[HN Gopher] Apple's new headset meets reality
       ___________________________________________________________________
        
       Apple's new headset meets reality
        
       Author : sudheer_paturi
       Score  : 78 points
       Date   : 2023-05-18 13:25 UTC (9 hours ago)
        
 (HTM) web link (www.bloomberg.com)
 (TXT) w3m dump (www.bloomberg.com)
        
       | jmull wrote:
       | It will be interesting to see how this plays out, and if there
       | really is a viable Apple-scale device here.
       | 
       | The overarching XR vision makes sense to me -- that you could
       | instantly drop into any kind of environment you might want to,
       | whether for work or entertainment or socializing.
       | 
       | But who creates these environments, and for what purpose? They
       | seem like they'd be quite expensive if done well, and if not done
       | well, you wouldn't want to go there unless you had to. If there
       | aren't great places to go, what justifies a $3K headset?
       | 
       | Meanwhile, with the reality of technical limitations, how good is
       | the experience really going to be?
       | 
       | I suspect you're going to be able to pay $3K to buy into some
       | games and productivity software that, once the novelty wears off,
       | are going to feel pretty mediocre and may never really get past
       | the tech demo stage. And your hardware is going to be dreadfully
       | obsolete in about 2-3 years too.
       | 
       | IDK, maybe I just have a lack of vision and I'm too down on this
       | stuff.
       | 
       | I would like to try it and see!
        
         | themagician wrote:
         | For me it comes down to optics. I've tried damn near every VR
         | headset ever made, including many that never made it to
         | production, and they all suffer from the same core issue: poor
         | optics. Even industrial headsets that costs thousands are still
         | using flat screen and lenses with fixed focal points (with few
         | exceptions, but even then nothing truly extraordinary).
         | 
         | Current optical designs mean that there is a large out of focus
         | area when you look anywhere that isn't forward. That's just
         | never going to fly for the general consumer. For VR to truly go
         | mainstream you needs an optical system that is truly sharp,
         | edge to edge. That probably means some kind of active optical
         | system (like reverse OIS) or some kind of magic lens that
         | currently only exists in theory. Instead what manufactures keep
         | doing is trading off FOV for sharpness.
         | 
         | If Apple has implemented a new optics system here I think they
         | have winner and the industry will change overnight. If it's the
         | same as current designs just a little better it feels DOA to
         | me.
         | 
         | I'm optimistic because I can't imagine Apple, of all companies,
         | putting out a headset that's blurry at the edges.
        
           | anonymouse008 wrote:
           | This is true - but let me say this, you couldn't pay me to
           | wear an Apple Watch all day and you won't be able to pay me
           | to wear a headset.
           | 
           | There's just no dang reason to use these things like their
           | creators want. Someone needs to be brave in these
           | organizations and say "hey look, we tried pushing Siri for
           | years and never gained the loved adoption that chatGPT has,
           | why are we trying the same strategy here?"
           | 
           | If the compute offering is not excellent, it does not deserve
           | to be in a new context. Period.
        
             | themagician wrote:
             | I can _imagine_ a headset that allows me to have the
             | equivalent desktop space of quad HiDPI displays for the
             | price of one display, and the ability to bring that
             | anywhere. The ability to edit video on a display that is
             | absolutely massive would be a win for me.
        
               | anonymouse008 wrote:
               | Yes, this can definitely be true, but is the context
               | really so that you can be social with someone else - or
               | is it for you to have the creative space to work on an
               | idea?
               | 
               | I feel there's no idea of what the context is anymore -
               | and that's what's killing all of these devices. No one
               | can say 'this is the emphasis we gave these products for
               | this reason' - because they all want the success of the
               | iPhone, everyday use and wear.
               | 
               | We have to allow the pendulum to swing back to
               | specialized devices - that's why Teenage Engineering is
               | so captivating.
        
             | ska wrote:
             | > you couldn't pay me to wear an Apple Watch all day
             | 
             | That's your preference, but it's clear that lots of people
             | not just willingly, but enthusiastically do this; makes
             | this an odd example. Likewise Siri/Alexa I guess - I would
             | never use them but some people do dozens of times a day and
             | love it.
        
           | zmmmmm wrote:
           | > Current optical designs mean that there is a large out of
           | focus area when you look anywhere that isn't forward
           | 
           | You sound like you are a year or two out of date with your
           | "current" understanding. The industry has moved to pancake
           | lenses which make the view clear edge to edge. There's no
           | more out of focus peripheral view, in recent headsets you
           | read and look around using your eyeballs and not your head
           | just like you would naturally.
           | 
           | It is already known that the Apple headset uses this updated
           | optical system, along with micro OLED displays at super high
           | resolution (approx double current industry standards). The
           | clarity and focus are going to be absolutely amazing.
        
             | themagician wrote:
             | You mean like the pancake lenses in the Quest Pro? Those
             | are still what I'd consider garbage tier old tech. Probably
             | the best we are going to get down the path of fixed focal
             | point acrylic lenses, but definitely not what I'd call
             | sharp edge to edge. The edges might qualify as "very soft"
             | instead of "totally out of focus" but that's about the best
             | you can say.
        
               | zmmmmm wrote:
               | Quest Pro is probably the leading example yes. If you're
               | calling that garbage, then I think you're (a) setting
               | impossibly high standards and (b) out of sync with most
               | people's perception, as most people perceive these has
               | having "edge to edge clarity".
        
               | themagician wrote:
               | Oddly enough, the reason I have so many VR headsets is
               | because I mostly give demos to non-tech people. Quest Pro
               | still gets the, "Pretty cool, but why is it so blurry,"
               | comments. Not as much as other headsets, but still enough
               | that it will never fly for general use. Meta, to their
               | credit, does a good job of masking the poor optics by
               | keeping texture detail to a minimum in their own software
               | and encouraging developers to do the same.
               | 
               | I think people really into VR get so used to looking
               | around with their head and having low expectations that
               | they don't notice just how poor it is. By comparison it's
               | good. In isolation, not so much.
        
               | zmmmmm wrote:
               | One of the perplexing things about Quest Pro is that Meta
               | keeps the default UI rendering at the same scale for the
               | Pro as for the Quest 2. The result is that all the home
               | environments look blurry and poorly antialiased. It's
               | hard to judge the lenses themselves properly actually
               | without connecting it to PCVR mode and looking at some
               | ultra high resolution content there. It really is very
               | impressive when you do that.
        
               | nvarsj wrote:
               | * * *
        
       | surprisetalk wrote:
       | I recently wrote a long piece about why I think Apple will win
       | the AR/VR wars.
       | 
       | They might have a rocky start, but they still have a lot of
       | advantages.
       | 
       | 1. AR will devour smartphones.
       | 
       | 2. Apple is the only company that can quickly overcome consumer
       | AR/VR design challenges.
       | 
       | 3. Apple has positioned itself to distribute the best AR/VR
       | content.
       | 
       | 4. Apple will cement its early lead with a new blue-bubble
       | effect.
       | 
       | ---
       | 
       | [1] https://taylor.town/apple-will-win-vr
        
         | taeric wrote:
         | Why do we think AR will devour smartphones? I just don't see
         | it. I say this as someone that loves Gran Turismo on PS5.
         | 
         | I could see an argument for it growing along side smartphones.
         | But even then, this feels like fantasy. VR only "works" for
         | driving simulation because... you are sitting there. Any dreams
         | of it making Zelda more immersive will have to grasp with the
         | fact that, you know, you can't actually win a fight with most
         | wild animals. Or climb a mountain. Or hike across the entire
         | continent...
         | 
         | (I say "works" for driving, because even that is glossing all
         | of the physicality of driving that fast. Which is intense and
         | would also be beyond most of us.)
        
