[HN Gopher] Creation happens in silence
       ___________________________________________________________________
        
       Creation happens in silence
        
       Author : josem
       Score  : 245 points
       Date   : 2023-02-20 14:28 UTC (8 hours ago)
        
 (HTM) web link (josem.co)
 (TXT) w3m dump (josem.co)
        
       | ysavir wrote:
       | I'm not sure what the foundation for this is.
       | 
       | Some of the best ideas I've had have been developed with other
       | people. Role playing games especially are all about collaborative
       | creation. The viewpoint in the article is nothing but tunnel
       | vision, focusing on what works _for them_ and projecting it out
       | into a rule.
       | 
       | I'd wager what the author really means is that to have control
       | over their work, and not having to bend their ideas to develop
       | alongside the ideas of others, requires isolation. And that's
       | something I can relate to. But that isn't about creation, it's
       | about control, and fulfilling your personal vision rather than
       | prioritizing a shared vision.
        
       | darxist wrote:
       | what about music?
        
         | djxfade wrote:
         | I produce music in my own time. And for me it's the exact same.
        
       | wcedmisten wrote:
       | This reminds me of Stephen King's reflections from his book "On
       | Writing":
       | 
       | > Write with the door closed, rewrite with the door open. Your
       | stuff starts out being just for you, in other words, but then it
       | goes out. Once you know what the story is and get it right -- as
       | right as you can, anyway -- it belongs to anyone who wants to
       | read it. Or criticize it.
       | 
       | There's always room for iterative improvement with feedback from
       | others, but you need to first make something you believe in.
       | 
       | This kind of clashes with the idea of finding problems to solve
       | for other people, but I frequently see advice to "solve your own
       | problems" first, because you know them better than other people's
       | problems.
        
         | leobg wrote:
         | Applies to coding, too, I find.
        
       | proto-n wrote:
       | Based on the title alone, you might think that this is about
       | needing silence to be creative. But as far as I understand, the
       | (very short) post is more about the lack of feedback while
       | creating. "While you're reading this, creative people are working
       | hard now across the world on the next novel, movie, or song
       | you'll love, and yet, you don't know anything about it, and they
       | don't know if you'll like it either."
       | 
       | Also, to react to the post itself, yes to some degree, but also
       | no? Most crative processes involve multiple people going back and
       | forth, giving feedback along the way. Editors, teammates, talking
       | to family, brainstorming, etc. Yeah it's not the final audience,
       | but it's similar. A mind on its own is so so much less creative
       | then two minds interacting.
        
         | M95D wrote:
         | Sounds like product development, not creation (as in creative
         | work).
        
           | taylodl wrote:
           | Product development is creation, is it not? Sure, the medium
           | is different and even the process may be different but
           | product development is a creative endeavor.
        
             | lmarcos wrote:
             | At least for me, product development is all about the
             | business: you need to get feedback to know you're building
             | the right thing (otherwise you're fired). Whereas when one
             | creates alone, it's all about the pleasure of creating for
             | the sake of it.
        
               | californical wrote:
               | There is a creative part of product development though.
               | You need to come up with something to vet with the
               | outside first!
               | 
               | Successful product development usually needs more than
               | _just_ the creative process, but it's not totally absent
               | the upfront creative side either.
        
         | andai wrote:
         | I can't remember which article it was, but Steve Pavlina said
         | people often ask him, "ok I've written my book, now how do I
         | sell it?" and he's like, "you dingus! You're supposed to get
         | the audience first, and _then_ create for them! "
         | 
         | So there's a spectrum, from creating in silence to creating in
         | public, which is perhaps down to personal preference or
         | temperament (introversion / extraversion?).
         | 
         | I've often seen people launch mailing lists and pre-orders for
         | products, books, courses, of which they have not yet written a
         | single line. So their early users get a discount in exchange
         | for providing invaluable feedback during the development
         | process.
        
           | melvinmelih wrote:
           | > You're supposed to get the audience first, and then create
           | for them
           | 
           | This is certainly the smart thing to do, but there's
           | something about "creating something for an audience" that
           | stops my creative juices from flowing. I guess there are too
           | many thoughts about how this will be received and what people
           | might think, that it stops me from creating truly great work.
        
           | xwdv wrote:
           | Creation should require some form of bravery, blindly
           | plunging into the unknown. Not knowing how the creation will
           | be received until it's actually created.
           | 
           | In the past decade people have been getting burnt out on all
           | these lean startup, kickstarting fucks that just want to test
           | for a market or audience before building out a product. The
           | end result is we are bombarded with vaporware products,
           | services, books, that we have to show interest in or worse
           | put some money down before the creator decides to actually
           | create anything. This makes people skeptical of "new"
           | offerings. The consumer wants a product right away, not a
           | promise. Also, the end product becomes subject to the tyranny
           | of whatever can be tested for with pre-marketing.
           | 
           | The risk needs to shift back onto the creator. I'm talking
           | big designs upfront; products coming to market ready to
           | consume. If it does poorly, the creator just takes the hit in
           | the form of wasted time and money. This is how things _used_
           | to be, before a generation of entrepreneurs decided they
           | wanted to be risk averse and try out a hundred half baked
           | ideas rather than one idea really well thought out. It seems
           | that as the skill of getting products right on the first try
           | began to wane, "lean" processes began to grow in popularity.
        
