[HN Gopher] MusicGen: Simple and controllable music generation
       ___________________________________________________________________
        
       MusicGen: Simple and controllable music generation
        
       Author : og_kalu
       Score  : 323 points
       Date   : 2023-06-10 16:29 UTC (6 hours ago)
        
 (HTM) web link (ai.honu.io)
 (TXT) w3m dump (ai.honu.io)
        
       | muglug wrote:
       | For the most part the new samples still sound like melodic
       | nonsense -- in all but one of the examples the melody doesn't fit
       | properly with the chords underneath. It really does feel like the
       | output of a music blender.
       | 
       | The style transfer is the most interesting bit IMO, as you get a
       | sense of how it hears the source examples.
       | 
       | For example, when transferring the opening to the Bach Toccata
       | all the new samples miss out the same passing note (the fifth
       | note in the sequence). To a human ear that note is important, and
       | could easily have been incorporated into the new samples, but it
       | seemingly doesn't activate enough neurons for MusicGen to care.
        
       | Tenoke wrote:
       | I was playing with it yesterday and it's not bad. I'd much rather
       | use it for e.g. YouTube videos than risk getting copyright
       | claimed for using something that already exists.
        
       | cubefox wrote:
       | Surely cherrypicked, but holy cow. Where will this end? Can you
       | imagine what the HN front page will spit out in a few years?
        
         | civilitty wrote:
         | _> Can you imagine what the HN front page will spit out in a
         | few years?_
         | 
         | A profitable startup? That might be asking too much though
        
       | FpUser wrote:
       | IS it me or I just simply do not hear any real music in the
       | "examples". I tried quite a few and would not want to use any for
       | listening.
        
       | bratao wrote:
       | Meta is truly on fire with the ML releases, outpacing Google and
       | friends. Kudos to them! I'm genuinely thrilled about the
       | potential release of LLaMA2.
        
         | seydor wrote:
         | Lecun is rushing everything out the door before they are forced
         | to say "Yes Senator" again
        
           | blululu wrote:
           | Possibly. FAIR has always been doing great work and making it
           | public though (PyTorch is so big that we forget about it
           | sometimes). Sadly 'we sell ads' is going to remain the case
           | unless product people ask users to pony up some cash to use
           | this tech. To be fair, I would totally chuck some cash to
           | play with something like this and I can easily imagine a
           | world in which this technology is used to power some bizarre
           | social experiences like an online drum circle or some such.
        
             | [deleted]
        
         | [deleted]
        
       | psycedelicAI wrote:
       | But it's meta......
        
       | pkaye wrote:
       | That Riffusion output is causing me both laughter and pain. The
       | pain is from laughing causing pressure of a surgical scar on my
       | abdomen.
        
       | xfour wrote:
       | Pretty good at transcribing the text, but the outputted music
       | feels for lack of a better word "safe". For example the kicking
       | beat is way to generic and soft.
        
         | [deleted]
        
       | lucis wrote:
       | I wonder if any of those services can generate editable output
       | for a software like Ableton or Logic Pro.
       | 
       | Seems to be more useful as an "assistant" for music producers,
       | similar to how Copilot operates.
        
       | JakeAl wrote:
       | Well it's good for unlicensed YouTube music I guess.
        
       | AxEy wrote:
       | (This is not meant to be an anti-ai-generated-art rant. It's
       | coming whether we like it or not. But some of the motives in this
       | thread confuse me.)
       | 
       | Music producer here with an honest question to those saying "this
       | will provide me with a simple soundtrack/background music for
       | $PROJECT"
       | 
       | Have any of you checked out / made offers on music production
       | subreddits? Or other music subreddits? various music production
       | discords? Elsewhere on the internet?
       | 
       | If so, could you say what your experience has been?
       | 
       | I ask because the music production scene is like...ridiculously
       | saturated, and it's almost a meme in the producer community how
       | hard it is to make even a buck producing. I suspect that there
       | are a significant number of producers who would be happy to take
       | your "prompt" for a small fee. Yes, I understand 1) free and 2)
       | immediate is convenient, but isn't 1) relatively inexpensive and
       | 2) whatever advantage intent in construction gives good too?
       | 
       | I'm willing to admit that I'm missing something here, but I'd
       | love it if someone could enlighten me.
       | 
       | While I'm asking follow ups, to all the folks who love digging
       | for new music _so much_ that they 're considering turning to
       | prompting AIs, I'd be seriously surprised if you've really
       | checked out all the stuff that is coming out from new producers
       | (again, reddit, soundcloud, etc). Another meme in the producer
       | community is how one spends hundreds/thousands of hours
       | perfecting ones craft, and dozens of hours working on a track,
       | only for that track to get like 5 plays on soundcloud and
       | negligible engagement elsewhere. Are music consumers _really_
       | that desperate for new tunes? Frankly a lot of us just aren 't
       | seeing it....
        
         | 1337biz wrote:
         | Problem is minimal viable expectations and how fast these ar
         | filled. In 90% of Reddit you will get flamed for offering money
         | for anything. Wouldn't even touch my mind to go there.
        
         | Folcon wrote:
         | Personally I think you underestimate access, I've on several
         | occasions while developing small games wanted to collaborate
         | with someone who has a musical bent to put something together.
         | 
         | The problem I feel is that I have an expectation of being able
         | to front the cost of engaging someone to work on a project with
         | me.
         | 
         | Working out navigating a working relationship on a smaller
         | project seems fraught with issues.
         | 
         | I'm rarely inclined to spend dozens of hours listening to
         | soundcloud when I have other things to work on.
         | 
         | I mean yes people create interesting music, perhaps it's a
         | search problem? Knowing someone creates the kinds of music I'm
         | interested in would help. But as someone making things, I'm
         | trying to find someone who I can collaborate with who has an
         | overlapping interest in what I make. Solving for that is not
         | straightforward.
         | 
         | I've had much more luck with graphical art than music.
         | 
         | So yes, even though these systems are fundamentally worse, I
         | can at least "collaborate" with them on producing something.
         | Going from zero to one can be enough.
        
         | mtlmtlmtlmtl wrote:
         | My first reaction to this wasn't "cool I can make the novel
         | music I desperately crave", more along the lines of "this thing
         | is making some wacky sounds that I'd love to see a producer
         | craft into something more". Because I definitely agree with you
         | that there's an abundance of fantastic music to check out, and
         | realistically I'll never be able to check out even half of it
         | throughout my lifetime.
         | 
         | The guys in Infected Mushroom will have a field day with this
         | stuff. Their whole thing is finding weird ways to create new
         | sounds you never heard before.
         | 
         | Just another instrument, really.
        
           | AxEy wrote:
           | Honestly what I'm most excited about is how this technology
           | can be used, not to arrange parts or even loops but rather in
           | new plugins (VSTs) that implement novel approaches to digital
           | synthesis. Think of all the awesome sounds.
           | 
           | If anyone knows anyone working on _that_ , ping me. :)
        
         | etrautmann wrote:
         | Another framing of this is not based on demand. Presumably most
         | creativity and art creation isn't to fulfill a need or demand
         | from anyone other than the producer. This could allow the
         | creator and even users to feel some sense of originality and
         | creativity.
        
           | AxEy wrote:
           | I get that. It was not those purposes that I wanted to
           | question, but rather just the one near the top of my
           | question, namely demand.
        
         | thorum wrote:
         | "Melody conditioning" as shown in the article seems both
         | immediately useful and something that's harder to find a human
         | to do for you at the same level of quality.
        
         | redox99 wrote:
         | > I'm willing to admit that I'm missing something here, but I'd
         | love it if someone could enlighten me.
         | 
         | It's basically the same as with Midjourney. Before Midjourney
         | I'd have to spend quite some time organizing with some human,
         | explaining what I want, licensing terms, etc only to have to
         | wait a significant amount of time for an image that I may not
         | like.
         | 
         | With MidJourney for just a very small amount of money I can
         | instantly get images that are exactly what I want, iterating
         | extremely quickly. Just the fact that I don't have to deal with
         | another human saves a massive amount of time.
         | 
         | TL;DR
         | 
         | 1) Faster
         | 
         | 2) Cheaper
         | 
         | 3) Often closer to what you want, because you quickly iterate
         | and can get hundreds of variations
        
         | bityard wrote:
         | It's not that there isn't enough electronic music being made,
         | it's that every new track that lands on soundcloud is a drop in
         | the ocean of mediocrity. There is _too_ much, and 99.9% is just
         | boring to listen to, because it sounds like everything else. I
         | listen to a LOT of electronic music (and have, since the mid
         | 90's) and just don't have the patience anymore to sit through
         | hours of average material to find one or two truly inspired
         | artists.
         | 
         | I doubt I would turn to AI much for anything other than
         | background noise while focusing on work. In fact, that sounds
         | like a perfect use case for me. "Dear GPT, please compose a
         | four-on-the-floor downtempo progressive track with soft pads,
         | no vocals, and zero goddamned fake vinyl noise that runs for
         | two hours straight..."
        
           | wwweston wrote:
           | > It's not that there isn't enough electronic music being
           | made, it's that every new track that lands on soundcloud is a
           | drop in the ocean of mediocrity. There is _too_ much, and
           | 99.9% is just boring to listen to, because it sounds like
           | everything else.
           | 
           | To the extent that sounding like everything else is a
           | problem, how is ML generated music not going to have it?
           | 
           | And in general this isn't going to be a qualitative
           | improvement in experience. ML algorithms for recommendation
           | are searching the preference space in much the same way ML
           | generation would, they're just doing it over existing stuff.
           | If you really find 99.9% of existing material boring you're
           | probably going to find a similar order of generated material
           | boring.
           | 
           | Though I suspect 99.9% is hyperbole. My rate of "this is
           | listenable and interesting and I'd like to come back " on
           | Soundcloud is better than 1 in 25 on the worst day and better
           | than 1 in a dozen on most, and the rate is often north of 1
           | in 6 for curated platforms like Pandora. It's never been
           | easier to discover good new music to listen to with not much
           | in the way of effort.
        
             | pmoriarty wrote:
             | _" To the extent that sounding like everything else is a
             | problem, how is ML generated music not going to have it?"_
             | 
             | AI generated art has explored all sorts of weird spaces
             | that few humans have touched.
             | 
             | It's not difficult to make computers create unusual,
             | original, bizarre work. The difficulty comes in making it
             | both original and enjoyable/interesting.
             | 
             | Also consider that AI-generated music is often going to
             | actually be a collaboration between a human and an AI. The
             | human will be acting at least as a curator, because not
             | everything created by AI is going to be pleasing, so some
             | selection and catering to human taste will be required.
        
