[HN Gopher] E3 Has Been Canceled
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       E3 Has Been Canceled
        
       Author : haunter
       Score  : 84 points
       Date   : 2023-03-30 21:24 UTC (1 hours ago)
        
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 (TXT) w3m dump (www.ign.com)
        
       | prmoustache wrote:
       | E3 hasn't be cancelled. It took place a week ago and was won by
       | Wout Van Aert in front of Mathieu Van der Poel and Tadej Pogacar
       | 
       | Oh wait, that E3? Who cares?
        
       | danbolt wrote:
       | For a bit of historical context, E3 was originally made as a
       | trade show for visibility in the games industry. [1]
       | 
       | Today, the video games industry has much different means of
       | marketing and communications than we did in 1995. Perhaps YouTube
       | streaming is the new E3?
       | 
       | [1]
       | https://archive.org/details/GamePro_Issue_056_March_1994/pag...
        
         | aceazzameen wrote:
         | Is E3 also too expensive? GDC and PAX seem to be doing better.
         | I'm guessing they're cheaper and have a better ROI, but I
         | really don't know.
        
       | lprd wrote:
       | Personally, I think that AAA studios are due for a reality check.
       | There's been _some_ decent releases from these studios in the
       | past decade, but they are few and far between. I can't help but
       | feel that these studios are very disconnected with their audience
       | and have ultimately prioritized profits over passion. I know the
       | bills need to be paid, but somewhere along the line it become
       | more and more noticeable. The market consolidation that's
       | happened (EA and Activision come to mind) has done nothing but
       | hurt the industry. I'd like to call it a monopoly but I'm not
       | certain if that's correct or not. Either way, the current
       | landscape is not great.
       | 
       | I've been gaming since the 90s and I'm generally unhappy with the
       | current state of affairs.
       | 
       | Thank god for indie devs!
       | 
       | /end rant
        
         | pdpi wrote:
         | Then you have releases like Hi-Fi Rush that come out of
         | nowhere, and are almost enraging, because it means _they get
         | it_. They know how to make interesting, innovative, oddball
         | games. They choose not to.
        
         | epolanski wrote:
         | > and have ultimately prioritized profits over passion
         | 
         | Videogaming industry is going through its "Airbnb averaging
         | effect" which already killed original movies in favor of
         | remakes, reboots, sequels and the same formulas that are known
         | sellers.
         | 
         | At the end AAA studios require huge investments they will only
         | produce products that will sell and risk very little.
        
         | colonwqbang wrote:
         | Fortunately it's still possible to break into the games
         | industry as an indie developer. You can be a solo developer and
         | make a top selling game, if you're really good. Lucas Pope,
         | Toby Fox, etc.
         | 
         | So I don't think we are in any kind of monopoly situation, nor
         | are we in danger of ending up there right now.
         | 
         | The people who do buy AAA games, I suppose it's because they
         | enjoy that sort of thing? I'm not really one of them.
        
           | robopsychology wrote:
           | It's almost a habit to buy the big AAA games for me - I've
           | bought every AC since the first one and probably will do even
           | if I don't enjoy them now they're open world RPG collection
           | simulators. Same with CoD not being as fun as the original MW
           | games.
        
         | anyfoo wrote:
         | I don't know if I'm still in the target audience (or ever was),
         | but for one thing, I can't even begin to describe how much
         | "games as a service" games put me off. It's really not
         | disgruntlement, but active repulsion, as in I'd actually rather
         | want to wash my dishes while listening to a podcast than having
         | to play them.
         | 
         | But the amount of people feeling like me might be rounding
         | errors in today's landscape, I don't know...
        
         | mikrl wrote:
         | The market is certainly different. Microsoft/Zenimax/Bethesda
         | owns Doom and Quake.
        
       | C-x_C-f wrote:
       | On the one hand I'm happy that gaming is gaining recognition in a
       | way that makes it a more sustainable career option; on the other
       | hand it's clear that once enough money starts flowing in, more or
       | less organic & authentic community endeavors like E3 are going to
       | be the first to go, all in favor of siloing (I'd wager big
       | players not attending is more of a management decision than
       | anything else).
        
         | Kye wrote:
         | Maybe I'm misunderstanding you, but E3 was always run by and
         | for big companies. It's never been an organic or community-led
         | effort. The ESA is not a collection of indies or average folk.
        
           | C-x_C-f wrote:
           | I didn't mean to say it was a grassroots effort, just that it
           | brought people together without too much of an artificial
           | facade. Sure, at the bottom it was an advertisement event,
           | but it's still fun when everything is in the same place. Now
           | it feels like the big companies are at each other's throat
           | and there's somewhat less of an ability to just have fun.
           | Then again, maybe I just contracted a case of rose-tinted
           | glasses.
        
