected
         | by the shadow side of the sphere. Now let's take an indoors
         | scene: Imagine a room with red walls, a white floor, a single
         | neutral (white light) ceiling lamp and a white sphere in the
         | middle, what color is the sphere's shadow going to be? In the
         | red-walled room, the shadows of the sphere would be subtly red
         | -- especially in the parts of the shadow where it's facing the
         | walls more than the floor. That's because the light you see in
         | the shadows of an object is light that has already been
         | reflected from other surfaces in the room. This reflected
         | light, in the case of the red walls, is red.
         | 
         | Of course in a more complicated scene you just approximate it.
         | For an outside scene, you usually want to make your shadows
         | only a bit darker and move your shadow color's hue a little
         | closer to the color of the sky. But colors are difficult, you
         | learn through experience really.
        
         | Jaxan wrote:
         | Not just black but also blue (if outside). De blue sky tints
         | the shadows blue.
        
           | mturmon wrote:
           | Yes!
           | 
           | The surface reflects light it scoops up from the visible
           | hemisphere around it. If some of the hemisphere is sky, then
           | the light cast onto that surface will be tinted blue.
           | 
           | I'm not sure if people have access to it, but here's an
           | example from an airborne imaging spectrometer that is flying
           | over a partially-shadowed domed building (on the Caltech
           | campus):
           | 
           | https://www.sciencedirect.com/science/article/pii/S003442572.
           | ..
           | 
           | Figure 4 shows the dome (really a cone) - note the shadow at
           | top-right.
           | 
           | And figure 5, panel C, shows the contrast-enhanced light
           | reflecting off that dome. You can see that the shadowed
           | portion in the upper-right of the dome is bluer than the
           | directly-lit stuff. (The directly-lit stuff is more golden,
           | from the direct sunlight.)
        
       | visarga wrote:
       | No way. Humans are much smarter than SD, are they saying for
       | hundreds of years we did the (not hands) shadows wrong?
        
         | watwut wrote:
         | Artists today are still getting them wrong. Art education puts
         | emphasis on this stuff today, but people make mistakes.
        
         | hobo_mark wrote:
         | It still blows my mind that midjourney & co. can get decent
         | illumination, shadows and even reflections. Just... how?!
        
           | onlyrealcuzzo wrote:
           | Wisdom of the crowd?
           | 
           | It's just statistically inferring from previously seen
           | images.
        
             | simondotau wrote:
             | I'm not sure that sufficiently explains an apparent ability
             | to do three dimensional reasoning when performing
             | statistical inference in two dimensions?
        
               | nerdponx wrote:
               | Apparently millions of shadows and billions of parameters
               | is enough.
               | 
               | Does it always get them right, or just most of the time?
        
               | majormajor wrote:
               | I've definitely seen it get reflections/lighting/shadows
               | wrong. In exactly that sort of "this is an unusual
               | perspective and it can't actually do the math" way.
        
       | mc32 wrote:
       | Sometimes you don't want to be "literal" or photorealistic --you
       | want to portray a scene or subject "artistically" and you take
       | liberties in order to highlight and de-emphasize other less
       | important aspects.
       | 
       | That said, some of the examples are funny, like where a shadow
       | going up some steps stops short so as not to "overshadow" another
       | subject[1] --whose shadow in turn seems to be perpendicular to
       | the main shadow.
       | 
       | [1]Madonna and Child Enthroned with Saints" (detail)
        
         | zowie_vd wrote:
         | The paintings in the article are mostly 15th century, which is
         | only early renaissance. The understanding of light in painting
         | was still somewhat limited in those times. I think in the case
         | of almost all of these paintings it's more a matter of
         | technical competence rather than artistic intention (exceptions
         | include "Madonna and Child Enthroned with Saints" where I
         | reckon the shadow ends early for compositional reasons). It's
         | interesting to look at this to get a sense of the various ways
         | people can get something wrong before someone gets it right.
        
           | nerdponx wrote:
           | It can't be _that_ hard to sketch what you see on a sunny day
           | or in candlelight and start to make sense of the rules,
           | right? Getting perspective to look right in paintings seems
           | like it should be a more challenging invention than how
           | shadows behave around corners, walls, and other objects.
           | Getting the sizes and shapes of the shadows correct would be
           | another matter, however.
           | 
           | So I am willing to assume that if a shadow fails to climb up
           | a wall, it's because the artist thought it looked better
           | without the shadow on the wall.
        
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       (page generated 2023-02-14 23:00 UTC)