           | surprisetalk wrote:
           | I totally agree.
           | 
           | "Growing" is probably a better word than "devour".
           | 
           | In a companion essay, I try to make the argument that AR
           | peripherals are likely.
           | 
           | My best guess is that a smartphone-like peripherals will be
           | shipped alongside the flagship AR/VR headsets. I guess the AR
           | headsets might be viewed as the "peripheral" in the
           | beginning, but I think eventually the AR headset will be the
           | main focus, and the thing you hold in your hand will feel
           | more like a keyboard/mouse.
           | 
           | [1] https://taylor.town/ar-peripherals
        
         | dangus wrote:
         | 1. What problem with smartphones will AR device solve? So far
         | it seems more bulky and requires you wear shit on your head. It
         | automatically excludes everyone who already wears glasses or
         | doesn't want to wear glasses. Anyone can put a smartphone in
         | their bag or pocket.
         | 
         | 2. Not Meta? They're the #1 VR company with 75% marketshare and
         | a years-long head start in the industry. The Reality headset
         | from Apple has no rumored/leaked feature that goes beyond what
         | the Quest Pro already has on the market today.
         | 
         | 3. Is distribution difficult? Meta distributes content. Valve
         | distributes content. What's so hard about distributing content?
         | 
         | 4. What early lead? Meta has the early lead.
        
       | bni wrote:
       | AR is impossible to do well enough with todays technology. This
       | is also the reality for Apple sadly.
       | 
       | VR works very well today. But it's a niche business sort of like
       | racing wheels and joysticks. So not very interesting to go VR
       | only for the big players.
       | 
       | AR and VR are separate things, and it's sort of a delusion that
       | has been pushed by Meta and others that one leads to the other.
       | Or that they can be combined even.
        
       | zmmmmm wrote:
       | Biggest red flag is the part about Tim Cook being disengaged.
       | 
       | But I'm much more bullish than most of the commenters here. Many
       | seem to not have shifted their understanding of progress in VR/AR
       | in the last 5 years, when there have been fundamental tech
       | advances. Then, others don't seem to understand how much Apple is
       | planning to push the state of the art here. Their headset will
       | have roughly double the resolution of existing devices, and
       | contain not one but two, laptop level mobile chips. The lenses /
       | optics are going to solve a lot of issues people have had, the
       | pass through quality is going to be near photo-realistic - you
       | won't feel you need to take these off at all. Some of the apps we
       | know about include photo-realistic video conferencing with
       | quality that is unheard of outside of laboratory conditions
       | before.
        
       | cubefox wrote:
       | From the information available so far, the Apple headset will be
       | fairly close to Meta's Oculus Quest in terms of hardware:
       | Portable and with external cameras to allow for orientation and
       | "mixed reality".
       | 
       | Maybe Apple is on the right track here, since the Oculus Quest
       | has sold more units than all the other VR headsets combined. But
       | there is one big difference: Apple's product will be a very
       | expensive premium product (apparently around 3000 USD), while the
       | Oculus Quest costs just 400 USD.
       | 
       | I think consumers just don't want to spend a lot of money on VR.
       | Except for the Quest, they are all far too expensive, and that's
       | why they didn't sell. Apple just makes the problem worse by
       | increasing the price even more.
       | 
       | John Carmack has made the same point repeatedly: VR is not a high
       | price product category. If he is right, the Apple headset will
       | fail. It may be more feasible to sell $3000 smartphones than to
       | sell VR headsets at this price.
        
         | zmmmmm wrote:
         | it's all a question of what you use it for.
         | 
         | If you use it for a high value application then a high price
         | isn't a barrier. The fundamentals that are shifting here are:
         | (a) Apple is going to push a _massive_ increase in quality (b)
         | Apple is accessing a different market - cashed up professionals
         | 
         | So the real question here is, does the increase in quality get
         | it into a space where new high value applications become
         | viable.
         | 
         | For me, it would only have to be equal or better than using a
         | physical monitor and that would probably justify its value. The
         | fact I could just go anywhere and a full multi-monitor setup
         | with me would be enough.
        
         | yayr wrote:
         | I think with respect to compute/GPU capability the Apple
         | headset will be vastly superior. One of the major issues with
         | the Quest is the lack of graphics quality that can be brought
         | to the virtual environments. Unless you run it via Link to a PC
         | with a top end GPU it is just a toy. Having VR experiences like
         | the recent Unreal Engine provides is simply orders of magnitude
         | away for Quest in the current state... Thats one major reason
         | that this thing does not take off for FB
        
       | barbariangrunge wrote:
       | What a clickbait title
        
       | xrguy wrote:
       | if they can make the floating elephant magic leap failed to
       | deliver, that would be great
        
       | blairbeckwith wrote:
       | Better (and source for this article) link:
       | https://www.bloomberg.com/news/features/2023-05-18/apple-s-m...
        
         | ericmay wrote:
         | Yea but paywall too
        
         | bentcorner wrote:
         | https://archive.is/EqNVo
        
           | whitemary wrote:
           | this archive.org link is so buried in ads on Firefox iOS that
           | it's completely unusable. I can't even zoom to get the text
           | into frame.
        
             | bentcorner wrote:
             | There's this one too: https://archive.is/6auZH
             | 
             | I don't use archive.is that often so I don't know if that
             | link is any different from the one up there ^
        
         | [deleted]
        
       | surprisetalk wrote:
       | I recently wrote a long piece about why I think Apple will win
       | the AR/VR wars.
       | 
       | They might have a rocky start, but they still have a lot of
       | advantages.
       | 
       | 1. AR will devour smartphones.
       | 
       | 2. Apple is the only company that can quickly overcome consumer
       | AR/VR design challenges.
       | 
       | 3. Apple has positioned itself to distribute the best AR/VR
       | content.
       | 
       | 4. Apple will cement its early lead with a new blue-bubble
       | effect.
       | 
       | ---
       | 
       | [1] https://taylor.town/apple-will-win-vr
        
         | eq88 wrote:
         | Apple notoriously hinders it's own potential so it doesn't
         | cannibalize it's own market share. They have no incentive to
         | turn off the iPhone faucet, so why would they make a product
         | that devours smartphones?
        
           | tough wrote:
           | "If you don't cannibalize yourself, someone else will," Jobs
           | famously said. It's not just a good quote--it might be the
           | smartest realization he ever had, and the reason the company
           | he founded is now more valuable than any other. It's not
           | often that a company is willing to cannibalize its own
           | product to make a new one.
        
           | filoleg wrote:
           | > why would they make a product that devours smartphones?
           | 
           | Likely because they expect AR to eventually devour
           | smartphones, and they would rather devour it themselves than
           | let others do so.
           | 
           | Plus, it will be a painful growth with rough edges anyway, so
           | the iPhone faucet isn't turning off anytime soon. In fact, it
           | would be quite a helpful source of revenue, until AR adoption
           | reaches the masses and gets to the stage of actually being
           | polished and commonplace enough to devour smartphones.
           | 
           | See: Apple slowly winding down iPod over the course of many
           | years, as iPhone cannibalized it almost entirely.
        
         | tcmart14 wrote:
         | I think number 2 is a really good point. But I think the
         | biggest reason why they could be immensely successful there is,
         | Apple dog foods their own stuff. Apple will generate enough
         | apps for it to be useful. This is where I feel like
         | Oculus/Facebook(Meta)+Oculus kind of messed up where the Google
         | really messed up with Daydream. The expectation for most of the
         | product life cycles was for developers to just jump on board
         | and start developing, turning out the apps. I love DayDream,
         | but there were hardly any decent apps. Google relied too much
         | on indie devs and 3rd party. Most of the daydream apps by
         | google were essentially just demos. Apple will provide at least
         | enough apps to make it useful while also using that knowledge
         | to feed back in to the development cycle.
        
       | philip1209 wrote:
       | "Execs distance themselves" - Good, that means the company can
       | still push through risky projects without getting caught up in
       | bureaucracy.
       | 
       | "Selling at-cost" - Also good, because they need to get the
       | device into the hands of developers to seed the ecosystem before
       | it becomes more mainstream.
        