               | mjr00 wrote:
               | > The human will be acting at least as a curator, because
               | not everything created by AI is going to be pleasing, so
               | some selection and catering to human taste will be
               | required.
               | 
               | Yes, and keep in mind humans are _already doing this!_ It
               | 's very common to do tweaking of knobs on a synth/VST
               | while recording and create a 10-20 minute audio file,
               | commonly called a bass jam or mud pie, then select the
               | best bits to use in a song. And of course, people use
               | randomization tools to tweak the knobs for them. IMO use
               | of AI to support this type of workflow is _far_ more
               | promising than going directly to the finished product.
        
           | mjr00 wrote:
           | > It's not that there isn't enough electronic music being
           | made, it's that every new track that lands on soundcloud is a
           | drop in the ocean of mediocrity. There is _too_ much to
           | listen to, and 99.9% is just boring to listen to, because it
           | sounds like everything else.
           | 
           | Yep. this is why I don't feel like AI used in this manner
           | moves the needle for music: people only actively listen to
           | the best 0.1% of music anyway. The ability to create music
           | that is firmly in the other 99.9%, as this stuff very clearly
           | is, just means that the ocean of mediocrity has more water
           | dumped into it.
        
           | AxEy wrote:
           | It was not super discerning listeners (like it sounds like
           | you are) that I meant to address in that second question.
           | Sorry if that was not clear. Rather it had sounded from some
           | of the comments that people were desperate for original tunes
           | (and maybe not necessarily the most highly produced). But I
           | didn't point to a specific comment, so maybe that's my fault.
           | 
           | We may also disagree on how much good stuff there is coming
           | out, but I agree there is a lot of noise.
        
         | comfypotato wrote:
         | Free and immediate. You answered your own question.
         | 
         | All things equal, people are happy to support local businesses.
         | The value prop here is far from equal.
        
         | yieldcrv wrote:
         | the simple answer is that your motivations for being an artist
         | need to change to be exclusively personal fulfillment. because
         | that was true for the pre-AI world, as you essentially
         | described, and its true-er for this current-AI world.
         | 
         | the real meme is about how artists have always been grasping
         | for financial respect in every market condition ever, and yet
         | nothing has changed. people were never going to commission you,
         | they were never going to book you. While they do appreciate the
         | content. But for the few that would ever actually try to
         | commission something, they encountered friction after friction
         | after friction and collectively artists have been disinterested
         | in solving. Because they're starving and preoccupied with
         | fighting for scraps and modicums of respect at all.
         | 
         | The world's has now solved many of these frictions.
         | 
         | The frictions were:
         | 
         | 1 hoping they found the right artist to begin with
         | 
         | 2 hoping that artist is reliable and has any work ethic or
         | structure in their life
         | 
         | 3 not bruising that artists ego in however communication style
         | is preferred
         | 
         | 4 dealing with how completely segregated many artists are from
         | contract negotiations and any aspect of the business world, but
         | needing to secure rights properly
         | 
         | 5 ego in securing rights properly without the artist
         | overplaying their hand
         | 
         | 6 waiting for the commission
         | 
         | 7 revisions
         | 
         | 8 circle back to 1
         | 
         | 9 if you ever get past part 8, you have the issue of whether
         | your new license can be used in an unforeseen way and medium in
         | the future
         | 
         | getting burned in altruistic commissions of living artists is
         | simply over now. all these frictions are solved with the free
         | and immediate way.
        
           | mjr00 wrote:
           | > the simple answer is that your motivations for being an
           | artist need to change to be exclusively personal fulfillment.
           | because that was true for the pre-AI world, as you
           | essentially described, and its true-er for this current-AI
           | world.
           | 
           | > the real meme is about how artists have always been
           | grasping for financial respect in every market condition
           | ever, and yet nothing has changed. people were never going to
           | commission you, they were never going to book you. While they
           | do appreciate the content. But for the few that would ever
           | actually try to commission something, they encountered
           | friction after friction after friction and collectively
           | artists have been disinterested in solving. Because they're
           | starving and preoccupied with fighting for scraps and
           | modicums of respect at all.
           | 
           | For anyone trying to make money off of music, they should
           | have already been aware that most of the effort in making a
           | living is the non-music work. Once your music reaches an
           | acceptable level of quality it's more about finding and
           | managing your fanbase, industry connections, getting booked
           | at the right shows, promotion and marketing, maintaining
           | professionalism, etc. than anything else. Which this
           | particular AI doesn't help with.
           | 
           | An extreme example is Fred Again, who came out of nowhere and
           | is now one of the biggest names in electronic music. His
           | music isn't bad, but it's nothing revolutionary. As it turns
           | out, though, he grew up in one of the richest neighborhoods
           | in England, with Brian Eno as a neighbor, and went to the
           | most expensive private school in London.
           | 
           | So no, AI music generation doesn't change anything here. It's
           | similar to the startup mistake technical people make of
           | focusing on picking the right tech stack instead of focusing
           | on sales and finding product-market fit. The software/music
           | is only about 10% of the challenge of making a successful
           | business/career.
        
             | yieldcrv wrote:
             | absolutely, great contributions.
             | 
             | I did want to clarify that I was posting from an angle
             | about those us who need music produced for our products,
             | but were never going to commission it.
             | 
             | I think its important to understand that user story because
             | a lot of artists don't seem able to empathize with it.
             | People are excited because they were never going to
             | commission artists, and were also turned off from stock
             | music licensing websites too.
        
           | AxEy wrote:
           | >the simple answer is that your motivations for being an
           | artist need to change to be exclusively personal fulfillment.
           | 
           | Mine are and the same goes for most of the artist I indicate.
           | The point wasn't that they were in it for the money, although
           | many dream of being able to at least one day pay the rent
           | with it (or maybe just groceries).
           | 
           | The rest of your response makes sense (although I think much
           | of it could be said for all of hiring someone to do work).
           | Anyway, thank you for providing your perspective.
        
         | seydor wrote:
         | It s also a matter of ease of use. this is faster than
         | searching or asking anyone online
        
         | theptip wrote:
         | I think the promise that has already been demonstrated with
         | language is that you can iterate really quickly. "Make it a bit
         | more upbeat, ok try more synthwave, ok scratch that try darker
         | electro, ok this is better make the bassline more pronounced?
         | Great that's what I was imagining"
         | 
         | I don't think it's going to displace a dedicated composer that
         | gets the medium they are scoring for any time soon. But then
         | that's not what your comp was initially.
         | 
         | TLDR there are cases where "good enough" is going to be
         | provided by generative music in the medium term. Unlikely for
         | this to be anywhere adjacent to music connoisseurs.
        
       | oerpli wrote:
       | Also pretty bad. Might get somewhere in a few years but currently
       | this is only noise.
        
       | andrewstuart wrote:
       | Can someone explain the significance of this and how I might use
       | it?
        
       | skilled wrote:
       | Except for the 2 min lowfi demo, I found the examples to be
       | pretty bad. Sounds like the music is being played in a cardboard
       | box in your garage's corner.
        
         | malux85 wrote:
         | Just like the first generated AI images were full of blurry
         | artefacts,
         | 
         | Then 2 months later, they weren't.
         | 
         | You've got to start somewhere.
        
       | mmaunder wrote:
       | This is incredible!! For all the "AI is stealing our music"
       | naysayers here consider that all art is derivative or it lacks
       | context and makes it nonsensical, and artists learn too.
        
         | ddmichael wrote:
         | You either don't understand music or law, or both.
        
           | dang wrote:
           | Can you please make your substantive points without personal
           | swipes?
           | 
           | https://hn.algolia.com/?dateRange=all&page=0&prefix=true&sor.
           | ..
           | 
           | https://news.ycombinator.com/newsguidelines.html
        
           | [deleted]
        
       | beefman wrote:
       | > a piano and cello duet playing a sad chambers music
       | 
       | No such thing as chambers music or a music. Maybe "a sad piano
       | and cello duet" or "sad piano and cello chamber music" would be a
       | better prompt.
        
       | obiefernandez wrote:
       | Music is already one of the most extremely devalued art forms
       | given how oversupplied it is. Boggles the mind to think of the
       | consequences of technology like this reaching quality levels
       | where the differences between it and professionally produced
       | music are imperceptible.
        
         | rjh29 wrote:
         | One consequence is bespoke music that changes dynamically, e.g.
         | in games.
         | 
         | There's also a relative dearth of royalty free music for
         | independent content creators to use. AI would enable them to
         | produce better content on a limited budget.
         | 
         | People who enjoy creating music from scratch will be unaffected
         | - recognition and financial rewards are tiny already for most.
        
         | Zetobal wrote:
         | [flagged]
        
           | istjohn wrote:
           | I downvoted because your comment is unnecessarily passive
           | agressive and combative.
        
             | Zetobal wrote:
             | Is it? He stated something as a fact and I want him to take
             | the viewpoint of other persons than himself and think about
             | it. :)
        
               | amanaplanacanal wrote:
               | If there is a viewpoint you want people to think about,
               | it would be much more productive to just state what it
               | is.
        
               | Zetobal wrote:
               | No, I don't want to influence him it's way easier to see
               | the prejudice of other people if you let them think for
               | themselves.
        
         | usaar333 wrote:
         | If anything, the consequences seem minimal because it is so
         | oversupplied.
        
           | obiefernandez wrote:
           | This comment made me realize that I should have said the
           | consequences for me and people like me who are trying to
           | break through new artists.
           | 
           | https://soundcloud.com/obie for reference
        
       | sureglymop wrote:
       | The drum and bass is genuinely amazing! Wow.
        
       | moffkalast wrote:
       | > Audiocraft requires Python 3.9, PyTorch 2.0.0, and a GPU with
       | at least 16 GB of memory
       | 
       | I sleep. And these are only 1-3.3B param models, that makes no
       | sense.
        
       | [deleted]
        
       | cutler wrote:
       | Music died in the late 80s when the DJ supplanted the musician
       | and sampling replaced originality. This is just part of the same
       | trend.
        
         | whynotmaybe wrote:
         | Technology killed the video star that killed the radio star
        
           | mkaic wrote:
           | which killed the stage star!
        
