[HN Gopher] World of Goo Remastered
       ___________________________________________________________________
        
       World of Goo Remastered
        
       Author : shrikant
       Score  : 75 points
       Date   : 2023-05-24 19:19 UTC (3 hours ago)
        
 (HTM) web link (play.google.com)
 (TXT) w3m dump (play.google.com)
        
       | slily wrote:
       | I wonder how many video game developers come out ahead with those
       | exclusivity deals. Every story I've heard points to even limited
       | exclusivity crippling lifetime sales.
        
         | Gigachad wrote:
         | The Jelly Car dev just released a new version on Apple Arcade
         | and had commented that the deal was very favorable.
        
         | jdlshore wrote:
         | World of Goo is a very old game. At this point, extra revenue
         | from it is pure gravy.
        
         | pimlottc wrote:
         | I imagine that most games have a very limited lifetime to begin
         | with. Only a very free become "classics" that continue to sell
         | well for years.
        
       | MatthiasPortzel wrote:
       | I didn't realize Netflix was now competing as a mobile game
       | publisher.
        
         | CharlesW wrote:
         | Netflix stock price is half of what it was in 2021, and as a
         | subscriber via T-Mobile I can confirm that their content
         | situation is dire. This is a company throwing whatever they can
         | find at the wall to see what sticks.
        
           | ghaff wrote:
           | The latest tempest over password sharing doesn't affect me
           | but it did give me the motivation to look at their catalog
           | last night. There are a few things I've been meaning to watch
           | but I think I'll those and drop Netflix for the time being.
           | Funnily enough, I might have given DVDs another shot but of
           | course that's going away.
        
       | binkHN wrote:
       | It appears this Remastered version has "hi-res" graphics--though
       | I'm not certain how valuable it is on a tiny phone screen.
        
       | eole666 wrote:
       | Well, it seems they just removed the old world of goo version
       | from the playstore and published a "remastered" version
       | exclusively for Netflix users that looks exactly the same (not
       | even bothering to mention what the remastered game actually
       | change ). At least the game is still great!
        
       | mvdtnz wrote:
       | > We're sorry, the requested URL was not found on this server.
        
       | satvikpendem wrote:
       | I remember playing World of Goo back when it first launched on
       | the Wii, it was a great game. I believe it was one of the first
       | games I downloaded from the Wii Store as opposed to buying on
       | disk. I'm ready to play it again via the Android version.
        
       | Waterluvian wrote:
       | I enjoyed this game a ton. The ambience is great. But when I went
       | to play it again I found that my fingers obfuscating the play
       | area was far more annoying than I remembered. Dragging things
       | around the edge also sucked. I'd "let go" of goo balls all the
       | time when I didn't mean to.
        
       | skybrian wrote:
       | Looks like the original version was taken down in the Android
       | store, but is still available for $5 on Amazon [1]. The desktop
       | version is $20 direct or $15 on Steam.
       | 
       | [1] https://www.amazon.com/2D-BOY-LLC-World-Goo/dp/B009MCRHH6
        
       | donatj wrote:
       | > Available exclusively for Netflix members.
       | 
       | Wat, why?
       | 
       | I have a Netflix subscription, and I find this infuriating. Just
       | let me pay for the damned game and keep it.
        
         | Gigachad wrote:
         | Probably the Android equivalent to Apple Arcade. I know one dev
         | who released their game on Apple Arcade and had said that the
         | exclusivity deal is too good to reject. It isn't viable to sell
         | the app stand alone because people just don't buy apps anymore.
         | But bundling it in to an existing subscription works because
         | you get paid regularly and don't have to convince users to buy
         | anything which is a hard task.
        
         | tiedieconderoga wrote:
         | The funny thing is, World of Goo was already released this way
         | on Android, and the old version still works fine offline.
         | 
         | Too bad it's no longer available on the Google Play store.
        
         | tantalor wrote:
         | Netflix has a ton of games, if you've never noticed.
         | 
         | https://help.netflix.com/en/node/121442
         | 
         | It's a membership perk.
        
           | yamtaddle wrote:
           | ... I had _no idea_ this existed. I 've been a member since
           | the DVD days (with a couple brief interruptions--and I'll
           | probably re-cancel again pretty soon, until something gets me
           | back in for a while)
        
       | clnq wrote:
       | So how does Netflix exclusivity work for apps freely distributed
       | on the Play Store? Do you need to log in with a Netflix account
       | and does it need to be always online to check that the account
       | has not expired?
       | 
       | Also, has anyone from Netflix shared why they wanted to make
       | their own game subscription as opposed to the normal premium
       | monetization (pay upfront) or other monetization models? I know
       | Netflix already has a media business built around subscriptions,
       | obviously, but did they say anything about why they chose this
       | for games?
       | 
       | I don't think games-as-a-subscription is a very easy monetization
       | model. Even large game development companies struggle with it.
       | The games need to retain players for a long time for
       | subscriptions to surpass upfront sales in revenue per player. It
       | is very challenging. The whole games industry is tilted the other
       | way around - sometimes building up too much hype to get pre-
       | orders and initial sales (which in itself is a large topic that
       | I'd rather not open up right now). But the decision Netflix made
       | seems to go against a lot of my professional experience in indie
       | and AAA games. So it's very interesting.
        
