[HN Gopher] UK Blocks Microsoft's $69B Activision Deal
       ___________________________________________________________________
        
       UK Blocks Microsoft's $69B Activision Deal
        
       Author : jmsflknr
       Score  : 557 points
       Date   : 2023-04-26 11:17 UTC (11 hours ago)
        
 (HTM) web link (www.bloomberg.com)
 (TXT) w3m dump (www.bloomberg.com)
        
       | kripy wrote:
       | https://archive.md/m784j
        
       | asmor wrote:
       | I really wish we could have a _different kind_ of competition in
       | gaming (and some other sectors).
       | 
       | I miss the good old days when everything was on Steam. I wish
       | there was some middle ground between everyone paying 30% to Valve
       | and running 10 launchers at once. And now, with subscription
       | models making their way in, it even more closely resembles the
       | development of Netflix. There should be an industry standard
       | launcher, just as there should be an industry standard cloud
       | gaming standard. As it is now, only one of them is really usable
       | with reasonable latency where I live, and it lacks a lot of games
       | because NVIDIA refused to put their foot down on "we just provide
       | a computer, not a platform".
       | 
       | This competition is parallel worlds that pretend their
       | competitors do not exist and where customer choice doesn't exist
       | (unless you're really not picky about what to play).
        
         | nonethewiser wrote:
         | > I miss the good old days when everything was on Steam.
         | 
         | Well, this is 1 step further from everything being on gamepass
        
       | saos wrote:
       | The CMA have always done a solid job. Glad they blocked this.
        
       | deepzn wrote:
       | Probably consumers might benefit from concentration of gaming
       | titles within Xbox for more seamless experiences. But, arguably
       | very destructive in the long run. As this is a major INDEPENDENT
       | studio, not only for multiplatform but also for deciding the
       | titles/projects they produce.
       | 
       | As we see with the HBO Max/Discovery merger, once companies
       | merge, they have the option to close or end projects, that is
       | destructive to both consumers and the creators of those.
       | 
       | Furthermore, these are trillion dollar companies, that are almost
       | getting if not already way past the size of "Too Big To Fail".
       | These companies need to be reigned in, if we are trying to create
       | mobility in the private sector, as well as consumer choice, and
       | avoid monopolization currently already in tech.
        
       | saos wrote:
       | I'm so happy
        
       | [deleted]
        
       | sylware wrote:
       | Is this true?
       | 
       | The dev studio of redfall was bought by msft, then the
       | playstation build was scraped.
       | 
       | If true, I would have expected msft to be more cunningly smart,
       | namely to provide a playstation build... but significantly worse
       | than the windoz/xbox builds.
       | 
       | The only way msft could restore confidence would be to provide
       | top notch elf/linux builds of ALL games of ALL its studios (not a
       | few games here and there, and hardly any "significant" ones).
       | 
       | Idem for sony though.
        
       | paol wrote:
       | Thank $deity someone did. Microsoft owning both the biggest
       | platforms and the biggest publishers is a glaring example of what
       | anti-trust regulations should exist to prevent.
       | 
       | Every anti-trust regulator in the world would have auto-blocked
       | the merger after 5 minutes of examining the situation.
       | Unfortunately actual anti-trust enforcement seems to have fallen
       | entirely out of fashion.
        
         | reaperducer wrote:
         | _Thank $deity someone did. Microsoft owning both the biggest
         | platforms and the biggest publishers is a glaring example of
         | what anti-trust regulations should exist to prevent._
         | 
         | I can't speak for the UK, but in the US, there are plenty of
         | industries where the creator of a product is not also allowed
         | to be the distributor of the product.
         | 
         | Movie companies aren't allowed to own theaters. In most states,
         | auto makers aren't allowed to own dealerships. Beer companies
         | aren't allowed to own bars. The list goes on.
        
         | MikusR wrote:
         | Microsoft is 3rd place on consoles, non-existent on pc, non-
         | existent on mobile. And this deal would have moved it to 3rd
         | place in publishing.
        
           | drumhead wrote:
           | >non-existent on pc
           | 
           | Hmmmmmmmm........
        
           | Hamuko wrote:
           | > _non-existent on pc_
           | 
           | What's the share of PC gaming on Microsoft Windows vs. not on
           | Microsoft Windows?
        
             | MikusR wrote:
             | They don't get any money from people playing on Windows.
             | All the money goes to Valve
        
               | thehappypm wrote:
               | Isnt gaming a big draw to buying Windows in the first
               | place?
        
               | Vermeulen wrote:
               | Your mostly correct - but it's wrong to say 'non-
               | existent' on PC due to how successful PC Game Pass is
        
               | gpm wrote:
               | They make money from people playing on Windows. Windows
               | licensing fees directly. And indirectly by getting people
               | into their software ecosystem.
               | 
               | Just because they don't make additional money from game
               | sales doesn't mean they aren't making money.
        
               | Hamuko wrote:
               | My gaming PC doesn't have a Windows license because I
               | like Microsoft or Windows.
               | 
               | Written on my Mac Studio.
        
             | poloniculmov wrote:
             | Thanks to Proton, most games work on Linux, as long as they
             | don't have any anti-cheat rootkits.
        
               | Hamuko wrote:
               | ProtonDB rates 28% of the top 1000 games as platinum
               | ("runs perfectly out of the box"). The rest either need
               | some tweaks, have some issues, or just don't work. My
               | assumption is that most gamers don't care too much tweak
               | with their games, so I wouldn't put that much weight on
               | the gold category. And when it comes to silver and below,
               | that can be pretty nasty.
               | 
               | And when looking at the top 20 most played games on
               | Steam, there's some pretty big titles missing. PUBG (5th
               | most played) is borked, CoD MWII (6th) is borked, Destiny
               | 2 (9th) is borked, Rainbow Six Siege (10th) is borked,
               | FIFA 23 (11th) is borked, NARAKA: BLADEPOINT (13th) is
               | silver, Rust (14th) is bronze and Dead by Daylight (20th)
               | is bronze. So when it comes to "most players", there's
               | definitely a lot of gaps too.
               | 
               | I have a Steam Deck and I can have pretty good gaming
               | experiences on it. Surprisingly even. But it's definitely
               | not perfect, and one of the reasons why I can feel pretty
               | confident in owning a Steam Deck is that I still have a
               | Windows-based gaming PC that I can fall back on.
        
               | 0x457 wrote:
               | Don't know about the rest, but destiny 2 works fine on
               | linux...you will just get banned by anti-cheat. The only
               | reason you can't play Destiny 2 on linux is because
               | Bungie won't allow it. It even has working anti-cheat.
        
               | seattle_spring wrote:
               | So the only online games you can play on Linux are full
               | of blatant cheaters?
        
           | paol wrote:
           | > non-existent on pc
           | 
           | You may want to think a little longer on that ;)
        
             | MikusR wrote:
             | So should you.
        
               | lcnPylGDnU4H9OF wrote:
               | Xbox has a digital marketplace on which game developers
               | (sometimes a dreaded _publisher_ ) sell games and
               | Microsoft gets a cut of the deal. Microsoft makes money
               | because a game is sold on the Xbox digital marketplace.
               | Microsoft has no (popular) equivalent to Steam, GoG, Epic
               | Games Store, etc., and as such have no (popular) way of
               | monetizing PC games sales.
               | 
               | (As in, we're still talking about a games market and not
               | an OS market. OP doesn't have to rethink their claim that
               | MS is "non-existent on pc" because they practically are.)
        
           | snapcaster wrote:
           | As a MSFT shareholder I agree. As a citizen of the world I
           | think it's fine to stop multi trillion dollar companies from
           | expanding anymore regardless of impact and I think most
           | reasonable people would agree
        
             | nonethewiser wrote:
             | That's not what anti trust means though. If that's the
             | reasoning the commission acting outside it's purpose.
        
             | AraceliHarker wrote:
             | If you are a shareholder of MSFT, please tell them to stop
             | making Windows 11 full of ads.
        
               | samstave wrote:
               | >> _to stop making Windows 11 full_ STOP
               | 
               | W11 is utter trash (as I type this from W11 PC and when I
               | mouse over to the left, it pulls up ads ... how can I
               | block this at my router? anyone know the domains it pulls
               | from. I need a blacklist of all MS ad domains.
               | 
               | Also, here was something that just happened this morning
               | ;; I opened my machine, and I clicked on the firefox menu
               | icon, and it fucking opened microsoft EDGE. It HIJACKED
               | the firefox icon.
               | 
               | I had to reboot... and it added a fucking "search bing"
               | thing to my menu bar... WHAT THE FUCK. I didnt set this
               | up.
               | 
               | Why is W11 making ANY changes to my machine
               | autonomously????????
               | 
               | https://i.imgur.com/F8jdaUH.png
               | 
               | https://i.imgur.com/mBos3Do.jpg
        
               | eatsyourtacos wrote:
               | I am still _baffled_ they even made W11. I really thought
               | Windows10 was going to turn into like... Windows. As in,
               | they just keep updating it- why the hell do we need more
               | versions!
        
               | web3-is-a-scam wrote:
               | The self-ware Bing/Sydney AI is procreating.
        
         | ricardobayes wrote:
         | Do you think this will actually have a good outcome for UK
         | gamers? I can definitely foresee UK gamers not having access to
         | products.
        
           | joosters wrote:
           | No-one is going to stop selling games in the UK, they would
           | be leaving money on the table if they did.
           | 
           | Instead, they might move development away from the UK. Bad
           | for developers, sure.
        
             | drumhead wrote:
             | I dont see how development would be affected.
        
           | [deleted]
        
         | tombert wrote:
         | I think I agree, but would this logic apply to Nintendo in the
         | mid-80's? I think that (at least in the United States), the NES
         | was probably the biggest game console, and Nintendo was almost
         | certainly the biggest publisher for it.
        
           | reaperducer wrote:
           | _I think I agree, but would this logic apply to Nintendo in
           | the mid-80 's? I think that (at least in the United States),
           | the NES was probably the biggest game console, and Nintendo
           | was almost certainly the biggest publisher for it._
           | 
           | Maybe not at the beginning because home video games were new
           | and different, and there was plenty of competition from Sega
           | and Atari and others.
           | 
           | But in a related note, Atari was forced to create a new
           | company to publish some of its coin-op games to fend off
           | monopoly accusations. (It later turned out to just be a shell
           | game.)
        
           | rprospero wrote:
           | Nintendo was taken to court and forced to pay out over anti-
           | competitive business practices. Granted, the specific charge
           | was price fixing and the settlement of sending coupons to
           | consumers was ridiculous, but I could imagine an FTC that
           | wasn't asleep at the wheel who split the company's hardware
           | and software divisions.
        
           | edgyquant wrote:
           | No, the industry was new and not worth close to what it is
           | now. Plus a lot different, arcades we're still pretty
           | dominate at that time.
        
       | jxi wrote:
       | I'm just glad Activision doesn't get paid out. What a terrible
       | company it has become. Really wish they never acquired Blizzard.
        
         | mattferderer wrote:
         | This might be a bad time to tell you that they might be getting
         | paid out in terms of $2.5 - 3 billion for the deal falling
         | through.
        
         | javajosh wrote:
         | And what a strange end for the mighty Blizzard. I wonder what
         | the owners of Blizzard thought would happen when they sold in
         | 2008. I bet it even mattered to them at that time, at least a
         | little.
        
           | nottorp wrote:
           | Did it? I don't think Blizzard has ever been in financial
           | trouble, so they sold it just for more money. And we all know
           | the old Blizzard is completely dead now.
        
           | slavik81 wrote:
           | In 2008, Blizzard was owned by Vivendi Universal, which is a
           | giant conglomerate that owns a seemingly random assortment of
           | media properties.
           | 
           | Vivendi has gone through so many mergers, acquisitions and
           | divestitures over the years that I find it hard to imagine
           | them having a sentimental attachment to a particular business
           | unit.
           | 
           | Blizzard has pretty much always just been one part of a
           | larger organization. It was sold in the 90s.
        
           | segasaturn wrote:
           | Yeah Blizzard is doomed because of this block. Activision
           | doesn't give a rip about Blizzard's IPs (there's a running
           | joke in the StarCraft 2 community that the game is being
           | maintained by a single unpaid intern). Sad day especially for
           | the StarCraft 2 community who were hopeful about the
           | acquisition saving their beloved series.
        
       | mouzogu wrote:
       | mr kotick going to have to buy a smaller yacht i'm afraid.
        
       | smcleod wrote:
       | Good. Governments should be block FAR more acquisitions. We need
       | more small to mid sized companies and far fewer mega corps.
        
       | jeroenhd wrote:
       | Really? Cloud gaming is where this gets killed off?
       | 
       | I suppose they can't really block the merger for their exclusive
       | titles seeing as all of Microsofts's competitors are the same or
       | worse when it comes to exclusives, but I'm still surprised
       | someone managed to convince these people that cloud gaming was
       | going to be the way this merger was going to bite people in the
       | arse.
       | 
       | I do hope regulatory bodies will maintain these decisions across
       | other platforms as well (i.e. Sony's acquisitions, Epic Games)
       | but I'm not sure that's realistic if cloud gaming is cited as the
       | main reason why two tech conglomerates merging is a bad idea.
        
       | thepratt wrote:
       | https://archive.is/2mV5g
        
       | kman82 wrote:
       | Microsoft is an American company. Activision-Blizzard is an
       | American company. I get that the UK is an important market but
       | how can their regulators block a deal that possibly most of the
       | rest of the world wants. Who determines that the UK has the power
       | to block this? Can somebody legally explain this to me ELI5?
        
       | chaosbolt wrote:
       | What am I missing here? I thought both Microsoft and Activision
       | were American companies, why would the UK even have a say in
       | this? Is it a "if you buy it you can't operate here" kind of
       | statement?
        
         | Culonavirus wrote:
         | That's my understanding too. At the end of the day, I'm sure
         | this will be a PITA, but what stops Activision from spinning
         | off its UK business operations into a separate entity that will
         | not be part of the Activision-Microsoft deal?
         | 
         | Not to mention that the only part of distribution this can
         | affect is the physical one. I mean, if I want to sell a game on
         | Steam and sell it in all the regions Steam operates in, I can
         | do so without needing a business presence in every individual
         | country...
        
           | nonethewiser wrote:
           | That's a good question. I don't recall ever seeing something
           | like this happening.
        
         | fnbr wrote:
         | I was about to ask the same thing. Why does this matter? It's
         | like when the Canadian Parliament subpoenaed Mark Zuckerberg-
         | he just ignored it [1].
         | 
         | [1]: https://www.cnn.com/2019/05/27/tech/zuckerberg-contempt-
         | cana...
        
           | nonethewiser wrote:
           | Never demand something which you can't enforce. Signals major
           | weakness.
        
         | summerlight wrote:
         | Not only the UK government still has a significant power to
         | leverage here, but also corporate doesn't usually want to
         | directly go to war against governments since that's going to be
         | an alarming signal for all other governments across the globe,
         | especially EU who is actively seeking a way to regulate US big
         | techs. Even US cannot protect them without a good
         | justification.
        
       | elAhmo wrote:
       | Good! There is no sane reason to allow Microsoft to own one more
       | company and just become bigger in another market.
       | 
       | It has nothing to do with their core business (which is quite
       | diverse to be fair), and as an end consumer, on average, this
       | would just cause harm long term, considering consoles and gaming
       | market in general.
       | 
       | One example: Call of Duty. Might not be important for many
       | people, but having CoD become unavailable on the most popular
       | console, just because someone had huge amounts of money and
       | bought a $69B dollar company doesn't sound fair and would be a
       | net loss for the industry.
        
         | PretzelPirate wrote:
         | > but having CoD become unavailable on the most popular console
         | 
         | It would still be available for at least 10 years even if the
         | deal went through.
        
       | mysterydip wrote:
       | If Microsoft and Activision are both US companies, but have
       | international offices, do they have to get approval from every
       | country they operate in? Could they merge just the US parts or
       | non-UK parts?
        
         | rwmj wrote:
         | Yes actually. When IBM acquired Red Hat there was some last-
         | minute hijinx involving getting Brazilian (IIRC) regulatory
         | approval.
        
         | capableweb wrote:
         | Yes, both companies have offices around the globe, with
         | corporate entities all over the place. As those have to operate
         | within the laws of the countries they're incorporated in, if
         | they get blocked by some local watchdog, the acquisition
         | wouldn't be able to be completed in that country.
         | 
         | More so, the merger is also discussed in the EU in general,
         | which is a bigger market than just the UK alone, and if the
         | acquisition gets blocked in the UK, EU watchdog will surely use
         | that block as prior material for doing a EU-wide block.
         | 
         | Hence Microsoft is lobbying both the UK itself and Europe wide
         | for making the acquisition go through.
         | 
         | Of course, even if the acquisition gets blocked everywhere but
         | in the US, the US counter-part can still be acquired, but not
         | sure how much sense that would make, they'll probably end up
         | not going through with it at all in that case.
        
           | Firmwarrior wrote:
           | If the US part has all the talent and all the profit, seems
           | like that'd still be a pretty viable move, wouldn't it?
        
             | capableweb wrote:
             | I don't think the US has all of neither, but especially not
             | revenue. Asia tends to be the biggest market, with the US
             | being the second and EU third. Usually, US has maybe half
             | of the profits as the Asia counterpart, while EU has half
             | of that.
             | 
             | So if the acquisition gets blocked in the EU, they'll miss
             | out on a ton of revenue, for sure.
             | 
             | Not to mention the operational overhead of actually
             | operating the machinery when the machinery is banned in the
             | EU but not the US.
        
               | nonethewiser wrote:
               | > Usually, US has maybe half of the profits as the Asia
               | counterpart, while EU has half of that.
               | 
               | But is this actually the case with Activision? Aren't
               | most of their games banned in China (this shrinking the
               | Asian audience massively) and don't they charge a lot
               | less?
        
               | bastardoperator wrote:
               | You can see that games in other highly populated regions
               | sell for much less. This is the 7th most popular game on
               | steam that isn't free to play.
               | 
               | https://steamdb.info/app/252490/
               | 
               | 39.99 in the US, 22-23 dollars in China and India. In
               | indonesia the game sold for as little as 13 cents a
               | license. It is slightly higher in the EU and UK but by
               | very little. In this case 24% of all players are
               | American. The UK is 2%. So even with a slightly higher
               | price, they're not getting anywhere close to the revenue
               | that US consumers are generating. Russia has 10% of the
               | player population and the game sells for 13 dollars. I
               | don't think the population correlates to revenue when the
               | game in nearly every market is going to see for less, or
               | attract much less players.
        
               | capableweb wrote:
               | According to sources gathered by Statista, Asia Pacific
               | is the largest market for gaming:
               | https://www.statista.com/statistics/539572/games-market-
               | reve...
               | 
               | (in billion U.S. dollars)
               | 
               | - Asia Pacific - 87.9
               | 
               | - North America - 48.4
               | 
               | - Europe - 32.9
               | 
               | - Latin America - 8.4
               | 
               | - Middle East & Africa - 6.8
        
               | nonethewiser wrote:
               | That's not the question. The question is what share of
               | revenue it is for Activision.
               | 
               | Edit: found the numbers here
               | https://investor.activision.com/news-releases/news-
               | release-d...
               | 
               | Americas: 1,211
               | 
               | Europe and Middle East: 742
               | 
               | Asia Pacific: 381
               | 
               | Total: 2,334
               | 
               | So Asia is 16%.
        
             | nozzlegear wrote:
             | One would think the US part owns all of the IPs as well.
        
               | nonethewiser wrote:
               | Seems like the main thing of value at this point. It
               | would be great to get rid of the toxic bureaucracy
               | milking the IP.
        
             | fckthisguy wrote:
             | Why would the US part ha e all of the talent? Are/were
             | Activision's development teams based solely in the US? I
             | thought they had devs elsewhere too.
             | 
             | Might make sense if their EU/UK offices were mostly admin.
        
             | WorldMaker wrote:
             | Some of Microsoft's top game development studios,
             | specifically right now, Rare and Playground Games are based
             | in the UK and contribute at least some of the profit and
             | arguably a lot of talent.
             | 
             | (Microsoft has a really interesting history of UK game
             | development teams, going way back, including ones they
             | ultimately shut down such as Lionhead.)
        
         | justeleblanc wrote:
         | https://assets.publishing.service.gov.uk/media/6448f377814c6...
         | 
         | > Why did we review this merger?
         | 
         | > 28. The CMA's primary duty is to seek to promote competition
         | for the benefit of consumers. It has a duty to investigate
         | mergers that could raise competition concerns in the UK,
         | provided it has jurisdiction to do so.
         | 
         | > 29. Microsoft announced in January 2022 that it had agreed to
         | acquire Activision for a purchase price of USD 68.7 billion.
         | The Merger was conditional on receiving merger control
         | clearance from several global competition agencies, including
         | the CMA.
         | 
         | > 30. While both Microsoft and Activision are US-based
         | entities, the question for the CMA is whether the Merger may
         | have an impact on competition in the UK. This link to the UK
         | can be established based on the turnover of the business being
         | acquired in the UK (ie whether the UK turnover of that business
         | is more than PS70 million). In this case, we concluded that the
         | CMA had jurisdiction to review this Merger because Activision
         | met that threshold in FY2021.
         | 
         | You can read the full case here: https://www.gov.uk/cma-
         | cases/microsoft-slash-activision-bliz... Microsoft and
         | Activision/Blizzard decided themselves to seek the approval of
         | the CMA.
         | 
         | The CMA's final decision is a 418 pages-long report. I doubt
         | any of the commenters here have read it before throwing in
         | their opinion about the case or the decision.
        
           | nonethewiser wrote:
           | You don't have to read 418 pages to have an opinion.
        
       | newsclues wrote:
       | As a gamer Activision is a shitty big company and while Microsoft
       | is in the same category, Microsoft is an improvement over
       | Activision.
        
       | kats wrote:
       | At least they fired all those people for sexual harassment. 37
       | fired and 40 written up. Goes to you can really change a bad
       | workplace culture, it just takes 69 billion dollars.
        
       | pipes wrote:
       | How can the UK prevent two US companies from merging?
        
         | sofixa wrote:
         | Welcome to globalisation, baby. Very few companies are in one
         | country exclusively, and are thus subject to the laws of _any_
         | country they operate in. That 's why Google pulled out of China
         | years ago, to not be subject to Chinese laws (even though
         | they're a "US" company).
         | 
         | For reference, both Activision Blizzard and Microsoft have very
         | significant presence outside of the US.
        
         | nozzlegear wrote:
         | Not a lawyer (barrister?) but I'd guess it's because both
         | Microsoft and Activision have offices/legal entities in the UK
         | as well as the US. I wonder if the decision could be routed by
         | Activision simply closing those offices and exiting the UK? Not
         | saying it should be routed, just openly speculating as an
         | armchair not-lawyer/barrister.
        
