[HN Gopher] MusicGen: Simple and controllable music generation ___________________________________________________________________ MusicGen: Simple and controllable music generation Author : og_kalu Score : 323 points Date : 2023-06-10 16:29 UTC (6 hours ago) (HTM) web link (ai.honu.io) (TXT) w3m dump (ai.honu.io) | muglug wrote: | For the most part the new samples still sound like melodic | nonsense -- in all but one of the examples the melody doesn't fit | properly with the chords underneath. It really does feel like the | output of a music blender. | | The style transfer is the most interesting bit IMO, as you get a | sense of how it hears the source examples. | | For example, when transferring the opening to the Bach Toccata | all the new samples miss out the same passing note (the fifth | note in the sequence). To a human ear that note is important, and | could easily have been incorporated into the new samples, but it | seemingly doesn't activate enough neurons for MusicGen to care. | Tenoke wrote: | I was playing with it yesterday and it's not bad. I'd much rather | use it for e.g. YouTube videos than risk getting copyright | claimed for using something that already exists. | cubefox wrote: | Surely cherrypicked, but holy cow. Where will this end? Can you | imagine what the HN front page will spit out in a few years? | civilitty wrote: | _> Can you imagine what the HN front page will spit out in a | few years?_ | | A profitable startup? That might be asking too much though | FpUser wrote: | IS it me or I just simply do not hear any real music in the | "examples". I tried quite a few and would not want to use any for | listening. | bratao wrote: | Meta is truly on fire with the ML releases, outpacing Google and | friends. Kudos to them! I'm genuinely thrilled about the | potential release of LLaMA2. | seydor wrote: | Lecun is rushing everything out the door before they are forced | to say "Yes Senator" again | blululu wrote: | Possibly. FAIR has always been doing great work and making it | public though (PyTorch is so big that we forget about it | sometimes). Sadly 'we sell ads' is going to remain the case | unless product people ask users to pony up some cash to use | this tech. To be fair, I would totally chuck some cash to | play with something like this and I can easily imagine a | world in which this technology is used to power some bizarre | social experiences like an online drum circle or some such. | [deleted] | [deleted] | psycedelicAI wrote: | But it's meta...... | pkaye wrote: | That Riffusion output is causing me both laughter and pain. The | pain is from laughing causing pressure of a surgical scar on my | abdomen. | xfour wrote: | Pretty good at transcribing the text, but the outputted music | feels for lack of a better word "safe". For example the kicking | beat is way to generic and soft. | [deleted] | lucis wrote: | I wonder if any of those services can generate editable output | for a software like Ableton or Logic Pro. | | Seems to be more useful as an "assistant" for music producers, | similar to how Copilot operates. | JakeAl wrote: | Well it's good for unlicensed YouTube music I guess. | AxEy wrote: | (This is not meant to be an anti-ai-generated-art rant. It's | coming whether we like it or not. But some of the motives in this | thread confuse me.) | | Music producer here with an honest question to those saying "this | will provide me with a simple soundtrack/background music for | $PROJECT" | | Have any of you checked out / made offers on music production | subreddits? Or other music subreddits? various music production | discords? Elsewhere on the internet? | | If so, could you say what your experience has been? | | I ask because the music production scene is like...ridiculously | saturated, and it's almost a meme in the producer community how | hard it is to make even a buck producing. I suspect that there | are a significant number of producers who would be happy to take | your "prompt" for a small fee. Yes, I understand 1) free and 2) | immediate is convenient, but isn't 1) relatively inexpensive and | 2) whatever advantage intent in construction gives good too? | | I'm willing to admit that I'm missing something here, but I'd | love it if someone could enlighten me. | | While I'm asking follow ups, to all the folks who love digging | for new music _so much_ that they 're considering turning to | prompting AIs, I'd be seriously surprised if you've really | checked out all the stuff that is coming out from new producers | (again, reddit, soundcloud, etc). Another meme in the producer | community is how one spends hundreds/thousands of hours | perfecting ones craft, and dozens of hours working on a track, | only for that track to get like 5 plays on soundcloud and | negligible engagement elsewhere. Are music consumers _really_ | that desperate for new tunes? Frankly a lot of us just aren 't | seeing it.... | 1337biz wrote: | Problem is minimal viable expectations and how fast these ar | filled. In 90% of Reddit you will get flamed for offering money | for anything. Wouldn't even touch my mind to go there. | Folcon wrote: | Personally I think you underestimate access, I've on several | occasions while developing small games wanted to collaborate | with someone who has a musical bent to put something together. | | The problem I feel is that I have an expectation of being able | to front the cost of engaging someone to work on a project with | me. | | Working out navigating a working relationship on a smaller | project seems fraught with issues. | | I'm rarely inclined to spend dozens of hours listening to | soundcloud when I have other things to work on. | | I mean yes people create interesting music, perhaps it's a | search problem? Knowing someone creates the kinds of music I'm | interested in would help. But as someone making things, I'm | trying to find someone who I can collaborate with who has an | overlapping interest in what I make. Solving for that is not | straightforward. | | I've had much more luck with graphical art than music. | | So yes, even though these systems are fundamentally worse, I | can at least "collaborate" with them on producing something. | Going from zero to one can be enough. | mtlmtlmtlmtl wrote: | My first reaction to this wasn't "cool I can make the novel | music I desperately crave", more along the lines of "this thing | is making some wacky sounds that I'd love to see a producer | craft into something more". Because I definitely agree with you | that there's an abundance of fantastic music to check out, and | realistically I'll never be able to check out even half of it | throughout my lifetime. | | The guys in Infected Mushroom will have a field day with this | stuff. Their whole thing is finding weird ways to create new | sounds you never heard before. | | Just another instrument, really. | AxEy wrote: | Honestly what I'm most excited about is how this technology | can be used, not to arrange parts or even loops but rather in | new plugins (VSTs) that implement novel approaches to digital | synthesis. Think of all the awesome sounds. | | If anyone knows anyone working on _that_ , ping me. :) | etrautmann wrote: | Another framing of this is not based on demand. Presumably most | creativity and art creation isn't to fulfill a need or demand | from anyone other than the producer. This could allow the | creator and even users to feel some sense of originality and | creativity. | AxEy wrote: | I get that. It was not those purposes that I wanted to | question, but rather just the one near the top of my | question, namely demand. | thorum wrote: | "Melody conditioning" as shown in the article seems both | immediately useful and something that's harder to find a human | to do for you at the same level of quality. | redox99 wrote: | > I'm willing to admit that I'm missing something here, but I'd | love it if someone could enlighten me. | | It's basically the same as with Midjourney. Before Midjourney | I'd have to spend quite some time organizing with some human, | explaining what I want, licensing terms, etc only to have to | wait a significant amount of time for an image that I may not | like. | | With MidJourney for just a very small amount of money I can | instantly get images that are exactly what I want, iterating | extremely quickly. Just the fact that I don't have to deal with | another human saves a massive amount of time. | | TL;DR | | 1) Faster | | 2) Cheaper | | 3) Often closer to what you want, because you quickly iterate | and can get hundreds of variations | bityard wrote: | It's not that there isn't enough electronic music being made, | it's that every new track that lands on soundcloud is a drop in | the ocean of mediocrity. There is _too_ much, and 99.9% is just | boring to listen to, because it sounds like everything else. I | listen to a LOT of electronic music (and have, since the mid | 90's) and just don't have the patience anymore to sit through | hours of average material to find one or two truly inspired | artists. | | I doubt I would turn to AI much for anything other than | background noise while focusing on work. In fact, that sounds | like a perfect use case for me. "Dear GPT, please compose a | four-on-the-floor downtempo progressive track with soft pads, | no vocals, and zero goddamned fake vinyl noise that runs for | two hours straight..." | wwweston wrote: | > It's not that there isn't enough electronic music being | made, it's that every new track that lands on soundcloud is a | drop in the ocean of mediocrity. There is _too_ much, and | 99.9% is just boring to listen to, because it sounds like | everything else. | | To the extent that sounding like everything else is a | problem, how is ML generated music not going to have it? | | And in general this isn't going to be a qualitative | improvement in experience. ML algorithms for recommendation | are searching the preference space in much the same way ML | generation would, they're just doing it over existing stuff. | If you really find 99.9% of existing material boring you're | probably going to find a similar order of generated material | boring. | | Though I suspect 99.9% is hyperbole. My rate of "this is | listenable and interesting and I'd like to come back " on | Soundcloud is better than 1 in 25 on the worst day and better | than 1 in a dozen on most, and the rate is often north of 1 | in 6 for curated platforms like Pandora. It's never been | easier to discover good new music to listen to with not much | in the way of effort. | pmoriarty wrote: | _" To the extent that sounding like everything else is a | problem, how is ML generated music not going to have it?"_ | | AI generated art has explored all sorts of weird spaces | that few humans have touched. | | It's not difficult to make computers create unusual, | original, bizarre work. The difficulty comes in making it | both original and enjoyable/interesting. | | Also consider that AI-generated music is often going to | actually be a collaboration between a human and an AI. The | human will be acting at least as a curator, because not | everything created by AI is going to be pleasing, so some | selection and catering to human taste will be required. | mjr00 wrote: | > The human will be acting at least as a curator, because | not everything created by AI is going to be pleasing, so | some selection and catering to human taste will be | required. | | Yes, and keep in mind humans are _already doing this!