       | ydnaclementine wrote:
       | Other than games, I'm not convinced. I do think there's an
       | interesting use case for sports and music. Imagine being able to
       | walk around on the field during the superbowl or on stage at a
       | concert. But then it becomes a how do you capture it so you can
       | walk around a real, live event problem.
        
         | Closi wrote:
         | I do think there is a use case in work - I can imagine sitting
         | down and doing CAD in a 'real 3D' environment once the
         | resolution and responsiveness are high enough (probably still
         | with a keyboard and mouse).
        
           | FormFollowsFunc wrote:
           | One thing that VR gives you that a monitor doesn't is 1:1
           | scale. It's so easy to get that wrong when working on a
           | scaled down version of the model. Though you can just place
           | people in your scene for reference.
        
       | cmpalmer52 wrote:
       | At this point, with the boom in AI, I would settle for very
       | simple AR glasses. Not trying to make 3D objects meld with the
       | the real world view, but just superimposed graphics, kinda like
       | Google Glass, but better. Imagine if it could automatically
       | subtitle foreign languages, or translate Japanese street signs
       | and advertising in real-time. Join that with a conversational AI
       | so you could point your eyes at something and just say "What is
       | that?" and then get whatever level of detail response you want,
       | from a subtitle, to a voice description, to a full dive into the
       | historical details. This is the market space for a fashionable
       | device, but it needs to be a real view of reality, not video
       | pass-through. Imagine renting one (if they're expensive) when
       | traveling to a foreign country, or at a museum. The cool think
       | about AI integration is that you wouldn't have to create the
       | content like an audio-guide does. In a museum, you could learn
       | about the artist, the time period, critical analysis, the school
       | of art, etc. dynamically and organically. As a tourist, you could
       | look at an attraction across the street, read (or hear) reviews,
       | check hours and prices, book tickets, etc. Would also be great
       | for directions.
        
         | HellDunkel wrote:
         | I don't like that you took the augmentation out of AR but
         | "Translator glasses" are a great idea. Also a huge quality of
         | life improvement for deaf people.
        
       | [deleted]
        
       | tikkun wrote:
       | Here's one view for the device - FaceTime++
       | 
       | If it's a gamechanger for remote working, then I'll buy them for
       | my company and have my remote employees use them
       | 
       | If it's a gamechanger for communicating with family overseas,
       | then I might see if I can convince one of my relatives to get one
       | (though the price will be harder to justify for personal use -
       | but not impossible if it's a gamechanger)
       | 
       | Both of those are contingent on how good it is. If it's something
       | where I do a shared presence FaceTime call using it, and I feel
       | like I can't go back to not having it, then I'll buy them and I
       | expect it'll be a huge success. If I/people try it and it's not
       | much of an improvement over regular FaceTime, then it won't be a
       | big success.
        
         | bullfightonmars wrote:
         | The will have to make presence _really_ good for this to be
         | worthwhile. The closest thing I have seen to next level is
         | Google's Project Starline [1]. I would spend so much money to
         | get one of these for my home and one for my parent's home
         | halfway across the country.
         | 
         | 1. https://blog.google/technology/research/project-starline/
        
         | smoldesu wrote:
         | The original iPhone was an iPod, a phone and an internet
         | communicator. It was a hard sell at $599, and didn't take off
         | until the price was lowered and the App Store started
         | proliferating. If it had an external battery pack or cost
         | $3,000, nobody would have bought it.
         | 
         | If the big killer app for this headset is "calling people",
         | then Mark Zuckerberg is probably doubled-over in hysterics
         | right now.
        
         | Invictus0 wrote:
         | Videocalling barely works at 1080p because of network issues. I
         | don't know how much bandwidth FaceTime++ would need but I am
         | not optimistic on this usecase at all.
        
         | ajmurmann wrote:
         | I like the idea of the shared presence, but don't see how that
         | doesn't come at the cost of losing the actual video off the
         | person you are talking to. I want to see my family in higher
         | fidelity, not their Mii version or have them look like
         | Zuckerberg in the Meta demos.
        
         | zmmmmm wrote:
         | The rumors that have come out say that Apple has achieved 1:1
         | 3d video chat where there avatars are almost completely photo
         | realistic. I'm very interested to see this especially.
         | Apparently this is a big reason why the device has to bundle 2
         | X M2 processors and also limits it to one on one calls. I think
         | it's going to be amazing and significantly shift people's
         | perceptions here with how good it is. They should be able to
         | demonstrate hyper realistic pass through as well so essentially
         | you are looking at an almost completely realistic image of the
         | other person teleported into your own surroundings.
        
       | ben_w wrote:
       | At this point, while I would be interested if Apple do actually
       | announce a headset, I've heard this hype cycle so many times
       | already I don't really believe it.
       | 
       | Also, so many previous pre-announcement visualisations of Apple
       | products were so way off-base that even if a headset does get
       | announced, it's got an equal chance of being a $400 Siri version
       | of the Amazon Echo Frames as it does of being what's in this
       | article.
        
       | sf4lifer wrote:
       | Does anyone on HN actually use VR to workout? That seems to be
       | the killer use case, but I don't know anyone that's getting fit
       | because of VR workouts.
        
         | divan wrote:
         | I used FitXR througout this winter. Fantastic experience, I
         | just wish I had a dedicated room for sweat-inducing activities.
         | I especially liked HIIT training, where you hit glowing spheres
         | and glass that appear in the air. Level and quality of
         | multisensory stimulation (visual/audio/haptic) during those
         | hits are just mindblowing. Reality can't offer that.
         | 
         | One particular thing that I believe is underexplored is using
         | visual/haptic cues for movement learning (motor skills
         | acquision). For example in FitXR there is a glowing semi-
         | transparent path showing how your hand is supposed to move. If
         | you deviate from it, it gives a light haptic feedback. There is
         | no substitute for that in reality - we learn hand movements
         | (like in dance or martial arts) either by proprioreception,
         | visual feedback through mirrors or verbal feedback from
         | teacher. All three ways are inferior to what VR can offer.
         | 
         | I think some progressive sports researchers are experimenting
         | with VR (especially in Constraint-Led Approach community), but
         | these are just first steps.
         | 
         | PS. I personally want to invest in learning VR programming for
         | years, but waiting until software ecosystem will stabilize and
         | settle on something. So waiting for the Apple announcements in
         | that field.
        
         | nickthegreek wrote:
         | I use to with Supernatural on Quest2. It was cool and at the
         | same time a huge pain in the ass. But there is something there
         | for sure, the headset just needs to be like a pair of those
         | lightweight wraparound sunglasses that baseball players wear
         | and I would be shedding pounds.
        
         | JimtheCoder wrote:
         | If I am going to spend $3000 on a VR headset, I don't really
         | want to sweat all over it...
         | 
         | Also, the sort of people who are going to work out consistently
         | don't need a headset to work out. Or any other tech. They just
         | do it.
         | 
         | I know you're not implying this in your comment, but if anyone
         | thinks you are going to take someone who is sedate, strap on a
         | cool headset and give them some sort of virtual experience that
         | will finally motivate them to work out consistently...I'll take
         | the other side of that bet every day...
        
           | crooked-v wrote:
           | The key to losing weight with VR for the average person isn't
           | in exercise-specific apps, it's in replacing sitting video
           | game time with something just as engaging but that has you
           | standing, walking in circles, crouching, and waving your arms
           | around for a few hours instead. You're obviously not going to
           | get buff from it, but it can add up fast for an otherwise
           | sedentary person.
        
