[HN Gopher] M.U.L.E. 40th Anniversary Special ___________________________________________________________________ M.U.L.E. 40th Anniversary Special Author : sohkamyung Score : 101 points Date : 2023-05-24 10:43 UTC (12 hours ago) (HTM) web link (www.carpeludum.com) (TXT) w3m dump (www.carpeludum.com) | Cerpicio wrote: | We had a lot of fun playing this in our family on the Atari! | | I had a mobile version of it on iPhone, but then it was taken out | of the store. I stopped playing it for a while and unfortunately | my phone decided it was taking up too much space and removed it. | Now I can't get it back. I was very disappointed when I found | that out. | JALTU wrote: | This made my day, and the music posts - thank yous! But, didn't | everyone think the MULE was an Imperial Walker? | TMWNN wrote: | I firmly believe that the world would be better off if every | politician (and everyone else, really) were to play _MULE_ , | _SimCity_ , and _Civilization_. | toast0 wrote: | Pretty sure Herman Cain was inspired by Simcity in is 9-9-9 | plan [1] | | [1] https://en.wikipedia.org/wiki/9%E2%80%939%E2%80%939_Plan | bastardoperator wrote: | One of the first games my parents bought for themselves. I played | this on c64 regularly. The theme/intro sound is infectious | | https://www.youtube.com/watch?v=ZEaBDzp4T7g | radarsat1 wrote: | I remember being intrigued and trying hard to understand this | game when I was a kid playing it on my C64. I also remember being | a bit sad when 20 years later I tried it again on some emulator, | and still couldn't understand it. Maybe now 10 years later, I | should try one more time. Third time's the charm, right? Maybe | there is a good youtube tutorial on how to play it by now. Anyone | got a good link? | spacedcowboy wrote: | Did you read the manual [1] that came with it when you bought | it ? Or was the game ( _cough_ ) acquired... ? :) | | There are several tips in the manual for how to play the game | well... | | [1]: https://www.mocagh.org/ea/mule-manual.pdf | radarsat1 wrote: | Ha I vaguely remember that manual! But as for how I acquired | the C64 version, pretty sure my father bought it along with | all his copies of Compute!. Honestly though I have no idea | because I was about 8 years old. I definitely didn't read | that manual on revisiting it, so I should give it a go now. | Looks pretty complicated I have to admit but I bet it's worth | giving it a good try this time ;). Thanks for the link! | corysama wrote: | From the article, https://puzzud.itch.io/mule-online looks like a | new, officially-licensed port the original with some platform | updates. | syngrog66 wrote: | M.U.L.E. was amazing. One of the many little retro masterpieces | from the 80s which influences the latest game I've been building | (Slartboz: see my bio here if curious.) | sys32768 wrote: | I...acquired this game without a manual, so I never played it, | but I sure enjoyed booting it up for its catchy intro song: | | https://deepsid.chordian.net/?file=/GAMES/M-R/M_U_L_E.sid&su... | davidw wrote: | Oh man... that brings back memories. | revolvingocelot wrote: | Don't copy that floppy! | hotcrossbunny wrote: | We must have played this for years on the Atari before | discovering market "collusion" quite by accident when pressing | both player buttons simultaneously mid-auction. It was features | like this, and much around the auction implementation that was so | novel and utterly playable. Brilliant game. | Vvector wrote: | My favorite tactic was to monopolize SmithOre, and then | buy/release all the MULEs so everyone after me couldn't build | anything. Apparently a need for MULEs causes SmithOre to | skyrocket. | fullshark wrote: | I tried to do that so many times and failed. Every game I | played basically became a race to mine cristite. | aidenn0 wrote: | That was Bill's advice in the manual, along with some | gamesmanship to try and convince other players that you _meant_ | to get a river plot, but ended up with a mountain plot due to | bumping the joystick... | rolae wrote: | Mine was basically ignoring all the mining, get as many food | plots as possible, and focus on energy and food. Worked well | against the computer, they believed there will be enough | supply. But I actually bought out the warehouse and then drove | prices extremely high. | | So I sold food energy at a higher pricepoint than the ore. | Often the AI players couldn't afford food / energy anymore and | therefore their production collapsed and they did not have | enough food to have enough time to change the installations on | their plots. | gee_totes wrote: | Now kids these days are first exposed to M.U.L.E. through the | game Deeprock Galactic | Prickle wrote: | I did not even realize the game was 40 years old. I played it a | lot when I was younger, and apparently it was born before me! | evo_9 wrote: | Crazy it's been 40 years. I bought this game when it came out and | played it a ton with all my friends. Super fun multiplayer game. | I broke out my Atari 800 last year for my birthday and played | MULE and Star Raiders all