[HN Gopher] Geometry Central: library of data structures, algori...
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       Geometry Central: library of data structures, algorithms for
       geometry processing
        
       Author : jasondavies
       Score  : 113 points
       Date   : 2023-04-15 12:34 UTC (2 days ago)
        
 (HTM) web link (geometry-central.net)
 (TXT) w3m dump (geometry-central.net)
        
       | andybak wrote:
       | I'm looking for a good half-edge mesh library to use with Unity.
       | In theory anything with C bindings should work. Only issue is
       | I'll need a dll or equivalent for Windows, Linux, MacOS
       | (including Apple Silicon) and Android.
       | 
       | Anyone tried compiling this for Android? I'm a C++ dummy so it
       | needs to be trivially easy. I usually waste an entire afternoon
       | every time I tackle trying to compile native code.
        
         | twelvechairs wrote:
         | You could try open3d
         | 
         | https://github.com/pezcode/open3d-core-android
         | 
         | http://open3d.org/docs/0.16.0/python_api/open3d.geometry.Hal...
        
       | gowld wrote:
       | Behind the confusing name, it's a C++ code library, not a
       | document library.
        
         | CyberDildonics wrote:
         | Why would there be a document library of data structures and
         | algorithms?
        
           | jupp0r wrote:
           | We usually call this a "book".
        
       | blt wrote:
       | A more detailed comparison to CGAL would be helpful...
        
       | s1mon wrote:
       | GITHub is here [0], and this is under an MIT license - which I
       | couldn't find on the documentation site.
       | 
       | [0] https://github.com/nmwsharp/geometry-central
        
       | antegamisou wrote:
       | Check out libigl too
       | 
       | https://libigl.github.io/
        
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       (page generated 2023-04-17 23:00 UTC)