[HN Gopher] How does the New York Times make a game?
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       How does the New York Times make a game?
        
       Author : drdee
       Score  : 20 points
       Date   : 2023-04-22 20:41 UTC (2 hours ago)
        
 (HTM) web link (www.nytimes.com)
 (TXT) w3m dump (www.nytimes.com)
        
       | npilk wrote:
       | Isn't this just the numbers game from Countdown? This team could
       | have come to the same idea on their own, but it's a bit
       | suspicious how similar it is...
        
       | perfmode wrote:
       | i have an iOS cooking app i'd love to sell to the New York Times.
        
       | elecush wrote:
       | step 1: buy it from someone else [0]                 [0]
       | wordle.com
        
       | throwaway743 wrote:
       | They buy it.
        
         | JeveStobs wrote:
         | I came here to say the same thing
        
         | smt88 wrote:
         | It's not interesting to make glib comments based on the
         | headline. The article describes an extensive in-house game
         | development process.
        
       | xhkkffbf wrote:
       | The games department at the NYT is extremely lucrative. They get
       | to charge extra for it and the customers love it enough to pay
       | for it. My favorite job there is the person who "edits" Wordle.
       | That's right. There's someone with the job of picking the right
       | five letter word for the day. Now it's true that some words are
       | harder than others, but the choice isn't that hard.
        
         | pests wrote:
         | I didn't realize Wordle stopped using the preset answer list
         | that was distributed with the source since its inception.
         | Looking it up, appears to have changed last November.
        
         | e63f67dd-065b wrote:
         | Looking at https://help.nytimes.com/hc/en-
         | us/articles/115015852367-Digi..., it doesn't seem like they
         | charge extra to access the games? The all-access subscription
         | gets you everything, and the news-only subscription gets you
         | the news only. There's no "pay $x extra for games", only this
         | https://www.nytimes.com/subscription/games#view-subscription...
         | $40/yr.
         | 
         | At $40/yr I would much rather get Apple Arcade, that's quite a
         | shocking price for a subscription to a crappy indie studio.
        
         | davely wrote:
         | Gizmodo has a piece awhile back lamenting this fact. You're
         | subjected to the whims of someone's jokery.
         | 
         | They example they have (if I recall) was that they couldn't
         | guess the word, only to find out that it was related to holiday
         | XYZ that was in the next few days and it seemed so obvious and
         | dumb -- because now instead of having to figure out a word
         | based on missing letters, you now needed to take into account
         | current events, time, etc.
         | 
         | Of course, I can't find the link at the moment... (so, maybe
         | I'm making it up).
        
         | ghaff wrote:
         | I assume the person who picks the word does a great deal more
         | than that in the course of a day.
        
           | fhgedhy wrote:
           | You're both right. That person has currently picked words up
           | to January 4th 4105.
        
           | xhkkffbf wrote:
           | That seems like a fair assumption, but I can't imagine what
           | that might be. The Wordle stack seems pretty static.
        
       | gverrilla wrote:
       | they have the best sudoku games I could find
        
         | twiceaday wrote:
         | If you like Sudoku, check out Sudoku + extra rules. This
         | channel solves them daily, which I really enjoy watching, but
         | they also have a link in the description to a great website
         | where you can solve it yourself, for free. They are all hand-
         | made.
         | 
         | https://youtu.be/ejhtYYvUs5M
        
         | hibikir wrote:
         | An interesting choice. From where I stand, they have a pretty
         | bad sudoku implementation. While the UI is generally fine, it
         | has iffy definitions of difficulty, an woeful hint system, and
         | does nothing to make you get better.
         | 
         | I compare it to, say, Good Sudoku by Zach Gage (No
         | affiliation). It has a wider differences in difficulty levels,
         | based on the algorithmic patterns humans would need to use to
         | solve them. The game includes a list of all the patterns you
         | might need to use for a given difficulty level, and the hints
         | are based on those patterns, which are the same you can find in
         | any high level sudoku solving site.
         | 
         | Where The NY Times sudoku would point you cryptically to a
         | cell, a hint system would say 'Given that one of this two cells
         | must be a 9, that means that this other cell cannot be a nine',
         | so you learn how you missed.
         | 
         | Not that NYT games is bad at all, It's just their sudoku that
         | needs some help.
        
       | nonethewiser wrote:
       | This game isn't a unique idea. I've played it with pen and paper
       | before. It's common in China.
        
         | pclmulqdq wrote:
         | This was an interview question a friend of mine used. He
         | explained that it was a very common Chinese childrens' game. It
         | was also done on a British game show from the 90s:
         | https://www.youtube.com/watch?v=pfa3MHLLSWI
        
       | yieldcrv wrote:
       | I think its nice for consumers that NY Times gets to operate this
       | way, because its a side project they choose to subsidize.
       | 
       | I don't think this is a bragging point though. They're bragging
       | that a human is unnecessarily involved in a curation process, to
       | give warm fuzzies to .... who? Something we'll never be able to
       | verify when it changes.
       | 
       | They're bragging that engagement isn't a priority because....
       | they're wasting money in a way that people passionate about
       | making games can't afford to.
       | 
       | Should have just kept this one in drafts.
        
         | throwaway22032 wrote:
         | Er, what?
         | 
         | Why do you think that people who are passionate about making
         | games are in poverty?
        