         | donatj wrote:
         | I'm playing it right now. You have to sign in to Netflix to use
         | it.
        
           | zem wrote:
           | whoa. well, that's certainly a choice they can make, but it's
           | an extremely cheap and seedy look.
        
         | crazygringo wrote:
         | It's the same reason Spotify moved into podcasts and
         | audiobooks, why Amazon moved into Prime Video, and so forth.
         | 
         | Basically every major subscription service is trying to expand
         | its offerings to make its subscriptions stickier. In this case,
         | you might want to cancel one of Netflix or Disney or HBO for
         | the next couple months, and you were going to cancel Netflix
         | except your kid is _loving_ World of Goo, so you 'll cancel HBO
         | instead.
         | 
         | Sure, Netflix could license World of Goo and charge $5 for it
         | directly. But not that many people are going to buy it. But
         | literally 100x more people might download it and play it when
         | it's free with their existing subscription, and then if just 1%
         | of them extend their Netflix account for a couple months
         | because of it, it's much more profitable for Netflix.
         | 
         | (Edit: I don't work for Netflix, this is just general industry
         | strategy right now that I'm describing.)
        
           | ghaff wrote:
           | I'm a bit surprised you haven't seen more of a move towards
           | annual plans. HBO already offers a 20% discount. At some
           | price delta you start to make switching in and out
           | unattractive for all but the hardest core binge watcher and
           | optimizer.
        
           | imiric wrote:
           | It's also a sure way to boost piracy.
           | 
           | Service providers don't seem to learn that by restricting
           | access to content they only incentivize people to pirate it
           | instead. The more accessible content is, the less likely it
           | is to be pirated.
           | 
           | The music and gaming industries have mostly caught on, but
           | for some reason TV and film are still clinging to their old
           | ways.
        
             | hadlock wrote:
             | The guys running netflix now (35-45) were the kids and
             | college students (14-25) running limewire and gnutella and
             | later bittorrent and/or DC++. They might have even chanted
             | "Dee Cee Plus Plus!" over and over at QuakeCon. They were
             | the OG movie and TV pirating generation. They absolutely
             | learned what was up and how cause and effect work in this
             | industry.
        
               | imiric wrote:
               | And yet they're still ruled by the industry they have
               | license agreements with. Which is partly why they started
               | their own production studio.
               | 
               | All streaming services are not much more than a coat of
               | paint over the same old industry practices. Why do you
               | think every media conglomerate has their own streaming
               | service?
        
             | vanderZwan wrote:
             | Not that I'm agreeing or disagreeing, but it's kind of
             | funny you mention that in the context of World of Goo, a
             | game that famously was a gigantic hit, extremely
             | affordable, made with love by two indy devs... and had a
             | 90% piracy rate
             | 
             | https://www.destructoid.com/wankers-world-of-goo-
             | has-a-90-pi...
        
           | diggernet wrote:
           | Nice theory, but how is your kid going to love World of Goo
           | when:
           | 
           | > Note: Netflix games aren't available for Kids profiles.
           | 
           | https://help.netflix.com/en/node/121442
        
             | stavros wrote:
             | Is there a name for this missing of the forest for the
             | trees?
        
             | Rebelgecko wrote:
             | On the Netflix app it takes maybe 3 seconds to change
             | profiles. Does it work differently with their games?
        
               | diggernet wrote:
               | No idea. But if you let your kid use your profile to
               | play, how are YOU going to enjoy World of Goo?
        
               | personjerry wrote:
               | You're allowed up to 5 profiles. Why does this line of
               | technicality even matter?
        
           | dunham wrote:
           | Yeah, the kid thing especially. (Mine likes Octonauts and Ada
           | Twist.)
        
         | boplicity wrote:
         | My analysis: They already have subscribers. They're looking for
         | ways to maximize retention of existing subscribers, as opposed
         | to creating a new source for subscribers. Get someone hooked on
         | a game, and they have another reason to stay on Netflix.
         | 
         | The cost of acquisition for most of their gamers is likely
         | close to zero -- depending on how you think about it. They can
         | use their existing platform to direct people to play games.
         | 
         | I also suspect they're licensing the games, which could
         | theoretically be relatively low cost, especially compared to
         | the cost of some of their video productions.
        
           | clnq wrote:
           | Hmm, yes, it's possible they want to diversify like many
           | other tech companies recently. Add a music service and bundle
           | everything into Netflix One?
        
             | ghaff wrote:
             | The existing services are pretty much interchangeable,
             | especially from a content perspective, and there are
             | already at least three of them--one of which probably has
             | the strongest brand and the other two are already
             | integrated with a bunch of other services.
        
