[HN Gopher] E3 Has Been Canceled ___________________________________________________________________ E3 Has Been Canceled Author : haunter Score : 84 points Date : 2023-03-30 21:24 UTC (1 hours ago) (HTM) web link (www.ign.com) (TXT) w3m dump (www.ign.com) | prmoustache wrote: | E3 hasn't be cancelled. It took place a week ago and was won by | Wout Van Aert in front of Mathieu Van der Poel and Tadej Pogacar | | Oh wait, that E3? Who cares? | danbolt wrote: | For a bit of historical context, E3 was originally made as a | trade show for visibility in the games industry. [1] | | Today, the video games industry has much different means of | marketing and communications than we did in 1995. Perhaps YouTube | streaming is the new E3? | | [1] | https://archive.org/details/GamePro_Issue_056_March_1994/pag... | aceazzameen wrote: | Is E3 also too expensive? GDC and PAX seem to be doing better. | I'm guessing they're cheaper and have a better ROI, but I | really don't know. | lprd wrote: | Personally, I think that AAA studios are due for a reality check. | There's been _some_ decent releases from these studios in the | past decade, but they are few and far between. I can't help but | feel that these studios are very disconnected with their audience | and have ultimately prioritized profits over passion. I know the | bills need to be paid, but somewhere along the line it become | more and more noticeable. The market consolidation that's | happened (EA and Activision come to mind) has done nothing but | hurt the industry. I'd like to call it a monopoly but I'm not | certain if that's correct or not. Either way, the current | landscape is not great. | | I've been gaming since the 90s and I'm generally unhappy with the | current state of affairs. | | Thank god for indie devs! | | /end rant | pdpi wrote: | Then you have releases like Hi-Fi Rush that come out of | nowhere, and are almost enraging, because it means _they get | it_. They know how to make interesting, innovative, oddball | games. They choose not to. | epolanski wrote: | > and have ultimately prioritized profits over passion | | Videogaming industry is going through its "Airbnb averaging | effect" which already killed original movies in favor of | remakes, reboots, sequels and the same formulas that are known | sellers. | | At the end AAA studios require huge investments they will only | produce products that will sell and risk very little. | colonwqbang wrote: | Fortunately it's still possible to break into the games | industry as an indie developer. You can be a solo developer and | make a top selling game, if you're really good. Lucas Pope, | Toby Fox, etc. | | So I don't think we are in any kind of monopoly situation, nor | are we in danger of ending up there right now. | | The people who do buy AAA games, I suppose it's because they | enjoy that sort of thing? I'm not really one of them. | robopsychology wrote: | It's almost a habit to buy the big AAA games for me - I've | bought every AC since the first one and probably will do even | if I don't enjoy them now they're open world RPG collection | simulators. Same with CoD not being as fun as the original MW | games. | anyfoo wrote: | I don't know if I'm still in the target audience (or ever was), | but for one thing, I can't even begin to describe how much | "games as a service" games put me off. It's really not | disgruntlement, but active repulsion, as in I'd actually rather | want to wash my dishes while listening to a podcast than having | to play them. | | But the amount of people feeling like me might be rounding | errors in today's landscape, I don't know... | mikrl wrote: | The market is certainly different. Microsoft/Zenimax/Bethesda | owns Doom and Quake. | C-x_C-f wrote: | On the one hand I'm happy that gaming is gaining recognition in a | way that makes it a more sustainable career option; on the other | hand it's clear that once enough money starts flowing in, more or | less organic & authentic community endeavors like E3 are going to | be the first to go, all in favor of siloing (I'd wager big | players not attending is more of a management decision than | anything else). | Kye wrote: | Maybe I'm misunderstanding you, but E3 was always run by and | for big companies. It's never been an organic or community-led | effort. The ESA is not a collection of indies or average folk. | C-x_C-f wrote: | I didn't mean to say it was a grassroots effort, just that it | brought people together without too much of an artificial | facade. Sure, at the bottom it was an advertisement event, | but it's still fun when everything is in the same place. Now | it feels like the big companies are at each other's throat | and there's somewhat less of an ability to just have fun. | Then again, maybe I just contracted a case of rose-tinted | glasses. | ihateyouall123 wrote: | It wasn't really a public convention. It is only designed | to bring