_ It | 's very common to do tweaking of knobs on a synth/VST | while recording and create a 10-20 minute audio file, | commonly called a bass jam or mud pie, then select the | best bits to use in a song. And of course, people use | randomization tools to tweak the knobs for them. IMO use | of AI to support this type of workflow is _far_ more | promising than going directly to the finished product. | mjr00 wrote: | > It's not that there isn't enough electronic music being | made, it's that every new track that lands on soundcloud is a | drop in the ocean of mediocrity. There is _too_ much to | listen to, and 99.9% is just boring to listen to, because it | sounds like everything else. | | Yep. this is why I don't feel like AI used in this manner | moves the needle for music: people only actively listen to | the best 0.1% of music anyway. The ability to create music | that is firmly in the other 99.9%, as this stuff very clearly | is, just means that the ocean of mediocrity has more water | dumped into it. | AxEy wrote: | It was not super discerning listeners (like it sounds like | you are) that I meant to address in that second question. | Sorry if that was not clear. Rather it had sounded from some | of the comments that people were desperate for original tunes | (and maybe not necessarily the most highly produced). But I | didn't point to a specific comment, so maybe that's my fault. | | We may also disagree on how much good stuff there is coming | out, but I agree there is a lot of noise. | comfypotato wrote: | Free and immediate. You answered your own question. | | All things equal, people are happy to support local businesses. | The value prop here is far from equal. | yieldcrv wrote: | the simple answer is that your motivations for being an artist | need to change to be exclusively personal fulfillment. because | that was true for the pre-AI world, as you essentially | described, and its true-er for this current-AI world. | | the real meme is about how artists have always been grasping | for financial respect in every market condition ever, and yet | nothing has changed. people were never going to commission you, | they were never going to book you. While they do appreciate the | content. But for the few that would ever actually try to | commission something, they encountered friction after friction | after friction and collectively artists have been disinterested | in solving. Because they're starving and preoccupied with | fighting for scraps and modicums of respect at all. | | The world's has now solved many of these frictions. | | The frictions were: | | 1 hoping they found the right artist to begin with | | 2 hoping that artist is reliable and has any work ethic or | structure in their life | | 3 not bruising that artists ego in however communication style | is preferred | | 4 dealing with how completely segregated many artists are from | contract negotiations and any aspect of the business world, but | needing to secure rights properly | | 5 ego in securing rights properly without the artist | overplaying their hand | | 6 waiting for the commission | | 7 revisions | | 8 circle back to 1 | | 9 if you ever get past part 8, you have the issue of whether | your new license can be used in an unforeseen way and medium in | the future | | getting burned in altruistic commissions of living artists is | simply over now. all these frictions are solved with the free | and immediate way. | mjr00 wrote: | > the simple answer is that your motivations for being an | artist need to change to be exclusively personal fulfillment. | because that was true for the pre-AI world, as you | essentially described, and its true-er for this current-AI | world. | | > the real meme is about how artists have always been | grasping for financial respect in every market condition | ever, and yet nothing has changed. people were never going to | commission you, they were never going to book you. While they | do appreciate the content. But for the few that would ever | actually try to commission something, they encountered | friction after friction after friction and collectively | artists have been disinterested in solving. Because they're | starving and preoccupied with fighting for scraps and | modicums of respect at all. | | For anyone trying to make money off of music, they should | have already been aware that most of the effort in making a | living is the non-music work. Once your music reaches an | acceptable level of quality it's more about finding and | managing your fanbase, industry connections, getting booked | at the right shows, promotion and marketing, maintaining | professionalism, etc. than anything else. Which this | particular AI doesn't help with. | | An extreme example is Fred Again, who came out of nowhere and | is now one of the biggest names in electronic music. His | music isn't bad, but it's nothing revolutionary. As it turns | out, though, he grew up in one of the richest neighborhoods | in England, with Brian Eno as a neighbor, and went to the | most expensive private school in London. | | So no, AI music generation doesn't change anything here. It's | similar to the startup mistake technical people make of | focusing on picking the right tech stack instead of focusing | on sales and finding product-market fit. The software/music | is only about 10% of the challenge of making a successful | business/career. | yieldcrv wrote: | absolutely, great contributions. | | I did want to clarify that I was posting from an angle | about those us who need music produced for our products, | but were never going to commission it. | | I think its important to understand that user story because | a lot of artists don't seem able to empathize with it. | People are excited because they were never going to | commission artists, and were also turned off from stock | music licensing websites too. | AxEy wrote: | >the simple answer is that your motivations for being an | artist need to change to be exclusively personal fulfillment. | | Mine are and the same goes for most of the artist I indicate. | The point wasn't that they were in it for the money, although | many dream of being able to at least one day pay the rent | with it (or maybe just groceries). | | The rest of your response makes sense (although I think much | of it could be said for all of hiring someone to do work). | Anyway, thank you for providing your perspective. | seydor wrote: | It s also a matter of ease of use. this is faster than | searching or asking anyone online | theptip wrote: | I think the promise that has already been demonstrated with | language is that you can iterate really quickly. "Make it a bit | more upbeat, ok try more synthwave, ok scratch that try darker | electro, ok this is better make the bassline more pronounced? | Great that's what I was imagining" | | I don't think it's going to displace a dedicated composer that | gets the medium they are scoring for any time soon. But then | that's not what your comp was initially. | | TLDR there are cases where "good enough" is going to be | provided by generative music in the medium term. Unlikely for | this to be anywhere adjacent to music connoisseurs. | oerpli wrote: | Also pretty bad. Might get somewhere in a few years but currently | this is only noise. | andrewstuart wrote: | Can someone explain the significance of this and how I might use | it? | skilled wrote: | Except for the 2 min lowfi demo, I found the examples to be | pretty bad. Sounds like the music is being played in a cardboard | box in your garage's corner. | malux85 wrote: | Just like the first generated AI images were full of blurry | artefacts, | | Then 2 months later, they weren't. | | You've got to start somewhere. | mmaunder wrote: | This is incredible!! For all the "AI is stealing our music" | naysayers here consider that all art is derivative or it lacks | context and makes it nonsensical, and artists learn too. | ddmichael wrote: | You either don't understand music or law, or both. | dang wrote: | Can you please make your substantive points without personal | swipes? | | https://hn.algolia.com/?dateRange=all&page=0&prefix=true&sor. | .. | | https://news.ycombinator.com/newsguidelines.html | [deleted] | beefman wrote: | > a piano and cello duet playing a sad chambers music | | No such thing as chambers music or a music. Maybe "a sad piano | and cello duet" or "sad piano and cello chamber music" would be a | better prompt. | obiefernandez wrote: | Music is already one of the most extremely devalued art forms | given how oversupplied it is. Boggles the mind to think of the | consequences of technology like this reaching quality levels | where the differences between it and professionally produced | music are imperceptible. | rjh29 wrote: | One consequence is bespoke music that changes dynamically, e.g. | in games. | | There's also a relative dearth of royalty free music for | independent content creators to use. AI would enable them to | produce better content on a limited budget. | | People who enjoy creating music from scratch will be unaffected | - recognition and financial rewards are tiny already for most. | Zetobal wrote: | [flagged] | istjohn wrote: | I downvoted because your comment is unnecessarily passive | agressive and combative. | Zetobal wrote: | Is it? He stated something as a fact and I want him to take | the viewpoint of other persons than himself and think about | it. :) | amanaplanacanal wrote: | If there is a viewpoint you want people to think about, | it would be much more productive to just state what it | is. | Zetobal wrote: | No, I don't want to influence him it's way easier to see | the prejudice of other people if you let them think for | themselves. | usaar333 wrote: | If anything, the consequences seem minimal because it is so | oversupplied. | obiefernandez wrote: | This comment made me realize that I should have said the | consequences for me and people like me who are trying to | break through new artists. | | https://soundcloud.com/obie for reference | sureglymop wrote: | The drum and bass is genuinely amazing! Wow. | moffkalast wrote: | > Audiocraft requires Python 3.9, PyTorch 2.0.0, and a GPU with | at least 16 GB of memory | | I sleep. And these are only 1-3.3B param models, that makes no | sense. | [deleted] | cutler wrote: | Music died in the late 80s when the DJ supplanted the musician | and sampling replaced originality. This is just part of the same | trend. | whynotmaybe wrote: | Technology killed the video star that killed the radio star | mkaic wrote: | which killed the stage star! | speedgoose wrote: | I installed it and everything went surprisingly fine and easily. | It used about 8GB or VRAM max on a nvidia A30 and takes about 30s | to generate 10s of audio. The max duration seems to be 30s in the | frontend but the quality is a lot lower. | | Mixing genres do not really work and the model doesn't seem to be | trained on band names. However it does perform well to create | music using existing styles. | | I generated some Eurovision crap and minimalist techno that were | very much believable. But mixing death metal with lofi ambient | isn't the best, nor the epic progressive rock guitar solo I | asked. | | I think the examples on the website are cherry picked but with | some experience in prompt engineering and many tentatives, it | should be possible to generate great samples. | | It's also excellent at generating boards of Canada like music. | The audio artefacts, the low fidelity, the weird sounds, the | detuned synths, this model does that very well and it does sound | great to me. | | Thanks a lot to the authors. | rifty wrote: | Style transfer is pretty cool tool as someone who likes to play | around with sound design. It will be a lot of fun to drop this on | parallel channels and blend it together into choruses and new | instruments. | | Right now the generation still sounds a lot like loop packs | smashed together anyone could technically make. But it is | practical for anyone who really only cares for that style of | sound but do not themselves have the familiarity to do it. Now | they can just say what they want and hit regenerate, skipping the | latent feedback cycle of iterating with humans or sifting through | song snippets. | | My opinion on this style of content is that ai generation is | simply accelerating us to the inevitable end of generic digital | content, it isn't really changing it. It just happens to be also | the optimal interface for discovering and not just generation. | bottlepalm wrote: | (and now for the rare take that isn't your typical cynical/jaded | internet comment) | | Wow this is more than good enough to use for background music in | video games, stores, commercials, etc.. | | You really could have super dynamic music in a video game for | instance that changes based on the time of day, environment, | situation, mood, etc.. all combined. | | Combine it with a LLM DJ and you could get some fun radio | stations. | jsheard wrote: | > You really could have super dynamic music in a video game for | instance that changes based on the time of day, environment, | situation, mood, etc.. all combined. | | Games can and do already do this, dynamic sequencing of music | from a pool of stems has been common practice for a while. | Maybe this could let you do it cheaper, and AI could go more | granular by creating new stems on the fly, but the onus is | still on the AI developers to show something which hits as hard | as someone like Mick Gordons dynamic compositions. | | Infinite variety is of little value if the infinite space is | full of infinitely boring, uninspired content. | bottlepalm wrote: | Like I said, cynical/jaded internet commenter - I don't need | Mick Gordon's dynamic compositions, I just need some | background music for my game that's good enough. | | And no you can't do this already: const | musicSpeed = inFightSequence ? 'intense' : 'chill'; | const musicPrompt = `drum and bass beat with ${musicSpeed} | percussions`; playMusic(musicPrompt); | jsheard wrote: | I wish you luck with your game which constantly oscillates | between https://youtu.be/dLkFh9Kn8AU?t=60 and | https://youtu.be/gQktj-WkgEo?t=75 because you didn't put | any thought into the music beyond telling the computer to | make "chill DnB" and "intense DnB". | bottlepalm wrote: | Are you deflecting by attacking my simple example instead | of defending your 'this has already been done before' | point? If you're wrong just say you're wrong. | jsheard wrote: | When Animal Crossing blends between a different | composition for every hour of the in-game clock, with | variants for different weather conditions, is that not | changing based on "time of day, environment, situation, | mood, etc"? When Doom dynamically ramps the intensity of | the music along with the intensity of combat, and inserts | perfectly synchonized stings in time with the players | actions is that not reacting to the situation? That's | what I mean by this already having been done, just not | with AI. | | AI has the potential to consider more variables than is | feasible with the current process, but my question is "at | what cost". Would Doom be better if the music were | slightly different depending on which weapon you were | holding, if the trade-off is that instead of Mick Gordons | work it was a computer generating what may as well be | royalty free elevator music? Probably not. | | Making more content for less money is only a net positive | if the content is actually _good._ | lukevp wrote: | Why do you think AI music will sound like elevator music | forever, when it's already generating English text and | code at such a high level? It's quite possible that 10 | years from now, Mick Gordon will sound passe when | compared to the dynamic AI generated music. Maybe not, | but definitely possible. There's a lot of money to be | made with better generation of music, and it's going to | be an area of exploration for sure. | jsheard wrote: | Well, I would say that AIs ability to generate | objectively correct text or correct code doesn't have | much bearing on its ability to create worthwhile art, | those are almost polar opposite goals. There is no | objective metric for what constitutes good art that you | can train an AI towards, the closest thing we've come up | with is teaching it that the samples of art in the | training set are "objectively correct" so that it will | try to make something similar. Better models achive | higher fidelity but are stuck forever imitating rather | than exploring new or less common ideas. | | Image generation AI is the most mature form of _artistic_ | generative AI, and the trend there has been towards | introducing _more_ human influence into the process to | help guide the AI into creating something actually | worthwhile. If the goal is to embed an unsupervised AI | into a game engine and have it create consistently high | quality and interesting music based on the current game | state, with no human operator in the middle to curate and | guide the process, we 've got a hell of a long way to go. | wholinator2 wrote: | I dunno man, if it output those tracks with a smooth | transition and some volume matching i think most game | developers would call that a success. | jerpint wrote: | Can't wait for soulless 24/7 grocery store robot music /s | LegitShady wrote: | >Wow this is more than good enough to use for background music | in video games, stores, commercials, etc.. | | Hard disagree, and lack of copyright due to not being produced | by a human becomes an issue for many video games, commercials, | etc. | | >You really could have super dynamic music in a video game for | instance that changes based on the time of day, environment, | situation, mood, etc.. all combined. | | You don't need this IA for that at all. | | >Combine it with a LLM DJ and you could get some fun radio | stations. | | You could also not, and you wouldn't know until it failed to | produce anything interesting. A whole radio station filled with | grocery store background music? oh wow I can't wait for the | fun. | | and you're not likely to make any money doing it, so what's the | point aside from showing the human portion of music is missing | in everything you suggested. | cypress66 wrote: | > Wow this is more than good enough to use for background music | in video games, stores, commercials, etc.. | | I spent like 6 hours yesterday playing with this. It's really | cool, but not that good yet. | | I'd say it's like the original stable diffusion (without any of | the finetunes and improvements). Very cool, but not 100% there | yet. | ramoz wrote: | my first gen is good enough to be an actual song (rap beat) | rubicon33 wrote: | Maybe I'm just getting older but I feel like the quality of both | music and film has seriously declined over the last 5-10 years. | Maybe the good stuff is still out there but lost in a sea of | average garbage that has surfaced to the top. | | Something tells me AI isn't going to rescue us either. I just | sampled a bunch of these generated tracks and they immediately | remind me of the average, mediocre, soul-lacking content that | most music and film is today. | satvikpendem wrote: | You are getting older. Every generation thinks the same, that | media is getting worse, discounting the survivorship bias that | occurs when they look back on their favorite music and | discarding all of the bad music that was present back then. | mensetmanusman wrote: | Society is more unhealthy, people are dying sooner, and there | are more broken families than decades ago. So we might be | right for once! | satvikpendem wrote: | Sources on these? Society has been far better than 100 | years ago. And broken families? Or people marrying early | due to societal pressure and not being able to divorce back | then (whether legally or societally), who are now finally | able to do so. The divorce rate is actually going down | simply because people are marrying when they want to, not | when society pressures them to. | thomashop wrote: | Can you provide some sources? Last time I looked into | statistics on these topics I found the opposite to be true. | | The brothers Rosling have a nice talk about how all the big | stats are improving globally (gender equality, education, | health, extreme poverty, life expectation) | | https://youtu.be/Sm5xF-UYgdg | abraae wrote: | All the stats that we self-interested humans care about | anyway. | | The stats on the planet we live in are bad and getting | worse. There is 30% more carbon dioxide in the air now | than when I was born. | | All the improvements in gender equality mean nothing | compared to that and the trend behind it. | thomashop wrote: | The parent I responded to was not talking about climate | change. Sure that's a whole different debate | SeanLuke wrote: | This is no doubt true, but there are a number of studies | which suggest that, at least in the case of music, things | really _have_ gotten rather worse over the last two decades, | thanks to corporatization and consolidation of the production | model. | polytely wrote: | This is only if you listen to the most mainstream, general | audience top 40 pop content-sludge. | | There is an overwhelming amount of good music out there. | Pick an album top 50 list from 2022, for example fantano's, | or pitchfork, check out bandcamp's staff picks, listen to | other musicians that are on the same label as your | favourite band, keep an eye on things like NPR Tiny Desk, | KEXP, la blogotheque on YouTube. | | Just start listening. You are almost guaranteed to stumble | upon something you like. It won't come to you | algorithmically but the effort required is really low. | | My favourite new album I discovered last year was Immanuel | Wilkin's The 7th Hand [1], I stumbled upon it by going | through