       | samwillis wrote:
       | I'm utterly unconvinced that AR/VR is a large market or is going
       | to be game changing in every day life. I can see why Apple feel
       | that they need to have a product in the market, but I wouldn't be
       | surprised if its presented as "Just a Hobby" the same way that
       | Steve Jobs presented Apple TV back when it launched (and for a
       | good few years later).
       | 
       | I really do think that Apple are much more likely to present some
       | interesting AI products that run locally on Apple Silicone, thats
       | where they truly can do something different and new that will
       | impact all their customers. It will help them sell the next
       | generation of iPhone and Macs.
       | 
       | I want my AI to be _local and privet_.
       | 
       | In some ways I think Humain have a better idea where this market
       | is going to go. I'm not convinced by their product, I think it
       | should be built into a phone, and I would be suppressed to see
       | Apple do some stuff similar.
       | 
       | To copy what I put in a comment the other day, a next gen Siri
       | with chatGPT like functionality, trained on all your docs, email,
       | calendar, movements, browser history, video calls. All local and
       | not in the cloud:
       | 
       |  _" Hey Siri, I had a meeting last summer in New York about
       | project X, could you bring up all relevant documents and give me
       | a brief summary of what we discussed and decisions we made. Oh
       | and while you're at it, we ate at an awesome restaurant that
       | evening, can you book a table for me for our meeting next week."_
        
         | woah wrote:
         | Seems pretty simple. If you could have UI overlayed on the
         | world around you, it would be huge, and would change how people
         | use computers, like the smartphone did.
         | 
         | The current stumbling block is that the tech sucks and the
         | headsets are enormous. If someone got it into a lightweight
         | pair of glasses or contact lenses, the use case is obvious, and
         | it would be a big of a shift as the smartphone.
         | 
         | Denying this is like being the guy in 1993 saying "why would I
         | want a computer in my pocket? Am I going to work on
         | spreadsheets on a tiny screen in the bathrooom? And where would
         | I plug it in?"
        
           | jjoonathan wrote:
           | Don't forget the fingerprints!
           | 
           | But yeah, so many things are obnoxious and clunky about
           | smartphones. Glancing down is never a good look, let alone
           | glancing down and then walking into a wall. The moment that
           | minimum viable AR tech happens, people will suddenly remember
           | how many compromises we have to make for smartphones.
        
             | skywhopper wrote:
             | I'm not sure that focusing on something no one else can see
             | when you appear to be looking elsewhere is a good look
             | either. At least other people can tell you are distracted
             | when you're looking down at your phone.
        
           | vehemenz wrote:
           | > If you could have UI overlayed on the world around you, it
           | would be huge, and would change how people use computers,
           | like the smartphone did.
           | 
           | Is this really a game-changer? Technology adoption is all
           | about tradeoffs. We already have location-based services and
           | applications that are granular enough for most purposes. AR
           | applications add sensory awareness and localized interaction
           | at the cost of distraction and intrusiveness.
           | 
           | History is littered with inventions that were supposed to be
           | the next telephone, computer, smartphone, etc., but most of
           | them never materialize because they don't meet people's
           | practical needs. And if AR/VR isn't the quintessential
           | solution in search of a problem, I don't know what is.
        
             | EnragedParrot wrote:
             | It's absolutely a game-changer. Imagine having driving or
             | walking directions laid out on the street in front of you.
             | Imagine using AI to help you identify things like engine
             | parts in your car, plants, birds, other people (never
             | forget a name again). Looking at a package and scanning the
             | barcode to get price comparisons. Recipe directions on the
             | counter in front of you, even labeling the next ingredient
             | and how much of it to measure. Walk into a museum and see
             | highlighted details of every painting or information about
             | a particular element in a sculpture. First aid details
             | right in front of you, keeping both hands free to offer
             | assistance in a roadside accident. Live AR-driven
             | instructions for changing a tire or locating an oilpan
             | plug.
             | 
             | Currently any time you need information you have to pull
             | yourself away from your present moment to dive into your
             | phone. AR will make it so the information you need is just
             | integrated into the world around you.
        
               | majormajor wrote:
               | There's plenty of neat ideas for what AR could do - but
               | how often are you changing tires or having to find an
               | oilpan plug on an unfamiliar car? Some great
               | _professional_ use cases, potentially, but for a
               | consumer? A lot of this sounds like an open-world video
               | game with no design restraint, where your map gets
               | littered with dozens and dozens of points of interest all
               | at once and it just makes it that much harder to focus on
               | what you actually wanted to be doing in the first place.
               | 
               | And with people's resistance to paying for software
               | services, you'll have exactly the same problem with
               | looking at something on your phone of half the crap being
               | ads intentionally trying to sidetrack you.
        
               | Qweiuu wrote:
               | I hear your killer features and don't care for them at
               | all in any way to put on glasses for them.
               | 
               | I only need real navigation on holiday and I'm pretty
               | sure not taking some expensive glasses on travel. Neither
               | when hiking nor in a foreign country.
               | 
               | And all the other Infos? I don't even use my smartphone
               | for them. Why would I wear an expensive headset to
               | compare a 3EUR product?
        
               | [deleted]
        
               | ghaff wrote:
               | Whether or not we're way off-base or not, it's certainly
               | possible to envision a HUD in a fairly ordinary looking
               | pair of glasses. It's certainly SF today but it's
               | possible to imagine. There are of course various creepy
               | aspects as well but, honestly, if the technology can be
               | made to work well, most people will just get over that.
        
         | _fat_santa wrote:
         | With Apple Silicone, I think Apple is in the perfect place to
         | take advantage of the AI craze to sell hardware with something
         | like "Neural Engine V2". If they can figure out how to run AI
         | workloads at fraction of the cost of what is costs on current
         | hardware, I can see there being a huge market for their Mac's
         | and they could even bring back XServe and become the
         | predominant player in the "Server Hardware for AI" space.
        
           | smoldesu wrote:
           | > If they can figure out how to run AI workloads at fraction
           | of the cost of what is costs on current hardware
           | 
           | https://en.wikipedia.org/wiki/Laconic_phrase
           | 
           | It's discussed quite a bit on this site, but I wouldn't
           | expect Apple to pull ahead in the GPU department. They really
           | lit a fire under Intel and AMD's ass with the M1's IPC, but
           | Nvidia laughed their way to the bank with every M1 upgrade.
           | Even the 5nm M1 Ultra struggled to keep up with Nvidia's
           | 10nm, bog-cheap 30-series cards. In the datacenter it's even
           | more of a blowout, Apple would have to invest in something
           | competitive with CUDA to turn heads. That's no small feat,
           | and I don't think it's possible with an overnight API launch.
           | It takes time and integration into the industry, something
           | Apple wasn't patient enough for (see: Xserve).
        
             | pazimzadeh wrote:
             | What about in terms of performance per watt, rather than
             | pure performance?
        
               | smoldesu wrote:
               | It's still not favorable, even compared to last-gen (30XX
               | series) hardware. Here's the OpenCL scores for multiple
               | different GPUs, including the Ultra:
               | https://browser.geekbench.com/opencl-benchmarks
               | 
               | The M1 Ultra is a 200w chip, fabricated with 5nm silicon.
               | It's being outclassed by the RTX 3060, a cheap 10nm card
               | that draws ~170w max. In Nvidia's 40-series cards (on
               | 4nm), the M1 Ultra's performance profile is most
               | comparable to a laptop-class RTX 4060 that draws less
               | than 115 watts.
               | 
               | There's a story in the total package draw to be made
               | here, and it does weigh slightly in Apple's favor.
               | Overall though, even with last-gen cards it's clear that
               | there's a massive performance-per-watt lead in Nvidia's
               | favor right now. Which is impressive, considering how
               | they've been stuck with second-class silicon when the M1
               | Ultra debuted.
        
         | dangus wrote:
         | VR and AR are a solution looking for a problem. It's admittedly
         | a cool tech demo. I enjoyed my time playing Half Life: Alyx and
         | The Walking Dead: Saints and Sinners on my Valve Index before I
         | decided to sell it out of disuse.
         | 
         | The article says that Apple has a glasses product and a VR/AR
         | product that sounds similar to a Quest Pro.
         | 
         | So if we look at the glasses product it immediately runs into a
         | lot of issues. Do I want to be wearing glasses? Do I already
         | own glasses? Do I like how glasses look on my face? Wearable
         | tech is very personal especially when it's sitting on your
         | face. At best this is a product for industrial environments.
         | 
         | Then the Quest Pro-like VR/AR product...separate battery pack
         | in your pocket, need I say more? Now compare that experience to
         | an Oculus Quest for $300. It doesn't really matter that the
         | Quest is a less capable product, it's at the right price point
         | and form factor and its strong sales show it.
        
