[HN Gopher] Own-goal football (2022)
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       Own-goal football (2022)
        
       Author : colinprince
       Score  : 134 points
       Date   : 2023-06-01 16:55 UTC (6 hours ago)
        
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 (TXT) w3m dump (generalist.academy)
        
       | karmakurtisaani wrote:
       | Adding to the discussion on the rules set in soccer, I've always
       | found it bad design that the referee has only yellow and red
       | cards for penalizing individual players. Especially the red card
       | is a hard penalty, which leads to the referee having too much
       | influence on the outcome, and to counter that, the referees don't
       | like to give out cards too easily.
       | 
       | Now, the consequence of that is for example that players fake
       | injuries constantly, as they can't be reasonably penalized, but
       | the faking might yield a penalty kick or a red card to the other
       | team. However, it makes the game incredibly cringeworthy to
       | watch.
       | 
       | Contrast this to ice hockey, where the minimal penalty is a
       | timeout of 2 minutes. It's enough to put your team in trouble,
       | but you can recover by playing careful defence for 2 minutes. So
       | if a player fakes injuries or otherwise behaves in a minor bad
       | way, the referee can give them a 2 minute penalty - enough to
       | punish, but not enough to skew the rest of the game.
        
         | tavorep wrote:
         | Those who dive can be penalized though. In the Europa League
         | Final just yesterday a player on Roma got a yellow card for
         | simulation trying to get a penalty call. Can the refs do better
         | at catching these? Yes. But to say there's no recourse or it's
         | not penalized is just wrong.
        
         | linhvn wrote:
         | If you fake injuries, or fall in the penalty area, you might
         | get a yellow / red card. So no cheaties here, especially with
         | VAR now in place.
        
       | katamarimambo wrote:
       | Considering how 'tanking' for talent acquiring has become a
       | strategy in american sports, I hope at least we get to see this
       | scenario with both teams trying to score own-tds/baskets/etc and
       | fiercily defending the opponents goal in a match
        
         | steveylang wrote:
         | There's also the situation in American football where the team
         | on defense purposely lets another team score a touchdown rather
         | than stop them for a field goal, in order to have some time
         | left to try to regain the lead. Also vice versa, where the
         | player on offense will purposely fall before going into the end
         | zone.
         | 
         | This one though is at least somewhat of a double-edged sword,
         | as it's not a 100% given that the team's kicker will make a
         | field goal (probably around 90-95% success rate.)
        
           | owlninja wrote:
           | Or taking an intentional safety!
        
           | bombcar wrote:
           | Time management is a huge important part of American
           | football; books have been written about the (often
           | unintuitive) results:
           | https://johntreed.com/products/football-clock-
           | management-5th...
           | 
           | The clock acts as an impossibly powerful defense that only
           | comes to play for you after a time, and that can be
           | exploited.
        
         | permo-w wrote:
         | is this because the bottom team gets the first draft pick?
        
           | jabroni_salad wrote:
           | Exactly. Look up 76ers "The Process" if you want to see a
           | huge example of it. They spent 3 years losing to reel in
           | embiid and simmons.
        
       | barbazoo wrote:
       | > Football has a lot of strange rules - like Ted Lasso, I still
       | don't understand exactly how the offside rule works.
       | 
       | Spoiler alert, he did figure it out in the end
        
         | ghaff wrote:
         | Every now and then, it seems as if some referees are a bit
         | unclear on the details as well. (It is admittedly a bit
         | squishier than when there is a hard and fast line on some field
         | or court.
        
           | buildbot wrote:
           | It's always somewhat nonplussing (grammer?) when people say
           | they are unclear on it. If you are past the last defender, on
           | the opposing side of the field, when the ball is kicked to
           | you, offsides.
           | 
           | It's hard to get right though, which is different. Having
           | both ref'd and played soccer, you absolutely need lineman
           | watching the field closely.
        
             | ghaff wrote:
             | I was being a bit sarcastic. Obviously the refs know the
             | rules. But it's fairly easy to get a bit wrong at the
             | margins. I've reffed ice hockey by comparison and, while
             | you may miss a call here and there it's pretty clear at
             | least if you look at a slo-mo replay whether a call was
             | right or not based on puck and skates position.
        
               | toast0 wrote:
               | Being somewhat familiar with ice hockey cause my kid
               | plays, and having read the description of this offsides,
               | ice hockey is much easier because you check position of
               | the skaters relative to the line at the same time as the
               | puck crosses the line. My kid's league has instant
               | offsides, so you don't have to keep track of potential
               | offsides, but you do have to allow otherwise offsides if
               | the defenders put the puck in.
               | 
               | Under IFAB law, you have to keep track of where the
               | potentially offside player relative to other players is
               | at the time that the ball is kicked elsewhere, which
               | means having eyes focused in more than one place at once.
               | Not an easy job.
        
             | amatheus wrote:
             | The player must be past the line of the ball for it to be
             | offside too; it the ball is passed backwards or at the same
             | line is not offside even if there are no defenders.
        
             | glormph wrote:
             | Still, I was surprised when someone told me the rule was
             | "at least two opponent players between you and the goal
             | line" instead of only one. I had never thought of the
             | keeper.
        
         | linhns wrote:
         | My bet would be he hasn't fully understood it. Some of his
         | sentences are clunky and messed up his football terms.
        
         | paranoidxprod wrote:
         | He started not knowing a thing about soccer, but ended up
         | knowing at least one thing about football.
        
