[HN Gopher] Geometry Central: library of data structures, algori... ___________________________________________________________________ Geometry Central: library of data structures, algorithms for geometry processing Author : jasondavies Score : 113 points Date : 2023-04-15 12:34 UTC (2 days ago) (HTM) web link (geometry-central.net) (TXT) w3m dump (geometry-central.net) | andybak wrote: | I'm looking for a good half-edge mesh library to use with Unity. | In theory anything with C bindings should work. Only issue is | I'll need a dll or equivalent for Windows, Linux, MacOS | (including Apple Silicon) and Android. | | Anyone tried compiling this for Android? I'm a C++ dummy so it | needs to be trivially easy. I usually waste an entire afternoon | every time I tackle trying to compile native code. | twelvechairs wrote: | You could try open3d | | https://github.com/pezcode/open3d-core-android | | http://open3d.org/docs/0.16.0/python_api/open3d.geometry.Hal... | gowld wrote: | Behind the confusing name, it's a C++ code library, not a | document library. | CyberDildonics wrote: | Why would there be a document library of data structures and | algorithms? | jupp0r wrote: | We usually call this a "book". | blt wrote: | A more detailed comparison to CGAL would be helpful... | s1mon wrote: | GITHub is here [0], and this is under an MIT license - which I | couldn't find on the documentation site. | | [0] https://github.com/nmwsharp/geometry-central | antegamisou wrote: | Check out libigl too | | https://libigl.github.io/ ___________________________________________________________________ (page generated 2023-04-17 23:00 UTC)