           | kmlx wrote:
           | it's not about offices, it's about competition.
           | 
           | if the companies' activities affect competition in the UK
           | then the CMA is responsible.
           | 
           | the hint is in the name: Competition and Markets Authority
        
             | nonethewiser wrote:
             | That's not really the question. I could claim authority of
             | you and your family. But what is the mechanism that
             | enforces it? Why would you recognize that?
             | 
             | Why would Microsoft listen or care about the ruling? It's
             | because they operate in the UK. The CMA can't just regulate
             | companies that don't operate in the UK.
        
           | dopeboy wrote:
           | I was wondering this too. Does this also affect whether they
           | can do business there?
        
       | GalenErso wrote:
       | IANAL, but why would it be within the UK's authority to block a
       | merger between two US-based entities? Could, I don't know, Angola
       | or India block similar mergers? Does every country have to
       | approve, or at least not disapprove?
        
         | skrebbel wrote:
         | I think the logic is that they can't stop the merger, but they
         | can stop the resulting company from doing business in the UK.
         | Angola can do the same but possibly the resulting company will
         | just -\\_(tsu)_/- and move on. And possibly not so much with
         | India or the UK, which are much bigger markets for these
         | companies.
        
           | GalenErso wrote:
           | Given Microsoft's and Activision's respective dominance in
           | their markets, Microsoft could ignore the regulators and keep
           | doing business in the country.
           | 
           | The British economy cannot work without Windows PCs, the
           | Office suite, and Azure and OneDrive. And banning Microsoft
           | and Activision's games would piss off half of the under 30
           | crowd, and by proxy, their parents. It would also be
           | unprecedented for any country to do that.
        
             | pmontra wrote:
             | > The British economy cannot work without Windows PCs, the
             | Office suite, and Azure and OneDrive.
             | 
             | It would be a pain but they and everybody else would find
             | ways to cope with that.
        
               | tzs wrote:
               | I work for a non-UK company that has some online
               | customers in the UK and in the EU. We have to collect
               | each country's VAT on those sales.
               | 
               | Before Brexit we used the VAT MOSS system, which allows
               | non-EU companies to register in a single country, collect
               | the appropriate VAT on EU sales, then quarterly send the
               | total VAT collected and a form showing total sales for
               | each country to that single country's tax folks, and that
               | country deals with distributing the VAT to the separate
               | countries.
               | 
               | Post Brexit vote we continued to use VAT MOSS (which has
               | since been renamed to something else that I'm failing to
               | remember) although we switched our registration from the
               | UK to Ireland [1] just in case the UK did something
               | stupid and failed to negotiate a Brexit deal in which
               | they remained part of the VAT MOSS system.
               | 
               | They in fact did fail to remain in the VAT MOSS system,
               | and so we had to register with the UK for VAT. They told
               | is that the tax office was a bit busy dealing with Brexit
               | so it might take a while to actually issue our VAT
               | registration number, which we need in order to actually
               | pay collected VAT to them. They said that until then we
               | should collect VAT, but not call it VAT, and hold on to
               | it.
               | 
               | That was _over 4 years ago_ and we are still waiting.
               | 
               | A country that for 4 years and counting has to tell
               | businesses to _not_ remit collected taxes because that
               | country cannot manage to issue the registration numbers
               | that would allow those businesses to file their tax
               | reports is not a country that instills confidence that
               | they could handle something that is actually hard like
               | switching OS /office suite/cloud.
               | 
               | [1] In retrospect, we should have used Ireland from the
               | start. Getting registered in the first place for VAT MOSS
               | in the UK had involved a lot of paperwork and time, and
               | the quarterly filings required submitting separate
               | spreadsheets for the UK and the rest of the EU.
               | 
               | Ireland registration took a few minutes online. To file
               | we just copy/paste the data from our quarterly VAT report
               | script into a text box on a web form and submit it.
        
             | spookie wrote:
             | I find your argument to be exactly the reason why these
             | acquisitions should be blocked.
        
             | oneeyedpigeon wrote:
             | > The British economy cannot work without Windows PCs
             | 
             | If that is genuinely true, then the British economy has a
             | BIG problem that it needs to resolve. Alongside all the
             | others, of course.
        
               | georgyo wrote:
               | You make it sound like any government should be able to
               | cut ties with any company at a whim.
               | 
               | Microsoft and Apple dominate the desktop market, with
               | Microsoft in a commanding lead.
               | 
               | Imagine if the UK government said no one could buy SQL
               | Server, use Excel, or buy new windows machines.
               | 
               | People and companies would have to spend unimaginable
               | amounts of time learning and migrating to alternative
               | tools while at the same time angry at the government for
               | telling them they can't use the tool of their choice.
               | 
               | The same is true for Apple. If the UK government said
               | Apple could no longer do business in the UK, the UK
               | economy would be crushed.
        
               | oneeyedpigeon wrote:
               | > You make it sound like any government should be able to
               | cut ties with any company at a whim.
               | 
               | Well, yes. An individual company should absolutely not be
               | more powerful than an entire state. Yes, migrating away
               | from Microsoft would be painful and expensive, but it
               | _must_ be possible, otherwise Microsoft can get whatever
               | it wants from the UK on pains of pulling its business.
        
               | mr_mitm wrote:
               | It's not just the UK. Munich famously tried to get away
               | from Microsoft and failed. The reasons aren't entirely
               | clear to me - rumor has it it's because of some deals
               | behind closed doors - but I think it's obvious that many
               | governments on all levels are fully dependent on
               | Microsoft. I believe China is headed towards independence
               | of Microsoft, though.
        
             | paganel wrote:
             | > The British economy cannot work without Windows PCs, the
             | Office suite, and Azure and OneDrive
             | 
             | I would expect that much of the British Government,
             | including its armed/security forces, rely on those MS
             | products and services. As such, I think that telling a big
             | major US ally "tough luck, you're on your own right now" in
             | the middle of this very tense global political climate is
             | not in the best interests of Microsoft the US company.
        
             | qwytw wrote:
             | I guess they could just impose huge fines instead of
             | banning MS products outright.
        
               | GalenErso wrote:
               | Sure, but if the fine is non trivial, Microsoft could
               | file a lawsuit. It would also be a bad look for Britain
               | to effectively extortionate foreign firms to keep doing
               | business in the country. Whether it's called a "legally
               | approved levy under xyz law" or a bribe to the government
               | is beyond the point. It's the kind of thing you see in
               | corrupt third world countries.
        
               | klelatti wrote:
               | Sorry file a lawsuit on what grounds?
               | 
               | You seem to be under the impression that large firms can
               | just ignore the laws of the countries they do business
               | in. That's not how it works.
        
             | ben_w wrote:
             | > The British economy cannot work without Windows PCs, the
             | Office suite, and Azure and OneDrive.
             | 
             | You're not wrong, but that's _almost_ not a sufficient
             | consideration for the British administration in recent
             | years.
        
             | Mindwipe wrote:
             | And the UK would fine them in excess of any profit
             | generated, and there is the potential for senior MS
             | executives to go to prison, and even possible extradition.
             | 
             | There is absolutely no prospect of Microsoft deciding to
             | try and do that. Nil. None.
        
               | GalenErso wrote:
               | Because the UK is going to impose extortionary penalties
               | on one of the largest corporations of its no. 1
               | geopolitical ally at a time when it needs the US more
               | than ever (trade, AUKUS, Ukraine/NATO, F-35s, etc.) and
               | jail their execs. Rishi Sunak would never allow that to
               | happen.
        
               | tolien wrote:
               | > a time when it needs the US more than ever (trade,
               | AUKUS, Ukraine/NATO, F-35s, etc.)
               | 
               | Putting aside that there's technology from UK companies
               | in the F-35 (Rolls contributed to the lift fan in the B
               | model, Martin-Baker ejection seats etc), the US needs
               | AUKUS (as a bulwark to China) and the UK's contribution
               | to NATO (cf AUKUS and add Russia to the mix) more than
               | the UK does, especially in a post-Brexit world where the
               | UK's influence is significantly diminished.
               | 
               | The EU are also still looking at the deal, with the
               | potential of imposing licensing requirements [1].
               | 
               | 1: https://www.reuters.com/markets/deals/eu-unlikely-
               | demand-ass...
        
               | ThisIsNotNew wrote:
               | The US certainly needs UK help on Diego Garcia, which the
               | UK is negotiating to hand over back to Mauritius.
        
               | gbear605 wrote:
               | The US government is also suing to prevent the deal. They
               | would support the penalties.
        
             | epolanski wrote:
             | > Microsoft could ignore the regulators and keep doing
             | business in the country
             | 
             | No it can't. You are immediately cutoff from payment and
             | transaction systems and you have no legal basis for selling
             | anything in the country.
             | 
             | On top of that, there's the obvious factor of being it very
             | simple to completely block you online.
             | 
             | Another example, you may not be aware of it, but many
             | companies can't do business in Europe or European
             | countries. E.g. several US media outlets don't want to
             | comply with European privacy laws.
             | 
             | If they can't do business in a country they can't, simple
             | as that.
             | 
             | Even the rest of your comment is even more ridiculous.
             | 
             | A company trying to force its hand against legislation like
             | that is a business-harakiri. You can't possibly think such
             | stuff isn't looked upon by other business actors and
             | governments.
        
               | Zurrrrr wrote:
               | [dead]
        
             | diffeomorphism wrote:
             | > Microsoft could ignore the regulators and keep doing
             | business in the country.
             | 
             | Openly breaking the law sounds like a great plan. Do you
             | have a podcast with other great tips like this? E.g. "just
             | don't pay taxes" or "you can steal stuff when nobody is
             | looking".
        
               | CoastalCoder wrote:
               | Taxes, no. But some examples are Uber (vs. taxi
               | regulations), and marijuana stores in the U.S.
        
             | acallaghan wrote:
             | It would allow them to operate but issue heavy financial
             | sanctions and penalties, rather than just disallow them at
             | first -
             | 
             | These financial sanctions could swallow up any and all
             | profit from the UK market
        
         | ornitorrincos wrote:
         | When companies are so big that operate in multitude of markets,
         | yes, and depending on how many and the size of those
         | disapproving the merger gets cancelled or parts of the business
         | split, accommodations for those disapproving and so on.
         | 
         | Which is why such mergers take a long time.
         | 
         | Now, being both based in the US, the US could say no and it
         | would not happen and no need for any other regulator to
         | consider the merger.
        
         | johneth wrote:
         | Microsoft and Activision both have assets in the UK, both sell
         | products and services in the UK, and so the UK has a right to
         | regulate their activity in the UK market.
         | 
         | Similar situation to other jurisdictions (EU, China, India,
         | etc.)
        
           | oneeyedpigeon wrote:
           | So the UK cannot stop the takeover, but it can -- of course
           | -- block Microsoft from carrying out any business in the UK
           | -- and that's, effectively, what's happening here?
        
             | ricardobayes wrote:
             | I cannot foresee anything good coming out of this, when a
             | country and a large corporation starts to play chicken with
             | each other.
        
               | ginko wrote:
               | When a country and a large corporation start playing
               | chicken with each other then the country wins.
        
               | Veen wrote:
               | Microsoft is a large corporation, but the UK is the 6th
               | biggest economic entity in the world. Microsoft is not
               | even close to the economic and legal power of a country
               | the UK's size. And if the EU acts in the same way, as
               | seems likely, there is absolutely nothing Microsoft can
               | do about it.
        
             | nashashmi wrote:
             | Activision UK cannot be part of the purchase deal. This
             | lowers the valuation. And stops activision from going along
             | with the merger in the other countries.
        
             | sleepychu wrote:
             | Is this realistic? The government is heavily reliant on
             | Windows as is much of their economy. It's hard to imagine
             | them evicting Microsoft from the market.
        
               | spookie wrote:
               | Given time and effort it's possible. If such a move were
               | to be done I'm sure every democratic country would be
               | most displeased. Which would in turn, warrant them all
               | the will in the world to completly reform their
               | dependencies on Microsoft.
               | 
               | I don't see any reason as to why this couldn't happen,
               | the EU has already demonstrated its concerns on relying
               | too much in certain companies, and they don't have as
               | much of a flagrant issue as the aforementioned agressive
               | move would imply.
        
               | jalev wrote:
               | It's not all or nothing. Microsoft will not be able to
               | sell _gaming_ services in the UK. The other things will
               | be fine.
        
             | johneth wrote:
             | Pretty much.
             | 
             | Microsoft and Activision do both have various subsidiaries
             | in the UK, too.
        
         | Mindwipe wrote:
         | They can block the companies from trading in that country
         | ultimately if the merger happens.
         | 
         | Could Microsoft Activision in theory pull out of the entire UK
         | market and still merge (not just gaming, stop selling Office in
         | the UK for example)? Yes. Will they? Absolutely not. There are
         | significant chunks of Microsoft shareholders who don't want to
         | do this deal in the first place and they certainly aren't going
         | to torch the profitable bits of Microsoft for the gaming
         | division, which has terrible financial performance.
        
         | rsynnott wrote:
         | In practice, if you're a multinational, doing a big merger,
         | you'll want approval from authorities in at least the US and
         | EU, probably UK (their regulators tend to behave similarly to
         | the EU ones anyway) and maybe China if you do business there.
         | 
         | Strictly speaking, _none_ of the regulators can individually
         | stop a merger (even if it's the home country regulator, the
         | multinational can just redomicile) but in practice they all
         | have a veto, because the multinational wants to be allowed do
         | business everywhere.
        
       | shudza wrote:
       | How come the UK is the one that blocks this? Aren't those US
       | based companies?
        
         | NicuCalcea wrote:
         | With British employees and customers.
        
           | ecf wrote:
           | I'd love to see the deal going through anyway and Microsoft
           | pulling COD out of Britain. Just once I want to see this
           | bluff get called.
        
       | klelatti wrote:
       | From the FT:
       | 
       | Activision, maker of the hit game Call of Duty, said the ruling
       | "contradicts the ambitions of the UK to become an attractive
       | country to build technology businesses". It labelled the decision
       | a "disservice to UK citizens, who face increasingly dire economic
       | prospects", adding: "the UK is clearly closed for business."
       | 
       | What a petulant response.
        
         | reedf1 wrote:
         | It is petulant - but it is also politically savvy. This is
         | exactly the kind of rhetoric the UK government tries very hard
         | to dispel.
        
           | klelatti wrote:
           | You can make these points without insulting the country. He's
           | not winning any friends with language like this.
        
       | sam345 wrote:
       | This strikes me as trying to mandate a particular market
       | structure while at the same time claiming free market
       | motivations. At what point will big tech structure themselves in
       | such a way as to avoid certain over-regulated regimes.
        
       | Vt71fcAqt7 wrote:
       | In general I agree that Big Tech is too big or is in some way
       | anticompetitive; In this case however there is no threat in my
       | opinion. Video games are not a utility and have no control over
       | utilities unlike eg. Amazon (where we can debate what control
       | Amazon has). That to me is the most important factor. Besides
       | that point, there is no inherent anticompetitive element to one
       | company owning a large portion of the video game market because
       | it does not prevent others from competing. Anyone can make their
       | own game, and indie games succeed year after year, even if 99%
       | fail.
       | 
       | The real issue is tying computers to software. Computers and
       | software need to be considered two markets. Computers _are_ a
       | utility, whereas software is _sometimes_ a utility. But by tying
       | software and computers, these tying companies use their software
       | to be anticompetitive in the hardware market. That is, any
       | software which does not run on an untied hardware system is
       | anticompetitive even if it has procompetitive effects. All this
       | is to say that we need the Open App Markets Act to pass.
       | 
       | (This is all ignoring the OS market and the hardware and software
       | tying that exists in it, which is more difficult to discus, but
       | in my opinion system calls are anticompetitive as well by nature
       | with the exception of a theoretical standardized set of system
       | calls.)
        
         | geuis wrote:
         | > Video games are not a utility and have no control over
         | utilities
         | 
         | This is true, but the laws around this don't only apply to
         | utilities. In fact, they don't fully apply there at all (but
         | I'll circle back to that).
         | 
         | As a big example, look at movie production companies and
         | theater chains. Way back when, lots of the most popular chains
         | were owned by production companies. So if you wanted to see
         | certain movies, they were only available at the theaters owned
         | by the companies that produced the film.
         | 
         | Sounds a lot like what we've seen in video games for years now,
         | where lots of AAA games are exclusive on Xbox, Playstation,
         | Nintendo (biggest example), or PC. And let's not forget MacOS
         | and even Linux. Pretty much only the roughly equivalent spread
         | of so many platforms has forced the big publishers to largely
         | do multi-platform releases of popular titles. Let Microsoft own
         | Activision-Blizzard and we could be seeing lots of existing
         | titles and new ones be PC and Xbox only.
         | 
         | In regards to the big utilities, the last major one of those to
         | be broken up was AT&T in the 80's. But beyond that, most of the
         | major utilities can't really be "broken up" because of what
         | they do. Power generation, water, and sewage. Those all require
         | shared public infrastructure for the most part. Because of
         | that, small pure commercial enterprises aren't possible. But
         | for the most part the companies that provide those services
         | _are_ still commercial entities, but they have a few extra
         | layers of government oversight that notionally should be
         | monitoring them for good governance and civic oversight. Sadly
         | we see where that falls apart like in Flint, MI.
         | 
         | Only didn't mention trash/recycling pickup because that's a lot
         | more flexible. Much easier to have competing services, although
         | in places like SF we only have Recology.
        
         | jimmydorry wrote:
         | Anti-competition bodies are designed to regulate more than just
         | utilities.
         | 
         | Are you really saying that Microsoft can't exert undue
         | influence on all other games and software studios to unfairly
         | compete in the gaming segment... even though they would be
         | controlling the operating system developed on and targetted
         | to... let alone their extensive cloud and console providings
         | that they could simply deny to the competition?
         | 
         | In such a landscape, indie devs would be powerless.
        
           | Vt71fcAqt7 wrote:
           | >Anti-competition bodies are designed to regulate more than
           | just utilities.
           | 
           | I was looking for a better word than "utility" but couldn't
           | think of one. What I mean is that games are unimportant.
           | Grain is a "utility" for me as are computers ect. And I don't
           | think it matters what Anti-competition bodies are "designed"
           | to regulated as I am already giving my own opinion on what I
           | think they should do so for me this isn't a such an important
           | point.
           | 
           | >even though they would be controlling the operating system
           | developed on and targetted to...
           | 
           |  _That_ is the issue exactly, which was my whole point. It 's
           | an issue irrespective of whether they have 1% or 99% of the
           | video game market. They are the hardware/syscall railraod by
           | which developers ship their software oil. But large
           | marketshare alone is not an issue, and can be _assured_ to be
           | a non issue with something like the Open App Markets Act
           | whereas in something like grain or computers it is almost
           | impossible to show whether a dominant company has used their
           | monopoly to hurt competition. If we just give some basic
           | rules as to allowing users to decide how to use their
           | computers we won 't need to care about how large any video
           | game company is.
        
       | pers0n wrote:
       | I wish the US had the guts to do things like this, but I suppose
       | they don't due to lobbying.
        
         | kmlx wrote:
         | https://www.eurogamer.net/ftc-suing-to-block-microsofts-69bn...
         | 
         | > FTC suing to block Microsoft's $69bn Activision Blizzard
         | acquisition
        
       | HumanReadable wrote:
       | Very sad about this decision. Blizzard has shown itself to be
       | entirely incompetent, and seeing how well Microsoft managed the
       | Minecraft IP I was looking forward to seeing what they could have
       | done with the excellent blizzard IP.
        
         | segasaturn wrote:
         | Minecraft is a great example of what could have been, for sure.
         | We're nearing the 10 year anniversary of the Mojang acquisition
         | (wow) and Minecraft is still flourishing and as popular as it's
         | ever been. It's kind of amazing how relevant Minecraft has
         | remained all of these years instead of fading into the
         | background as a 2010s fad game. It's also stayed aggressively
         | cross platform, available on basically every device known to
         | man, including a Linux port that's still developed, which
         | throws a bit of water on the fears that Microsoft would turn
         | Call of Duty exclusive.
        
           | edgyquant wrote:
           | > which throws a bit of water on the fears that Microsoft
           | would turn Call of Duty exclusive.
           | 
           | No it doesn't since Microsoft is doing just that with
           | Bethesda. The Minecraft acquisition was at a time when MS had
           | no good will and needed to earn some, plus it's a lot of
           | children playing that who can't be bullied into buying
           | another platform. This is not the case with future releases
           | on games that basically every adult who plays games takes
           | part in.
        
       | mturilin wrote:
       | Can someone explain how a UK regulator can block a deal between
       | two US companies?
        
         | can16358p wrote:
         | They also operate in UK. Of course if they were "just" two US
         | companies UK can't do anything but these companies also have
         | legal presence in the UK.
        
           | Leherenn wrote:
           | What would they have to do if they were to decide that the
           | deal is more important than the UK?
           | 
           | - merge everywhere else but the UK (presumably that would
           | mean spinning off/closing one of Microsoft or Activision UK
           | branch). I guess that wouldn't be enough?
           | 
           | - both companies have to pull off of the UK?
        
         | [deleted]
        
       | AraceliHarker wrote:
       | I can't understand at all why CMA accepts the overwhelming share
       | of the current PS5 high-end game console market for the reason of
       | cloud gaming, which has hardly started up yet, and even if they
       | say "protect the innovation and choice of cloud gaming", gamers
       | who only have Xbox Series S|X think "if you say that, let me play
       | Collapse: Star Rail or FF16 on Xbox", don't they?
        
       | justinclift wrote:
       | This is good news. :)
        
         | tallanvor wrote:
         | It isn't, though, when they haven't been blocking Sony from
         | making significant purchases.
        
           | jeppester wrote:
           | Thats because Sony's most significant purchase (Bungie) is
           | completely insignificant compared to ActiBlizz. It is also
           | much smaller than Bethesda, which MS acquired without much
           | scrutiny, and before the Bungie deal.
           | 
           | When you look at the numbers there is just no way to make the
           | conclusion that Sony are "just as bad" when it come to
           | aquisitions.
           | 
           | I am however absolutely in favor of Sony getting blocked,
           | should they for instance plan to acquire EA, Ubisoft,
           | Rockstar etc.
        
           | justinclift wrote:
           | Well, 1/2 is better than 0/2. At least in this context.
           | 
           | Maybe they'll get Sony sorted out too at some point.
        
           | flohofwoe wrote:
           | What significant purchases has Sony done though in the gaming
           | space? IIRC it was mostly smaller game development studios,
           | not the (until quite recently at least) largest game
           | publisher in the world.
        