         | smcl wrote:
         | The offside rule gets far more attention than it deserves and
         | in my opinion it's happened due to the increased popularity and
         | quality of live televised football over the last ~30 years.
         | 
         | To me the best place to start is to understand what the rule is
         | trying to accomplish. It's designed to discourage a player
         | hanging out by their opponents goal the entire game in the
         | hopes that somehow their team can somehow get the ball to them
         | and they'll have only the goalkeeper to beat (or whatever poor
         | defender was tasked with tracking them) - "poaching" we'd call
         | it in 5 or 7-aside games where there is no offside rule.
         | 
         | How do you do that? Well you just try to make a rule that says
         | "if you're inside your opponents half your teammates can't pass
         | you the ball unless there's at least two players between you
         | and the opponents goal line".
         | 
         | It only becomes tricky to explain or understand because:
         | 
         | - it is encoded within the laws of the game in a very specific
         | way that's a little tricky to digest in its entirety
         | 
         | - most people know some bits of it but only half-remember
         | little details and try to explain all of that at once and
         | confuse both themselves and the person they're explaining it to
         | 
         | - some people think that the ball needs to be passed in a given
         | direction, leading to (rare) situations where they're unable to
         | explain an offside call or to incorrectly describe it as wrong
         | 
         | - some try to explain it in terms of one attacking player being
         | beyond one defender, forgetting that it's actually _two
         | players_ on the defending side, one of whom is usually-but-not-
         | always the goalkeeper
         | 
         | - people try to include exceptions when they explain it (you
         | can't be offside from a throw-in, for example)
         | 
         | - local football associations try to tweak it to be more fair
         | or to appease fans (but inevitably make it more complex and
         | piss off fans). They might change it so you're offside even if
         | you didn't personally receive the ball for example.
         | 
         | - it is often explained to or by someone who has had a couple
         | of beers and is attempting to demonstrate it by moving pint
         | glasses or beermats around on a pub table
         | 
         | - if you want to be _technically_ correct, it 's not just "is a
         | player in an offside position" it is "is any part of an
         | attacking player's body _that is allowed to play the ball_
         | offside " (i.e. you can technically be offside of your head,
         | legs, chest, ass are offside .. but if it's only part of your
         | arm that's in a given position you're not offside)
         | 
         | - etc
         | 
         | Each added detail or half-remembered corner-case can make any
         | explanation more convoluted and hard to understand.
         | 
         | But for 99% of situations the sentence "if you're inside your
         | opponents half your teammates can't pass you the ball unless
         | there's at least two players between you and the opponents goal
         | line" will suffice.
         | 
         | If you want to simplify it as "... at least one defender ..."
         | that's fine in most cases. A player on the attack who is trying
         | to avoid being offside will just look out for the last
         | defender, assuming the goalkeeper will be stood near their
         | goal. A player who is attacking will play the ball assuming
         | their teammates were onside unless they're obviously not. A
         | player who is defending will keep an eye on the furthest-back
         | defender - there will be a loud member of the defense
         | coordinating this, telling them to move up or down the field.
         | 
         | If you want to think about it in more detail, remember what
         | parts of the body the attacker is allowed to touch the ball
         | with.
         | 
         | If you're watching a match in person, you likely won't be in a
         | position to make call it in any more detail than that anyway.
         | 
         | If you're watching on TV the commentators will break an offside
         | call down in excruciating detail for you and show you lots of
         | stupid graphics and slow-mo replays.
        
         | waynecochran wrote:
         | After years of watching my kids, I am not sure the refs always
         | know what is offside either.
         | 
         | Growing up I always made fun of soccer and considered it a game
         | for uncircumcised foreigners, but I have to like it now because
         | my kids play. The worst thing about soccer is that no one,
         | outside the ref, really knows how much time is left in the
         | game. That and flopping in the box to get penalty shots.
        
           | [deleted]
        
           | barbazoo wrote:
           | They know the rule, the problem is just that it's sometimes
           | hard to see where the players are relative to each other the
           | moment the ball leaves someone's foot so there are false
           | positives and false negatives. Tech and replays make it less
           | and less of a problem but it takes away from the game in my
           | opinion. It's becoming too techie.
           | 
           | > Growing up I always made fun of soccer and considered it a
           | game for uncircumcised foreigners
           | 
           | This made me actually lol
        
           | locustous wrote:
           | > The worst thing about soccer is that no one, outside the
           | ref, really knows how much time is left in the game
           | 
           | This is also kind of a feature. Different kind of suspense. I
           | don't mind it.
           | 
           | > That and flopping in the box to get penalty shots.
           | 
           | I don't like diving, but I can understand it to some extent.
           | The ref misses a lot of the illegal contact.
           | 
           | Grabbing, pushing, pretty much anything you do with your
           | hands to manipulate another player is illegal contact.
           | Shoulder contact is mostly fine and the generally allowed
           | strength and positioning play.
           | 
           | If you have someone doing subtle tactical fouls in the box
           | (very common). The ref will probably miss it because it's
           | hard to see the finer technical contact at 30-40 yards away.
           | Then there's the safety issue. If you're a forward and you
           | get plowed by a defender, it can be quite dangerous. There
           | tends to be a size mismatch favoring the defender.
           | 
           | So exaggerating contact to make sure the ref is aware that
           | it's occurred is a counter to potential defender
           | gamesmanship, or worse.
           | 
           | I've never been able to do it, I keep my feet at even
           | egregious fouls (really good balance) and consequently,
           | despite probably hundreds of fouls in the box, I never get
           | awarded penalties.
           | 
           | But... I still retain a bit of appreciation for the divers as
           | I know what defenders would be like if the threat of it
           | wasn't there.
           | 
           | Another common problem is the huge license keepers are
           | granted with physical contact.
        
       | gfunk911 wrote:
       | In the NHL, you get 2 points for winning, 0 points for losing in
       | regulation, and 1 point for losing in overtime.
       | 
       | The obvious result (to everyone but the creators of the rule I
       | guess) is that, if a game is tied near the end of regulation, it
       | is best for both sides if the game goes to overtime. There are 2
       | points available for a game decided in regulation, but 3 if
       | decided in overtime. I assume both teams would sit quietly and
       | wait for overtime if it were tolerated.
        
         | bowmessage wrote:
         | Why is that obvious? Why would a team want to allow their
         | opposition to score any points at all?
        
           | jfengel wrote:
           | Because it could be you who gets the point.
           | 
           | If it's tied near the end of regulation, your expectation
           | value is 1. But if you and the other team wait it out and let
           | it go into overtime, your expectation value is 1.5.
        
         | pubby wrote:
         | This one boggles my mind because broadcasters don't want games
         | to go into overtime. A 3-point system where overtime win/losses
         | are split 2/1 emphasizes winning in the final few minutes,
         | which is exciting to both viewers and businessmen. Maybe one
         | day they'll switch.
        
         | thazework wrote:
         | Unless there is a scenerio where one team really doesn't want
         | the other to get even a point?
         | 
         | Speaking of NHL and weird rules iirc there's an emergency
         | goalie that can be pulled out of the crowd to fill in for
         | either team.
        
         | kenjackson wrote:
         | That's only the case if neither team feels like they have a
         | decided advantage before OT to win. Otherwise, you don't want
         | the other team to get a point, because you're competing against
         | them in total points for playoff position.
        
       | throwbadubadu wrote:
       | > Football has a lot of strange rules - like Ted Lasso, I still
       | don't understand exactly how the offside rule works
       | 
       | Aw, come on, you cannot start a soccer article with that :(
        
       | thazework wrote:
       | Previous discussion https://news.ycombinator.com/item?id=35289875
        
       | jefftk wrote:
       | Here's a list I made of how reversing incentives might look for a
       | range of games, including Soccer/Football:
       | https://www.jefftk.com/p/playing-to-lose
       | 
       | This was prompted by a conversation with Ben Orlin, who wrote up
       | his version as
       | https://mathwithbaddrawings.com/2014/06/11/playing-to-lose-o...
        