           | rchaud wrote:
           | > I've often seen people launch mailing lists and pre-orders
           | for products, books, courses, of which they have not yet
           | written a single line.
           | 
           | I can spot these people from a mile away.
           | 
           | What they're doing is antithetical to the sentiment expressed
           | in this post, which is about being creative. Not doing pre-
           | marketing for some side hustle course or e-book.
        
           | TeMPOraL wrote:
           | > _I 've often seen people launch mailing lists and pre-
           | orders for products, books, courses, of which they have not
           | yet written a single line. So their early users get a
           | discount in exchange for providing invaluable feedback during
           | the development process._
           | 
           | Or, more often, their users get _nothing at all_.
           | 
           | I steer clear of people doing this. It's one thing get other
           | people's feedback on what's clearly communicated as just an
           | idea, or a work in progress. It's another thing to claim you
           | have a ready (or launching any minute now!) product/service,
           | while all you really have is a webpage full of lies and a
           | textbox for victims of your con artistry to leave their
           | contact information, so you can "gauge interest" / "determine
           | market size" (and possibly spam those e-mails later with
           | something else). The latter I consider dishonest, and on the
           | off chance someone doing this actually launches their thing,
           | I'll already be biased against purchasing/subscribing.
        
         | Cthulhu_ wrote:
         | Brainstorming is actually a formal process where you bounce
         | ideas back and forth without judgment; a "yes and" state of
         | mind, instead of checking if the ideas are viable.
        
         | User23 wrote:
         | > Based on the title alone, you might think that this is about
         | needing silence to be creative
         | 
         | On that tangent, I believe this is very much dependent on the
         | person in question. I personally like to do knowledge work in
         | library silence. I even find music distracting, although
         | instrumental music without vocals is better than open office
         | noise. On the other extreme I've heard stories that Richard
         | Feynman liked to do physics in strip clubs. I'm not ashamed to
         | admit that Feynman was more creative than I'm likely to ever
         | be, but I don't think that my relative inferiority in that
         | regard is because I'm not working from a strip club.
        
           | mrandish wrote:
           | > because I'm not working from a strip club.
           | 
           | Like you, I mostly prefer creating in quiet solitude
           | approaching sensory deprivation. However, sometimes I find it
           | possible to coax a creative idea or concept into conscious
           | awareness when surrounded by a familiar roar of external
           | stimuli but only as long as I perceive that cacophony as a
           | fairly uniform wall of noise. Personal examples include
           | aimlessly walking alone around a massive trade show floor
           | with booths all blaring their visual and sonic messages. For
           | me, such noisy environments seem especially good for more
           | "connectionist" type inspirations.
           | 
           | I've heard the Feynman strip club story and others like it,
           | and always interpreted it in a similar way. It appears that
           | environment was both familiar and comfortable for Feynman and
           | perhaps his ideas could emerge as signal from the wall of
           | perceptual noise.
        
         | cableshaft wrote:
         | For sure. And take board game design. If your game isn't being
         | put in front of people in a prototype state and getting
         | feedback (and more than just your closest friends), you're
         | likely putting yourself at a disadvantage when you put a game
         | out there. There are conventions and playtest groups just for
         | getting that feedback before you commit to the full project.
         | 
         | It'll help you identify problem areas in the game, how engaged
         | the players are, if they find it interesting, help you with
         | specific design problems you're having, etc. I don't think a
         | single board game design of mine hasn't incorporated at least
         | something from the feedback I've gotten from others, before it
         | was pitched to publishers/released.
         | 
         | The same technically applies to video games as well, but that's
         | much riskier, as if you put it out there too much too early,
         | there's a real risk that another developer will take your idea
         | and beat you to market with it (unless it's a narrative or
         | content-heavy game, like a Stardew Valley or Undertale, which
         | my games tend not to be). I've had a few of my games get cloned
         | and put onto other platforms before I've had a chance to, for
         | example, and I'm just a small solo developer.
         | 
         | I do agree that you need periods of silence, though. Sometimes
         | very long periods.
        
       | eternalban wrote:
       | The true silent creation is the transformation of the creative
       | human being. Creative activity, specially if it is private, will
       | inevitably transform character. It 'cooks' and may even become
       | tasty. This is the actual fruit of creative effort that is
       | entirely personal (though widely shared via interactions) and in
       | my opinion the sole motivation for being creative beyond the
       | pleasures involved. All else is vanity.
        
       | HPsquared wrote:
       | I do my best work at night, offline.
       | 
       | EDIT: I think in knowledge work, a kind of "sow and harvest"
       | model works well. Going around during the day collects little
       | "seeds" of knowledge which are then synthesized (harvested) in
       | quiet periods of deep work at night.
        
         | TeMPOraL wrote:
         | So do I.
         | 
         | If I knew how hard it is to square software work with having a
         | family, I'd have chosen a different career track.
        
       | shrimp_emoji wrote:
       | A real artist respects the silence as it serves as the foundation
       | of creativity!
       | 
       | https://youtu.be/9E62iA6KCIQ
        
       | waynesonfire wrote:
       | > Creation happens in silence
       | 
       | Not according to Amazon and their 3 day return to office policy.
        