             | tallanvor wrote:
             | Bungie was a $3.7b acquisition, which I wouldn't consider
             | to be small by any means.
        
               | madeofpalk wrote:
               | Orders of magnitude smaller, but I don't think Sony
               | should be buying game studios also.
        
               | ErneX wrote:
               | 69 vs 3.7? plus the difference on the amount of IP is
               | huge, not in the same league
        
           | spookie wrote:
           | I understand your concerns in the video game industry
           | landscape, even though I may add that Microsoft may just have
           | been buying out many more studios in recent years.
           | 
           | However, I don't believe that tto be the bigger issue. Let's
           | look at this from a bigger perspective: Microsoft is much
           | bigger than Sony. The western world is very much dependent on
           | this giant. Should it have even more power?
        
         | bluescrn wrote:
         | Is it?
         | 
         | Putting MS in charge might have saved Blizzard from Activision.
         | Maybe they'd have brought WoW to Xbox, or done something new
         | with the Starcraft IP. Perhaps even a new Blizzard MMO...
        
           | Reason077 wrote:
           | Activision selling _Blizzard_ to Microsoft would be a deal I
           | could get behind!
           | 
           | On the other hand, as a Mac gamer, maybe it wouldn't be so
           | great? Blizzard have been great at Mac support, with all
           | their titles - except Overwatch - being available on Mac
           | since day 1. But Microsoft hardly releases anything for Mac
           | now days.
        
             | istor wrote:
             | Diablo 4 won't be released on Mac either. I feel the days
             | of Blizzard being a champion for Mac gaming have ended.
             | They will continue to support it in WoW and the other
             | legacy titles they continue to update.
             | 
             | I'd be surprised, merger or not, if they ever release any
             | of their new AAA titles on Mac again.
        
               | bluescrn wrote:
               | There's not many Macs with suitable GPUs for higher-end
               | gaming, are there?
               | 
               | And between the move to Metal as a graphics API and the
               | transition away from Intel CPUs, porting PC games to Mac
               | seems like it'd be rather more of a pain these days.
        
               | Reason077 wrote:
               | Arguably, all modern Macs (with M1 and M2 chips) have
               | GPUs suitable for reasonably high-end gaming. These have
               | the same GPUs used in high-end iPhones and iPads, but
               | with more cores, more RAM, and more memory bandwidth.
               | 
               | Some of Blizzard's titles (World of Warcraft,
               | Hearthstone) were already ported to be M1-native. But
               | even the older titles that haven't been ported (StarCraft
               | 2, Heroes of the Storm, etc) run great despite being
               | emulated. In fact, they run much faster and smoother on
               | my M1 Mac than they ever did on my Intel Macs!!
               | 
               | You're right, though, that Apple's attachment to Metal
               | and lack of built-in support for industry standard APIs
               | like Vulkan is an issue (although a 3rd-party Vulkan
               | implementation is available).
        
               | officeplant wrote:
               | I can play Subnautica, Prodeus, Total Warhammer III, WoW,
               | Metro Exodus, etc. Various settings all at 1080p on the
               | monitor I have connected externally.
               | 
               | And that's on a base M1 macbook Air with the 7C GPU
               | setup. Although it does have a fan rigged up underneath
               | my laptop stand. Every other Apple Silicon Mac has even
               | more gpu oomph.
               | 
               | Friends with M1/M2 Pro machines are plenty happy with
               | their GPU performance but most of them all just play WoW.
               | One with a M1 Max Studio is enjoying plenty of
               | performance at 4K.
        
               | Reason077 wrote:
               | There's also a simple mod you can do to the MacBook Air
               | (installing a thermal pad on the SoC) which significantly
               | improves heat dissipation - check YouTube.
               | 
               | I have a similar setup (except 8 core) and with the mod I
               | don't feel any need for an external fan for gaming.
        
               | officeplant wrote:
               | Yeah I was tempted to do it to make my fan cooling work
               | even better, but I want to be able to resell this Air
               | soon. It's being replaced with a M2 Mini with 24GB of
               | RAM. Finally tired of the 8GB life.
        
               | hinkley wrote:
               | Blizzard was never really about the high end. Couldn't
               | have had 10 million active subscriptions on an MMO if
               | they did.
        
               | hinkley wrote:
               | Fuck, even Torchlight is going PC only. Still don't know
               | why Apple had to steer away from OpenGL.
        
               | Reason077 wrote:
               | It's weird how most small indy titles/studios on Steam
               | seem to support Mac just fine but it's the big guys that
               | seem (increasingly?) reluctant to do so!
               | 
               | Perhaps because small studios start with ready-made game
               | engines that are already ported to Metal?
        
               | bluescrn wrote:
               | Yes, if you're using Unity and primarily developing on
               | Windows, most things will 'just work' on Mac. But if
               | you're a big studio with an in-house engine and toolset,
               | supporting a new platform and additional graphics API can
               | be a whole lot of work.
        
               | hinkley wrote:
               | People developing their own frameworks make a lot of
               | simplifying assumptions that turn out not to be true, and
               | then it makes it very difficult to walk them back later.
               | Often people get defensive and try to argue that this is
               | a feature.
               | 
               | Leaving out your deep pocketed customers seems like a
               | pretty dumb move to me.
        
           | pbalcer wrote:
           | But would have prevented many players from actually enjoying
           | Blizzard games. Personally, I am not interested in purchasing
           | an Xbox or installing Windows on my PC, even if the merger is
           | finalized.
        
             | francislavoie wrote:
             | That's not true, they've committed to continuing to release
             | on other platforms.
        
             | bluescrn wrote:
             | Platform-exclusive titles have been around for as long as
             | games consoles, that's not going to change.
             | 
             | It's annoying that so many great Nintendo games are only
             | available for Switch, and I can't run them at 4k/60fps+ on
             | PC or higher-end console. But that's just how things are.
             | And at the end of they day, they're unimportant
             | entertainment products, we're not talking about
             | monopolies/oligopolies controlling something important.
        
               | Adverblessly wrote:
               | > It's annoying that so many great Nintendo games are
               | only available for Switch, and I can't run them at
               | 4k/60fps+ on PC or higher-end console.
               | 
               | You technically can via emulation, though how legal that
               | is depends on the laws where you are I guess.
        
       | samwillis wrote:
       | Other thread and link to the government release here:
       | 
       | https://news.ycombinator.com/item?id=35711913
       | 
       | https://www.gov.uk/government/news/microsoft-activision-deal...
        
       | kkan wrote:
       | Anybody who plays games is not happy about this. Activision is
       | the worst of the worst and the Microsoft deal was a chance to
       | make their offering more refined and accessible via GamePass.
       | Especially it was about saving Blizzard from turning into total
       | shitshow. Id this deal will not go through, nothing will change.
       | CoD will remain trash, Diablo IV will have micro-transactions in
       | addition to its $70 price tag.
        
         | segasaturn wrote:
         | Unfortunately Microsoft's overall size causes people to have
         | knee-jerk reactions about them being "too big" without looking
         | into the context: Microsoft is in last place in console market
         | share this gen and the previous gen. In the gaming space
         | Microsoft isn't a monopoly, they _are_ the underdog that
         | antitrust is supposed to product.
        
           | madeofpalk wrote:
           | Maybe Microsoft should make a better console if they want a
           | higher place in the console market, rather than just buy
           | their way into ancillary markets.
        
         | ErneX wrote:
         | MS also puts micro-transactions on their 1st party titles, plus
         | their 1st party titles have not been so great since the Xbox
         | 360 days. Halo is a shade of what it was for example.
        
         | diffeomorphism wrote:
         | Anybody who plays games is very happy about this. Activision is
         | the worst of the worst and the Microsoft deal was a chance to
         | cement this problem or make it even worse.
        
           | segasaturn wrote:
           | Per the agreement in the deal, when the deal closed Bobby
           | Kotick would be out as CEO and replaced with Phil Spencer who
           | is VERY well respected in the gaming community.
        
           | stale2002 wrote:
           | You actually have to make an argument, which you didn't.
           | 
           | The argument for why Microsoft would make things better is
           | that we can look how great Microsoft has been handling
           | similar gaming acquisitions, like Minecraft.
           | 
           | Your "argument" though seems to be repeat back someone else
           | statement while saying "Nuh uhh!".
           | 
           | Do have an actual original thought here, as for _why_ you
           | think Microsoft would make things worse, when the evidence we
           | have shows otherwise?
           | 
           | Or is the extent of your argument "Nuh Uhh!" And "I said the
           | opposite of what you just said!"
        
           | pcurve wrote:
           | Microsoft has done ok with not bastardizing its acquisitions
           | under the current CEO, no?
        
           | newsclues wrote:
           | No, unhappy about this.
           | 
           | As you say, Activision is the worst of the worst and the MS
           | deal was a chance to change this.
           | 
           | You think Activision is going to ditch the terrible
           | leadership and change on its own? haha
        
         | sensanaty wrote:
         | You really think M$ wouldn't stick microtransactions out the
         | ass out of anything they touch coming from ActiBlizzard?
        
       | segasaturn wrote:
       | I know a lot of people here are anti-big tech and I am too, to a
       | certain extent, but I want to play devil's advocate here and
       | provide my case for the deal:
       | 
       | Activision-Blizzard was in total corporate chaos before the deal
       | was announced, the CEO (Bobby Kotick) was accused of permitting
       | workplace sexual harassment and employees at the company were on
       | the verge of mutiny. They were also seen as a stagnant publisher
       | that only cared about its billion dollar franchises (Call of Duty
       | and Candy Crush) while letting its other IPs like StarCraft and
       | World of Warcraft rot and turning the beloved Diablo into a cash-
       | grab pay-to-win mobile game. The Microsoft acquisition would have
       | likely breathed some new life into the company and allowed
       | corporate to clean up shop. This will probably lead to
       | Activision-Blizzard continuing on its previous, doomed trajectory
       | that it was on back in 2021.
        
         | edgyquant wrote:
         | Right, the merge would have been good for activision and
         | microsoft, but bad for the consumer.
        
         | spprashant wrote:
         | As far as devil's advocate argument goes I suppose its valid.
         | 
         | But I wouldn't think this changes the opinion on any antitrust
         | violation concerns.
         | 
         | If a company has problems, especially cultural issues, it
         | should fix them or die.
        
         | nonethewiser wrote:
         | > The Microsoft acquisition would have likely breathed some new
         | life into the company and allowed corporate to clean up shop.
         | 
         | This is irrelevant to the committee's decision. The question is
         | if the merger is too anti competitive.
        
         | capableweb wrote:
         | If you wanna play devil's advocate, at least try to answer the
         | concerns voiced by the watchdog.
         | 
         | The concern is not who can develop the existing IPs the best or
         | if Activision/Blizzard will continue to exist. The concern is
         | that Microsoft already has a strong position, and consolidating
         | it further will make it even harder than it is for new entrants
         | to have any chance.
         | 
         | > "Microsoft already enjoys a powerful position and head start
         | over other competitors in cloud gaming and this deal would
         | strengthen that advantage giving it the ability to undermine
         | new and innovative competitors," Martin Coleman, chair of the
         | independent panel of experts conducting this investigation,
         | said.
         | 
         | If you're still up for playing devil's advocate, come up with
         | an argument against that this acquisition wouldn't consolidate
         | anything in Microsoft's favor, and as a result lead to fewer
         | consumer choices.
        
           | segasaturn wrote:
           | Microsoft is pretty consistently in last place in console
           | market share and the Xbox brand is dwarfed by Sony and
           | Tencent (China).
           | 
           | Microsoft's strong current position in Cloud Gaming isn't
           | because XCloud is devouring all the competition, its because
           | the competition barely exists in the first place. Google and
           | Amazon left their cloud gaming products to rot and GeForce
           | now is very janky (but still quite popular from what I've
           | heard!). Google and Amazon's mismanagement of their products
           | doesn't automatically make XCloud into an aggressive anti-
           | competitive monopoly, especially when you consider the fact
           | that Microsoft inked a 10-year deal with Nintendo's cloud
           | gaming provider to provide Call of Duty to the platform last
           | month.
        
             | capableweb wrote:
             | You can read the summary yourself if you want, but it's
             | 400+ pages, so might take a while. It's here: https://asset
             | s.publishing.service.gov.uk/media/644939aa529ed...
             | 
             | Key takeaways:
             | 
             | > In relation to console gaming services, we found that
             | Xbox (Microsoft) and PlayStation (Sony) compete closely
             | with each other, and that Activision's Call of Duty (CoD)
             | is important to the competitive offering of each. The
             | evidence suggests, however, that Microsoft would not find
             | it financially beneficial to make CoD exclusive to Xbox
             | after the Merger. We also found that making CoD available
             | on Xbox on better terms than on PlayStation would not
             | materially harm PlayStation's ability to compete. On this
             | basis, we found that the Merger would not substantially
             | reduce competition in console gaming services in the UK.
             | 
             | > In relation to cloud gaming services, we found that
             | Microsoft already has a strong position. It owns a popular
             | gaming platform (Xbox and a large portfolio of games), the
             | leading PC operating system (Windows), and a global cloud
             | computing infrastructure (Azure and Xbox Cloud Gaming),
             | giving it important advantages in running a cloud gaming
             | service. With an estimated 60-70% market share in global
             | cloud gaming services, it is already much stronger than its
             | rivals.
             | 
             | > We found that the Merger would make Microsoft even
             | stronger and substantially reduce competition in this
             | market.
             | 
             | According to the people who done this research (CMA), they
             | seem to say MS already have a 60-70% marketshare, and
             | making that higher via a acquisition, will make it harder
             | for others to enter the market.
             | 
             | CMA of course cannot make competition to step up, but they
             | can try to stop incumbents from becoming monopolies, which
             | is what's happening here.
        
               | amrocha wrote:
               | This is just my opinion obviously, but I don't think
               | those advantages particularly matter for gaming.
               | 
               | 1. Gamers don't want cloud gaming. Latency matters. Cloud
               | gaming is at best an addon for when you can't use your
               | console.
               | 
               | 2. Xbox is the least popular gaming platform. If things
               | keep going the way they are I would not be surprised if
               | Microsoft got rid of Xbox before the next console cycle.
               | 
               | 3. Windows being the leading operating system has no
               | impact on the gaming industry
               | 
               | This honestly reeks of an analysis done by outsiders that
               | don't actually understand the industry. On the other
               | hand, this consolidation also sucks to see.
        
               | capableweb wrote:
               | Again, CMA is not investigating what matters for gamers
               | or not, but investing what market hold the entity has, if
               | they are likely to abuse it and if the acquisition would
               | make the market hold stronger.
               | 
               | In the case of consoles, their own argument is that no,
               | the market hold would not grow stronger.
               | 
               | In the case of cloud gaming, their argument is that
               | Microsoft already have a strong hold on the market (in
               | the UK) and the acquisition would likely lead to a
               | stronger hold.
               | 
               | Xbox as a console and Windows as a OS and nothing to do
               | with the case they're making.
               | 
               | > This honestly reeks of an analysis done by outsiders
               | that don't actually understand the industry. On the other
               | hand, this consolidation also sucks to see.
               | 
               | Yes, because they are not experts in the gaming industry,
               | they are experts in the industry of businesses in
               | general, and monopolies.
               | 
               | Same could be said about your own argument, it reeks of
               | an analysis done by someone who have no grasp on wider
               | markets and monopolies, but happens to have knowledge
               | about gaming to some degree.
        
             | dmonitor wrote:
             | I don't like this method of measuring a company's
             | competitiveness with how popular they are with consumers.
             | Just because MS can't cobble together a decent product that
             | people enjoy doesn't mean that they should just be allowed
             | to buy sectors of the market until they have a good
             | majority. Maybe they are just releasing shit products
             | despite having as many or more resources at their disposal
             | compared to their competitors.
             | 
             | Picture this feedback loop:
             | 
             | - Microsoft has 20% market share
             | 
             | - Microsoft buys company Y, bringing them up to 35%
             | 
             | - Microsoft ruins company Y's product with their awful
             | leadership
             | 
             | - Microsoft now has 21% market share
        
             | xzel wrote:
             | As someone who was using GeForce during the pandemic it is
             | a great service but janky is an understatement. There are a
             | huge number of common "edge" cases I've run into: getting
             | long passwords into games, passing mac keyboard commands to
             | essentially windows buttons, etc. Still, it is AMAZING
             | being able to play any game anywhere. But I'm not sure if
             | the market for these products were/are big enough for so
             | many players so pretty much everyone has dropped out.
        
         | mehlmao wrote:
         | Microsoft acquiring Bethesda fixed none of their management
         | issues; why would this be any different? Further, Microsoft
         | lied to EU regulators about what they'd do with the Zenimax /
         | Bethesda acquisition.
        
         | lofaszvanitt wrote:
         | :DDDDDD
         | 
         | The gaming landscape already looks like a barren desert. More
         | consolidation will lead to more desert like features.
        
         | newsclues wrote:
         | Microsoft needs to clean up Activision-Blizzard, I totally
         | agree.
         | 
         | Two big bag companies, but surprising Microsoft is the better
         | one.
        
         | madeofpalk wrote:
         | If the company is bad, then the company should fail.
        
         | AlexandrB wrote:
         | > and turning the beloved Diablo into a cash-grab pay-to-win
         | mobile game.
         | 
         | A decision which has made them a metric shit-ton of money. Why
         | would they stop when they've found a winning formula? And why
         | would Microsoft decide to stop such an easy revenue stream?
         | Sure the Diablo name is being dragged through the mud (among a
         | particular demographic, at least) but the consequences for that
         | are years or even decades away. If anything, "cleaning up shop"
         | might mean shutting down the less profitable divisions -
         | something Blizzard has been actively doing anyway.
         | 
         | > This will probably lead to Activision-Blizzard continuing on
         | its previous, doomed trajectory that it was on back in 2021.
         | 
         |  _Maybe_ their trajectory is doomed when measured in decades.
         | Right now they 're printing cash. I think they're happy to
         | abandon their legacy "core" audience in exchange for the gacha
         | whales that will pay them multiples more for a cheaper-to-make
         | experience.
         | 
         | I realize that a lot of us grew up with Blizzard games, I
         | myself have all the CE boxes they shipped since Warcraft III.
         | But the people who made those experiences are generally long
         | gone. A change of ownership is unlikely to radically change
         | priorities or bring back the magic.
        
         | maxsilver wrote:
         | I agree with most of this, but this isn't an argument for
         | Activision-Blizzard merging with Microsoft, this is an argument
         | that Activision-Blizzard shareholders need to throw out Bobby
         | Kotick and his folks, and replace them with competent
         | leadership (or really, anyone with a pulse who won't union-bust
         | and won't sexually harass people, would be more qualified at
         | this point).
         | 
         | It's ridiculous that a company with this many talented people,
         | and this much treasured IP, is languishing in this state and
         | tied up with such easy-to-avoid internal-only mistakes.
         | 
         | > The Microsoft acquisition would have likely breathed some new
         | life into the company and allowed corporate to clean up shop
         | 
         | Maybe. But it seems more likely that Microsoft would have
         | cleaned up leadership a _tiny bit_ and then left Activision-
         | Blizzard to slowly quietly rot away, in much the same way that
         | Microsoft has treated Halo.
        
           | fireflash38 wrote:
           | Agreed. But tossing leadership & getting new supposedly
           | 'better' leadership is high risk, whereas an acquisition is
           | low-risk and more reliable at getting short term gains.
           | 
           | There's a substantial portion of the tech startup sphere
           | whose entire goals are: get big enough to get acquired and
           | get a big bag from the sale. It kind of runs counter to
           | current sentiment around here.
        
           | Salgat wrote:
           | One is a solution that fixes the issue now, the other is us
           | hoping for shareholders to eventually do the morally right
           | thing (which is a silly thing to expect).
        
           | ddtaylor wrote:
           | Shareholders can get rid of Bobby Kotick and do all kinds of
           | other leadership changes and it's not going to fix some of
           | the problems that some of us were hopeful for.
           | 
           | Microsoft has shown some resolve when it comes to supporting
           | games in spaces that aren't absolute gold mines, specifically
           | in the Real Time Strategy (RTS) genre. They are publishers of
           | Age of Empires, which all things considered is a drop in the
           | bucket when revenue wise, yet it still is allowed to exist.
           | Blizzard (via Activision) mostly exploits or kills all of
           | it's "less-than" products, which increasingly is almost
           | everything when compared to the behemoths like Call of Duty
           | and Candy Crush.
           | 
           | It was probably a bit of wishful thinking, but some of us
           | were actually excited that Microsoft would get access to some
           | of the games that don't get supported very well while the
           | customer base is literally holding their wallets out asking
           | to pay to support the game. For example, Heroes of the Storm
           | does have a dedicated following and we're ready to pay $10/mo
           | or something similar to help support the game, but it's
           | literally spent the last three years patching after every
           | time it runs because it's broken. It still plays fine, but it
           | eats gigabytes per month of bandwidth all because nobody
           | cares enough to modify an XML file or something.
           | 
           | The same is true of Diablo II: Resurrected. It's a great
           | game, but we can't pay for extra stash tabs which in the ARPG
           | genre is kind of the go-to monetization strategy these days.
           | Everyone would be fine paying $5 for a few stash tabs and it
           | would be a good way to support ongoing development and maybe
           | pave the way to getting the long awaited "Act 6" content
           | everyone would love or even just allow the team to spend a
           | bit more time adding more end-game meta content.
        
           | nashashmi wrote:
           | > It's ridiculous that a company with this many talented
           | people, and this much treasured IP, is languishing in this
           | state and tied up with such easy-to-avoid internal-only
           | mistakes.
           | 
           | It's why they are languishing. It's the "resource curse". On
           | the contrary, It's one of the reasons why Microsoft is a
           | killer machine. They are disciplined and focused. That kind
           | of discipline stifles away creativity (like Skype and
           | yammer).
        
         | ericmcer wrote:
         | It is crazy how Blizzard was a few hundred employees when they
         | released Warcraft, Starcraft and Diablo over a couple years.
         | Now with 50X as many employees and 23 years of effort they have
         | done nothing but coast off their original hits.
         | 
         | I don't know why this happens but it seems to occur again and
         | again in gaming with indie studios that get acquired.
        
           | lcnPylGDnU4H9OF wrote:
           | When I consider that this turnaround seems to have happened
           | right after they were acquired by Activision, it becomes less
           | of a mystery. I suspect many of those original few hundred
           | employees didn't stick around after their employer suddenly
           | changed and those who left would have primarily been the most
           | influential Blizzard people. There really is no "Blizzard"
           | anymore except as it's tacked on to "Activision-".
        