weekend, both are still great.. I also | play MULE on my SteamDeck (Emulator) regularly still. It's one of | those games that has held up incredible well. I've not seen a | good clone/knockoff/reboot of it (well any that I actually like | enough to play), which is too bad, great game. | ShadowBanThis01 wrote: | Awesome! I still have my Atari 800 kit in mint condition, with | two drives, original joysticks, and probably a bunch of stuff | I've forgotten. Oh yeah, my Star Gemini 10X printer is in the | attic. My Commodore 1702 monitor needs "re-capping" though. | | My first job (at 15) was working on a software store, which was | when MULE came out. I disagree with this: "which sounds much | better than the Atari original despite the lack of a fourth | voice." We had the Atari and 64 next to each other and would | load up MULE to argue about which platform was better. I | thought the music on the Atari was better in some ways, | although the Commodore's synthesizer chip was pretty cool. | | Side note: I own an Ensoniq keyboard, which was made by former | Commodore peeps. And, of course, its disk storage is non- | standard junk. Still not as bad as the 1541 though... | | One thing EA nailed was packaging. Simple but "high-end" | cardboard folders (like gatefold album covers) with cool art on | them. I still have my original ones of Archon (great game) | and... Music Construction Set maybe? | pico303 wrote: | I've still got my Seven Cities of Gold cardboard folder | sitting on my shelf on display and Starflight in a box | somewhere. | evo_9 wrote: | Oh right, Starflight, PC only. I always forget about that | one and it's the only original title by EA I never actually | played. | | Seven Cities was another classic, they really had quite an | impressive set of launch titles. | evo_9 wrote: | That reminds me, I still have my original MULE disc and | packaging, you're right they were really nice / very stylish | for the time. Like mini-LP's, square and very distinctive. | The original batch of games (I believe) included MULE, Larry | Bird & Doctor Jay Go One-on-One, Hard Hat Mac and Pinball | Construction Kit... I might be missing one or two. | Vvector wrote: | I remember Archon being in the same type box. | evo_9 wrote: | Ah yes, definitely one of the original releases. | mgkimsal wrote: | All their early stuff was uniform sizing, intended to be | analogous to albums. Treating the programmers/designers like | 'rock stars' was an intentional move. | ryandrake wrote: | As for reboots, Offworld Trading Company is kind of in the | spirit of original M.U.L.E. In fact, one of the things you can | use in the game is called a MULE, very likely an homage to the | OG. Sadly, Offworld Trading Company has a pretty badly flawed | end-game: An opponent will suddenly buy your company out, a | process that (as far as I can tell from multiple play-throughs) | cannot be blocked once that opponent gains enough momentum. | Meaning you can be playing along, your money going up rapidly, | making no mistakes, and still suddenly lose. | | I think an Offworld Trading Company without the "buy shares of | opponents" game mechanic would have been a really great | successor to M.U.L.E.! | erickhill wrote: | My older brother and I used to play this head-to-head on my | Commodore 64. He almost always won, but I never gave up. Thanks | to random events in the game I sometimes won, too. | | Last month I bought a gadget that allows the C64 to use 4 | controllers instead of 2 because THIS GAME has an unofficial | update that supports 4 controllers. Proceeded to play it at my | Commodore Computer Club meetup here in Seattle. Great multiplayer | game. | tombert wrote: | Well...can you beat your older brother now? | rstupek wrote: | The Atari 800 version supported 4 players out of the box | Vvector wrote: | C64 supported 4 players out of the box as well. Two | joysticks, which were hotseated for each players turn. And | two of the users used the keyboard for the auction phase. It | worked well enough. | sleepybrett wrote: | I still find myself humming the theme music from time to time. | cpeterso wrote: | Here's more info about the MULE board game released in 2015: | https://boardgamegeek.com/boardgame/182619/mule-board-game | swayvil wrote: | That's a pretty darn good game. I played it intensely for a | couple weeks. | | Commodore 64 | | Also rogue, omega, moria... a lot | | Which goes well with early Pink Floyd. Atom Heart Mother. | Ummagumma. | | Little 8bit icons are the best. They straddle the line between | physical and dream sweetly. | jimjimjim wrote: | young me would always choose the flapper because it looked like a | toilet. | glonq wrote: | Oh great, now the song will be stuck in my head for a week! :D | | I bought an Atari 130xe in my early teens because a friend had a | giant box of game disks that I could copy. One of those games was | MULE. My dad and I played the hell out of it. | | RIP Dani Bunten; an amazing game designer/developer. ___________________________________________________________________ (page generated 2023-05-24 23:01 UTC)