[HN Gopher] Doom the Way It Was Meant to Be Played - v1.1 Multi-... ___________________________________________________________________ Doom the Way It Was Meant to Be Played - v1.1 Multi-Monitor Author : graderjs Score : 333 points Date : 2023-02-18 12:54 UTC (10 hours ago) (HTM) web link (www.youtube.com) (TXT) w3m dump (www.youtube.com) | nomel wrote: | I thought it was meant to be played on a Lego brick: | https://youtu.be/o76U0JPrMFk | turbobooster wrote: | Flipping pissed they cancelled the DOOM tv show | abdellah123 wrote: | yes, I agree. Doom emacs should be played like that | bunabhucan wrote: | I remember doing this in college! Hardest problem was balancing | 21" monitors on the edge of desks. | chaostheory wrote: | On a related note, there's a procedurally generated FPS in VR. | "Doom of VR" | | https://store.steampowered.com/app/615120/COMPOUND/ | | Doom3 also plays well on a Quest 2 | | There's this too https://uploadvr.com/playing-original-doom-vr- | quest/ | gilbetron wrote: | Compound is really fun :) It has become one of the games we | have people play to try out VR as it is relatively simple and | understandable, but is a really unique, fun environment, too! | AlexAndScripts wrote: | Interesting, I'll try that out. Thanks | tw1984 wrote: | surely you can just run three VMs on a ultrawide monitor to get | similar multi monitor DOOM experience. :) | fragmede wrote: | if you're going to cheat (read: use anything other than the | original version), the newer versions of doom support an fov | larger than 90 degrees (aka doom3 + g_fov or via a mod), so you | can just run one copy in widescreen (especially on today's 21:9 | aspect ratio monitors). (this is touched upon in the video.) | ycuser2 wrote: | I remember playing Doom II over serial cable (null modem). | | We tried to copy Duke Nuken 3D over the cable... As far as I | remember it would had taken a day or something? We cancled it. | aidos wrote: | I think we probably copied it via a laplink cable. We | definitely played it multiplayer via a serial cable. | boredemployee wrote: | the good old days of Duke Nukem 3D and Quake World. trying all | kinds of network connection with (hopefully working) db25 | printer cables, modems, telnet connections, ethernets, no | documentation available, only guessing here and there and some | intuition to make a lan to work. 3 hours to make shit to work | and 24h playing non stop. | | I doubt kids these days would have the same perseverance to | make fortnite to work lol | | edit: kids downvoted me because of the fortnite anecdote | sjm wrote: | QuakeWorld had perfect TCP/IP, actually still one of the best | netcodes in a game IMO. Reminds me of trying to get coax LANs | set up correctly though, and how everyone's ping would spike | when someone was leeching files during games. | jon-wood wrote: | When I was a teenager some friends and I would do semi- | regular LAN parties. The adage was that it didn't matter when | we started, or how much preparation we'd done ahead of time, | we wouldn't get past the debugging and into gaming until | 11pm. | boredemployee wrote: | haha, yes. and when things finally worked out, our parents | were already tired of the mess and the amount of noisy | children wanting us to stop | Exuma wrote: | I had totally forgotten about this... the pure hell of making | LAN stuff work across different versions of windows, with | weird routers that wouldn't work, with different network | cards, and spending literally HOURS trying to get it to work. | These days, it feels much more rare that if you're trying to | do something for hours that you will actually succeed, but | back then spending 3-4 hours trying to get it working there | was still a lot of hope, because you hadn't tried every | combination of every single setting/cable yet. | boredemployee wrote: | Today I really have some nostalgic feeling about it. when | you look back and remember the effort you put to get shit | done, the reward and joy were amazing. | rightbyte wrote: | There is this spicy touch of having to tug your PC to a | LAN party or go rent a movie that makes you enjoy it | more. | | One way to emulate that nowadays is to pay exhortative | cinema prices and not have the itch to surf on your phone | due to sink cost fallacy. | bombcar wrote: | I still remember having to add SPX/IPX to machines to run | some game - maybe StarCraft. | rightbyte wrote: | Ye ... enumerating the options. | | I had the same experience guessing options everywhere until | it worked. | | I wonder if that was because I was a kid or it was how you | did things back then? | marban wrote: | Null-modem connection? That will be a $20/m in-app purchase. | qbasic_forever wrote: | In app purchases in 1993 involved sending a postcard and | check to the developer's home address. Such simpler times. | kfajdsl wrote: | > I doubt kids these days would have the same perseverance to | make fortnite to work lol | | You should have seen the effort we put into getting modded | Minecraft servers to work properly... | highstep wrote: | having participated in both activities, I can concur the | frustration was very similar. | bee_rider wrote: | I bet it is around the same percentage of the population | setting up the heavily modded servers and setting up doom | networks, haha. | kfajdsl wrote: | Only nerds lol | icoder wrote: | First time we tried with a regular cable. After many attempts, | the computer store explained to us kids the concept of a null | modem. We bought one on the spot and it has provided us sooo | much fun over the years. Money very well spent. | unixhero wrote: | Duke3d over serial worked fine | [deleted] | voytec wrote: | I think I never tried it via serial but remember playing over | 10base2 or 10baseT IPX. | dusted wrote: | Copying it over serial worked slow though. | mysterydip wrote: | Presumably with a utility like interlnk. It would depend on the | baud rate you had it set to, 9600 would be typical but you | could go much slower. Looks like a 20MB zip, not sure how much | expanded but certainly more. At a minimum in ideal settings it | would take over 5 hours. | qbasic_forever wrote: | I vividly remember when the Duke 3D shareware demo came out | and I faked being sick to stay home from middleschool so I | could spend over 4 hours downloading all 6 megabytes of it at | 9600 baud. | tssva wrote: | Duke3d was released in 1996. PCs by that point had long | included some variation of the 16550A UART and interlnk took | advantage of the FIFO in the 16550A. A PC powerful enough to | run Duke Nukem 3D should not have had a problem transferring | at 115200. | bombcar wrote: | A lot of PCs had issues above about 56k especially if your | serial cables weren't of the highest quality. | bluedino wrote: | Most of us downloaded Duke3D over serial (modems) | | Shareware version was only 5MB | severino32 wrote: | Check this out! | | Doom the way it was NOT meant to be played (on blockchain!) | | https://news.ycombinator.com/item?id=34838633 | raesene9 wrote: | Back when multi-player doom was a thing, as mentioned in the | video it was IPX networking, so to play over the internet we had | to tunnel IPX over TCP/IP, using a tool called kali. | | Worked surprisingly well given the network speeds we had (28.8k | modems) | thanatos519 wrote: | I did it with IPX over parallel ... the cable went out the | window over to the next dorm room! | reilly3000 wrote: | My friend's dad was an HP engineer and had a lot of gear at | home, and I think about 5 PCs in various rooms. They were | networked with BNC Token Ring. FWIW I still have never met a | more sane or satisfying plug mechanism. | | His was a Mormon/LDS family so Doom was off the table, but I | sure did log a lot of hours playing Star Wars: Dark Forces 2 | and Tie Fighter. Good times. | | Before that it was the Wacky Wheels on 486 over 14.4, and | before that BBS's. | | Around the same time, my city had this free TTY phone IVR | interactive fiction. You could dial some like 622, then enter | 5 to play a sci-fi RPG over voice, with 0-9 as inputs. There | were community features on that as well- it was one of those | microcosm Municipal Computing, and much like the Santa Monica | City early digital community I there there is a fascinating | history of these short-lived, micro-networks and digital | spaces that popped up in the 90's. | | Almost all of my digital entertainment in childhood needed a | phone line, which were quite expensive and my parents made | sure I knew that. | reilly3000 wrote: | http://www.mckeown.net/PENaddress.html Santa Monica's | system was called PEN. It seems like a microcosm of the | last 25 years of the web compressed into a couple of years | in a small beach town, on the edge of everything. | thanosbaskous wrote: | Kali! I haven't heard that name in a long