           | doikor wrote:
           | Modern games are just way more complicated and all the assets
           | have to be a lot higher quality. The assets especially just
           | take a lot more work to do.
           | 
           | A single character model can have more polygons then a whole
           | game back in the day. The textures are also way more
           | detailed, animations are more fluid/realistic, etc.
           | 
           | This is why a lot of effort is being put into helping
           | developers to make content faster with things like
           | automatically generating large parts of levels/worlds
           | (basically a developer puts in the important parts manually
           | and some system fills in the rest) and automatically
           | generating and animating humanoid models (MetaHuman), etc.
           | 
           | For example here is nice video about using MetaHuman with
           | basically just a phone for face capture as input
           | https://youtu.be/pnaKyc3mQVk?t=72
           | 
           | UE5 procedural generation stuff
           | https://youtu.be/akIqVM0gh4w?t=435
        
             | enraged_camel wrote:
             | >> Modern games are just way more complicated and all the
             | assets have to be a lot higher quality. The assets
             | especially just take a lot more work to do.
             | 
             | I mean... if this is the case, how did Vampire Survivors
             | become a huge hit and win multiple game of the year awards,
             | and result in countless clones?
        
               | seventhtiger wrote:
               | I call this "throwing cards in a hat phenomena".
               | 
               | Even if we have brain-interface full immersion virtual
               | reality, you can still have fun throwing cards into a
               | hat. In fact you will prefer it.
               | 
               | Games are like food rather than cars. In food, high
               | quality food doesn't really push out low quality food.
               | Even a billionaire will want a grilled cheese sandwich
               | sometime. While in cars, you can say that in general
               | people would like the more expensive cars rather than
               | cheaper ones.
               | 
               | To me this puts a hard limit on upside of quality for
               | games. It doesn't matter how many thousands of hours of
               | dialogue you have voiced and motion captured if a vampire
               | survivors could always eat your lunch.
        
             | mrguyorama wrote:
             | >Modern games are just way more complicated and all the
             | assets have to be a lot higher quality.
             | 
             | This is nonsense. Very few gamers actually care about how
             | many polygons make up each tree and that some texture in
             | the background is 10mb compressed. Meanwhile the actual
             | product of video games from AAA companies has stagnated
             | immensely. You can make your game ugly as sin, and if it's
             | actually fun, people will love it. Every indie darling is
             | an explicit disproving of this claim. We have Minecraft,
             | factorio, cruelty squad which is entirely built around
             | being horrible to look at but fun to play, an entire genre
             | of "old" looking games that don't actually look old.
             | There's even an entire world of games that look good with
             | assets that you can buy on an open market for a few dollars
             | each.
        
               | J5892 wrote:
               | You're not wrong. But if I'm paying $70 for a game, I'm
               | definitely going to be annoyed if the trees look like
               | they were pulled from Ocarina of Time.
        
           | rightbyte wrote:
           | I got a feeling developers nowadays are so much less
           | efficient than 10-20 years ago.
           | 
           | The tools are so bloated and arcane compared to the can-do
           | approach.
           | 
           | Also agile messes up productivity alot due to its inflexible
           | and process heavy nature.
        
             | ErneX wrote:
             | Producing game assets of the quality expected nowadays
             | takes a lot of time.
        
               | danbolt wrote:
               | I think that's a big element of this. The sort of quality
               | bar we see in _StarCraft_ or _WarCraft III_ would come
               | across as kit-bashing or stylized low-budget indie today.
               | Shipping a AAA-style game in a timely fashion needs a
               | larger production process than earlier works.
               | 
               | The sort of issues around engineering and linked-lists[1]
               | in the original _StarCraft_ wouldn 't really be an issue
               | today. Teams are operating in a very different way.
               | 
               | [1] https://www.codeofhonor.com/blog/tough-times-on-the-
               | road-to-...
        
               | rightbyte wrote:
               | Ye that's true.
        
           | mritchie712 wrote:
           | * Success often brings bureaucracy to protect against losing
           | what you've got going for you
           | 
           | * The bureaucracy drives away the types of misfit maniacs
           | that build incredible and unique products.
           | 
           | * You're left with people more worried about fucking up then
           | they are about building something awesome.
        
             | beebmam wrote:
             | How do you reconcile this belief with big tech companies
             | being some of the largest bureaucracies on Earth, yet they
             | continually build incredible and unique products?
        
               | mritchie712 wrote:
               | What big tech company built a unique product well after
               | they were big?
               | 
               | * Google is still mostly search
               | 
               | * Amazon is still mostly an online store (small exception
               | with AWS, but that was charcoal[0])
               | 
               | * Meta is still mostly facebook (unique products were
               | acquired)
               | 
               | etc.
               | 
               | 0 - https://www.thehenryford.org/collections-and-
               | research/digita...
        
               | SeanAnderson wrote:
               | > Amazon is still mostly an online store (small exception
               | with AWS, but that was charcoal[0])
               | 
               | What? I would express the opposite of this sentiment.
               | Amazon is mostly AWS. Their online store's profit pales
               | in comparison to AWS.
               | 
               | https://www.fool.com/investing/2022/07/07/aws-chief-says-
               | ama...
               | 
               | > Amazon overall generated $24.8 billion in operating
               | profits in 2021, and AWS was responsible for $18.5
               | billion (or 74%) of it. Basically, a business segment
               | that contributes 14% of overall revenue is generating
               | roughly three-quarters of Amazon's total operating
               | profits.
        
               | mritchie712 wrote:
               | Right, I'm saying AWS is an outlier.
        
               | cma wrote:
               | Doesn't Amazon bucket their store ads (sponsored
               | listings) under AWS?
        
             | chippiewill wrote:
             | Yeah, just take a look at Hearthstone.
             | 
             | It was developed by a small independent team within
             | Blizzard who iterated like crazy and created prototypes
             | with Adobe Flash. At one point they transferred basically
             | the entire team to work on finishing StarCraft 2
             | temporarily and left the two principal game designers to
             | continue iterating for 10 months.
             | 
             | Hearthstone ended up being a smash hit and their first
             | properly new game since they released World of Warcraft.
             | All because they gave a small creative team the freedom to
             | explore those ideas.
        
         | misssocrates wrote:
         | Was that proven? And how close did employees get to taking over
         | the company?
        
           | segasaturn wrote:
           | Employees weren't staging a literal mutiny, I was using the
           | term creatively.
           | 
           | Here are some links about the worker unrest at ABK prior to
           | acquisition announcement:
           | 
           | Activision Blizzard worker organization: https://en.wikipedia
           | .org/wiki/Activision_Blizzard_worker_org...
           | 
           | Activision Blizzard employees stage open-ended strike and
           | union drive:
           | https://arstechnica.com/gaming/2021/12/activision-
           | blizzard-w...
           | 
           | Its noteworthy that the employee strikes mostly stopped after
           | the acquisition was announced - seems they believed like I do
           | that Microsoft would have cleaned things up.
        
         | samstave wrote:
         | The price of ~~content~~ games is too damn high!
         | 
         | -
         | 
         | Basically this, the cost for a AAA game at ~$69.99 is just
         | fucking ridiculous.
        
           | ErneX wrote:
           | There were 70 USD games in the 90s. Yeah those were cartridge
           | games but still, it's probably the sector were inflation has
           | been felt the least.
        
             | mrguyorama wrote:
             | In the 90s I didn't have to give Rare $5 to play as oddjob,
             | and another $5 to make heads big, and another $5 to fight
             | slaps only, and another $5 to.....
             | 
             | That's the difference. Those games were $70 because the ROM
             | chips nintendo forced you to use were basically unavailable
             | at sufficient quantities. Playstation games were cheaper
             | despite being able to use literally 10x the amount of
             | assets.
             | 
             | The only people forcing AAA studios to add a billion
             | polygons to every stick are themselves. They haven't tried
             | anything different, so of course they think it's the only
             | option. Meanwhile billions of dollars a year go to people
             | who spent $10 on an asset in the unity store to back up a
             | game that actually is interesting.
             | 
             | Actually, even worse, they often AREN'T wasting millions on
             | assets. Grand Turismo 7 has plenty of cars that are just
             | copy/pasted from the previous release.
        
           | nluken wrote:
           | AAA games take thousands of hours of labor from huge teams to
           | create. When you consider how much work goes into it, $70
           | seems like a bargain. Also, if you account for inflation
           | these kinds of games are cheaper now than they've been for
           | most of gaming's history.
           | 
           | In practice, however, many games fail to break out of super
           | basic gameplay loops. I usually prefer cheaper indie games
           | where I have more fun.
        
         | Art9681 wrote:
         | The trending story on the Microsoft gaming division side is how
         | badly Xbox is doing. I don't think Microsoft is doing anyone a
         | favor by acquiring gaming companies at this point. It's evident
         | that Microsoft is where game development studios go to die.
         | 
         | Bethesda's acquisition is extremely demoralizing due to this. I
         | hope Starfield succeeds as it's my most anticipated game of all
         | time.
        
         | kernal wrote:
         | >the CEO (Bobby Kotick) was accused of permitting workplace
         | sexual harassment and employees at the company were on the
         | verge of mutiny.
         | 
         | >Microsoft received 721 employee complaints of discrimination
         | and harassment in the U.S. between 2019 and 2021, and Microsoft
         | investigators found most allegations to be "unsubstantiated".
         | 
         | Excluding the 2022-23 complaints, I'm just wondering which
         | company do you think is under more "chaos" and on the verge of
         | "mutiny" right now?
        
         | rvz wrote:
         | Or maybe we should not be supporting horizontal integration of
         | already large companies in the same industry acquiring other
         | large companies.
         | 
         | The acquisition of Bethesda doesn't help Microsoft's case of
         | horizontal integration or even their future intentions with
         | cloud gaming with the potential integration of their existing
         | Xbox game pass service even if they acquired Activision-
         | Blizzard.
         | 
         | Seems like the UK regulators decision in that regard was the
         | wise decision and it was the right one.
        
       | [deleted]
        
       | TheCaptain4815 wrote:
       | Microsoft has practically destroyed every major game franchise
       | it's owned in the past decade and Xbox only exists because it's
       | being subsidized by Azure. Very happy with this decision.
        
         | edgyquant wrote:
         | It's nice that this was blocked, but they really should have
         | blocked the Bethesda acquisition. Buying the best selling game
         | franchise (Elder Scrolls) and making it an exclusive is a cut
         | and dry anti-competitive move and Microsoft should have been
         | punished for even trying.
        
         | muststopmyths wrote:
         | The new Gears of War was quite good, I thought. Nowhere near as
         | bad as the new Halos.
        
         | myrmidon wrote:
         | Disagree somwhat; Age of Empires would be unlikely to do better
         | under any other publisher IMO.
         | 
         | The whole Gamepass thing also appears functional to me (i.e. I
         | know people who pay money for it and are satisfied, unlike
         | former Stadia).
         | 
         | But I strongly believe that stopping consolidation in that
         | market is a laudable move and am super happy with the decision
         | to block this.
        
         | nonethewiser wrote:
         | Minecraft and Mojang studios more broadly did great
        
       | greenyoda wrote:
       | Archive with full text of article: https://archive.ph/B5GYo
        
       | crims0n wrote:
       | | Britain's antitrust watchdog vetoed the gaming industry's
       | biggest ever deal saying it would harm competition in cloud
       | gaming
       | 
       | Cloud gaming? Really? Seems a bit tone deaf. Is the CMA known for
       | not understanding the markets they regulate?
        
         | OJFord wrote:
         | What's wrong with that?
        
         | flohofwoe wrote:
         | I guess the Xbox Game Pass subscription service can be
         | considered a 'cloud gaming' service, and IIRC most concerns
         | were about CoD vs Game Pass (e.g. if a new CoD game is
         | available on Game Pass on day one of release that would indeed
         | be an unfair advantage).
        
           | crims0n wrote:
           | Fair assessment, but I still think that is tangentially
           | related at best - and only relevant to the cloud due to a
           | bundled subscription.
        
           | newsclues wrote:
           | "e.g. if a new CoD game is available on Game Pass on day one
           | of release that would indeed be an unfair advantage"
           | 
           | Timed exclusives are not an unfair advantage, both Sony and
           | MS have bought or paid for timed (or perpetual) exclusive
           | games for their platforms.
           | 
           | Are we going to make a rule that bans all exclusive games,
           | and force developers to create ports for all system that
           | launch on the same day?
        
             | edgyquant wrote:
             | This is a bs argument. There's a difference between having
             | exclusives and buying up the producers of the worlds most
             | popular cross platform games and making them exclusive.
        
             | Adverblessly wrote:
             | > Timed exclusives are not an unfair advantage, both Sony
             | and MS have bought or paid for timed (or perpetual)
             | exclusive games for their platforms.
             | 
             | I don't think just because the two biggest actors can
             | afford to pay for exclusivity that means that paying for
             | exclusivity is fair. Would you expect itch.io to pay for
             | exclusivity in order to compete in the games market?
             | 
             | > Are we going to make a rule that bans all exclusive
             | games, and force developers to create ports for all system
             | that launch on the same day?
             | 
             | If you made a rule about this, it would be about banning
             | paying for exclusivity. If a developer wants to make a game
             | exclusive to the PS5 that's up to them, but Sony can't pay
             | them for the privilege.
        
             | flohofwoe wrote:
             | This is more like the Netflix model than the traditional
             | timed exclusives model.
             | 
             | E.g. the platform owner also owns all content production to
             | stuff its channel with content.
             | 
             | In the short term this can be good for gamers (as long as
             | the platform owner throws absurd amounts of money around
             | for content production in order to grow the subscription
             | base), but I can't see this being good for the long run,
             | especially when there are only two or three big players on
             | the market, and no more independent game developers and
             | publishers are left (Activision/Blizzard isn't exactly a
             | fountain of creativity of course, so that's a bad example).
        
         | panick21_ wrote:
         | Cloud means internet.
        
         | [deleted]
        
         | johneth wrote:
         | Cloud gaming is a growing market - they're preventing the deal
         | on the hypothesis that it will give Microsoft a huge advantage
         | in a growing market.
        
           | crims0n wrote:
           | In my opinion, it is only growing because it is bundled with
           | popular subscription services like Game Pass. I don't think
           | the sector has it's own legs to stand on, but time will tell.
        
             | rwalle wrote:
             | Look up GeForce NOW service. It's going well.
        
             | sofixa wrote:
             | The biggest cloud gaming services up until ~1-2 years ago
             | were Geforce Now and Google Stadia (RIP). Xcloud gaming or
             | whatever they call it today was extremely poor (latency and
             | UX issues) and in limited beta, with a very limited
             | library.
             | 
             | Nowadays Stadia is dead, Xcloud is kind of usable under the
             | condition you use a controller (which makes it a non-
             | started for pretty much any non first-person game) and pay
             | for Game Pass. Geforce Now is still going strong, has much
             | better and stable quality and is the gold standard.
        
           | tsgagnon wrote:
           | _Cloud gaming is a growing market - they 're preventing the
           | deal on the hypothesis that it will give Microsoft a huge
           | advantage in a growing market._
           | 
           | How does any large company build into a new/growing market
           | without having a "huge advantage"? Do they have to wait until
           | the market is matured from smaller companies before they can
           | get into that market?
        
         | jarym wrote:
         | They are known for it but you've heard the old saying... even a
         | broken clock is right twice a day.
        
         | nottorp wrote:
         | I would have thought the same, but then i tried GeForce Now.
         | 
         | It works Just Fine(tm) (with fiber internet) but guess what's
         | missing: a lot of AAA titles.
         | 
         | So yes, there's a problem with cloud gaming.
         | 
         | Not sure if it's mine or theirs though. I don't have a gaming
         | PC right now, only a PS5. Since we're speaking of ActiBlizzard,
         | i maybe would try Diablo 4 if it were available on GeForce Now.
         | But it isn't and I won't.
         | 
         | Incidentally, I doubt there will be a console Diablo 4 for the
         | PS5 either. They were too far into the acquisition process to
         | not dump non Microsoft platforms.
        
           | PretzelPirate wrote:
           | Didn't Microsoft agree that Nvidia could stream ABK games on
           | GeForce Now if the deal closed? It seems like it could have
           | helped GeForce Now grow.
        
             | KaoruAoiShiho wrote:
             | Yes but the deal only lasts 10 years, and there's been a
             | hold up, even after a couple of months the games are still
             | not on it. Presumably this is because MS want the games on
             | their windows store instead of being buyable through Steam
             | which is already integrated with GFN. It seems problematic.
        
               | PretzelPirate wrote:
               | 10 years is more than enough to attract a player base and
               | establish themselves as a place where games need to be
               | launched.
               | 
               | I'm not sure what you mean by there being a hold up. I
               | assumed the deal was dependent on the ABK deal going
               | through, which the CMA just blocked and they've all but
               | guaranteed that GeForce Now won't get Call of Duty.
        
               | nottorp wrote:
               | Tbh I'm not interested in multiplayer shooters, so they
               | can keep Call of Duty, but a lot of other titles i'm
               | interested in (and sometimes even own on steam) aren't
               | there either.
        
           | mdemare wrote:
           | > Incidentally, I doubt there will be a console Diablo 4 for
           | the PS5 either.
           | 
           | https://www.playstation.com/en-us/games/diablo-iv/
        
         | pbalcer wrote:
         | By cloud gaming they probably mean things like Playstation Plus
         | and Xbox Game Pass, because, in the higher tiers, they come
         | bundled with streaming access to the games in the service.
        
         | justeleblanc wrote:
         | You can read their 418 pages report here and see if they
         | understand what they're about:
         | https://assets.publishing.service.gov.uk/media/644939aa529ed...
         | Section 8, "Theory of harm 2: Vertical effects in cloud gaming
         | services", starts on page 192 and contains 442 paragraphs. The
         | conclusion is about two pages long, I encourage you to read it.
        
           | nonethewiser wrote:
           | What is your opinion on that text?
        
         | jerrygenser wrote:
         | Why is this tone deaf? A lot of aaa gaming today could be
         | considered cloud gaming -- although I'm not sure of the exact
         | definition.
         | 
         | Consider dota 2 -- it's a service entirely on the cloud
         | continuously updated.
         | 
         | The list goes on with in terms of aaa games offered by either
         | company where the main offering is actually multiplayer.
        
           | rwalle wrote:
           | Eh, most people looking at this don't consider dota 2 in the
           | same bucket as the cloud gaming concerned here. It means
           | Assassin's Creed played on Geforce Now or Forza Horizon
           | played on Xbox Game Pass. My very loose definition is that
           | these are games that usually have a single-player mode are
           | originally intended to be played on a game console, but are
           | run and rendered on cloud services and then transmitted to
           | user (of course you can find lots of exceptions). Dota 2, by
           | contrast, is an "online" game, more specifically MOBA -- this
           | is on Wikipedia: https://en.m.wikipedia.org/wiki/Dota_2
        
           | [deleted]
        
           | crims0n wrote:
           | Typically it means gaming workloads rendered in the cloud,
           | which artificially appears popular at the moment because it
           | comes bundled with game subscription services such as
           | Playstation Plus and Xbox Game Pass - but as Stadia's failure
           | would seem to indicate, nobody wants to pay for a dedicated
           | cloud gaming service. Doesn't seem like a profitable sector
           | of the market.
           | 
           | Nonetheless, my point was that cloud gaming is probably the
           | least concerning part of the merger.
        
             | rwalle wrote:
             | I know it's not your main point, but I need to mention that
             | the failure of Stadia does not indicate the failure of
             | cloud gaming in general but the problem of Stadia itself.
             | There are plenty of other cloud gaming options growing
             | every day.
        
             | 0x457 wrote:
             | > Stadia's failure would seem to indicate, nobody wants to
             | pay for a dedicated cloud gaming service.
             | 
             | Not so sure about this. Stadia was an odd service - even
             | google's own devices (new google tv for example) didn't
             | support stadia. You had to pay for subscription + a whole
             | game price in most cases.
             | 
             | Combine that with the fact that people already made peace
             | with stadia being shutdown before it even launched - who
             | wants to pay money for a game that can disappear any day.
             | 
             | I had Stadia and played from time to time. I know people
             | who used Stadia exclusively. I play xCloud all the time on
             | my iPad... Stadia had a market, just it being from Google
             | killed it. Well, publishers also played their role there -
             | they wanted consumers to buy games again instead of just
             | giving them access to steam.
             | 
             | Shadow, GeForce Now and Amazon Luna are still alive.
        
           | doikor wrote:
           | In this context it means streaming the game from cloud
           | (xCloud, GeForce NOW, Luna, etc)
        
       | jokoon wrote:
       | I wonder what are the actors who invest in small indie games. It
       | seems like the indie game market is quite a complex, with a lot
       | of bad games, but still a few games of high quality who deserve
       | so much more attention.
       | 
       | I really wish there were investors who could better invest in the
       | indie game market and at least take more risks and burn more
       | cash, even if it's socially questionable.
       | 
       | Every respectable gamer knows, deep in his heart, that the AAA
       | game business is a horror show.
       | 
       | I restrict myself to indie games and I have more and more trouble
       | finding a game that I can actually like and spend time with, it's
       | hard to say if that's because I'm old or if I have very specific
       | tastes or if I set the bar too high.
       | 
       | There are a lot of developers out there who are ready to make
       | games, yet it seems the market rarely lets them. Of course,
       | quality matters, but the top reason I want to make games, is
       | because I cannot find games I can enjoy, would they AAA or indie.
       | 
       | Important note: I dislike capitalism.
        
         | jxf wrote:
         | > I really wish there were investors who could better invest in
         | the indie game market and at least take more risks and burn
         | more cash, even if it's socially questionable.
         | 
         | The challenge is that many games are labors of love that are
         | fantastically unprofitable. AAA games with microtransactions
         | are unpopular but very lucrative.
        
           | jokoon wrote:
           | Profitability cannot be the only motive. A small fraction of
           | those profits could be invested in indie games to diversify
           | and just have "better games", not just profits.
           | 
           | Stop using the devil's advocate at every occasion.
        
           | Dudeman112 wrote:
           | Whenever people mention the awful state of the industry, I
           | feel an urge to point out that the only thing that matters in
           | a capitalist society is what the consumer votes for with
           | their wallet
           | 
           | Ubisoft is far from bankrupt. EA is far from bankrupt. All
           | the microtransactions, all the stupid "big open world"
           | bollocks, all mind numbing grind-a-thons, the sheer creative
           | bankruptcy that AAA games often show... they are what people
           | consistently vote for, _every year_
           | 
           | In the last month, the last Carl On Duty has made more money
           | than Ultrakill ever will. By a few orders of magnitude. And
           | the same will happen for the next one
           | 
           | If gamers wanted quality, they should have spent their money
           | accordingly instead of consistently buying shit
        
             | mschuster91 wrote:
             | > If gamers wanted quality, they should have spent their
             | money accordingly instead of consistently buying shit
             | 
             | The key thing is marketing. The giants have _insane_
             | amounts of budget to market their games to heaven and
             | beyond.
        