       | persedes wrote:
       | my son is still playing the same version I bought on android
       | years ago. Might give this one a spin. The changes seem to be
       | improved graphics and more platform independent [0]
       | 
       | [0] - https://www.androidpolice.com/world-of-goo-relaunches-
       | androi...
        
       | oh_sigh wrote:
       | Well, now I feel old. World of Goo is older today than snood was
       | when World of Goo came out.
        
       | mattbee wrote:
       | Ahhh I loved this game so much. There's such a lovely human touch
       | to it. I tend to hate puzzle games but this makes you feel like
       | you just found a good fudge each time you succeed.
        
         | troupo wrote:
         | I think I completed it five times :) I do wish there was a
         | continuation (kinda hinted at by the ending)
        
       | rxyz wrote:
       | I remember this game fondly, though I don't really feel like
       | playing it again. Sucks that it's a Netflix exclusive
        
       | c7DJTLrn wrote:
       | I used to waste hours in World of Goo and Little Inferno. Fun
       | games.
        
       | rzzzt wrote:
       | Was Tower of Goo an early version of this game? You had to build
       | a tower out of a finite number of blobs (duh) without them
       | collapsing, the higher the better. Libertango was playing as the
       | background music.
        
         | treve wrote:
         | I know this as a mini-game that's part of world of goo.
        
       | marcellus23 wrote:
       | available on iOS as well: https://apps.apple.com/us/app/world-of-
       | goo-remastered/id6443...
        
       | ed25519FUUU wrote:
       | "No in app purchases"
       | 
       | I absolutely love this! The App Store has become a wasteland of
       | subscriptions and in-app purchases.
       | 
       | I just tried to use a tape measure app. They wanted me to sign up
       | for a $14.99 a week subscription! How did it get this bad?!
        
         | frizlab wrote:
         | I use Apple Arcade and have no in-apps for games (on arcade of
         | course). I guess this is the netflix equivalent of Arcade.
        
         | littlecranky67 wrote:
         | It always was this bad. Google has no interest in a 'Show only
         | apps without Ads and IAP' filterbutton on the Appstore. It
         | would be implemented in a heartbeat and greatly improve the UX,
         | but hurt sales. But hey, on Android you should know that you
         | are the product (grass in iOS Land is not much greener though)
        
           | skeaker wrote:
           | On Android you can side load whatever you want at any time
           | including exclusively FOSS if you want, so no, you're not
           | necessarily the product there. On Google's store
           | specifically, sure
        
             | yrnameer wrote:
             | You have to load a custom ROM if you don't want to be
             | tracked without your consent. You have a crumb more freedom
             | on Android, that's all.
        
           | takeda wrote:
           | They do, but it is well hidden.
           | 
           | You need to have Play Games installed. On the home page,
           | scroll all the way down until "Dive deeper" section (or do a
           | search), then you have choice between:
           | 
           | - Trending/New
           | 
           | - Premium/Free install
           | 
           | - Ads/No ads
           | 
           | - In-app purchases/No in-app purchases
           | 
           | and other categories
        
         | nomemory wrote:
         | This is why I've subscribed to Pay Pass. The games available
         | don't have microtransactions and are usually more than plain
         | android cash makers.
        
           | falcor84 wrote:
           | "Pay Pass" is actually a great descriptive name, but I assume
           | you're talking about "Play Pass"[0].
           | 
           | [0] https://play.google.com/about/play-pass/
        
         | 2OEH8eoCRo0 wrote:
         | > Available exclusively for Netflix members.
        
         | dgrin91 wrote:
         | $14.99 a week? I can't tell if you are serious or joking. If
         | you are serious can you send which app that is? I'd love a good
         | laugh.
        
       | MarcoZavala wrote:
       | [dead]
        
       | nomemory wrote:
       | That's a game that kept me hooked more than a game should keep a
       | human captive. I have it on Steam, I don't see any reason to burn
       | some hours on it on the phone.
        
         | rob74 wrote:
         | I played World of Goo on a PC and on a tablet back in the day,
         | and I felt it's easier to control with a mouse, because you
         | can't see the gooballs (which have to be placed pretty
         | precisely) if your finger is over them. So, if you want to play
         | it without a Netflix subscription, it's 12,49EUR on Steam. Or
         | 60EUR for the Tomorrow Corporation Bundle, including WoG,
         | Little Inferno, Human Resource Machine, 7 Billion Humans and
         | The Captain.
        
           | ghaff wrote:
           | I played World of Goo on Wii and while it was sort of a nice
           | game to play sitting back, I'm not sure the Wii controller
           | was the most natural thing to use.
        
       | [deleted]
        
       | jamesu wrote:
       | I played through this game the other month and was amazed at how
       | well it still holds up. Also a good example of a game with a very
       | complimentary sound track.
        
       ___________________________________________________________________
       (page generated 2023-05-24 23:00 UTC)