       | divan wrote:
       | Sports is one of the most fascinating and underexplored examples
       | of Goodhart's law (collapsing correlation between the metric and
       | a goal).
       | 
       | One of the most widely known examples of this is a London 2012
       | badminton scandal, when tournament design led to misaligned
       | incentives for teams (it was beneficial for them to lose a game,
       | to meet with less formidable opponent known beforehand). But
       | there are dozens of such cases across many sports. One of the
       | attempts to collect them can be found in a paper "When sports
       | rules go awry" (DOI: 10.1016/j.ejor.2016.06.050).
       | 
       | UPD. Thanks to sibling comment, good find - youtube playlist from
       | Secret Base "Weird Rules":
       | https://www.youtube.com/playlist?list=PLUXSZMIiUfFSVTX8z2Xl5...
        
         | munificent wrote:
         | The meta-game of game design: how do you design a game whose
         | mechanics lead to incentives that align with your intentions is
         | a fascinating area. It also has deep connections to policy
         | design in politics.
         | 
         | In the political arena, it gets so much more complex because
         | you have disagreement on intentions and people deliberately
         | obfuscating their intentions. So you've got people arguing over
         | legislation who are trying to aiming the laws have different
         | emergent properties.
        
           | kevinmchugh wrote:
           | For games at least, attempting to be highly prescriptive in
           | the rules risks strangling the game. Basketball was designed
           | to be played without dribbling. By the time players started
           | single-handed dribbling it was pretty clear what's the more
           | interesting, exciting game to watch and play
        
             | andrewflnr wrote:
             | What, it was supposed to be pass-only, like ultimate
             | frisbee?
        
               | munificent wrote:
               | Yeah, reading the original rules, that's exactly how it
               | sounds.
               | 
               | And then some Yale players realized they could "pass it
               | to themselves" by moving while it bounced off the floor.
        
           | divan wrote:
           | Right. Do you have any good recommendations to read on this
           | matter?
           | 
           | Here are a couple of good papers on how metrics distort
           | systems and what can be done to mitigate this. [1] [2].
           | 
           | And then a new post by Cedric Chin on practical examples of
           | mitigating Goodhart's law in Amazon. Really good read: [3]
           | 
           | But generally, I feel like not many people or organizations
           | care about this. The non-profit sports world is conservative
           | and slow, organizations and corporations are also often slow,
           | and there some psychological/social effects linked to the
           | metrics-that-don't-work-anymore.
           | 
           | ---
           | 
           | - [1] Categorizing Variants of Goodhart's Law -
           | https://arxiv.org/abs/1803.04585
           | 
           | - [2] Building Less Flawed Metrics: Dodging Goodhart and
           | Campbell's Laws - https://www.researchgate.net/publication/33
           | 4478956_Building_...
           | 
           | - [3] https://commoncog.com/goodharts-law-not-useful/
        
             | munificent wrote:
             | I don't but I'd love to read them if anyone else does.
        
           | tunesmith wrote:
           | I like the idea of a two-phase game, where for the first
           | phase (most of the game), you're motivated to play your
           | hardest for the entire duration, because the score imbalance
           | wouldn't mean you _win_ , but would just mean you have that
           | much more of a relative advantage in the second phase.
           | 
           | And then the second phase could be evenly-matched, or it
           | could be David and Goliath, but then still anything could
           | happen.
        
           | Buttons840 wrote:
           | A closely related question is: Should playing the fun way,
           | and playing the optimal way be the same thing? I used to
           | think think the answer was yes, but Spelunky 2 made me doubt;
           | in Spelunky using a bomb or a rope is rarely optimal, but it
           | can make things simpler and more fun. I think it's a well
           | designed game, so the fact that optimal play and fun play are
           | different is making me think.
        
             | munificent wrote:
             | _> Should playing the fun way, and playing the optimal way
             | be the same thing? _
             | 
             | This is something that game designers, especially in
             | roguelikes where there is a lot of procedural generation
             | and combinatorial gameplay experiences, think about a lot.
             | 
             | There are all sorts of related questions:
             | 
             | * What should the space of optimal strategies look like? A
             | single point that players should try to discover and
             | optimize for? A region where there are a variety of equally
             | valid ways?
             | 
             | * What are the discincentives for non-optimal play? Should
             | it just be boring, or should the game actively punish the
             | player for not following an expected strategy?
             | 
             | * What to do about strategies that are extremely effective
             | but not fun? In roguelikes, that's things like "farming"
             | where you find an easy to kill monster that breeds and just
             | mow through hundreds of them to grind XP. Should the game
             | try to avoid those scenarios so that players don't have to
             | make an uncomfortable choice between maximizing versus fun,
             | or should that be up to players?
        
         | NikolaNovak wrote:
         | There was a period in world rally championship where it was
         | beneficial not to win day one or day two of a 3 day
         | championship.
         | 
         | This resulted in hilarious but rational situations where top
         | racers would race like maniacs for the entire day, then
         | 200meters before the end of the a last stage of the day slow
         | down and crawl for say 12 seconds, so they would come a second
         | behind somebody else and not lead the pack the next day
         | (leading the pack effectively means clearing the path on gravel
         | roads for the rest of the racers)
         | 
         | It was meant to even the field by handicapping the front
         | runners (the Mario kart approach I suppose). But it backfired
         | spectacularly.
         | 
         | I think they went back to randomization after that.
        
         | bombcar wrote:
         | You find this in online games quite a bit - the have a
         | qualifying round in a tournament which divides players into ten
         | divisions. The top three out of ten in the top four divisions
         | get a great prize, and the top one in the remaining get a
         | slightly lesser version. So it makes sense to smurf yourself
         | into a lower division and hope to win the one prize than
         | compete with equal skill players for the three prizes.
        
         | soldarnal wrote:
         | The game clock is one of the more common rules that tends to
         | warp gameplay in this way, with teams that are ahead trying to
         | avoid play and run out the clock rather than continue to engage
         | in the contest. The other team, meanwhile, resorts to
         | increasingly desperate tactics like pulling the goalie,
         | intentionally committing fouls, or laterals and trying for the
         | onside kick.
         | 
         | Related: https://en.wikipedia.org/wiki/Elam_Ending
        
           | kodt wrote:
           | The end of American Football games is so frustrating because
           | of this, with a team just constantly taking a knee to run out
           | the clock. It makes the last 2 minutes of the game useless.
           | 
           | Constant fouls in Basketball hoping the opposing team will
           | miss a free throw is another frustrating tactic that drags
           | the last 2 minutes on forever, in what is usually a forgone
           | conclusion anyway.
        