a top 20 jazz albums of 2022 list to see if I had | missed anything, and it immediately jumped out at me as | being exactly the shit I'm into. | | 1: https://youtube.com/watch?v=141y8ikOsyE | sebzim4500 wrote: | I'm sure you can come up with metrics by which any given | period of music was 'worse' than the one before. | ddmichael wrote: | That's very interesting, any sources? | reducesuffering wrote: | There are more bedroom indie music producers than ever. EDM | and "rap" are better than ever with many many good artists | to choose from. One of the biggest breakout rap artist | right now was just a random 20 year old working with other | random bedroom producers just a couple years ago. | djur wrote: | The research on this topic that I'm aware of fails to | account for the fact that the top 40/100 lists are less | representative of what people are actually listening to | than they used to be. If Drake can drop an album and have | every song on it chart on the Hot 100 for a week or two, | that's going to influence the analysis. That simply wasn't | possible before music downloads/streaming. You can see the | impact on the chart records -- artists from the past decade | dominate. | | https://en.wikipedia.org/wiki/List_of_Billboard_Hot_100_cha | r... | | ETA: And "worse" in these studies tends to be defined in | terms of measurable qualities where contemporary pop music | most differs from "classical" music. | mtlmtlmtlmtl wrote: | I don't understand this view. Heavily commercialised music | has almost never been all that great anyway. Except very | occasionally. Most of it is LCD garbage. Maybe the garbage | has become even more garbage, I don't know. But why judge | an art form by the boring average. | | There's so much great new music being made every year, new | genres and ideas, etc. Film music seems better than ever | recently. Especially for TV series. Lots of new styles | emerging there too, see Mac Quayle for instance. | | The really good, modern music was almost always on the | fringes, and there's more of it now than ever before. | | There might also be more garbage, but there's no need to | listen to it. | skrebbel wrote: | Sounds to me like you've simply stopped trying. | | When I was 20 I was a music snob into Aphex Twin and weird IDM. | I thought all pop at the time was crap, like you seem to. But | then I heard, I mean like really heard, "Bye Bye Bye" by *NSYNC | and seriously that is a good song! | | I'm 40 now and I think it got way better even since then. Pop | is so varied now! I really don't think music as quirky and | weird as, say, Billie Eilish would've made it to the top of the | charts in the 90s. I'd say that music like hers (and many | charting artists of her generation) is a testament to how broad | and compelling pop music has become. | | My generation thought their parents' music was shit, my | parents' generation thought _their_ parents ' music was shit, | and so on, all the way until at least the invention of Jazz. | But the average Gen-Z'er thinks all the music is great! They | invent new genres for every song, they wear Metallica t-shirts | in 2023, and they mix 80s disco with 00's Brit rock like it's | just what people do. | | And don't forget there's an endless long tail of music out | there. There are _so many good musicians_ and plenty of them | have a sufficiently fancy label deal to be on Spotify and the | likes. And otherwise they 're still on Soundcloud, Bandcamp and | YouTube. It's worth a deep dive! | bluefishinit wrote: | > hey invent new genres for every song, they wear Metallica | t-shirts in 2023, and they mix 80s disco with 00's Brit rock | like it's just what people do. | | If this appeals to you, it's worth checking out Japanese | music from the Showa era to present. They've long mixed | styles in a way other music markets have not. You can hear | city pop songs from the 80s with metal guitar solos, jazz | progressions a samba beat and synths, all in the same song. | [deleted] | te_chris wrote: | Recently discovered city pop thanks to an NTS special. So | dope | skrebbel wrote: | Hey wow cool! Got any representative sample to recommend? | jimbokun wrote: | I haven't been able to find it in years, but I remember an | Onion headline saying "Music and movies were best when you, the | reader, were 12 years old." | rjh29 wrote: | You sound old. | visarga wrote: | > remind me of the average, mediocre, soul-lacking content | | This model is just the equivalent of GPT-2 for music. It's not | the GPT-4 yet. Music is trailing a few years from language. | Used to be that language was about 5 years behind vision. Now | language is the top. | chpatrick wrote: | There was always garbage, you just don't remember it. | [deleted] | steve76 wrote: | [dead] | api wrote: | You really have to dig for good music these days. The record | industry is a zombie at this point and no longer does the job | of discovering good music. It just churns out utterly formulaic | pop that might as well be the output of a music generator like | this. | esskay wrote: | Theres loads of good music out there, it's just become | extremely hard to find unless you're all in on scouring niche | subreddits and soundcloud. | taude wrote: | This is why I paid extra for services like Tidal and Roon. | Their music recommendations are just better than any AI-driven | stuff. Need actually human experts to curate playlists and | such. I feel like the alg-based stuff is just a race to the | middle. | _sys49152 wrote: | [dead] | surfingdino wrote: | The quality of what gets promoted and tops the charts has | declined, but there is a lot of good music produced today. | ssnistfajen wrote: | Good music/films that survived through decades or centuries of | history are a prime example of survivorship bias. | | It has been easier than ever for any individual to create | content of any type, and there will always be gems. | | AI isn't meant to "rescue" you from this problem, at least not | in the present stage. You are looking for a mission that was | never claimed. | InCityDreams wrote: | You're getting older. I'm 62 and moving air always inspires me. | The shit my children listen to annoys me as much as the shit I | listened to that annoyed my parents. | delusional wrote: | There's plenty of really good creative music. If you only watch | Marvel and Top 20 hits you won't know it, but there's plenty of | good stuff out there. I've really enjoyed the last couple of | Bon Iver releases and my favorite artist, The Tallest Man On | Earth, just released his new album Henry st. Containing some | super personal tracks. | | The music is fantastic if you just look a little. | brucethemoose2 wrote: | A flood of garbage film/music has always existed, we just don't | remember it because its uninteresting. | | However, I think modern rec algorithms (like the Netflix home | page) are recommending more mediocre stuff than the old system, | and the streaming boom did produce an abnormal glut of junk. | | Anyway I think AI is going to spawn a music remixing/game | modding/tv extending renaissance. They perform much better when | pointing them at a good source (as you can see with the melody | conditioning samples, and other stuff like sd img2img and | finetuned llms). | amanaplanacanal wrote: | It was a smaller flood though, when it required lots of money | to record an album / make a movie. Gatekeepers kept most of | it out. Now anybody can do it, so there is both a lot more | chaff to sort through, and an outpouring of creativity. | the_only_law wrote: | I won't speak to music, as I listen to a lot of stuff, enough | to know there is good stuff out there being made. | | But for movies and TV? Where do I find the good stuff? It | seems Hollywood is creatively bankrupt and just milking | people off boring franchises and cheap nostalgia through | crappy remakes and sequels. My eyes rolled to the back of my | head when I saw an ad for a show called "how I met your | father" on Hulu. | brucethemoose2 wrote: | Use 3rd party discovery services. | | Reelgood is a good one, sort by IMDB score (which is | somehow still kinda working as a metric) or the reelgood | score which is a popularity among enthusiasts kinda | ranking. You will find tvs gems streaming services | criminally and inexplicably never recommend. | | But "old school" recommendations from TV /movie buffs (like | the tvtropes community or various forums) are still a good | source. | fancy_pantser wrote: | Having a good time woth Trakt for discovery and rating. It | has a very active app/plugin/webhook ecosystem and I've | gotten some great recommendations from it by scrobbling via | Plex and following a few people with similar preferences on | there. | polytely wrote: | just follow writers and creators you like, note which | actors have good taste, follow them from project to | project. | jimbokun wrote: | I don't know what you like, but "Prestige TV" seems to be | where writers, directors, and actors wanting to do | something other than another retread from some studio's IP | backlog, end up. | berberous wrote: | For TV, hard to go wrong with an HBO series. Most recently, | Succession was excellent. | ssnistfajen wrote: | Indie films, international films, etc. | | Mainstream entertainment has always converged to | mediocrity. | Cyph0n wrote: | Those "boring franchises" are what bankroll the passion | projects, artsy festival bound movies, and experimental | content. | | As far as content goes, there has been a ton of excellent | stuff just this year across movies, TV, and anime. One | "organic" way to start is to look for recent recommendation | threads on Reddit for a movie or show you really like. | wholinator2 wrote: | See, I've seen this stated many places but never | explained. How exactly does the money made by derivative | bullshit go into valuable, passionate, art projects and | not either directly into pockets or into the next billion | dollar derivative bullshit thing? | | Generally, the bullshit costs way more to produce and | market and advertise. And at least on paper, a | significant amount of the money made is only recuperating | costs for the 3 hours of incredibly CGI it took to make a | 3rd 'ant man' or a 4th 'jurassic park'. The majority of | actual indie art films cost ridiculously less than that | because they're filming a movie, not a commercial. | | Anyways, my opinions aside, are there any articles with | cited money trails that prove that billion dollar | blockbusters actually fund valuable art and not just | executives yahts? | johaugum wrote: | > But for movies and TV? Where do I find the good stuff? | | There's a trove of incredible foreign movies and TV shows | out there. Scandinavian and Asian (Korean in particular) | content has a really good hit to miss ratio for me. | | For examples, check out international film festival | nominations and winners. | sillysaurusx wrote: | Counterexample: https://on.soundcloud.com/d6rX9goHHrSH3sQY9 | | I agree with you. When gwern investigated AI folk music in | 2019, I realized it could generate a wonderful variety of | music, full of