       | speedgoose wrote:
       | I installed it and everything went surprisingly fine and easily.
       | It used about 8GB or VRAM max on a nvidia A30 and takes about 30s
       | to generate 10s of audio. The max duration seems to be 30s in the
       | frontend but the quality is a lot lower.
       | 
       | Mixing genres do not really work and the model doesn't seem to be
       | trained on band names. However it does perform well to create
       | music using existing styles.
       | 
       | I generated some Eurovision crap and minimalist techno that were
       | very much believable. But mixing death metal with lofi ambient
       | isn't the best, nor the epic progressive rock guitar solo I
       | asked.
       | 
       | I think the examples on the website are cherry picked but with
       | some experience in prompt engineering and many tentatives, it
       | should be possible to generate great samples.
       | 
       | It's also excellent at generating boards of Canada like music.
       | The audio artefacts, the low fidelity, the weird sounds, the
       | detuned synths, this model does that very well and it does sound
       | great to me.
       | 
       | Thanks a lot to the authors.
        
       | rifty wrote:
       | Style transfer is pretty cool tool as someone who likes to play
       | around with sound design. It will be a lot of fun to drop this on
       | parallel channels and blend it together into choruses and new
       | instruments.
       | 
       | Right now the generation still sounds a lot like loop packs
       | smashed together anyone could technically make. But it is
       | practical for anyone who really only cares for that style of
       | sound but do not themselves have the familiarity to do it. Now
       | they can just say what they want and hit regenerate, skipping the
       | latent feedback cycle of iterating with humans or sifting through
       | song snippets.
       | 
       | My opinion on this style of content is that ai generation is
       | simply accelerating us to the inevitable end of generic digital
       | content, it isn't really changing it. It just happens to be also
       | the optimal interface for discovering and not just generation.
        
       | bottlepalm wrote:
       | (and now for the rare take that isn't your typical cynical/jaded
       | internet comment)
       | 
       | Wow this is more than good enough to use for background music in
       | video games, stores, commercials, etc..
       | 
       | You really could have super dynamic music in a video game for
       | instance that changes based on the time of day, environment,
       | situation, mood, etc.. all combined.
       | 
       | Combine it with a LLM DJ and you could get some fun radio
       | stations.
        
         | jsheard wrote:
         | > You really could have super dynamic music in a video game for
         | instance that changes based on the time of day, environment,
         | situation, mood, etc.. all combined.
         | 
         | Games can and do already do this, dynamic sequencing of music
         | from a pool of stems has been common practice for a while.
         | Maybe this could let you do it cheaper, and AI could go more
         | granular by creating new stems on the fly, but the onus is
         | still on the AI developers to show something which hits as hard
         | as someone like Mick Gordons dynamic compositions.
         | 
         | Infinite variety is of little value if the infinite space is
         | full of infinitely boring, uninspired content.
        
           | bottlepalm wrote:
           | Like I said, cynical/jaded internet commenter - I don't need
           | Mick Gordon's dynamic compositions, I just need some
           | background music for my game that's good enough.
           | 
           | And no you can't do this already:                  const
           | musicSpeed = inFightSequence ? 'intense' : 'chill';
           | const musicPrompt = `drum and bass beat with ${musicSpeed}
           | percussions`;        playMusic(musicPrompt);
        
             | jsheard wrote:
             | I wish you luck with your game which constantly oscillates
             | between https://youtu.be/dLkFh9Kn8AU?t=60 and
             | https://youtu.be/gQktj-WkgEo?t=75 because you didn't put
             | any thought into the music beyond telling the computer to
             | make "chill DnB" and "intense DnB".
        
               | bottlepalm wrote:
               | Are you deflecting by attacking my simple example instead
               | of defending your 'this has already been done before'
               | point? If you're wrong just say you're wrong.
        
               | jsheard wrote:
               | When Animal Crossing blends between a different
               | composition for every hour of the in-game clock, with
               | variants for different weather conditions, is that not
               | changing based on "time of day, environment, situation,
               | mood, etc"? When Doom dynamically ramps the intensity of
               | the music along with the intensity of combat, and inserts
               | perfectly synchonized stings in time with the players
               | actions is that not reacting to the situation? That's
               | what I mean by this already having been done, just not
               | with AI.
               | 
               | AI has the potential to consider more variables than is
               | feasible with the current process, but my question is "at
               | what cost". Would Doom be better if the music were
               | slightly different depending on which weapon you were
               | holding, if the trade-off is that instead of Mick Gordons
               | work it was a computer generating what may as well be
               | royalty free elevator music? Probably not.
               | 
               | Making more content for less money is only a net positive
               | if the content is actually _good._
        
               | lukevp wrote:
               | Why do you think AI music will sound like elevator music
               | forever, when it's already generating English text and
               | code at such a high level? It's quite possible that 10
               | years from now, Mick Gordon will sound passe when
               | compared to the dynamic AI generated music. Maybe not,
               | but definitely possible. There's a lot of money to be
               | made with better generation of music, and it's going to
               | be an area of exploration for sure.
        
               | jsheard wrote:
               | Well, I would say that AIs ability to generate
               | objectively correct text or correct code doesn't have
               | much bearing on its ability to create worthwhile art,
               | those are almost polar opposite goals. There is no
               | objective metric for what constitutes good art that you
               | can train an AI towards, the closest thing we've come up
               | with is teaching it that the samples of art in the
               | training set are "objectively correct" so that it will
               | try to make something similar. Better models achive
               | higher fidelity but are stuck forever imitating rather
               | than exploring new or less common ideas.
               | 
               | Image generation AI is the most mature form of _artistic_
               | generative AI, and the trend there has been towards
               | introducing _more_ human influence into the process to
               | help guide the AI into creating something actually
               | worthwhile. If the goal is to embed an unsupervised AI
               | into a game engine and have it create consistently high
               | quality and interesting music based on the current game
               | state, with no human operator in the middle to curate and
               | guide the process, we 've got a hell of a long way to go.
        
               | wholinator2 wrote:
               | I dunno man, if it output those tracks with a smooth
               | transition and some volume matching i think most game
               | developers would call that a success.
        
         | jerpint wrote:
         | Can't wait for soulless 24/7 grocery store robot music /s
        
         | LegitShady wrote:
         | >Wow this is more than good enough to use for background music
         | in video games, stores, commercials, etc..
         | 
         | Hard disagree, and lack of copyright due to not being produced
         | by a human becomes an issue for many video games, commercials,
         | etc.
         | 
         | >You really could have super dynamic music in a video game for
         | instance that changes based on the time of day, environment,
         | situation, mood, etc.. all combined.
         | 
         | You don't need this IA for that at all.
         | 
         | >Combine it with a LLM DJ and you could get some fun radio
         | stations.
         | 
         | You could also not, and you wouldn't know until it failed to
         | produce anything interesting. A whole radio station filled with
         | grocery store background music? oh wow I can't wait for the
         | fun.
         | 
         | and you're not likely to make any money doing it, so what's the
         | point aside from showing the human portion of music is missing
         | in everything you suggested.
        
         | cypress66 wrote:
         | > Wow this is more than good enough to use for background music
         | in video games, stores, commercials, etc..
         | 
         | I spent like 6 hours yesterday playing with this. It's really
         | cool, but not that good yet.
         | 
         | I'd say it's like the original stable diffusion (without any of
         | the finetunes and improvements). Very cool, but not 100% there
         | yet.
        
           | ramoz wrote:
           | my first gen is good enough to be an actual song (rap beat)
        
       | rubicon33 wrote:
       | Maybe I'm just getting older but I feel like the quality of both
       | music and film has seriously declined over the last 5-10 years.
       | Maybe the good stuff is still out there but lost in a sea of
       | average garbage that has surfaced to the top.
       | 
       | Something tells me AI isn't going to rescue us either. I just
       | sampled a bunch of these generated tracks and they immediately
       | remind me of the average, mediocre, soul-lacking content that
       | most music and film is today.
        
         | satvikpendem wrote:
         | You are getting older. Every generation thinks the same, that
         | media is getting worse, discounting the survivorship bias that
         | occurs when they look back on their favorite music and
         | discarding all of the bad music that was present back then.
        
           | mensetmanusman wrote:
           | Society is more unhealthy, people are dying sooner, and there
           | are more broken families than decades ago. So we might be
           | right for once!
        
             | satvikpendem wrote:
             | Sources on these? Society has been far better than 100
             | years ago. And broken families? Or people marrying early
             | due to societal pressure and not being able to divorce back
             | then (whether legally or societally), who are now finally
             | able to do so. The divorce rate is actually going down
             | simply because people are marrying when they want to, not
             | when society pressures them to.
        
             | thomashop wrote:
             | Can you provide some sources? Last time I looked into
             | statistics on these topics I found the opposite to be true.
             | 
             | The brothers Rosling have a nice talk about how all the big
             | stats are improving globally (gender equality, education,
             | health, extreme poverty, life expectation)
             | 
             | https://youtu.be/Sm5xF-UYgdg
        
               | abraae wrote:
               | All the stats that we self-interested humans care about
               | anyway.
               | 
               | The stats on the planet we live in are bad and getting
               | worse. There is 30% more carbon dioxide in the air now
               | than when I was born.
               | 
               | All the improvements in gender equality mean nothing
               | compared to that and the trend behind it.
        
               | thomashop wrote:
               | The parent I responded to was not talking about climate
               | change. Sure that's a whole different debate
        
           | SeanLuke wrote:
           | This is no doubt true, but there are a number of studies
           | which suggest that, at least in the case of music, things
           | really _have_ gotten rather worse over the last two decades,
           | thanks to corporatization and consolidation of the production
           | model.
        
             | polytely wrote:
             | This is only if you listen to the most mainstream, general
             | audience top 40 pop content-sludge.
             | 
             | There is an overwhelming amount of good music out there.
             | Pick an album top 50 list from 2022, for example fantano's,
             | or pitchfork, check out bandcamp's staff picks, listen to
             | other musicians that are on the same label as your
             | favourite band, keep an eye on things like NPR Tiny Desk,
             | KEXP, la blogotheque on YouTube.
             | 
             | Just start listening. You are almost guaranteed to stumble
             | upon something you like. It won't come to you
             | algorithmically but the effort required is really low.
             | 
             | My favourite new album I discovered last year was Immanuel
             | Wilkin's The 7th Hand [1], I stumbled upon it by going
             | through a top 20 jazz albums of 2022 list to see if I had
             | missed anything, and it immediately jumped out at me as
             | being exactly the shit I'm into.
             | 
             | 1: https://youtube.com/watch?v=141y8ikOsyE
        
             | sebzim4500 wrote:
             | I'm sure you can come up with metrics by which any given
             | period of music was 'worse' than the one before.
        
             | ddmichael wrote:
             | That's very interesting, any sources?
        