             | freetime2 wrote:
             | I find clock management to be an interesting aspect of the
             | game in American Football, because literally every second
             | counts. It's one of the things that separates elite players
             | and coaches from everyone else. Tom Brady, for example, was
             | renowned for his ability to move the ball down the field
             | and score in the last two minutes of a game.
             | 
             | Sure sometimes it means the game is effectively over 2
             | minutes early if the leading team gets possession and the
             | trailing team has no timeouts remaining. But in that case
             | it just has the effect of shifting the decisive moment a
             | little bit earlier (if it's a close game). And the rare
             | games that end with 0 seconds on the clock on a game
             | winning touchdown or field goal are truly memorable.
        
             | hgsgm wrote:
             | You are allowed to go to the kitchen after 58minutes.
        
         | furyofantares wrote:
         | Also interesting is how lots of rules have standard penalties -
         | and this turns them into potential strategic components rather
         | than something you aren't allowed to do. It's not cheating to
         | break these rules, it's considered part of the game.
        
           | kenjackson wrote:
           | I've always felt basketball is the worst with this of the
           | major sports. It is a standard strategy to foul at the end of
           | games when losing (or even if winning by 3 in the final
           | seconds). The punishment for fouling is to allow the fouled
           | player to get free throws, but free throws are a skill and
           | not all players are skilled at it. So if you can foul the
           | right person you can often change the probability of the
           | game.
           | 
           | A simple rule change could end this. For example, a foul in
           | the last two minutes is a free throw and the ball.
        
           | dylan604 wrote:
           | This is what is known as a "tactical foul" or taking one for
           | the team
        
           | jbandela1 wrote:
           | Another example is pass interference in college football. It
           | is a first down and 15 yards from the line of scrimmage.
           | 
           | Thus if you are getting beat on a play, rather than
           | potentially allowing 40 or 50 yards and a touchdown, it is
           | better to blatantly pass interfere (tackle the receiver
           | before they get the ball, etc).
        
             | cafard wrote:
             | Or, you might just manage it without the ref spotting it,
             | as late in a recent Super Bowl.
        
           | divan wrote:
           | Yeah, that's kinda expected. But what I'm more worried about
           | in sports is when metrics(rules) become engrained in that
           | sports culture and start shaping the sport itself.
           | 
           | Like, if an athletics high-jump champion has to jump over a
           | fence with concrete ground - would s/he be still the best in
           | the world? Probably not, because they're focusing on the
           | Fosberry flop technique which works only in a competition
           | setting with a soft landing mat.
           | 
           | Or in figure skating, where officials think that rules should
           | reward "complex elements" and now everyone is chasing
           | "complex" elements (quadruple jumps), skipping the "easy"
           | elements (actual skating skills).
           | 
           | One of the problem with a metric substituting the original
           | True Goal is also when this True Goal is not defined (or
           | different people defined it differently). This type of
           | Goodhart's law is hard to fix. I'm not sure how many sports
           | really have shared understanding of what's a true goal in
           | their sports.
        
             | cafard wrote:
             | As far as I know, neither the high jump nor the pole vault
             | ever had hard landing areas. I'm sure that foam rubber is a
             | lot better than dried cow manure, but guys were still going
             | way over 6' in the jump and 15' in the vault before foam
             | rubber came along.
        
               | divan wrote:
               | Right, but I can come up with an infinite number of
               | examples. Take javelin throw - the essential skill is,
               | well, throwing a javelin. There are many things that can
               | theoretically be measured - distance, height, speed,
               | jiggling, precision, throwing efficiency. For some
               | reasons (historical, practical) distance was chosen. So
               | now javelin throwers are good at distances but not at
               | anything else. Like it's obvious that if you don't train
               | to hit the target with a javelin, you are probably not
               | going to be good at it.
               | 
               | So it's unlikely our javelin throw champion can
               | outperform the average ancient human in hunting mammoths,
               | for example.
               | 
               | I see "mastering javelin throwing skill" as a True Goal
               | and "distance" as a metric. True Goal probably includes
               | many aspects of the skill (let's say "distance" and
               | "precision"), but as we measured only distance, others
               | got neglected. The end result is far from True Goal
               | because we disincentivize athletes to practice other
               | aspects of that basic athletic skill. If the correlation
               | between "being a truly great javelin thrower" (i.e. great
               | at all aspects of the skill) and a "distance" existed,
               | using it for competition resulted in the collapse of the
               | correlation. Classic Goodhart's effect.
        
               | hgsgm wrote:
               | Mammoths travel in herd, so accuracy isn't very
               | important.
        
               | jacquesm wrote:
               | There are lots of real world examples of this same
               | phenomenon and they usually result in ridiculous losses
               | combined with minor gains on one parameter. Balance is
               | the key but we tend to reward the specialists (records,
               | finances). People always want to know who is 'best' at
               | something. Triathlon is one attempt to break this but
               | even there it is all quite physical. Chessboxing is
               | another :)
        
             | a_c wrote:
             | I see it as a principal agent problem [0]. The agent being
             | the sport players working according the game rules to
             | maximize their gains. It could be pouring countless hours
             | into mastering the sport, studying the rules to come up
             | with best strategies [1], deliberately losing (e.g. for
             | bribery), among others. The principal(s) are the perceived
             | sportsmanship, while ill defined, of a particular sports
             | 
             | It also happens to software engineering. The value of your
             | code is solely depends on how many times it is being
             | willingly run. Be it people using it happily or another
             | piece of code is calling it without caveats. But we come up
             | with all sorts of metrics, DORA, SPACE, developer
             | experience, what not. For most family/small business, like
             | restaurants, groceries, builders, etc, the only thing that
             | matters are customers willing to return. Somehow people
             | think that by mimicking what big companies' management
             | practice does can makes you one of the big companies. While
             | the most important thing, making things that people want,
             | is grossly overlooked. People used to make fun of MBAs
             | parachuting into management right out of school. That
             | trademark is certainly open to all titles now.
             | 
             | [0] https://en.wikipedia.org/wiki/Principal%E2%80%93agent_p
             | roble...
             | 
             | [1] https://www.youtube.com/watch?v=yh5c3duQQ1w
        
       | PaulHoule wrote:
       | Stuff like this is why I fell in love with soccer.
       | 
       | It didn't come quickly. I was not very engaged with youth soccer
       | as a kid although looking back it was one of very few "safe
       | spaces" for me as a kid where being bullied wasn't a problem. I
       | came to see youth soccer as part of declining social mobility in
       | the U.S. If you were playing little league maybe you could dream
       | of being Babe Ruth but there just wasn't any ladder out of youth
       | soccer at that time.
       | 
       | Last December I started working on a smart RSS reader that works
       | a bit like TikTok or Stumbleupon and found that my first
       | classification model struggled to tell that I liked the NFL and
       | hated the Premier League and that got me to reading a lot of
       | sports articles and developing a taxonomy to support feature
       | engineering.
       | 
       | After reading articles about games lost by own goals, thinking
       | about how I'd feel if it was my team in danger of relegation,
       | etc. I found I really found soccer interesting after all.
        
