[HN Gopher] Pinball is booming in America
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       Pinball is booming in America
        
       Author : pseudolus
       Score  : 213 points
       Date   : 2023-05-15 10:59 UTC (1 days ago)
        
 (HTM) web link (www.economist.com)
 (TXT) w3m dump (www.economist.com)
        
       | elijaht wrote:
       | Recently went to a pinball museum. Was awesome. $20 got you play
       | for the whole day, and they had a variety of machines from the
       | early days of pinball to the present. Really helped you see the
       | evolution of pinball from then to now, and because it was a flat
       | payment, I could experiment and play around without feeling like
       | I was burning money.
        
         | pacoWebConsult wrote:
         | The one in Asheville, NC? I'm glad it was a flat fee because
         | some of those oldest pinball machines they have are just plain
         | terrible game design. Very unforgiving if you make the
         | slightest error, the ball is out of play.
         | 
         | Really cool place and I'm glad they are keeping those artifacts
         | running.
        
       | AtNightWeCode wrote:
       | My tip is to find an arcade hall that is specialized in pinball
       | and that have both new and old games.
       | 
       | I have been to some of the museums that people talked about in
       | this thread and I would avoid that. Better to ask around which
       | games you may like and then find a place where you can play a set
       | of them. Pay to play also assures you that the games are ok.
        
       | user3939382 wrote:
       | One of my long term dreams is a Star Wars pinball machine. Some
       | day...
        
         | LeifCarrotson wrote:
         | When you do find one to restore, look up these resources to
         | swap the old processor for an Arduino, download the framework
         | with all the rules for missions and points and so on, and still
         | emulate the old hardware interface:
         | 
         | https://missionpinball.org/
         | 
         | https://github.com/AmokSolderer/APC
         | 
         | There are a number of machines up for sale, priced at around
         | $4,000:
         | 
         | https://pinside.com/pinball/machine/star-wars
         | 
         | https://pinside.com/pinball/machine/star-wars-trilogy
         | 
         | Might want to start with a cheap, older Bally or Williams
         | machine instead of the late-model licensed Star Wars machines,
         | but they can be found for a lot less if not (yet) in working
         | order!
        
           | user3939382 wrote:
           | Wow awesome, thanks man. I'll keep this as a reference.
        
             | vikingerik wrote:
             | If you want a Star Wars machine that is reliable and
             | cheaper, the best bet is the Home Pin edition from Stern
             | Pinball. You can get these brand new, and they use modern
             | technology that is much more reliable than older machines.
             | MSRP is $4,999 and you may be able to find one for slightly
             | less.
             | 
             | https://shop.sternpinball.com/collections/home-edition-
             | colle...
        
       | beznet wrote:
       | Joined a pinball league last year after moving cities. Not only
       | did I fall in love with pinball(didn't grow up with any machines
       | in my hometown) its just a phenomenal community of people who get
       | together each week. I highly recommend anyone reading this to
       | look for any pinball leagues in your area. Its a mixture of all
       | sorts of people from my experience and just a wonderful
       | social/gaming environment.
        
       | meesles wrote:
       | My dad was gifted an old, defunct Globetrotters pinball machine
       | in the 90s by a neighbor, and spent most of my childhood
       | refurbishing it and fixing it up when it would break down. Lots
       | of fond memories showing it off to my friends, and later pulling
       | off the glass to get a perfect 99999 score!
        
       | NickC25 wrote:
       | That's neat! Wish there was more gaming themed bars around where
       | I live (South Florida) but for wider amounts of games, not just
       | pinball (which is awesome).
       | 
       | I remember going to arcades growing up in the 90s and early 2000s
       | and would jump at the chance to be able to relive that nostalgia.
       | 
       | Themed bars are making a strong run here (there's a local mini-
       | golf focused bar which is really fun, albeit expensive). Would
       | love a bar with pinball machines, maybe some fighting games or
       | 4-player co-op games, sports games and maybe even some
       | rhythm/music games. Nothing too hardcore, but something easy
       | enough for your average non-gamer to understand and still have
       | fun participating.
        
       | psychomugs wrote:
       | John Wilson, the mastermind behind HBO's Nathan Fielder-produced
       | "How To With John Wilson," shot some beautiful scenes of Vegas'
       | Pinball Hall of Fame.
       | 
       | https://vimeo.com/180067392 (~13:00)
        
         | JKCalhoun wrote:
         | Highly recommend the Pacific Pinball Museum in Alameda if
         | you're in the Bay Area.
         | 
         | https://www.pacificpinball.org
        
         | pipnonsense wrote:
         | I went to Vegas' Pinball Hall of Fame a few weeks ago and it's
         | a great place to go. I had one free day in Vegas before a work-
         | related conference, so I took the morning and spent around 4
         | hours there.
         | 
         | A lot of good, working machines, nice staff, no tricks to keep
         | making you consuming unnecessary stuff or stay there more than
         | you would want to. Just a fun place to be -- if you enjoy
         | playing pinball of course. Cheap too.
        
         | alcover wrote:
         | Thank you, this video is a unique unassuming and hyptnotic
         | jewel.
        
           | psychomugs wrote:
           | The HBO show is great, but his Vimeo is better IMO. I
           | particularly like 'The Road To Magnasanti' and 'How To Remain
           | Single.'
        
       | oldandboring wrote:
       | I went casually looking around a couple weeks ago to see what a
       | used pinball machine might cost. Down the rabbit hole I went
       | until I landed on a subreddit where I learned that pinball
       | absolutely exploded during the pandemic and the prices for both
       | used and new machines nearly doubled. I also learned that there's
       | a nontrivial cost-of-ownership at play, since (especially for
       | older machines) it can be difficult to find replacement parts,
       | and you need to be handy enough to diagnose and fix problems.
        
         | johnvanommen wrote:
         | I worked in a video arcade in college, and pinball machines
         | were the bane of my existence. They broke down easily 1000%
         | more often than anything else. Data East pinballs were
         | particularly shoddy.
        
         | skeaker wrote:
         | It's definitely never been a cheap hobby. A common folly that I
         | heard from multiple people involved in the scene was that they
         | would buy an old and broken game with the idea that they would
         | repair it themselves, only to find that the cost for parts
         | would greatly outweigh any resale value the machine would have.
         | Fortunately some push through regardless simply because they
         | enjoy the game itself.
        
       | pizzaknife wrote:
       | StreetFighter was meant to be played standing up
        
       | hijinks wrote:
       | as someone that has an arcade the prices for pinball games has
       | skyrocketed since covid.
       | 
       | It was probably a better bet to put your savings into pinball
       | games in 2019 and selling them now then the market.
        
       | asdff wrote:
       | It's interesting how all it takes for something sometimes to boom
       | is to just make it available at a venue with food and alcohol.
       | People mentioned barcades. This also goes for things like
       | throwing axes at a plywood board. Swinging a golf club for people
       | who have good odds of sendign the club farther than the ball.
       | Throwing a duckpin bowling ball like its 1905 again. Shuffleboard
       | is a thing among millenials now, sleepy old person shuffleboard!
       | All because you can get a nice IPA with friends over it or some
       | food. It's too bad a lot of cities are so hard up with liquor
       | licensing or even make a racket out of granting the licenses.
       | Stuff like this should be easy.
        
       | pseudolus wrote:
       | On a bit of a tangent, pinball was banned in NYC until 1976 -
       | ostensibly because it was viewed more as a form of gambling then
       | skill. A movie - "Pinball: The Man Who Saved the Game" was
       | released last year and is based on the efforts of Roger Sharpe, a
       | GQ editor, to overturn that ban. [0][1][2]
       | 
       | [0] https://gothamist.com/arts-entertainment/did-you-know-
       | pinbal...
       | 
       | [1] https://www.imdb.com/title/tt13365876/
       | 
       | [2] https://en.wikipedia.org/wiki/Roger_Sharpe_(pinball)
        
         | vikingerik wrote:
         | And to mythbust here: The common legend and shallow wikipedia
         | blurb goes that Sharpe called out one shot in the courtroom and
         | made it ("the shot that saved pinball"), which astonished the
         | jury into ruling that pinballs are games of skill.
         | 
         | The reality was that he did make the one shot (and later
         | confessed that that one shot was half luck), but besides that
         | also played for tens of minutes (and some accounts say on two
         | different games), demonstrating all the things a skilled player
         | can do, to such an extent that the outcome was beyond doubt.
        
       | mortenjorck wrote:
       | The article is pretty brief, and doesn't get into what has been
       | (to me, at least) the biggest surprise in recent years: the
       | proliferation of new pinball manufacturers.
       | 
       | After a wave of consolidation in the 90s and and eventual pivot
       | in the 2000s to the more profitable slots market, Stern was for
       | years the only company still making new pinball machines. That
       | started to change in the 2010s, however, and there are now half a
       | dozen names you'll see at a contemporary barcade.
       | 
       | More here: https://www.kineticist.co/post/who-makes-pinball-
       | machines
        
         | calsheimer wrote:
         | wrote linked article, and it's truly been incredible to watch
         | over the last few years. most times if a manufacturer can get a
         | product to market (harder than you'd think), it sells pretty
         | well.
        
       | monkeydust wrote:
       | Wonder if there is some lowres analogue revolution going on. I
       | just brought a manual coffee grinder and a vinyl record
       | player...loving them both for now.
        
       | torunar wrote:
       | https://archive.is/res43
        
       | hahamrfunnyguy wrote:
       | A few years ago, I found an old electromechanical pinball machine
       | out for the trash. At some point, the back box connector (the
       | part that connects the square top part with the scoreboard to the
       | table) was severed.
       | 
       | I spent a couple of days tracing out the schematic and wiring
       | everything up again, cleaning contacts and doing some basic
       | repairs like changing lightbulbs and rubbers. By the end of the
       | process, I had a playable pinball machine.
       | 
       | What was really an eye-opener for me was how the game was
       | "programmed". Timing was handled by flashing lightbulbs and game
       | state was maintained by relays and wheels that triggered stacks
       | of switches. Really a different way of thinking about how to
       | build up a game.
       | 
       | I didn't play game enough and want to spend the time to keep it
       | running, so I donated it. It was really enjoyable to fix it up
       | (once) and figure out how everything worked. I might do it again
       | some time!
        