             | ihateyouall123 wrote:
             | It wasn't really a public convention. It is only designed
             | to bring in people from the industry. This isn't comic-con.
        
         | dragontamer wrote:
         | > organic & authentic community endeavors like E3
         | 
         | ??? From my understanding E3 became irrelevant years ago. Most
         | indie-video game announcements are coming in at like, PAX
         | instead... or other conventions that are more authentic.
         | 
         | E3 was a gaming-news icon, but it just hasn't kept up with the
         | times. It has no niche and was pulled apart by more specialized
         | conventions. Organic authenticity is better from smaller
         | conventions... while corporate news would rather be Nintendo
         | Direct or other such Youtube/Direct media and marketing.
        
       | livelielife wrote:
       | can we say it died after a severe case of Covid19?
        
         | mkl95 wrote:
         | It started dying in the early 2010s / late 2000s. Kids stopped
         | buying fat monthly magazines to learn about new games and
         | started consuming all that information online, for free.
        
         | flohofwoe wrote:
         | I think E3 was already kind of an hollowed out husk in the
         | years before, for instance Sony already skipped and did their
         | own thing in 2019: https://gamerant.com/sony-skip-e3-2019-why/
         | 
         | This article also reads like the writing was already on the
         | wall: https://www.indiewire.com/2020/06/e3-uncertain-future-
         | gaming...
         | 
         | Covid at most accelerated its death by a year or two.
        
           | MBCook wrote:
           | All it really did was officially prove nothing bad happened
           | when E3 wasn't held. Which almost everyone seemed to have
           | already suspected.
        
         | yieldcrv wrote:
         | died from a lack of feminine energy, since different people got
         | them to neuter it. and look at that, nobody's interested.
         | 
         | should have taken a page out of the promoter and hospitality
         | economy, kept it sexy and ignored people uncomfortable with
         | that. because in hindsight, that was inclusion _too_.
        
           | shlubbert wrote:
           | What?
        
       | romusha wrote:
       | The age of that "wonder" feeling when you see a new game has
       | ended. Most people already know what's going to be showns in E3,
       | mostly things they don't care about
        
         | OJFord wrote:
         | Has it? Or has it just ended for you? I don't really game at
         | all any more, I just mean maybe teenagers are just as hyped as
         | we were then; the age hasn't passed, but we've aged.
        
           | dylan604 wrote:
           | That still doesn't change the fact that the release news has
           | changed drastically. Sure, teenagers today probably like to
           | game more than yesteryear's teenagers that are all middleaged
           | boomers now. News at 11! The point isn't a lack of nostalgia,
           | it's that there's no mystery to reveal at a big show. Studios
           | release teasers, arrange for "leaks", or any other ways of
           | keeping they hype machine rolling.
        
             | OJFord wrote:
             | But is that new, or do we become wise to it with age?
        
       | andrewmcwatters wrote:
       | Am I wrong, am I out of touch? I can't remember the last time a
       | big banger came out. I look at the Steam top played list and it's
       | the same stuff from like a decade or two ago.
       | 
       | Yuck.
       | 
       | The constant push for games to be living breathing things shoving
       | microtransactions in my face instead of just being a purchased
       | product doesn't help. The community should be living and
       | breathing, not the changelogs that obnoxiously pop up when I'm
       | trying to play a game.
        
         | nickthegreek wrote:
         | Cyberpunk was the last banger for me. But I'm excited for
         | Diablo 4 and Baldurs Gate 3 this year. Elden Ring was huge and
         | the new Zelda is gonna be big.
        
         | flohofwoe wrote:
         | Gaming has just become so popular that the top played games are
         | a rather predictable "average" of the different tastes of a
         | vast variety of gamers. But the average is always also quite
         | boring (unless you're young and haven't seen this stuff yet a
         | thousand times).
         | 
         | You need to look into the niches and at the "genre edges" to
         | find the interesting stuff. Especially Steam is full of really
         | great "niche games". Just don't look at the top 10, you
         | actively have to find the good stuff.
         | 
         | Same with music btw.
        
         | web3-is-a-scam wrote:
         | Elden Ring was a _huge_ banger for me, probably the best game I
         | 've played in at least a decade and it absorbed my life for
         | MONTHS.
         | 
         | And it certainly doesn't have any of the stuff you're
         | complaining about.
        
         | epolanski wrote:
         | Elden Ring is one of the few AAAs that can be considered a
         | banger by all metrics, but it too comes from a decade-old
         | formula at this point.
        
         | pawelduda wrote:
         | Totally opposite for me. Getting a PS5 alone gave me access to
         | such a large backlog of great games. I don't think any of them
         | had microtransactions, at least I never purchased anything else
         | than the game itself. I'm mostly thinking PS (ex)-exclusives,
         | you can enjoy many of them on PC as well nowadays.
        