         | kevinmchugh wrote:
         | Relegation and promotion are just such good systems that all
         | sports should have them
        
           | PaulHoule wrote:
           | Frequently I get a bunch of free Giants gear around November
           | because my friends who are Giants fans are disgusted with how
           | they are playing and don't want to be seen in them. If the
           | NFL had relegation this couldn't happen so chronically.
           | 
           | On the other hand, promotion/relegation needs a big enough
           | market to support multiple tiers. Amazingly, the UK has
           | several layers of leagues that attract fans and seem to be
           | economically viable (in some sense) but MLS struggles to
           | attract any attention at all in the U.S. and how second and
           | third tier leagues could be viable is beyond me.
        
             | iainmerrick wrote:
             | I think it's somewhat analogous to both NFL and college
             | football being popular in the US. It's incredible to me
             | that people are so keen to watch college students play, but
             | I hear it's a pretty big deal.
        
               | kevinmchugh wrote:
               | There's big swathes of the US that aren't dense enough to
               | attract an NFL team but have plenty of people who like
               | football. The urban/rural divide and state rivalries in
               | the US also makes it an awkward fit sometimes for a
               | person to root for their nearest team.
               | 
               | University teams may also be less anchored to an
               | individual star since they age out so quickly, and could
               | have a coherent identity for decades under a single coach
        
             | kevinmchugh wrote:
             | I don't know that soccer in the US could support a
             | promotion/relegation system but basketball, baseball, and
             | football could. NCAA and MiLB are popular enough that lower
             | leagues could be sustained.
        
               | smcl wrote:
               | I think the greater worry is that the gap in quality and
               | finances between any second tier and the NBA or NFL would
               | be so enormous that you're virtually guaranteed to
               | bankrupt any relegated team (decreased TV money,
               | sponsorship, merch, gate receipts) and to completely
               | crush any newly promoted team. That is unless you dumped
               | a huge amount of capital into building or subsidising the
               | second tier for a few seasons at least.
               | 
               | I don't think an MLS second tier would be too far behind
               | in terms of quality, and the defacto second tier - the
               | USL Championship - _currently_ has attendance roughly
               | double that of the Scottish second tier[0] which is ample
               | to sustain a professional league, and that 'd surely
               | improve if there was the possibility of promotion to the
               | MLS on the line. But if I understand it correctly there's
               | some weird system where the MLS organization itself owns
               | the teams, so presumably they would be resistant to any
               | of them being relegated, unless they _also_ owned those
               | in the second tier.
               | 
               | But in reality promotion and relegation isn't a thing in
               | US professional sport, and it's not structured such that
               | it's really feasible or desirable. That's not necessarily
               | a bad thing, it's just different.
               | 
               | [0] - 5,061/game on average over the 27 USL teams in the
               | regular season (rising to 7,841 in the post-season) vs
               | 2,237/game in the mostly-pro Scottish Championship
        
               | kevinmchugh wrote:
               | Where I think the American system breaks down is that the
               | value of teams is in the branding and the exclusive
               | status. Just being in the league means the franchise is
               | worth single digit billion dollars, and that floor will
               | hold no matter how long a team is bad.
               | 
               | It can't happen because that floor is useful to the
               | owners, I imagine if by some miracle it did the NFL would
               | split into two leagues. There's a bunch of non NFL
               | football that could also fit into that lower tier, arena,
               | cfl, fcf.
               | 
               | The NCAA is the other force keeping this from happening.
               | The Sooners saturate the need for an Oklahoma football
               | team, there doesn't need to be a second or third tier
               | team there. But it'd be more interesting and competitive
               | if these leagues were integrated together.
               | 
               | I also would hope promotion/relegation would help with
               | the tanking that's so noticable in the NHL and NBA but
               | don't know enough about drafting/recruiting in European
               | football (and there's probably much simpler solutions
               | there)
        
             | WorldMaker wrote:
             | The US has second, third, and fourth tier leagues already,
             | though those are all part of USL rather than MLS. MLS has a
             | lot more money than USL and isn't interested in
             | promotion/relegation concepts because it is built like
             | MLB/NBA and likes the gatekeeping aspects of those because
             | that influences investment money and helps keep MLS
             | comparatively rich. But USL thinks promotion/relegation
             | could work in the US, they just don't think it can work
             | that well if they don't also control the top tier league.
             | From my understanding USL has quietly been hoping that play
             | in the USL Championship league (their top tier and
             | comparatively in the US market the "second tier" overall)
             | could get competitive and interesting enough to usurp the
             | MLS and put USL in a place to have the top-tier and move to
             | a "proper" European-style relegation/promotion system.
        
               | smcl wrote:
               | If they're not interested in promotion and relegation
               | maybe a national cup competition, like the FA Cup in
               | England, could be one fun way to have some level of
               | integration with the other levels. The excitement of cup
               | competitions would boost attendance across the board, and
               | fun moments like cup upsets (a lower tier team defeating
               | a top-tier one) raise the profile of the sport overall
               | through media exposure.
               | 
               | It's maybe more tempting for MLS to focus on money-
               | spinning continental competitions like the CONCACAF
               | equivalent to the Champions League. But I think they'd be
               | missing out if they didn't at least explore a "US FA Cup"
               | as a means of growing interest in the domestic game
               | itself, which indirectly benefits them.
        
               | [deleted]
        
               | brycekahle wrote:
               | Such a tournament already exists, called the U.S. Open
               | Cup[1]
               | 
               | [1] https://en.wikipedia.org/wiki/U.S._Open_Cup
        
               | smcl wrote:
               | Oh amazing! Shows my ignorance of the game outside my
               | little bubble, but I'm delighted to learn of its
               | existence!
        
       | yowzadave wrote:
       | How do you defend against an opponent trying to score an own
       | goal? Wouldn't it be off-sides if you got between the player and
       | their goal?
        
         | haunter wrote:
         | No because they control the ball. You are only offside if your
         | team is controling the ball + you are actively involved in the
         | play [your team's attack]
        
           | CocaKoala wrote:
           | Interfering with the ball is sufficient to be called for off-
           | side - you need to be in active play, but you can do that
           | when your team doesn't have possession.
        
