[HN Gopher] Minetest: An open source voxel game engine ___________________________________________________________________ Minetest: An open source voxel game engine Author : doener Score : 109 points Date : 2023-04-30 20:58 UTC (2 hours ago) (HTM) web link (www.minetest.net) (TXT) w3m dump (www.minetest.net) | George83728 wrote: | Minetest has a lot of promise, but also has a lot of low-hanging | fruit, particularly around the fit and finish of the game. For | instance the configuration GUIs for setting up your controls is | pretty bad, you still can't reconfigure your mouse keys without | editing minetest.conf | | Still, it gives me hope that if Microsoft ever ruins Minecraft | somehow, minetest should prove to be a good foundation for | community-run block game. | fnordpiglet wrote: | The Minecraft IAP and server spam is getting pretty close. | rmorey wrote: | This is the major reason I stay away from bedrock versions, | java seems to have way less of this | bscphil wrote: | > if Microsoft ever ruins Minecraft somehow | | Honestly I haven't touched Minecraft since Microsoft started | enforcing "you have to have a Microsoft account". It's not | ruining the game per se, and it's not an overwhelmingly | burdensome thing, it has just raised the activation energy of | getting back into the game enough that I haven't summoned the | will yet. | gjsman-1000 wrote: | Minetest is nowhere near Minecraft... but it's still fun, and I | wish the developers the best (especially as Minecraft gets more | and more heavy-handed). | | I would strongly recommend that anyone playing Minetest get a | texture pack, basically any would do, because the stock textures | do not leave a good impression. | comrad wrote: | Minetest is really just a base game and an engine. Look into | Mineclone2, a minetest-game. | | https://content.minetest.net/packages/Wuzzy/mineclone2/ | nathan_compton wrote: | I play Minetest 2 with my kids and we have a great time. | detaro wrote: | When you say "Minetest", are you referring to the default | "game" that comes with it? The _game engine_ part is important! | George83728 wrote: | It would be nice if the default "Minetest Game" were less | bare bones, since that is the experience most people new to | minetest will probably encounter first. Some decisions in | "Minetest Game", like broken blocks going straight into your | inventory instead of falling to the ground, seem like they're | different for the sake of being different; I have a gut | feeling the Minetest devs are consciously staying off | Mojang's turf. | uvnq wrote: | As a fan of older minecraft versions I'm looking forward to | messing around with this with friends | jamilton wrote: | A Minetest game I recommend is Nodecore: | https://content.minetest.net/packages/Warr1024/nodecore/ | | Description: "A surreal dream-world where everything is possible | but nothing is easy. Peaceful and Zen. Brutally obstinate. | Prepare to unlearn everything you thought you knew about voxel | sandbox games." | | "Brutally obstinate" is right, it's pretty mystifying and I | didn't get very far when I played it, but it's definitely | interesting. It's like heavily modded Minecraft from another | dimension. If you like a game where figuring out how to play is | part of the challenge, I think you'd like Nodecore. | anthk wrote: | So this is like Minetest blended with The Powder Toy? | grapesurgeon wrote: | [dead] | xigency wrote: | The lineage of voxel miners is quite interesting. MineCraft is | obviously trailblazing, but it was preceded by a few others like | Infiniminer. I would say I feel bad that early projects like | those didn't make billions from success, but there is a lot to be | said about the creative gameplay in MineCraft that change it from | being a simple sandbox to a really engaging world. | beardog wrote: | It is best to think of Minetest as more of a decentralized open | source roblox instead of a minecraft clone as one may initially | think since it is more of a game engine than a game. | mvdl wrote: | I like the way the mineyest ecosystem is progressing. I am a huge | fan of Minecraft and we turned it into a family thing running our | own server. But the take-over by Microsoft feels like a pain and | I really dislike that since the move to Microsoft I now have to | grant my teen daughters access via a family page. | bobwaycott wrote: | Minetest was the vehicle through which I first introduced my | youngest son to programming around 7-8 years ago (iirc). The way | his eyes lit up when he wrote some code to change the game and | then played it was just magic. He still--as a freshman CS student | wrapping up his first year--fondly remembers those magical | feelings today. | darkteflon wrote: | Came here to ask about just this! May I ask how old he was at | the time? I'm considering trying this with our 6 year-old, who | is a huge Minecraft fan. Looks to me as though it would | probably be beyond him but, on the other hand, I would at least | like to try to re-create that "aha!" moment with VS Code on one | half of the screen and this on the other. | bobwaycott wrote: | He was around 11-12 at the time. He and his brother were huge | Minecraft fans (they still play all these years later), and | he wanted to learn how to change the game like mods did. I | worried Java would be a bit much and might get in the way of | him just trying some simple things out, and Lua seemed much | simpler and approachable for me to help him with. He was also | a big superhero fan, so his first 3 modifications were to | give himself superpowers. We added the ability to fly like | Superman, run fast like the Flash, and jump huge distances | like the Hulk. His favorite moment was when he activated the | speedforce() and hulk_jump() together and realized he didn't | even need to fly because the speed-running and massive jump | moved him further across the map at a faster rate of speed | than his superman() function did. :) | darkteflon wrote: | Wonderful, love it :) Thanks so much - this'll be our | project this weekend. I'll set everything up so he can just | change a couple variables and see the effect immediately. | We'll see where we get to! ___________________________________________________________________ (page generated 2023-04-30 23:00 UTC)