       | swayvil wrote:
       | With silence comes clarity.
       | 
       | That's a well-known meditation thing.
       | 
       | There are lots of ways to get silence : solitude, peaceful
       | lifestyle, concentration...
       | 
       | Concentration is a big one. It de-agitates your organs of
       | perception. And it can be taken to profound levels of refinement.
       | And then you see ... deeper.
       | 
       | As any scientist/engineer/artist is surely familiar.
        
         | kayodelycaon wrote:
         | The article is actually about not knowing how a creative
         | endeavor will be perceived. Not physical silence.
        
           | [deleted]
        
           | swayvil wrote:
           | Actually... Oh what's the point.
        
       | DanielBMarkham wrote:
       | I wrote on this over the weekend in an essay titled "Forced
       | Boredom"
       | 
       | A lot of this is standard advice for various creators. I think,
       | however, that it's possible to optimize yourself for the process.
       | I find in my professional life and watching others that there are
       | creative stages which are followed by forgetting these lessons,
       | then re-learning them all over again. Humans are complex
       | machines.
       | 
       | Shameless plug: https://danielbmarkham.com/forced-boredom/
        
       | evan-buss wrote:
       | "Our species is the only creative species, and it has only one
       | creative instrument, the individual mind and spirit of man.
       | Nothing was ever created by two men. There are no good
       | collaborations, whether in music, in art, in poetry, in
       | mathematics, in philosophy. Once the miracle of creation has
       | taken place, the group can build and extend it, but the group
       | never invents anything. The preciousness lies in the lonely mind
       | of a man." - John Steinbeck, East of Eden
        
       | [deleted]
        
       | flat-pluto wrote:
       | The author says silence but means isolation - ".....isolation
       | without any signals or external validation until it's complete"
       | 
       | I'd say this is just the first stage of creating something, an
       | MVP of sorts. After that you do need to get some feedback,
       | iterate and improve it step-by-step to get the finished product.
        
         | josem wrote:
         | Hey!
         | 
         | Author here :)
         | 
         | It was more a metaphor from that moment when I was writing in
         | fact in silence and the lack of any external input / voice
         | telling me whether something I'm doing is good or bad but I
         | know what you mean, perhaps using "isolation" would have made
         | the article clearer, thanks!
        
           | mrandish wrote:
           | I also reacted the same way to your write-up. As a
           | professional creative toward the end of a multi-decade
           | career, I interpreted it as describing the initial moment of
           | inception, which for me, tends to come all in a rush after a
           | long period of uninterrupted solitude. However, after the
           | 'aha' realization my creative process turns to first
           | capturing the now-connected pieces, then forming them into
           | some rough first expression and bouncing that off of early
           | collaborators for feedback. This is usually followed by an
           | intense period of creative engagement with others as the
           | initial idea or concept is sharpened and refined from an
           | often messy pile of "not quite it" into something much more
           | like its eventual self.
           | 
           | What you described is the often invisible first parts of
           | creation which involve exploring the space, then posing the
           | question or framing the problem and finally stewing on it
           | until the seed of the thing is ready to emerge in that moment
           | of solitude. The best collaborators and producers understand
           | the necessity and shape of this process.
        
           | leobg wrote:
           | Rich Hickey says "the computer is the worst place to work". I
           | guess he means precisely for the reason you state. The best
           | ideas come when there's no input from outside.
        
           | flat-pluto wrote:
           | I also knew what you meant but it was more for those people
           | who skip the article and comment based solely on the title.
           | 
           | Sidenote - if you can find the time, you should write more
           | often. I just went through your articles and there is a lot
           | of useful advice to be found. The projects are pretty
           | interesting too. Cheers!
        
             | josem wrote:
             | Thank you, you've made my day with this comment!
        
       | [deleted]
        
       | pklausler wrote:
       | I get ideas and find solutions in many environments, but never in
       | places where I can hear people speaking, like high-density open-
       | plan office hellscapes.
        
       | jmbwell wrote:
       | This is a concise thought expressed clearly. I fully agree that
       | much of the work of being creative happens in silence, or more
       | specifically, in a state of flow, in which all of the creator's
       | faculties and energies are directed toward the manifestation of
       | intent. It's a rare state even for prolific creators.
       | 
       | Sure there's other work to be done, all the administration and
       | logistics of adapting the product to the need, all the business
       | aspects, the mechanical, what have you. But the springing to life
       | of an idea into reality... there's a species of this that seems
       | to emerge in isolation.
       | 
       | For some, and I count myself among this group, the challenge that
       | comes next is in releasing this ore of an idea to its audience or
       | its destination. As soon as you publish it, it's no longer under
       | your control. People make what they will of it. It may not be
       | what you intended them to make of it. But you can no longer help
       | it. It's everyone else's product now.
       | 
       | So you can protect it and hold on to it and keep it in its
       | isolation to maintain its reflection of the conditions that
       | created it, or you can release it, and let it find a life of its
       | own. Sometimes that's scary and sometimes that's exhilarating.
       | Whatever it is, the moment of silence between it and its creator
       | is something only the creator will have experienced.
        
