[HN Gopher] Show HN: Moderator Mayhem, a game about the difficul...
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       Show HN: Moderator Mayhem, a game about the difficulties of content
       moderation
        
       Author : randylubin
       Score  : 154 points
       Date   : 2023-05-11 16:43 UTC (6 hours ago)
        
 (HTM) web link (moderatormayhem.engine.is)
 (TXT) w3m dump (moderatormayhem.engine.is)
        
       | blast wrote:
       | Is https://www.engine.is/ an industry lobbying group? That's what
       | it looks like.
        
         | schoen wrote:
         | Yes, it is.
        
       | ianferrel wrote:
       | In the tutorial, the very first card I was presented with was
       | reported for being "illegal", and the description was (from
       | memory. I might not have it quite right)
       | 
       | "A post about the movie Cocaine Bear recommends doing cocaine
       | while watching the movie and contains a photograph of a bag of
       | white powder with the hashtag #cocaine"
       | 
       | That... seems like an obvious joke to me. And even if it's not,
       | while "doing cocaine" is illegal, photographs of white powders
       | are not, nor is suggesting that people do cocaine, nor is
       | portraying them apparently doing so. We can know this is true
       | because the producers and actors who worked on the film Cocaine
       | Bear were not arrested.
       | 
       | Content moderation _is_ hard, but I 'm not very impressed that
       | the very first card shown got it (in my opinion) totally wrong.
        
         | idiotsecant wrote:
         | It's ironic that the first post on this thread is about missing
         | the point of the first card that user saw.
        
           | ianferrel wrote:
           | What was the point of it, and how did I miss it?
        
             | matthewfcarlson wrote:
             | This is showing how hard content moderation really is. It's
             | judgement calls and very often no one is happy. Seeing more
             | information takes an angering amount of time, which makes
             | me think this is a fun game that makes an excellent point.
             | 
             | Edit: In some ways, a card that's incredibly contextual as
             | the first one is a brilliant move.
        
               | ianferrel wrote:
               | I'm not convinced that putting a real head-scratcher as
               | the very first choice in a tutorial mode is a brilliant
               | move at all. Tutorials are supposed to be easy and hand-
               | holding.
               | 
               | But also: this isn't actually a hard judgment call. It's
               | just bad instructions. There's an objective difference
               | between "content that breaks laws" and "content that
               | promotes the breaking of laws" and the rules could easily
               | be changed to indicate the one they want.
               | 
               | If you were playing a platformer tutorial and you came to
               | a gap and the tutorial instructions said "Press A to jump
               | over the gap" and then when you tried you fell in and
               | died and the tutorial then said "That was too big a gap
               | to jump over. You should have pressed [Down] to climb
               | over it instead", would you think "Ah, what a brilliant
               | meditation on trusting trust and how the right choice is
               | not obvious" or would you think "this is a shitty
               | tutorial for a dumb game"? I'm not saying there's _for
               | sure_ a right answer here. I could imagine a well-made
               | game where the tutorial straight-up lies to you and gives
               | you the wrong directions. But most games like that are
               | just badly written and poorly thought out.
        
               | bisby wrote:
               | "Content that breaks laws" "Content that promotes the
               | breaking of laws" "Content that is clearly
               | satire/parody/a joke"
               | 
               | A lot of time context matters. In a forum thread called
               | "What would be the worst title for a self help book?" a
               | post that just says "Give up, kill yourself" is not
               | actually promoting self harm. It's saying that its the
               | worst advice.
               | 
               | assuming the entire point of the game is "moderation is
               | harder than you think, stop assuming all mods are power
               | tripping, they have tough choices to make!" -- the
               | tutorial isn't supposed to be teaching you how to answer
               | the questions properly, because answering questions
               | properly isn't the point of the game. It's teaching you
               | that about how hard moderation is.
               | 
               | Also, I've played plenty of games where the tutorial
               | involves dying and then the follow up is learning how not
               | to die (generally in games where dying is common and they
               | want to indicate that "dying isn't the same as game over,
               | this isn't Super Mario for NES")
        