soul. Be sure to listen to several tracks before | making up your mind. My favorite is "crossing the channel", | since I think GPT made a mistake at the beginning, and then | generated the most reasonable sounding not-mistake, which | turned out to sound so cool. | | My goal was strong, memorable melodies. Star Wars, not Marvel. | GPT can come surprisingly close, if the input data format is | right. Unfortunately I don't think anyone except gwern has | noticed that the input format is crucial: | https://gwern.net/gpt-2-music | pests wrote: | Where in your gwern link is the input format being crucial | discussed? I couldn't find it. | sillysaurusx wrote: | I don't know if gwern realized how powerful his model was. | His examples are underwhelming, because you have to prompt | it in a certain way to get it to generate chords. He was | showing me samples and they were neat, but boring. | | One day he posted something that sounded pretty amazing, | and I was blown away. "More like that, please." It had | chords in it. | | He didn't pursue it past that. I did. So it's possible that | no one is aware of how crucial the input format actually is | to the success of the music that I was able to produce. | | (And "produce" is a fair description here -- choosing the | instruments was really important, and the model didn't do | it. It wasn't as easy as press a button. It felt like I was | suddenly a 15x music producer, since I made all those | tracks in one night. Such is the power of ML.) | wholinator2 wrote: | Do you have a write up anywhere with samples? I'd love to | hear some of the better examples you have. I agree that | most of what's out there is underwhelming | sillysaurusx wrote: | All of them are here: | https://on.soundcloud.com/d6rX9goHHrSH3sQY9 | | Unfortunately I didn't do a writeup (which gwern has | given me a hard time about over the years, and he's quite | right!), so I have nothing to offer beyond those songs as | a finished product. Maybe one day I'll try to resurrect | it for devs. | anlaw wrote: | It's not just you; pop music compositions with key changes that | add complexity have all but vanished since the early 00s: | https://flowingdata.com/2022/11/22/decline-of-key-changes-in... | | Automation tools and fine grained computed metrics have rounded | off the edges of emotional experiences. See Bobby Kotick about | taking the fun out of games: | https://www.escapistmagazine.com/bobby-kotick-wants-to-take-... | | Him saying that is around the time the music compositions start | becoming similar. The mentality was not constrained to games. | | Nothing is allowed to be it's own thing anymore. It has to be | hypernormalized to have enough reach a billionaire CEO can | profit from. | | MBA-ification of reality. | kevinventullo wrote: | If MBA's played any significant role in the development of | Zelda:TOTK, I might have to change my opinion about them. | rubicon33 wrote: | Thats honestly what it feels like. It feels like all music | and film has regressed toward some boring mean. There's not | enough range, emotion, and difference to find tracks that | really stand out from the crowd. | | Music especially just feels flat. Maybe that's just the style | now, and I'm old and can't appreciate it. | | Honestly, gaming is in a similar rut although not quite as | bad thanks to VR. | djur wrote: | I disagree that key changes in popular music are a great | measure of complexity. For many years a key change near the | end of the song was an easy way to give the sense of a | climax. The article your link is based on gives a good | summary of it: | | > The act of shifting a song's key up either a half step or a | whole step (i.e. one or two notes on the keyboard) near the | end of the song, was the most popular key change for decades. | In fact, 52 percent of key changes found in number one hits | between 1958 and 1990 employ this change. You can hear it on | "My Girl," "I Wanna Dance With Somebody," and "Livin' on a | Prayer," among many others. | | To me, this just reflects one set of songwriters' cliches | being replaced by another. Not necessarily better or worse. | anlaw wrote: | I never said they were a great measure. Another tool in the | toolkit. Or it was anyway. | wholinator2 wrote: | While i do agree generally about key changes, i think the | point is that it's just an example of something that sounds | _interesting_. It's not just key changes, but all the | little chances that an actual artist takes during creation, | the things that sound good to some and bad to others are | exactly what makes art, art. The change being witnessed | isn't the loss of key changes, but the loss of everything | that sounds different or interesting, in favor of a sound | that is generally palatable to everyone precisely because | it does not contain anything interesting. | ryandrake wrote: | How about time signature changes, then? Not too many | popular songs experiment much anymore. What was the last | popular hit with a really odd meter (or various meters)? | I know, not everyone can be Rush, but it's pretty vanilla | today. | mensetmanusman wrote: | https://m.youtube.com/watch?v=TJ6Mzvh3XCc | | This is a great song for contemplating loss of a loved one. | | I'm not sure AI music will ever reach these heights because it | will have trouble understanding death. | erwincoumans wrote: | I've tried MusicLM and other Google AI music tools and they | sounded very low quality/lo-fi. Seems Facebook isn't much better? | tumult wrote: | I don't understand what's motivating certain types of people to | continue working on these types of AI practical implementation | projects. There's nothing good for the world this (type of AI in | particular) will offer. | | Maybe someone will say this will let people who aren't musicians | express themselves by creating music. That's not true. It's as | true as hiring a musician to make a song for you, given a | description. And nobody would say that the person who hired the | musician was expressing themself. | seydor wrote: | of course there is a lot of good. Not just elevator music, this | could be used to make music samples for DJs . | | And every tech advance has side effects , usually in unforeseen | ways | tumult wrote: | There's already an endless supply of elevator music and | things to sample. | seydor wrote: | not for free | tumult wrote: | Actually, yes, for free. | LegitShady wrote: | "we need to publish/produce to survive, and look at all this | data music represents" | TrackerFF wrote: | Muzak generation. | | This kind of automated "filler" music has been around for | decades, and is usually used for exactly that - filler. It's | pretty much the stock photos of music. | | And that could be a good thing - suddenly content-creators | don't have to spend money or energy on purchasing that kind of | stuff. | | If you've ever seen youtube automation videos - typically those | "TOP N" list vids, they always contain some kind of muzak-style | soundtracks. | ChatGTP wrote: | Greed and nerd revenge. | panosfilianos wrote: | Let's say that ebooks now include metadata for soundtrack | generation as you read them. Something like this model | generates it real time based on the users reading speed etc. | | That'd be pretty cool for example. | tumult wrote: | That does sound cool, but you don't need a purely generative | AI to do this. Dealing with a reader who jumps around, re- | reads paragraphs, flips back a few pages for a moment, etc. | in a coherent way seems like the more difficult and | interesting problem. | meltedcapacitor wrote: | Sounds like the "is DJing an art form" debate. :o) | | Unlike classic "hiring a musician", here it's practical to | "hire" the (robot) musician 10000 times with a feedback loop | between the model and the prompt writer, iterating and picking | the best output(s)... which looks like a similar process to | other exercises considered art forms. | arrosenberg wrote: | > Maybe someone will say this will let people who aren't | musicians express themselves by creating music. | | I'd say it lets me, a non-musician, create generic tracks for | other projects that need music, but don't need the Lord of the | Rings soundtrack. | | If you want the insane soundtrack, you still need an artist, as | this project demonstrates. | tumult wrote: | There's already an endless supply of free and royalty free | music in every style. While an AI can now also generate that | for you as well, it was not necessary to create the AI to | meet your goal and requirement. | arrosenberg wrote: | So whats the issue? I can create exactly what I want | instead of what is available. | jimbokun wrote: | How will we still have artists skilled enough to compose Lord | of the Rings soundtrack, if they never get to work on lesser | pieces to develop? | arrosenberg wrote: | Musicianship already isn't a profitable enterprise for | most, and yet kids continue to learn piano and get good | enough to go to Julliard. I doubt that will change. | [deleted] | 52-6F-62 wrote: | Exactly. | | What happened to automatic the _boring_ things? | | Instead they seem to be all in on washing out any hope in | creativity and pointing people to put all their hope in minting | and munging "code". | | It's so myopic and short sighted it hurts my soul. I don't | understand at all. All that money, all that knowledge and | talent... and this and stupid headsets strapped to peoples | faces is the game? God dammit. | lelandfe wrote: | I mean this is shockingly good. The longer "lofi" example at the | bottom sounds like it could have been a Boards of Canada demo. | | I'm very impressed. | rvz wrote: | And here's the code: | https://github.com/facebookresearch/audiocraft just so you know | for the weights specifically: | | _" The weights in this repository are released under the CC-BY- | NC 4.0 license as found in the LICENSE_weights file."