         | [deleted]
        
       | kerkeslager wrote:
       | It's a bit arrogant to assume that _your_ creative process is
       | _everyone 's_ creative process.
       | 
       | I sometimes need silence for periods of intense concentration,
       | but that's really not sustainable for me and more often I need
       | collaboration to create, bouncing ideas off other people and
       | getting feedback and additional ideas. This doesn't work as well
       | for really intricate sorts of creativity, but the reality is
       | that, for me, the majority of creativity isn't that.
       | 
       | I particularly had to chuckle when the OP mentions _music_. Sure,
       | they don 't directly say it gets created in silence, but they do
       | say it happens in isolation, which is true in some cases, but
       | just isn't true for the vast majority of bands.
       | 
       | Even creation which has little to do with sound, such as novel-
       | writing, is often done with sound and collaboration: if you read
       | enough about writing you'll discover that many novelists seek
       | other novelists to discuss ideas with, or you'll find that
       | certain novels were written while listening to certain albums.
       | 
       | Of course, some creation does happen in silence and isolation.
        
       | marginalia_nu wrote:
       | I feel like most of my creative problem solving happens when I'm
       | not working on the problem. There seems to be, roughly speaking,
       | a three part process:
       | 
       | * A loading phase where I immerse into the problem. This requires
       | silence and concentration. Basically staring at the problem and
       | its various aspects for a few hours. Hmm. What if? No. But maybe.
       | Nope. Hmm. Hmm. The problem will often seem too big to fit in my
       | head. I can sort of fumble and grasp its outline, but I don't see
       | it clearly.
       | 
       | * A background processing phase, this requires a sense of almost
       | boredom. I need to step away from the keyboard. A disengagement
       | from further input, from intellectual stimuli in general. I can't
       | distract myself with entertainment either. I must be a bit bored.
       | 
       | * All the sudden there will be clarity, deep insight into what
       | needs to be created. Like the microwave going _bing_ , signalling
       | the cooking is ready. I'll solve not only one problem, but half a
       | dozen. The solutions come faster than I can implement them. I
       | need to pace myself and write my ideas down before I implement
       | them.
       | 
       | It's a heck of a ride.
        
         | whateveracct wrote:
         | I also have this process. Sadly, it means I cannot go faster to
         | some degree. Which becomes a pain when a manager wants
         | Velocity.
        
         | maccard wrote:
         | I've found exercise works best for step 2, fwiw. I rotate
         | weightlifting, yoga, golf and dog walking with great success.
        
         | thealienthing wrote:
         | Sometimes I get that epiphany of "oh I forgot this!" Then run
         | back to my computer to try it. Usually that wasn't the problem
         | but after running back two or three times I my epiphany turns
         | out to be true
        
         | nathias wrote:
         | for me its similar but I don't need boredom, I either get the
         | insight randomly or in dreams/waking up
        
           | marginalia_nu wrote:
           | I think boredom is maybe the wrong thing. I can't be too
           | engaged in something. That seems to sabotage the process. I
           | can't play video games or watch some exciting movie (or
           | scroll HN ;-)
           | 
           | Physical work can help. Or just doing something that's not
           | too engaging.
        
           | SL61 wrote:
           | It's the same for me: the eureka moment happens when I'm not
           | consciously thinking of the problem at all, and often I'm
           | fully engaged in an unrelated activity.
           | 
           | Some places I've experienced sudden insight for a technical
           | problem:
           | 
           | * playing a video game on Saturday evening
           | 
           | * briefly awake at 3am to use the bathroom
           | 
           | * shopping for tea kettles on Amazon
           | 
           | * reading aloud in a writer's group
           | 
           | The idea just pops into my head, sometimes throwing me off
           | the task I'm actually focused on. I assume there's a
           | subconscious portion of my brain still calculating the
           | problem even when I don't realize it, but I can see why some
           | people believe their insights come from a higher power.
        
         | anonymouse008 wrote:
         | Yep - and here's the book on it: The Eureka Factor: Aha
         | Moments, Creative Insight, and the Brain
         | 
         | https://www.amazon.com/gp/product/1400068541/ref=ppx_yo_dt_b...
        
         | mgfist wrote:
         | For me it's always more effective to be doing something
         | physical in the second phase. Walking, chores, showering. It
         | helps the focus.
        
         | keyle wrote:
         | It's amusing but most people get stuck on the first phase,
         | endlessly browsing and bookmarking, watching youtube videos,
         | and eventually, distracted to hell, RIP creativity "it's all
         | too hard" or "it's been solved before by people much better
         | than me".
        
         | spfzero wrote:
         | Bill Lear is quoted as having described his creative process
         | similarly. Can't find a reference to it now but I read it
         | decades ago and never forgot it.
        
         | vi2837 wrote:
         | Nothing new here, it is a well known problem solving method for
         | physicists.
        
           | marginalia_nu wrote:
           | I'm a physicist by education, coincidentally.
        
             | vi2837 wrote:
             | I am too and working in software development :).
        