               | ianferrel wrote:
               | I think that content moderation is in fact quite
               | difficult, even given clear rules to follow, because so
               | much content requires lots of context to understand.
               | 
               | But that makes me even more annoyed at this game which
               | rather than presenting me with legitimately difficult
               | judgment calls, just gave me clear rules that were _not
               | the rules that the actual game used_ when determining
               | whether I did the right thing.
               | 
               | It's possible that this is a cleverly designed thing to
               | make you realize that the _real_ rules are unwritten and
               | the whole thing is a Kafkaesque contraption with no
               | correct answers. Or it 's just a quickly-made game where
               | no one proofread the actual instructions they were giving
               | players.
        
           | BiteCode_dev wrote:
           | It's not, because the site tells you there is a perfect
           | answers. On this card, it tells you should ban it.
           | 
           | OP didn't miss anything, the website is not subtly showing
           | you how content moderation is difficult, it's telling you: we
           | want to moderate it that way and you are failing or
           | succeeding. That's not a lesson. That's gameplay.
        
         | mirashii wrote:
         | > Content moderation is hard, but I'm not very impressed that
         | the very first card shown got it (in my opinion) totally wrong
         | 
         | The authors are very clear that there are no right or wrong
         | answers. Interpreting it that way misses the entire point of
         | the exercise.
        
           | ianferrel wrote:
           | I mean, when I approved leaving up the cocaine post, the game
           | that they authored gave me a big red X and said I did it
           | wrong that it clearly was illegal and should have been taken
           | down.
           | 
           | Where were they clear that there are no right or wrong
           | answers?
        
             | wmf wrote:
             | The users who submit reports are fallible, the moderators
             | are fallible, and the bosses who rate the moderators are
             | also fallible. Sometimes you'll be right and the system
             | will still say you're wrong.
        
         | Zak wrote:
         | The "illegal" rule requires a lot of clarification. The
         | interpretation here seems to be "It's against our policy to
         | post about engaging in illegal activities", or maybe "it's
         | against our policy to advocate illegal activities".
         | 
         | Services based in the US are not legally obligated to prevent
         | users from writing about using cocaine, or pictures of white
         | powders they're claiming are cocaine, or writing that it's
         | desirable to use cocaine, so the post itself is not _illegal_.
         | Real policies for content moderators should be much more
         | detailed than what 's in this game so that most moderators will
         | reach the same conclusions about whether a post violates the
         | policy.
        
         | gnopgnip wrote:
         | It's not just about what's legal, it's whatever the boss says
        
         | oldtownroad wrote:
         | That's the point though, right? Encouraging illegal activity
         | may not itself be illegal but moderators aren't arbiters of the
         | law, they're protecting the integrity of the website for the
         | intended user base. If you want to allow people to encourage
         | cocaine usage on your website, you have to be prepared to deal
         | with law enforcement -- because when someone follows the advice
         | and dies with the website open on their computer, the website
         | operators will get a call... -- and not many people want to
         | risk their entire company because "it's legal to encourage
         | people to take cocaine!"
         | 
         | Moderation _is_ hard and that example is... the perfect
         | example. User reports are rarely accurate but still valuable.
        
           | commandlinefan wrote:
           | > the website operators will get a call
           | 
           | Then what we actually need isn't more content moderation, we
           | need explicit laws explicitly _protecting_ website operators
           | and any other publishers who are actually following the law.
        
             | pixl97 wrote:
             | I mean not really... sometimes some content just sucks and
             | you don't want it on your site regardless of its legality.
             | 
             | Start shitposting here on HN and see how long your posts
             | hang around.
        
               | commandlinefan wrote:
               | But then that becomes a site owner editorial decision
               | rather than a fear of legal reprisals decision.
        