_ | | Combine it with AI voices and voice cloning and so begins the | further devaluation of musicians and artists. | | Might as well accelerate it and see what happens. What could | possibly go wrong? | seydor wrote: | But how is GenA going to prompt this thing? how will they know | what "80s music" is about and all. | | In other news, goodbye Youtube audio library, this is pretty good | | At 3.3B parameters this should be running locally, right Meta? | (Yes it does, instructions on github) | | I 'm not sure I've seen any MIDI LLMs , wouldn't that be more fun | to do ? | toasternz wrote: | Music is hard to describe well without using artist names or | references to specific songs. There isn't an alternative way to | really describe things - "Airy EDM with tropical feel" doesn't | cut it. | | This space will belong to scrappy shadowy decentralised | organisations who let you type "give me a filtered french disco | song using mizell brothers era johnny hammond jazz funk samples, | lil uzi rapping, with a thundercat bassline and crooning" | _sys49152 wrote: | [dead] | cwillu wrote: | Would be interesting to see how well it can handle modulations: | "play john lennon's "imagine" in a minor key" | cutler wrote: | As if the current music scene hasn't already plummed the depths | of banality. At this rate the stars of the 70s and 80s will be in | business until they expire. | ben_w wrote: | So, CC-BY-NC licensed model weights, and they've made sure to | license the training data. And some jurisdictions are saying that | copyright cannot be claimed on the output of such models. | | Oh, to be a fly on the wall in RIAA corporate offices... | | Sans schadenfreude, I think this (depending on inference speed) | could be perfect for dynamic content in games (including IRL | games: LARP, escape rooms, table top games, etc.) | yyyk wrote: | >Oh, to be a fly on the wall in RIAA corporate offices... | | In all likelihood, they're ok with events. Games were never | anywhere near their main revenue stream. Now the labour costs | on what they're actually selling are dropping to zero. RIAA's | future: | | 1) Use AI to fake a band. | | 2) Use AI to write music (maybe even lyrics). Don't really care | if the AI is any good. | | 3) Distribute output widely, note that copyright still applies | to the output. | | 4) Use media to generate hype (the critical step). This depends | only on platform control/relations, and they have that. | | 5) Yea, other people could technically generate same quality | dreck with AI, but it won't be (and legally can't be) exactly | like the hyped dreck. Others can replicate nearly everything | except the hype. | | 6) Since the costs are near zero just about every sale is pure | profit. | | Basically, since Music can be replicated, they'll sell hype and | belonging to a fan group instead. | LegitShady wrote: | Then they'll quickly be replaced because nothing about that | is special - the RIAA exists because they were positioned to | guard intellectual property that gave them a monopology on IP | that was culturally significant. | | Making and marketing an AI band isn't even interesting. | Someone will be doing it on twitch and youtube an anime | vtuber ensemble before the RIAA even figure out any portion | of it. The media hype is because of celebrity, and AI | generated stuff can't be celebrity. | seydor wrote: | Well , a lot of artists have sued other artists for | plagiarizing. Now MusicGen will be called to testify in court | and show is composing method. And if it can't prove innocence, | it will be put in jail | finger wrote: | I can't find any requirements. Can you run it locally on a | consumer GPU? | odyssey7 wrote: | Infinite music is interesting from the angle that the music that | we value is connected to our cultural and social experience. How | can we cherish a song that has never been heard before and will | never be heard again, which means it is deprived of social | context that would give it meaning? | | One answer would be to create music that shares its roots with | music that the listener already knows. This music could be | enjoyable, but you can't exactly sing along to a melody you're | hearing for the first and last time, so it has more limited | engagement potential. This is an approach to composition that you | learn when you study chord progressions and other elements in | music theory, and it's what I'm sensing when I listen to the | MusicGen outputs. | | To draw from greater cultural context, you can incorporate folk | and popular melodies that are widely known. Musicians love this | trick. "Immature artists copy, great artists steal." MusicGen | seems capable of doing this, too. | | To promote a novel melody as something that listeners deeply | cherish, or to innovate at the level of the theory, the social | context has to be built up around the content after it's | generated. E.g., when introducing a new song on the radio, a | common trick is to play it between songs that are already | popular; building up co-occurrences with songs that already have | cultural significance. My challenge to Meta would be: can you use | your platform to transform some of the model's novel outputs into | familiar popular music? It would be an important cultural | milestone if an AI-generated melody became a familiar tune that | would be played in the cafe, recognized, and enjoyed. | visarga wrote: | > It would be an important cultural milestone if an AI- | generated melody became a familiar tune that would be played in | the cafe, recognized, and enjoyed | | New generative music benchmark - popularity. | yantrams wrote: | I'm just weirded about the fact that conversation about something | AS EPIC AS THIS is so boring and rudderless here on hacker news | of all places. | | I mean like YESTERDAY I did not have this superpower to summon | something as majestic as say https://fb.watch/l4ssOD40M4/ with a | simple 'A quirky and skronky Aphex twin sample that just hits | you' | | Edits: | | I woke up to this news delivered from Yann Lecun himself in the | morning on facebook[1] and my gaped mouth can still be found for | onlookers to witness I suppose! | | LIKE THIS IS IT FOLKS! | | Edit 2 | | All those back in my days muzzak folks lamenting about the | quality of contemporary music can fuck right off because you | clearly havent explored enough of the modern music landscape. | | Dont you dare blaspheme saying modern music has stagnated or some | drivel like that. It is outright offensive to folks who are | pushing the boundaries like say for example The Ex from | Netherlands https://www.facebook.com/theexband | https://www.theex.nl/news.html | | Just because you and the other soulless people you fraternize | with are ignorant of all the innovative stuff thats going on, we | have to suffer through your opinion on the state of pop culture? | jimbokun wrote: | Because we like music for the fun of making it, and the shared | emotional connection felt with the artist (whether it's real or | not, knowing a human wrote and performed a piece allows you to | imagine this connection). | | I don't know what the point of machine generated music is. Just | destroying one of the few remaining ways for people to make a | living doing something creative, I guess. | | The promise of automation was to have machines do the things we | don't want to do, so humans could have more time to do things | we enjoy. | | Instead, we are automating the things humans enjoy, and still | leaving humans to figure out how to feed, house and clothe | ourselves through the sweat of our brow. | cutler wrote: | You said it for me. Muzak lives on. | bluefishinit wrote: | > I don't know what the point of machine generated music is. | | One point is that music fans can now make their own music. I | think it's great that people can express themselves and it's | not limited to those who put in 10k+ hours to master a single | instrument. More people creating is a good thing. | waboremo wrote: | The idea that creating music has had a huge technical | barrier is laughable. It has not existed for ~20 years. | Artists like Tinashe have learned to produce music | themselves with programs like ableton, not a lick of | mastering instruments or graduating from this and that art | school. Just a general sense of what sounds good to you. | Unlike visual art, there's no mechanical barrier either, no | mastering of techniques. You can genuinely fiddle around | with knobs and buttons and create something that sounds | great to you - soundcloud is filled with these. | | So there isn't going to be an increased level of profound | self expressions because of this. Quite the opposite, more | pure noise for the purpose of farming ad revenue. | | What's worse, and an aspect many proponents of AI | generations ignore, is that by ushering people into this | specific channel of caring more about prompts than all | else, we are doing a real disservice to potential people | who could have become serious masters of their realm. After | all, "why learn how that music program works when I can | just generate it?" | boredemployee wrote: | >> After all, "why learn how that music program works | when I can just generate it?" | | That's how many of my friends in the music biz are | thinking right now. | | Also the same applies to Code and anything that could be | generated by AI. I honestly lost the joy of learning a | programming language with the advent of GPT. | | The future is dark. | jerpint wrote: | For me GPT allows me to explore more ideas quickly, and | can help you learn languages more efficiently. More | importantly, you don't have to use it | Tao3300 wrote: | That probably is a good thing, but the road to mastery is a | _great_ thing. I can 't describe to you the feeling of | being in the zone while making music, but I'll try. | | Things will erode and decay, things will come into being, | things will change. This flux is so constant that in truth | there hardly are any _things_ , just the changes; for as | soon as you step in the river a second time, neither you | nor the river are the same as you were. Epictetus, maybe? | One of those guys. | | Likewise, music is inherently fleeting, yet it still makes | sense. You can't hold music, yet there's still a sense of | it being a thing that exists. Yet when it stops, it still | somehow hasn't ceased to exist. The act of musical | performance, even at a basic level, especially with others, | brings us one step closer to something fundamental about | the universe than other forms of expression. | | Like I said elsewhere, if you could ask the machine to pray | or meditate, it wouldn't be fulfilling for anyone. It would | be hollow. | tarr11 wrote: | This feels like a straw man to me. We are continuing to | automate feeding, housing and clothing ourselves as well. | These two things are not mutually exclusive. | | I would like to make music, video games and movies, too, and | AI lets me do that. I don't need millions of dollars or years | of training to make something creative anymore. | logarhythmic wrote: | > I don't need millions of dollars or years of training to | make something creative anymore. | | You never did... You just needed to get creative. | Kye wrote: | You can go a long way with LMMS or Ardour and free sample | packs. Most big sample production companies provide | royalty-free samplers. The free stuff from Sonniss (GDC | freebies) and Black Octopus Sound could last an entire | career. Throw in the free Komplete Start (or Helm and | Surge if you prefer open source) and you have all your | synthesis needs covered: https://www.native- | instruments.com/en/products/komplete/bund... | Kye wrote: | Yep. The way commissioners react when I deliver the files and | they hear what I made for them for the first time tells me AI | has a long way to go. I'm not sure it can replace that human | connection. There's plenty of solid, cheap, and sometimes | even free library music out there if you just want music of | some sort for a project, and no generative music I've heard | comes close to it. | visarga wrote: | > I don't know what the point of machine generated music is. | | Exploring the latent space of human music. It's a cultural | mirror. | grugagag wrote: | But at the risk of aligning mirrors to other mirrors and | hollowing out the essence of