         | dbcurtis wrote:
         | You very succinctly put what creativity researchers (yes,
         | that's a thing) have been saying for decades.
         | 
         | 1. Immersion in the problem. Work diligently. 2. Relax 3.
         | Insight
        
         | uptownfunk wrote:
         | This mimics physical exercise. You lift heavy weight actively,
         | and then you go rest, then you come back and the next
         | (day/week/month) you can suddenly lift heavier (assuming you're
         | getting the right nutrition/rest and avoiding toxic substances)
         | 
         | Similarly the brain muscles, you work them out actively, then
         | you rest, some background magic is happening, and when you come
         | back and revisit it, all of a sudden the problem can be easier.
         | You can do something / solve something that all of a sudden you
         | couldn't do previously.
         | 
         | The eureka/a-ha moment is a little unique to intellectual work.
         | It's hard to find something that gives a similar rush to
         | cracking a hard problem.
         | 
         | Brings back some fond memories solving USAMO/IMO problems.
        
         | brightball wrote:
         | Accurate. This cycle is a big part of the reason why I don't
         | like situations where I have developers context switching
         | constantly. I find that this doesn't happen unless I'm absorbed
         | in a single problem.
        
         | cainxinth wrote:
         | > _It 's a heck of a ride._
         | 
         | Funny, you conclude that way because a lot of my background
         | processing and moments of sudden clarity happen when I go
         | cycling after work.
        
         | alt227 wrote:
         | Completely agree.
         | 
         | Excuse the crudeness, but for me your 'Step 2' is to go and sit
         | on the toilet. I have solved untold amounts of problems by
         | stepping away from the computer and sitting on the pot for 20
         | mins.
        
           | marginalia_nu wrote:
           | That can help, or just the classic shower insight, but for me
           | I often get even bigger dividends by stepping _way_ away from
           | the computer.
           | 
           | I've had absolute avalanches of new insights when I've been
           | away from any sort of computer for days. It feels like the
           | process of loading more "problem" into the working buffer
           | interrupts or even resets these background processes to some
           | degree.
        
             | jareklupinski wrote:
             | it's the shower for me too
             | 
             | something about the sound that helps detune the parts of
             | the brain that aren't needed, giving maximum
             | energy/flexibility to the background cores
        
               | mordae wrote:
               | Works in the tub as well. I believe it's a combination of
               | white noise from the water, lack of windows and screens
               | and hot water feeling relaxing.
        
           | gurjeet wrote:
           | Pacing around in the parking lot has worked for me many a
           | times.
        
             | erik_seaberg wrote:
             | I still miss working a block away from Yerba Buena. Office
             | parks aren't quite the same.
        
           | fakedang wrote:
           | No shame there. I figured out the answer to a question posed
           | by a professor (which later evolved into my master's thesis),
           | while sitting on the porcelain throne. Letting go of a few
           | solids perhaps let's your mental obstacles loosen.
        
         | ChuckMcM wrote:
         | I, like clearly a lot of others :-), resonate with this form.
         | For me step 2 is walking. Taking a walk for a couple of miles
         | around the neighborhood is "just boring enough" to trigger this
         | background processing phase.
        
         | simpsond wrote:
         | Almost OODA like. I have a similar process. I noticed that when
         | I started taking cat naps mid afternoon, loaded with context, a
         | solution would find me. Walks are good too.
        
         | trashymctrash wrote:
         | Very well put. I love the metaphors, especially the "microwave
         | going bing" :D
         | 
         | Just curious: Where would you put "gather input or feedback
         | from peers" in that process?
        
           | 8note wrote:
           | Part 1, and after part 3
        
           | marginalia_nu wrote:
           | I don't think that is part of this process. It's certainly
           | part of engineering, but not this side of creative problem
           | solving. This is way off in the deep end. I guess it may be
           | part of early phase 1 in the sense of immersing myself in the
           | problem space, but often I don't know even know what problem
           | I'm solving. Like, not really _know_ it.
           | 
           | The moment of clarity is when the question is revealed and
           | the answer is obvious. It's a real parting of the clouds
           | moment.
        
         | pyrolistical wrote:
         | Yep. Same cycle https://blog.battlefy.com/how-a-principal-
         | developer-solves-a...
        
         | eshack94 wrote:
         | I'm a bit taken aback by how accurately your creative problem
         | solving process resembles mine. I've never been able to explain
         | it so eloquently or cohesively.
         | 
         | During the first phase, the "problem will often seem too big to
         | fit in my head" is so accurate, especially while I'm still
         | focused on understanding the problem (prior to breaking it down
         | into more manageable pieces).
         | 
         | I appreciate this comment, thank you.
        
       | rankvise wrote:
       | here's always room for iterative improvement with feedback from
       | others, but you need to first make something you believe in.
       | https://rankvise.com/
        
       | erulabs wrote:
       | I notice a lot of the comments here conflate "creation" and
       | "creative problem solving", and I really think they're different
       | things. I'm an engineer - so I absolutely love sitting in a room
       | of smart people and hashing out a solution to a hard problem -
       | but that's different I think than what the author is referring
       | to.
       | 
       | Creation, building a wholly new thing, is a different activity
       | than engineering or problem solving, and I agree - requires
       | silence. Creation also implies an increase in the number of
       | problems - maybe that's why I tend to avoid silence... nice
       | article - I think I'll turn off YouTube and code in silence
       | today!
        