         | icoder wrote:
         | Slightly related but I once got a 'behind the scenes' of a
         | bowling alley, I was amazed to see (not sure if still the case,
         | could very well be) how 'analog' the whole machinery was, with
         | a big wheel and lots of mechanical entrapments to
         | pick/collect/replace pins. I think the technical constraints
         | demanded a lot of ingenuity back then.
         | 
         | If I remember correctly they added digital score keeping as an
         | afterthought using camera's (+ software + screens).
        
           | bombcar wrote:
           | I was watching a hacking video on elevators, and some of them
           | are still run entirely analog with no real computers, it's
           | all relays and miles and miles of wire.
        
           | ProjectArcturis wrote:
           | It was like this, right? https://youtu.be/-DKCFjm0DvE
        
       | mustacheemperor wrote:
       | If you're in the Bay Area, you take part in the boom for a flat
       | admission fee (all machines are free) at the Pacific Pinball
       | Museum in Alameda. It started as a one-room collection and has
       | since grown to have a big collection of really well maintained
       | machines. They're also affiliated with Free Gold Watch near
       | Haight in SF, which has a good rotating collection of machines,
       | both brand new movie tie-ins etc and a room of vintage
       | electromechanical machines. It never gets old hearing the buzzing
       | and bells from an old school machine...or putting a quarter into
       | the Big Lebowski table and hearing "where's the money, Lebowski!"
       | 
       | And, coming up in august, California Extreme will take over the
       | Santa Clara convention center with a truly mind-bogglingly
       | massive collection of hobbyist owned pinball machines, arcade
       | machines, and vintage gaming electronics. It's a blast and always
       | one of my favorite days of the whole year.
        
         | nthitz wrote:
         | Also this weekend there's a festival in Lodi not too far away!
         | https://www.goldenstatepinball.org/
        
           | mustacheemperor wrote:
           | Oh wow, thank you! I just might be there on Saturday.
        
         | ProjectArcturis wrote:
         | There are similar pinball museums in Seattle, Las Vegas, and
         | probably many other cities.
        
           | mustacheemperor wrote:
           | Yes, I always love checking out a new one! I'll also
           | recommend pinballmap.com as a good resource for finding
           | pinball machine collections both large and small. I've used
           | it traveling to find little arcades in old malls and great
           | machines in laundromats.
        
       | hackernoteng wrote:
       | Neighbor down the street has 2 nice ones, in addition a basically
       | full-on full size video arcade. During a block party, none of the
       | kids cared about the video games. They were lined up to play the
       | pinball.
        
       | BashiBazouk wrote:
       | Growing up in Santa Cruz during peak arcade, the casino at the
       | boardwalk was one of the best. Not only did they have just about
       | all the arcade video games but also an incredibly deep pinball
       | collection for when you needed something else. My favorite was a
       | pinball machine with a baseball theme that was from the 30's.
       | Most the antique pinball are no longer on the floor but they used
       | to have such a cool collection that you could play.
        
       | danielodievich wrote:
       | My family goes to Seattle Pinball Museum
       | https://www.seattlepinballmuseum.com/ in International District.
       | Play pinball for a while, then go out for Chinese or Sushi. All
       | machines are marked with Fun/Grin factor on the scale from 1-10.
       | First time I went there, they had this really unusual machine
       | that emulated aircraft machine gun. It shot a neverending stream
       | of pinballs at about 2-3 bps (balls per second) with hundreds of
       | them flowing through the system at once and feeding back into the
       | gun. You controlled it with two handles on left and right of the
       | machine, like a gunner in the WW2 aircraft. You had to shoot out
       | the target lights at the board to get the score. It was
       | incredibly noisy, tactile and FUN. The label on it correctly
       | stated that it was "14 out of 10" on the grin factor scale. The
       | lady running that place told me they hardly ever turned it on
       | because it was so incredibly loud, and it was gone next times I
       | went there.
        
       | alexb_ wrote:
       | Who wrote this article? There isn't any mention of the marketing
       | here past new IPs being licensed for machines. The headline
       | doesn't mention the most surprising part of the article (that
       | machines are now connected to the internet for global high
       | scores). They call Rick and Morty a "bizarre cult cartoon". All
       | this article does is talk about how pinball machine sales are up,
       | concludes it's nostalgia, and then lets a guy who's interested in
       | pinball serve as their anecdotal evidence for it being nostalgia.
       | Then mentions some pinball history.
       | 
       | I think there's a lot more that could have been said here, and a
       | lot better people that could have answered a lot better
       | questions. I doubt the average Economist reader even knows that
       | pinball machines actually have objectives and games inside.
        
         | te_234305 wrote:
         | It's a little more than just pure nostalgia considering that
         | new games are being made, notably by Stern
         | (https://sternpinball.com/) and several other smaller
         | companies.
         | 
         | The history they highlight is a bit oddly framed. Based on some
         | manufacturing numbers (https://pinballmag.fr/en/the-best-
         | selling-pinball-machines-o...) it is true that the 1970s were
         | probably pinball's peak decade, but there was also a smaller
         | "bump" in pinball in the early-mid 1990s when the dot matrix
         | display and increasing computer power transformed the
         | complexity of the game (the best selling pinball of all time,
         | Addams Family, was made in this period). My guess is if there
         | is a nostalgia factor, it is probably driven more by those that
         | discovered pinball then, instead of the 1970s.
         | 
         | My understanding is that the current resurgence in pinball is
         | due to a combination of the "arcade bar" phenomenon and
         | especially the home collector's market. Apparently there was a
         | huge surge of growth in the pinball market during the pandemic
         | (https://www.foxbusiness.com/lifestyle/coronavirus-leads-
         | to-s...), this of course due to everyone being cooped up at
         | home.
        
         | cocacola1 wrote:
         | I think Economist articles are anonymous.
        
       | glonq wrote:
       | Compared to arcade games, pinballs require quite a bit of
       | maintenance. Plenty of mechanical things to break or wear down,
       | and tons of wiring.
       | 
       | I had a 1976 Williams EM that was fun to play, but definitely
       | kept me busy working on it.
        
       | efields wrote:
       | I'm 38 and I just learned that pinball machines have a script
       | you're supposed to follow. Like it plainly tells you do this then
       | this then this to "beat" the game. Of course it just loops back
       | to the beginning when you do. A lot of these machines tell you
       | this on a little white card sometimes in the lower left of the
       | glass top.
       | 
       | Also a lot of machines have midnight madness mode. If you're at
       | an all night arcade and it hits midnight, multiball!
        
         | epiccoleman wrote:
         | At our local barcade, after years of visiting, I got really
         | into Medieval Madness, and I got a good laugh at myself after
         | reading that little card and thinking "oh, imagine that,
         | there's actually useful information in the instructions."
         | 
         | Who'd have guessed?!
        
           | yamtaddle wrote:
           | Love Medieval Madness. Great, great machine.
           | 
           | One of my favorites as far as merging of the form and the
           | story is Black Knight (and Black Knight 2000). The _machine
           | itself_ is framed as your knightly opponent in this apparent
           | duel (it even taunts you, LOL), and the table layout is such
           | that you can be on offense--ball in the physically-elevated
           | high part of the field, with scoring and mode-progress
           | opportunities and basically no risk of losing the ball as
           | long as you keep it up there--or defense, in the lower part
           | of the field, where it 's _quite_ easy to lose a ball, and
           | play 's alarmingly fast & reactive, but there are also some
           | good bonus chances or ways to set up your next play in the
           | top field.
           | 
           | And that theme song on Black Knight 2000. Oh man. So good.
           | 
           | [EDIT] Oh and I forgot that the "knight" taunts you _during
           | that awesome song_ with  "give me your money!" (among other
           | taunts), which is another machine -> character connection.
           | You are _dueling_ the machine. It 's basically a perfect
           | fusion of story/motif and the form of the game.
        
             | epiccoleman wrote:
             | I haven't gotten into Black Knight so much, I need to give
             | it a few more plays! All my quarters usually get pumped
             | into Medieval Madness and (when it's _rarely_ working)
             | Banzai Run. I 'm decent at MM, and just awful at Banzai Run
             | - but the temptation of that upper (vertical!) playfield is
             | too much to resist.
             | 
             | Medieval Madness though just stands head and shoulders
             | above every other table I've played. One of my favorite
             | things about it is that in my opinion it's a really fair
             | table - in that "Dark Souls" style, if I lose a ball, I
             | almost never say "ah, bullshit" - it's almost always
             | because I took a bad shot or whiffed on an easy save. I
             | know these machines are designed to eat your quarters, but
             | some of the Stern tables I've played seem to have a really
             | high "that was bullshit" factor. (Although, of course, my
             | own mediocre skill is more to blame than anything else).
        
               | yamtaddle wrote:
               | You've probably got similar taste to me--I like a table
               | that's a bit _relaxing_ to play, at least once you 've
               | got a feel for it. Black Knight (and 2000) are a lot more
               | challenging than my usual sweet-spot, but do at least
               | feel fair, which is why I still like them. Lots of
               | alarmingly-fast losses when you're starting out or if you
               | aren't really feeling it that day, but fun if I feel like
               | being _very_ engaged (and after a couple dozen games to
               | learn how to not lose within seconds, LOL)
               | 
               | You might like Attack from Mars, which shares the "knock
               | down the barrier on a high-central target, hit it, move
               | on to the next" thing from Medieval Madness. It has less
               | fun with its theme and of the two I'd say MM is
               | unequivocally better, but if you're out and about and run
               | into one, might give it a try. I'd especially look for
               | Theater of Magic, if you haven't played that one. It's
               | not quite as clean as Medieval Madness, but in roughly
               | the same difficulty zone and has a lot of fun shots and
               | gimmicks, and really runs with the theme. Might enjoy
               | Whitewater, too--it's in the same ballpark, difficulty-
               | wise, but with a more complex playfield than MM despite
               | _looking_ fairly simple at a glance, but is still quite
               | legible once you 've given it a look over and a couple
               | plays. Theme's less obviously-fun but I find it really
               | nails a kind of kitsch appeal that works for me, at
               | least. Both the Elvira games I've played have been in
               | that zone, too--one's better than the other, IMO, but I
               | forget which.
               | 
               | Oh, and find Monster Bash. Learn it. Get good at it.
               | There are few things better in mid-difficulty pinball
               | than finally getting the whole monster band together so
               | they can _rock_ :-) Fun, goofy theme like Medieval
               | Madness.
               | 
               | A step up the difficulty level, I like Addams Family
               | (doesn't everyone?) and Junkyard a lot. Everyone seems to
               | love Twilight Zone but I can't get into the damn thing.
               | It's got the same thing Addams Family does where if you
               | don't have precise and well-planned shot control (looking
               | a move ahead, if possible) you'll end up with lots of
               | drains down the sides, but is _just_ enough harder to
               | learn that I 've not managed to enjoy it yet.
               | 
               | There's another level that's _easier_ than the ones I
               | like, that I really despise. Like Mary Shelley 's
               | Frankenstein. I practically have to _try_ to lose that
               | one, to get the game to end. It 's just boring and feels
               | like it's patronizing me.
        