time. I used it to | play many hours of Warcraft 2 and Command & Conquer with | friends - what a great enabling technology for its day. | qbasic_forever wrote: | Descent and Descent 2 deathmatch were awesome on Kali back in | the day. | 29athrowaway wrote: | Descent gave me extreme anxiety when it was time to escape | the level. Such a well constructed game. | raesene9 wrote: | Loved playing them deathmatch, the 3 dimensional aspect | made them loads of fun! | qbasic_forever wrote: | Yeah there was something special there that I haven't | seen happen in games ever since then. The full 6 degrees | of freedom was disorienting at first but extremely fun | once you got the hang of it. | sweetbacon wrote: | Yeah the 6d was crazy to get used to. I sometimes wonder | if that's why I had pretty good VR legs from the get go | with the OG vive. | beardedwizard wrote: | descent multiplayer was so good. I loved seeing ships | chasing and shooting at each other all over the map. I | don't think any other game quite captures that level of | mayhem. | qbasic_forever wrote: | The levels were just wild too. Huge open areas that trick | you into thinking you know how they work, and then oops | you forgot what's above and below you as people swoop | down and blast you mercilessly. | jasonwatkinspdx wrote: | I played so much Descent on the Kali ladder, and a buddy | and I would play 1v1 Descent 2 basically every day after | school. The mind games around camera dropping were such a | cool mechanic. | | It's a shame there's apparently no appetite for that sort | of 6DOF game anymore. While the quality increase in | graphics, etc, is dumbfounding I also feel games have silo | into just a few formats/genres. In particular anything that | strays out side of the WSAD paradigm seems doomed to be | ignored. | | Back when I was playing Descent one of the big tips was to | set up key bindings that'd let you strafe in 3 dimensions | at once. So instead of WSAD, I'd have Left/Right on Q/A, | Forward/Back on W/S, Up/Down on E/D and Roll on R/F. This | was a big advantage over the default layout, but was | probably too weird for people to try and get used to. | amrb wrote: | Could also do halo 1 on console via kali | ct520 wrote: | Kali was great, I also remember using ten.net on duke nukem 3D | release was a blast. Especially with the "K" trick to see other | people screens remotely! | jbverschoor wrote: | You can still do IPX/SPX through zerotier | justin66 wrote: | > Worked surprisingly well given the network speeds we had | (28.8k modems) | | Poor bandwidth, but good latency. | bennysonething wrote: | Why wasn't the networking in doom just done as TCP/ip (or | UDP/IP)? | jasonwatkinspdx wrote: | In the early 90s IPX/SPX was more common for LANS than the IP | stack. It required much less configuration. Managing IP | addresses in the days before DHCP was a hassle, while IPX | just used MAC addresses directly. It also was just a simpler | protocol. This was in the days of DOS where the driver had to | run as a TSR the lower 640KiB memory area, so the driver size | mattered. | | In the later 90s IP pushed it out, partly due to Novel | Netware fading away, and partly because IPX didn't scale to | large networks the way IP can. | arantius wrote: | Doom was from the early 90's. The internet wasn't a common | thing, so TCP/IP was not as thoroughly established then as it | is now. | [deleted] | devin wrote: | This reminded me of my first networked gameplay: Super Maze | Wars (1993) | | I believe it ran over AppleTalk. Anyone knowledgeable on the | difference between Kali and AppleTalk? I played a fair bit of | Diablo over Kali. (Ears, anyone?) | colechristensen wrote: | I remember playing Diablo over IPX over a phone line with my | neighbor in the dorms which was especially silly because it was | 2005. | gbolcer wrote: | They forgot the 5th monitor. We used to use a whole other sun | sparcstation running the tiniest, laggiest video with the camera | on the other remote user so when you fragged them you could flip | them off. Back then, they didn't really have picture in picture | or video overlays, so we just used a whole other machine sitting | next to us. | cronofdoom wrote: | An absolutely fascinating watch | nikanj wrote: | Doom on a Pentium 4? Seems like a massive overkill | | Also can't believe P4 was just 7 years after the release of | Pentium, with Pentium Pro between