             | haunter wrote:
             | What you are describing would make attacking the keeper
             | pointless for example when they dropped the ball from hand
             | for a kickoff, cause that would be offside which is not
             | true.
             | 
             | By your description Mandzukic's WC final goal should be
             | offside https://www.youtube.com/watch?v=WzN-ahqULc4
        
               | CocaKoala wrote:
               | Ball is rolling towards the goal - if the attacking
               | player touches it, it will be offsides: A player in an
               | offside position has entered active play by "interfering
               | with play by playing or touching a ball passed or touched
               | by a team-mate".
               | 
               | Goalkeeper makes a save, since the ball is rolling
               | towards the goal. If the attacking player touches it, it
               | will be offsides: A player in an offside position has
               | entered active play by "challenging an opponent for the
               | ball" or "gaining an advantage by playing the ball or
               | interfering with an opponent when it has [...] been
               | deliberately saved by any opponent".
               | 
               | The goalkeeper deliberately plays the ball. Immediately
               | afterwards, the attacking player receives the ball played
               | by the goalkeeper - this is not offsides, since "a player
               | in an offside position receiving the ball from an
               | opponent who deliberately plays the ball, including by
               | deliberate handball, is not considered to have gained an
               | advantage, unless it was a deliberate save by any
               | opponent."
               | 
               | https://www.thefa.com/football-rules-
               | governance/lawsandrules...
        
         | CocaKoala wrote:
         | As long as a nominal defender (not counting the goalie) is in
         | between you and the goal, I don't think you're off-side. So
         | presumably it means you have to a) maintain possession of the
         | ball or 2) clear the ball before all other defenders are able
         | to make it past whoever currently has possession. A) sounds a
         | lot easier than 2), though.
        
         | jnsie wrote:
         | No, you'd be offside if your own team member passed you the
         | ball while you were between the player and their goal. You
         | wouldn't be offside if the other team had the ball.
         | 
         | Football would be a nightmare if players were hanging out in
         | the other team's box, waiting for the ball to be hoofed upfield
         | to them so they could tap it into the back of the net. Offside
         | stops this from happening by making sure that the receiving
         | player is not in front of the opposition's defensive line.
        
           | permo-w wrote:
           | > Football would be a nightmare if players were hanging out
           | in the other team's box, waiting for the ball to be hoofed
           | upfield to them so they could tap it into the back of the net
           | 
           | this is the commonly-held wisdom on offside, but I'm a little
           | sceptical of it. 7-a-side, 5-a-side and futsal manage just
           | fine without the offside rule (admittedly on smaller
           | pitches). I suspect that 11-a-side would just look different
           | without offside, it wouldn't be a completely broken game.
           | your best defenders would still have fair battles with your
           | best attackers, and midfielders-midfielders etc
        
             | ajuc wrote:
             | Field size makes all the difference. Try to play on full-
             | size football field for 90 minutes and you start to
             | understand a lot of weird rules and tactics in football.
        
               | permo-w wrote:
               | I'm saying this from a position of having played plenty
               | of 11-a-side football in my life
        
             | jnsie wrote:
             | I don't think it would be completely broken, per se, but as
             | a spectacle I think it would be ruined...Obviously not a
             | big concern for 7-a-side, 5-a-side, etc.
        
             | pmontra wrote:
             | At least one forward would hang close to the opponent's
             | goalkeeper, guarded by a defender. Teams would be spread in
             | length over the pitch. There will probably be many special
             | strategies. Maybe everybody would be in the box when the
             | other goalkeeper kicks the ball. That's prevented by
             | offside now. BTW offside works only in the opponent's half
             | of the pitch.
        
             | owenmarshall wrote:
             | It wouldn't be a _broken_ game in that it 'd still
             | function, but I can't imagine it'd be an _enjoyable_ one to
             | watch.
        
         | owenmarshall wrote:
         | No. A player in an offside position is absolutely allowed to
         | receive the ball from an opponent who deliberately plays the
         | ball.
        
         | thazework wrote:
         | As others have said it would not be offside under current
         | rules, but to answer your question the only realistic way to
         | defend against an own goal would be time wasting, faking
         | injury, geberally keeping the ball away from the 16 yard box.
        
       | Kuiper wrote:
       | This brings to mind one of my favorite TV shows, One Outs. It's
       | about the strategies that a clever and "unsportsmanlike" player
       | brings to a baseball team, exploiting the rules while violating
       | the spirit of the game.
       | 
       | As one example: in order for a baseball game to be considered
       | valid, both teams must play 5 innings. If the weather is bad and
       | teams are unable to continue due to rain, a <5 inning game is
       | considered invalid and scheduled for a later date. If one team is
       | behind and knows there's a high chance of rain later in the day,
       | the pitcher can begin drawing out the length of innings by
       | intentionally giving up hits. (After all, it doesn't matter how
       | many runs he gives up if the game is canceled.) This, in turn,
       | gives the opposite incentive to the opposing team's offense, who
       | _wants_ their runners to be declared  "out" so that the inning
       | can end faster. There's a real-time rules-gaming arms race as
       | both teams test the bounds of what's legally permissible, driven
       | by incentives that lead to a very unusual game of baseball.
        
       | hn2017 wrote:
       | Wiki article
       | 
       | https://en.wikipedia.org/wiki/Barbados_4%E2%80%932_Grenada
       | 
       | https://bleacherreport.com/articles/74831-barbados-vs-grenad...
       | 
       | Note this isn't possible in today's rules, afaik
        
       | arduinomancer wrote:
       | > Any goal scored in extra time would count as two goals
       | 
       | That seems like a really strange rule to have
        
         | steveylang wrote:
         | Yeah, I can't think of a plausible rationale for this rule.
         | FTA:
         | 
         | --------------------------------------------
         | 
         | No match could end in a draw; if the teams were tied at the end
         | of regular time, they would go into sudden death extra time.
         | But! Any goal scored in extra time would count as two goals.
         | This was presumably done because this tournament, like many,
         | used goal difference to break ties in the qualifying groups.
         | (Goal difference = total number of goals they've scored minus
         | the number of goals they've conceded.) So that extra time
         | "golden goal" would give a team an edge in the overall
         | competition. Little did the organisers know that it would also
         | lead to one of the strangest football games ever seen.
         | 
         | --------------------------------------------
         | 
         | Such a rule has no impact within a game, it doesn't change the
         | basic premise that a tie game goes to sudden death and next
         | goal wins. But potentially weird scenarios are actually pretty
         | easy to think of if you just consider the rule for a couple of
         | minutes.
        