           | aidenn0 wrote:
           | One of the blogs that gets posted here a lot (I don't recall
           | which) is someone who teaches some sort of history of video
           | games. One of the things he has to convince his students of
           | is just how impossible it is to figure out certain old PC
           | games without reading the instructions (IIRC Ultima IV is one
           | where students would just be 100% confused).
        
             | epiccoleman wrote:
             | Even now, a little reading goes a long way. I have to
             | constantly heckle my son while playing the new Zelda game -
             | "hey, maybe that person is telling you something you want
             | to know!"
             | 
             | I used to drive my own father crazy when doing computer
             | stuff back in the day, though - clicking through menus at
             | lightspeed and such. Guess it's karma. ;)
        
         | taylodl wrote:
         | That card is relatively new. Back in the old days, I wrote in
         | another comment here I started playing pinball before The Who
         | penned the song Pinball Wizard, there was no card. You had to
         | figure out the rules of the game by playing the game. Pay
         | attention to the lights, they direct you to what you need to
         | do. They don't always make it clear, but they give you an idea.
         | Generally speaking, a solid light means you've already achieved
         | that goal, and a flashing can mean many things but most often
         | it indicates a goal that's available for you to achieve in a
         | set timeframe, usually until you've lost the ball.
        
         | yamtaddle wrote:
         | One of the biggest steps on my pinball journey was an older
         | player explaining to me that most machines (the ones that
         | weren't super-ancient, anyway) had one or more "stories" or
         | progressions of play, and that playing well required
         | understanding those. From there, you kinda learn to "read" a
         | table before you try it, between LED screen directions and
         | printed directions under the glass and looking over the table
         | layout & elements. Gives you a big advantage. I'd poked at
         | pinball machines every chance I got (which wasn't _that_ many)
         | as a kid, but that part had somehow never clicked.
         | 
         | Another surprise was that about 50% of playing well is in the
         | hips, not the fingers.
        
         | RandallBrown wrote:
         | I learned about that from the game Pokemon Pinball!
         | 
         | I never usually last long enough in real games to learn what
         | I'm supposed to do to make progress.
        
       | doctorpangloss wrote:
       | Pinball on computers is thriving too.
       | 
       | Visual Pinball X ("VPX", see
       | https://www.vpforums.org/index.php?app=downloads&showcat=51) runs
       | community authored recreated tables with ROMs dumped from the
       | hardware. The physics engine has good performance and
       | authenticity.
       | 
       | Another project, Visual Pinball Engine, ported the C++-based
       | physics engine to Unity
       | (https://github.com/freezy/VisualPinball.Engine) through its DOTS
       | & "HPC#" (C# with manual memory management extensions) approach.
       | Unity adoption means you can play high fidelity tables right in
       | your browser (https://appmana.com/watch/pinball).
       | 
       | Then there's commercial platforms like Pinball FX and people
       | building VPX rendering in VR.
       | 
       | It's maybe the biggest simulation scene I know of. The community
       | fills many niches. Rigs of Rods & Beam.ng for the idea,
       | "Microsoft Flight Simulator, but for cars." XMage & Spellsource
       | for "Magic the Gathering or Hearthstone but you write your own
       | cards." Unreal Engine for Fortnite is a big entry for the open
       | world community authored content dominated by Minecraft, with
       | submarine stuff like Facepunch's S&box (think Garry's Mod 2.0)
       | coming up.
        
         | candiddevmike wrote:
         | Any decent virtual pinball machines out there? I was looking at
         | a Legend one once but it seemed really shoddy.
        
           | wincy wrote:
           | Not exactly what your asking for, but VR pinball games are
           | excellent. They also sell pinball controllers so you can
           | simulate the same hand positions as a real pinball machine,
           | so while you're wearing a headset you're looking down at the
           | right angle and get the feel of real pinball.
        
             | splonk wrote:
             | I just saw this video of Ronnie O'Sullivan falling over due
             | to trying to lean on a virtual snooker table, and I'm
             | almost certain exactly the same thing would happen to me
             | the first time I tried to nudge a VR pinball machine.
             | 
             | https://www.youtube.com/watch?v=OMceVbo3Tm4
        
           | doctorpangloss wrote:
           | The Legend is well supported by the community. There are
           | 3/4th replicas mass produced that I believe can be modded to
           | run anything. Also produced with official licenses (Arcade
           | 1UP).
        
         | rideontime wrote:
         | The neat thing IMO about virtual pinball and real pinball is
         | how they complement each other. I've yet to find a virtual
         | pinball with really satisfying physics simulation, but that's
         | ok, because for me the real benefit is being able to learn the
         | rules without the pressure of dropping quarters. Thanks to the
         | tutorials in Pinball Arcade (RIP), I was able to reach Final
         | Frontier on TNG the first time I played a real one.
        
         | JKCalhoun wrote:
         | Been meaning to try to build one of these.
         | 
         | Example: https://www.instructables.com/Virtual-Pinball-
         | Machine-1/
        
       | chippytea wrote:
       | There is an excellet pinball museum in Budapest where you can
       | play original restored machines all night for an entry fee.
        
       | _fat_santa wrote:
       | I think more broadly, arcades have been coming back in US. Part
       | of it is the nostalgia aspect but I think more so, they have
       | finally figured out a sustainable business model: become a bar.
       | 
       | For example I live in Denver and here we have a chain of popular
       | Arcade bars called '1up'. I always find it a great place to go
       | with friends or on a date because there's always something for
       | everyone, machines of all types, photo booths, and if you just
       | don't like arcade games they have a full bar as well. And as a
       | result they attract a varied crowd and always seem to be making
       | money one way or the other.
       | 
       | I wish game bars all the best, as a 90's kid I never really got
       | to experience arcades like they had them back in the 80's, so
       | it's awesome to see arcade bars make a comeback now.
       | 
       | Also it is just me or do pinball games just never seem to get the
       | physics of the ball right? Every pinball game I've ever played
       | always seemed way easier than playing "real" pinball.
        
         | hahamrfunnyguy wrote:
         | I am on the East Coast and there are probably at least a half
         | dozen places places to play in my area that have ten or more
         | machines. Many bars now have at least a few machines. I'd say
         | there is a large technical community here and pinball does
         | really feel at home in nerd/tech culture.
        
         | jhbadger wrote:
         | Yes, it's an idea, but in the 1980s when arcade games were
         | common, many "normal" bars had video games and pinball machines
         | in them. These days they seem absent except in those dedicated
         | barcades.
        
         | vikingerik wrote:
         | Yes, the barcade business model works. Mostly as a bar. Most
         | often the machines are owned and operated by an outside
         | contractor or dedicated hobbyist (who knows how to fix them.)
         | The games make it a destination for families with kids, and the
         | adults play some but really spend on food and drink. Same as
         | how a tabletop game store is really making money on the food
         | items, not the trading cards.
         | 
         | And as for your last, yes, virtual pinball games don't come
         | close on ball physics. Real ball motion is so much more than a
         | pair of X-Y coordinates and velocities. A real ball slides and
         | spins and scrapes across the playfield and the objects in all
         | sorts of ways. A ball's motion is very 3d even on a 2d
         | playfield - it can have a spin axis aligned anywhere on its
         | sphere.
         | 
         | Flippers too. It's much more than one object moving at one
         | velocity. There are really subtle details in the interactions
         | with the rubber on the flippers - a real ball will sink into
         | the rubber by a fraction of a millimeter and rebound in ways
         | that depend on that. Flippers accelerate and decelerate on a
         | time scale of single-digit milliseconds, with all sorts of
         | subtleties that an experienced player can feel. Response time
         | matters too - a computer platform is usually limited to 1/60
         | second input resolution by the host hardware and OS, while a
         | real machine responds hard real time instantly.
         | 
         | And of course nudging - no virtual controller comes anywhere
         | close to all the things you can do to a real machine, shoves
         | and pushes and slaps. No game physics engine comes anywhere
         | close to all that detail in all these areas.
        
           | TedDoesntTalk wrote:
           | > the machines are owned and operated by an outside
           | contractor
           | 
           | The OP mentioned 1-Up chain in metro Denver. Their games are
           | owned and serviced personally by the owner. He had the
           | experience operating arcades and partnered with someone who
           | had the restaurant/bar experience to make a very successful,
           | multi-location business.
        
           | sdfghswe wrote:
           | If we're able to simulate airplanes before they fly, I'm
           | pretty sure we can simulate a sphere.
        
             | idiotsecant wrote:
             | Sure, for enough money and with enough horsepower we could
             | simulate just about anything you want.
             | 
             | For a freeware pinball game? Maybe not.
             | 
             | It's always a question of money and time.
        
               | zamnos wrote:
               | On the other hand, Dwarf Fortress was free for how long?
        
               | musictubes wrote:
               | DF is still free directly from Bay12.
        