           | andsoitis wrote:
           | > unpopular but very lucrative.
           | 
           | How do you resolve that oxymoron?
        
             | newsclues wrote:
             | There are a small number of whales that support micro
             | transaction games.
             | 
             | These games tend to be F2P to have a community for the
             | whales to play with, but the games aren't particularly fun
             | and popular enough to attract a large player base that will
             | pay for the game.
             | 
             | Free things that people play because it's free aren't the
             | most popular, they are just available.
        
       | mirages wrote:
       | Can someone explains me why a UK court is able to block a deal
       | between 2 US corps ?
       | 
       | How can they overreach ?
        
         | desas wrote:
         | The two US corps both want to do business in the UK. If the two
         | US corps don't want to do business in the UK, they can feel
         | free to ignore the UK authorities.
        
         | unionpivo wrote:
         | Well if the two US companies that do business in US and with US
         | residents, than UK court would not have any jurisdiction. (And
         | would not even try, it's not like they don't have other things
         | to do.)
         | 
         | But in this case, you have two US businesses, that own local UK
         | business and do business on UK soil with UK customers. That is
         | why they fall also under jurisdiction of UK.
         | 
         | MS and Activison could close their business in UK, and stop
         | serving their customers and then they would not be affected by
         | UK courts.
         | 
         | Bottom line is, if you do business in multiple places, you need
         | to play by the rules of all that places.
         | 
         | It's similar how the legislation in lets say California can
         | affect products in all the USA.
        
         | drumhead wrote:
         | It only relates to their activities in the Uk. MS would have to
         | either comply with any remedial measures or just stop operating
         | in there.
        
         | Jowsey wrote:
         | Presumably by banning them from business in the UK if they go
         | through with it
        
         | M2Ys4U wrote:
         | Microsoft are free to withdraw from the UK market to avoid
         | being regulated by UK regulators.
         | 
         | But unless they do, the UK has the right to regulate its own
         | market in the way that they see fit, irrespective of whether
         | that impacts on other markets (modulo international trade
         | agreements).
        
       | agd wrote:
       | I'm glad with this decision. Not sure the exact logic makes
       | sense, but in general the top US tech companies (Google, Amazon,
       | MS, Meta, Apple) are too big. They wield huge power and can snuff
       | out entire startup sectors with loss-leading products.
       | 
       | The argument is always 'but we don't have a monopoly in this
       | artificially small sector X', however I don't think that argument
       | is the one we should be looking at when the companies involved
       | are $1trillion+.
       | 
       | Can we prove exact consumer harm in each case? No. However, I
       | think most people can accept that there's a risk to consumers,
       | markets, and democracy if companies become too big.
       | 
       | Edit. Seeing a lot of comments saying UK couldn't function
       | without Microsoft which kind of supports my point.
        
         | somenameforme wrote:
         | At least in the US it wasn't even about monopolies, but about
         | whether or not a merger would negatively affect competition.
         | [1] But at some point it feels like the FTC simply stopped
         | enforcing its own guidelines, at least when large enough
         | players were involved. Because it's somewhat self evident that
         | the overwhelmingly majority of big corp mergers over the past
         | couple of decades have completely crippled competition.
         | 
         | That said, I think this indirectly feeds off your core point -
         | this 'new direction' of the FTC is almost certainly because
         | these companies have become far too 'influential' owing to
         | their size and power. I think one could even generalize a
         | simple test: "Would the immediate collapse of this company
         | meaningfully imperil the US economy, security, or other
         | significant interests?" If so, that company needs to be split
         | up until the answer is no.
         | 
         | [1] - https://www.ftc.gov/advice-guidance/competition-
         | guidance/gui...
        
           | fallingknife wrote:
           | Large tech companies are nothing like banks and have no
           | mechanism to immediately collapse. In fact, the fact that
           | their collapse would imperil the US economy is a 100%
           | guarantee that they won't collapse because it means people
           | are dependent on buying their products.
           | 
           | And if you did break them up, it wouldn't solve the problem
           | at all. Whatever company is in charge of Windows is still
           | going to be critical no matter the size. It depends on the
           | importance of the software product in the tech industry, not
           | the size of the company like it does in banking.
        
             | vxNsr wrote:
             | The difference is that if Windows corp isn't part of the
             | O365 corp then they're both forced to work with competitors
             | instead of forcing you into their walled garden.
             | 
             | How nice would it be if all the features that you get from
             | the windows/O365/Onedrive synergy were available to any
             | cloud competitor? So I could pair word/excel sync with my
             | own self-hosted cloud. I could back up all my files using
             | the native tools to any cloud provider. That's the sort of
             | benefit you could theoretically have by breaking up
             | Microsoft.
        
         | throwaway675309 wrote:
         | This. This is exactly why I am ideologically opposed to working
         | for a FAANG. You can do more than just avoiding purchasing
         | their products - giving them your labor and resources allows
         | these companies to gain even more power and influence than they
         | already have.
        
         | crazygringo wrote:
         | > _but in general the top US tech companies... are too big_
         | 
         | > _I think most people can accept that there 's a risk to
         | consumers, markets, and democracy if companies become too big._
         | 
         | I don't think that's true at all. If you want to make an
         | argument that companies are too big, you need some exact logic
         | to support it.
         | 
         | The only solid arguments I'm aware of are specifically
         | regarding banks because of their systemic impact on the economy
         | -- the become "too big to fail" and thereby become a moral
         | hazard situation. Although given the efficiencies of large
         | banks, the solution has become to regulate them more tightly to
         | prevent moral hazards, not to break them up.
         | 
         | But the idea that tech companies are too big doesn't have the
         | same kind of logic behind it, and your assertion that they
         | "snuff out entire startup sectors" doesn't seem to be supported
         | by any evidence. To the contrary, they _invest_ in entire
         | startup sectors and competing top tech companies buy competing
         | startups to supercharge them. Competition is _thriving_ as the
         | big tech firms compete _with each other_.
         | 
         | In the modern era of Big Tech, consumers seem to be doing
         | great, markets seem to be doing great, and Big Tech's _size_ is
         | probably not even in the top 50 threats to democracy. The
         | effects of _social media_ is surely in the top 5 threats to
         | democracy, but that has nothing whatsoever to do with the size
         | of the company that owns a social network.
        
           | agd wrote:
           | > Competition is thriving as the big tech firms compete with
           | each other.
           | 
           | Thriving competition wouldn't result in super profits year on
           | year.
        
             | safog wrote:
             | Organic growth towards computing and digital does that.
             | Time spent online is increasing, services are getting
             | better, people are moving to the cloud from on-prem etc.
             | etc.
             | 
             | It's not a zero sum game right now. The moment FAANGs are
             | in a zero sum game trying to cannibalize each others'
             | market shares I predict HN won't even have an argument
             | around if tech firms are too big. That means tech has
             | plateaued and has become a mature business like Coca cola
             | or Kroger.
        
             | Brusco_RF wrote:
             | Why is profit a metric that you want to minimize? Do you
             | have any other metric that shows lack of competition?
             | Because the above poster outlined some pretty strong
             | positive ones
        
           | rglullis wrote:
           | > consumers seem to be doing great
           | 
           | I want some of that stuff you are smoking.
           | 
           | Vendor lock-in. Planned obsolescence. Common, established
           | features being removed in favor of proprietary protocols or
           | connectors. Data privacy violations.
           | 
           | All of that because we like free/cheap stuff. Saying Big Tech
           | is good to consumers is like saying Big Pharma is good
           | because their opiods are chemically pure.
        
           | istjohn wrote:
           | Reducing the number of companies reduces the competition that
           | drives up wages and drives down prices and drives up service
           | and product quality. Consider this:
           | https://fredblog.stlouisfed.org/2018/08/corporate-profits-
           | ve....
        
           | jpetso wrote:
           | My big concern with large companies is cross-selling. For the
           | sake of argument, let's assume that Google rightfully won the
           | Internet, Apple rightfully won smartphones, Microsoft
           | rightfully (?) won operating systems, etc.
           | 
           | All of them tried, competition was hot, the market picked a
           | winner.
           | 
           | But what's next is a market distortion. Google uses their
           | front page to push Chrome over Firefox, Apple doesn't care to
           | make any of their other devices (e.g. Watch, HomePod)
           | interoperate with other platforms, Microsoft packs Windows
           | with ads for Office 365, OneDrive, and so on. All of Big Tech
           | is perpetually obsessed with owning platforms as opposed to
           | products, because once you control a platform, it gives you
           | the leverage/"moat" to continue profiting without the
           | corresponding investment into competing fairly. Thriving
           | competition would be to have to compete independently in each
           | market, rather than winning one and then extending that win
           | to other markets by tilting the playing field.
           | 
           | Activision Blizzard falls nicely into this category as it's
           | explicitly designed to gain an edge over Sony in gaming.
           | Cloud gaming or not, it's clear to everyone that the general
           | idea is improve the standing of Xbox products and Windows PCs
           | by using the leverage of CoD as an existing market winner. As
           | opposed to making the platform compete on its own terms.
           | That's a market distortion.
           | 
           | The fact that large companies put large amounts of resources
           | into startups and developing new markets doesn't mean that
           | they compete fairly, or that it's a better outcome for
           | society/consumers than an alternative reality where each
           | product by itself would compete on its own merits, and
           | companies could win markets independently rather than having
           | to sell to existing market leaders for extra leverage.
        
           | Brybry wrote:
           | Big Tech companies have a history of buying smaller tech
           | companies and ending or decreasing the products/services that
           | the smaller companies provided which makes life worse for
           | consumers.
           | 
           | In game development specifically there's a line of successful
           | studios that were devoured and their game franchises
           | destroyed or made creatively poorer.
        
             | nine_k wrote:
             | My question is always: why did they sell? I suppose a small
             | company is usually private, so it can't be a target of a
             | _hostile_ takeover.
             | 
             | The owners likely saw it as a better deal financially. Sad
             | but usually true.
             | 
             | I like the idea of "meat" and "milk" startups, like cow
             | breeds; "meat" companies are created to grow fast and be
             | sold (and usually butchered), and "milk" companies are kept
             | more stable and independent, to fulfill their purpose, not
             | (just) in hopes of a purely financial gain.
        
               | pyrale wrote:
               | > My question is always: why did they sell? I suppose a
               | small company is usually private, so it can't be a target
               | of a hostile takeover.
               | 
               | https://arstechnica.com/tech-policy/2020/07/emails-
               | detail-am...
               | 
               | Similar stories exist for every single of the big tech
               | companies.
        
               | nine_k wrote:
               | How can a game franchise be destroyed by price cuts from
               | a competitor? (Honest question.)
        
           | orra wrote:
           | > I don't think that's true at all. If you want to make an
           | argument that companies are too big, you need some exact
           | logic to support it.
           | 
           | It's well known that oligopolies are bad for efficient
           | pricing, just like with (though not as extreme as)
           | monopolies.
           | 
           | That's why EU competition law rightly focuses on "significant
           | market power", rather than US competition law which cares
           | little unless there is a literal monopoly. (Currently, the UK
           | retains EU competition law).
        
           | nine_k wrote:
           | When resources of a private company seriously outweigh those
           | of a government, it may become a problem; see "banana
           | republics" [1]. That is, regulations cannot work against a
           | sufficiently overwhelming force.
           | 
           | "Snuffing entire sectors" is unlikely, even though buying and
           | shutting down a potentially viable competitor is not uncommon
           | in the business world. Google in particular bought and
           | eventually closed a number of startups, but, to my mind, it
           | was mostly because they did not happen to be fast enough
           | growing, not to kill competition. There is some research [2]
           | showing that companies do buy other companies to kill a
           | competitor, but this is very far from being the majority of
           | cases.
           | 
           | [1]: https://en.wikipedia.org/wiki/Banana_republic#Honduras
           | 
           | [2]: https://insights.som.yale.edu/insights/do-companies-buy-
           | comp...
        
         | markus_zhang wrote:
         | Sadly we are probably too late now. Need to dissect them into
         | multiple entities (and maybe create more jobs) earlier.
        
           | snapcaster wrote:
           | What makes you think it's too late?
        
             | markus_zhang wrote:
             | They already got enough political power.
        
         | jerjerjer wrote:
         | Maybe "artificially large"?
        
         | passwordoops wrote:
         | >"Seeing a lot of comments saying UK couldn't function without
         | Microsoft"
         | 
         |  _Too Big to Fail_ should be recast as _Too Big to Exist_
        
         | rqtwteye wrote:
         | Totally agree. These huge companies are terrible for the
         | overall economy, destroy innovation and contribute to
         | inequality.
        
         | 015a wrote:
         | Its extremely frustrating how we let the tech companies get to
         | be this large, such that now we really have to consider
         | blocking every acquisition, even though this one in particular
         | I think wouldn't be all that bad and may actually be a positive
         | for consumers. Activision is an unusually cruel and extremely
         | horrible company, whereas the Xbox Division of Microsoft has
         | been one of maybe only a couple "great" stewards of the gaming
         | industry for consumers (Epic is also a great company, but
         | beyond those two when it comes to major developers/publishers
         | there's far more bad than good). I'm genuinely of the opinion
         | that all of Xbox, Activision, and their customers will be
         | worse-off without this deal.
         | 
         | This is a HackerNews Arm Chair Quarterbacking Stretch, but I
         | think a really positive move for Microsoft would be to spin-off
         | Xbox into a separate company. I can't imagine the division is
         | all that profitable; its grown to confer practically zero
         | positive network effects for Microsoft's other businesses.
         | Culturally its got to be the weirdest thing Microsoft does
         | nowadays. This AB deal likely single-handedly increases the
         | valuation of the division by, jeeze, 50%? Maybe more.
        
           | zopppo wrote:
           | > Its extremely frustrating how we let the tech companies get
           | to be this large, such that now we really have to consider
           | blocking every acquisition, even though this one in
           | particular I think wouldn't be all that bad and may actually
           | be a positive for consumers.
           | 
           | As an avid world of warcraft player, the community as a whole
           | has been hoping the merger goes through for exactly this
           | reason. Activision has seemingly forced through a lot of bad
           | changes over the years to try wring out as much money as they
           | can.
        
             | segasaturn wrote:
             | I'm a part of the StarCraft 2 community and we were
             | similarly hopeful about this deal as StarCraft has been
             | neglected by the company for years. The community was
             | already in full doom mode over Korean tournament funding
             | getting pulled, this is not going to improve the
             | atmosphere.
        
             | taeric wrote:
             | I'm curious on how a MS merger would be good? At the start,
             | they would almost certainly try to merge user accounts into
             | MSN accounts. Likely force a migration down the line, after
             | merging doesn't work.
        
               | 867-5309 wrote:
               | >force a migration down the line, after merging doesn't
               | work
               | 
               | like the Mojang --> Microsoft --> XBox fiasco
        
               | taeric wrote:
               | Exactly what I was referencing. I should have said it. :D
        
               | themitigating wrote:
               | If they merge user accounts but you can support for older
               | products or other game changes it's possible people would
               | be ok with that
        
               | taeric wrote:
               | Certainly many would be ok with it. The ones it will hurt
               | will be the heavy users that have multiple accounts, is
               | my guess. Also is annoying to families. Game accounts are
               | just game accounts, even if that has grown. Giving the
               | kids an MSN account did not sit well with me.
        
               | happy54672 wrote:
               | The way I think others are thinking about it is that to
               | Activision, making innovative new franchises or long term
               | investments in general is a big risk since they are 100%
               | a games company. Whereas if Microsoft owns them may face
               | less pressure to cut costs/long term investments since it
               | would make up a much smaller part of Microsoft's
               | financials.
               | 
               | Whether that is how things usually turn out in practice
               | with these sorts of acquisitions is a question I don't
               | have a good answer to.
        
               | taeric wrote:
               | I just don't think I've seen evidence from MS that they
               | foster that sort of thing, either? Have they shown that
               | they can do a new franchise?
               | 
               | Or is the idea that MS would just dump a lot of money on
               | them? Do they have a track record of that?
        
             | kelnos wrote:
             | I'm not sure "I want my favorite game to get better" is a
             | good reason to allow more mega-conglomeration.
        
           | pb7 wrote:
           | >Epic is also a great company
           | 
           | No, it's not. It does the exact same shit that Activision
           | does except it targets an even younger more vulnerable
           | demographic. Did you forget about this?
           | https://www.ftc.gov/business-
           | guidance/blog/2022/12/245-milli...
        
             | waboremo wrote:
             | I wonder when the FTC is going to crack down on mobile
             | gaming for this reason. Google and Apple profit
             | tremendously from various companies targeting vulnerable
             | demographics in their games.
        
             | 015a wrote:
             | I don't agree with the FTC's conclusion on that case, and
             | while it doesn't reflect positively on Epic, its not nearly
             | as negative as the myriad of things other gaming companies
             | do on the regular (lootboxes being a big one, which are
             | still very common in Activision, EA, & Valve games, among
             | others). Epic is one of the good ones; that doesn't mean
             | they always do good things.
        
               | panopticon wrote:
               | > _Epic is one of the good ones_
               | 
               | Maybe if your only comparison is Activision and EA. When
               | you consider all the dark patterns Fortnite employs to
               | encourage logging playtime and making purchases, they're
               | only separated from those others by degrees. Stacked up
               | against developers that largely avoid those patterns
               | (FromSoft, Nintendo, CDPR, etc), Epic is most certainly
               | closer to the "bad" side of the spectrum.
        
               | majormajor wrote:
               | I have a tough time coming down to hard on free to play
               | Fortnite. You _can_ spend more. They incentivize you to
               | spend more. That 's been a staple in fashion for a long
               | time.
               | 
               | But at the same time I think there's something cool about
               | being able to hop in without shelling out $60. And
               | getting updates and new content for years.
        
               | pb7 wrote:
               | Their target demographic is kids whose brains haven't
               | developed yet and are unable to resist buying shiny
               | digital things with their parents' credit cards and Epic
               | makes sure to add as little resistance as possible. It's
               | no surprise they wanted to add their own payment system
               | to Fornite on iOS: Apple's has too much friction and
               | parental controls to prevent abuse like this. The
               | commission Apple collected was just a drop in the big
               | bucket they were after.
               | 
               | From the FTC blog post:
               | 
               | >The FTC alleges that with millions of consumers' credit
               | cards conveniently in hand, Epic failed to adequately
               | explain its billing practices to customers and designed
               | its interface in ways that led to unauthorized charges.
               | You'll want to read the complaint for details, but here
               | are a few of the dark patterns the company allegedly
               | used.
               | 
               | >According to the complaint, Epic set up its payment
               | system so that it saved by default the credit card that
               | was associated with the account. That meant that kids
               | could buy V-Bucks - the virtual currency necessary to
               | make in-game purchases - with the simple press of a
               | button. No separate cardholder consent was required.
               | 
               | Scum. Glad Apple booted them from the App Store and the
               | courts sided with Apple.
        
               | pb7 wrote:
               | Yeah, I have no idea how GP thinks Epic is the gold
               | standard. There are way better developers with extremely
               | successful games that don't have this bullshit: Naughty
               | Dog (Last of Us, Uncharted), FromSoft (mentioned, Elden
               | Ring), Portkey Games (Hogwarts Legacy), Guerrilla Games
               | (Horizon), Insomniac (Spider-Man), Santa Monica Studios
               | (God of War), Sucker Punch (Ghost of Tsushima), Rockstar
               | (Red Dead Redemption, Grand Theft Auto[0]) and many
               | others. Epic is near the bottom of the list, not the top.
               | 
               | [0] The online has micro-transactions but even if it
               | didn't exist, the single player experience is well worth
               | the money alone and is on par with all the others.
        
               | throwaway7679 wrote:
               | Listing Microsoft and Epic as good guys is wack.
               | "Disagreeing" that Epic's practices are clear-cut
               | intentional abuse had me searching for a punchline.
        
               | 015a wrote:
               | > I have no idea how GP thinks Epic is the gold standard.
               | 
               | Where, exactly, did you read "gold standard"? No one said
               | that. No one hinted to that. The words stated were "great
               | company" and "one of the good ones".
        
               | pb7 wrote:
               | Epic is neither of those so it doesn't matter.
               | 
               | >Epic is also a great company, but beyond those two when
               | it comes to major developers/publishers there's far more
               | bad than good
               | 
               | I listed all major developers, many of which are owned by
               | mega publishers like Sony.
        
               | mtlmtlmtlmtl wrote:
               | Hogwarts Legacy certainly looks good, but the mobile game
               | hogwarts mystery(or something like that) by the same
               | studio was full of dark patterns and also devoid of
               | actual gameplay.
        
               | 015a wrote:
               | But you just listed companies that aren't even
               | comparable; they're at _entirely_ different market
               | capitalizations. FromSoft and CDPR are babies compared to
               | Xbox, Sony, Nintendo, Activision, EA, and Epic. FromSoft
               | has a rough valuation (its hard, because they 're owned
               | by Kadokawa) of maybe the low nine figures. CDPR is
               | larger, in the low billions. Epic is like $40 billion.
               | Activision, clearly, around $85B. EA, around $35B. And
               | Microsoft/Sony, obviously, a lot, lot more.
               | 
               | Team Cherry and concernedape are also extremely amazing
               | and ethical developers. But they aren't peers to the
               | companies we're talking about. Its easy to be ethical
               | when you're small. Its laudable to maintain a sense of
               | those ethics when you're large, even if the absolute
               | measure isn't a perfect score.
               | 
               | Nintendo is _far_ scummier than you let on; they 're
               | among the scummiest video game companies on the planet.
               | It just doesn't come through in their fantastic and
               | "pure" gaming experiences; but the fights their legal
               | team chooses to engage in are ugly, despicable, and very
               | unique among gaming companies.
        
               | pb7 wrote:
               | Then what you meant to say is that it's a good _business_
               | , not a good _[video game] company_. Good video game
               | companies make good video games, of which there are many
               | others. Epic, Activision, and EA have high valuations
               | because their games are filled with micro-transactions,
               | not because their games are superior to others. This is
               | good for investors but not consumers (who your original
               | comment was championing).
        
               | thaumasiotes wrote:
               | > Team Cherry and concernedape are also extremely amazing
               | and ethical developers.
               | 
               | Team Cherry produced a great game. I wouldn't be willing
               | to call them a good company or a good team; their track
               | record shows as plainly as you could possibly wish that
               | they are terrible at developing games.
        