it. Computers have been | essential to the evolution of modern music, AI won't evolve | it anywhere because it needs to mirror the human work, and | without people to do that it's a sad dead end. But I doubt | people will stop learning instuments and stop making music | the old way because it is too fun and meaningful to do | that. But there's a possibility it will shift in magnitude | in either direction. Hope to go the way chess did and not | press a button and a few faders and call it music. | lyu07282 wrote: | > The promise of automation was to have machines do the | things we don't want to do, so humans could have more time to | do things we enjoy. | | But why exactly should that happen? By which mechanism? Every | single company automates in order to increase their | monopolies and profit, to generate more shareholder value. | There exists no other mechanism, so obviously we will never | do anything other than that. | Tao3300 wrote: | > Because we like music for the fun of making it, and the | shared emotional connection felt with the artist... I don't | know what the point of machine generated music is. | | Bingo. | | This is a fun toy, but in terms _what it means_ , you may as | well ask an AI to pray. It's completely hollow in terms of | the actual experience. | | This could make suitable filler for idle games, ads, | aquariums, and elevators. Not much else. Perhaps at best, a | producer could use this to fill in the instrumentation behind | a singer, but I have a feeling it's not there yet. | | > The promise of automation was to have machines do the | things we don't want to do, so humans could have more time to | do things we enjoy... Instead, we are automating the things | humans enjoy. | | Damn. Never looked at it that way. It's still enjoyable to do | these things, but perhaps less lucrative. I don't know, do | professional musicians like arranging elevator music? I'm | strictly an amateur who has never made a dime performing, so | I really don't know if that would be joyful, soul-crushing, | or somewhere in between. I just know what it means to me, and | like I said, you may as well ask the machine to pray for all | I think this amounts to. | visarga wrote: | > but in terms what it means , you may as well ask an AI to | pray | | The generative process is based on a combination of | learning and randomness. The random part doesn't mean | anything, but it's clear that it is far from just random | notes. Do you think human music always starts from a | meaning? It's just lucky accidents that sound good. We even | retrofit explanations post facto to our actions, we can | certainly compose music first and assign a meaning later. | | Around 150 years ago classical music had a big dilemma - | should music be related to concrete things or abstract? | Should we put a story to music? So everyone wanted to know | "what was the program?" (program==original author's | meaning) sometimes composers would just hide it in order to | instigate people to use their imaginations. It didn't | matter what meaning the author originally assigned to it, | better to try to hear it with beginners ears. | Tao3300 wrote: | You've misunderstood. I'm not talking about the meaning | of the inputs and outputs of a creative process. I'm | talking about the very experience of doing the thing. | Hence the prayer comparison. | satvikpendem wrote: | > _Because we like music for the fun of making it, and the | shared emotional connection felt with the artist (whether it | 's real or not, knowing a human wrote and performed a piece | allows you to imagine this connection)._ | | Speak for yourself. I like music if it sounds good, | regardless of who made it. | lfmunoz4 wrote: | [dead] | electroly wrote: | > we are automating the things humans enjoy, and still | leaving humans to figure out how to feed, house and clothe | ourselves through the sweat of our brow. | | Have you been to a farm before? Have you seen a textile | factory? Have you seen a construction site? How could you, | with a straight face, suggest we are not automating those | things? There are _vastly_ more people working on automation | in those fields than are working on AI-generated music. | Automation in agriculture, construction, and textiles are | _massive_ industries. There are a lot of people in the world | working on a lot of things. | cheschire wrote: | It's not rudderless, there's just a large amount of angst | surrounding AI/ML ranging from "more ways to feed the copyright | trolls" to "what should I raise my kids to do for a starter | career?" and a lot of interpolated points in between. | | You're totally okay not feeling this angst. But so are the | folks who do. | wooque wrote: | Because that doesn't sound a bit like Aphex Twin and sounds | like some generic filler music. | [deleted] | LegitShady wrote: | because it doesn't sound like aphex twin, isn't particularly | quirky, isn't skronky, and doesn't just hit me. | | It sounds like output not resembling what you requested, and | you're celebrating because for some random reason this | particular prompt didn't sound totally horrible today. But it | isn't intentionally making music, and it isn't particularly | interesting music either. It's basically baby's first drum | machine sort of stuff. | fullshark wrote: | Writing about music is like dancing about architecture | [deleted] | tomjakubowski wrote: | that's cool but also sounds nothing like aphex twin. sort of | four tet-ish maybe | yantrams wrote: | Agree. I'm still blown away by the fact that we can summon | this level of coherent output with text. Absolute black magic | sorcery that! | enricozb wrote: | Reminds me of his "Change" off of "26 mixes for cash": | https://www.youtube.com/watch?v=ecHLSoJeAAA | | However, that's from a sampled drum beat. I generally agree | though that this generated snippet doesn't remind me of Aphex | Twin much at all. | kristaps wrote: | Eh, could fit into a busier "Acrid avid jam shred", I think | blensor wrote: | I may get down voted for this but it somehow reminds me of | this: https://www.youtube.com/watch?v=fboNTcjJ8bo | devin wrote: | I think it's really neat, but I also kind of go "meh". I've | been into generative music stuff for a long time, but whenever | I get to the end of the project I go "meh", and I don't really | feel any different about this. | | As I've watched the evolution of music generation with LLMs I | feel like I just keep hearing drivel at greater fidelity. If | you like it then by all means listen to it, but this is average | or below. In some ways I think I prefer the more chaotic less | coherent predecessors. They're a bit more interesting to my | ear. | | And as other posters have said: that doesn't really sound like | Aphex Twin to me at all. | solumunus wrote: | That is straight garbage. | moonchrome wrote: | I get the same feeling every time I buy into the AI hype and | try it for myself. | | On stuff like art it's hard to judge objectively, but in | things like code it's much simpler. Don't get me wrong there | are cases where I find generative AI useful - but the hype | machine and the unedited whole solutions are just straight | garbage. | wholinator2 wrote: | If I'm being honest, i have to agree. This is like, the least | interesting sound I've heard today. It's just a beat, like i | bet some things could sound cool eventually but it's just | ridiculously generic and kinda derivative. As well i can tell | it's ai generated, it's got the same kind of stilted, just | holding on to tempo, that most voice generation sounds like. | Like it's mere moments away from entirely falling apart into | machine screeching and creepy whisper sounds. Maybe there's | better examples but being introduced with this clip has | really put me off the whole idea | paddw wrote: | Every week now there is a new AI thing and we are all worn out | from trying to continually ascertain what to think about them. | ddmichael wrote: | I may as a composer be biased but AI "generating" music is just | sad. The hypocrisy is that musicians have been suing each other | for intellectual property reasons, while this thing is being | trained on everyone's music. The law should catch up on this. I | get that it's going to improve but for now it's also just | elevator/supermarket music. | seydor wrote: | It can be sad, happy, energetic and all. It's no beethoven but | there is a market for elevator music.lots of it | layer8 wrote: | Elevator music was indeed what came to my mind when listening | to the examples. | speedgoose wrote: | As someone deep into elevator music, I am very excited to | try this model. | sebzim4500 wrote: | I don't necessarily disagree that laws should be updated, but I | don't get why you used the term 'hypocrisy'? | | Surely the musicians suing each other aren't the ones that are | now planning on training an AI on other people's music? | esskay wrote: | It's an artform so its natural for a composer to have the same | reaction as a painter would to Stable Diffusion for example. | | That being said - it's happening, and nothings going to stop it | regardless of which side of the fence people sit on. | ddmichael wrote: | "That being said - it's happening, and nothings going to stop | it" | | Well, the European Union is already working on a legal | framework for AI. It happened with GDPR and it will happen | again. | electroly wrote: | GDPR has a severely muted effect because Americans are | still doing the same things they were before. It'll be even | more ineffectual for AI. Nearly all AI research you hear | about is being done in the United States. European | regulations will only stop Europeans from using it, but you | won't be able to escape it anyway because of how much | American culture is continuously imported into Europe. | Meanwhile, the reverse is almost completely not true; very | little European culture makes it into American culture. | This will just kneecap European creators and companies. I | wish Europe the best of luck with this. | ddmichael wrote: | "very little European culture makes it into American | culture" | | LOL, I love Americans and America but seriously? Like | what is already there is not enough :D | kriro wrote: | Since we are talking about music, maybe I'm living in a | European bubble but last time I was in the U.S. people | were listening to classical music (basically OG Euro | music), Beatles, ABBA, Elton John or newer stuff like | anything involving David Guetta whatever. Plenty of | European music being listened to in my niche (metal) as | well. Music knows no borders. | ddmichael wrote: | That's implementation details. It could be the case that | no art produced in the EU can be used as training data | (or similar), not necessarily that EU AI models are | forbidden from being trained on art. I find the former | case the most probable. | wilg wrote: | Sure, but that's not going to stop it. | flangola7 wrote: | I don't see why not | wilg wrote: | Most people don't live in the European Union, and I doubt | EU regulations will actually put an end to anything | anyway. | tumult wrote: | You make it