       | nicbou wrote:
       | Not quite. A lot of it, no doubts, but I spend more and more time
       | seeking inspiration and querying my peers. I involve other people
       | both as a type of rubber ducking, and as a sanity test.
        
         | hinkley wrote:
         | My experience dealing with wrongheaded coworkers is this: The
         | more time you spend isolated working on a problem, the more
         | sunk cost fallacy you experience when people push back on your
         | idea.
         | 
         | We have a whole bunch of programming techniques that allow us
         | to make progress and lay groundwork outside of flow state, and
         | then when we are certain that we have the solution, jump in for
         | brief periods and come back out to check in with the world.
         | 
         | Saints preserve me from people who disappear for eight hours at
         | a time and expect me to compliment them for their echo chamber
         | work. Software is a team sport, not a painting.
        
       | worik wrote:
       | Not for musicians in rock bands.
       | 
       | Quite the opposite.....
        
       | ChrisMarshallNY wrote:
       | I enjoyed the read.
       | 
       | For me, it's similar.
       | 
       | Not sure how much it resonates with today's software development
       | zeitgeist, however.
       | 
       | It seems that most software development companies believe that
       | creation happens in large, open-plan offices, filled with
       | chattering people.
        
       | wpietri wrote:
       | I am sure this is true for some people in some situations, but
       | the sweeping arrogance of this makes me kinda mad:
       | 
       | > any creation happens in isolation without any signals or
       | external validation until it's complete. [...] Any idea or
       | creative work you can think of happens in silence. [...] This
       | isolation happens in all fields: movies, music, literature, or
       | product development.
       | 
       | This is just factually false.
       | 
       | A really obvious counterexample is improvisational theater. The
       | creation happens as a team activity in front of an audience. It's
       | absolutely rich with signals. There's nary a pause, let alone
       | silence. The same is obviously true with musical improvisation.
       | And the creation of recorded music can also be deeply
       | collaborative. [1]
       | 
       | If you talk with stand-up comedians about their process, they get
       | ideas from all over, but workshopping material with live
       | audiences is a vital part of the process of creation. Movies have
       | storyboards and read-throughs and dailies and reshoots and
       | intense cross-disciplinary collaboration and iteration. [2]
       | Literature has writing groups and readings and editors and
       | friends who read drafts.
       | 
       | In product development, we have prototypes and user tests and
       | continuous release and instrumentation and cross-functional teams
       | and short-cycle processes, all of which can drive creativity if
       | we choose.
       | 
       | Do some people need silence to create? Sure. Bless them. For
       | those that experience periods of silence, can that be a struggle?
       | Definitely. But the notion of a noble solo genius high on his
       | mountain creating great things is more myth than reality, and it
       | can be a harmful one because it makes a lot of people think they
       | can't be creative, when instead they just need a richer
       | environment.
       | 
       | [1] E.g.: https://www.youtube.com/watch?v=M607TcuKf78
       | 
       | [2] E.g.: https://www.hollywoodreporter.com/movies/movie-
       | features/maki...
        
         | jarjoura wrote:
         | Great creation is never done in isolation.
         | 
         | However, I think there's a mismatch of definitions. Getting to
         | a destination, and seeing the big picture usually takes a lot
         | of minds to envision. Once you know the destination, then in
         | most industries, it falls back on the individual to figure out
         | how to get to that destination. That's the quiet part.
         | 
         | In the software industry, it's both collaborative and solo at
         | the same time. How many projects have you worked on where
         | someone comes in and clobbers code you've just committed and
         | then there's merge conflicts and wasted effort trying to
         | understand what they were doing? If that hasn't happened to you
         | yet, you're lucky. So on the one hand, agree, you're both
         | trying to build something together, but most likely you're both
         | off in your corner figuring out how to contribute your part.
         | 
         | I do think some of the loneliest parts of creation are when you
         | see something no one else does and you can't really explain it
         | without building it first. The amount of effort and energy
         | required to do that is higher than normal and the fear that it
         | could backfire weighs on you.
        
           | wpietri wrote:
           | Software can be like that, but it doesn't have to be. I've
           | been part of teams where we built entire products with
           | pairing, frequent pair rotation, and cross-functional teams.
           | 
           | Loneliness is a choice we have made, but I don't think it's a
           | very good one.
        
             | flockonus wrote:
             | Well, to be fair, both you and the author fall for the same
             | mistake: conflating what works your you/them, in your/their
             | context, with what's generally good / bad.
        
               | wpietri wrote:
               | Oh? Where exactly did I do that?
        
         | alt227 wrote:
         | > Do some people need silence to create? Sure. Bless them.
         | 
         | I would disagree and say your example is pretty much the only
         | one which works this way, because the process and result
         | requires multiple people to be expressive together.
         | 
         | Maybe dance and musical performance might fit the same rough
         | description, but in those the skill required is personal based,
         | and so most of the contributers will be in silence
         | concentrating very hard on their own part and how it fits into
         | the restas opposed to being completely collaborative.
        
           | wpietri wrote:
           | > your example is pretty much the only one
           | 
           | Which example? I gave 7.
        