           | zooch wrote:
           | I don't think it's a solution looking for a problem. I'd be
           | willing to put them on at work and see which pins on a piece
           | of hardware do what instead of looking back and forth between
           | a datasheet. Lots of examples exactly like that, especially
           | if the glasses are fed sensor data so the
           | temperature/pressure appears right beside the area it is
           | measuring.
        
             | dangus wrote:
             | Like I said, industrial environments. A small niche group
             | of people and businesses who could use some information in
             | front of their face as they do hands-on work.
             | 
             | Estimates of the size of this market were in the single
             | digit billions of dollars for Google, who bailed out of
             | Google Glass recently:
             | https://www.cnbc.com/2017/07/18/google-glass-enterprise-
             | mark...
             | 
             | For comparison, the iPhone makes $200 billion in revenue
             | every year. Apple Services (Music, TV+, etc) make something
             | like $20 billion every quarter.
             | 
             | Apple does not enter many businesses that only have the
             | potential to make $1-2 billion.
        
           | vehemenz wrote:
           | Agreed. The technologies will have their uses, like
           | entertainment, training, education, and therapy, but it will
           | never meet mass adoption for practical reasons like price,
           | safety, and power consumption. I'd be curious to know why so
           | many people think otherwise.
        
         | crooked-v wrote:
         | > I'm utterly unconvinced that AR/VR is a large market
         | 
         | Gorilla Tag, an indie VR game where you're an ape and run
         | around with your hands and tag people (seriously, that's the
         | whole thing) has made $26 million selling virtual hats and has
         | peaks of 90,000 concurrent users.
        
         | the_sleaze9 wrote:
         | > All local and not in the cloud
         | 
         | Apple execs: "why not both?"
        
           | [deleted]
        
       | adt wrote:
       | This thread is amazing, and has shades of the original iPod and
       | iPhone launch [1,2] commentary.
       | 
       | I can't believe that people would go on permanent written record
       | with this stuff, but humans gotta human!
       | 
       | 1. iPod launch thread on macrumors:
       | https://forums.macrumors.com/threads/apples-new-thing-ipod.5...
       | 
       | 2. iPhone launch thread on macrumors:
       | https://forums.macrumors.com/threads/apple-announces-the-iph...
        
         | bink wrote:
         | Mac Rumors forums seems to be dominated by people who hate
         | Apple. I have no idea what possesses people to join a forum
         | where they hate everything the company does, but it's very
         | prevalent on all types of content there.
        
         | bvaldivielso wrote:
         | The iPhone one seems mostly positive
        
       | endisneigh wrote:
       | Curious how this will compare to the nreal air. I'm not sure why
       | apple insists on leading here. They should just wait until the
       | tech is ready.
        
         | AraceliHarker wrote:
         | Tim Cook, unlike Jobs, is incapable of making major policy
         | changes, according to the Bloomberg article.
        
         | zmmmmm wrote:
         | Yes - honestly, if a company like Nreal can do it using OTS
         | components, I think Apple could easily have punched out a set
         | of glasses like that and delivered 90% of this functionality
         | just by attaching to a macbook pro in a true glasses format.
         | They could probably have done it years ago and then built from
         | there. What Nreal has made is already super compelling [0]
         | 
         | [0] https://www.youtube.com/watch?v=GSBESw3a_tc
        
       | easton wrote:
       | I think there's a false leak here, because one of the comments on
       | the Bloomberg article mentions them going with a design where the
       | battery is external and connected via a wire to the headset (to
       | prevent heat issues). That seems like such a bizarre design
       | choice for Apple that I can't imagine they'd actually do that.
       | Just... make the chip weaker?
       | 
       | (Like if you don't have pockets, where does the battery go? Or if
       | you're sitting in a chair your back pockets may not be easily
       | accessible, which means the battery is either in front and you're
       | constantly bumping the wire, or it's on the floor or something. I
       | know it's not a completely unsolvable problem because the Vive
       | had that special head strap that draped down the middle of your
       | head which was fine, but I still got tangled up from time to
       | time.)
        
         | BugsJustFindMe wrote:
         | > _Just... make the chip weaker?_
         | 
         | Making it not able to do as much is sometimes a winning move,
         | but also sometimes not. The primary utility concerns that
         | people have with headset products come from display resolution
         | and framerate. It takes a lot of pixel density for readable
         | text and a lot of frames per second to prevent display-lag-
         | induced motion sickness. Crapping out on the displays and
         | processing makes that worse, not better.
         | 
         | > _Like if you don 't have pockets, where does the battery go?_
         | 
         | Clips. Straps. Bags. Hooks. People have been successfully
         | carrying things on their person without pockets for millennia.
         | Have you really never seen someone at the gym strap their phone
         | into an armband?
         | 
         | You may as well be asking "Like if you don't have pockets,
         | where does your cellphone go?" And yet billions of people all
         | over the world manage to carry cellphones.
        
         | throwuwu wrote:
         | lol, just make the chip weaker? On an AR/VR headset that means
         | potato graphics and motion sickness. Guaranteed flop.
        
         | fshbbdssbbgdd wrote:
         | This device is going to have color passthrough vision. That
         | means it has cameras on the outside, and then an image of the
         | real world is shown on the inside. If you try to just directly
         | display the video from the camera on the screen inside the user
         | will throw up. You need to do a lot of processing to
         | reconstruct what the user's eyes need to see on the inside
         | display, which probably includes a stack of analytic methods
         | and ML inference that has to run in real-time and produce high-
         | resolution video signal. Trust me that the engineers working on
         | this are absolutely pushing the limits of what their hardware
         | can do. The tradeoff space would include the following factors:
         | 
         | 1) low quality passthrough is unpleasant
         | 
         | 2) heavy headset is unpleasant
         | 
         | 3) headset with weight imbalance is unpleasant
         | 
         | 4) sensors, chips, and display all use power
         | 
         | 5) battery with more capacity is heavier
         | 
         | 6) battery with more power draw is hotter
         | 
         | 7) hot headset in your face is unpleasant
         | 
         | 8) battery at the end of a cord is ugly and annoying
         | 
         | So it's easy to say "use a weaker chip", but what if that means
         | you have to degrade some must-have functionality? Or it means
         | you have to wait 3 years for TSMC to come out with a smaller
         | node before you can release your product? Battery on the end of
         | a wire is a "bold" choice, probably an engineer won a cage
         | match against an executive to make it happen.
        
           | tristanb wrote:
           | Or you could just use transparent lenses you can vary the
           | darkness of... but hey I'm not building it.
        
             | fshbbdssbbgdd wrote:
             | Ok, you just gave yourself a different set of hard
             | engineering problems to solve. Turns out that field-of-
             | view, brightness, color reproduction, and resolution are
             | all difficult to achieve on that kind of display. You can
             | try a Magic Leap 2 if you want to experience those
             | constraints.
             | 
             | One thing that Apple's approach has going for it is that it
             | could also be great at VR content like Beat Saber, Half
             | Life Alyx, Bigscreen movies, or as a monitor for your
             | MacBook. A Magic-Leap-esque device will suck for any of
             | those.
             | 
             | However, the Magic Leap form factor may work better for a
             | Google Glass type use case where you wear the headset as
             | you go about your life and get some augmented features
             | (maybe it can be an iPhone replacement eventually).
        
         | Mandatum wrote:
         | The display on these are bleeding edge. It's an order of
         | magnitude more dense, and as such draws more power.
         | 
         | Heat and weight from the battery directly just exacerbates the
         | problem.
        
         | yeeeloit wrote:
         | Interesting take.
         | 
         | I kind of hope it's not a false leak, just to see the battery
         | with cord, lmao.
        
