[HN Gopher] Favicon Dino Game
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       Favicon Dino Game
        
       Author : popcalc
       Score  : 59 points
       Date   : 2023-05-05 22:45 UTC (3 days ago)
        
 (HTM) web link (mashpoe.github.io)
 (TXT) w3m dump (mashpoe.github.io)
        
       | stephenhuey wrote:
       | 398. Had to come back here and read the comments because I
       | literally didn't notice the little fellow in the favicon and
       | wasn't sure what the game was! Once I figured it out, I felt
       | exhilaration similar to what the parents did in Honey I Shrunk
       | the Kids and the concern that I had to pay careful attention to
       | something very, very small.
        
       | maria1998zx wrote:
       | Todo
        
       | maria1998zx wrote:
       | Si
        
       | apgwoz wrote:
       | Weirdly did not work in Firefox on Ubuntu. Switched to Chromium
       | and got 1182 before deciding to quit. The framerate was pretty
       | slow, which I think is the only reason I got > 1000. :)
        
         | em-bee wrote:
         | works fine on firefox 108 here on fedora
        
       | tetridev wrote:
       | 228 and it seems impossible
        
       | testHNac wrote:
       | 455
       | 
       | That's the smallest 'screen' that I have ever played a game on
       | for sure!
       | 
       | Brilliant work.
        
       | lagniappe wrote:
       | 962, but it didn't register my last jump. was this a bug? I was
       | shooting for 10k to see what would happen to the number as it
       | wrapped the space.
        
         | LastMuel wrote:
         | I got to 1706, which seems to indicate you didn't hit a bug at
         | 962. I guess.
        
       | popcalc wrote:
       | Source:
       | 
       | https://github.com/Mashpoe/favicon-dino-game
        
       | tombert wrote:
       | Now that we know games are possible, I think the obvious next
       | step is getting Doom to work within a favicon.
        
         | pavon wrote:
         | It's been done: https://github.com/VidFerris/FaviconDoom
        
       | benatkin wrote:
       | I got 423 :)
       | 
       | The navigations between #0 and #1 are instant all right. Are they
       | just being used because it's a static site that can't have a
       | catch-all route?
        
         | chrisco255 wrote:
         | It might be to force a refresh of the favicon? Never tried
         | rendering 10 frames per second to it, but have definitely seen
         | cached icons when devving locally.
        
           | benatkin wrote:
           | That part is clear to me. What isn't clear is if they could
           | get the same effect by using pushState to go from /0 to /1
           | rather than #0 and #1
           | 
           | Of course, since there's only 2 pages it switches between,
           | they could create those pages on GitHub pages even though it
           | doesn't support a catch-all route like surge.sh, firebase
           | hosting, vercel, netlify, etc. allow on otherwise static
           | sites.
        
       | novosel wrote:
       | Great game. I feel this is an excelent resoultion for games, with
       | a splash of colour, it would suffice for most arcarde style
       | games.
       | 
       | Now I am thinking, what is a minimum viable screen resolution for
       | a given game concept, for it to work, ie be playable?
       | Ordering/classifying all games by ascending resolution.
        
         | cubefox wrote:
         | The Tetris playing field is 10 blocks wide, and (visibly) about
         | 20 high. Each block can be a monochrome pixel.
        
         | bryogenic wrote:
         | You might like: Making Survival Game with 1 Pixel
         | https://youtu.be/rM0ic5Ii-5w
        
         | amenghra wrote:
         | PICO-8 is quite a popular game engine/emulator. 128x128 screen.
        
       | vikingerik wrote:
       | Everything old is new again. Back in the Windows 95 days, there
       | were a handful of freeware games that played with no window and
       | entirely by displaying a changing icon in the system tray. I
       | remember having executables for clones of Pong, Space Invaders,
       | Tetris, and chess that played this way with the icon as their
       | only 'screen'.
        
         | actionfromafar wrote:
         | I had a little sheep which walked on top of windows, and
         | occassionally fell of them.
         | 
         | When I switched to Linux, I was astonished that _sheep.exe_
         | worked on Wine, too. This was ca 2000.
        
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       (page generated 2023-05-08 23:01 UTC)