             | reducesuffering wrote:
             | There are more bedroom indie music producers than ever. EDM
             | and "rap" are better than ever with many many good artists
             | to choose from. One of the biggest breakout rap artist
             | right now was just a random 20 year old working with other
             | random bedroom producers just a couple years ago.
        
             | djur wrote:
             | The research on this topic that I'm aware of fails to
             | account for the fact that the top 40/100 lists are less
             | representative of what people are actually listening to
             | than they used to be. If Drake can drop an album and have
             | every song on it chart on the Hot 100 for a week or two,
             | that's going to influence the analysis. That simply wasn't
             | possible before music downloads/streaming. You can see the
             | impact on the chart records -- artists from the past decade
             | dominate.
             | 
             | https://en.wikipedia.org/wiki/List_of_Billboard_Hot_100_cha
             | r...
             | 
             | ETA: And "worse" in these studies tends to be defined in
             | terms of measurable qualities where contemporary pop music
             | most differs from "classical" music.
        
             | mtlmtlmtlmtl wrote:
             | I don't understand this view. Heavily commercialised music
             | has almost never been all that great anyway. Except very
             | occasionally. Most of it is LCD garbage. Maybe the garbage
             | has become even more garbage, I don't know. But why judge
             | an art form by the boring average.
             | 
             | There's so much great new music being made every year, new
             | genres and ideas, etc. Film music seems better than ever
             | recently. Especially for TV series. Lots of new styles
             | emerging there too, see Mac Quayle for instance.
             | 
             | The really good, modern music was almost always on the
             | fringes, and there's more of it now than ever before.
             | 
             | There might also be more garbage, but there's no need to
             | listen to it.
        
         | skrebbel wrote:
         | Sounds to me like you've simply stopped trying.
         | 
         | When I was 20 I was a music snob into Aphex Twin and weird IDM.
         | I thought all pop at the time was crap, like you seem to. But
         | then I heard, I mean like really heard, "Bye Bye Bye" by *NSYNC
         | and seriously that is a good song!
         | 
         | I'm 40 now and I think it got way better even since then. Pop
         | is so varied now! I really don't think music as quirky and
         | weird as, say, Billie Eilish would've made it to the top of the
         | charts in the 90s. I'd say that music like hers (and many
         | charting artists of her generation) is a testament to how broad
         | and compelling pop music has become.
         | 
         | My generation thought their parents' music was shit, my
         | parents' generation thought _their_ parents ' music was shit,
         | and so on, all the way until at least the invention of Jazz.
         | But the average Gen-Z'er thinks all the music is great! They
         | invent new genres for every song, they wear Metallica t-shirts
         | in 2023, and they mix 80s disco with 00's Brit rock like it's
         | just what people do.
         | 
         | And don't forget there's an endless long tail of music out
         | there. There are _so many good musicians_ and plenty of them
         | have a sufficiently fancy label deal to be on Spotify and the
         | likes. And otherwise they 're still on Soundcloud, Bandcamp and
         | YouTube. It's worth a deep dive!
        
           | bluefishinit wrote:
           | > hey invent new genres for every song, they wear Metallica
           | t-shirts in 2023, and they mix 80s disco with 00's Brit rock
           | like it's just what people do.
           | 
           | If this appeals to you, it's worth checking out Japanese
           | music from the Showa era to present. They've long mixed
           | styles in a way other music markets have not. You can hear
           | city pop songs from the 80s with metal guitar solos, jazz
           | progressions a samba beat and synths, all in the same song.
        
             | [deleted]
        
             | te_chris wrote:
             | Recently discovered city pop thanks to an NTS special. So
             | dope
        
             | skrebbel wrote:
             | Hey wow cool! Got any representative sample to recommend?
        
         | jimbokun wrote:
         | I haven't been able to find it in years, but I remember an
         | Onion headline saying "Music and movies were best when you, the
         | reader, were 12 years old."
        
         | rjh29 wrote:
         | You sound old.
        
         | visarga wrote:
         | > remind me of the average, mediocre, soul-lacking content
         | 
         | This model is just the equivalent of GPT-2 for music. It's not
         | the GPT-4 yet. Music is trailing a few years from language.
         | Used to be that language was about 5 years behind vision. Now
         | language is the top.
        
         | chpatrick wrote:
         | There was always garbage, you just don't remember it.
        
         | [deleted]
        
         | steve76 wrote:
         | [dead]
        
         | api wrote:
         | You really have to dig for good music these days. The record
         | industry is a zombie at this point and no longer does the job
         | of discovering good music. It just churns out utterly formulaic
         | pop that might as well be the output of a music generator like
         | this.
        
         | esskay wrote:
         | Theres loads of good music out there, it's just become
         | extremely hard to find unless you're all in on scouring niche
         | subreddits and soundcloud.
        
         | taude wrote:
         | This is why I paid extra for services like Tidal and Roon.
         | Their music recommendations are just better than any AI-driven
         | stuff. Need actually human experts to curate playlists and
         | such. I feel like the alg-based stuff is just a race to the
         | middle.
        
           | _sys49152 wrote:
           | [dead]
        
         | surfingdino wrote:
         | The quality of what gets promoted and tops the charts has
         | declined, but there is a lot of good music produced today.
        
         | ssnistfajen wrote:
         | Good music/films that survived through decades or centuries of
         | history are a prime example of survivorship bias.
         | 
         | It has been easier than ever for any individual to create
         | content of any type, and there will always be gems.
         | 
         | AI isn't meant to "rescue" you from this problem, at least not
         | in the present stage. You are looking for a mission that was
         | never claimed.
        
         | InCityDreams wrote:
         | You're getting older. I'm 62 and moving air always inspires me.
         | The shit my children listen to annoys me as much as the shit I
         | listened to that annoyed my parents.
        
         | delusional wrote:
         | There's plenty of really good creative music. If you only watch
         | Marvel and Top 20 hits you won't know it, but there's plenty of
         | good stuff out there. I've really enjoyed the last couple of
         | Bon Iver releases and my favorite artist, The Tallest Man On
         | Earth, just released his new album Henry st. Containing some
         | super personal tracks.
         | 
         | The music is fantastic if you just look a little.
        
         | brucethemoose2 wrote:
         | A flood of garbage film/music has always existed, we just don't
         | remember it because its uninteresting.
         | 
         | However, I think modern rec algorithms (like the Netflix home
         | page) are recommending more mediocre stuff than the old system,
         | and the streaming boom did produce an abnormal glut of junk.
         | 
         | Anyway I think AI is going to spawn a music remixing/game
         | modding/tv extending renaissance. They perform much better when
         | pointing them at a good source (as you can see with the melody
         | conditioning samples, and other stuff like sd img2img and
         | finetuned llms).
        
           | amanaplanacanal wrote:
           | It was a smaller flood though, when it required lots of money
           | to record an album / make a movie. Gatekeepers kept most of
           | it out. Now anybody can do it, so there is both a lot more
           | chaff to sort through, and an outpouring of creativity.
        
           | the_only_law wrote:
           | I won't speak to music, as I listen to a lot of stuff, enough
           | to know there is good stuff out there being made.
           | 
           | But for movies and TV? Where do I find the good stuff? It
           | seems Hollywood is creatively bankrupt and just milking
           | people off boring franchises and cheap nostalgia through
           | crappy remakes and sequels. My eyes rolled to the back of my
           | head when I saw an ad for a show called "how I met your
           | father" on Hulu.
        
             | brucethemoose2 wrote:
             | Use 3rd party discovery services.
             | 
             | Reelgood is a good one, sort by IMDB score (which is
             | somehow still kinda working as a metric) or the reelgood
             | score which is a popularity among enthusiasts kinda
             | ranking. You will find tvs gems streaming services
             | criminally and inexplicably never recommend.
             | 
             | But "old school" recommendations from TV /movie buffs (like
             | the tvtropes community or various forums) are still a good
             | source.
        
             | fancy_pantser wrote:
             | Having a good time woth Trakt for discovery and rating. It
             | has a very active app/plugin/webhook ecosystem and I've
             | gotten some great recommendations from it by scrobbling via
             | Plex and following a few people with similar preferences on
             | there.
        
             | polytely wrote:
             | just follow writers and creators you like, note which
             | actors have good taste, follow them from project to
             | project.
        
             | jimbokun wrote:
             | I don't know what you like, but "Prestige TV" seems to be
             | where writers, directors, and actors wanting to do
             | something other than another retread from some studio's IP
             | backlog, end up.
        
             | berberous wrote:
             | For TV, hard to go wrong with an HBO series. Most recently,
             | Succession was excellent.
        
             | ssnistfajen wrote:
             | Indie films, international films, etc.
             | 
             | Mainstream entertainment has always converged to
             | mediocrity.
        
             | Cyph0n wrote:
             | Those "boring franchises" are what bankroll the passion
             | projects, artsy festival bound movies, and experimental
             | content.
             | 
             | As far as content goes, there has been a ton of excellent
             | stuff just this year across movies, TV, and anime. One
             | "organic" way to start is to look for recent recommendation
             | threads on Reddit for a movie or show you really like.
        
               | wholinator2 wrote:
               | See, I've seen this stated many places but never
               | explained. How exactly does the money made by derivative
               | bullshit go into valuable, passionate, art projects and
               | not either directly into pockets or into the next billion
               | dollar derivative bullshit thing?
               | 
               | Generally, the bullshit costs way more to produce and
               | market and advertise. And at least on paper, a
               | significant amount of the money made is only recuperating
               | costs for the 3 hours of incredibly CGI it took to make a
               | 3rd 'ant man' or a 4th 'jurassic park'. The majority of
               | actual indie art films cost ridiculously less than that
               | because they're filming a movie, not a commercial.
               | 
               | Anyways, my opinions aside, are there any articles with
               | cited money trails that prove that billion dollar
               | blockbusters actually fund valuable art and not just
               | executives yahts?
        
             | johaugum wrote:
             | > But for movies and TV? Where do I find the good stuff?
             | 
             | There's a trove of incredible foreign movies and TV shows
             | out there. Scandinavian and Asian (Korean in particular)
             | content has a really good hit to miss ratio for me.
             | 
             | For examples, check out international film festival
             | nominations and winners.
        