       | [deleted]
        
       | ksec wrote:
       | >Apple selling it at cost; considered taking a loss
       | 
       | That is the same PR tactics as AirPod. Gruber taking about AirPod
       | was selling at a loss. Insane value coming from Apple.
       | 
       | Most people who comment on these sort of things have absolutely
       | zero idea about supply chain or manufacturing, let alone BOMs.
       | 
       | But of course, people will fall for it. ( Thinking Apple selling
       | it at cost or loss )
        
       | dang wrote:
       | Url changed from https://9to5mac.com/2023/05/18/reality-pro-
       | headset/, which points to this.
        
       | neonate wrote:
       | https://archive.ph/dQaoh
        
       | Flatcircle wrote:
       | I once demoed the VR goggles at Facebook HQ on a tour, my boss
       | and I put on the glasses and were immersed in a world where there
       | was a large dragon. We really roared with excitement and kept
       | saying "wow, amazing" and shaking our head in astonishment as we
       | took the headset off. Then, later we said our goodbyes and left.
       | In the parking lot my boss and I turned to each other both
       | agreed, that VR headset wasn't that impressive at all, we just
       | acted impressed to be polite.
       | 
       | I think these VR headsets are built for the demo. How much daily
       | demand they have is probably much more limited than the builders
       | think it is.
       | 
       | Also, prolonged use causes nausea in a large percentage of
       | people.
        
         | Dig1t wrote:
         | >Also, prolonged use causes nausea in a large percentage of
         | people.
         | 
         | There's an excellent video of John Carmack talking about this
         | and how to solve it. This is much less of an issue now.
         | 
         | https://www.youtube.com/watch?v=lHLpKzUxjGk
         | 
         | I agree with you though that there aren't any killer apps for
         | VR/AR yet, and it remains to be seen if there will be any at
         | all.
        
         | jsbisviewtiful wrote:
         | > Also, prolonged use causes Nausea in large percentage of
         | people.
         | 
         | Supposedly Apple has been working off a patent that fights this
         | specifically. Not arguing for or against whether this headset
         | will slap (personally, I don't care for VR and think it's
         | overrated) but just relaying some info.
        
         | [deleted]
        
         | inasio wrote:
         | Just lean into the nausea thing and make a very nice sailing
         | simulator, I'm sure Larry Ellison would sponsor as long as
         | there are F50 cats.
        
       | nickthegreek wrote:
       | Hope the rumor in this article that Apple will sell the device at
       | cost is true. Oculus understood that they needed to sell cheaply
       | at first. I don't expect Apple to come in at $299, but the
       | rumored $3k is a pretty heavy lift.
        
         | bluescrn wrote:
         | At PS3K, they're not going after gamers or even enthusiasts.
         | 
         | They're more likely going after creative professionals who're
         | already all-in on the Apple ecosystem. Maybe product designers
         | or architects, who want to show clients their designs in VR,
         | and a slick Apple device will probably make a better impression
         | than a PC VR setup with a bulky headset, cables everywhere,
         | fans whirring, etc.
        
           | malwarebytess wrote:
           | That's similar to the hololens approach to market. Didn't go
           | well.
        
             | jmu1234567890 wrote:
             | But the HoloLens image quality was quite bad. Hopefully
             | this is better?
        
           | throwuwu wrote:
           | Bit disingenuous about PC VR. There's only 1 cable to the
           | headset and if you have a decent rig the fans won't be
           | blasting. Big Screen's new headset is going to blow Apple out
           | of the water on weight, size and comfort too.
        
             | crooked-v wrote:
             | The Beyond doesn't fit the kind of role mentioned here at
             | all, though, since a major part of how they've made it so
             | small and light is by ditching the idea of being adjustable
             | at all and just assembling each unit to match a specific
             | person's face.
        
           | nickthegreek wrote:
           | If $3k is the cost of making them without any markup, they
           | are in big trouble.
        
       | AndrewKemendo wrote:
       | I don't think there is a consumer market for head mounted AR
       | anymore - if there ever really was. That makes me sad having been
       | in AR since 2010 - and knowing what we could do with it if done
       | right.
       | 
       | I just don't think society currently has an appetite for a $3000
       | product that gives the wearer visual superpowers (that is the
       | promise after all) and is an impossible to ignore distinction
       | between classes. I honestly think we're at the point where I
       | wouldn't be surprised if it's google glass all over again x 100,
       | where unhinged people are attacking and pulling these expensive
       | devices off of people's heads [1][2].
       | 
       | Maybe in 2017 when AR was really hot could it have gotten
       | adoption, but as it stands in 2023 the average consumer is
       | starting to reject this level of tech and fewer and fewer people
       | have the wallet that could support this.
       | 
       | I also suggest avoiding a comparison with the VR market - the
       | only thing they have in common is that it's a thing you put on
       | your face. The infrastructure, deployment, product features,
       | economics, user interfaces, battery, environmental use, UX, legal
       | etc... are all doubly complex with HMD AR over HMD VR
       | 
       | I think it's going to continue to be a long time before
       | persistent everywhere HMD AR is going to be a reality
       | 
       | [1]https://www.businessinsider.com/i-was-assaulted-for-
       | wearing-...
       | 
       | [2]https://mashable.com/archive/google-glass-assault
        
         | melling wrote:
         | " I just don't think society currently has an appetite for a
         | $3000"
         | 
         | Yep, that's an easy one. Guess what. It's not for general use.
         | 
         | I have no idea where AR/VR is going. However, I'm all for Apple
         | spending part of its large cash reserve in R&D. I guarantee
         | something useful will come out of it.
         | 
         | Hopefully, someone with a little vision comes along and says
         | "you know what we could do with this technology..."
        
         | fnord77 wrote:
         | I think there's totally a market for a $200-300 version,
         | something very simple.
         | 
         | display in-coming text messages and caller ids, a navigation
         | arrow and take snaps. that's it
        
         | wintermutestwin wrote:
         | >I don't think there is a consumer market for head mounted AR
         | anymore - if there ever really was.
         | 
         | All it takes is a killer app to come along. AR music instrument
         | instruction is my bet. If Apple released this one app along
         | with the glasses it would become a massive hit.
        
           | philsquared_ wrote:
           | I am thinking Pokemon or Yugioh. One killer app and you have
           | people sold.
        
           | treis wrote:
           | Driving, I think. Google maps overlayed onto the real world
           | is pretty killer. Maybe night vision delivered as an IR image
           | overlay.
        
             | MobiusHorizons wrote:
             | I really hope it's not legal to drive while wearing a
             | consumer AR headset. You would need to guarantee the device
             | can't fail in ways that block important parts of your
             | vision, and also prove that it is not a distraction hazard
             | (which seems impossible)
        
           | trafficante wrote:
           | This already exists (at least for piano) on Quest. One of the
           | few cases where I think the Quest Pro's color passthrough
           | really shines.
           | 
           | https://youtube.com/shorts/eeMte5UbFJ4?feature=share
        
         | mutatio wrote:
         | > and knowing what we could do with it if done right
         | 
         | The implication here is that you know a compelling case for
         | "what we could do with it" and how to "do it right", so what
         | are the answers (because I'm stumped)?
        
           | ghaff wrote:
           | For AR, the vision is more or less an arbitrarily "good"
           | (across multiple dimensions) HUD. Although we seem to be
           | pretty far from that.
        
           | DenisM wrote:
           | For military or police use I can imagine superimposing models
           | of hidden targets derived from aerial imagery. Granted the
           | derivation part is presently missing.
           | 
           | Interior design is another subject that comes to mind.
        
         | screye wrote:
         | > don't think society currently has an appetite for a $3000
         | product
         | 
         | Apple currently sells a pair of 500$ headphones and a 5000$
         | monitor. High margin products that are sold as fashion to their
         | top fans is Apple's thing.
         | 
         | They will need one killer app and a sleek enough package, and
         | those are the main bottle necks. The money is hardly an issue.
         | 
         | Technologically, Apple has the distinct advantage of having the
         | best power efficient mobile chips which Facebook did not. Other
         | than that, I don't see how they can solve all the other open
         | problems in VR/AR right now.
        