           | munificent wrote:
           | The solution to Activision being horrible shouldn't be to let
           | it get eaten by a marginally less horrible even more giant
           | company.
           | 
           | It should be to break it into smaller pieces so that
           | consumers have the flexibility to avoid the more toxic
           | segments of the company and the market can decide whether
           | their bad behavior matters or not.
        
           | giantg2 wrote:
           | "Its extremely frustrating how we let the tech companies get
           | to be this large,"
           | 
           | With how quickly tech changes and the risks involved,
           | companies have to find multiple revenue streams if they want
           | to survive. Pretty much every startup dream is to one day
           | become a huge company.
        
           | iepathos wrote:
           | > spin-off Xbox into a separate company. I can't imagine the
           | division is all that profitable
           | 
           | only like $5 billion in annual revenue, doubt they'll want to
           | let that go for no reason.
        
           | ldoughty wrote:
           | Is part of what makes companies like this horrible the fact
           | they WANT to get bought?
           | 
           | The one company I have in depth knowledge of going through an
           | acquisition tried to drive employees away where possible, and
           | fire others, down to a skeleton crew of overworked
           | disgruntled employees because it makes them look REALLY good
           | in the short term for being acquired.
           | 
           | If you couldn't count on acquisitions by larger companies
           | being approved easily, the only other way to game companies
           | can generate profit is by maintaining current games (at least
           | to being playable, without terrible reviews from bugs), and
           | /or develop new games...
        
           | toyg wrote:
           | _> Activision is an unusually cruel and extremely horrible
           | company, whereas the Xbox Division_
           | 
           | Even if this were true, there is no guarantee that the
           | acquiring culture will actually be imposed on the acquired.
           | In fact it's often the opposite, with the acquired
           | "infecting" the parent company - particularly when the
           | acquired comes with a large headcount.
        
           | stonemetal12 wrote:
           | Games aren't bad for MS, It brings in more than 3 billion a
           | quarter.
           | 
           | How many times have you seen I do most of my stuff on Linux
           | but I still boot in to windows for games. An independent xbox
           | would be less likely to use Windows for their OS.
        
             | InitialLastName wrote:
             | Given how badly the Xbox for Windows system functions (lots
             | of games don't even support the Xbox Series S/X controller
             | reliably until you set them up to use Steam as their
             | launcher), it already seems like the Xbox organization
             | doesn't think much about Windows.
        
           | dmonitor wrote:
           | Xbox is loss leading _hard_ for Microsoft right now. Profits
           | are down, console sales are down, and things on the horizon
           | are looking not too great. If Xbox spun off, they'd go out of
           | business within the decade because there's no reason to own
           | one besides taking advantage of Microsoft's net-negative
           | gaming subscription.
        
             | davemp wrote:
             | It seems like video game consoles aren't competing based on
             | practicality (hardware) anymore and are mostly just rent
             | seeking with ways to abuse the legal/IP system.
             | 
             | There used to be a much bigger moat to assemble a platform
             | that could play cutting edge games. Now PC game
             | engines/graphics drivers are getting so good the console
             | SDKs aren't such a big boon and the hardware is basically
             | just CotS.
        
               | dmonitor wrote:
               | Yeah. Sony and Nintendo still try to shake things up with
               | their bespoke controllers and hardware doohickeys, but
               | Microsoft's approach is just to release plain old PCs
               | that only run their code.
        
               | seventhtiger wrote:
               | Nintendo would be successful even without hardware. Their
               | IPs have firmly planted themselves in global awareness to
               | an unimaginable level. They'd give Disney a run for their
               | money.
               | 
               | Then on top of that they built an ecosystem of toys and
               | software to monetize their adoring customers.
               | 
               | Nintendo recognized the deadend of the hardware race in
               | the early 2000s, and continued developing their "mascots"
               | while Sony and MS abandoned theirs. I don't think
               | Microsoft and Sony have the DNA to pull of something like
               | this. They are still software and hardware companies
               | respectively.
        
               | [deleted]
        
           | mikepurvis wrote:
           | I feel like with Gamepass and all their exclusives being day
           | 1 on Windows as well, there's probably more crossover
           | nowadays than there has been in years, but overall you're
           | right that spinning out Xbox entirely would make a lot of
           | sense.
        
             | newswasboring wrote:
             | Is the xbox division the main gaming division of MS?
        
             | mehlmao wrote:
             | They can't spin out Gamepass because it is a money pit.
             | There aren't enough subscribers to fund large budget game
             | development. At the same time, Gamepass trains subscribers
             | to not purchase new games, because they'll be on Gamepass
             | eventually.
        
               | PaulHoule wrote:
               | I hate the idea of Gamepass because I saw it happen to
               | cable television.
               | 
               | In the 1980s, for instance, MTV really showed music
               | videos. It got bought by old fogey Sumner Redstone who
               | decided unilaterally that we couldn't see music videos
               | anymore -- funny now that we have YouTube it's been
               | discovered that people want to watch music videos when
               | they can. (A bit of destruction like Musk buying
               | Twitter?)
               | 
               | If you buy a game you are voting with your dollar, if you
               | subscribe they're going to make an _Assassin 's Creed_
               | game this year, and next year, and the year after that,
               | and the year after that. The game industry is going to
               | make whatever games it wants to make, and Microsoft will
               | pay them, and I guess people will play them because they
               | don't have a choice. We saw that with cable, since they
               | get paid whether or not you watch, they can skimp on
               | quality and collect increasing payments year after year.
               | The movie and TV industry has been driven mad by
               | streaming because suddenly performance matters... Disney
               | is completely capable of producing a product that upholds
               | it's brand but why do it when you can get $7 a month from
               | every cable subscriber for ESPN whether or not they watch
               | sports?
        
               | kbenson wrote:
               | I'm confused why you think they aren't tracking what
               | games are played for how long, and won't optimize based
               | on that. I would assume there's some royalty type
               | situation with gamepass where the games that get played
               | more get some percentage of a pool.
               | 
               | You can rail about cable all you want, but some of the
               | best shows of the last few decades were on cable.
               | Breaking bad, mad men, the shield. Greatly expanding the
               | choices allowed for networks to take risks in attempts to
               | gain a small but I yerested audience, rather than having
               | to appeal to the entire general public, and what we got
               | was amazing.
        
               | 0x457 wrote:
               | Because that's not what gives them money. They are
               | tracking what games bring in new subscribers.
        
               | smolder wrote:
               | More time spent does not equal enjoyment. Some games
               | treat their players like employees and make them work
               | pretty hard for their imaginary prizes. I wouldn't want a
               | games library optimized for maximum time expenditure.
        
               | kbenson wrote:
               | While I agree paying out based on time spent may
               | incentivize games into poor behavior, I think there are
               | ways to account for that (e.g. weeks of the month the
               | game was played more than an hour or two total). Greatly
               | reducing the up-front investment to try out a game allows
               | for different types of games to find an audience.
               | 
               | If I have to pay $20 to try out some indie title, I might
               | put it off a long time until it's on sale or never try
               | it. If it's already included in a subscription I pay for,
               | I might try it early or right after hearing some buzz
               | about it. More people jumping in on that buzz can create
               | a wave of enthusiasm that greatly increases the reach of
               | the game that wouldn't happen if a similar number of
               | sales trickled in over an extended period, which might
               | increase players (and possibly sales on other platforms)
               | more than otherwise.
               | 
               | It's been noted many times in the past, some of the big
               | breaks for indie studios were when they got accepted into
               | these programs or ones like it.
        
               | PaulHoule wrote:
               | I've only seen a few games so I can't say this is
               | universal but when I play Japanese games on the Xbox all
               | of the achievements say something like "5.4% of gamers
               | accomplished this" which indicates that very few people
               | finish this games, but a few western games I played
               | didn't seem to show these percentages and I wonder if
               | this is an attempt to work on people's psychology.
        
               | AlexandrB wrote:
               | I didn't realize this was a thing that could be
               | enabled/disabled per-game. I think _all_ achievements on
               | Steam come with the  "x.x% got this" stat.
        
               | AlexandrB wrote:
               | No kidding. The whole idea of (even partially) evaluating
               | a game's value/quality by how long it takes to finish it
               | is a mind virus. It leads to bloated, grindy experiences
               | where a shorter game might have been more appropriate or
               | even more fun.
        
               | coldpie wrote:
               | > I would assume there's some royalty type situation with
               | gamepass where the games that get played more get some
               | percentage of a pool.
               | 
               | My understanding is for non-exceptional games (like, not
               | Fortnite-scale), they just provide a flat fee with a
               | fixed-length contract. Your studio gets $X and it will be
               | on GamePass for Y months. I'm sure gameplay stats are
               | taken into account for future contract renewals or for
               | other games with the same studio, but no, I don't think
               | there is any kind of explicit revenue sharing going on.
               | It can be a hard decision for studios, since they have to
               | balance lost income from sales against the guaranteed
               | income and added publicity from being on GamePass.
               | 
               | Source: Stuff I remember from podcasts, mostly Brandon
               | Sheffield on Insert Credit. Sorry, I know that's not a
               | great reference =/
        
           | mustacheemperor wrote:
           | >has been one of maybe only a couple "great" stewards of the
           | gaming industry for consumers
           | 
           | I'm not sure I'd give them much credit on this, since MS/Xbox
           | hasn't achieved much at all in the gaming industry over
           | recent years. Maybe there's not much egregious evil there
           | a-la Activision's leadership scandals, but the track record
           | is not great.
           | 
           | As a gaming industry consumer who's been playing Microsoft
           | consoles and games my entire life, MS has recently:
           | 
           | - Ruined the Halo franchise
           | 
           | - Stymied the current console gen with the Series S' weak
           | memory capabilities
           | 
           | - Acquired multiple beloved studios and released little to
           | nothing over 5+ years, with their highest profile release
           | being Starfield, the game Bethesda was already developing
           | when MS bought them and made it a platform exclusive
           | 
           | - Edit: Forgot trying to turn the Xbox One into an always-
           | online TV set-top box
           | 
           | Spinning off Xbox might be a good idea, if it's MS' senior
           | leadership that keeps hamstringing their success. Because if
           | the Activision acquisition proceeded like their previous
           | studio acquisitions, we would see one or two Activision games
           | release in the next decade, along with maybe a mediocre COD
           | TV show.
        
             | waboremo wrote:
             | Xbox's role in the gaming industry has, funny enough, very
             | little to do with Xbox itself. It's their competitive
             | presence that has kept Playstation from stagnating and
             | making terrible decisions. You can see this extremely
             | clearly when the 360 was outselling the PS3 and
             | Playstation/Sony made plenty of management changes to shift
             | directions.
        
               | mustacheemperor wrote:
               | I can agree there - MS has an important competitive role
               | in the marketplace and it's not like Sony has always been
               | a great steward to the community by comparison. I have
               | mixed feelings about exclusives in general, but Sony has
               | certainly played that game more than MS.
               | 
               | But the 360 was unveiled in 2005 and was replaced in the
               | market a decade ago. My criticisms are really oriented to
               | the last 5-10 years. On that note, I'm reminded of the
               | Xbox One "your game console is for watching TV and will
               | always be connected to the internet" release. And in that
               | generation, it was the clamoring market and Sony's
               | response (like the classic 'how to share secondhand
               | games' video[0]) that pushed Microsoft to stop acting
               | unreasonably.
               | 
               | [0]https://www.youtube.com/watch?v=48nCBnc9VBs
        
               | waboremo wrote:
               | Yes that's very true! Much to their benefit, Playstation
               | has been positively aggressive in recent years, I would
               | attribute a lot of that to Mark Cerny (and the core
               | platform tooling team) learning from PS3 mistakes and
               | making the platform prioritize ease of development, and
               | also from Xbox's mistakes on trying to pivot to general
               | entertainment.
        
             | sleepybrett wrote:
             | > - Edit: Forgot trying to turn the Xbox One into an
             | always-online TV set-top box
             | 
             | people call this a terrible idea, i thought it was a great
             | fucking idea. At the time, and frankly still, streaming
             | apps are mostly what we use tvs for these days, and the
             | platforms to run them that are shipped INSIDE of the tvs we
             | buy fucking suck, uniformly.
             | 
             | While the xbox was built as a gaming console initially all
             | they really wanted to do was expand that notion. It could
             | be an everything box for your '10 ft experience' It could
             | play games, and be a dvr, and be a streaming interface, and
             | and and. They could easily spin out another sku with lower
             | specs to curtail some of the gaming power and make a more
             | streaming focused box (like an apple tv but by microsoft)
             | and sell that to the parents while selling the beefy gaming
             | one to the kids.
             | 
             | I think the thing that sunk it was some Orwellian notion
             | about the kinect. It's awesome tech, get a siri/alexa plus
             | body tracking. The biggest downside being that MS's stance
             | on privacy is 'peasants get no privacy'. At the time
             | siri/alexa were still in their early stages and people were
             | creeped out by them. Siri with eyes was extra repellent.
             | 
             | Well that and gamers throwing a fit because they didn't
             | want their gaming console to be useful to their parents and
             | other non gamers ...
        
               | hbn wrote:
               | You're misrepresenting what people were actually upset
               | about with the Xbox One's original plans leading up to
               | launch. If they wanted to add that Kinect functionality,
               | whatever, but they announced it in a state where the
               | Kinect was REQUIRED and had to always be plugged in. And
               | it wasn't just always-on motion-tracking sensors, but an
               | always-on microphone. In addition to that, your Xbox had
               | to do a call to home every 24 hours to make sure you were
               | still allowed to play physical games you purchased. You
               | couldn't buy or sell used games, or lend them to a
               | friend.
               | 
               | The DVR stuff wasn't a big issue for anyone, but it was
               | emblematic of the fact that Microsoft didn't give a shit
               | about gaming. Sony was already pulling ahead with
               | exclusives people wanted by the end of the previous
               | generation, and all Microsoft had to show for the next
               | generation was a home entertainment system that had too
               | much DRM and focused on their motion control gimmick at
               | the point where everyone knew it was a fad that came and
               | went in 2006 with the Wii. And on top of all this it was
               | an extra $100 on top of the PS4's price.
               | 
               | Saying gamers were mad because the system could be useful
               | to their parents is incredibly disingenuous.
        
               | mustacheemperor wrote:
               | >Well that and gamers throwing a fit because they didn't
               | want their gaming console to be useful to their parents
               | and other non gamers ...
               | 
               | I think it's worth revisiting the announcement. Gamers
               | were upset because the launch presentation of the new
               | console spent very little time talking about games. That
               | presentation was followed by a Q&A with the notorious "we
               | have a console for people without reliable internet, it's
               | the xbox 360" quip. The "peasants get no privacy"
               | attitude really felt like it was just part of a bigger
               | "the peasants will buy what we say" attitude.
               | 
               | I'm with you on the utility of the basic concept. I
               | actually really enjoyed using the Kinect to control
               | Netflix. There was a good concept buried in the xbone
               | vision that I would still like to use today - but
               | Microsoft fumbled the execution tremendously badly and in
               | particular, did so in a way that did not show "good
               | stewardship to gaming."
               | 
               | On that note, the Kinect almost ended Rare as a
               | studio...and the cool media features introduced with the
               | Xbox One are now as dead as the Kinect.
        
               | pdntspa wrote:
               | Microsoft has sought to dominate the living room long
               | before Xbox.... remember Windows Media Center? I don't
               | know if it is still their strategy (seems like not by
               | your post, I don't have an Xbox One S and my living room
               | runs Kodi on Android TV) but it has been their intention
               | for a while.
        
               | WorldMaker wrote:
               | Windows Media Center is truly dead and all the TV-
               | focused/Roku-competitive parts of the Xbox One were
               | turned off years ago in OS changes. (Many were turned off
               | _only months_ after that sad launch. Some of them were
               | great features and there is reason to lament their loss
               | in the massive turnaround.) The Series S /X successor
               | consoles have never had any of those parts of the OS and
               | the above comment that this "Xbox One living room
               | debacle" being "recent" feels outdated at best.
               | 
               | Microsoft seems to have given up on the living room
               | entirely outside of gaming ambitions.
        
               | Arrath wrote:
               | Its funny, prior to getting a SmartTV I used my Xbox One
               | basically as Microsoft imagined. Game console, dvd
               | player, and box to run my streaming apps.
        
           | 7952 wrote:
           | I guess it could reduce the risk of another platform creating
           | network effects.
        
           | waboremo wrote:
           | Xbox is Microsoft's only consumer division that has
           | substantial revenue. Even consumer office brings in half of
           | what Xbox does.
           | 
           | Microsoft is making the right moves here slowly shifting away
           | from hardware (no profit) into software in the gaming space,
           | but it's going to take some more time to do so.
           | 
           | Potentially it makes more sense to drop xcloud (huge black
           | hole for the next ~10 years), to adhere to CMA's claims of
           | them dominating the cloud gaming space, so they can continue
           | with Game Pass (the part that actually matters for Xbox).
        
         | that_guy_iain wrote:
         | My personal opinion it it really stops Microsoft being able to
         | fully compete with Sony. Sony did a good job of buying up game
         | studios to make PlayStation exclusive games. Microsoft tries to
         | get into the game and it appears at first glance they're
         | prevented.
        
         | shubb wrote:
         | Remember that time meta set up a free vpn app with no meta
         | branding so they could monitor traffic and upcoming rival apps
         | in real time to copy their features and neuter them?
         | 
         | https://en.m.wikipedia.org/wiki/Onavo
         | 
         | Onavo vpn
        
         | cubefox wrote:
         | Note that Microsoft has an extremely high operating margin of
         | 40%, which indicates insufficient competition. Even Apple has
         | "just" 30%. With all that money laying around, they can just
         | gobble up anything but the biggest fish.
        
           | kgwgk wrote:
           | Different industries have different margins. Apple and
           | Microsoft are not really comparable businesses.
        
             | drawfloat wrote:
             | You have to take quite a narrow view of the business world
             | to say Apple and Microsoft aren't comparable. They might
             | have different products, but it's not like Apple is a
             | greengrocer.
        
               | kgwgk wrote:
               | 80% of Apple's revenue is from selling products and 20%
               | from services.
               | 
               | The gross margins on those segments are completely
               | different - twice as large for services.
               | 
               | Microsoft reports three segments with roughly the same
               | size and similar margins.
        
               | ubermonkey wrote:
               | Apple is a hardware company.
               | 
               | Microsoft is almost entirely a software company.
        
               | sleepybrett wrote:
               | xbox, surface, HID devices, hololens, ... microsoft is
               | TRYING to be a hardware company, they just suck at it.
        
               | fauxpause_ wrote:
               | From a profit margin perspective they are wildly
               | different. Amazon profits are mostly just AWS. Microsoft
               | is, I think, driven by their enterprise software. Apple
               | is, I think, more hardware and App Store.
               | 
               | We shouldn't expect them to have similar margins.
        
               | cubefox wrote:
               | Nobody said we should, but they have.
        
               | safog wrote:
               | And so it's a meaningless correlation. Telsa has a 30%
               | margin too. Do you want to lump them along with Apple and
               | MSFT?
        
               | cubefox wrote:
               | This source says 15%:
               | https://companiesmarketcap.com/tesla/operating-margin/
        
             | edgyquant wrote:
             | The entire argument behind capitalism is that high margins
             | attract competition that drives those margins down towards
             | zero. If that isn't happening, it's due to an environment
             | that isn't competitive (e.g. too high a barrier to entry.)
        
               | birdyrooster wrote:
               | If the opposite were true, that low margins attract
               | competition, then the margins would increase towards
               | 100%. How do you tell if these companies are going
               | towards 100% or 0%? Wouldn't we need to see a change over
               | time? How do you account for businesses which are
               | acquired during that time which affect their margins?
        
               | 1980phipsi wrote:
               | In the economic model of perfect competition, price
               | equals marginal cost, so margins will be zero, as you
               | say. Though you don't explicitly argue it, it is worth
               | making clear that capitalism doesn't mean that the
               | perfect competition model will always hold for all
               | markets. There are plenty of reasons why monopolistic
               | competition could occur, even in a strawman version of
               | capitalism. People could pay attention to branding, for
               | instance. Firms that spend more on branding might be able
               | to maintain higher margins. So even in the strawman
               | capitalism, margins could be high for reasons other than
               | a lack of competition.
               | 
               | In the real world the technology industry does tend to
               | have higher margins than other industries. There might be
               | perfectly normal explanations for that, such as network
               | effects, but there are also government policies that have
               | the effect of reducing competition. For instance,
               | intellectual property laws reduce competition in order to
               | attempt to encourage innovation. The strawman version of
               | capitalism doesn't exist in the real world. Margins can
               | remain high for some time.
               | 
               | That being said, there are competitors for Microsoft's
               | bread and butter products. If you want an alternative to
               | Windows, try Linux. If you want an alternative to Office,
               | try Open Office. For many users, however, they get a
               | better experience with the Microsoft products than these
               | alternatives, even though they are free. Microsoft has to
               | keep making their products better than the alternatives
               | or people will use others (though there are costs of
               | switching and network effects that mean that MS probably
               | doesn't need to have the absolute best product on the
               | market in order for customers to keep using them).
        
               | cubefox wrote:
               | Microsoft has no real competitor for Office 365, it's
               | basically free money for them.
        
               | Spivak wrote:
               | Realistically the competition is "not buying it." Nothing
               | in o365 is business critical until you buy into the
               | Microsoft world and make them so. They have solid
               | competitors in every vertical and "but <alternative>
               | isn't as good" is overblown since outside of Office and
               | managing Windows (which is a problem of your own making)
               | they're not best-in-class for much. People vastly prefer
               | Dropbox and Slack when it's on offer. Their offerings are
               | attractive because they're good enough and cheap. If you
               | don't buy into overbearing Windows IT administration
               | world, pick any other email provider, and buy Office
               | licenses ad-hoc for people who care and everyone else
               | gets LibreOffice you can just pretend they don't exist.
               | 
               | Unless you go out of your way to buy cheap laptops the
               | difference between macbooks and your favorite dell
               | business longitude isn't as bad as you think.
        
               | ukuina wrote:
               | True for larger companies, but a whole bunch of SMBs use
               | Google Workspace, and some larger players have both
               | subscriptions.
        
               | mbernstein wrote:
               | Just to note - you're talking about economic profit
               | (subtracting out opportunity cost) not accounting profit,
               | which is what is being measured in these cases.
        
               | edgyquant wrote:
               | Just because we can't guarantee a perfectly competitive
               | market doesn't mean the government can't try to ensure
               | one. E.g. you mention Linux as a competitor to windows,
               | yet the government itself is a huge buyer of windows and
               | Microsoft products in general. A role of government
               | should be setting up and ensuring as close to perfectly
               | competitive markets as possible.
        