         | sillysaurusx wrote:
         | Counterexample: https://on.soundcloud.com/d6rX9goHHrSH3sQY9
         | 
         | I agree with you. When gwern investigated AI folk music in
         | 2019, I realized it could generate a wonderful variety of
         | music, full of soul. Be sure to listen to several tracks before
         | making up your mind. My favorite is "crossing the channel",
         | since I think GPT made a mistake at the beginning, and then
         | generated the most reasonable sounding not-mistake, which
         | turned out to sound so cool.
         | 
         | My goal was strong, memorable melodies. Star Wars, not Marvel.
         | GPT can come surprisingly close, if the input data format is
         | right. Unfortunately I don't think anyone except gwern has
         | noticed that the input format is crucial:
         | https://gwern.net/gpt-2-music
        
           | pests wrote:
           | Where in your gwern link is the input format being crucial
           | discussed? I couldn't find it.
        
             | sillysaurusx wrote:
             | I don't know if gwern realized how powerful his model was.
             | His examples are underwhelming, because you have to prompt
             | it in a certain way to get it to generate chords. He was
             | showing me samples and they were neat, but boring.
             | 
             | One day he posted something that sounded pretty amazing,
             | and I was blown away. "More like that, please." It had
             | chords in it.
             | 
             | He didn't pursue it past that. I did. So it's possible that
             | no one is aware of how crucial the input format actually is
             | to the success of the music that I was able to produce.
             | 
             | (And "produce" is a fair description here -- choosing the
             | instruments was really important, and the model didn't do
             | it. It wasn't as easy as press a button. It felt like I was
             | suddenly a 15x music producer, since I made all those
             | tracks in one night. Such is the power of ML.)
        
               | wholinator2 wrote:
               | Do you have a write up anywhere with samples? I'd love to
               | hear some of the better examples you have. I agree that
               | most of what's out there is underwhelming
        
               | sillysaurusx wrote:
               | All of them are here:
               | https://on.soundcloud.com/d6rX9goHHrSH3sQY9
               | 
               | Unfortunately I didn't do a writeup (which gwern has
               | given me a hard time about over the years, and he's quite
               | right!), so I have nothing to offer beyond those songs as
               | a finished product. Maybe one day I'll try to resurrect
               | it for devs.
        
         | anlaw wrote:
         | It's not just you; pop music compositions with key changes that
         | add complexity have all but vanished since the early 00s:
         | https://flowingdata.com/2022/11/22/decline-of-key-changes-in...
         | 
         | Automation tools and fine grained computed metrics have rounded
         | off the edges of emotional experiences. See Bobby Kotick about
         | taking the fun out of games:
         | https://www.escapistmagazine.com/bobby-kotick-wants-to-take-...
         | 
         | Him saying that is around the time the music compositions start
         | becoming similar. The mentality was not constrained to games.
         | 
         | Nothing is allowed to be it's own thing anymore. It has to be
         | hypernormalized to have enough reach a billionaire CEO can
         | profit from.
         | 
         | MBA-ification of reality.
        
           | kevinventullo wrote:
           | If MBA's played any significant role in the development of
           | Zelda:TOTK, I might have to change my opinion about them.
        
           | rubicon33 wrote:
           | Thats honestly what it feels like. It feels like all music
           | and film has regressed toward some boring mean. There's not
           | enough range, emotion, and difference to find tracks that
           | really stand out from the crowd.
           | 
           | Music especially just feels flat. Maybe that's just the style
           | now, and I'm old and can't appreciate it.
           | 
           | Honestly, gaming is in a similar rut although not quite as
           | bad thanks to VR.
        
           | djur wrote:
           | I disagree that key changes in popular music are a great
           | measure of complexity. For many years a key change near the
           | end of the song was an easy way to give the sense of a
           | climax. The article your link is based on gives a good
           | summary of it:
           | 
           | > The act of shifting a song's key up either a half step or a
           | whole step (i.e. one or two notes on the keyboard) near the
           | end of the song, was the most popular key change for decades.
           | In fact, 52 percent of key changes found in number one hits
           | between 1958 and 1990 employ this change. You can hear it on
           | "My Girl," "I Wanna Dance With Somebody," and "Livin' on a
           | Prayer," among many others.
           | 
           | To me, this just reflects one set of songwriters' cliches
           | being replaced by another. Not necessarily better or worse.
        
             | anlaw wrote:
             | I never said they were a great measure. Another tool in the
             | toolkit. Or it was anyway.
        
             | wholinator2 wrote:
             | While i do agree generally about key changes, i think the
             | point is that it's just an example of something that sounds
             | _interesting_. It's not just key changes, but all the
             | little chances that an actual artist takes during creation,
             | the things that sound good to some and bad to others are
             | exactly what makes art, art. The change being witnessed
             | isn't the loss of key changes, but the loss of everything
             | that sounds different or interesting, in favor of a sound
             | that is generally palatable to everyone precisely because
             | it does not contain anything interesting.
        
               | ryandrake wrote:
               | How about time signature changes, then? Not too many
               | popular songs experiment much anymore. What was the last
               | popular hit with a really odd meter (or various meters)?
               | I know, not everyone can be Rush, but it's pretty vanilla
               | today.
        
         | mensetmanusman wrote:
         | https://m.youtube.com/watch?v=TJ6Mzvh3XCc
         | 
         | This is a great song for contemplating loss of a loved one.
         | 
         | I'm not sure AI music will ever reach these heights because it
         | will have trouble understanding death.
        
       | erwincoumans wrote:
       | I've tried MusicLM and other Google AI music tools and they
       | sounded very low quality/lo-fi. Seems Facebook isn't much better?
        
       | tumult wrote:
       | I don't understand what's motivating certain types of people to
       | continue working on these types of AI practical implementation
       | projects. There's nothing good for the world this (type of AI in
       | particular) will offer.
       | 
       | Maybe someone will say this will let people who aren't musicians
       | express themselves by creating music. That's not true. It's as
       | true as hiring a musician to make a song for you, given a
       | description. And nobody would say that the person who hired the
       | musician was expressing themself.
        
         | seydor wrote:
         | of course there is a lot of good. Not just elevator music, this
         | could be used to make music samples for DJs .
         | 
         | And every tech advance has side effects , usually in unforeseen
         | ways
        
           | tumult wrote:
           | There's already an endless supply of elevator music and
           | things to sample.
        
             | seydor wrote:
             | not for free
        
               | tumult wrote:
               | Actually, yes, for free.
        
         | LegitShady wrote:
         | "we need to publish/produce to survive, and look at all this
         | data music represents"
        
         | TrackerFF wrote:
         | Muzak generation.
         | 
         | This kind of automated "filler" music has been around for
         | decades, and is usually used for exactly that - filler. It's
         | pretty much the stock photos of music.
         | 
         | And that could be a good thing - suddenly content-creators
         | don't have to spend money or energy on purchasing that kind of
         | stuff.
         | 
         | If you've ever seen youtube automation videos - typically those
         | "TOP N" list vids, they always contain some kind of muzak-style
         | soundtracks.
        
         | ChatGTP wrote:
         | Greed and nerd revenge.
        
         | panosfilianos wrote:
         | Let's say that ebooks now include metadata for soundtrack
         | generation as you read them. Something like this model
         | generates it real time based on the users reading speed etc.
         | 
         | That'd be pretty cool for example.
        
           | tumult wrote:
           | That does sound cool, but you don't need a purely generative
           | AI to do this. Dealing with a reader who jumps around, re-
           | reads paragraphs, flips back a few pages for a moment, etc.
           | in a coherent way seems like the more difficult and
           | interesting problem.
        
         | meltedcapacitor wrote:
         | Sounds like the "is DJing an art form" debate. :o)
         | 
         | Unlike classic "hiring a musician", here it's practical to
         | "hire" the (robot) musician 10000 times with a feedback loop
         | between the model and the prompt writer, iterating and picking
         | the best output(s)... which looks like a similar process to
         | other exercises considered art forms.
        
         | arrosenberg wrote:
         | > Maybe someone will say this will let people who aren't
         | musicians express themselves by creating music.
         | 
         | I'd say it lets me, a non-musician, create generic tracks for
         | other projects that need music, but don't need the Lord of the
         | Rings soundtrack.
         | 
         | If you want the insane soundtrack, you still need an artist, as
         | this project demonstrates.
        
           | tumult wrote:
           | There's already an endless supply of free and royalty free
           | music in every style. While an AI can now also generate that
           | for you as well, it was not necessary to create the AI to
           | meet your goal and requirement.
        
             | arrosenberg wrote:
             | So whats the issue? I can create exactly what I want
             | instead of what is available.
        
           | jimbokun wrote:
           | How will we still have artists skilled enough to compose Lord
           | of the Rings soundtrack, if they never get to work on lesser
           | pieces to develop?
        
             | arrosenberg wrote:
             | Musicianship already isn't a profitable enterprise for
             | most, and yet kids continue to learn piano and get good
             | enough to go to Julliard. I doubt that will change.
        
         | [deleted]
        
         | 52-6F-62 wrote:
         | Exactly.
         | 
         | What happened to automatic the _boring_ things?
         | 
         | Instead they seem to be all in on washing out any hope in
         | creativity and pointing people to put all their hope in minting
         | and munging "code".
         | 
         | It's so myopic and short sighted it hurts my soul. I don't
         | understand at all. All that money, all that knowledge and
         | talent... and this and stupid headsets strapped to peoples
         | faces is the game? God dammit.
        
       | lelandfe wrote:
       | I mean this is shockingly good. The longer "lofi" example at the
       | bottom sounds like it could have been a Boards of Canada demo.
       | 
       | I'm very impressed.
        
       | rvz wrote:
       | And here's the code:
       | https://github.com/facebookresearch/audiocraft just so you know
       | for the weights specifically:
       | 
       |  _" The weights in this repository are released under the CC-BY-
       | NC 4.0 license as found in the LICENSE_weights file."_
       | 
       | Combine it with AI voices and voice cloning and so begins the
       | further devaluation of musicians and artists.
       | 
       | Might as well accelerate it and see what happens. What could
       | possibly go wrong?
        
       | seydor wrote:
       | But how is GenA going to prompt this thing? how will they know
       | what "80s music" is about and all.
       | 
       | In other news, goodbye Youtube audio library, this is pretty good
       | 
       | At 3.3B parameters this should be running locally, right Meta?
       | (Yes it does, instructions on github)
       | 
       | I 'm not sure I've seen any MIDI LLMs , wouldn't that be more fun
       | to do ?
        