             | alt227 wrote:
             | > Which example? I gave 7.
             | 
             | IMO Improvistional Theatre is the only valid example here,
             | the other 6 IMO are silent and I will explain why:
             | 
             | 1. Music - Done mainly in ones own head, drawing on
             | personal experience and skill to find something which fits
             | with what you are hearing. The process may not be silent,
             | but the creation is.
             | 
             | 2. Stand up comedy - The writing/creation is done by the
             | comedian alone, then when workshopping in front of a live
             | audience they assessing the material against the reactions,
             | and adjusting it in their brain silently. An audience
             | reacting is not creating anything, it is informing the
             | creative process going on in the brain.
             | 
             | 3. Literature has editors and friends who read drafts -
             | again all the creation is done in silence. Feedback may be
             | given verbally, but that informs the creation, it is not
             | part of it.
             | 
             | 4. Product development - This is not artistic creation. It
             | is commerical development. The initial idea and creation is
             | most likely done by an inventor/designer on their own in
             | silence. It is commercial requirements which push this into
             | the further areas of development as you suggest.
             | 
             | I fully accept this is a subjective opinion so I am not
             | stating you are wrong, only how other people can have
             | different opinions based on perspective of what creation,
             | the creative process, and indeed silence actually is.
             | 
             | You must have miscounted because I cant find another 2?
        
               | wpietri wrote:
               | How many of these have you actually observed happening?
               | Because your assertions that they are "silent" (in the
               | sense of the original piece) seems wildly out of line
               | with what I've seen. You might try watching the
               | documentary I linked to see how you're wrong about
               | recorded music, for example. And if if your only
               | experience of product development is that sort of top-
               | down drudgery, I'm truly sorry, but it absolutely can be
               | richly creative and collaborative.
               | 
               | > You must have miscounted because I cant find another 2?
               | 
               | That you're blaming your failures on me is not a good
               | sign, so this is probably my last reply. I also mentioned
               | improvisational music and movies. I could also add staged
               | theater, in which much of the creative work happens in
               | group contexts (starting with table readings, going
               | through all of the rehearsals, and often after).
        
           | np- wrote:
           | Pair programming? That's multiple people being creative
           | together with nothing to do with music or performance. I
           | think there are plenty of examples of collaborative
           | creativity.
        
             | wpietri wrote:
             | Absolutely. I was part of a startup that did pairing with
             | frequent pair rotation. We also collaborated very closely
             | with product/design. It great to be in the middle of
             | coding, come across a product question, and drag over the
             | product manager for discussion. Often together we'd come up
             | with an approach that was better than any of us would have
             | separately.
        
       | xyzelement wrote:
       | [dead]
        
       | codingdave wrote:
       | "This isolation happens in all fields: movies, music, literature,
       | or product development. But it's necessary. No one will come and
       | tell you to create something."
       | 
       | While a nice ideal, this feels 100% incorrect. All of those are
       | commercial endeavors that have people coming to you telling you
       | to create something. Some of them even come to you with pre-
       | written requirements, scripts, etc. and tell you to create it. Or
       | you have a contract committing you to creating a certain amount
       | of work.
       | 
       | Individual periods of creative flow may be done in isolation,
       | that is true. But the article went too far to claim that
       | isolation is a given in creative work.
        
       | chadlavi wrote:
       | A ton of creation happens in conversation or collaboration with
       | others, even if this author doesn't think so.
        
       | malfist wrote:
       | With the push to return to office where those offices are over
       | crowded and open, makes me wonder how much these companies are
       | strangling the creativity of their workforce.
        
         | berkle4455 wrote:
         | I find it much easier to focus at the office than at home with
         | my family.
        
           | malfist wrote:
           | If that's you, then feel free to return to the office, just
           | don't drag the rest of us who don't work like you to the
           | office because of your family.
        
             | VeninVidiaVicii wrote:
             | I couldn't agree more. It's disheartening to see that in
             | some workplaces, the organization and support resemble a
             | daycare more than a professional setting. This pattern of
             | behavior involves offloading responsibilities to others to
             | create a productive environment, and it's not an approach
             | that leads to successful outcomes.
        
               | kittyn wrote:
               | glad to see someone who can call a spade a spade
               | 
               | of course this opinion won't be popular with all the
               | people who just grind for their kids and locked in
               | mortgage
        
           | DoingIsLearning wrote:
           | You are comparing the office with working ad-hoc around your
           | family.
           | 
           | For remote work to work you really need to build a designated
           | space where you go to for the 'work' part of your day. It
           | could be a part of a bedroom, an attic, a basement, a co-op
           | office, the point is that it must create separation and you
           | also have to explain this separation to your family and ask
           | them to respect it.
           | 
           | Just because you are remote doesn't mean you are working
           | 'from home' there is a huge difference perhaps not in
           | distance but in mindset.
        