           | pb7 wrote:
           | Do you think the monitor is $5,000 because of high margins?
           | It's not. It's arguably a bargain for its target demographic.
        
             | screye wrote:
             | Apple doesn't make money by selling to their target
             | demographic. They make money by convincing buyers that they
             | need a $5,000 monitor to do work that certainly does not
             | require it.
             | 
             | I can bet that most people and companies buying the pro-
             | display XDR don't need that level of color calibration to
             | do their job well. But as long as Apple is the most
             | fashionable brand, they can convince people into thinking
             | that's exactly what they need.
        
         | jnsie wrote:
         | > I don't think there is a consumer market for head mounted AR
         | anymore
         | 
         | anymore, or yet? I think the biggest barriers are form factor
         | and price. History suggests that price of such devices will
         | increase over time. Whether the tech can be squeezed into a
         | form factor that will be desirable to the masses is another
         | problem altogether. The fact that apple (according to this
         | article) have not managed to do it suggests to me that it might
         | be some time off.
        
           | zamnos wrote:
           | Right. $3,000 is obviously a luxury/niche product, but $450
           | Nreal Air (which is a product you can buy today off Amazon)
           | much less so. It's like 3D TVs, the idea will never die. Even
           | if it's doesn't work out time around (which I doubt, having
           | spent a tiny bit of time with an Nreal Air), expect to see it
           | again in 10 years or so.
        
         | bluescrn wrote:
         | > I don't think there is a consumer market for head mounted AR
         | anymore - if there ever really was
         | 
         | I suspect there's a market there, but only if the device can be
         | made to look like a pair of fashionable sunglasses, and was
         | driven by the phone in your pocket, adding a customizable HUD
         | to the real world, doing all sorts of things, from translating
         | foreign-language text to overlaying directions or providing
         | real-time info about the bus or train you're trying to catch.
         | 
         | But for now, that's science fiction. Even if we could make the
         | screens/optics work, the glasses still need power, and
         | batteries are still relatively bulky. It wouldn't be much use
         | if it had a short battery life, or drained your phone battery
         | too fast.
        
         | ErneX wrote:
         | 1st iteration feels more geared toward developers/companies.
         | Then release a cheaper consumer model down the road. This thing
         | also needs software.
        
         | [deleted]
        
         | mrtksn wrote:
         | The whole concept of AR/VR rises dystopian red flags,
         | everything Mark Zuckerberg did with their attempt looked
         | somewhere between scary and dumb.
         | 
         | I think this is because these companies are preoccupied with
         | controlling the content, they envision doing the same things we
         | do IRL but on their platforms. This is problematic because it
         | means people instead of improving their lives and actually
         | doing things are expected to be pretending doing it and spent
         | their precious lives and money away on this BS.
         | 
         | VR and AR becomes exciting only when you can explore yourself
         | and the world by doing things you can't do in real life. Maybe
         | you want to try being assassin? Maybe you you want to try being
         | from another gender or species? Maybe you want to try being in
         | an actual war zone? Maybe you want to try to create a society
         | with completely different rules from we have now? But no, these
         | are too dangerous because someone might be offended, so in VR
         | you are supposed to go to Paris and spend real money throwing
         | virtual darts or something. They also can't distance themselves
         | from the moral panic because they must milk the platform by
         | controlling the content.
         | 
         | It is outright dystopian and dumb. The core promise of the
         | platforms is "do the same things you do when you don't already
         | do on our platforms so we can monetise that too" and this
         | doesn't converge with the core promise of the tech which is to
         | do things you can't do in real life.
        
         | ghaff wrote:
         | I agree that getting to a genuinely
         | useful/comfortable/fashionable AR device is a pretty heavy
         | lift. (And that it's arguably unrelated to VR except maybe to
         | some degree at the tech level.)
         | 
         | But, if you get there, I'm pretty convinced that you will have
         | a population of adopters whether it creates a class divide or
         | not. Certainly cell phone adoption wasn't held back by this
         | factor.
        
         | haunter wrote:
         | >I just don't think society currently has an appetite for a
         | $3000 product that ... is an impossible to ignore distinction
         | between classes
         | 
         | What do you mean by that?
         | 
         | Just curious because I feel the same about EVs, when I see one
         | I think that's a richer than average person.
         | 
         | So I don't see how an AR headset would be a problem. It really
         | depends how does it look like though.
        
           | ghaff wrote:
           | I assume that it means you'll have people walking around
           | wearing glasses that basically plug them transparently into
           | all sorts of information. However, we've had an uneven
           | rollout of mobile technology for the last 25+ years and that
           | factor hasn't slowed anything down. _If_ (and I agree it 's a
           | significant if over the next x years) AR is a genuinely
           | useful mainstream technology people will adopt it even if
           | others don't like it.
        
           | ajmurmann wrote:
           | People aren't in their EV while sitting in a restaurant,
           | talking to you at a party or standing in a checkout line.
           | It's literally in their face while talking to you.
           | 
           | That said, usually people tend to seek out status symbols.
           | People obviously wear Gucci sunglasses in their faces because
           | they are Gucci and expensive. However, I also wonder if this
           | case would be different because of the growing anti-tech
           | resentment and the wearer now being associated with issues
           | liked gentrification, disliked mega corps etc.
        
       | bredren wrote:
       | >underscoring the narrative that the company's biggest victories
       | were initiated under his predecessor, Apple co-founder Steve Jobs
       | 
       | What does the author consider to be a victory?
       | 
       | Tim Cook was elevated because he had the operational capability
       | to grow Apple. Jobs did not consider Cook to be a product design
       | person. But Jobs trusted Cook to find and keep people who could
       | design products.
       | 
       | By any stretch of the imagination, the company's biggest
       | victories have been in growing and holding together the vast
       | ecosystem of HW / SW and services that continuously deliver the
       | highest customer satisfaction ratings. The reward for that has
       | been becoming the biggest company in the world. (Some might
       | consider this a victory.)
       | 
       | If introducing new hit products is the only kind of victory that
       | can exist, then Apple Silicon and AirPods victories also go to
       | Cook.
        
         | [deleted]
        
         | tguedes wrote:
         | Absolutely. Between Apple Silicon, Apple Watch, AirPods, and
         | scaling operations to be able to sell the amount of products
         | they do in a year, that is hard to argue against being an
         | overwhelming success for Tim Cook as CEO.
         | 
         | Is it equal to the legacy of Apple under Jobs? Definitely not.
         | But how many other companies/people released 3 revolutionary
         | products?
        
           | bredren wrote:
           | It is hard to not compare the breakthrough product release
           | count between Jobs and Cook.
           | 
           | If that is the measure, then we have to bring in Jobs' tenure
           | as not only CEO but company founder that stretched 25 years
           | as CEO, 1976 to 1985 and 1997 to 2011.
           | 
           | Cook only took the reins in 2011, and at that time arguably
           | the company should not have focused on releasing yet more
           | revolutionary products.
           | 
           | iPhone is the most successful consumer product in history,
           | focus was correctly placed in supporting that, building moats
           | around it and positioning the ecosystem to support the next
           | big thing.
           | 
           | One product often left out, which may have started with Jobs,
           | but delivery should be attributed to Cook is the new Apple
           | HQ. The initial impact has crumbled due to Covid WFH.
           | 
           | However, this campus may turn out to be a force multiplier
           | going forward. If so, it is a victory, but not in the minds
           | of consumers.
        
             | deet wrote:
             | I strongly doubt that the campus is any more of a force
             | multiplier than a collection of far cheaper class A office
             | buildings of similar capacity, with similarly serene grass
             | and vegetation connecting them.
        
           | thefourthchime wrote:
           | Don't forget air tags.
        
           | kmonsen wrote:
           | I think even if Apple went bankrupt in 5 years, what Tim Cook
           | has achieved is extremely good. It was not sure at all that
           | Apple would grow this much over 12 years. It is not clear
           | Steve Jobs himself could have had this success.
        