       | toasternz wrote:
       | Music is hard to describe well without using artist names or
       | references to specific songs. There isn't an alternative way to
       | really describe things - "Airy EDM with tropical feel" doesn't
       | cut it.
       | 
       | This space will belong to scrappy shadowy decentralised
       | organisations who let you type "give me a filtered french disco
       | song using mizell brothers era johnny hammond jazz funk samples,
       | lil uzi rapping, with a thundercat bassline and crooning"
        
       | _sys49152 wrote:
       | [dead]
        
       | cwillu wrote:
       | Would be interesting to see how well it can handle modulations:
       | "play john lennon's "imagine" in a minor key"
        
       | cutler wrote:
       | As if the current music scene hasn't already plummed the depths
       | of banality. At this rate the stars of the 70s and 80s will be in
       | business until they expire.
        
       | ben_w wrote:
       | So, CC-BY-NC licensed model weights, and they've made sure to
       | license the training data. And some jurisdictions are saying that
       | copyright cannot be claimed on the output of such models.
       | 
       | Oh, to be a fly on the wall in RIAA corporate offices...
       | 
       | Sans schadenfreude, I think this (depending on inference speed)
       | could be perfect for dynamic content in games (including IRL
       | games: LARP, escape rooms, table top games, etc.)
        
         | yyyk wrote:
         | >Oh, to be a fly on the wall in RIAA corporate offices...
         | 
         | In all likelihood, they're ok with events. Games were never
         | anywhere near their main revenue stream. Now the labour costs
         | on what they're actually selling are dropping to zero. RIAA's
         | future:
         | 
         | 1) Use AI to fake a band.
         | 
         | 2) Use AI to write music (maybe even lyrics). Don't really care
         | if the AI is any good.
         | 
         | 3) Distribute output widely, note that copyright still applies
         | to the output.
         | 
         | 4) Use media to generate hype (the critical step). This depends
         | only on platform control/relations, and they have that.
         | 
         | 5) Yea, other people could technically generate same quality
         | dreck with AI, but it won't be (and legally can't be) exactly
         | like the hyped dreck. Others can replicate nearly everything
         | except the hype.
         | 
         | 6) Since the costs are near zero just about every sale is pure
         | profit.
         | 
         | Basically, since Music can be replicated, they'll sell hype and
         | belonging to a fan group instead.
        
           | LegitShady wrote:
           | Then they'll quickly be replaced because nothing about that
           | is special - the RIAA exists because they were positioned to
           | guard intellectual property that gave them a monopology on IP
           | that was culturally significant.
           | 
           | Making and marketing an AI band isn't even interesting.
           | Someone will be doing it on twitch and youtube an anime
           | vtuber ensemble before the RIAA even figure out any portion
           | of it. The media hype is because of celebrity, and AI
           | generated stuff can't be celebrity.
        
         | seydor wrote:
         | Well , a lot of artists have sued other artists for
         | plagiarizing. Now MusicGen will be called to testify in court
         | and show is composing method. And if it can't prove innocence,
         | it will be put in jail
        
       | finger wrote:
       | I can't find any requirements. Can you run it locally on a
       | consumer GPU?
        
       | odyssey7 wrote:
       | Infinite music is interesting from the angle that the music that
       | we value is connected to our cultural and social experience. How
       | can we cherish a song that has never been heard before and will
       | never be heard again, which means it is deprived of social
       | context that would give it meaning?
       | 
       | One answer would be to create music that shares its roots with
       | music that the listener already knows. This music could be
       | enjoyable, but you can't exactly sing along to a melody you're
       | hearing for the first and last time, so it has more limited
       | engagement potential. This is an approach to composition that you
       | learn when you study chord progressions and other elements in
       | music theory, and it's what I'm sensing when I listen to the
       | MusicGen outputs.
       | 
       | To draw from greater cultural context, you can incorporate folk
       | and popular melodies that are widely known. Musicians love this
       | trick. "Immature artists copy, great artists steal." MusicGen
       | seems capable of doing this, too.
       | 
       | To promote a novel melody as something that listeners deeply
       | cherish, or to innovate at the level of the theory, the social
       | context has to be built up around the content after it's
       | generated. E.g., when introducing a new song on the radio, a
       | common trick is to play it between songs that are already
       | popular; building up co-occurrences with songs that already have
       | cultural significance. My challenge to Meta would be: can you use
       | your platform to transform some of the model's novel outputs into
       | familiar popular music? It would be an important cultural
       | milestone if an AI-generated melody became a familiar tune that
       | would be played in the cafe, recognized, and enjoyed.
        
         | visarga wrote:
         | > It would be an important cultural milestone if an AI-
         | generated melody became a familiar tune that would be played in
         | the cafe, recognized, and enjoyed
         | 
         | New generative music benchmark - popularity.
        
       | yantrams wrote:
       | I'm just weirded about the fact that conversation about something
       | AS EPIC AS THIS is so boring and rudderless here on hacker news
       | of all places.
       | 
       | I mean like YESTERDAY I did not have this superpower to summon
       | something as majestic as say https://fb.watch/l4ssOD40M4/ with a
       | simple 'A quirky and skronky Aphex twin sample that just hits
       | you'
       | 
       | Edits:
       | 
       | I woke up to this news delivered from Yann Lecun himself in the
       | morning on facebook[1] and my gaped mouth can still be found for
       | onlookers to witness I suppose!
       | 
       | LIKE THIS IS IT FOLKS!
       | 
       | Edit 2
       | 
       | All those back in my days muzzak folks lamenting about the
       | quality of contemporary music can fuck right off because you
       | clearly havent explored enough of the modern music landscape.
       | 
       | Dont you dare blaspheme saying modern music has stagnated or some
       | drivel like that. It is outright offensive to folks who are
       | pushing the boundaries like say for example The Ex from
       | Netherlands https://www.facebook.com/theexband
       | https://www.theex.nl/news.html
       | 
       | Just because you and the other soulless people you fraternize
       | with are ignorant of all the innovative stuff thats going on, we
       | have to suffer through your opinion on the state of pop culture?
        
         | jimbokun wrote:
         | Because we like music for the fun of making it, and the shared
         | emotional connection felt with the artist (whether it's real or
         | not, knowing a human wrote and performed a piece allows you to
         | imagine this connection).
         | 
         | I don't know what the point of machine generated music is. Just
         | destroying one of the few remaining ways for people to make a
         | living doing something creative, I guess.
         | 
         | The promise of automation was to have machines do the things we
         | don't want to do, so humans could have more time to do things
         | we enjoy.
         | 
         | Instead, we are automating the things humans enjoy, and still
         | leaving humans to figure out how to feed, house and clothe
         | ourselves through the sweat of our brow.
        
           | cutler wrote:
           | You said it for me. Muzak lives on.
        
           | bluefishinit wrote:
           | > I don't know what the point of machine generated music is.
           | 
           | One point is that music fans can now make their own music. I
           | think it's great that people can express themselves and it's
           | not limited to those who put in 10k+ hours to master a single
           | instrument. More people creating is a good thing.
        
             | waboremo wrote:
             | The idea that creating music has had a huge technical
             | barrier is laughable. It has not existed for ~20 years.
             | Artists like Tinashe have learned to produce music
             | themselves with programs like ableton, not a lick of
             | mastering instruments or graduating from this and that art
             | school. Just a general sense of what sounds good to you.
             | Unlike visual art, there's no mechanical barrier either, no
             | mastering of techniques. You can genuinely fiddle around
             | with knobs and buttons and create something that sounds
             | great to you - soundcloud is filled with these.
             | 
             | So there isn't going to be an increased level of profound
             | self expressions because of this. Quite the opposite, more
             | pure noise for the purpose of farming ad revenue.
             | 
             | What's worse, and an aspect many proponents of AI
             | generations ignore, is that by ushering people into this
             | specific channel of caring more about prompts than all
             | else, we are doing a real disservice to potential people
             | who could have become serious masters of their realm. After
             | all, "why learn how that music program works when I can
             | just generate it?"
        
               | boredemployee wrote:
               | >> After all, "why learn how that music program works
               | when I can just generate it?"
               | 
               | That's how many of my friends in the music biz are
               | thinking right now.
               | 
               | Also the same applies to Code and anything that could be
               | generated by AI. I honestly lost the joy of learning a
               | programming language with the advent of GPT.
               | 
               | The future is dark.
        
               | jerpint wrote:
               | For me GPT allows me to explore more ideas quickly, and
               | can help you learn languages more efficiently. More
               | importantly, you don't have to use it
        
             | Tao3300 wrote:
             | That probably is a good thing, but the road to mastery is a
             | _great_ thing. I can 't describe to you the feeling of
             | being in the zone while making music, but I'll try.
             | 
             | Things will erode and decay, things will come into being,
             | things will change. This flux is so constant that in truth
             | there hardly are any _things_ , just the changes; for as
             | soon as you step in the river a second time, neither you
             | nor the river are the same as you were. Epictetus, maybe?
             | One of those guys.
             | 
             | Likewise, music is inherently fleeting, yet it still makes
             | sense. You can't hold music, yet there's still a sense of
             | it being a thing that exists. Yet when it stops, it still
             | somehow hasn't ceased to exist. The act of musical
             | performance, even at a basic level, especially with others,
             | brings us one step closer to something fundamental about
             | the universe than other forms of expression.
             | 
             | Like I said elsewhere, if you could ask the machine to pray
             | or meditate, it wouldn't be fulfilling for anyone. It would
             | be hollow.
        
           | tarr11 wrote:
           | This feels like a straw man to me. We are continuing to
           | automate feeding, housing and clothing ourselves as well.
           | These two things are not mutually exclusive.
           | 
           | I would like to make music, video games and movies, too, and
           | AI lets me do that. I don't need millions of dollars or years
           | of training to make something creative anymore.
        
             | logarhythmic wrote:
             | > I don't need millions of dollars or years of training to
             | make something creative anymore.
             | 
             | You never did... You just needed to get creative.
        
               | Kye wrote:
               | You can go a long way with LMMS or Ardour and free sample
               | packs. Most big sample production companies provide
               | royalty-free samplers. The free stuff from Sonniss (GDC
               | freebies) and Black Octopus Sound could last an entire
               | career. Throw in the free Komplete Start (or Helm and
               | Surge if you prefer open source) and you have all your
               | synthesis needs covered: https://www.native-
               | instruments.com/en/products/komplete/bund...
        
           | Kye wrote:
           | Yep. The way commissioners react when I deliver the files and
           | they hear what I made for them for the first time tells me AI
           | has a long way to go. I'm not sure it can replace that human
           | connection. There's plenty of solid, cheap, and sometimes
           | even free library music out there if you just want music of
           | some sort for a project, and no generative music I've heard
           | comes close to it.
        