       | haunter wrote:
       | Feels like when Apple stopped going to the Macworld Expos then
       | they just shut down
        
         | musicale wrote:
         | Nintendo and Square Enix still seem to be interested in in-
         | person events, but I wonder about Microsoft and Sony as well as
         | AAA developers in general.
        
         | NovaDudely wrote:
         | Oh yeah, they tried to continue without Apple but most of those
         | claiming they would be fine had that thousand mile stare . They
         | knew it was done, just didn't want to admit it that quickly.
        
       | paxys wrote:
       | Over the last couple of decades the video gaming industry has
       | consolidated into Microsoft, Sony, Nintendo and a long tail of
       | indie developers. The big players all have their own events, so
       | there's really no one left to pay conferences like E3 big bucks
       | for publicity.
        
       | allenu wrote:
       | Is this part of a trend? Companies are realizing it's cheaper and
       | more effective to just announce things online. WWDC 2023 is once
       | again streaming only. I imagine that is much easier for them to
       | put on as you can just record and edit the talks in advance.
       | Still, it's a shame if we have fewer of these big events. For
       | those who've attended anything like them, it's quite fun to see
       | things in person and socialize.
        
         | javchz wrote:
         | I think the E3 made a lot of sense in the time when most game
         | news were trough magazines... but now, official channels from
         | developers and console makers have an enormous reach so they
         | don't have pressure to follow an external calendar.
         | 
         | But yeah, I will miss the E3, was like Christmas eve to get
         | hyped up about future releases. I hope hardware focused expos
         | like CES or computex survive these trend shift
        
           | MBCook wrote:
           | Agreed. It was dying before Covid.
           | 
           | Why should a company _choose_ to make their announcements
           | have to fight against every other announcement in the entire
           | industry. That's a great way for your story to be buried.
           | 
           | If you hold your own event, it's YOUR show. You can show what
           | you want, when you want, your way. You don't have to compete.
           | You don't have to pay someone else for the privilege.
           | 
           | Aren't some companies dropping out (or at least holding many
           | announcements back) from CES as well?
           | 
           | You no longer have to convince the press to cover you, you
           | can reach your audience directly. For video games a trade
           | show doesn't make much sense.
        
             | jimbob45 wrote:
             | _If you hold your own event, it's YOUR show. You can show
             | what you want, when you want, your way. You don't have to
             | compete. You don't have to pay someone else for the
             | privilege._
             | 
             | You say that as if BlizzCon hasn't gone from competing with
             | E3 to dead in less than five years.
        
         | madeofpalk wrote:
         | I think it's less about announcing yourself online, but
         | announcing yourself when and where you wanted to.
         | 
         | The writing was on the wall when Apple pulled out of Macworld
         | for their annual keynote in 2008. Why do these companies need
         | someone elses stage to announce their products?
        
         | papichulo2023 wrote:
         | Didnt most people watch the event on streams/videos anyways? I
         | dont they are interested in those couple of thousands that
         | assisted in person
        
           | OJFord wrote:
           | I assume they want(ed) the hype & reaction though - just like
           | recording a sitcom or chat show in front of a live audience,
           | most people watching aren't there!
        
         | georgeecollins wrote:
         | The truth is the opposite. I went to the first E3 the day
         | before I began my first day at Activision. In those days it was
         | the only game show in North America. You could walk in and say
         | hi to the CEO. There weren't a lot of ways to communicate about
         | your products and your company. Who you really wanted to reach
         | in those days was buyers for stores. The press barely existed.
         | 
         | Since then it has gone through so many permutations. You
         | started to care more about the press then the public. Then you
         | started to be able to really promote games online.
         | 
         | So is E3 failing because its more effective to promote online
         | then at live events? No. In fact if you have a good budget to
         | promote a game you are going to spend more of it on live events
         | then you did in the old days. The why is complicated, but I
         | would say the main reason is its harder to advertise online
         | then it used to be, press has less influence and you need to
         | have organic interest.
         | 
         | So every big publisher has their own live event. And people
         | spend a fortune on PAX, various ComiCons, etc. All of this
         | stuff went online because of COVID but it is coming back
         | bigger.
         | 
         | The problem for E3 was that when it started it was the only
         | game in town. Now the business is exponentially bigger and
         | there are many events to choose from. If you have deep pockets
         | or a loyal fan base you can your own event.
        
           | bobthepanda wrote:
           | There is also that local cons are more available now and you
           | can upload the presentations at those to reach people not in
           | your area.
           | 
           | International developers have a harder time of it since they
           | need to travel long hours and sort out visas. And a lot of
           | game dev is outside US. In general COVID kind of spurred
           | rethinking of how much business travel is truly needed or
           | desired.
        