           | NoMoreNicksLeft wrote:
           | How can one protect the integrity of a website if they're
           | undermining free speech rights and simultaneously derailing
           | conversations and fragmenting communities while doing so?
           | 
           | Though we didn't first define what "integrity" meant, it now
           | seems impossible to formulate a meaning for it that isn't
           | absurdly ironic given the actions performed to protect it.
           | 
           | One could be forgiven if we were talking about a forum or
           | website that exists in a totalitarian regime like China...
           | better that there be some conversation than the only other
           | option, none at all. But in the US or Europe or any other
           | nation that considers itself even minimally enlightened?
           | 
           | Moderation is not the solution. It may even be the problem.
        
           | ianferrel wrote:
           | Certainly social media companies can choose to disallow
           | suggestions that people take illegal actions. But that's not
           | what the moderation policy for "illegal" content says.
           | 
           | It says "Content that violates local or international laws or
           | regulations."
           | 
           | I don't know all the laws of all the countries, but my
           | _local_ laws make very little content illegal. Various types
           | of obscenity, true threats, etc.  "You should do drugs while
           | you watch a movie about drugs" is definitely not one of
           | those.
           | 
           | It would be very easy, if that's what they want, to change it
           | to "Content that encourages breaking local or international
           | laws or regulations."
        
             | oldtownroad wrote:
             | Visit a platform like LinkedIn, Twitter or Facebook and try
             | to report content: the complex decision tree of what to
             | report and why will be a good demonstration or how
             | unintuitive the reality of content moderation is. Every
             | user of every platform has a different understanding of
             | even simple concepts, like "scam" and "spam". Report
             | reasons are _not_ an accurate classification from a trained
             | expert, they're a thing a user chooses from a list that has
             | to be designed to both provide valuable context to a
             | moderator and capture the wide range of different
             | understandings different users have.
             | 
             | Suggesting that a reason should be added for the specific
             | situation you've encountered demonstrates the naive
             | understanding most people have of moderation and that's
             | what this game is good at.
             | 
             | Platforms like Facebook and Twitter will have spent tens of
             | thousands of people hours thinking about something as
             | simple as the list of report reasons.
        
               | ianferrel wrote:
               | There are plenty of difficult judgment calls in content
               | moderating.
               | 
               | But the difference between "illegal content" and "content
               | that promotes breaking the law" isn't really one of them
               | to be made by the moderator. This is just bad
               | instructions from the game maker.
        
               | ethanbond wrote:
               | You don't think content moderators have to deal with:
               | "hey kid, you should go shoot up a school?"
               | 
               | Just cleanly not in their domain?
        
               | ianferrel wrote:
               | I think that content moderators often have to deal with
               | that issue, and they are given rules like "remove posts
               | that suggest that others commit violent acts" or
               | something like that. And those are reasonable rules for
               | moderators to enforce.
               | 
               | But the rules that _this_ game give do not include that
               | rule, and it 's a mark of a poorly designed game that the
               | rule says "don't allow illegal content" and then when you
               | (correctly!) apply that rule, the game says "you should
               | have not allowed this because it's suggesting that
               | someone do something illegal". Those aren't the same
               | rule!
               | 
               | ETA: Like lots of places have rules against reposting
               | copyrighted content. But a post that said "Psst, kid, you
               | should go download a movie from the Pirate Bay" should
               | not be removed under that rule. Because the _content_ of
               | the post isn 't copyrighted. If they _also_ had a rule
               | that said  "don't _encourage_ piracy ", they could
               | reasonably take it down under that rule.
        
               | ethanbond wrote:
               | I see I see now what you're saying. You've convinced me
               | :)
        
               | ianferrel wrote:
               | Always great to have a discussion with open-minded
               | people. Cheers, internet buddy!
        
             | gpm wrote:
             | You know, I'm nearly certain that that post does violate
             | some "international law or regulation".
             | 
             | Do I know which one? Nope, not a clue. But many countries
             | have pretty weak free speech protections, and pretty strict
             | drug laws. The idea that that violates none of them seems
             | quite unlikely.
             | 
             | The fact that your local laws have strong free speech
             | protections doesn't really matter when the criteria is
             | "local _or international_ ". If it violates north korea's,
             | china's, or singapores laws it still violates that
             | restriction.
        