           | visarga wrote:
           | > I don't know what the point of machine generated music is.
           | 
           | Exploring the latent space of human music. It's a cultural
           | mirror.
        
             | grugagag wrote:
             | But at the risk of aligning mirrors to other mirrors and
             | hollowing out the essence of it. Computers have been
             | essential to the evolution of modern music, AI won't evolve
             | it anywhere because it needs to mirror the human work, and
             | without people to do that it's a sad dead end. But I doubt
             | people will stop learning instuments and stop making music
             | the old way because it is too fun and meaningful to do
             | that. But there's a possibility it will shift in magnitude
             | in either direction. Hope to go the way chess did and not
             | press a button and a few faders and call it music.
        
           | lyu07282 wrote:
           | > The promise of automation was to have machines do the
           | things we don't want to do, so humans could have more time to
           | do things we enjoy.
           | 
           | But why exactly should that happen? By which mechanism? Every
           | single company automates in order to increase their
           | monopolies and profit, to generate more shareholder value.
           | There exists no other mechanism, so obviously we will never
           | do anything other than that.
        
           | Tao3300 wrote:
           | > Because we like music for the fun of making it, and the
           | shared emotional connection felt with the artist... I don't
           | know what the point of machine generated music is.
           | 
           | Bingo.
           | 
           | This is a fun toy, but in terms _what it means_ , you may as
           | well ask an AI to pray. It's completely hollow in terms of
           | the actual experience.
           | 
           | This could make suitable filler for idle games, ads,
           | aquariums, and elevators. Not much else. Perhaps at best, a
           | producer could use this to fill in the instrumentation behind
           | a singer, but I have a feeling it's not there yet.
           | 
           | > The promise of automation was to have machines do the
           | things we don't want to do, so humans could have more time to
           | do things we enjoy... Instead, we are automating the things
           | humans enjoy.
           | 
           | Damn. Never looked at it that way. It's still enjoyable to do
           | these things, but perhaps less lucrative. I don't know, do
           | professional musicians like arranging elevator music? I'm
           | strictly an amateur who has never made a dime performing, so
           | I really don't know if that would be joyful, soul-crushing,
           | or somewhere in between. I just know what it means to me, and
           | like I said, you may as well ask the machine to pray for all
           | I think this amounts to.
        
             | visarga wrote:
             | > but in terms what it means , you may as well ask an AI to
             | pray
             | 
             | The generative process is based on a combination of
             | learning and randomness. The random part doesn't mean
             | anything, but it's clear that it is far from just random
             | notes. Do you think human music always starts from a
             | meaning? It's just lucky accidents that sound good. We even
             | retrofit explanations post facto to our actions, we can
             | certainly compose music first and assign a meaning later.
             | 
             | Around 150 years ago classical music had a big dilemma -
             | should music be related to concrete things or abstract?
             | Should we put a story to music? So everyone wanted to know
             | "what was the program?" (program==original author's
             | meaning) sometimes composers would just hide it in order to
             | instigate people to use their imaginations. It didn't
             | matter what meaning the author originally assigned to it,
             | better to try to hear it with beginners ears.
        
               | Tao3300 wrote:
               | You've misunderstood. I'm not talking about the meaning
               | of the inputs and outputs of a creative process. I'm
               | talking about the very experience of doing the thing.
               | Hence the prayer comparison.
        
           | satvikpendem wrote:
           | > _Because we like music for the fun of making it, and the
           | shared emotional connection felt with the artist (whether it
           | 's real or not, knowing a human wrote and performed a piece
           | allows you to imagine this connection)._
           | 
           | Speak for yourself. I like music if it sounds good,
           | regardless of who made it.
        
           | lfmunoz4 wrote:
           | [dead]
        
           | electroly wrote:
           | > we are automating the things humans enjoy, and still
           | leaving humans to figure out how to feed, house and clothe
           | ourselves through the sweat of our brow.
           | 
           | Have you been to a farm before? Have you seen a textile
           | factory? Have you seen a construction site? How could you,
           | with a straight face, suggest we are not automating those
           | things? There are _vastly_ more people working on automation
           | in those fields than are working on AI-generated music.
           | Automation in agriculture, construction, and textiles are
           | _massive_ industries. There are a lot of people in the world
           | working on a lot of things.
        
         | cheschire wrote:
         | It's not rudderless, there's just a large amount of angst
         | surrounding AI/ML ranging from "more ways to feed the copyright
         | trolls" to "what should I raise my kids to do for a starter
         | career?" and a lot of interpolated points in between.
         | 
         | You're totally okay not feeling this angst. But so are the
         | folks who do.
        
         | wooque wrote:
         | Because that doesn't sound a bit like Aphex Twin and sounds
         | like some generic filler music.
        
         | [deleted]
        
         | LegitShady wrote:
         | because it doesn't sound like aphex twin, isn't particularly
         | quirky, isn't skronky, and doesn't just hit me.
         | 
         | It sounds like output not resembling what you requested, and
         | you're celebrating because for some random reason this
         | particular prompt didn't sound totally horrible today. But it
         | isn't intentionally making music, and it isn't particularly
         | interesting music either. It's basically baby's first drum
         | machine sort of stuff.
        
         | fullshark wrote:
         | Writing about music is like dancing about architecture
        
         | [deleted]
        
         | tomjakubowski wrote:
         | that's cool but also sounds nothing like aphex twin. sort of
         | four tet-ish maybe
        
           | yantrams wrote:
           | Agree. I'm still blown away by the fact that we can summon
           | this level of coherent output with text. Absolute black magic
           | sorcery that!
        
           | enricozb wrote:
           | Reminds me of his "Change" off of "26 mixes for cash":
           | https://www.youtube.com/watch?v=ecHLSoJeAAA
           | 
           | However, that's from a sampled drum beat. I generally agree
           | though that this generated snippet doesn't remind me of Aphex
           | Twin much at all.
        
           | kristaps wrote:
           | Eh, could fit into a busier "Acrid avid jam shred", I think
        
           | blensor wrote:
           | I may get down voted for this but it somehow reminds me of
           | this: https://www.youtube.com/watch?v=fboNTcjJ8bo
        
         | devin wrote:
         | I think it's really neat, but I also kind of go "meh". I've
         | been into generative music stuff for a long time, but whenever
         | I get to the end of the project I go "meh", and I don't really
         | feel any different about this.
         | 
         | As I've watched the evolution of music generation with LLMs I
         | feel like I just keep hearing drivel at greater fidelity. If
         | you like it then by all means listen to it, but this is average
         | or below. In some ways I think I prefer the more chaotic less
         | coherent predecessors. They're a bit more interesting to my
         | ear.
         | 
         | And as other posters have said: that doesn't really sound like
         | Aphex Twin to me at all.
        
         | solumunus wrote:
         | That is straight garbage.
        
           | moonchrome wrote:
           | I get the same feeling every time I buy into the AI hype and
           | try it for myself.
           | 
           | On stuff like art it's hard to judge objectively, but in
           | things like code it's much simpler. Don't get me wrong there
           | are cases where I find generative AI useful - but the hype
           | machine and the unedited whole solutions are just straight
           | garbage.
        
           | wholinator2 wrote:
           | If I'm being honest, i have to agree. This is like, the least
           | interesting sound I've heard today. It's just a beat, like i
           | bet some things could sound cool eventually but it's just
           | ridiculously generic and kinda derivative. As well i can tell
           | it's ai generated, it's got the same kind of stilted, just
           | holding on to tempo, that most voice generation sounds like.
           | Like it's mere moments away from entirely falling apart into
           | machine screeching and creepy whisper sounds. Maybe there's
           | better examples but being introduced with this clip has
           | really put me off the whole idea
        
         | paddw wrote:
         | Every week now there is a new AI thing and we are all worn out
         | from trying to continually ascertain what to think about them.
        
       | ddmichael wrote:
       | I may as a composer be biased but AI "generating" music is just
       | sad. The hypocrisy is that musicians have been suing each other
       | for intellectual property reasons, while this thing is being
       | trained on everyone's music. The law should catch up on this. I
       | get that it's going to improve but for now it's also just
       | elevator/supermarket music.
        
         | seydor wrote:
         | It can be sad, happy, energetic and all. It's no beethoven but
         | there is a market for elevator music.lots of it
        
           | layer8 wrote:
           | Elevator music was indeed what came to my mind when listening
           | to the examples.
        
             | speedgoose wrote:
             | As someone deep into elevator music, I am very excited to
             | try this model.
        
         | sebzim4500 wrote:
         | I don't necessarily disagree that laws should be updated, but I
         | don't get why you used the term 'hypocrisy'?
         | 
         | Surely the musicians suing each other aren't the ones that are
         | now planning on training an AI on other people's music?
        
         | esskay wrote:
         | It's an artform so its natural for a composer to have the same
         | reaction as a painter would to Stable Diffusion for example.
         | 
         | That being said - it's happening, and nothings going to stop it
         | regardless of which side of the fence people sit on.
        
           | ddmichael wrote:
           | "That being said - it's happening, and nothings going to stop
           | it"
           | 
           | Well, the European Union is already working on a legal
           | framework for AI. It happened with GDPR and it will happen
           | again.
        
             | electroly wrote:
             | GDPR has a severely muted effect because Americans are
             | still doing the same things they were before. It'll be even
             | more ineffectual for AI. Nearly all AI research you hear
             | about is being done in the United States. European
             | regulations will only stop Europeans from using it, but you
             | won't be able to escape it anyway because of how much
             | American culture is continuously imported into Europe.
             | Meanwhile, the reverse is almost completely not true; very
             | little European culture makes it into American culture.
             | This will just kneecap European creators and companies. I
             | wish Europe the best of luck with this.
        
               | ddmichael wrote:
               | "very little European culture makes it into American
               | culture"
               | 
               | LOL, I love Americans and America but seriously? Like
               | what is already there is not enough :D
        
               | kriro wrote:
               | Since we are talking about music, maybe I'm living in a
               | European bubble but last time I was in the U.S. people
               | were listening to classical music (basically OG Euro
               | music), Beatles, ABBA, Elton John or newer stuff like
               | anything involving David Guetta whatever. Plenty of
               | European music being listened to in my niche (metal) as
               | well. Music knows no borders.
        
               | ddmichael wrote:
               | That's implementation details. It could be the case that
               | no art produced in the EU can be used as training data
               | (or similar), not necessarily that EU AI models are
               | forbidden from being trained on art. I find the former
               | case the most probable.
        
             | wilg wrote:
             | Sure, but that's not going to stop it.
        