them. | vinny2020 wrote: | This took me so far back! The university computer lab I worked in | back the day used to Doom in order to "test" the workstation's | (linux and windows) networking. | HighChaparral wrote: | I got really worried when he pronounced AUTOEXEC as AUTO-E-X-E-C. | I realised it's one of those things I rarely, if ever, heard said | out loud and so this weird panic came over me that maybe I was | saying it wrong all this time. | | Luckily, later in the video, he called it AUTO-EXEC (as in an | executive). Panic over. | | Great video, however you pronounce it. | jwiz wrote: | Exec as in "execute", as in, "AUTOmatically EXECute these batch | commands when DOS starts." | HighChaparral wrote: | I was referring to the pronunciation, not the meaning - EXE- | CUTE isn't quite right compared to EXEC-U-TIVE. | zikduruqe wrote: | My jimmies get rustled with people say; AMI as Amy, CLI as cly | (rhymes with fly), or /etc as E-T-C.... | Infernal wrote: | I heard someone spell out /usr once, still haven't fully | recovered. | | EDIT forgot about bin pronounced bine (rhymes with pine) | jen20 wrote: | How about lib? I've heard that one commonly pronounced as | lib in liberal would be, but one coworker said it like the | lib in library would be, which makes more sense but sounds | bizarre! | iforgotpassword wrote: | Luckily everyone around me says E-T-C, none of those | "etcetera" weirdos.. :-) | jwiz wrote: | I always say "ett-cee". | IWillForgetThis wrote: | You just blew my mind, is that the source of the name | Etsy? | jedberg wrote: | https://en.wikipedia.org/wiki/Etsy | | "Kalin said that he named the site Etsy because he | "wanted a nonsense word because I wanted to build the | brand from scratch. I was watching Fellini's 8 1/2 and | writing down what I was hearing. In Italian, you say etsi | a lot. It means 'oh, yes' (actually it's "eh, si"). And | in Latin and French, it means 'what if'."[43][44] In | Greek, Etsy means "just because"." | phamilton wrote: | "ett-cee f-stab" may be my favorite vocalization of sys- | admining. | zikduruqe wrote: | f-stab... not f-ess-tab? | lostlogin wrote: | It's f-stab for sure. | | But it heats up more with Linux or gif. | antihero wrote: | Et-k | jedberg wrote: | > My jimmies get rustled with people say; AMI as Amy | | I hate to break it to you, but that's the canonical | pronunciation that Amazon uses. You've got an uphill battle | ahead of you! | sokoloff wrote: | Interesting. I've only heard them pronounced as A-M-I or | "aa-mee" (with the a as in apple rather than as in aim), | including with some friends who work at Amazon. | jedberg wrote: | Yeah, I was thinking ah-me. Just not A-M-I. | iforgotpassword wrote: | What does Amazon have to do with BIOS firmware!? | jedberg wrote: | Because nowadays the more common interpretation of AMI is | Amazon Machine Image. | | A lot more people deal with machine images than BIOS | these days. | oarsinsync wrote: | What's an Amazon Machine Image? Did they take over | American Megatrends? | InvaderFizz wrote: | Its like a VMDK or OVA or QCOW2, but Amazon's take on it. | peatmoss wrote: | numpy, clearly rhymes with lumpy :-) | ccooffee wrote: | How do you say "CLI"? I've only ever heard it as "rhymes with | fly", though maybe someone has spelled it out once or twice | ("see ell eye"). | antihero wrote: | In U.K. I think pretty much everyone spells it. | mysterydip wrote: | see ell eye. If I heard "cly", I wouldn't have known what | they were talking about until this thread. | fbdab103 wrote: | I did not realize humans existed who ever attempted to | pronounce it. | fragmede wrote: | how do you talk (like actual voice not text exchange) | about it otherwise? | fbdab103 wrote: | I spell it out every time. "The C-L-I flag does foo" | tharkun__ wrote: | Now mix in other language speakers pronouncing the | English acronyms but while speaking their language. | | Ask a German speaker to say CLI. Probably comes out | something like "clee". With the C like in "corn". C makes | that hard German K sound. | larusso wrote: | Depends on where in Germany. In the west most pronounce | it like K. Like the the word China is pronounce Kina with | a hard K. In east and north it is pronounced like a | german sch like Schina. The c together with a k like in | ,,backen" or ,,lecker" just sounds like a second ,,k" | (,,lek-ker") | | I and my colleagues all pronounce CLI the English way | btw. But growing up I had a hard time with the word | ,,cache". I pronounced it the German way which sounded | very silly. | tharkun__ wrote: | What's wrong with a "Kesch" (er)? :) | | OH you mean a "Kache" (l)? | | On a related note I find both "Kina" and "Schina" sound | weird. It's "China". Like in "ich". | larusso wrote: | Yes I pronounced it ,,Kache". Didn't know better ;) | IncRnd wrote: | I've never ever heard CLI pronounced as a word but always | as an acronym spelled, "see ell eye". Pronouncing as a word | seems odd, like pronouncing PII as pie or IPX as epic. | jwiz wrote: | I hear it a lot in sentences like "Is there a 'kly' | command for it or do you have to use the 'gooey'?" | | If you are saying it a lot, you pretty quickly adjust to | saying a 1-syllable word, instead of saying 3 syllables, | whatever your moral stance is. :) | | Plus, why should "GUI" get a pronunciation but "CLI" be | neglected? | IncRnd wrote: | > Plus, why should "GUI" get a pronunciation but "CLI" be | neglected? | | It's probably because the person who made the acronym or | initialism had wanted it to be pronounced a certain way | and chose a sequence of letters to achieve the desired | result. Of course, the speakers of the letter-group will | later decide when and how they will pronounce it! | Acronym: a word formed from the initial letters or | groups of letters of words in a set phrase or | series of words and pronounced as a separate word [1] | Initialism: a set of initials representing a name, | organization, or the like, with each letter | pronounced separately [2] | | [1] https://www.dictionary.com/browse/acronym | | [2] https://www.dictionary.com/browse/initialism | dakiol wrote: | In my experience, non-native english speakers pronounce | it as "klee". But IBM is just I-B-M (because you cannot | actually pronounce it like a word). In general, if the | acronym can be pronounced like a word, non-native english | speakers will do so. More examples of acronyms that are | pronounced like words: AMI, GUI, BIOS, ios, RAID, ROM, | RAM, DIMM. | skeeter2020 wrote: | What camp do you fall into for Structured Query Language? I'm | an SssQueEl purist (it's an acronym not an abbreviation) who | bristles when I hear (the far more common) Sequel. | ambrose2 wrote: | S-Q-L, except for products that are pronounced with Sequel | (Microsoft SQL server, MySQL, SQlAlchemy, etc.) | TEP_Kim_Il_Sung wrote: | I pronounce it Squid Lord | TOGoS wrote: | I am trying and failing to find the entry in the jargon | file that says something along the lines of "if you come | across a person who pronounces 'SQL' as 'squirrel', you | have found a true hacker indeed". Maybe it was not the | jargon file. It's been many years. | | Along those same lines, I also like to pronounce "varchar" | in a way[1] that is guaranteed to put a look of disgust on | the face of almost everyone in the room; this is how I find | my karass. | | [1] if anyone replies asking for specifics because they are | "genuinely curious" I will slap them. Use your imagination. | a1369209993 wrote: | > "if you come across a person who pronounces 'SQL' as | 'squirrel', you have found a true hacker indeed" | | Well, I feel oddly validated, thanks. (In the sense of | "squirrelly" - counterproductively idiosyncratic or | disfunctional.) | | > "varchar" | | > < vare-care? var-car? v-archer? var-charr? varc-har | | "varker" maybe? | aardvark179 wrote: | It was the jargon file, but it was about SCSI, and that | anybody who spelt it out was clueless. | rustyminnow wrote: | Go ahead and slap me I guess, cuz I must not be | imaginative enough. vare-care? var- | car? v-archer? var-charr? varc-har | | I don't get it, none of those seem that bad | IncRnd wrote: | Always as SQL. Historically, SQL was a rename of SEQUEL | [1], so there may be some people who say SQL as a word, but | most people spell it. That's also how the SQL standard say | to pronounce it, "S-Q-L". | | But, for Microsoft's WinDbg, the correct pronunciation for | those in the know is, "wind bag". [2] | | [1] https://en.wikipedia.org/wiki/SQL#History | | [2] https://learn.microsoft.com/en-us/windows- | hardware/drivers/d... | implements wrote: | Also S.Q.L - but it's an Initialism, not an Acronym (the | latter being pronounceable as words eg NASA). | | (Re Doom) To my shame "ID Software" was always I.D not Idd, | though! - don't know how common that was. | sgt wrote: | ID Software is "Idd" though, isn't it? That was recently | confirmed by Tom Hall on Reddit. He came up with the | name. | Quikinterp wrote: | I believe it is. And it's lower case as well! | [deleted] | hackcasual wrote: | Squirrel | moogly wrote: | That train kind of left the station. With "SQL", you can | either try to be correct (and use both in different cases), | or to be consistent (and accept you will pronounce some | actual product names incorrectly), or -- I suppose -- to | choose chaos (give up, don't care and just choose one at | random at any new opportunity). | | I think the only possible misstep here is to decide to | chide someone else for choosing any of the three paths. | SapporoChris wrote: | Squill. https://xkcd.com/1989/ | HighChaparral wrote: | I use it daily and say each letter - everyone else I work | with says Sequel. | | This all stems from when I originally learnt it 20 odd | years ago and read something on the web that proclaimed | S-Q-L was correct, and "Sequel" referred specifically to | the Microsoft implementation. | | (The irony is not lost on me that having started working | with MySQL, then Oracle, I've now ended up working daily | with SQL Server and so I'm wrong by my own definition, | which I probably took as gospel erroneously in the first | place!) | zikduruqe wrote: | Here's another... | | one of my co-workers says yer'll for URL. Ugh. | lostlogin wrote: | This sounds like Ural to me. Excellent stuff. | | Acronyms are actually the devil. In the medical world it's | been further optimised such that one abbreviation can mean | many things. And then people 'handwrite' (it's actually | just scribbles) half their documentation so that you can't | read it. | | If you are lucky enough to work in a service that captures | things from diverse specialities the result is dark comedy. | | MRA = magnetic resonance angiogram. Or magnetic resonance | arthrogram. | | CT = computed tomography. Or corneal transplant. | | Those are just the two that caused thousands of dollars of | errors in my recent memory, but it's a daily battle working | out what the hell a referral means. | shrimp_emoji wrote: | This is common in other languages. Pronouncing letters in | English is especially tedious. "You ar el" is so oppressive | to say compared to "oo rr luh" as you might in a Romance | language. And both are worse than "uhrl". | | Also, we don't got a problem with "bios" for BIOS. :p (Yet | few people seem to use "yufi" for UEFI.) | 752963e64 wrote: | [dead] | redm wrote: | It's finally that moment when something from your "youth" has | become a historical curiosity. | bentcorner wrote: | My buddies and I rented 4 PCs with network cards and somehow | managed to get them all networked together to play Doom 2. | Looking back I have no idea how we managed that. I'm sure they | all had the right hardware to do everything but I strongly | recall that they didn't work as needed "out of the box". | fragmede wrote: | if you really want to feel old, give a good think about how | many posters here were born after quake was released. | sgt wrote: | Or since Counterstrike was initially released. | galangalalgol wrote: | The moment when you realize you have been using a language | longer than it's average user has been alive... | | Quake C was formative for me. Good soundtrack too from | Reznor. | galangalalgol wrote: | Yeah, I'm like, why can't you find a 386 or 486 those aren't | even that... Oh I guess they are... | | I don't want to crawl down the rabbit hole of ancient hardware, | but vintage software is so fascinating to me. I wish more of it | was in less of a legal grey area. Or even open sourced. The | code for so many good amiga products is probably lost forever. | I'd love to see the source for vista pro, or the default amiga | drawing software. | rightbyte wrote: | This feuture must have been for some show right? A room with | projectors or whatever. The projections seems to be 90 degrees. | earksiinni wrote: | I have no reason to doubt that this is real, and it looks | amazing. | | But what's with the left monitor's screen overlapping with his | face? Looks kinda greenscreen-y: | https://youtu.be/q3NQQ7bPf6U?t=2136 | Dries007 wrote: | Explained: https://www.youtube.com/watch?v=CqOoY-o-j-Q | jowsie wrote: | He does some processing on the area of the footage with the | crt's to make them look nicer on video. You can't actually