[HN Gopher] Micromouse: The Fastest Maze-Solving Competition on ... ___________________________________________________________________ Micromouse: The Fastest Maze-Solving Competition on Earth [video] Author : zdw Score : 128 points Date : 2023-05-26 17:39 UTC (5 hours ago) (HTM) web link (www.youtube.com) (TXT) w3m dump (www.youtube.com) | piyh wrote: | The ducted fans design would allow for racing down curved pipes | and recreating F-Zero GX on a smaller physical scale. | | I've read about these competitions before, but he goes into way | more detail than I could get as a casual observer. Very enjoyable | video. | goalieca wrote: | 3-D mazes! | Taek wrote: | Fun to think how the rules could change if you made the maze | 3D. Now jumping is allowed. Flying as well? Touching walls? | Cameras can't necessarily see the whole maze anymore either. | sdo72 wrote: | I wish the idea of shortest distance isn't always the fastest or | most convenient distance. I hope Google Maps can do this. I get | frustrated that it keep giving shortest distance with lots of | turns. Does anyone know? | aidenn0 wrote: | Path finding algorithms have had options to add penalty for | turns for as long as I've been alive. I remember offline | navigation systems allowing you to tune this (e.g. TomTom on | the palm pilot, Microsoft Streets & Trips on the PC). | apienx wrote: | Derek's (AKA Veritasium) doctoral thesis is in YouTube science | communication. | | Cool video. | Scalene2 wrote: | One would think that would make him shy away from deceptive | claims like the implication that a collision between two LEO | satellites puts GPS at severe imminent risk. | Zeetah wrote: | I've competed in Micromouse for years and my mouse and I appear | in snippets in this video. | | Happy to answer questions. | high_priest wrote: | Are the "smooth cornering" solutions, presented at the end, | complex enough to apply to a full size autonomous performance | car? I am thinking about pursuing this area for my diploma, but | I am not sure whether I will be able to complete prototyping | stage if I can't afford a full scale vehicle for it. | Taek wrote: | What are some barriers to going faster? | jmspring wrote: | I recall we had a variation on this for a VLSI class I took in | college. It taught me to how to segment knowns and unknowns | around debugging - we had parts of the program we had tested, | others we had not and isolated the unknowns to figure things out. | koromak wrote: | Something about this looks unreasonably fun. I'd love to get into | this. | iamcasen wrote: | I did this competition in college, and I was obsessed! This post | brings up a lot of nostalgia for me. I partnered with my EE | friends, and I built the software. I devised my implementation of | the flood-fill by writing VB scripts in excel spreadsheets. I | would draw out the maze in the spreadsheet by coloring the cells, | then I would use VBA to navigate the maze and color in the | solution. | | Of course, the final implementation was written in C and loaded | on a microcontroller. Back in those days my options were much | more limited. I can only imagine what's available these days. | | I actually had the itch to tinker with micromouse again not too | long ago, but I became dismayed with the difficulty in setting up | a physical maze for the robot. I think access to the mazes | themselves is the biggest limiting factor. | newaccount74 wrote: | > the difficulty in setting up a physical maze for the robot | | Couldn't you just buy a sheet of plywood, some wood strips, and | a bit of wood glue? I mean, setting up a maze will take some | time, sure, but it's hardly difficult. Or am I missing | something? | Frenchgeek wrote: | I wonder if something like the "while True:learn()" game | would allow to iterate robots rapidly... | jsharf wrote: | They need to be dimensioned and finished quite accurately. | Most plywood has a slight bend to it. At the speeds and | accelerations needed to be competitive, any imperfection | would mean your car will fly off the track or hit a wall. | lelandbatey wrote: | Yes you can build your own, but it's tougher to get right | than you might think. Those tiny robots are incredibly | sensitive to the conditions of the maze, and you can get | things wrong quite easily. You could build the whole thing to | all the millimeter tolerances, then learn that oh no, your | white paint actually has some undisclosed additives that | absorb IR light instead of reflecting it, meaning you have to | complete re-paint and re-sand all the walls in your 9-square- | meter maze. Oops. | | You can do it, but it's still quite tough; in many ways | tougher and less fun than building the mouse. | | Link to some helpful notes on building your own Micromouse | maze: https://micromouseonline.com/micromouse-book/mazes-and- | maze-... | KennyBlanken wrote: | Why would you construct an entire 9 square meter maze | without testing a small portion? If only for having a | physically convenient way of quickly validating hardware | and software changes? | | Why would you paint the entire thing without testing the | materials, or asking the organizers what paint they use / | how to validate your own maze, or asking among fellow | competitors? | ChuckMcM wrote: | This is the kind of thing that really makes robotics fun and | exciting for folks. The blend of hardware and software. It is a | lot of fun and the multiple disciplines make it more fun in | groups than as a solo activity. | robomartin wrote: | > This is the kind of thing that really makes robotics fun and | exciting | | Just in case you might not be familiar with this: | | https://www.firstinspires.org/ | | Check out the three options under "Programs". I was heavily | involved with this as a mentor (FRC) many years ago. Our team | went all the way up to nationals. The program is international | in nature. The national championship had teams from absolutely | everywhere. | mhb wrote: | There also was the Trinity Firefighting Robot competition | which was great fun, but, sadly, seems to have been | discontinued. | | https://trinityrobotcontest.org/ | ChrisKnott wrote: | Are you allowed to push off the walls? I feel like the fastest | possible mouse would be one that just punched itself from wall to | wall. | stevehawk wrote: | at least right now, those mice are dependent on gyros for | navigation. wall to walk combat would no doubt interfere with | that | Zeetah wrote: | You are not allowed to touch the walls. | mrob wrote: | No mention of this in the UK rule set at least: | | https://ukmars.org/contests/contest-rules/micromouse- | classic... | | And even if you're not pushing off from the walls, additional | wheels on the sides of the mouse could help get more traction | by running along the walls. | Taek wrote: | Have there been thoughts to adjust the rules or make a | parallel format that increases the amount if opportunity that | competitors have to get creative? | kllrnohj wrote: | A violent uncontrolled stop like that would be hard to get your | bearings for the next burst of acceleration. Also a continuous | acceleration along a curve is likely going to be faster | regardless. ___________________________________________________________________ (page generated 2023-05-26 23:00 UTC)