               | 1980phipsi wrote:
               | "A role of government should be setting up and ensuring
               | as close to perfectly competitive markets as
               | piasible.[sic]"
               | 
               | Your argument is not that different from people who say
               | things like "we don't have perfect competition, that is a
               | market failure, the government must fix it". As I said
               | before, perfect competition is a model. It isn't some
               | utopian ideal. The argument as I phrase it is basically
               | the Nirvana fallacy, and I don't think I'm
               | mischaracterizing your views.
               | 
               | I would be more sympathetic to arguments like: "anti-
               | competitive corporate behavior, like the formation of
               | monopolies or cartels or other means that reduce output
               | and raises prices, is not socially optimal. The
               | government should prevent such behavior"
               | 
               | In other words, I think you adopt a position that tries
               | to prove too much. This merger may be bad (or it may be
               | good, I don't really know), but you don't have to rely on
               | the argument that if competition isn't perfect then the
               | government should step in in order to oppose it. That's
               | not a good argument.
        
               | bmicraft wrote:
               | While I agree that governments shouldn't buy Microsoft
               | products, it's not really a competition when nobody there
               | aren't any companies trying to develop or sell linux as a
               | client os for end-users.
        
             | cubefox wrote:
             | In what industry is a 40% operating margin considered
             | normal? For comparison, Elsevier has an operating margin of
             | 37%.
        
               | kgwgk wrote:
               | McDonalds has an operating margin over 40%. And for
               | Altria is above 50%. And for Visa or CME Group above 60%.
               | 
               | How are any of those things relevant for the
               | comparability of the businesses of Apple and Microsoft
               | anyway?
        
           | brookst wrote:
           | Wait, what? You expect software companies to have low
           | margins?
           | 
           | Apple's gross margin is about 40% because the marginal cost
           | of hardware is somewhat expensive. Software companies
           | typically gave gross margins of 65% or more, because the
           | marginal cost of software is zero.
           | 
           | This is an odd take.
        
           | runako wrote:
           | A focus on margins irrespective of industry leads to
           | incorrect analysis. For example, look at Comcast, a company
           | that truly operates as a monopoly/duopoly in most of its
           | markets. It has an operating margin of 7.6%.
           | 
           | On the other hand, Exxon Mobil has an operating margin of
           | nearly 20% despite selling an undifferentiated commodity in a
           | market with many well-capitalized competitors. (They are not
           | the only one: ConocoPhillips also sports an operating margin
           | in the range of 20%.)
           | 
           | The particulars of a market often drive margins more than
           | does the competition.
        
             | iudqnolq wrote:
             | That's why the person you're replying to didn't look at
             | margins irrespective of industry. They compared Microsoft
             | to Apple.
        
           | intelVISA wrote:
           | I'm all for free market competition etc., although in truth
           | I've never seen it being 'good for innovation' quite as
           | people describe.
           | 
           | The first big player in a space e.g. Atlassian just acquires
           | any competition and guts it. Sure, that's as free market as
           | it gets (ignoring anti-trust?) but I don't see the benefit to
           | the consumer.
           | 
           | Or, at the other end, as a Canadian, UK taxpayer (and many
           | others) your money goes to keep afloat gov't subsidized
           | startups that could never compete in the free market
           | otherwise... is this beneficial as well?
           | 
           | I just write ANSI C so maybe it's all lost on me somewhere.
        
             | AlchemistCamp wrote:
             | > _Atlassian just acquires any competition and guts it_
             | 
             | Did Atlassian "gut" Trello or Bitbucket? I was using both
             | before Atlassian acquired them and don't fully understand
             | what you're talking about.
             | 
             | Can you elaborate a bit more about your theory?
        
             | sefrost wrote:
             | Which subsidized startups are you referring to?
        
         | kypro wrote:
         | I don't think size is really relevant to the issue at all, it's
         | simply the general anti-competitive practises that size has
         | enabled these companies to pursue as aggressively as needed to
         | crush all competition. What Microsoft is doing with bundling
         | for example is far more destructive to competition than
         | acquisitions.
         | 
         | I think what we need is more nuanced regulation to give smaller
         | competitors room to compete with big tech products, if this
         | were the case then who cares about their size or acquisitions?
         | So long as smaller competitors can always rise and challenge
         | the big players then size is fine since it would just correlate
         | to quality and value, rather than an ability and willingness to
         | crush competition.
         | 
         | The question to be asking is if a practise is unduly
         | restricting competition. Having a market share of 95% is fine
         | in my eyes so long as there is competition.
        
         | 29athrowaway wrote:
         | So what would be better then? Baidu, Alibaba, Tencent, Huawei,
         | Bytedance?
         | 
         | At least FB doesn't promote stupid challenges that send people
         | to the hospital with cracked skulls like TikTok.
        
         | Hamuko wrote:
         | Yeah, I cannot see this merger being a net benefit for
         | consumers. It reads completely like Microsoft just flexing its
         | financial muscles gained entirely from things unrelated to
         | gaming, and using that money to take over the industry in the
         | long-term.
         | 
         | Sure, they did sign on their games with services like Geforce
         | Now for 10 years and bring Call of Duty to Nintendo consoles.
         | However, these all seem like short-term theatre to make
         | everything look nice.
         | 
         | First of all, the reason why Microsoft games were not on
         | Geforce Now was because Microsoft PULLED them from it [1]. And
         | considering that Activision-Blizzard is (allegedly) worth $69
         | billion, I don't believe that they couldn't bring their games
         | onto Nintendo platforms if they saw a market there. Seems like
         | Microsoft is just making up imaginary markets to be able to say
         | "look at all these people who will get Call of Duty because of
         | US".
         | 
         | [1] https://www.theverge.com/2020/4/20/21228792/nvidia-
         | geforce-n...
        
         | gigel82 wrote:
         | In general I agree with you; but in this particular case, this
         | is a "win" for Sony who can continue with their vast array of
         | exclusives unhindered, and a "loss" for gaming customers due to
         | that.
        
         | Waterluvian wrote:
         | I don't think extra large tech companies are uniquely capable
         | of any meaningful innovation. Ie. there's no benefit to
         | everyone by having them exist at that size.
         | 
         | In fact, I think their size makes them uniquely incapable of
         | innovation. All they can do is push everyone down to stay on
         | top.
        
           | lotsofpulp wrote:
           | I imagine hardware innovation these days requires huge
           | amounts of money.
        
             | beebeepka wrote:
             | But you mostly need the money, not the headcount
        
               | lotsofpulp wrote:
               | Where is the money going to come from? The large tech
               | companies are the ones with the best cash flows.
        
               | beebeepka wrote:
               | They give the money to smaller teams and swallow them
               | upon success. Isn't that how it's been working for a
               | while?
        
               | lotsofpulp wrote:
               | I am confused what we are conversing about. Waterluvian
               | wrote the big tech companies are not capable of
               | innovation, so my response was the funding still needs to
               | come from them.
               | 
               | Whether or not it is a large group of employees or a
               | small group of employees doing the innovating is a
               | separate matter, but the need for huge cash flows is
               | there (if my assertion is correct).
        
               | beebeepka wrote:
               | Then we agree. I must have missed something as I was
               | finishing a bottle of 7.5% alcohol beer.
        
               | lotsofpulp wrote:
               | I recently learned about Chimay.
               | 
               | https://chimay.com/
        
         | kartayyar wrote:
         | In other words, a shallow big == bad without taking specfic
         | context into consideration?
         | 
         | Imo I want competition and choice as a consumer. This basically
         | sets things up so that consoles become a non competitive market
         | because Xbox lacks exclusives that Sony has.
        
         | AraceliHarker wrote:
         | Have you seen the press release from CMA? They only mention
         | cloud gaming and game pass price increase as the reasons to
         | oppose Microsoft's acquisition of AB, right?
        
         | pyrale wrote:
         | > Edit. Seeing a lot of comments saying UK couldn't function
         | without Microsoft which kind of supports my point.
         | 
         | The replies advocating for Microsoft to strong-arm a country
         | into submission are chilling.
        
         | zitterbewegung wrote:
         | This is especially pertinent to Microsoft which wants video
         | games for their own hardware while Sony might have exclusives
         | Destiny 2 is still on all platforms. Not to say that Sony is a
         | perfect example in every situation and they do have exclusives.
        
         | ronnier wrote:
         | This will make it easier for large Chinese companies to rule
         | over you that can "snuff out entire startup sectors with loss-
         | leading products".
        
         | 3327 wrote:
         | [dead]
        
         | traceroute66 wrote:
         | > Edit. Seeing a lot of comments saying UK couldn't function
         | without Microsoft which kind of supports my point.
         | 
         | Yup.
         | 
         | The NHS (UK National Health Service) is Microsoft's biggest
         | single account for Office/Office365 and probably other stuff
         | too.
         | 
         | So I guess add on other parts of UK gov and yeah, "couldn't
         | function without Microsoft" is not far from the truth.
         | 
         | I mean, some might argue that the UK government hasn't
         | functioned much since 2016/Brexit anyway, but that's another
         | story. :)
        
         | Tycho wrote:
         | Plus, as we saw recently with Twitter, they are massively over
         | staffed and depriving other companies of workers.
        
         | adql wrote:
         | A lot of people want to see it purely on hope that under MS
         | Actiblizzard will be less shit of a company. Which is...
         | optimistic.
        
           | AlexandrB wrote:
           | It's very optimistic. Even under new leadership the creative
           | talent that Blizzard has lost over the last 10 years is not
           | coming back. Microsoft themselves aren't particularly good at
           | picking talent either - see the Halo Infinite/343 Studios
           | debacle. _Maybe_ there would be less of a push for player-
           | hostile monetization, but I wouldn 't count on it. The people
           | who made and executed those decisions at Activision/Blizzard
           | aren't magically going away either.
        
         | bgorman wrote:
         | The logic doesn't make sense, and Microsoft also doesn't have a
         | market power advantage here.
         | 
         | The Xbox Series X/S has been a bit of a boondoggle and Sony is
         | vastly outselling Microsoft this generation. Not to mention the
         | existence of Nintendo, Valve and other PC gaming stores. The
         | argument that this would weaken competition for gaming consoles
         | is laughable.
         | 
         | Sony and Nintendo have exclusive games to gain an advantage.
         | Now an American company wants to do the same thing, and they
         | are blocked.
         | 
         | American companies are being put at a competitive disadvantage
         | due to ridiculous anti-trust interpretations. Basically the CMA
         | and FTC are trying to prevent any American tech company from
         | acquiring another tech company for political points at home.
         | How did we get to this point?
         | 
         | It is extremely dangerous to throw logic out the window, as
         | this results in bureaucrats picking winners and losers.
        
         | izacus wrote:
         | > hey wield huge power and can snuff out entire startup sectors
         | with loss-leading products.
         | 
         | More importantly, they're becoming complacent and lazy, using
         | their legal and financial clout to kill competition, not
         | product improvements.
         | 
         | This is why China is so scary - their companies have started
         | being very competitive to US behemoths which have been
         | buying/killing their competition for decade(s) now.
        
           | paganel wrote:
           | > This is why China is so scary - their companies have
           | started being very competitive
           | 
           | When it comes to tech regulation the Chinese authorities have
           | at least a 2-3 year advantage against the US/UK, notice how
           | the likes of Alibaba and Tencent have been brought
           | (relatively) down compared to what was expected of them 5
           | years ago.
        
             | panick21_ wrote:
             | Lets all celebrate dictatorships not wanting other powerful
             | entities in their country.
        
               | eunos wrote:
               | Unironically
        
               | paganel wrote:
               | You make a good point, that is which institution has more
               | legitimacy inside a de facto authoritarian state? The
               | state itself and its authoritarian leaders? Or a private
               | corporation that got so big as to "submerge" the state?
               | (for the latter case think Samsung and South Korea, if
               | South Korea had kept its 1970s-1980s state-policies).
        
               | izacus wrote:
               | No, let's all celebrate market competition, the most
               | critical part of a functioning economy. Chinese companies
               | aren't competitive due to CCP or authoritarian regime,
               | but they're competitive because they're the underdogs on
               | western markets and can't just curbstomp the competition
               | with lawyers and DRM like US corporations can in their
               | markets.
               | 
               | So they're forced to compete on price, quality and
               | features (to some extent - it's not like they're not
               | getting daddy Xis helping hand). Just like companies in
               | other healthy capitalist markets which haven't completely
               | broke due to consolidation.
        
               | mschuster91 wrote:
               | > Chinese companies aren't competitive due to CCP or
               | authoritarian regime, but they're competitive because
               | they're the underdogs on western markets
               | 
               | China has been accused multiple times of assisting their
               | companies with absurd amounts of government subsidies
               | (leading to at least Europe and the US enacting counter
               | tariffs), as well as using government and private
               | industrial espionage and hacking campaigns to clone
               | Western products.
        
               | bigbillheck wrote:
               | What major power doesn't do this?
        
               | izacus wrote:
               | Absolutely, and that's toxic to the market the same way
               | as US corporate consolidation is.
        
               | wesapien wrote:
               | PRC "progress" was a form of control. CCP basically
               | handed everyone "rings of power" to rule over them. All
               | their wealth is meant to be kept inside because that's
               | control of the nation. Imagine if they didn't have
               | currency controls, every rich person there would dump the
               | Yuan for other currencies and overseas real estate.
               | Meanwhile, all the inflated properties in the PRC will
               | drop significantly. Unrest or instability is not good for
               | CCP.
        
               | izacus wrote:
               | Which is all besides the point - the point is: you need
               | market competition for capitalism to work. As soon as
               | competition is broken, your economy starts stagnating and
               | other incumbents start eating away at it.
        
               | capableweb wrote:
               | Countries (or their leadership) can be good and bad at
               | the same time, for different reasons.
               | 
               | China - Awful way of treating people, illusion of
               | democracy, but at least they reign in huge companies.
               | 
               | US - Democracy but companies wield huge power. Doesn't
               | seem to care about people's health much.
               | 
               | Many European countries - Huge focus on caring about
               | public healthcare, companies under control but innovation
               | stifled a lot of times
               | 
               | Same goes for basically every country, and it's important
               | to be able to see the good and bad at the same time, to
               | have a bit perspective. No country is 100% good, nor is
               | any country 100% bad.
        
             | pipes wrote:
             | Kidnapping CEOs who dare speak out against your regime, you
             | see this as an advantage?
        
               | paganel wrote:
               | In general I don't have much sympathy for the CEOs of
               | multi-multi-billion-dollar companies, if at all. And
               | considering the current dire political and economic
               | climate, including in many Western countries, I think
               | that that view of mine is shared by many.
        
               | barry-cotter wrote:
               | People like paganel are why you should keep an eye on
               | politics even if you hate everyone or are basically
               | satisfied with the status quo. There're always those who
               | has no problem with political violence as long as the
               | violent are on their side. Be watchful.
        
               | paganel wrote:
               | I'm going to quote Chateaubriand, talking about the
               | French of his time: "the French instinctively go where
               | the power is; they don't love freedom at all; equality
               | alone is their only idol. And equality and despotism have
               | secret connections between them. Seen under that light,
               | Napoleon's rule drew its power from the very hearts of
               | the French people" (badly translated by me on a small
               | iPhone while reading Compagnon's _The Antimoderns_ )
               | 
               | As such, it isn't me or people thinking like me that you
               | should fear (i.e. people who quote Chateaubriand to a
               | total techie stranger on the web), you should fear the
               | "quintessential" French (or Westerner, in today's age)
               | that goes "where the power is" by instinct (on this La
               | Boetie was right centuries ago). That is if you people
               | really care about your freedom.
        
               | pipes wrote:
               | So which CEOs would you blame for the dire economic
               | climate?
        
               | brookst wrote:
               | Never confuse morality and efficiency, even when tray ng
               | to make a moral point.
        
               | jjallen wrote:
               | The methods definitely aren't great but the effects may
               | be. Although some of the goals the government has are not
               | really about the populous and more about limiting private
               | sector power vis a vis the government and not the
               | populous.
        
               | bigbillheck wrote:
               | As an American I think I and most of my fellow citizens
               | would be better off if CEOs started getting tossed in
               | jail.
        
               | pipes wrote:
               | What CEOs do you want sent to jail? And what were their
               | crimes?
        
               | kevingadd wrote:
               | One idea: PG&E has killed lots of California residents
               | through neglect, not to mention all the damage caused by
               | fires that were their responsibility. Someone ought to
               | pay for that other than the tax payers, if only to make
               | an example.
        
               | bigbillheck wrote:
               | Let's start here:
               | https://en.wikipedia.org/wiki/Alan_H._Shaw
        
               | pipes wrote:
               | Did he do something criminal or was this a bad accident?
               | Would you prefer if your government could just decide who
               | to toss in jail (which is what the CCP does). I'd prefer
               | I had the right to a trial. Also a judiciary that is
               | separate to from the rest of government to protect the
               | population from politically motivated prosecutions.
        
               | AlexandrB wrote:
               | > Did he do something criminal or was this a bad
               | accident?
               | 
               | Even is something is an accident, gross negligence is
               | still a thing and may be criminal depending on the
               | consequences of said negligence.
        
               | capableweb wrote:
               | Was this proven in one way or another? You speak of it as
               | it's 100% sure it happened, but I haven't seen anything
               | but rumors about this, you wouldn't spread hearsay on HN
               | right?
        
               | prewett wrote:
               | Given that the CCP frequently "disappears" its nationals
               | that it has some problem with, I think giving the CCP the
               | benefit of the doubt is unwise and harmful. Given it's
               | demonstrated pattern over many years, I think we can
               | safely assume malintent.
               | 
               | Nothing is 100% sure, anyway, and the CCP does these
               | things in secret to provide it deniability.
               | 
               | https://www.theguardian.com/world/2022/jul/04/tycoon-
               | xiao-ji...
               | 
               | https://www.independent.co.uk/news/business/news/china-
               | billi...
        
           | 015a wrote:
           | Microsoft is maybe the _only_ big tech organization that
           | feels like they 're still actively trying to out-innovate
           | their size. They invested in OpenAI (not acquired; invested)
           | then weeks later made substantial improvements to Bing. They
           | made a concept hardware device 10 years ago (the Courier),
           | then finally made it real (it's not great, but that's beside
           | the point). They're possibly the single largest funder of
           | insanely critical open source software projects; Kubernetes,
           | TypeScript, VSCode, etc. They acquired Github then
           | practically speaking left them alone to continue being a
           | really high quality product, while simultaneously investing
           | in internal direct competitors (Azure DevOps). They released
           | Loop a few weeks ago; now they're going after Notion.
           | 
           | You can argue that they're leveraging M365 and their
           | enterprise contracts to out-innovate smaller competitors like
           | Slack, Notion, etc. Yeah, ok; I don't love it. But I really
           | can't help but feel: At least they're doing it. At least
           | they're releasing new products that don't totally suck. I
           | literally can't think of one thing Google has released in the
           | past five years that left a fingerprint on the world.
           | Facebook is a similar story. Apple is a very different
           | company, but its not dissimilar: M1 was incredible, but if
           | you put that aside (because, really, the past three years has
           | been "M1 Catchup" for them) the iPhone is the same thing it
           | was four years ago, the iPad is the same, the Watch is the
           | same, the software is overwhelmingly the same, I guess they
           | have a new Savings Account (when companies start running out
           | of ideas to innovate, they turn to financial engineering).
           | 
           | Microsoft is a cool company, and I'll die on that hill. I'm
           | not happy with everything they do. I think the entire Windows
           | division leadership needs to be gutted and replaced, and they
           | need to think long and hard about what Windows looks like for
           | the next 10 years (and maybe they're already doing that!).
           | But putting that aside, even considering Microsoft's very
           | light anti-competitiveness, I'd take them over the rest of
           | big tech nowadays. They're mostly just lame ducks.
        
             | AlexandrB wrote:
             | > I think the entire Windows division leadership needs to
             | be gutted and replaced, and they need to think long and
             | hard about what Windows looks like for the next 10 years
             | (and maybe they're already doing that!).
             | 
             | I think the reason Windows is getting crappier is the same
             | reason that Microsoft is doing everything else in your list
             | - they're transitioning to an SaaS/services company and
             | leveraging their existing strengths/monopolies to elbow
             | their way into various SaaS markets (see: Microsoft Teams
             | shipping "free" with O365). Changing windows to respect
             | users again would require changing the whole corporate
             | culture you are praising, not just the Windows division. In
             | my opinion what's happening to Windows is entirely
             | consistent with everything else Microsoft is doing, not
             | some aberration.
        
             | TheKarateKid wrote:
             | Microsoft tried moving away from legacy Windows with UWP.
             | The long term plan was probably for UWP to replace core
             | Windows with that.
             | 
             | Windows will be around for at least a few more decades
             | until everything is a web app. But leadership under Nadella
             | knows the clock is ticking and that's why they've moved
             | their focus to making Office 365 (Office/OneDrive/Teams)
             | and Azure their bread and butter.
        
             | enedil wrote:
             | Kubernetes is from Google.
        
               | 015a wrote:
               | Its not Google's project anymore. They're still the
               | largest contributor, but Red Hat, VMWare, and Microsoft
               | are all massive contributors [1]
               | 
               | [1] https://k8s.devstats.cncf.io/d/9/companies-
               | table?orgId=1&var...
        
             | izacus wrote:
             | That's all great, but...
             | 
             | > Microsoft is a cool company, and I'll die on that hill.
             | 
             | "cool" companies stagnate. Remember, Microsoft was that
             | "cool" company who left us with rottin IE6 until
             | competition came.
             | 
             | So let me channel Ballmer, leader of said cool company:
             | COMPETITION, COMPETITION, COMPETITION, COMPETITION,
             | COMPETITION, COMPETITION. That makes our world better.
        
       | ricardobayes wrote:
       | While morally I can agree with it, from a pragmatic and gaming
       | perspective I think this is terrible since it will 100% lead to
       | some games not being available in the UK.
        
         | kmlx wrote:
         | > it will 100% lead to some games not being available in the UK
         | 
         | beyond the hype and the takes, it's probably 0%.
         | 
         | > FTC suing to block Microsoft's $69bn Activision Blizzard
         | acquisition
         | 
         | what are they going to do, ban games from the US?
        
           | ricardobayes wrote:
           | Why? What other realistic scenario do you see playing out
           | here? In my mind there is no question the merger of the US
           | companies will go through. They will either create some other
           | entities to make this ruling work or simply make Activision
           | games unavailable in the UK.
        
         | lunchladydoris wrote:
         | Why? Revenge? I would think that all parties involved prefer
         | money over revenge.
        