see | the screen, it's just a square the same size as the monitor | that seems to be making that region darker. | thehigherlife wrote: | My guess is he was using a filter on a portion of the screen to | reduce glare or something like that in post production. | rollulus wrote: | I have to admit that I didn't check every second of the video, | but given that the views on the extra screens are rotated +/- 90 | degrees to the main view, shouldn't this also be their | orientation in the physical setup, with your head in the centre, | so that you're immersed with the game world? | graderjs wrote: | You'd think that but somehow the alignment roughly works during | gameplay. I don't get how (probably a brain thing) but watching | his frag his way through level 1 and 2 didn't look that wrong, | and actually made sense. I was checking the flank monitors for | enemies, it seemed to work. | AkBKukU wrote: | Hi, I'm the one in the video. I've had this comment a few | times, with CRTs, no way. Your face would probably be 8 inches | away from the front tube to fill your peripheral vision and you | wouldn't be able to focus on it without getting fatigue for | long. | | It is possible it was meant for a CAVE VR room projection | system, but I think the more likely answer (as there is no rear | view) is that it was just a limitation of the engine. There is | no system in Doom for rendering only part of the 2D screen | offset from the main view (you cannot pan to look up or down as | an example). Doom's FOV was 90 degrees for a single view, so | they likely just rotated the drone views 90 degrees to render | the "adjacent" area of the screen. | saltcured wrote: | I remember it being promoted pretty much as this video | demonstrates, back when DOOM was new and people were just | getting to know the networked options. Some old school video | game players were adept at handling weird projection systems | and this would not really faze them. Let's be real, DOOM was | 2.5D afterall. | | Speaking of ID games in a CAVE VR... somewhere in late 1990s | to early 2000s, I ran into a caveman who was playing with | some kind of hacked up Quake for the CAVE. It had integrated | the head tracking, so you really got the full-immersion from | being able to duck or peek around corners, etc. | | I don't remember whether they really made the weapon aiming | work with the full 6 DOF wand tracking, or if it was just a | walking simulator. | jbverschoor wrote: | Ah yes CAVE VR exactly like that. Not sure if it was the | exact thing though | | It shouldn't be a limitation to the engine, because they | could've either translated to the sides and/or rotated 45 | degrees | jbverschoor wrote: | There used to be places where they had Doom running in | something similar to a lightbox (At SARA Amsterdam). The game | was basically projected on 3 planes (left, right, front). The | box/cube would be something like 2m - 3m cubed, and you would | stand in the middle. I've never had the privilege of actual | playing. I think this is why the 90 degree angle is in such a | way. | | So basically a a real-life 3d skybox, if you're familiar with | 3d-engine terms [1] | | [1] https://en.wikipedia.org/wiki/Skybox_(video_games) | mikeodds wrote: | You can also side load the original Doom 1 + 2 wads and play them | on the Oculus Quest and it's as good as you'd imagine | | https://sidequestvr.com/app/796/questzdoom | imglorp wrote: | One would like to think that's the first thing Carmak did for | Oculus. | Forge36 wrote: | That was an enjoyable tangent. I won't if this was meant as a | debugging aid originally and thus not well documented (the wiki | on it is sparse). | toast0 wrote: | From what I could tell, this feature was removed in 1.2, which | was the first version that had the nice menu for setting up | multiplayer games. | | Maybe it wasn't a compelling enough feature to include in that | menu, so it got cut. | sdenton4 wrote: | Oooh, do Descent next! | | https://youtu.be/0RnacEU9-v0 | hummus_bae wrote: | Sounds like someone's been a bad boy. | | https://web.archive.org/web/20181015180144/https://descent.c... | ralphc wrote: | I'm playing Descent through again right now! Pentium II machine | with a Logitech Wingman Extreme joystick. It's the side | benefits of being old and throwing nothing away. ___________________________________________________________________ (page generated 2023-02-18 23:00 UTC)