[HN Gopher] Favicon Dino Game ___________________________________________________________________ Favicon Dino Game Author : popcalc Score : 59 points Date : 2023-05-05 22:45 UTC (3 days ago) (HTM) web link (mashpoe.github.io) (TXT) w3m dump (mashpoe.github.io) | stephenhuey wrote: | 398. Had to come back here and read the comments because I | literally didn't notice the little fellow in the favicon and | wasn't sure what the game was! Once I figured it out, I felt | exhilaration similar to what the parents did in Honey I Shrunk | the Kids and the concern that I had to pay careful attention to | something very, very small. | maria1998zx wrote: | Todo | maria1998zx wrote: | Si | apgwoz wrote: | Weirdly did not work in Firefox on Ubuntu. Switched to Chromium | and got 1182 before deciding to quit. The framerate was pretty | slow, which I think is the only reason I got > 1000. :) | em-bee wrote: | works fine on firefox 108 here on fedora | tetridev wrote: | 228 and it seems impossible | testHNac wrote: | 455 | | That's the smallest 'screen' that I have ever played a game on | for sure! | | Brilliant work. | lagniappe wrote: | 962, but it didn't register my last jump. was this a bug? I was | shooting for 10k to see what would happen to the number as it | wrapped the space. | LastMuel wrote: | I got to 1706, which seems to indicate you didn't hit a bug at | 962. I guess. | popcalc wrote: | Source: | | https://github.com/Mashpoe/favicon-dino-game | tombert wrote: | Now that we know games are possible, I think the obvious next | step is getting Doom to work within a favicon. | pavon wrote: | It's been done: https://github.com/VidFerris/FaviconDoom | benatkin wrote: | I got 423 :) | | The navigations between #0 and #1 are instant all right. Are they | just being used because it's a static site that can't have a | catch-all route? | chrisco255 wrote: | It might be to force a refresh of the favicon? Never tried | rendering 10 frames per second to it, but have definitely seen | cached icons when devving locally. | benatkin wrote: | That part is clear to me. What isn't clear is if they could | get the same effect by using pushState to go from /0 to /1 | rather than #0 and #1 | | Of course, since there's only 2 pages it switches between, | they could create those pages on GitHub pages even though it | doesn't support a catch-all route like surge.sh, firebase | hosting, vercel, netlify, etc. allow on otherwise static | sites. | novosel wrote: | Great game. I feel this is an excelent resoultion for games, with | a splash of colour, it would suffice for most arcarde style | games. | | Now I am thinking, what is a minimum viable screen resolution for | a given game concept, for it to work, ie be playable? | Ordering/classifying all games by ascending resolution. | cubefox wrote: | The Tetris playing field is 10 blocks wide, and (visibly) about | 20 high. Each block can be a monochrome pixel. | bryogenic wrote: | You might like: Making Survival Game with 1 Pixel | https://youtu.be/rM0ic5Ii-5w | amenghra wrote: | PICO-8 is quite a popular game engine/emulator. 128x128 screen. | vikingerik wrote: | Everything old is new again. Back in the Windows 95 days, there | were a handful of freeware games that played with no window and | entirely by displaying a changing icon in the system tray. I | remember having executables for clones of Pong, Space Invaders, | Tetris, and chess that played this way with the icon as their | only 'screen'. | actionfromafar wrote: | I had a little sheep which walked on top of windows, and | occassionally fell of them. | | When I switched to Linux, I was astonished that _sheep.exe_ | worked on Wine, too. This was ca 2000. ___________________________________________________________________ (page generated 2023-05-08 23:01 UTC)