in people from the industry. This isn't comic-con. | dragontamer wrote: | > organic & authentic community endeavors like E3 | | ??? From my understanding E3 became irrelevant years ago. Most | indie-video game announcements are coming in at like, PAX | instead... or other conventions that are more authentic. | | E3 was a gaming-news icon, but it just hasn't kept up with the | times. It has no niche and was pulled apart by more specialized | conventions. Organic authenticity is better from smaller | conventions... while corporate news would rather be Nintendo | Direct or other such Youtube/Direct media and marketing. | livelielife wrote: | can we say it died after a severe case of Covid19? | mkl95 wrote: | It started dying in the early 2010s / late 2000s. Kids stopped | buying fat monthly magazines to learn about new games and | started consuming all that information online, for free. | flohofwoe wrote: | I think E3 was already kind of an hollowed out husk in the | years before, for instance Sony already skipped and did their | own thing in 2019: https://gamerant.com/sony-skip-e3-2019-why/ | | This article also reads like the writing was already on the | wall: https://www.indiewire.com/2020/06/e3-uncertain-future- | gaming... | | Covid at most accelerated its death by a year or two. | MBCook wrote: | All it really did was officially prove nothing bad happened | when E3 wasn't held. Which almost everyone seemed to have | already suspected. | yieldcrv wrote: | died from a lack of feminine energy, since different people got | them to neuter it. and look at that, nobody's interested. | | should have taken a page out of the promoter and hospitality | economy, kept it sexy and ignored people uncomfortable with | that. because in hindsight, that was inclusion _too_. | shlubbert wrote: | What? | romusha wrote: | The age of that "wonder" feeling when you see a new game has | ended. Most people already know what's going to be showns in E3, | mostly things they don't care about | OJFord wrote: | Has it? Or has it just ended for you? I don't really game at | all any more, I just mean maybe teenagers are just as hyped as | we were then; the age hasn't passed, but we've aged. | dylan604 wrote: | That still doesn't change the fact that the release news has | changed drastically. Sure, teenagers today probably like to | game more than yesteryear's teenagers that are all middleaged | boomers now. News at 11! The point isn't a lack of nostalgia, | it's that there's no mystery to reveal at a big show. Studios | release teasers, arrange for "leaks", or any other ways of | keeping they hype machine rolling. | OJFord wrote: | But is that new, or do we become wise to it with age? | andrewmcwatters wrote: | Am I wrong, am I out of touch? I can't remember the last time a | big banger came out. I look at the Steam top played list and it's | the same stuff from like a decade or two ago. | | Yuck. | | The constant push for games to be living breathing things shoving | microtransactions in my face instead of just being a purchased | product doesn't help. The community should be living and | breathing, not the changelogs that obnoxiously pop up when I'm | trying to play a game. | nickthegreek wrote: | Cyberpunk was the last banger for me. But I'm excited for | Diablo 4 and Baldurs Gate 3 this year. Elden Ring was huge and | the new Zelda is gonna be big. | flohofwoe wrote: | Gaming has just become so popular that the top played games are | a rather predictable "average" of the different tastes of a | vast variety of gamers. But the average is always also quite | boring (unless you're young and haven't seen this stuff yet a | thousand times). | | You need to look into the niches and at the "genre edges" to | find the interesting stuff. Especially Steam is full of really | great "niche games". Just don't look at the top 10, you | actively have to find the good stuff. | | Same with music btw. | web3-is-a-scam wrote: | Elden Ring was a _huge_ banger for me, probably the best game I | 've played in at least a decade and it absorbed my life for | MONTHS. | | And it certainly doesn't have any of the stuff you're | complaining about. | epolanski wrote: | Elden Ring is one of the few AAAs that can be considered a | banger by all metrics, but it too comes from a decade-old | formula at this point. | pawelduda wrote: | Totally opposite for me. Getting a PS5 alone gave me access to | such a large backlog of great games. I don't think any of them | had microtransactions, at least I never purchased anything else | than the game itself. I'm mostly thinking PS (ex)-exclusives, | you can enjoy many of them on PC as well nowadays. | haunter wrote: | Feels like when Apple stopped going to the Macworld Expos then | they just shut down | musicale wrote: | Nintendo and Square Enix still seem to be interested in in- | person events, but I wonder about Microsoft and Sony as well as | AAA developers in general. | NovaDudely wrote: | Oh yeah, they tried to continue without Apple but most of those | claiming they would be fine had that thousand mile stare . They | knew it was done, just didn't want to admit it that quickly. | paxys wrote: | Over the last couple of decades the video gaming industry has | consolidated into Microsoft, Sony, Nintendo and a long tail of | indie developers. The big players all have their own events, so | there's really no one left to pay conferences like E3 big bucks | for publicity. | allenu wrote: | Is this part of a trend? Companies are realizing it's cheaper and | more effective to just announce things online. WWDC 2023 is once | again streaming only. I imagine that is much easier for them to | put on as you can just record and edit the talks in advance. | Still, it's a shame if we have fewer of these big events. For | those who've attended anything like them, it's quite fun to see | things in person and socialize. | javchz wrote: | I think the E3 made a lot of sense in the time when most game | news were trough magazines... but now, official channels from | developers and console makers have an enormous reach so they | don't have pressure to follow an external calendar. | | But yeah, I will miss the E3, was like Christmas eve to get | hyped up about future releases. I hope hardware focused expos | like CES or computex survive these trend shift | MBCook wrote: | Agreed. It was dying before Covid. | | Why should a company _choose_ to make their announcements | have to fight against every other announcement in the entire | industry. That's a great way for your story to be buried. | | If you hold your own event, it's YOUR show. You can show what | you want, when you want, your way. You don't have to compete. | You don't have to pay someone else for the privilege. | | Aren't some companies dropping out (or at least holding many | announcements back) from CES as well? | | You no longer have to convince the press to cover you, you | can reach your audience directly. For video games a trade | show doesn't make much sense. | jimbob45 wrote: | _If you hold your own event, it's YOUR show. You can show | what you want, when you want, your way. You don't have to | compete. You don't have to pay someone else for the | privilege._ | | You say that as if BlizzCon hasn't gone from competing with | E3 to dead in less than five years. | madeofpalk wrote: | I think it's less about announcing yourself online, but | announcing yourself when and where you wanted to. | | The writing was on the wall when Apple pulled out of Macworld | for their annual keynote in 2008. Why do these companies need | someone elses stage to announce their products? | papichulo2023 wrote: | Didnt most people watch the event on streams/videos anyways? I | dont they are interested in those couple of thousands that | assisted in person | OJFord wrote: | I assume they want(ed) the hype & reaction though - just like | recording a sitcom or chat show in front of a live audience, | most people watching aren't there! | georgeecollins wrote: | The truth is the opposite. I went to the first E3 the day | before I began my first day at Activision. In those days it was | the only game show in North America. You could walk in and say | hi to the CEO. There weren't a lot of ways to communicate about | your products and your company. Who you really wanted to reach | in those days was buyers for stores. The press barely existed. | | Since then it has gone through so many permutations. You | started to care more about the press then the public. Then you | started to be able to really promote games online. | | So is E3 failing because its more effective to promote online | then at live events? No. In fact if you have a good budget to | promote a game you are going to spend more of it on live events | then you did in the old days. The why is complicated, but I | would say the main reason is its harder to advertise online | then it used to be, press has less influence and you need to | have organic interest. | | So every big publisher has their own live event. And people | spend a fortune on PAX, various ComiCons, etc. All of this | stuff went online because of COVID but it is coming back | bigger. | | The problem for E3 was that when it started it was the only | game in town. Now the business is exponentially bigger and | there are many events to choose from. If you have deep pockets | or a loyal fan base you can your own event. | bobthepanda wrote: | There is also that local cons are more available now and you | can upload the presentations at those to reach people not in | your area. | | International developers have a harder time of it since they | need to travel long hours and sort out visas. And a lot of | game dev is outside US. In general COVID kind of spurred | rethinking of how much business travel is truly needed or | desired. | isk517 