             | vikingerik wrote:
             | It's way more than just the sphere, it's simulating all the
             | surfaces and materials that the sphere interacts with.
             | Particularly the mechanical pieces with their own movement
             | as well.
             | 
             | The comparable level of detail to get pinball right would
             | be something like simulating all the rubber gaskets and
             | surfaces in the ailerons and elevators, all the fluid
             | dynamics in the hydraulics, and so on.
             | 
             | If you invested something like the $100 million that Boeing
             | or Lockheed must have done in their simulators, you
             | probably could. Video pinball isn't exactly that big
             | economically, though.
        
               | mywittyname wrote:
               | It is absolutely possible to model a pinball machine very
               | accurately with existing CAD software, and for much less
               | money than that.
               | 
               | With GPU-powered physics, it might be possible to model
               | this in real time. But if not, one could definitely run
               | the simulations in CAD and export the results to a table
               | (or fit to an equation) and use those in the game.
               | 
               | The limitation isn't technology.
        
               | vikingerik wrote:
               | Is your CAD software simulating the increase in
               | temperature as the coil fires frequently throughout a
               | game, with the ensuing changes in coil strength and
               | rubber resilience?
               | 
               | Is your GPU accounting for millisecond-level fluctuations
               | in power as more lights and flashers are on at any given
               | instant so any coil receives a tiny bit less power?
               | 
               | Are you accounting for a tiny bit of residual magnetism
               | left in the balls after they departed from recent contact
               | with a magnet?
               | 
               | You are correct that the limitation isn't technology. All
               | this is doable with enough specialized computation - but
               | the reality is that it's vast avenues of effort that
               | nobody has done or likely will.
        
               | jwagenet wrote:
               | I don't doubt that these interactions have some minuscule
               | effect on pinball performance, but I'm skeptical that you
               | couldn't get close enough with some relatively simple
               | models. Eg count the lights on and model a draw in
               | remaining power available to solenoids.
        
               | mywittyname wrote:
               | > Is your CAD software simulating the increase in
               | temperature as the coil fires frequently throughout a
               | game, with the ensuing changes in coil strength and
               | rubber resilience?
               | 
               | Yes. That's a basic feature a professional CAE package.
               | And the materials library includes a few hundred
               | different rubber compounds and metals to model with as
               | well.
               | 
               | Modern CAD is amazing. Back when I worked in the
               | industry, we'd have customers whose simulations for jet
               | turbine engines match the the sensor readings on the
               | prototype almost exactly.
        
               | badpun wrote:
               | Are plane simulators really simulating fluid dynamics in
               | hydraulics, during real-time simulation? Is that even
               | doable (assuming the simulation wants to be realistic).
        
               | bluGill wrote:
               | Boeing is likely doing that in their CAD - but these are
               | tests they they can throw at a super computer of some
               | sort and let run for a week.
               | 
               | Flight simulators that are used to train pilots are
               | unlikely to have this level of detail. There is enough
               | variation in things like wind turbulence that they can
               | ignore a lot of the other effects as if you can handle
               | turbulence you can handle smaller errors as well.
        
             | 40four wrote:
             | Of course we can simulate a sphere, but to the point of the
             | well written comment you a responding to, the simulation
             | models in pinball video games don't even come close the the
             | complexity of the physics of a real world pinball. I played
             | a lot of pinball as a kid, and I've played many pinball
             | video games since. I was recently at one of these 'barcade'
             | venues and tried my hand at pinball thinking I would be
             | good at it. I couldn't have been more wrong. I lost all 3
             | balls immediately just about every game. It's incredibly
             | difficult and unpredictable. Go to your local barcade and
             | try for yourself :)
        
           | birdyrooster wrote:
           | I am pretty sure local game stores make money when they sell
           | booster packs to a kid at full price, kid sells them the best
           | cards at a 30% discount and then the store resells it for
           | market value. Sure there is risk here but they make it very
           | hard to lose. Running the store lets them have options to
           | purchase cards at a discount every time the sell a booster
           | pack.
        
           | cdchn wrote:
           | >Most often the machines are owned and operated by an outside
           | contractor
           | 
           | This has been the model for bars for a long time I think
           | everything from those bartop entertainment systems,
           | jukeboxes, electronic dart boards, etc.
        
           | echelon wrote:
           | Massive opportunity in Atlanta for any barentrepreneur.
           | 
           | The main arcade on Edgewood ("Joystick") is super popular,
           | but only has 8 or so machines. They're not in good shape
           | either. People want to play, but it's too crowded.
           | 
           | The similar "adult dog park / bar" concept has been
           | absolutely exploding. "Fetch" bar started just across the
           | street from me a few years ago and they've since expanded to
           | over ten locations in three different states. It's huge. And
           | it's always packed to the brim with over a hundred people.
           | 
           | Plus you get to charge membership fees per dog in a
           | subscription model.
           | 
           | People want to drink and bring their dogs.
           | 
           | If the west coast doesn't already have this, get on it. I
           | can't imagine there's much moat apart from branding, but it's
           | got huge growth opportunity.
        
             | no_wizard wrote:
             | Like all things I worry about it being a fad. It's big
             | _now_ but what's to say these trends last? It can hard to
             | maximize the investment it takes to make a great repeat
             | experience.
             | 
             | I know that's always the risk for sure, but I'd bet in a
             | longer run of the barcade market than dog bars, but I've
             | been wrong before
        
               | bluGill wrote:
               | The good part is if the fad dies - you still have a bar.
               | one of those businesses proven to make money for hundreds
               | of years (thousands? - I'm not up on my ancient history,
               | but I suspect it was a good way to make money even in BC
               | days). If the dog part fails, just remodel to whatever
               | bar type will make money next. If you are running a
               | business you should have a budget to do a significant
               | remodel every 10 years anyway, 10 years from now you will
               | know if the fad is still going strong to dieing.
        
               | tomtheelder wrote:
               | The dog bar thing is absolutely here to stay, and it's
               | actually sort of crazy that it took this long. The one
               | near us is more like a dog park that also happens to have
               | a bar and a food truck and good wifi, but it's just such
               | a big win as a dog owner. You get to hang out somewhere
               | actually pleasant while your dog plays in a controlled
               | space with folks watching and breaking up any major
               | scuffles. For a reasonably well off- especially younger-
               | dog owner it's kind of a no brainer.
               | 
               | I guess if dog ownership crashes that would be a problem,
               | but I really don't see that happening any time soon.
        
               | samsolomon wrote:
               | Fetch is fantastic! For a long time my partner would
               | bring our dog there on weekday mornings--when it is less
               | crowded--and grab a coffee and work. They have bark
               | rangers or whatever they're called to make sure nobody
               | gets in a fight so owners can actually get work done.
               | 
               | I hadn't ever considered whether the place was a fad or
               | not, but they are definitely benefiting from the trend
               | towards WFH.
        
             | debatem1 wrote:
             | Super popular here in Seattle. I was talking with a friend
             | the other day about how to start a small metal venue in the
             | area and their advice was to teach dogs to like metal
             | because there's no way you compete with a dog lounge on
             | revenue.
        
               | zamnos wrote:
               | If the dog lounge makes more money than you, do you lose
               | some sort of competition?
        
           | adfm wrote:
           | When real money is in the line, physics and real touch
           | matter. They had to change roulette because certain players
           | learned minor flaws delivered an advantage.
           | 
           | https://www.bloomberg.com/features/2023-how-to-beat-
           | roulette...
        
           | JohnFen wrote:
           | > Yes, the barcade business model works. Mostly as a bar.
           | 
           | In my city, there is one that is not only popular but has
           | been in operation for 20 years or so. It has a couple hundred
           | arcade machines, mostly pinball, and looks like that's their
           | main business.
           | 
           | But the reality of the economics is proven by one aspect of
           | how they operate: if you buy a drink at the bar, you get to
           | play all the games for free. If not, they're 25 cents per
           | play.
        
             | m463 wrote:
             | alcohol might help balance out the "pinball wizard hogging
             | the machine all night" issue. :)
        
             | sitzkrieg wrote:
             | i like that bar freeplay approach, havent seen that around
             | here and that's probably a good thing
        
               | TedDoesntTalk wrote:
               | Another good model is pay-by-the-hour using a reloadable
               | card. This allows kids to get good at a game without
               | having to invest hundreds of dollars.
        
             | jonny_eh wrote:
             | Please name the city and bar so I can visit it.
        
           | MegaDeKay wrote:
           | > And of course nudging - no virtual controller comes
           | anywhere close to all the things you can do to a real
           | machine, shoves and pushes and slaps. No game physics engine
           | comes anywhere close to all that detail in all these areas.
           | 
           | "Anywhere close" might actually be a little closer than you
           | think. Ever take a peak down the virtual pinball rabbit hole?
           | The KL25Z microcontroller board at the heart of many visual
           | pinball builds has an accelerometer to measure nudges etc.
           | Most builds also have a real tilt bob if you get a little
           | over exuberant. Then there are real shaker motors, surround
           | sound feedback, multiple displays for the backglass and DMD
           | etc.
           | 
           | Way of the Wrench on YouTube has the best set of videos I
           | know of on the topic of building your own cab. It would
           | really be a blast to build something like this.
           | 
           | https://www.youtube.com/playlist?list=PLrqlHbqP7FIO5P8e8HtrB.
           | ..
        
             | Tao3300 wrote:
             | @ 1:15
             | 
             | > There's nothing better than real pinball and I would have
             | to agree.
        
           | wahern wrote:
           | > Yes, the barcade business model works.
           | 
           | Does Dave & Busters fit into this category, or would you say
           | they have the wrong focus? I've never been to a Dave &
           | Busters, but they're a fairly large chain that long-preceded
           | the current wave. Is Dave & Busters too much like an adult
           | Showbiz/Chuck E. Cheese, rather than a more casual bar you
           | can pop into?
        
             | wizardofthetoa wrote:
             | Dave & Busters' arcade games are not real arcade games;
             | they are more like casino games. There's no Galaga, no
             | anything that has levels or characters, it's all giant
             | wheels that you spin or darts that you throw or bags that
             | you punch. It lacks all intellectual appeal, and honestly
             | seems more like a gym than an arcade.
        