           | mrkwse wrote:
           | Well it depends on how Microsoft's accountants manage the
           | maths:
           | 
           | Hypothetically, if MS + Activision - UK > MS + UK -
           | Activision (assuming it's only blocked in UK), it's plausible
           | that Microsoft withdraws from UK to pursue its business with
           | the merger everywhere else. The UK is a decent sized market,
           | but it's far from the biggest.
        
             | DashAnimal wrote:
             | There is another possibility here, which is MS + Activision
             | - Cloud Gaming > MS + Cloud Gaming.
             | 
             | I wonder if MSFT is considering that at all. They obviously
             | have the numbers, but I wouldn't be surprised if cloud
             | gaming hasn't seen the growth they expected and it makes
             | sense to kill it entirely.
        
             | ricardobayes wrote:
             | That was also the thought process of many smaller companies
             | to implement EU data privacy rules. It was easier to stop
             | serving the market instead of complying.
        
           | ricardobayes wrote:
           | I personally don't see how it can happen but of course I'm
           | not a corporate lawyer. The parent companies merge so they
           | might keep up some local branch to support the UK market, but
           | how would that be connected to the parent company? What level
           | of separation is needed, in the UK's eyes? Will the UK
           | Activision branch workers allowed to work with Microsoft US?
           | Or would that be seen as evading the ruling?
        
           | latency-guy2 wrote:
           | I've been petty enough to cut off quite big deals in my life,
           | I wouldn't expect the moral outrage company that Microsoft
           | harbors to not do something similar. As we know, MSFT did
           | remove Twitter from their ad network due to API pricing
           | changes, price of business is cheap compared to the benefits
           | they got there, so that's quite a ridiculous cut of spending
           | to say the least.
           | 
           | Then again, we know they operate in countries fundamentally
           | opposed to their "corporate values". So who knows.
        
       | dzonga wrote:
       | maybe the CMA worded it wrongly in terms of cloud gaming.
       | 
       | but the gist of it remains the same. Microsoft wants to weaken
       | Sony's exclusive moat by buying their own big property to make it
       | an exclusive down the line, thereby either increasing the value
       | proposition of Game Pass, or Xbox cloud gaming anywhere.
       | 
       | by now Microsoft already knows they're not going to catch up to
       | Sony or Nintendo in terms of console sales.
       | 
       | game pass is probably one of the best deals in entertainment
       | though, and by that I mean all forms of entertainment whether
       | sports, film, music etc.
        
       | Laaas wrote:
       | How come the UK has the ability to block two American companies
       | from merging? Why can't they just ignore the CMA?
        
         | kmlx wrote:
         | > If the merging parties were to ignore the CMA's decision they
         | could face significant legal and financial consequences. For
         | example, the CMA could fine the companies, force them to unwind
         | the merger, or take legal action to enforce its decision.
         | Additionally, ignoring the CMA's decision could damage the
         | companies' reputation and relationships with UK customers,
         | regulators, and stakeholders.
        
       | etempleton wrote:
       | How does the CMA reconcile the fact that Sony also has a cloud
       | streaming service and it is larger than Microsoft? If this makes
       | Xbox too big doesn't it mean that PlayStation is also too big?
       | And how is anyone to compete against Sony if they can't grow
       | their own exclusive content?
        
         | htag wrote:
         | > And how is anyone to compete against Sony if they can't grow
         | their own exclusive content?
         | 
         | 1. Xbox Live/Game Pass is still a better service, and one of
         | the best deals in gaming.
         | 
         | 2. Microsoft already owns (or has owned in the past) tons of
         | gaming IP. Halo, Minecraft, and Bethesda are huge names.
         | Microsoft Game Studios was used to publish some fantastic games
         | in the past.
         | 
         | 3. Cloud streaming is largely theoretical at this point.
         | There's potential, but will customers choose a $20-40/mo
         | subscription instead of buying a ~$500 console every ~5 years.
         | I'm doubtful. The math says it's a bad deal for console gamers
         | and worse performance for the top 1% of the market. Sony's lead
         | here probably isn't the killing blow for Xbox.
         | 
         | 4. Microsoft could always make it's own games, instead of
         | acquiring them.
         | 
         | 5. Microsoft has some benefits with owning both platforms Xbox
         | and Windows that they have never been able to fully capitalize
         | on.
         | 
         | I own an Xbox, a PS5, a Switch, a Steam Deck, a high powered
         | gaming desktop, several arcade games, and basically all the
         | retro consoles.
        
           | etempleton wrote:
           | > Cloud streaming is largely theoretical at this point.
           | There's potential, but will customers choose a $20-40/mo
           | subscription instead of buying a ~$500 console every ~5
           | years. I'm doubtful. The math says it's a bad deal for
           | console gamers and worse performance for the top 1% of the
           | market. Sony's lead here probably isn't the killing blow for
           | Xbox.But that is
           | 
           | But that is the CMAs argument. That this will make Microsoft
           | too dominant in the cloud streaming space.
        
       | rvz wrote:
       | Very unsurprising. [0] This is just basic horizontal integration
       | and this is the right decision to block this deal.
       | 
       | [0] https://news.ycombinator.com/item?id=33518102
        
       | samwillis wrote:
       | It's important to take this decision in the context of the CMA's
       | wider investigation into "Mobile browsers and cloud gaming"
       | 
       | https://www.gov.uk/cma-cases/mobile-browsers-and-cloud-gamin...
       | 
       | They intended to investigate the cloud/mobile gaming and App
       | Stores, plus look at mobile browser competition (or lack their of
       | on iOS).
       | 
       | Sadly Apple, clearly feeling threatened by it, forced it to be
       | stopped on a fairly stupid technicality. Hopefully they will be
       | able to relaunch it soon.
       | 
       | https://www.reuters.com/technology/apple-wins-appeal-against...
       | 
       | If this decision re Microsoft+Activision is anything to go by,
       | the wider investigation and potential regulation coming from it
       | could have been very impactful.
        
         | rjh29 wrote:
         | [flagged]
        
       | shubb wrote:
       | Probably good for Microsoft- the acquisition was agreed at bubble
       | prices, and driven by copying a business that hasn't worked out.
       | 
       | SEA Ltd had great promise in 2021 - they made a hyper popular
       | game and used those revenues and user mindshare to branch out
       | into ecomerce, financial services and all sorts. It was seem as
       | an important part to cradle snatch Gen A before they signed up to
       | meta and amazon.
       | 
       | With metaverse ideas also peaking it seemed like a must do
       | strategy for every conglomerate to get into games. Amazon did
       | too!
       | 
       | In 2022, SEA and Meta are not healthy. Thier plan to invest
       | heavily and get paid later does not make sense in a higher rate
       | environment where the payoff is less than you'd make saving your
       | money in bonds.
       | 
       | Microsoft has a long term interest in games, but it doesn't need
       | to supercharge it. There are better uses for the 70 billion.
        
       | CodeWriter23 wrote:
       | Cloud Gaming is always going to fall on its face, like Stadia,
       | for one simple reason. Latency. It's bad enough when latency
       | interacts with multi-kilobyte telemetry messages in the client-
       | rendered model. Cloud Gaming replaces that messaging with pumping
       | multiple megabytes of video data to one's screen.
        
         | jeremyjh wrote:
         | Do you have a lot of experience with this? I have used GeForce
         | Now to play Fortnite and other games for years and I think it
         | works great. I've also used PS Now to play Bloodborne which is
         | very sensitive to feel and timing and that works well too, it
         | actually plays better there than it did on the original PS4.
        
           | dopeboy wrote:
           | Admittedly I was coming in with the same perspective as OP so
           | I wasn't aware you could smoothly play triple A titles via
           | streaming. No catch, no hang ups?
        
             | smolder wrote:
             | The catch as stated is slightly worse input latency. You
             | can still win games. It might feel fine to you. But even a
             | practically imperceptible 10-20ms of extra input lag
             | compared to the gamers with their own hardware puts you at
             | an unavoidable statistical disadvantage. You will be 10ms
             | too late with aiming your shots some percentage of the
             | time.
        
           | beebeepka wrote:
           | What about latency, though. Fortnite may be possible but
           | Quake or StarCraft? Sure, on the lowest of the lowest of
           | tiers. People used to say 24 fps was great, too. Only took us
           | 20 years for the masses to catch up.
           | 
           | Anything below 120 feels sluggish to me. At 60 fps local, I
           | move my mouse and the picture is changed after what feels
           | like an eternity. Can't imagine cloud rendered 60 being
           | better. In fact, it's guaranteed to be worse.
        
             | planede wrote:
             | There is already inherent latency in networked games. Cloud
             | gaming could somewhat compensate by having the servers
             | running the game clients close to the game hosts.
        
               | CodeWriter23 wrote:
               | The display still has to be rendered on the player's
               | screen for them to react to it. Cloud gaming only
               | increases the volume of data coming down to the client so
               | it seems logical any latency issues would be amplified,
               | even if using a top video codec.
        
               | beebeepka wrote:
               | I am talking about input latency. The cloud solutions
               | cannot compensate for it unless they start rendering all
               | possible frames all the time which makes zero sense,
               | nevermind being impractical to borderline impossible
               | right now.
               | 
               | Read carefully gpm's comment, or, I don't know, start
               | playing games? It really helps
        
               | gpm wrote:
               | Fast paced networked games typically solved that by
               | running a local simulation ahead of the server. The
               | button you clicked looks depressed the instant you click
               | it, not once the server knows about it. In FPS style
               | games your character typically starts walking forwards
               | the instant you press the forwards key, and you shoot the
               | instant you click, not when the server finds out about
               | it.
               | 
               | This has weird effects. Each player is actually playing
               | in a slightly different world. You might see yourself
               | hitting something and they might see themselves blocking
               | the shot, and only one of you can be right. The different
               | worlds will retroactively correct themselves to be
               | consistent in some form or another (depending on the game
               | it might be that the person shooting is always correct,
               | or it might be that the person blocking is always
               | correct, or it might be that whoever's packets reached
               | the server first is correct, or really some complex
               | combination of all of the above). The weird effects are
               | worthwhile because people are really sensitive to latency
               | in response to their inputs.
               | 
               | Even in slow placed games that use simpler networking
               | models, I'm pretty sure the UI is basically always local.
               | For example you might press the button that says "do the
               | thing" and see the button style into it's "pressed
               | state", but the server decides that the thing doer is
               | dead before that button press reaches the server, so it
               | ignores that button press.
        
               | chandler5555 wrote:
               | moving the latency to the player client just makes
               | everything feel terrible. its like playing in mud because
               | your actions take 50ms-100ms of time to show up on your
               | screen
        
         | HDThoreaun wrote:
         | The most competitive games in existence are all online games
         | that suffer from the same latency issues a cloud gaming service
         | would. They seem to get along fine even though they require
         | much more precise movement than the types of games that
         | gamepass users would play.
        
           | beebeepka wrote:
           | But moving these games to the cloud is adding more problems
           | on top without fixing any of the latency issues
        
         | MikusR wrote:
         | There are games that on Geforce now ultimate tier have lower
         | latency than playing locally on console.
        
           | CodeWriter23 wrote:
           | *reported latency
           | 
           | Not saying reported is unequal to actual on that system, just
           | pointing out the reality, a cloud gaming vendor is saying
           | "this is out latency"
        
       | jerrygenser wrote:
       | Will this prevent the merger from happening in other markets too?
        
         | jalev wrote:
         | No. It's only relevant in the UK. If other regulators want to
         | go forward with it then they can.
        
           | paol wrote:
           | That's not how it works. Companies with global presence (like
           | these 2) need to have regulatory permission in every
           | jurisdiction where they operate. If a jurisdiction forbids
           | the merger then they would no longer be able to operate
           | there.
           | 
           | Consequently any regulator in charge of a sufficiently
           | important market has de-facto veto power globally.
        
             | paganel wrote:
             | And if anything I don't expect EU regulators to be more
             | lenient than the British ones.
        
               | M2Ys4U wrote:
               | Have the Commission _approved_ this takeover, or have
               | they just not made a decision yet?
               | 
               | Because it could just be a matter of the CMA being the
               | first to say no...
        
         | drumhead wrote:
         | No, but the EU and US regulators will look at the Uk's
         | reasoning for blocking the bid and it may influence their own
         | decisions.
        
       | dustedcodes wrote:
       | Honest question, how does this deal make any financial sense to
       | Microsoft if the plan wasn't eventually to implement anti-
       | competitive practices much later down the line? Just buying
       | Activision and then continue to run it as if they were neutral
       | surely makes no sense. That's clearly not why they want to buy
       | them.
       | 
       | I am glad that this deal has been blocked. In fact Microsoft is
       | already too big. It shows in their products.
        
         | Hamuko wrote:
         | Microsoft said that it wouldn't have an incentive to withold
         | games from other platforms in 2021 when they acquired ZeniMax.
         | 
         | > _" [Microsoft] submits that Microsoft has strong incentives
         | to continue making ZeniMax games available for rival consoles
         | (and their related storefronts)."_
         | 
         | 2023/01: Hi-Fi Rush is exclusive to Xbox and Microsoft Windows.
         | 
         | 2023/05: Redfall is exclusive to Xbox and Microsoft Windows.
         | 
         | 2023/09: Starfield is exclusive to Xbox and Microsoft Windows.
         | 
         | So yeah, I'm gonna err on the side of "they'd probably restrict
         | a lot of games afterwards". Maybe some big existing properties
         | like Call of Duty might be available, much like Minecraft, but
         | I don't foresee Microsoft-ABK being a win for competition.
        
         | etempleton wrote:
         | Microsoft also owns Minecraft and they put that everywhere. For
         | Microsoft it is all about GamePass. They want to be the Netflix
         | of games, but to do that they need a large library of games on
         | their service that people want to play to make it a no-brainer
         | subscription.
        
           | dustedcodes wrote:
           | > They want to be the Netflix of games, but to do that they
           | need a large library of games
           | 
           | You don't need to buy Activision for that to happen. Netflix
           | hasn't bought Universal or MGM. They purchase the rights to
           | offer movies on their platform and at the same time produce
           | their own content via their own production. Also Netflix
           | doesn't own the hardware. That makes it very different to
           | Microsoft, who own the hardware, the platform which you speak
           | of (game pass) and also wants to own the production
           | companies. This stinks of anti-competitive behaviour from
           | miles if you ask me and is nothing like Netflix.
        
             | caskstrength wrote:
             | > You don't need to buy Activision for that to happen.
             | Netflix hasn't bought Universal or MGM. They purchase the
             | rights to offer movies on their platform and at the same
             | time produce their own content via their own production.
             | 
             | I think Blizzard infamously refused to release their games
             | on any other online distribution platform besides their in-
             | house battle.net launcher. Don't know how it is with other
             | Activision titles, but the only way to get Diablo 4 in MS
             | library of games is apparently to buy the whole company.
        
             | bagacrap wrote:
             | Netflix isn't very profitable. If you have to license
             | content then the content owner is going to continuously
             | squeeze you for as much of your profit as possible
             | (especially when direct competitors crop up --- and there's
             | no shortage of Hulus out there trying to eat Netflix's
             | cake).
        
             | etempleton wrote:
             | You do if you want day and date releases. And Amazon bought
             | MGM and Netflix pays for exclusives regularly.
             | 
             | The video game space has always been about exclusives.
             | Nintendo publishes no where else. Sony just started to
             | publish on PC for some games. What is the difference?
        
         | AmericanChopper wrote:
         | > how does this deal make any financial sense to Microsoft if
         | the plan wasn't eventually to implement anti-competitive
         | practices much later down the line?
         | 
         | It makes perfect sense. These huge companies have a lot of
         | unused capital, which they have to find productive uses for.
         | Acquisitions in markets they already have competencies in are a
         | rather obvious way to make use of it.
         | 
         | Internal R&D and launching new products is the best use of this
         | capital (as it's the most tax efficient), but it's difficult to
         | infinitely scale that spending efficiently (but acquisitions
         | can effectively be one way of scaling this over the long term).
         | 
         | The alternative is dividends, or the much more tax efficient
         | stock buy back. But long term, acquisitions are better for
         | shareholders.
        
         | coldpie wrote:
         | > how does this deal make any financial sense to Microsoft if
         | the plan wasn't eventually to implement anti-competitive
         | practices much later down the line
         | 
         | I'm also not a fan of this deal, but I think this is a good
         | question worth an answer. I think you'd need to suggest exactly
         | what practices they may want to implement.
         | 
         | For example it's not hard to see why they would continue to
         | want to put COD on PlayStation systems: that brings in a ton of
         | money. You can imagine a world where yanking it helps Xbox, but
         | I don't think that's an inevitable result; would they really
         | want to give up $X Billion in revenue from PlayStation if that
         | only brings in $Y Million in new Xbox sales? Obviously it all
         | depends on the numbers, but it's an example of why they can
         | still benefit from this transaction without implementing anti-
         | competitive practices.
        
       | [deleted]
        
       | gtm1260 wrote:
       | Does anyone else think its crazy to unwind these acquisitions
       | years afterwards? Where the companies have already been operating
       | as a single entity for years?
        
         | endianswap wrote:
         | What are you talking about? The deal hasn't closed yet AND was
         | only announced a year ago.
        
       | runako wrote:
       | Microsoft has to be calculating whether to (temporarily) pull out
       | from the UK as a result of this.
       | 
       | Their sales there are in the neighborhood of $5B annually (~2% of
       | their overall run rate). Add a guess of $500m for Activision's UK
       | sales for a total of $5.5B.
       | 
       | The hit to sales would be temporary; the UK government would
       | eventually capitulate as their citizens revolt at not being able
       | to buy Windows or Office. (Yes, there are other options but a
       | sudden loss of access to Microsoft products would be
       | devastating.)
       | 
       | Based on the numbers, it's not clear to me that the UK has the
       | leverage to stop this merger. If they were still part of the EU,
       | this calculus wouldn't begin to make sense.
        
         | seatac76 wrote:
         | MS cannot possibly do this, it would mean giving up any
         | business with NATO. It's insane to me that a game studio
         | acquisition gets such emotionally charged responses.
        
           | runako wrote:
           | > MS cannot possibly do this
           | 
           | They obviously can. They don't operate in every country in
           | the world, and there is nothing forcing them to operate in
           | the UK. It would be irresponsible not to consider a move like
           | this weighed against the relatively small contribution the UK
           | makes to their global revenue.
           | 
           | > giving up any business with NATO
           | 
           | I am suggesting that they have to be weighing temporary loss
           | of the entire UK market; losing direct purchases by NATO
           | would presumably be smaller than the entire UK market.
           | 
           | This isn't emotional at all. I am just suggesting that it has
           | to be something they are considering as an option for
           | completing the merger that their executives believe is
           | important. Relatively speaking: they are willing to spend 14
           | years of their UK sales to buy Activision, so presumably they
           | think it's important.
        
         | segasaturn wrote:
         | I highly doubt that Microsoft is going to go nuclear to acquire
         | ABK. I don't think this merger is do or die for them. It would
         | also do irreparable harm to their brands, including the UK Xbox
         | owners who would no longer be able to play their games!
        
         | justeleblanc wrote:
         | Don't be absurd. Microsoft and AB decided themselves to make
         | their deal conditional on the CMA's approval. They're not going
         | to pull out of the UK market. I'm amazed that this kind of take
         | rises to the top of the comments.
        
         | d3ckard wrote:
         | That would be a country/corpo war and too cyberpunk to my
         | taste. I don't agree with the decision, but this is not the way
         | to solve this.
        
           | runako wrote:
           | That's the interesting thing here. Unlike recent regulatory
           | actions by the EU, there doesn't appear to be a solution
           | provided other than to let the UK CMA make business strategy
           | decisions for Microsoft.
           | 
           | I don't think it is necessarily how Microsoft will proceed,
           | but it would be irresponsible for them not to consider such
           | an approach.
           | 
           | I also do think the CMA is overplaying its hand; sooner or
           | later they will make a decision like this and a company will
           | pull out of their market. Alone, they simply don't have the
           | economic heft to regulate global companies domiciled outside
           | their borders.
        
         | gigel82 wrote:
         | No.
         | 
         | But I'd absolutely love to see one of the big guys try this, it
         | would be super interesting to watch.
        
         | worrycue wrote:
         | > their citizens revolt at not being able to buy Windows or
         | Office.
         | 
         | The UK will probably allow those to be sold.
         | 
         | If MS refuse to sell them, the politicians will just spin it as
         | Microsoft vs the UK and get everyone worked up over
         | "sovereignty". Maybe even fund and promote a standardised Linux
         | Desktop distribution to replace Windows ... which has a chance
         | to spread in popularity worldwide.
         | 
         | Either way, Microsoft might be jeopardising future sales of its
         | products in the UK by going on the offensive. It might also
         | make other countries' governments warily of the company and
         | impacting sales in those countries too.
         | 
         | It would leaves the market wide open for their competitors to
         | claim without any resistance from Microsoft as well.
        
           | runako wrote:
           | > The UK will probably allow those to be sold.
           | 
           | Fair! Playing it out...if the UK allowed Microsoft products
           | to be sold, but not products from the gaming division, that
           | also might cause consumer unrest. Other than fines and/or
           | preventing sales, there aren't all that many sanctions
           | available to regulators in a situation like this.
           | 
           | > Maybe even fund and promote a standardised Linux Desktop
           | distribution to replace Windows
           | 
           | I'm old enough to have gone all-in on Microsoft alternatives
           | around the turn of the century. European countries have been
           | pushing initiatives like this for decades without meaningful
           | results. Maybe this time it would work?
           | 
           | > It also leaves the market wide open for their competitors
           | to claim without resistance from Microsoft.
           | 
           | This could be good overall for the long term of the software
           | ecosystem, although the sudden transition would be
           | detrimental for UK citizens in the near-to-medium term.
        
             | worrycue wrote:
             | > but not products from the gaming division, that also
             | might cause consumer unrest
             | 
             | Some people will complain. Others will just buy a
             | PlayStation. Sony can even "sweeten the deal" by giving
             | discounts on the console and maybe talk publishers into
             | allow people to swap their Xbox copy of a game for the PS
             | version for maybe a small fee, and come off looking like a
             | hero.
             | 
             | Basically if the Xbox gets banned in the UK. It's pretty
             | much free real estate for Sony and Nintendo to move in.
             | 
             | > I'm old enough to have gone all-in on Microsoft
             | alternatives around the turn of the century. European
             | countries have been pushing initiatives like this for
             | decades without meaningful results. Maybe this time it
             | would work?
             | 
             | Frankly, no one has really made a focus effort to replace
             | Windows. It's more trouble than it's worth. But if MS
             | declares war on the UK and Windows is out of the picture
             | ... and once the ball gets rolling and should a
             | standardized Linux Desktop get critical mass, there is a
             | chance it can become an viable competitor to Windows
             | worldwide.
        
         | [deleted]
        
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