         | permo-w wrote:
         | something similar could arise even without double goals in
         | extra time. let's say your opponents have a man sent off, and
         | you're up by 1 with minutes left to play, but you need 2 or 3
         | to qualify. an own-goal to give yourself 30 extra minutes to
         | score those few goals against a weakened opposition is probably
         | the best choice
         | 
         | it's "no draws" rather than "double goals" that creates the
         | unusual incentive. double goals just exacerbates it
        
           | kevinmchugh wrote:
           | And goal differential as tiebreaker creates an incentive
           | where just winning isn't enough
        
             | permo-w wrote:
             | I think as long as you can't gain extra time by playing
             | deliberately badly, this is largely okay? it's good to want
             | to teams to go out and try to hammer each other rather than
             | narrowly shithouse a 1-0, as has been very common in recent
             | major tournaments. even so, a lot of big tournaments have
             | switched to head-to-head tiebreakers recently
        
       | 7373737373 wrote:
       | One other weird thing: When a soccer player who is not a
       | goalkeeper prevents a goal by catching the ball with their hands,
       | they "just" get a red card and the attacking team a penalty, even
       | if they would have certainly scored otherwise.
       | 
       | Luis Suarez successfully used this in the 2010 World Cup quarter-
       | finals in the Uruguay vs Ghana game:
       | https://www.youtube.com/watch?v=dM-29hy-Qyw - Ghana missed the
       | penalty, which led to a penalty shootout, which Uruguay won.
       | 
       | Skimming through the laws of the game
       | (https://downloads.theifab.com/downloads/laws-of-the-game-202...)
       | I do wonder whether a trainer and up to 4 other players (because
       | a team which can field less than 7 players forfeits the game)
       | climbing on the crossbar until it breaks could be advantageous in
       | some situation as well since
       | 
       | > If it cannot be repaired the match must be abandoned.
       | 
       | Very unsportsmanlike indeed.
        
         | smcl wrote:
         | Interestingly in rugby they have a concept called a "penalty
         | try" - effectively when there's a particular infringement
         | against a team in a scoring position, the referee awards the
         | points to the attacking team as if they had gone ahead and
         | scored.
         | 
         | See here for an example: https://www.youtube.com/watch?v=XAq-
         | xp54j1w
         | 
         | The play gets repeated a couple of times and explained in some
         | detail throughout but you can see what happens in the first few
         | seconds of the video - blue is about to receive the ball in an
         | incredibly advantageous position (a couple of steps away from
         | scoring) white performs a deliberate foul in defending that
         | play (they deliberately knock it forward and out of play,
         | without trying to catch it). There's more to it than just "a
         | very egregious foul against an attacker" but it's a good-enough
         | simplification for our purposes.
         | 
         | People are already quite resistant to VAR in football already
         | (got my own opinions on that) so I think there's virtually zero
         | chance of football adopting this. But if ever there was an
         | argument for it, it's definitely that Suarez case in 2010,
         | Ghana were cheated out of an historic World Cup semifinal
         | appearance.
        
           | DoneWithAllThat wrote:
           | Exactly the same concept exists in NHL hockey by the way. In
           | particular, if a player attacking an empty net (because the
           | goaltender has been pulled late in the game to add another
           | skater) is interfered with from behind, or a thrown stick
           | disrupts his shot, the goal is just awarded on the assumption
           | that the attacker would have almost certainly scored.
        
             | fineIllregister wrote:
             | A similar concept exists in American football, but it is
             | rarely invoked.
             | 
             | https://en.m.wikipedia.org/wiki/Unfair_act
        
         | golemiprague wrote:
         | [dead]
        
         | permo-w wrote:
         | the game would be abandoned, but almost certainly it would be a
         | 3-0 forfeit win to the opposition. perhaps if 3-0 goal
         | difference was advantageous?
        
           | dylan604 wrote:
           | for those wondering why 3-0, it's based on tournament points
           | scoring. you get 3 points for a win, 1 point for a draw, a
           | point for each goal (maximum of 3 points for goals) per game,
           | and an additional point for the shutout. so, each game in
           | tournament scoring is worth 7 points. after all of those
           | points are added, goal differentials can come into
           | consideration for tie breakers.
        
             | smcl wrote:
             | Unless you're talking about some _extremely_ niche
             | tournament, that 's not how it works at all, in football at
             | least. In the majority of league systems you get 3 points
             | for a win, 1 point for a draw and _that 's it_. If you are
             | level on points with another team in your group after all
             | games are played then there will be strictly defined rules
             | for that tournament to separate the teams, often a
             | combination of the following in some order of precedence:
             | 
             | - head-to-head results between tied teams
             | 
             | - total goal difference, i.e. _sum(goals_scored) -
             | sum(goals_conceded)_ across all games
             | 
             | - total goals scored across all games
             | 
             | - disciplinary record (number of yellow/red cards awarded
             | against players)
             | 
             | If teams still cannot be separated, it'll fall back on
             | something as simple and cruel as a coin-toss - though maybe
             | they could go to extra time and penalties if the tied teams
             | are playing each other in the last game. Maybe you're
             | thinking of situations like rugby where you can get a
             | "bonus point" games in group stages by scoring 4 tries or
             | keeping the losing margin down to a handful of points.
             | 
             | In any case, I can't give a good reason as to why 3-0 is
             | usually the score given for a walkover - I think it's just
             | generally considered to be a convincing win that isn't too
             | over-the-top.
        
               | dylan604 wrote:
               | Throughout my life, I've been a player, coach, and
               | referee. In each of those roles, I have been in
               | tournaments where this was the way the tournament was
               | scored.
               | 
               | Edit: >though maybe they could go to extra time and
               | penalties
               | 
               | As a referee, when a tournament is on the last day, it is
               | not uncommon to hear various tournament officials saying
               | within earshot of the refs "we need winners". This is of
               | course a plausible deniability way of saying "be generous
               | with penalties".
        
               | Denvercoder9 wrote:
               | > Throughout my life, I've been a player, coach, and
               | referee. In each of those roles, I have been in
               | tournaments where this was the way the tournament was
               | scored.
               | 
               | Where? I've never seen or heard of this scoring system
               | being used in continental Europe (not even in the little
               | kids leagues), and it's also not what's used in the
               | professional tournaments (World Cup, Euros, Copa America,
               | Champions League, etc).
        
               | LanceH wrote:
               | He's not talking pro leagues, but the kinds of leagues
               | where you make a team and sign up for a weekend
               | tournament. That scoring system is very common.
        
               | dylan604 wrote:
               | Too right. You think if I played, coached, and refereed
               | in a professional league, I'd be spending my time reading
               | HN? ha!
        
               | smcl wrote:
               | GP mentioned this though:
               | 
               | > not even in the little kids leagues
               | 
               | It might just be something that is very common
               | _somewhere_ or at some level (dunno where), but it 's
               | pretty alien to the pair of us and would be for most/all
               | of continental Europe at the very least.
        
               | drowsspa wrote:
               | Is it? I'm Brazilian and I never heard of it.
        
               | jamiek88 wrote:
               | I'm English and I haven't either.
               | 
               | I've also played in UK, Middle East, Spain, France, USA
               | and Canada.
               | 
               | From organized leagues to games with mates and pub type
               | tournaments and have never come across that convoluted
               | system.
        