             | PeterisP wrote:
             | It's not that easy to just "create separation" - I can
             | imagine that most people complaining about this have actual
             | lived-in experience about trying to do that for multiple
             | years now since the onset of Covid, and it doesn't work for
             | everyone. "explain this separation to your family and ask
             | them to respect it" implies either some wishful thinking or
             | quite privileged assumptions about this being practically
             | reasonable where you just need to discuss it to make it
             | true. A part of a bedroom plus asking to be left alone (and
             | people trying to do that) does not create a work
             | environment that's even remotely comparable to an office.
             | 
             | Again, do be reasonable and assume that everyone who has
             | issues with it has tried all of what you suggested multiple
             | times over the last years and has gotten to a solid
             | conclusion that it doesn't work and the separation at home
             | is not going to happen for their particular situation of
             | family and housing. And if someone needs to work not from
             | home but in an office away from home, most people can't
             | simply afford a proper office if they're not using an
             | employer-provided one.
        
       | eyear wrote:
       | Jing Zhe Xin Duo Miao
        
         | malfist wrote:
         | Gentle reminder that hacker news is an english site, per the
         | rules you should be responding in english so that there is
         | benefit to the group here.
         | 
         | The article you're commenting on is also in english.
        
           | jmbwell wrote:
           | I suspect posting an arguably relevant comment in its
           | original language was a stylistic choice more than a lapse in
           | memory of this site's preference for English. That said, a
           | more complete post might indeed have included an English
           | translation, an indicator of the source, and perhaps some
           | other context.
        
           | dboreham wrote:
           | Google translate works though (at least I think it did...)
        
         | swayvil wrote:
         | TRANSLATOR BOT ACTIVATED
         | 
         | calm mind that enjoys quietness can often achieve inner peace
         | and deep perception
        
         | andsoitis wrote:
         | google translate says: "what a wonderful mind", so you're just
         | saying "good post"?
        
         | layer8 wrote:
         | Also written as Jing Zhe Xin Duo Miao , this seems to be a
         | quote from a poem by famous eighth-century Chinese poet Du Fu
         | [0]. See in [1], where it is translated as "The serene have
         | many marvels in the heart". This [2] site also lists the
         | translation "With a peaceful mind, you can create wonders",
         | which maybe works a bit better.
         | 
         | [0] https://en.wikipedia.org/wiki/Du_Fu
         | 
         | [1]
         | https://library.oapen.org/bitstream/handle/20.500.12657/2742...
         | 
         | [2] https://zhuanlan.zhihu.com/p/35880967
        
       | dudul wrote:
       | No no no, I've been told many times that creation happens during
       | lunch break at the water cooler! And hard problems are solved by
       | gathering around The Architect at The Whiteboard. /s
        
         | Cthulhu_ wrote:
         | I mean there's a big difference between creating something new
         | and solving a problem.
        
         | lnsru wrote:
         | Read this about the creative collaboration last week in an
         | e-mail from CEO. Creative collaboration looks a bit different
         | in open office. People hide in kitchen and labs from the noise.
        
       | dandellion wrote:
       | I don't fully agree with this. While it's true that 90% of
       | everything I create happens in isolation until I publish it, I've
       | also participated in a few Game Jams where the full creative
       | process is very collaborative.
        
       | revskill wrote:
       | Same for destruction ;)
        
       | [deleted]
        
       | myheadasplode wrote:
       | This doesn't track for me at all, and I'm wondering if I'm
       | misunderstanding the point.
       | 
       | The mere presence of another person in the room, whether they're
       | contributing and providing feedback or not, generates idea after
       | idea for me. Some of the best ideas I've had have come from
       | sitting in my living room watching my roommate play Rocket
       | League, with us occasionally discussing the game. It feels so
       | difficult and pointless and uninspiring alone that I've
       | considered hiring an intern or apprentice just to sit there in
       | the studio with me.
       | 
       | > As painful as it is, any creation happens in isolation without
       | any signals or external validation until it's complete.
       | 
       | This is the exact opposite of my experience writing lyrics. We're
       | all constantly bouncing ideas off of each other, immediately and
       | repeatedly. Speaking the lyrics out loud to someone else to gauge
       | how they'll be received in a song is a go-to method in my circle.
       | And if that's just revision and not creation, well, most of my
       | song ideas stem from random phrases spoken out loud to someone in
       | conversation.
       | 
       | > While you're reading this, creative people are working hard now
       | across the world on the next novel, movie, or song you'll love,
       | and yet, you don't know anything about it, and they don't know if
       | you'll like it either.
       | 
       | I guess this is saying that artists generally don't share half-
       | complete ideas, which is true, but that's because audiences don't
       | do well with filling in the gaps on their own, not because
       | "creation happens in silence". Creation is collaborative and
       | chaotic.
       | 
       | If you think I'm misreading this article please let me know! It's
       | a real head scratcher.
       | 
       | edit: one exception comes to mind - I'm only _inspired_ around
       | others, but when there 's a musical _problem_ to be solved (e.g.
       | how do we go from the chorus to the bridge), we all tend to
       | retreat into our heads to work out possible ideas instead of
       | playing them out loud for people and seeing what sticks.
        
         | kerkeslager wrote:
         | I don't think you're misreading the article: I think the author
         | is very arrogantly extrapolating his own creative process to
         | all of humanity's creative process.
        
         | pm wrote:
         | As you rightly point out, creators don't operate in total
         | isolation: you're constantly taking in the world around you,
         | even in solitude. However, as you've surmised at the end of
         | your comment, there's a difference between sparking an idea and
         | following through on its creation (though they often work in
         | concert).
        
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