           | yieldcrv wrote:
           | that's not what I wrote or implied. the article makes a clear
           | distinction about other game studios and there is a clear
           | reason other game studios act the way they do.
        
         | zem wrote:
         | as a developer i enjoyed this article thoroughly, and were i
         | passionate about making games i suspect i'd have enjoyed it
         | even more. game makers _know_ that engagement-above-all is a
         | cancer on games, either because it leads to dark patterns that
         | divorce  "engagement" from actual fun playing the game, or
         | because it leads to the game being watered down to appeal
         | mildly to a lot of people.
         | 
         | similarly, while algorithmic, procedural or more recently AI
         | generated content is an efficient and cost-effective way to
         | make games, having a human in the loop can optimise for fun in
         | a way that a pure machine-driven process cannot. again, as a
         | game maker i would be thrilled that the NYT is putting
         | resources into supporting this sort of human involvement in a
         | game.
        
         | sneilan1 wrote:
         | I think you make a valid point. A lot of people today (mostly
         | influencers) increase their engagement through something
         | colloquially known as "humblebragging". This is bottom of the
         | barrel content that doesn't inform the reader but entertains
         | them. It's also been known in the past as yellow journalism.
         | 
         | When the NYT does it I agree that's a new low. I don't expect
         | humblebragging from them.
        
           | zem wrote:
           | the increasingly misused term "humblebragging" refers to
           | bragging about something while pretending to put yourself
           | down in a show of humility[0]. this is just plain showing off
           | something you have done and are proud of, which is a
           | wonderful thing.
           | 
           | [0] depicted wonderfully in "pride and prejudice":
           | "Oh!" cried Miss Bingley, "Charles writes in the most
           | careless way imaginable. He leaves out half his words, and
           | blots the rest."             "My ideas flow so rapidly that I
           | have not time to express them -- by which means my letters
           | sometimes convey no ideas at all to my correspondents."
           | "Your humility, Mr. Bingley," said Elizabeth, "must disarm
           | reproof."             "Nothing is more deceitful," said
           | Darcy, "than the appearance of humility. It is often only
           | carelessness of opinion, and sometimes an indirect boast."
           | "And which of the two do you call my little recent piece of
           | modesty?"             "The indirect boast; for you are really
           | proud of your defects in writing, because you consider them
           | as proceeding from a rapidity of thought and carelessness of
           | execution, which if not estimable, you think at least highly
           | interesting. The power of doing anything with quickness is
           | always much prized by the possessor, and often without any
           | attention to the imperfection of the performance.
        
           | gloryjulio wrote:
           | Not sure if I agree you. As someone who has play games for 20
           | years but didn't know nyt has games, I found it informative
           | and fascinating. As long as they keep it factual and
           | informative, I'm fine with it
        
         | ghaff wrote:
         | I guess I totally don't get your point. Some organizations have
         | resources to create side efforts that people like. And the
         | Times has a game subscription so it's not _that_ much of a loss
         | leader.
         | 
         | Personally I thought it an interesting view into how they go
         | about developing a game.
        
           | yieldcrv wrote:
           | Maybe I'm feeling especially cynical today
        
             | ghaff wrote:
             | Games are part of The (new) New York Times digital bundle
             | that I pay a not inconsiderable amount for. In the past I'd
             | have paid for other bundled items such as (if I lived in
             | NYC) the classifieds.
             | 
             | The Economist seems to be doing well on its own terms as
             | well-though that seems to be more around their research arm
             | and their events arm. But the NYT is working to assemble an
             | appealing subscription--which isn't all that different from
             | Apple is doing with different particulars.
             | 
             | And, as always, that disadvantages individuals and
             | organizations who have to make a singular item work. Which
             | at the moment with games seems to lead to "free to play"
             | and other approaches that aren't especially consumer-
             | friendly but where you probably are standalone with a
             | price-sensitive audience.
        
       | unholiness wrote:
       | FWIW the results of this process are... awful.
       | 
       | The 3 great games they have were not built this way. Crosswords
       | obviously are decades old. Spelling Bee was entirely designed by
       | Will Shortz (who mostly copied it from another paper). And Wordle
       | was bought.
       | 
       | Every other game they've made I find almost indescribably
       | unappealing. I love puzzles of all types, but it's hard to even
       | call them puzzles. They are clunky interfaces on top of clunkier
       | concepts which are more exercises in rule-following than puzzles
       | to solve.
        
         | no_butterscotch wrote:
         | Wow! That's telling. I play 3 of their games every day and it's
         | those 3 haha (not the full size crossword which you have to pay
         | $, but the mini which is free)
        
         | e63f67dd-065b wrote:
         | I guess it seems kinda obvious that a news organisation is bad
         | at moonlighting as a game studio? They presumably have some
         | metrics that somebody looks at, but I highly doubt they are as
         | closely drawn to profitability as say an indie studio.
         | 
         | > "It's fairly democratic," Zoe Bell, the executive producer of
         | New York Times Games, said in an interview. Anyone on the Games
         | team can pitch an idea. It's a departure from the process at
         | Ms. Bell's past jobs, where only the game designers were
         | allowed to contribute ideas.
         | 
         | I guess that's the case for big game studios that have
         | established pipelines of new games, but NYT is basically an
         | indie studio with marketing handled by their parent company,
         | and indie studios from what I've seen are very much
         | unstructured and does not have a well established pipeline for
         | launching new games.
        
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       (page generated 2023-04-22 23:00 UTC)