               | DennisP wrote:
               | Maybe the policy should be rewritten then. If no content
               | is allowed that violates any country's free speech
               | restriction, then it probably means the site will remove
               | criticism of the government of North Korea.
        
               | [deleted]
        
               | rodgerd wrote:
               | Well, that's a problem that social media companies have
               | with China and India, both of which are big markets.
               | 
               | These are actual problems.
        
         | lostgame wrote:
         | ...that seems like an obvious joke to you?
         | 
         | My God, we must run in different circles. I had people I know
         | who shamelessly posted almost that exact thing. A few of them,
         | lol.
         | 
         | They weren't joking. :P
        
       | clutchdude wrote:
       | Hey- not bad!
       | 
       | I got 4 out of 5 stars with high ratings.
       | 
       | One thing I'd add: doxxing of a quasi legal type such as posting
       | details about a politicians family member and their private
       | dealings.
       | 
       | Certainly captures the feel of going through modqueue and making
       | snap decisions.
       | 
       | Glad I don't have a boss constantly reviewing my decisions
       | though.
        
       | wizzwizz4 wrote:
       | I expected the tick to mean "take action on review/appeal", and
       | the cross to mean "reject review/appeal", so that threw me for a
       | few of them.
       | 
       | A few of the cards were _really_ frustrating: the correct
       | solution to some of them would be writing a ten-word response, or
       | making an edit, but I only had  "take down" and "leave up"
       | buttons. ('It's just a game!' I remind myself.) I do hope _real_
       | content moderators aren 't so bereft of tooling.
       | 
       | The story is... really boring, actually? There are a couple dozen
       | little things going on in the background, but not many, and
       | there's not enough gameplay time for them to be explored. I'd
       | hoped for something more like Papers, Please.
       | 
       | The sentiment of the general public doesn't seem to behave
       | realistically, either: not when I made obviously-unpopular
       | decisions, and not when the CEO made obviously-unpopular
       | decisions.
        
       | pphysch wrote:
       | Mobile UI broke completely on me before my first round was
       | complete (Chrome, Android). Otherwise seems well-done and a
       | useful learning tool.
        
         | TomK32 wrote:
         | I'd call that breakdown realistic.
        
       | [deleted]
        
       | NickC25 wrote:
       | Got fired after 2 rounds.
       | 
       | Well made!
        
       | stonogo wrote:
       | This is more like a game about shitty management communication.
       | The rules are fairly arbitrary, and you're not told about any of
       | them until you screw up, and even clear-cut cases like someone
       | posting someone else's phone number are used to slap your wrist
       | (apparently the second person consented, but nobody explains why
       | that's your problem. Surely the second person can post their own
       | phone number). Some advertisement is okay, other advertisement is
       | forbidden. There's never a policy about which is which, you just
       | have to guess. If this is how social media websites handle
       | content reviewing it's no wonder the industry is a cesspit.
       | 
       | In all after playing for about ten minutes, I have to conclude
       | that this is some kind of corporate apologetics for bad content
       | management. The pointless timer really drives home that this
       | problem could be solved by spending more money on training
       | content reviewers and hiring more of them. I came away from the
       | game feeling like it's a sequel to Papers, Please.
        
         | tedunangst wrote:
         | You should intern as a content moderator and create a game
         | based on your real experience.
        
           | stonogo wrote:
           | I've been involved plenty of content moderation, just not as
           | an outsourcing target for a microblog company. I suspect the
           | job is much easier when the rules are explicit, provided in
           | advance, and the moderation team is sufficiently staffed,
           | which is the environment I worked in. I have other priorities
           | than making a computer game about it, so we'll never know for
           | sure.
        