             | weaksauce wrote:
             | it does too much. it's like 3 bars in one/a restaurant/over
             | the top huge style arcade games/meeting room venue/pool
             | hall/darts/shuffleboard
             | 
             | probably missing something but yeah it's everything and
             | nothing at the same time.
        
           | splonk wrote:
           | > Yes, the barcade business model works. Mostly as a bar.
           | Most often the machines are owned and operated by an outside
           | contractor or dedicated hobbyist (who knows how to fix them.)
           | 
           | To expand on this a bit, the actual maintainer of the machine
           | is probably the most important factor of the quality of the
           | barcade, at least if you're the type of person who cares
           | about rulesets for games and will be irritated if something
           | doesn't work because of a broken sensor. I like enthusiast
           | owned/operated places because the owner who's actually
           | playing the games will notice problems and fix them, as
           | opposed to bars where any problems with the machine will
           | either be broken until the maintainer gets around to it on
           | their scheduled route, or possibly the problems never get
           | reported at all. One possibly useful proxy for this is seeing
           | where your local leagues play - in general they're more
           | likely to be in places with well-maintained machines.
           | 
           | For San Francisco:
           | 
           | - Outer Orbit is my favorite place, even though they've
           | recently removed a couple machines for more seating (more
           | evidence that the bar/restaurant is the money maker). The
           | owners met playing pinball, are heavily involved in the local
           | scene, and do the maintenance themselves, so the machines
           | tend to be in great shape. Decent Hawaiian food and a quite
           | good beer list.
           | 
           | - Free Gold Watch is the place everyone always recommends
           | because it has the most machines. My feeling is that they
           | don't keep up on maintenance well enough because I always
           | have trouble with tables always having enough small things
           | broken about it that it's impossible to advance some modes.
           | (On pretty much any modern machine every lane/ramp/hole is
           | probably going to be required for some mode or another, so a
           | single broken sensor breaks the entire game if you're trying
           | for wizard mode.) It's definitely the place to go for the
           | arcade experience with a lot of machines to choose from.
           | 
           | - the Alamo theater actually has a reasonably decent room
           | upstairs from the bar, across the hall from the theaters.
           | Doesn't seem to get rotated much and I'm not convinced it's
           | maintained regularly, but it doesn't get much traffic so it
           | doesn't seem like stuff breaks quickly there. A lot of people
           | seem surprised when I mention it's there.
           | 
           | - Gestalt always has machines in decent shape, but the bar
           | itself might close any month now.
           | 
           | - Emporium/Musee Mecanique - I don't go to them often, but
           | they're both more generalist arcades, so they'll have a few
           | machines at varying maintenance levels.
           | 
           | I'm not sure how often https://pinballmap.com/ gets updated
           | or how its coverage is outside the SF Bay Area, but it looks
           | pretty accurate for me.
        
         | MegaDeKay wrote:
         | Which ones have you tried? My understanding is that the VPX
         | physics engine is the closest to the real thing at this point
         | in time.
         | 
         | I'm really tempted to build a virtual pinball machine. It would
         | be awfully nice if the display of choice (42" LG C2 OLED) would
         | come down in price a bit more first.
        
         | coldtea wrote:
         | > _I think more broadly, arcades have been coming back in US.
         | Part of it is the nostalgia aspect_
         | 
         | For it to be nostalgia, 30+ year olds must be going there.
         | Anybody below that would have been like 10 when arcades were on
         | their last legs, and wouldn't have been allowed to go there as
         | a kid, right?
        
         | pupppet wrote:
         | Does anyone actually make new arcade machines/games anymore?
         | Like real 80's/90's style arcade games, not the ticket
         | dispensers.
        
           | throwaway_75369 wrote:
           | Some indies still make arcade games - Killer Queens comes to
           | mind, and I'm pretty sure Teenage Mutant Ninja Turtles
           | Shredder's Revenge got a full on coinop release. Of course,
           | Japan still puts out all manner of new machines with all
           | kinds of creative gimmicks (especially music-based, or arena
           | fighters), but they're rarely available stateside and they
           | might not always be the vibe you're looking for, if you're
           | trying to scratch a 90's nostalgia itch.
           | 
           | https://sternpinball.com/ continues to make modern (awesome)
           | pinball machines - I'm fortunate enough to work for a company
           | that stocks a couple in breakrooms. They also usually have a
           | big presence in the floor of California Extreme
           | (https://caextreme.org/) which is totally worth checking out
           | if you're in the Bay Area in August.
           | 
           | Edit: For a little bit more to search on in terms of Japanese
           | stuff - https://arcadeheroes.com/2023/02/10/new-arcade-games-
           | for-jap...
        
           | toast0 wrote:
           | Yes, but there's not nearly the variety. Mostly new arcade
           | machines are either retro stuff, or real pinball, driving
           | games or other large cabinet experiences, or fighting games.
           | Not a lot of new standard sized standup arcades that aren't
           | fighting games (or at least, I'm not aware of them). The
           | reality is all these machines are basically PCs now, and
           | where's the excitement from playing a PC based arcade game on
           | a ~25" screen for 50 cents to a dollar when you could play it
           | at home on your PC or your PC based console.
        
             | pupppet wrote:
             | See this is what confuses me, are Arcades not still fairly
             | big in Japan? What do they play there? Old machines?
        
               | ranger_danger wrote:
               | Arcades are unfortunately slowly dying in Japan, but it's
               | still a much bigger business there than in the states.
               | Most new arcade machines since the late 2000s are off-
               | the-shelf PCs with (already for its time) outdated
               | graphics cards.
        
               | throwaway_75369 wrote:
               | Depends on the location, many of the best arcades in
               | Japan are multiple floors, and each floor usually has a
               | theme, so like the ground floor is crane games, and then
               | a floor for shooters/shmups, then a floor or two for
               | fighting games, and then a floor or two for music games.
               | Maybe a floor with card games or those giant horse racing
               | games...
               | 
               | I was fortunate enough to go like 5 years ago, but I
               | really fondly remember Taito Hey had a whole row of like
               | 8 Super Sweet Fighter 2 Turbo machines which were
               | basically continuously occupied, and then a floor down I
               | watched somebody basically one credit perfect one of
               | those Capcom Dungeons and Dragons side scrolling
               | brawlers, and then on another floor was a widescreen
               | Darius machine (which I'd never seen in the US).
               | 
               | In other locations there were floors of like card-based
               | army formation strategy games, music games with circular
               | screens, etc.
               | 
               | Pachinko is like its own thing, almost always in
               | different buildings, usually like 3 times as loud as the
               | arcades, and full of smoking. Strangely I don't recall
               | seeing any western style pinball machines anywhere,
               | though.
               | 
               | Basically, it was arcade nirvana for someone like me
               | (born in the early 80's) I heard things got pretty bad
               | during Covid, though, so I don't know how much it's
               | regressed. I do have a friend who just got back from
               | visiting the first time though, and he mentioned he could
               | still find tons of competition in old fighting games and
               | stuff. (Man I wanna go back, especially since the
               | exchange rate is so good now)
               | 
               | Edit: typos
        
             | johnvanommen wrote:
             | > The reality is all these machines are basically PCs now,
             | and where's the excitement from playing a PC based arcade
             | game on a ~25" screen for 50 cents to a dollar when you
             | could play it at home on your PC or your PC based console.
             | 
             | This is something that Michael Abrash hasn't really
             | received proper credit for: he basically invented the model
             | of using off-the-shelf PC components for videogames, which
             | then spread to consoles and arcade games.
             | 
             | If it wasn't for Abrash's "mode x" we wouldn't have
             | DirectX, then Direct3D, then XBox, then arcade games that
             | are nothing more than personal computers.
             | 
             | At the time that Abrash came up with "mode x", there were
             | basically two ways to play games on a PC. The first method
             | was to use a PC that included a great graphics chip (like
             | the Amiga), the second method was to add aftermarket cards.
             | Neither method was ideal, because there weren't many Amigas
             | in existence, and software developers couldn't maximize
             | sales while selling software that required aftermarket
             | hardware.
        
             | batty_alex wrote:
             | > The reality is all these machines are basically PCs now
             | 
             | You could make the opposite argument back in the day.
             | Arcade hardware was what home PCs, and consoles, tried to
             | emulate. The truth is, these still use specialized hardware
             | even if they end up targeting embedded Linux or embedded
             | Windows (or a combination of the two). They are also
             | incredibly efficient with their use of hardware
        
             | ohhnoodont wrote:
             | Killer Queen definitely managed to capture something
             | unique.
        
           | batty_alex wrote:
           | Yes. Raw Thrills, Sega, and Taito are still in the business
           | of arcade machines. Pinball similarly has quite a few
           | developers
        
           | nkozyra wrote:
           | The thing that baffles me is we're still stuck in these form
           | factors that are mostly made for
           | 
           | a) standing b) in a group of 1 or 2
           | 
           | The cabinets don't have to look like this anymore. We don't
           | need a CRT, we don't need the full size cabinets.
           | 
           | Seems like a real opportunity to design a more bar-friendly
           | option, tables with multiple monitors that operate like the
           | old desktop/seated machines or similarly.
           | 
           | Standing is fine but after awhile people don't want to smoosh
           | next to each other and stand in front of a crappy screen. But
           | most of these places are too attached to the retro aspect,
           | imo.
        
             | JohnFen wrote:
             | Video games have had a format like that, intended
             | specifically for bars and restaurants, since pretty close
             | to the beginning. They're called "cocktail cabinets".
        
               | [deleted]
        
               | nkozyra wrote:
               | > Video games have had a format like that, intended
               | specifically for bars and restaurants, since pretty close
               | to the beginning. They're called "cocktail cabinets".
               | 
               | I referenced them above (but gave them a different name,
               | "old desktop/seated machines"). They're still archaic and
               | don't fit well with modern bar seating nor gaming.
               | 
               | Playing on one screen split in half was sort of a
               | necessity at the time but it never really worked that
               | well.
        
