[HN Gopher] Hidden order in chaotic crowds
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       Hidden order in chaotic crowds
        
       Author : samizdis
       Score  : 52 points
       Date   : 2023-03-03 12:16 UTC (1 days ago)
        
 (HTM) web link (phys.org)
 (TXT) w3m dump (phys.org)
        
       | nine_k wrote:
       | _" The order emerges spontaneously when two groups with different
       | objectives cross paths in a crowded space and try to avoid
       | crashing into each other. The cumulative effect of lots of
       | individual decisions inadvertently results in lanes forming."_
        
       | ssalka wrote:
       | Would be cool, as a follow-up study, to repeat the experiment but
       | with the curves painted onto the ground, and participants are
       | advised to loosely follow the lines of their color (or avoid
       | lines of the opposite color). Could also do a variation where
       | only a couple people towards the front know of the paths and
       | implicitly guide the rest of the group's trajectory.
        
       | jsenn wrote:
       | Actual paper is here:
       | https://www.science.org/doi/10.1126/science.add8091. Very cool
       | result. This is the gist:
       | 
       | > We introduce a theoretical approach that uses temporal coarse-
       | graining akin to Einstein's kinetic theory of Brownian motion
       | (34). Our averaging scheme is valid in the case of nonjamming
       | mixtures of hard particles, where the dynamics is dominated by
       | pairwise interactions, which is a good approximation for typical
       | pedestrian flows as well as dilute colloids. We recover and unify
       | in a systematic manner the fundamental insights of Helbing and
       | Vicsek (22) as well as Vissers et al. (11) and Klymko et al. (23)
       | by showing that undulation-induced drift and diffusion can both
       | contribute to lane nucleation. We also demonstrate that diffusive
       | processes suppress the formation of very narrow lanes, thereby
       | providing a dynamical selection mechanism that favors the
       | nucleation of lanes of a particular width. We provide explicit
       | formulas for the propensity of a given system to nucleate lanes,
       | and we present a simple approximate rule that lanes emerge at a
       | rate proportional to the product of agent speed, density, and an
       | effective parameter related to the average magnitude of lateral
       | displacement in agent-agent collisions.
       | 
       | So, there are 2 main mechanisms proposed in the literature on
       | lane formation: "drift" and "diffusion". Drift arises from the
       | tendency of people to have a preferred direction to turn to avoid
       | a collision (i.e. right- or left-bias). When facing an opposing
       | flow, repeated conflicts will cause you to slowly drift sideways
       | in your preferred direction. Diffusion is the random Brownian
       | Motion-like jostling that arises from conflicts with opposing
       | pedestrians, which has no directional bias.
       | 
       | In both cases, you're getting jostled around more when there's an
       | opposing flow in front of you than when you're in a lane of
       | people going in the same direction, so there will be a tendency
       | for lanes to form spontaneously ("nucleate"), even from a
       | completely homogeneous initial configuration.
       | 
       | The point of the paper is that they derive, with minimal
       | assumptions, a quantitative relationship that incorporates both
       | mechanisms, and makes specific non-obvious predictions about the
       | shapes and widths of lanes. It also predicts that the rate of
       | lane formation has a simple form (density * speed * average
       | jostle displacement from conflicts with other pedestrians). They
       | do some real-world experiments to validate some of their
       | predictions.
       | 
       | As someone who works on pedestrian simulation software, I don't
       | see how to use this to write the simulation code, but it could be
       | an interesting way to validate the software (i.e. verify that
       | lane formation obeys the predicted relationship).
       | 
       | Something that bothers me about a lot of these papers though is
       | they often perform simulations with periodic boundary conditions.
       | I get why they do that, but it seems to me that that will cause
       | spatial correlations to show up that wouldn't happen in real
       | life. Would the rate of lane formation be different in a system
       | with different boundary conditions?
       | 
       | Another limitation mentioned in the paper that makes this model
       | difficult to apply to crowds of pedestrians is that they assume
       | the interaction between 2 pedestrians depends only on their
       | relative displacement. However, it's known that they key
       | parameter in pedestrian interactions is actually the Time To
       | Collision--i.e., pedestrian collision avoidance is fundamentally
       | _anticipatory_ [1]. Presumably this would complicate the model
       | too much though (now you have to take into account displacement
       | _and_ relative velocity).
       | 
       | [1] http://motion.cs.umn.edu/PowerLaw/
        
         | AndrewKemendo wrote:
         | Thanks for this summary and context!
         | 
         | >As someone who works on pedestrian simulation software
         | 
         | I'm very curious what software that is.
         | 
         | >Would the rate of lane formation be different in a system with
         | different boundary conditions?
         | 
         | Wouldn't it have to? Given that formation is the (density *
         | speed * wiggleness) I assume boundary variability will have a
         | logistic relationship with density right?
        
       | 123pie123 wrote:
       | having been to many many festivals, where you pass through many
       | crowds some static (eg people standing still) or dynamic (eg like
       | the paper - everyone moving)
       | 
       | I found that people will just follow the nearest person moving
       | _roughly_ in the same direction as you want, if you can 't see no
       | one doing that, you then muddle your way through people but then
       | find that theres a train of people behind you.
       | 
       | if you cant't find anyone to folow and you're the front person,
       | then simple rules seem to come into action eg angles of how
       | people are stood also seem to play a part, you prefer to go
       | around the back of people rather than in front of them. and if
       | there's two people together you try not to go through them. etc..
       | 
       | this knowledge is based in the UK where people are somtimes too
       | polite
        
         | oblak wrote:
         | been to countless electronic gatherings and can attest that
         | streams are definitely a thing. finding the right spot to stand
         | mostly still can be difficult
        
         | notnaut wrote:
         | I have noticed this too as a very tall person. At times I've
         | realized I've got a lot more sway over controlling a crowd than
         | most. Unfortunately for me, the confidence to wield it doesn't
         | just come with the physical trait.
        
       | Applejinx wrote:
       | Simple flocking behavior :)
        
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