         | shadowgovt wrote:
         | Moderation is a back-stop service with plenty of candidates in
         | the pool; companies fire new moderators for coming into the job
         | with the wrong "taste" all the time because it's much, much
         | easier to cycle someone out and grab someone new than to train
         | someone who has the wrong "common sense."
        
           | mulmen wrote:
           | TBH I think this is a feature of human nature. It's
           | impossible to impose your will and opinion at scale because
           | you have to rely on other people with their own will. You can
           | have small, curated communities, but you can't build Twitter
           | without it devolving into, well, Twitter.
           | 
           | The entire concept of modern social media where every site
           | wants to be everything to everyone is wrong. Even the
           | "fediverse" gets this wrong IMHO. There's plenty of room on
           | the web for all of us. Links are features, not a threat to
           | your retention metric.
        
         | sdwr wrote:
         | "corporate apologetics" - This is pretty clearly about the
         | actual experience of working as a front-line worker in content
         | management. Percieved time pressure, edge cases, lack of
         | context, juggling 100 different priorities.
        
           | schoen wrote:
           | It's hosted by Engine, a lobbying organization for startups,
           | so it seems likely that they think it will show people that
           | companies hosting user-generated content face a hard
           | situation (and double-binds where whatever they do will anger
           | people).
           | 
           | I was personally more convinced of the double-bind issue
           | after playing: different groups of people (at every level)
           | have different norms, the Internet helps bring them all in
           | contact with each other, and I can see how that's a recipe
           | for making them angry with each other and also with the
           | intermediary.
        
       | squirtlebonflow wrote:
       | Is the point of the game supposed to be that the only possible
       | way to keep up is to blindly approve 90% of them and then
       | actually look only at the ones that get appealed?
        
       | cushpush wrote:
       | This to me highlights the many delights of freedom of speech. You
       | can choose what level of chaos to permit. To enforce a global
       | ethic this way seems kinda snooty.
        
       | klabb3 wrote:
       | I think the cards should just be what the post is, not a
       | description of it. The descriptions (a) are hard to pattern match
       | quickly and (b) the creators value judgments are inserted (for
       | instance "ethnic slur" is ambiguous in many real cases, eg negro
       | could be legit in a spanish-speaking or referencing context, or
       | "white trash" which could both be a slur and the title of an edgy
       | Vice documentary). In my experience the moderator personality
       | types have actual blind spots in their biases around political
       | topics (the misinformation, harassment, hate speech categories).
       | They seem entirely unaware that had they lived 10 years earlier
       | they would have completely different metrics.
       | 
       | That said, one important takeaway I got is that moderation needs
       | priorities. While I'm thinking for 15s about whether a review
       | about a herbal health product is "medically misleading" I have
       | CSAM in the queue right after.
        
       | k__ wrote:
       | Requires closer looks too often.
        
       | Minor49er wrote:
       | You don't actually get paid for playing this game either. Just
       | like real life!
        
       | h1fra wrote:
       | Very interesting, got into level 6 then got a bit bored.
       | 
       | For eduction purpose would be cool to explain rules after the
       | fact.
       | 
       | Small feedback: when there is an appeal, I'm not sure wether
       | green means approving the appeal or stay with the initial
       | decision.
        
       | mulmen wrote:
       | I loved the part where I lost a bunch of time to attend a
       | mandatory nerf battle then got fired for not doing enough work.
        
       | cushpush wrote:
       | It's probably more of a spectrum of offensive to inoffensive, so
       | the binary choice between permissible and not is going to vary
       | depending on context. Maybe it could be a slider with "acceptable
       | ranges" depending on platform? For example, I think 4chan would
       | not mind most of these posts. But GlobalSocialNet might have some
       | problems with some.
        
       | alexb_ wrote:
       | This game was made by a political action group for startups. Here
       | is their agenda: https://engineis.squarespace.com/s/Startup-
       | Policy-Agenda-202...
        