             | batty_alex wrote:
             | > a) standing b) in a group of 1 or 2
             | 
             | You just need to find an arcade with some candy cabinets,
             | those are seated. Also, most of them are set up for one
             | player per cab with your opponent sitting on the other side
             | of you
        
         | [deleted]
        
         | throwaway675309 wrote:
         | Well one of the reasons that a pinball video game is always
         | going to be easier is that by their digital nature they're
         | significantly more deterministic from a Newtonian physics
         | perspective.
         | 
         | The "virtual solenoids" that control the paddles in a computer
         | game are always going to exert the exact same amount of impulse
         | on the ball each and every time they're activated. Contrast
         | that with your average Addams family pinball machine that has
         | been bruised and beaten have to death, and the flippers are
         | practically flaccid.
         | 
         | The analog nature makes the game less predictable and therefore
         | more difficult for players.
        
         | laputan_machine wrote:
         | I think you're spot on. Where I live there is a _huge_ arcade
         | in what 's effectively an old millhouse in a suburb, over 3
         | floors, and has been selling beer for a while. It's so popular
         | it's spawned a bunch of smaller arcade bars in the city centre.
         | 
         | I think another part of it is that as the highstreet moves away
         | from appliance shops there'll have to be things to fill these
         | places instead, such as these kind of entertainment venues.
         | 
         | I love arcades, so I'm hoping that they're here to stay :D
        
         | [deleted]
        
         | dylan604 wrote:
         | >they have finally figured out a sustainable business model:
         | become a bar.
         | 
         | There used to be a bar in my town that I always thought was a
         | great idea, but this particular bar was not in the greatest of
         | locations. It was called Bar of Soap, and it was a bar in the
         | front, but a laundromat in the back. I think this would be much
         | better located in a college town, but this one was no where
         | near a college, and not really near any kind of residential to
         | speak of.
        
         | m463 wrote:
         | > Also it is just me or do pinball games just never seem to get
         | the physics of the ball right?
         | 
         | There are plenty of "real" pinball machines out there, seems
         | that they keep making them.
        
         | gausswho wrote:
         | The most realistic game of pinball physics-wise for me is
         | Zaccaria. Its selection is of uneven quality. I recommend
         | sticking to the historical solid state and electro mechanical
         | tables, over the deluxe or remakes. My favorite table is
         | probably Farfalla. VR mode is quite immersive. It has a free
         | time limited mode for any table, and tables are quite cheap on
         | sale.
        
         | ravenstine wrote:
         | I think it's also a subtle reaction to the false promise that
         | we can wear an Oculus, live in a pod, and be happy. Turns out
         | that just going out and doing things IRL is more consistently
         | interesting and has fewer bugs than your typical AAA video game
         | in 2023. Better yet if you can drink while you're at it.
        
         | JohnFen wrote:
         | > Also it is just me or do pinball games just never seem to get
         | the physics of the ball right?
         | 
         | It sure seems that way, but I think it's more nuanced. With a
         | top-notch video version of pinball, I don't they get the
         | physics wrong enough to notice. But what they are is
         | _incomplete_.
         | 
         | The physicality of playing a pinball game is an integral part
         | of the experience. Standing at the machine, pressing the
         | flipper buttons, feeling the vibrations of the ball and
         | mechanisms, etc. If you don't have that stuff, then the game is
         | going to feel wrong even if the physics of the playfield are
         | 100% accurate.
        
           | mikepurvis wrote:
           | There's also just the fundamental difference in motives-- PC
           | pinball is designed to be fun, while arcade pinball, at least
           | historically, was designed to eat your money.
        
             | the_af wrote:
             | Agreed.
             | 
             | But let me add the caveat that a lot of arcade videogames
             | were designed to eat your money as well, something I always
             | found infuriating as a teenager. Some were fair -- things
             | like Golden Axe, TMNT or Sunset Riders can be won with a
             | single coin if you know what you're doing. But plenty of
             | arcades are unwinnable (or require unreasonable expertise)
             | for you to have a good time without spending lots of coins.
             | 
             | Which is why I always ended up playing Double Dragon, TMNT
             | or Sunset Riders ;)
        
               | mywittyname wrote:
               | Mortal Kombat was designed to be Pay to Win. Someone
               | reverse engineered the arcade version and later-stage
               | opponents were programmed to strike you like 2 frames
               | before you would have hit them, and there was a decay
               | each time you put a quarter into the machine.
        
               | ryandrake wrote:
               | I liked the Fighting Game PvP model, where if you won,
               | you play your next game for free. You could go to the
               | machine with one quarter and play all night if you were
               | skilled.
        
               | autoexec wrote:
               | supposedly gauntlet was too.
               | https://us.forums.blizzard.com/en/d3/t/back-in-the-days-
               | we-h...
               | 
               | The games where your HP constantly dropped over time and
               | was replenished by inserting more coins were the worst!
        
             | yamtaddle wrote:
             | Pinball's great at eating the money of casuals, while
             | letting even moderately-experience players have a pretty
             | good time for very little money :-)
             | 
             | Machines I was good at, I used to not-infrequently leave
             | with a credit on them, after paying for one game and
             | playing two. And I _am not_ a very good pinball player.
        
             | jacobr1 wrote:
             | > while arcade pinball, at least historically, was designed
             | to eat your money.
             | 
             | It is a nuanced tradeoff. You need to make it entertaining
             | enough so that players will continue to play, but also
             | difficult enough that they regularly lose and put in more
             | quarters. Getting that balance right is hard.
        
               | zamnos wrote:
               | Instead of getting the balance right, the obvious answer
               | is this is a business proposition, so cheat. Instead of
               | having a fixed difficulty, you decide on a minimum coins-
               | per-hour revenue, and tilt the table ever so subtley
               | against the player if it looks like that revenue target
               | isn't going to be hit.
        
           | dasil003 wrote:
           | I've played pinball for most of my life, and definitely agree
           | with this. At a certain point the physicality is not
           | reproducible--there are too many layers to it. No two
           | machines are identical, and they change over time. The state
           | of the playfield, including when it was cleaned/waxed, the
           | strength of the flippers, and everything else about the
           | machine impact play in ways which good players can and do
           | account for. For instance, it's possible to anticipate how
           | much english is on the ball when it comes off a rubber at an
           | angle and how it will react when it hits the next surface,
           | but it won't be consistent between machines, so you need to
           | play enough to get a read on it. Great players can do this
           | quickly, and then adjust their play accordingly. It's bit
           | like rebounding in basketball in that you have to anticipate
           | where the ball is going to bounce based on very small
           | trajectory deltas, but the advantage is you can move the
           | machine.
        
         | dr_orpheus wrote:
         | There is also a barcade near me that has a model I like (and is
         | probably advantageous to them for staffing). It is a pour-your-
         | own beer/wine/cider bar, so it isn't a full bar. But the RFID
         | wristbands they give you for the pour-your-own also work on the
         | arcade machines which is pretty slick.
        
       | JeremyHerrman wrote:
       | I've been building my own pinball machine from scratch on and off
       | for the last several years. What I love about pinball design is
       | that it combines so many disciplines: woodworking, metalworking,
       | CAD, electronics, low level & high level software, game design,
       | storytelling, blinking lights, and competitive fast action play.
       | 
       | I've got some old photos of my build progress here:
       | https://jherrman.com/gravity-pinball-public-build-log
        
       | whitej125 wrote:
       | I grew up on pinball. My dad would buy/fix/sell pinball machines
       | and jukeboxes as a side hobby - and of course we'd keep some for
       | ourselves. I absolutely LOVED learning how these machines worked.
       | Being able to go from a beautifully designed playing field to
       | then flipping that up and seeing how it all worked on the
       | underbelly. That trait of learning how things worked under hood
       | has carried with me ever since (and as a SWE - I use it
       | everyday!).
       | 
       | To this day - myself and my sibs each have one of our childhood
       | pinballs at our homes. For me its 1980 Black Knight by Williams
       | (one of the early pinballs to have "voice" sounds). It's in our
       | garage now. It's pretty cool to watch my kids and their friends
       | play it. A refreshing alternative to screens IMO.
        
       | SeanLuke wrote:
       | Back around 2004 when we built the FlockBots, a small army of
       | differential-drive robots, we needed a microswitch with an extra-
       | long, 4-5", actuator arm that we could bend to form a bump
       | sensor. There's exactly one place to get such a thing: the
       | pinball machine repair industry. Pinball machines have
       | microswitches with long actuators bent into all sorts of odd
       | shapes to stick up out of the little divots in which balls fall
       | and be triggered when they do so. There are so many obscure
       | shapes that the industry just supplies long straight arms
       | designed to be bent as needed into whatever shape you need for
       | your unit. It's essentially a microswitch with a straightened-out
       | paper clip welded onto the switch actuator.
       | 
       | https://www.pinballlife.com/sub-microswitch-with-4-straight-...
        
       | chefandy wrote:
       | My gut says we're going to see a bit of a meat space backlash to
       | the world of automation, remoteness, anonymity, and modern
       | conveniences. The hipsters of the mid-aughts already did to some
       | extent, but I think this will be far more mainstream than even
       | the re-emergence of vinyl records.
       | 
       | There's no doubt that AI and such will bring great benefit to our
       | society in many ways, but I think people are already becoming a
       | bit anxious about the cost, especially culturally. It's not _new_
       | -- it's one step in a long trend of many things becoming more
       | impersonal by design: Buying things from anonymous companies made
       | in anonymous overseas factories delivered by a huge anonymous
       | workforce. "Art" that was "made" by computers. Automated customer
       | "service." Automated "therapy." Transportation hailed by, paid
       | for with, and in many instances used for the entirety of
       | communication with an anonymous contractor. Groceries, delivery
       | food, and anonymously assembled meal kits dropped on your
       | doorstep without the inefficiencies and possible tension of
       | human-to-human interaction.
       | 
       | I don't think many people will forget the benefits we reap from
       | modern technology or reject it outright, but I do think many of
       | us will be less enthused to be a cog in our increasingly
       | automated, anonymous, and efficiency-obsessed consumerist
       | machine. I foresee many of us being much more interested in
       | having in-person experiences and interacting with mechanical
       | objects in many parts of our lives. Don't have a crystal ball or
       | anything, but that's my prediction.
       | 
       | *Edit: I don't mean to be too negative about the tech. Many
       | effects attributable to tech were because this tech made most of
       | our lives more livable during the pandemic. I just think a lot of
       | people are ready to shed a lot of that. Other random thought:
       | it's quite possible, if not likely, that engaging in this
       | lifestyle shift will be a luxury, at least initially, and involve
       | some significant class tension.
        