sound like some force of nature is causing this | to occur. These things exist because people are making them, | despite there no longer being a healthy reason for doing so. | | (I'm not saying there's reason for AI development in general | to stop, but these generative things that are designed to | slot neatly into the role of human artists specifically have | no reason to be developed further beyond proving it was | possible, and that happened a while ago.) | BHSPitMonkey wrote: | Humans creating and sharing new technologies (and ideas, | and works of art, etc.) across societies _is_ a force of | nature. | tumult wrote: | "Force of nature" generally means some phenomenon of | physics or some natural disaster outside of human | control, which is what I meant. | | "A big and powerful cool thing" is not what I meant, and | not what force of nature usually means. | arcanemachiner wrote: | The force of nature is that our society will utilize any | technology before even considering its ramifications. | "Touchscreens in cars? Let's do it!" | | I think you might enjoy Neil Postman's book "Technopoly", | which discusses the subject of weighing the pros and cons | of a subject instead of just diving in headfirst every time | some new technology is developed. His YouTube talks are | also great. | tumult wrote: | I think that's more of an emergent behavior, not a force | of nature. But I agree that enough people might do stupid | stuff to create this kind of emergent behavior, which | seems to be happening now. Like maybe 90% or more of | people think these art AIs are distasteful, but enough | people can't stop themselves from filling in the blank | square where something is possible to create but hasn't | been created yet, so people keep trying to make it. Even | though there doesn't seem to be any upside or goal, since | I've never gotten an explanation of one. | | And I think if you're going to create something that has | a little bit of potential to harm at least a few people, | you should at least have a decent goal or reason for | creating it. | wendyshu wrote: | Musicians are trained on everyone's music too | tumult wrote: | Computers aren't human. Software isn't people. | flangola7 wrote: | Define people. Or more specifically, define what make them | special. | Riverheart wrote: | This isn't about specialness, it's about the foundations | of civil society. People are meat and guts humans. | | We're autonomous entities capable of higher reasoning, | limited in time, attention and talent and eventually die | allowing new people time to flourish. | | We also pay taxes and make silly arguments about software | and humans being no different from each other because it | justifies our ability to play with cool toys without | considering the impact on other people. Corporations | aren't people though because they aren't cool like AI. | [deleted] | tumult wrote: | Take your PC to the courthouse and tell the judge it's | liable for damages, not you. | layer8 wrote: | But they have tastes and preferences in a way that the models | lack -- unless, possibly, if you have them retrained | sufficiently long by a single individual or small group, I | guess. | nyolfen wrote: | > while this thing is being trained on everyone's music. | | haha, did you conceptualize music ex nihilo? | ddmichael wrote: | We don't need IP cases in courts people, nyolfen resolved | them all with his unbeatable argument | nyolfen wrote: | how is this fundamentally different than what humans do? | LegitShady wrote: | because its a computer not a human | InCityDreams wrote: | As a music writer, I welcome ai. It gives me more ideas to | steal. | [deleted] | emporas wrote: | I used MusicGen yesterday to create 50 songs or so. Three of them | sound pretty good [1][2][3]. MusicGen is definitely the best of | four models of the presentation. I used the prompts differently | than the article and i think i got better results. | | Suppose there is way to measure cardio beats or electricity | spikes on the brain, and we configure the machine to generate | music to increase cardio beats, or decrease them, or similarly | increase electrical activity of the brain or decrease it. Then | psychology might be deprecated, mood will be reduced to just a | music channel. | | [1]https://soundcloud.com/kwstas-pramatias/lounge-owl | | [2]https://soundcloud.com/kwstas-pramatias/rock-glass- | shatterin... | | [3]https://soundcloud.com/kwstas-pramatias/rock-owl-howling | layer8 wrote: | Those three are pretty nice, but I'd say they are only a | starting point, an inspiration, for creating a good song out of | those themes. | | You are probably getting downvoted for your second paragraph | which is a bit out there. | emporas wrote: | Err, yeah maybe a little bit out there. | | Yes of course they are the starting point, a good musician | may take some samples and transform a music generation to a | better song for sure. Some artists state that a painting is | never complete, or a song is never complete. There is always | room for innovation. | | The prompts i used, referenced real songwriters, and the | model seems to know their songs. The article does not prompt | it that way. So i guess there may be a little bit of IP | infringement, but we need that, only for the first bunch. | Next models will be trained on the best generations of | previous models. | mtlmtlmtlmtl wrote: | People have tried this, they're called binaural beats, and they | don't seem to work for the most part. I mean, not in the sense | that you could engineer sound to invoke very specific effects | in the brain consistently. | emporas wrote: | I personally have more than 10 years experience on sitting in | the cold all day long, with only summer clothes on. Like 0 to | 5 Celsius, with only shorts on, not even socks. I am winter | swimmer as well. I do that, because i can think a lot more | clear in a cold environment, it is good for the brain. | Granted in Greece there is not that much cold, maybe 1 or 2 | months of 0-5 Celsius. | | That can be achieved by putting music on, which speeds up the | heart pulse. Usually hard rock, metal, thrash metal etc. In | that case, the body starts sweating a lot, not matter the | temperature. I combine that, with 5 simple exercises i do all | day long which are important as well. | | My point is that using music, someone can be in charge of his | heart pulse. But my biggest complaint always was that these | metal guys, are masters of the guitar, but other kinds of | music have better taste in rhythm, in melody etc. Using | programs like that we can evolve it a little bit, to be more | pleasurable to listen. | | I know about about binaural beats, i have tried to listen to | different hertz for hours on end, they don't work in my | opinion. At least in my case. | scns wrote: | Huberman cited a study proving the effect. Sorry, no link at | hand. | mtlmtlmtlmtl wrote: | There's a real effect, just nothing even remotely close to | the actual fantastical claims being made about it. It's | highly doubtful there's some sort of profound way to induce | arbitrary brain states through audio input alone. | | I remember vividly that this was very hyped in some circles | around 2005 or thereabout, with wild claims that listening | to some strange white noise for twenty minutes could induce | full-blown psychedelic trips even in people with no | psychedelic experience. I even tried a bunch of em, and the | only clear effect was a mild headache. And I was naive | enough to think it might work back then, and yet there | wasn't even really a placebo effect. | emporas wrote: | I was thinking of a scenario of mapping our brain | activity, like reading functions of some module, or a | birthday party, or a business meeting. From then on, we | put the machine to generate songs and activate roughly | the same brain region of the actual life experience. We | do that once, and generate 10 songs. | | The next time that life experience takes place, we listen | five or ten minutes to the relevant songs before it | happens. We do that to put ourselves in the mood, as a | mental preparation tool. | | That's all. Not creating worldwide Britney Spears hits, | or alter our consciousness. Just a mental tool. | mtlmtlmtlmtl wrote: | Oh I see, you're essentially describing what I think of | as aural contextual clues/associations. Sure, that's very | real and I've experienced it first hand. | | Though I'm sceptical how directed it can really be. There | are some songs that have a bizarre effect on me for sure. | Though most of the time it's because I had some strange | experience involving the combination of said music with | psychedelic drugs. And now the music can induce echoes of | that experience. But it's just sort of an association | that happened by accident. | | I guess I could see people using this phenomenon in a | more deliberate manner. And you certainly seem to be | doing so. Though it could be that you're just somehow | more able to than most people. | emporas wrote: | That happens in general, many people associate music with | relevant actions of their life. They listen to songs | which are more suitable to driving a car, or lounge beats | to read books. | | One scenario is to record some sounds of the event once, | like the laughter of a child in it's birthday, put it to | songs, and listen to it before the next time it happens. | | One other scenario, is to record the brainwaves of some | difficult task, like programming, and by listening to | songs, try to activate the same region of the brain. When | there is an automatic way to create one song which | activates an area but not exactly, and another song which | activates one more area but not exactly, the machine will | try to figure out how to combine the two songs together | which will hit the spot. It is essentially a problem of | combining information, which A.I. statistical engines are | very good at it. | marban wrote: | Time to double down on my Roland synth | jimnotgym wrote: | I just got excited at a mention of Summits On The Air and found a | boring AI article. | | It's an amateur radio thing btw...You go up a mountain and make | use of the good propogation to call other hams. You accrue points | that are as valuable as HN points are! | mtlmtlmtlmtl wrote: | This is still pretty deep in the uncanny valley. None of the rock | examples for example even sound very much like guitar. One sounds | more like trance, the others seem more like metal than | rock(though interestingly trance is a lot more similar to metal | than you might think. It's just hard to notice at the surface | level due to very different instruments). | | Then again, in this case I don't mind. I'm sure someone like | Simon Posford could do some really wacky sampling based off of | this. | | Don't see myself using it to make music just for my own listening | though(not much of a composer). That's still a long ways off. | bulbosaur123 wrote: | How do you run AudioCraft on Apple Silicon? ___________________________________________________________________ (page generated 2023-06-10 23:00 UTC)