       | mydriasis wrote:
       | The "see more" button does not seem to be working for me, which
       | is pretty much required to play the game effectively :(
        
       | babuloseo wrote:
       | Where is my ability to ban anyone that disagrees with my point of
       | view or my agenda? I think this game needs to be modified to
       | autoban anyone that appeals my mod decisions :)
        
       | seany wrote:
       | I don't get what the point of this is. Just approve everything
       | and move on
        
         | kadoban wrote:
         | This said on a site that basically only exists because the
         | moderation is extremely well done, and is definitely not just
         | "approve everything".
        
       | TomK32 wrote:
       | Skipped the tutorial and got fired pretty soon, seems unrealistic
       | ;-)
        
       | dontupvoteme wrote:
       | This reminded me that "Papers Please" exists.
        
         | clutchdude wrote:
         | "Glory to Arstotzka"
         | 
         | If you liked that game, you might like Police Contraband. There
         | is some bad combat aspects forced into the game, but it's
         | enjoyable.
        
       | iamnafets wrote:
       | This gave me PTSD from working in T&S. Impressive level of
       | detail, nice work creating it!
        
       | DiscourseFan wrote:
       | This would be better if there was more moral/ethical depth. It
       | also doesn't explore how content moderation policies shape
       | discourse and how moderators often times abuse such policies to
       | manipulate posts that fit their ideology.
        
         | Daveenjay wrote:
         | Does Twitters community notes kind of fix moderation or could
         | that also be manipulated?
        
           | Karunamon wrote:
           | Notes usually go too far in the other direction, for instance
           | you will rarely see notes on mainstream politicians even when
           | they are speaking objective falsehoods. This is because that
           | system requires an agreement from people who usually disagree
           | for a note to show up.
        
           | [deleted]
        
           | jakelazaroff wrote:
           | Kind of both. Community notes and moderation are both
           | emotional humans making the best decisions they can.
           | 
           | There is no "fix". There's no magic. It's just us in here.
        
       | moritzwarhier wrote:
       | Extremely well-executed all in all. I like it.
        
       | joe_the_user wrote:
       | Wow,
       | 
       | The game is tense and boring and it illustrates both why paid
       | Facebook "moderators" suffer PTSD and why this so-called
       | "moderation" fails to improve the content of discussion or build
       | community.
       | 
       | Actually worthwhile moderation involves someone caring about the
       | whole direction of the discussion and not merely considering "is
       | this content over the line", especially since a large portion of
       | "don't talk about drugs" or whatever is pure CYA. "Don't say that
       | 'cause someone might sue us".
        
         | idopmstuff wrote:
         | That works when you're dealing with something the scale of HN
         | and have the resources to hire dang. At the scale of Facebook
         | or Twitter, though? The sort of moderation you're describing is
         | just impossible.
        
       | nneonneo wrote:
       | I guess I'm boring somehow, I got 100% in several rounds then got
       | promoted after round 8 (which ends the game!).
       | 
       | The trick seems to be that you have to check the "extra info"
       | frequently, and be reasonably quick to decide as soon as you see
       | it. It doesn't seem possible to make the right decision on many
       | of the cards without that context. It is kinda fun to see all the
       | attempts to game the system.
        
       | yaseer wrote:
       | Would love to see @dang's take on this!
        
       | stainablesteel wrote:
       | meh, its a bad interface
       | 
       | if i wanted to moderate something more effectively i would make a
       | better one
       | 
       | i'd rather blame the difficulty of moderation itself on people's
       | inability to innovate
        
       | pavel_lishin wrote:
       | A neat game, but my enjoyment of it is somewhat dulled since I
       | watch my mom play this in real life on a daily basis - her job is
       | moderating product reviews.
        
         | jonny_eh wrote:
         | Did it enhance your empathy for her work?
        
           | pavel_lishin wrote:
           | Not really; I've sat with her as she worked, and she shares
           | enough things that I feel like this didn't add much to my
           | knowledge.
           | 
           | (And she doesn't take Nerf breaks!)
        
         | ftxbro wrote:
         | i wonder does she know about gpt
        
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