         | nemo44x wrote:
         | I think people want real, tangible things. They want to hold
         | them and feel them and interact with them. They want real
         | relationships in real places doing real things. The virtual
         | world dominates many of our lives from how we interact with
         | people, work with people, and socialize (like this forum). As
         | the virtual world has replaced more and more of our time it
         | makes sense that we crave a physical, tactile space.
        
           | chefandy wrote:
           | While I agree that people generally want these things, not
           | everybody values them equally, and aren't willing or able to
           | expend the same amount of resources and effort to get them.
           | Most people value local stores which sell damn near
           | everything they need and are staffed by their neighbors...
           | but for many, the resource and effort savings afforded by
           | Amazon are more valuable to some extent. I think that these
           | things, to some extent, have become a luxury.
        
       | martyvis wrote:
       | Roman Mars just released an excellent podcast looking at the
       | state of play with pinball champions and designers at
       | https://99percentinvisible.org/episode/for-amusement-only-fr...
        
       | nerpderp82 wrote:
       | https://pinside.com/pinball/map
       | 
       | https://pinballmap.com/map
        
       | bena wrote:
       | Pinball always seems like something that is just below the
       | threshold of pop culture at any given moment.
       | 
       | Every now and then it pops up over, but for the most part, it's
       | just under the radar.
        
       | RheingoldRiver wrote:
       | Pinball is the best game. I used to play the Lord of the Rings
       | machine when I was a kid. You had to collect the Fellowship to
       | get multiball, although there were also a couple other ways you
       | could trigger multiball (with a smaller number of balls though).
       | I always considered controlling multiball as long as possible to
       | be the "goal" of pinball, and of course getting as many free
       | games from two quarters as possible.
       | 
       | Recently I learned (through hn I think) that there's an arcade in
       | Chicago that offers a relatively cheap play-all-day pinball
       | arcade room, I'm thinking of trying to go down there some day.
       | 
       | Unfortunately I also remember that I got a lot of wrist pain from
       | playing, and I'm a bit concerned about re-triggering that; it
       | would be catastrophic if my typing were impacted, so unless I had
       | some prolonged time off work I don't think I'd ever play for more
       | than maybe an hour at a time, spread out over several months.
        
         | splonk wrote:
         | (I used to own a LotR)
         | 
         | LotR has three different "main" multiball modes (one for each
         | movie), as well as the Gollum multiball (just 2 balls,
         | normally). The Fellowship multiball is the one that requires
         | hitting essentially every shot on the table.
         | 
         | The particular thing about LotR is that the multiballs can be
         | stacked with the "story" modes (from shooting the center ring).
         | Depending on how flaily you are, this can make the story modes
         | easier or harder, but generally I find that it makes them safer
         | if you have enough ball control. When my overarching goal was
         | to reach Valinor (which requires beating a certain number of
         | story modes, as well as all the multiballs), the general
         | strategy was to spam Two Towers multiball as much as possible
         | on top of a story mode.
        
           | wintermutestwin wrote:
           | Yes, and when you complete all three movie multiballs, you
           | can then destroy the ring, which requires that you hit the
           | ring to start the mode, make four shots and then get a
           | perfect ring shot (which is way harder than just hitting the
           | ring) to destroy the ring.
           | 
           | I've had my LotR pin for a year now and still haven't managed
           | to pull off destroy the ring, but perhaps tonight will be the
           | night!
        
             | RheingoldRiver wrote:
             | Oh the dialogue line for that is, "You must destroy the
             | Ring" spoken very urgently right? I think I remember
             | getting to that a few times although yeah I NEVER managed
             | to actually destroy it.
        
         | koz1000 wrote:
         | That's the Galloping Ghost Arcade in Brookfield. They now have
         | the largest collection of arcade videogames under one roof, and
         | they're growing their pinball collection.
         | 
         | https://www.gallopingghostarcade.com/
        
       | taylodl wrote:
       | I've been playing pinball since before The Who penned the song
       | Pinball Wizard. A couple of things pop out. One, the game was
       | $0.25 back then. It's a bit surprising to hear it's still $0.25.
       | It should be roughly $1 per play to keep pace with inflation.
       | Related to that is they were expensive to operate. It got to the
       | point it was rare to find a machine that was 100% operating - and
       | that was in the 70's! Once of the reasons they quickly went away
       | in the 80's (to my dismay), was due to their expense in
       | comparison to the digital arcade games. The kids were pumping
       | quarters into both, but the digital arcade games required far
       | less maintenance. So they made more money.
       | 
       | There are a few barcades in my city. Every single one is setup
       | where digital arcade games are free with the purchase of beer.
       | Pinball costs money. Many of them are $0.50 per game. A few are
       | $1 per game. They're _not_ free. Interesting to hear that 's not
       | the case elsewhere. Not sure how they're making the economics
       | work.
        
         | mhink wrote:
         | > It's a bit surprising to hear it's still $0.25. It should be
         | roughly $1 per play to keep pace with inflation.
         | 
         | Where are you playing?! Most places I go to are $0.75, except
         | for one which is a bargain at $0.50. I probably wouldn't play a
         | $1 game unless it's a game I know well.
        
       | User23 wrote:
       | In an increasingly digital world it's just fun to play a physics
       | based electromechanical game for the change of pace.
        
         | jxramos wrote:
         | it's stimulating in a whole different dimension. Hearing that
         | steel ball smack the glass gives the thrill of being hit.
         | Feeling real vibrations in the hands, lights hitting you from
         | different angles, sound. Something akin to a hunters instinct
         | using neural circuitry chasing and hunting and shooting things
         | puts you in a deep in the zone mode at times.
        
           | slipperlobster wrote:
           | All of what you said is absolutely why ePinball won't ever
           | feel the same. It's a shame - with the price of a "real"
           | machine being 5 digits (USD), I can't ever see myself owning
           | one.. but damn, I want to.
        
             | LeifCarrotson wrote:
             | 5 digits? There are lots for 4 figures, going rate seems to
             | be around $5k. And if you're willing to fix one up, they
             | can be had for 3 figures instead of 5:
             | 
             | https://pinside.com/pinball/market/classifieds?s=1&keywords
             | =...
        
               | slipperlobster wrote:
               | Sure, but everything I've seen in the 4 figures range is
               | MUCH older than I'm looking for or needs MUCH more work
               | than I would like to put in for my first table.
               | 
               | Every year, I go to an annual pinball convention in my
               | area. The tables that are 4 figures are the old 70s and
               | 80s tables. Hell, one I've had my eye on (Fish Tales [1]
               | from 1992) is averaging about $5,700USD on Pinside.
               | 
               | [1] https://pinside.com/pinball/machine/fish-tales
        
             | jxramos wrote:
             | there's an interesting middle ground virtual pinball case
             | that's an approximation. This fella built his own case and
             | everything in between. It was a fascinating project to
             | watch
             | 
             | https://www.youtube.com/watch?v=JxilHoceiNo&list=PLrqlHbqP7
             | F...
        
       | fauxpause_ wrote:
       | Question, I played a pinball video game a while back (Demon
       | Tilt). It was largely just a pinball machine. But it also let you
       | nudge the ball and this was pretty critical to doing well. Are
       | physical machines supposed to have this tilting mechanic? Because
       | I'm vaguely aware that TILT is a thing you can be punished for.
       | And I'm wondering how it is possible to avoid unlucky deaths
       | otherwise.
        
         | tanseydavid wrote:
         | Nudging (without triggering a TILT) is generally considered a
         | legitimate part of the game play.
         | 
         | https://digitalpinballfans.com/threads/was-nudging-always-co...
        
         | pessimizer wrote:
         | > Are physical machines supposed to have this tilting mechanic?
         | 
         | Yes, and "tilt" sensitivity can be adjusted. When I was a kid
         | we called the machines that would tilt at the slightest
         | movement "tight" and the ones you couldn't tilt without pushing
         | them over "loose." The looser the machine, the fewer quarters
         | you have to feed it.
        
         | vikingerik wrote:
         | Real pinball absolutely allows nudging. There is a sensor in
         | the machine, a pendulum hanging within a ring so that it makes
         | contact if you move the machine too far. The game software will
         | assess you with a warning at first, and then if you go too far
         | the penalty is to shut down and lose the ball in play.
         | 
         | Nudging just enough so you don't trip the sensor, or
         | deliberately going too far to incur the warning when you need
         | to save a ball, is absolutely a component of skilled play.
        
           | fauxpause_ wrote:
           | Dumb question but how do you do this? Are you gripping the
           | machine with your hands and literally lifting it from
           | different sides?
        
             | vikingerik wrote:
             | Not lifting, but you can push the machine horizontally from
             | your normal position with your hands on the buttons. With
             | your hands at the front corners, you can push north-south
             | or east-west or on any such axis. The machines are designed
             | to allow this; the legs and feet have some flex.
             | 
             | What's different from people's experience of virtual
             | pinball is that you're moving the machine underneath the
             | ball, not the ball itself. The computer games like Space
             | Cadet let you deflect the ball in open space anywhere on
             | the playfield... that's not really how it works, Microsoft
             | got that wrong, what you're really doing is pushing objects
             | on the playfield either into or away from the ball.
        
             | mcnnowak wrote:
             | You can slap the buttons hard to get the table to wobble a
             | bit, you can tap the cabinet with your wrists, you can grab
             | the table tightly and move a leg or a hip in the opposite
             | direction while keeping your body rigid, you can even slide
             | the whole table if you're feeling desperate and want to
             | burn a warning.
             | 
             | It's a super physical game if you're taking risky shots and
             | having to recover from bad situations constantly, and the
             | pros make it look like they're barely nudging at all by
             | taking safe shots and making minor corrections with nudges.
        