         | isk517 wrote:
         | Also, your not competing against every other
         | publisher/developer for space in the news because everything is
         | getting announced over a 3-4 day period.
        
         | segasaturn wrote:
         | Something to take into consideration is "the cringe factor". E3
         | is infamous(?) for live presentations that go very poorly with
         | the audience. Honestly for some people it was the show's main
         | draw, to see moments like "giant enemy crab" or the Konami 2010
         | event. Companies like Nintendo realized that prerecorded videos
         | are much, much safer.
        
       | web3-is-a-scam wrote:
       | Tradeshows for videogames is kindof an outdated concept now with
       | every game company having easy access to live streaming and
       | social media. I grew up with E3 and I'm a little sad to see it
       | go, but that's just the world changing and becoming more
       | efficient.
        
       | ParksNet wrote:
       | AAA gaming - as we have known it - is dead as long as major
       | platforms continue with 30% commissions. All of the profits
       | accrue to the platform owners, with studios either failing or
       | being acquired by them.
       | 
       | The end result is a weak industry mostly dominated by skinner box
       | free2play games or gambling apps.
        
         | flohofwoe wrote:
         | AAA games are most likely doing better than ever. Which might
         | exactly be the problem why E3 is no longer relevant. The
         | platform owners and big game publishers now prefer to host
         | their own announcement events at different times of the year
         | instead of having to compete for gamer attention all within the
         | same crammed time window of a few days.
        
       | mkl95 wrote:
       | I usually followed E3 for the Nintendo content. With Nintendo
       | Direct events being so frequent and production values being so
       | good, E3 makes no sense anymore.
        
       | skee8383 wrote:
       | Might as well cancel it. The games are non-existent. and the
       | quality of the games they have been releasing look like xbox 360
       | graphics. Not to mention Microsoft buying up every studio they
       | can get their hands on.
        
         | favorited wrote:
         | That's not why it's being cancelled. Most of the big players
         | will still have press conferences and/or in-person events this
         | summer, they are just doing them themselves rather than under
         | the E3 umbrella.
        
       | dmarcos wrote:
       | GDC took place last week in SF . Is it also at risk, does it have
       | good reasons to still exist?
       | 
       | edit: typo
        
         | qbasic_forever wrote:
         | Zero chance GDC goes away, it's a developer focused conference
         | and is way more than just press releases and announcements. If
         | you've never been to it GDC is non-stop talks and technical
         | sessions, it's an invaluable resource for people in the
         | industry.
        
           | flohofwoe wrote:
           | I wouldn't be so sure about that TBH. Before Covid a lot of
           | people were already complaining that it's starting to get
           | really expensive to attend in person (especially from
           | Europe), and technical presentations can just as well be
           | attended online or later at your own leisure. Which basically
           | only leaves the parties as a reason to attend, and games
           | companies might start thinking twice whether that's worth the
           | money to send their employees in person ;)
        
         | VHRanger wrote:
         | GDC is aimed at devs. E3 was aimed at the unwashed masses.
         | 
         | Different audiences entirely. GDC is more like a trade
         | conference.
        
           | MBCook wrote:
           | E3 wasn't aimed at normal people. It was aimed at the press.
           | Then they would put the coverage of what they're excited
           | about in their magazines.
           | 
           | Companies can now reach both the press and fans directly any
           | time.
        
           | flohofwoe wrote:
           | > E3 was aimed at the unwashed masses.
           | 
           | Back in its heyday E3 was purely a business event (e.g. you
           | had to work in the games industry one way or another to be
           | allowed in). Might have changed in recent years though, I
           | didn't really pay attention anymore since around 2010 or so.
        
             | georgeecollins wrote:
             | Actually the first few E3 was open to anyone. Then for a
             | few years they had a day where anyone could come. One of my
             | happiest memories was demonstrating my game on the floor of
             | E3 to fans. It was really nice to talk to gamers about the
             | game after spending time with the retail chains and press.
             | 
             | Then E3 got so big you had to be in the industry. Then
             | another year they tried to move it to multiple venues. That
             | is the core problem- who is E3 for? GDC is for game
             | developers.
        
           | isk517 wrote:
           | E3 has traditionally been aimed at the media. It's only been
           | in resent years that the general public has been allowed in,
           | and even that move was seen by most as a attempt to keep the
           | event from dying.
        
       | Kye wrote:
       | I thought E3 ended ages ago with more companies going direct.
       | That's probably why they weren't able to get enough interest:
       | between people who are sure they remember either a shutdown or a
       | major change and actual structural changes, there weren't enough
       | people.
        
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       (page generated 2023-03-30 23:00 UTC)