wrote: | Also, your not competing against every other | publisher/developer for space in the news because everything is | getting announced over a 3-4 day period. | segasaturn wrote: | Something to take into consideration is "the cringe factor". E3 | is infamous(?) for live presentations that go very poorly with | the audience. Honestly for some people it was the show's main | draw, to see moments like "giant enemy crab" or the Konami 2010 | event. Companies like Nintendo realized that prerecorded videos | are much, much safer. | web3-is-a-scam wrote: | Tradeshows for videogames is kindof an outdated concept now with | every game company having easy access to live streaming and | social media. I grew up with E3 and I'm a little sad to see it | go, but that's just the world changing and becoming more | efficient. | ParksNet wrote: | AAA gaming - as we have known it - is dead as long as major | platforms continue with 30% commissions. All of the profits | accrue to the platform owners, with studios either failing or | being acquired by them. | | The end result is a weak industry mostly dominated by skinner box | free2play games or gambling apps. | flohofwoe wrote: | AAA games are most likely doing better than ever. Which might | exactly be the problem why E3 is no longer relevant. The | platform owners and big game publishers now prefer to host | their own announcement events at different times of the year | instead of having to compete for gamer attention all within the | same crammed time window of a few days. | mkl95 wrote: | I usually followed E3 for the Nintendo content. With Nintendo | Direct events being so frequent and production values being so | good, E3 makes no sense anymore. | skee8383 wrote: | Might as well cancel it. The games are non-existent. and the | quality of the games they have been releasing look like xbox 360 | graphics. Not to mention Microsoft buying up every studio they | can get their hands on. | favorited wrote: | That's not why it's being cancelled. Most of the big players | will still have press conferences and/or in-person events this | summer, they are just doing them themselves rather than under | the E3 umbrella. | dmarcos wrote: | GDC took place last week in SF . Is it also at risk, does it have | good reasons to still exist? | | edit: typo | qbasic_forever wrote: | Zero chance GDC goes away, it's a developer focused conference | and is way more than just press releases and announcements. If | you've never been to it GDC is non-stop talks and technical | sessions, it's an invaluable resource for people in the | industry. | flohofwoe wrote: | I wouldn't be so sure about that TBH. Before Covid a lot of | people were already complaining that it's starting to get | really expensive to attend in person (especially from | Europe), and technical presentations can just as well be | attended online or later at your own leisure. Which basically | only leaves the parties as a reason to attend, and games | companies might start thinking twice whether that's worth the | money to send their employees in person ;) | VHRanger wrote: | GDC is aimed at devs. E3 was aimed at the unwashed masses. | | Different audiences entirely. GDC is more like a trade | conference. | MBCook wrote: | E3 wasn't aimed at normal people. It was aimed at the press. | Then they would put the coverage of what they're excited | about in their magazines. | | Companies can now reach both the press and fans directly any | time. | flohofwoe wrote: | > E3 was aimed at the unwashed masses. | | Back in its heyday E3 was purely a business event (e.g. you | had to work in the games industry one way or another to be | allowed in). Might have changed in recent years though, I | didn't really pay attention anymore since around 2010 or so. | georgeecollins wrote: | Actually the first few E3 was open to anyone. Then for a | few years they had a day where anyone could come. One of my | happiest memories was demonstrating my game on the floor of | E3 to fans. It was really nice to talk to gamers about the | game after spending time with the retail chains and press. | | Then E3 got so big you had to be in the industry. Then | another year they tried to move it to multiple venues. That | is the core problem- who is E3 for? GDC is for game | developers. | isk517 wrote: | E3 has traditionally been aimed at the media. It's only been | in resent years that the general public has been allowed in, | and even that move was seen by most as a attempt to keep the | event from dying. | Kye wrote: | I thought E3 ended ages ago with more companies going direct. | That's probably why they weren't able to get enough interest: | between people who are sure they remember either a shutdown or a | major change and actual structural changes, there weren't enough | people. ___________________________________________________________________ (page generated 2023-03-30 23:00 UTC)