             | syntheweave wrote:
             | Imagine you're gripping the handlebars of a bike - you can
             | push it a little bit laterally, but much more by leaning
             | into a turn. Gripping the side of the machine to nudge
             | works in the same way - you can slap it a little bit to get
             | the ball going off its designed trajectory, but you have to
             | use your legs and core to get it to move a lot, and if the
             | game is set tight that will usually set off the tilt
             | warnings.
        
         | [deleted]
        
       | larrik wrote:
       | About a year and a half ago I bought 3 pinball machines along
       | with a bunch of arcade boxes (and a shuffle bowler) as a lot.
       | Price-wise it was a pretty good deal on the pinballs with
       | everything else thrown in free.
       | 
       | The pros:
       | 
       | * Pinball is very good at keeping the baby awake until bedtime,
       | lol. I would sit him on the glass and he would be enamored by the
       | sights and sounds. Screens don't catch his eyes, so the
       | physicality was great. * Having pinball in the house is fun, and
       | it makes parties better.
       | 
       | The cons:
       | 
       | * Turns out I'm not good at pinball! * My machines are older (mid
       | 90's) and they are a TON of work. The arcades too. * One worked
       | the morning I bought it and never again. Still working on it here
       | and there. * The others have all sorts of gremlins big and small.
       | * I have yet to find someone local who can repair them.
       | 
       | But, I've learned a ton about them and electronics in the
       | meanwhile, so I _no longer_ entirely regret jumping into this.
       | 
       | BTW, they sell new-in-box pinballs for almost as much as I paid
       | for my whole 9 machine arcade, and you have to wait many months
       | sometimes to get them. There's limited editions that are 2x-3x
       | that, even.
        
         | xahrepap wrote:
         | Do you know a good place to shop for new-in-box pinball
         | machines?
         | 
         | A few weeks ago I poked around on eBay and Google. And mostly
         | found cheap digital ones or other cabinets similar to the
         | arcades you can get at Walmart.
        
           | Symbiote wrote:
           | A local-ish distributor [1] of American pinball machines
           | lists these: American Pinball, Bitronic, Chicago Gaming,
           | Jersey Jack Pinball, Pinball Brothers, Stern Pinball.
           | 
           | EUR5,000-EUR10,000 (plus taxes) seems the going rate, up to
           | EUR20,000 if you want some sort of "limited edition" (but
           | aren't they all limited now?).
           | 
           | [1] https://www.shop.freddys-pinball-
           | paradise.de/index.php?n=99&...
        
           | lief79 wrote:
           | Posted above:
           | 
           | https://pinballmap.com/
           | 
           | Has a dealer near me, no idea how good they are, but the 81
           | machines caught my attention.
        
           | larrik wrote:
           | You would want a dealer, and there are only a handful of
           | machines in production at a time.
           | 
           | Stern is the main one since Williams gave up. There are
           | others, but Stern is the one people consider the most lately.
        
           | chorsestudios wrote:
           | Stern Pinball still manufactures new pinball machines with
           | new table designs.
        
             | TedDoesntTalk wrote:
             | Everyone is mentioning Stern in the comments, but Jersey
             | Jack pinball is superior in many ways (and costs more).
             | Don't ignore them if you're looking to buy.
        
         | pfarrell wrote:
         | I considered buying a pinball machine in my 20's. An older,
         | wiser guy I knew told me,                 "Do you like working
         | on small gadgets and tinkering with lots of rubber bands and
         | motors and solenoids?"         "Not really, but I love playing
         | pinball."       "Don't buy a pinball machine."
         | 
         | Now that I've got a basement and am reasonably stable, the itch
         | is coming back.
        
           | wintermutestwin wrote:
           | The trick is to find a local repair person and vet them. If
           | you buy a new modern pin by a company still around, you won't
           | have many issues with a home use only pin.
        
           | yamtaddle wrote:
           | I've had the itch for over two decades at this point, but the
           | prices of the machines I want keep inflating faster than my
           | stomach/budget for spending money on pinball machines :-(
           | 
           | Guess I should have picked one up back in high school. Would
           | have been a lot of money for me at the time, but it'd be
           | worth like 4-5x that now if it I'd kept it in decent shape.
           | Moving it several times would have sucked, though.
        
       | mmetzger wrote:
       | Various manufacturers have been listed, but there are actually
       | several different companies building them currently:
       | 
       | - Stern Pinball (sternpinball.com) - Great, modern themes,
       | biggest manufacturer. Recently released The Mandalorian,
       | Godzilla, Foo Fighters, etc. Easiest by far to find to play and /
       | or purchase via distributors.
       | 
       | - Jersey Jack Pinball (jerseyjackpinball.com) - Tend to be more
       | collector quality machines. Recently released Guns n' Roses
       | (developed with Slash), Toy Story 4, and the Godfather.
       | 
       | - Spooky Pinball (spookypinball.com) - Initially home brew
       | pinball, built into much larger company. Releases include things
       | like Rick & Morty, Halloween, Ultraman, and Scooby Doo.
       | 
       | - Chicago Gaming Company (chicago-gaming.com) - Involved in many
       | things, but from a pinball standpoint, mostly have made remakes
       | of popular 90's games with more modern hardware (Medieval
       | Madness, Attack From Mars, Monster Bash, Cactus Canyon).
       | 
       | - Multimorphic (multimorphic.com) - Advanced pinball system,
       | designed to allow changing of games in the cabinet (ie partial
       | playfield swaps). Large screen built into playfield, ball
       | tracking, etc. Games have been mostly original themes.
       | 
       | There are other smaller manufacturers as well
       | (https://en.m.wikipedia.org/wiki/List_of_pinball_manufacturer...)
       | that have made games of various types.
       | 
       | Typically each manufacturer will release a given title, at
       | typically 2-3 "trim" levels (ie, Stern calls these Pro / Premium
       | / LE, Jersey Jack has called them Standard Edition, Limited
       | Edition, Collectors Edition). Price and features go up with the
       | trim level.
        
         | koz1000 wrote:
         | Chicago Gaming just announced a non-remake, Pulp Fiction. The
         | designer and programmer are veterans from the Williams days
         | (Mark Ritchie and George Petro)
         | 
         | https://www.chicago-gaming.com/coinop/pulp-fiction
         | 
         | The old System 11 look and feel...is kind of neat.
        
         | Tao3300 wrote:
         | Ah, I was recently shocked to see that a local arcade had a
         | Mandalorian pinball machine. I couldn't believe something that
         | new was being pinballified. It sits across from the old
         | Simpsons arcade brawler that kids can't get enough of.
        
       | skeaker wrote:
       | Pinball has had a pretty interesting hacker-y sort of space for
       | years, so I'm glad to hear this.
       | 
       | I remember going to a few conventions pre-covid where enthusiasts
       | would bring out their machines, often so old that they had to be
       | completely restored under the hood, and there's a surprising
       | amount of complexity that goes into them. Even simple games need
       | each and every bumper to be wired up without obstructing the
       | other parts and maintained such that they work every time. A
       | player will notice when a bumper doesn't go off even once. More
       | complex games that do fancier things with the ball need all kinds
       | of interesting physical mechanisms to do so. Many games have
       | multiball mechanics and there are multiple novel ways to tuck
       | those balls into the board and route them back up after they fall
       | out of play.
       | 
       | I suppose it's sort of a weird middle ground between watchmaking
       | and car repair. Would love to see more novel ideas enter this
       | space if it really is picking up again as the article says.
        
         | jamal-kumar wrote:
         | I remember dropping in on a place that specialized in restoring
         | old pinball machines oh say 10 years ago? They were just REALLY
         | starting to pick up back then and already were swamped with
         | work they were telling me. Some of their restorations were
         | going for like 10k+$... They were also restoring one of those
         | electromechanical dog racing games for a casino. Honestly if
         | anyone wanted a job in working with these things there's
         | probably really good demand for skills.
        
       | HeckFeck wrote:
       | Something had to fill the void after Microsoft deprecated 3D
       | Pinball for Windows.
        
       | swagtricker wrote:
       | Seattle area is blessed with a wealth of all ages and 21+
       | barcades. There's a great one less than 5 miles from my house.
       | I've been a pinball fan for years and still play weekly, playing
       | in a local league pre-COVID. About 2 years ago, I saw a machine
       | with my childhood hero that I couldn't pass up buying. A year ago
       | it finally got delivered. I play at home a few times a week. No
       | big issues with the machine other than one dead "flashy" servo
       | that doesn't work and a stuck target that doesn't impact
       | gameplay. I'll get around to fixing them at some point. FWIW -
       | Here's some info on my big toy:
       | 
       | https://www.thisweekinpinball.com/spooky-announces-ultraman-...
        
       | cpeterso wrote:
       | If you live in the Bay Area, check out the Pacific Pinball Museum
       | in Alameda. You pay an admission fee and then all the games are
       | free play. https://www.pacificpinball.org/
       | 
       | Discussed on HN two months ago: https://www.pacificpinball.org/
        
       | axiomdata316 wrote:
       | Previous post.
       | 
       | https://news.ycombinator.com/item?id=35954776
        
       | freedomben wrote:
       | > _Even now, in South Carolina, fans are still lobbying the state
       | to lift a decades-old ban on people under 18 playing._
       | 
       | Fascinating. I had no idea the history behind pinball and
       | gambling. Nevertheless that seems like the classic "ban the
       | legitimate thing to stop illegitimate use cases."
        
       | foobarian wrote:
       | My favorite pinball implementation was a PC game that was one of
       | the first to use hacked VGA modes to get a better resolution. I
       | don't know what I found more interesting, the game itself, or the
       | mode tweaks :-). I'll need to dig deeper to find the exact
       | name...
        
         | vikingerik wrote:
         | This would have been either Pinball Dreams, Pinball Fantasies,
         | or Epic Pinball. All of them used the 256kb of VGA video memory
         | to display a playfield several times taller than the screen (a
         | 64kb bitmap), and could scroll instantly just by setting the
         | start-position register each frame.
         | 
         | What table themes do you remember? If it was Android, that's
         | Epic Pinball; if it was Party Land (an amusement park theme),
         | that's Pinball Fantasies.
        
       | 0x445442 wrote:
       | Pinbot Circuits Activated
        
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