               | flangola7 wrote:
               | I don't see why not
        
               | wilg wrote:
               | Most people don't live in the European Union, and I doubt
               | EU regulations will actually put an end to anything
               | anyway.
        
           | tumult wrote:
           | You make it sound like some force of nature is causing this
           | to occur. These things exist because people are making them,
           | despite there no longer being a healthy reason for doing so.
           | 
           | (I'm not saying there's reason for AI development in general
           | to stop, but these generative things that are designed to
           | slot neatly into the role of human artists specifically have
           | no reason to be developed further beyond proving it was
           | possible, and that happened a while ago.)
        
             | BHSPitMonkey wrote:
             | Humans creating and sharing new technologies (and ideas,
             | and works of art, etc.) across societies _is_ a force of
             | nature.
        
               | tumult wrote:
               | "Force of nature" generally means some phenomenon of
               | physics or some natural disaster outside of human
               | control, which is what I meant.
               | 
               | "A big and powerful cool thing" is not what I meant, and
               | not what force of nature usually means.
        
             | arcanemachiner wrote:
             | The force of nature is that our society will utilize any
             | technology before even considering its ramifications.
             | "Touchscreens in cars? Let's do it!"
             | 
             | I think you might enjoy Neil Postman's book "Technopoly",
             | which discusses the subject of weighing the pros and cons
             | of a subject instead of just diving in headfirst every time
             | some new technology is developed. His YouTube talks are
             | also great.
        
               | tumult wrote:
               | I think that's more of an emergent behavior, not a force
               | of nature. But I agree that enough people might do stupid
               | stuff to create this kind of emergent behavior, which
               | seems to be happening now. Like maybe 90% or more of
               | people think these art AIs are distasteful, but enough
               | people can't stop themselves from filling in the blank
               | square where something is possible to create but hasn't
               | been created yet, so people keep trying to make it. Even
               | though there doesn't seem to be any upside or goal, since
               | I've never gotten an explanation of one.
               | 
               | And I think if you're going to create something that has
               | a little bit of potential to harm at least a few people,
               | you should at least have a decent goal or reason for
               | creating it.
        
         | wendyshu wrote:
         | Musicians are trained on everyone's music too
        
           | tumult wrote:
           | Computers aren't human. Software isn't people.
        
             | flangola7 wrote:
             | Define people. Or more specifically, define what make them
             | special.
        
               | Riverheart wrote:
               | This isn't about specialness, it's about the foundations
               | of civil society. People are meat and guts humans.
               | 
               | We're autonomous entities capable of higher reasoning,
               | limited in time, attention and talent and eventually die
               | allowing new people time to flourish.
               | 
               | We also pay taxes and make silly arguments about software
               | and humans being no different from each other because it
               | justifies our ability to play with cool toys without
               | considering the impact on other people. Corporations
               | aren't people though because they aren't cool like AI.
        
               | [deleted]
        
               | tumult wrote:
               | Take your PC to the courthouse and tell the judge it's
               | liable for damages, not you.
        
           | layer8 wrote:
           | But they have tastes and preferences in a way that the models
           | lack -- unless, possibly, if you have them retrained
           | sufficiently long by a single individual or small group, I
           | guess.
        
         | nyolfen wrote:
         | > while this thing is being trained on everyone's music.
         | 
         | haha, did you conceptualize music ex nihilo?
        
           | ddmichael wrote:
           | We don't need IP cases in courts people, nyolfen resolved
           | them all with his unbeatable argument
        
             | nyolfen wrote:
             | how is this fundamentally different than what humans do?
        
               | LegitShady wrote:
               | because its a computer not a human
        
         | InCityDreams wrote:
         | As a music writer, I welcome ai. It gives me more ideas to
         | steal.
        
       | [deleted]
        
       | emporas wrote:
       | I used MusicGen yesterday to create 50 songs or so. Three of them
       | sound pretty good [1][2][3]. MusicGen is definitely the best of
       | four models of the presentation. I used the prompts differently
       | than the article and i think i got better results.
       | 
       | Suppose there is way to measure cardio beats or electricity
       | spikes on the brain, and we configure the machine to generate
       | music to increase cardio beats, or decrease them, or similarly
       | increase electrical activity of the brain or decrease it. Then
       | psychology might be deprecated, mood will be reduced to just a
       | music channel.
       | 
       | [1]https://soundcloud.com/kwstas-pramatias/lounge-owl
       | 
       | [2]https://soundcloud.com/kwstas-pramatias/rock-glass-
       | shatterin...
       | 
       | [3]https://soundcloud.com/kwstas-pramatias/rock-owl-howling
        
         | layer8 wrote:
         | Those three are pretty nice, but I'd say they are only a
         | starting point, an inspiration, for creating a good song out of
         | those themes.
         | 
         | You are probably getting downvoted for your second paragraph
         | which is a bit out there.
        
           | emporas wrote:
           | Err, yeah maybe a little bit out there.
           | 
           | Yes of course they are the starting point, a good musician
           | may take some samples and transform a music generation to a
           | better song for sure. Some artists state that a painting is
           | never complete, or a song is never complete. There is always
           | room for innovation.
           | 
           | The prompts i used, referenced real songwriters, and the
           | model seems to know their songs. The article does not prompt
           | it that way. So i guess there may be a little bit of IP
           | infringement, but we need that, only for the first bunch.
           | Next models will be trained on the best generations of
           | previous models.
        
         | mtlmtlmtlmtl wrote:
         | People have tried this, they're called binaural beats, and they
         | don't seem to work for the most part. I mean, not in the sense
         | that you could engineer sound to invoke very specific effects
         | in the brain consistently.
        
           | emporas wrote:
           | I personally have more than 10 years experience on sitting in
           | the cold all day long, with only summer clothes on. Like 0 to
           | 5 Celsius, with only shorts on, not even socks. I am winter
           | swimmer as well. I do that, because i can think a lot more
           | clear in a cold environment, it is good for the brain.
           | Granted in Greece there is not that much cold, maybe 1 or 2
           | months of 0-5 Celsius.
           | 
           | That can be achieved by putting music on, which speeds up the
           | heart pulse. Usually hard rock, metal, thrash metal etc. In
           | that case, the body starts sweating a lot, not matter the
           | temperature. I combine that, with 5 simple exercises i do all
           | day long which are important as well.
           | 
           | My point is that using music, someone can be in charge of his
           | heart pulse. But my biggest complaint always was that these
           | metal guys, are masters of the guitar, but other kinds of
           | music have better taste in rhythm, in melody etc. Using
           | programs like that we can evolve it a little bit, to be more
           | pleasurable to listen.
           | 
           | I know about about binaural beats, i have tried to listen to
           | different hertz for hours on end, they don't work in my
           | opinion. At least in my case.
        
           | scns wrote:
           | Huberman cited a study proving the effect. Sorry, no link at
           | hand.
        
             | mtlmtlmtlmtl wrote:
             | There's a real effect, just nothing even remotely close to
             | the actual fantastical claims being made about it. It's
             | highly doubtful there's some sort of profound way to induce
             | arbitrary brain states through audio input alone.
             | 
             | I remember vividly that this was very hyped in some circles
             | around 2005 or thereabout, with wild claims that listening
             | to some strange white noise for twenty minutes could induce
             | full-blown psychedelic trips even in people with no
             | psychedelic experience. I even tried a bunch of em, and the
             | only clear effect was a mild headache. And I was naive
             | enough to think it might work back then, and yet there
             | wasn't even really a placebo effect.
        
               | emporas wrote:
               | I was thinking of a scenario of mapping our brain
               | activity, like reading functions of some module, or a
               | birthday party, or a business meeting. From then on, we
               | put the machine to generate songs and activate roughly
               | the same brain region of the actual life experience. We
               | do that once, and generate 10 songs.
               | 
               | The next time that life experience takes place, we listen
               | five or ten minutes to the relevant songs before it
               | happens. We do that to put ourselves in the mood, as a
               | mental preparation tool.
               | 
               | That's all. Not creating worldwide Britney Spears hits,
               | or alter our consciousness. Just a mental tool.
        
               | mtlmtlmtlmtl wrote:
               | Oh I see, you're essentially describing what I think of
               | as aural contextual clues/associations. Sure, that's very
               | real and I've experienced it first hand.
               | 
               | Though I'm sceptical how directed it can really be. There
               | are some songs that have a bizarre effect on me for sure.
               | Though most of the time it's because I had some strange
               | experience involving the combination of said music with
               | psychedelic drugs. And now the music can induce echoes of
               | that experience. But it's just sort of an association
               | that happened by accident.
               | 
               | I guess I could see people using this phenomenon in a
               | more deliberate manner. And you certainly seem to be
               | doing so. Though it could be that you're just somehow
               | more able to than most people.
        
               | emporas wrote:
               | That happens in general, many people associate music with
               | relevant actions of their life. They listen to songs
               | which are more suitable to driving a car, or lounge beats
               | to read books.
               | 
               | One scenario is to record some sounds of the event once,
               | like the laughter of a child in it's birthday, put it to
               | songs, and listen to it before the next time it happens.
               | 
               | One other scenario, is to record the brainwaves of some
               | difficult task, like programming, and by listening to
               | songs, try to activate the same region of the brain. When
               | there is an automatic way to create one song which
               | activates an area but not exactly, and another song which
               | activates one more area but not exactly, the machine will
               | try to figure out how to combine the two songs together
               | which will hit the spot. It is essentially a problem of
               | combining information, which A.I. statistical engines are
               | very good at it.
        
       | marban wrote:
       | Time to double down on my Roland synth
        
       | jimnotgym wrote:
       | I just got excited at a mention of Summits On The Air and found a
       | boring AI article.
       | 
       | It's an amateur radio thing btw...You go up a mountain and make
       | use of the good propogation to call other hams. You accrue points
       | that are as valuable as HN points are!
        
       | mtlmtlmtlmtl wrote:
       | This is still pretty deep in the uncanny valley. None of the rock
       | examples for example even sound very much like guitar. One sounds
       | more like trance, the others seem more like metal than
       | rock(though interestingly trance is a lot more similar to metal
       | than you might think. It's just hard to notice at the surface
       | level due to very different instruments).
       | 
       | Then again, in this case I don't mind. I'm sure someone like
       | Simon Posford could do some really wacky sampling based off of
       | this.
       | 
       | Don't see myself using it to make music just for my own listening
       | though(not much of a composer). That's still a long ways off.
        
       | bulbosaur123 wrote:
       | How do you run AudioCraft on Apple Silicon?
        
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