             | tough wrote:
             | How would it even be possible for apple to do so
        
         | crooked-v wrote:
         | > What does the author consider to be a victory?
         | 
         | Well, there's the Apple II, the iMac, the iPod, the iPhone...
         | 
         | Apple has had a long history of products that redefined the
         | future of entire categories, and almost all of them up to this
         | point except the Apple Watch included deep involvement by Jobs.
        
           | kmonsen wrote:
           | Apple watch? Airpods maybe? Apple silicon for sure.
           | 
           | Other than that not much, but to be clear there has not
           | really been any other inventions in this time span like those
           | you mention. The market is more mature.
        
       | Animats wrote:
       | _" Apple's ambition is that customers will eventually wear the
       | device continuously all day, replacing daily tasks done on an
       | iPhone or a Mac such as playing games, browsing the web,
       | emailing, doing FaceTime video calls while collaborating in apps,
       | working out and even meditating. It will feature hand and eye
       | control and run many of the kinds of apps found on Apple's other
       | devices."_
       | 
       | This concept has been well-explored in science fiction, and it
       | doesn't look good. See "Hyperreality"[1] for one of the best
       | visualizations. That's all too realistic.
       | 
       | There's a line in Ready Player One:
       | 
       |  _" We call this Pure O2. This is the first of our planned
       | upgrades. Once we can roll back some of Halliday's ad
       | restrictions, we estimate we can sell up to 80% of an
       | individual's visual field before inducing seizures."_
       | 
       | I was expecting that from Zuckerberg/Meta/Oculus.
       | 
       | Remember Google Glass? People wearing those were called
       | "Glassholes". What to call people who wear this? "iDweebs"?
       | 
       | [1] https://www.youtube.com/watch?v=YJg02ivYzSs
       | 
       | [2]
       | https://www.springfieldspringfield.co.uk/movie_script.php?mo...
        
         | charcircuit wrote:
         | If people aren't finding value in a product they will stop
         | using it. People won't want to use products which displays ads
         | in an obnoxious way.
         | 
         | >What to call people who wear this?
         | 
         | Why do you want to bully people?
        
           | whynotmaybe wrote:
           | > Why do you want to bully people?
           | 
           | Is there a name for the mental situation where we make fun of
           | someone because he dares doing something that we know we
           | wouldn't dare to do?
           | 
           | I think that's what OP is experiencing when wanting to give
           | name to someone wearing the device.
        
         | crooked-v wrote:
         | The hypothetical dystopia you've invented here doesn't follow
         | at all from even the worst behavior of the actual Apple
         | company. Why do you assume that "having an app floating around
         | in your field of vision" is automatically the same thing as
         | "80% of your visual field filled with ads"?
        
           | Animats wrote:
           | > The hypothetical dystopia you've invented here doesn't
           | follow at all from even the worst behavior of the actual
           | Apple company.
           | 
           | It takes a while to get there. Google started out ad-free.
           | Google Search has now achieved "80% of your visual field
           | filled with ads". Apple used to be ad-free. No longer.[1]
           | 
           | [1] https://www.cnbc.com/2022/08/15/apple-reportedly-plans-
           | to-pu...
        
         | golergka wrote:
         | Don't put too much faith in fiction. Especially cheap, pulp
         | fiction like Ready Player One.
        
       | nerdjon wrote:
       | I continue to believe that IF (and that is a big if) anyone can
       | make AR/VR a mainstream market it would be Apple.
       | 
       | Just for the simple fact that Apple has in multiple occasions
       | done 2 things:
       | 
       | 1. Come out with something that shapes the rest of the industry.
       | I mean how many times has Apple done something and within a year
       | or 2 basically the entire industry follows.
       | 
       | 2. Not captured a large (or majority) percent but continued to
       | invest in a platform. I don't think anything they are in (except
       | maybe the smart watch) do they actually have a majority
       | marketshare but they continue to work on those platforms.
       | 
       | So there is a part of me that hopes that Apple realizes that this
       | platform will be the same way. It will be a very niche product
       | that will take years of iterating on (like the Apple Watch) with
       | it in consumers hands to turn it into a mainstream product.
       | 
       | We have had too many failed attempts (Google Glasses and
       | Microsoft HoloLens) just fail since they were not major successes
       | right out the gate.
       | 
       | They also have the developer buy in on their other platforms that
       | they may be able to transition that to this if they handle that
       | properly.
       | 
       | That isn't saying that this is anywhere near a guarantee and
       | obviously the hardware has to be there, the societal acceptance,
       | etc. But I just don't currently see another company that is in
       | the position to possibly pull this off.
        
         | ethbr0 wrote:
         | A study of futurism I read made the insightful observation that
         | things which explode in popularity don't just do things
         | differently -- they let you do _new_ things.
         | Apple II - graphical OS        iPod - music in your pocket
         | iPhone - smartphone with cellular data        iPad - large
         | screen low cost        iWatch - phone functionality on wrist
         | 
         | These are all different in kind, not different in amount
         | products.
         | 
         | What does AR allow you to do, that you can't already do on a
         | screen?
         | 
         | It's different... but different in amount. It's a better
         | screen.
         | 
         | That might be enough to ship units, but it's not enough to
         | explode in popularity.
         | 
         | Hell, even mystical eyeglass AR _that was actually just a pair
         | of eyeglasses_ would struggle.  "Why don't I just do the same
         | thing on my screen?" or "But I'm already constantly connected
         | when I'm mobile."
        
           | ska wrote:
           | I think that is shortsighted. If you could realize a
           | futurists dream of AR, i.e. smooth overly interacting
           | properly with anything in your view, with context aware
           | detail etc, it would pretty clearly be a game changer (I
           | think).
           | 
           | On the other hand, existing AR, like existing VR, just
           | doesn't deliver on that promise, not even approximately.
           | 
           | With current tech, it's more an issue that the juice isn't
           | worth the squeeze. That can change when either (or both) side
           | of the equation changes.
        
           | pdabbadabba wrote:
           | If "phone functionality on wrist" counts as a "different in
           | kind" product, why on earth wouldn't "smartphone
           | functionality without looking down at a smartphone, watch, or
           | other device" qualify?
           | 
           | For that matter, if "smartphone with cellular data" counts,
           | why not "smart glasses with cellular data and apps"?
           | 
           | As you can tell, I'm a skeptic of this difference in kind v.
           | difference in quantity construct.
        
             | ethbr0 wrote:
             | wrist : insideOfPocket
             | 
             | is more different than                  wrist : eyes
             | 
             | Or, to put it another way, how many people do you know who
             | complain about the difficulty in looking at their wrist or
             | cell phone?
             | 
             | That's the count of people for whom AR glasses would be
             | different in kind.
        
               | anonymouse008 wrote:
               | > Or, to put it another way, how many people do you know
               | who complain about the difficulty in looking at their
               | wrist or cell phone?
               | 
               | Everyone who tries to speak a text message with Siri.
               | Apple should have been brave and not reshaped messages -
               | that screen is not meant to consume text messages at any
               | length - they should have changed the communication to
               | match the context.
        
       | fnord77 wrote:
       | this is why you start with a minimum viable product. Something
       | like Snapchat specs. And then iterate from there
       | 
       | Instead they've been spending $1b/yr developing something that
       | will never be finished
       | 
       | The first apple computer wasn't a fully loaded macbook pro. It
       | was a circuit board strapped to a piece of plywood
       | 
       | some upstart will come up with something usable
        
       | ghusto wrote:
       | > It redesigned the battery as an iPhone-size pack that sits in a
       | user's pocket, attached by a power cord
       | 
       | aaaand, that's all I needed to read about that. It's never coming
       | to market, maybe they'll revisit the idea in years to come
       | though.
        
         | nickthegreek wrote:
         | I am most excited about this part. The headset needs to be
         | light as possible and this will help that.
        
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