               | drowsspa wrote:
               | That must be very US-specific, it just sounds American.
               | But the 3 point thing definitely has nothing to do with
               | this oddity of scoring
        
               | dylan604 wrote:
               | then why not 1-0 scores?
        
               | smcl wrote:
               | It's a good question but I don't think there's any good
               | answer other than "1-0 or 2-0 doesn't feel like
               | punishment enough". Interesingly, for two-legged cup
               | competitions a forfeit likely won't result in a 3-0 loss,
               | but a disqualification instead. So if you're winning 4-0
               | or 5-0 and can't be bothered showing up for the return
               | fixture, you can't just forfeit and win 4-3 or 5-3 on
               | aggregate, you have to fulfil the fixture.
               | 
               | And additionally, not showing up for a game might not
               | even cause you to forfeit. Estonia didn't turn up to a
               | European Qualifier against my national team, we didn't
               | get a walkover and had to replay (which we won 1-0): http
               | s://twitter.com/90sfootball/status/1297216969326780416
        
               | dylan604 wrote:
               | I've officiated games where the weather was lousy (our
               | leagues are pretty fair weathered) and one team was
               | heading for state championship and the opposing team was
               | just getting slaughtered (double digit to nil at half).
               | League rules say if the game was abandoned in the first
               | half, the game must be replayed. _NOBODY_ wanted that
               | (plus there was no room left in schedule), so as agreed
               | by both teams immediately after bringing the first half
               | to an end, the teams switched sides, the second half was
               | started and immediately abandoned due to inclement
               | weather. Since it was in the second half, the score stood
               | as final.
        
               | smcl wrote:
               | In what country and in what sport? Was it younger kids,
               | maybe? I'm not doubting you, I'm genuinely curious
               | because this is incredibly bizarre to me. I dug around on
               | wikipedia and found a couple of dozen examples of some
               | unusual points scoring given[0] but only a handful of
               | smaller US leagues long in the past featured this bonus-
               | points-per-goal system, and seemingly only ever for a
               | short period (experiment?)
               | 
               | Thinking about it, bonus points are maybe a fun way to
               | spice up small-sided games. I think there'd be uproar if
               | it was considered for anything beyond that though :)
               | 
               | [0] https://en.wikipedia.org/wiki/Group_tournament_rankin
               | g_syste...
        
               | dylan604 wrote:
               | Between actually getting work done and looking for a way
               | to provide an answer, I've had a hard time getting a link
               | to send.
               | 
               | The closest I've come is a scoring method called 10 Point
               | System where it's slight different in W=6 points, D=3
               | points, bonus point per goal (max 3), bonus point for
               | shut out. So I could have mis-remembered the points I
               | initially stated. It's been 10+ years since I've
               | participated in those tourneys.
               | 
               | The world is a much bigger place than central Europe and
               | people do things differently in those other places. Not
               | everyone plays with the exact rules like those house
               | rules in Monopoly. In UIL soccer (governing body for
               | Texas High School sports), the rules get totally goofy.
               | First, the center referee has to make hand signals
               | similar to American Football refs by winding the clock to
               | indicate to the clock operator to start the clock,
               | crossing the arms above their head to indicate to _STOP_
               | the clock (WTF!!), free substitution so a player can be
               | brought back onto the field after being subbed off,
               | players must be subbed when issued a yellow card and
               | allowed to come back on at a later time (thought to allow
               | teenagers to cool down before escalating hormones get the
               | better of them), indirect free kicks awarded to team in
               | possession in lieu of drop ball restarts. Those are the
               | main ones that I remember. Oh, and in UIL, there is a
               | referee system called Duals where you have 2 officials on
               | the field and both have whistles. They each run a
               | diagonal system in their respective half. This is used
               | when not enough officials are available to do the
               | traditional center + 2 assistants
        
               | drowsspa wrote:
               | I think the lesson here is just "American-specific
               | rules", not "Central Europe specific rules". In Latin
               | America I never heard of it either
        
               | smcl wrote:
               | The user also made another comment detailing some
               | interesting reasons why some rules may have come about.
               | Definitely some interesting stuff, even if I don't think
               | it'd be too palatable back home.
        
               | smcl wrote:
               | That's cool, I had absolutely no idea! So while I may
               | have suggested in other comments that I didn't love
               | European FAs fiddling with the offside rule and VAR, I do
               | appreciate a bit of innovation and creativity and it
               | sounds like the US is willing to experiment which is
               | great to see. I happily retract my earlier confident
               | assertion about how points work in groups/leagues :)
               | 
               | On another note, I've really enjoyed seeing the game over
               | there going from strength to strength, I hope you're
               | enjoying it too and continue to stay involved at some
               | level!
        
               | dylan604 wrote:
               | Just to tack on more as I've knocked some cobwebs loose,
               | the UIL also did their penalty shoot outs similar to
               | hockey where the ball was put in play some 20 yards out
               | and the attacker allowed to dribble the ball and the
               | keeper was allowed to challenge. In the early days of the
               | MLS, they did this as well. When MLS did away with that
               | non-sense, the UIL followed as well.
               | 
               | US Soccer (official FIFA member) was apparently so
               | concerned that soccer would not be accepted that they
               | were willing to experiment with rules to make things more
               | "exciting". UIL did things because Texas is just so
               | entrenched with Friday Night Lights football, that things
               | had to be brought into alignment with their understanding
               | (tongue planted firmly in cheek). After all, it is using
               | their field! Also, the organization of officials in UIL
               | sports (Texas Association of Sports Officials - TASO) is
               | kind of weird. Once you become an official of one sport,
               | you can easily become an official of another sport with
               | no experience necessary. Naturally, a lot of the
               | throwball referees crossed over to football officiating
               | in the early days. As the UIL game garnered more respect,
               | better officials started to make their way, but the rules
               | are still some mishmash hybrid gene spliced 100% GMO'd
               | version.
        
               | smcl wrote:
               | Ahhh I see, so some of the experiments might have not
               | even been deliberate in the end. Either way that's an
               | interesting bit of history, I'm glad to have learned
               | about it!
               | 
               | I'm about to re-enter the game aged 37 years old (not
               | played in ~1.5 yrs) this weekend with trials for a little
               | local very-very minor team here. No idea how it'll go but
               | I'm curious to see if my legs can carry me for one more
               | season :D
        
               | dylan604 wrote:
               | it was never the legs that failed, but it was always the
               | gut/diaphragm. as a defender, i'd make sure that the run
               | we're about to make when that ball comes over the top was
               | done at my pace using all of the dark arts i could
               | muster.
               | 
               | good luck!
        
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