[HN Gopher] Tilt Five - Bring holograms home - Play your favorit... ___________________________________________________________________ Tilt Five - Bring holograms home - Play your favorite games in 3D Author : peter_d_sherman Score : 62 points Date : 2023-06-15 20:13 UTC (2 hours ago) (HTM) web link (www.tiltfive.com) (TXT) w3m dump (www.tiltfive.com) | asynchronous wrote: | Price seems high for multiple pairs of headsets - that's going to | be hard to justify when you need 5 pairs for a DND session. | vkou wrote: | I will also point out that ~99% of the fun of table-top RPGs is | not pushing miniatures around on a mat, and spending a mountain | of money on optimizing the fidelity of that remaining 1% may... | Not have the best ROI. | JohnFen wrote: | The fun of tabletop games is social. It's getting together | with your friends and interacting directly with them. | | I'd have less than zero interest in playing tabletop games if | everyone at the table were wearing headsets of any sort. We | might as well just play online. | fragmede wrote: | * * * | munk-a wrote: | I grew up on Rifts, WoD, Warhammer Fantasy RPG and HERO - | I've always disliked using minis and having a fancy board | setup... but electronic tracking systems have changed that | somewhat. I dislike the WH40k-esque cone area of effect | measuring systems and similar components but being able to | use virtual boards to set up encounters you didn't see the | party getting into on the fly is quite a bit more attractive | to me. As an improvisational DM I still prefer verbally | describing scenes but I can understand the benefit in moving | over to these virtual systems. | mustacheemperor wrote: | For my gaming group, most of the appeal of Tilt5 isn't "AR | Dnd maps", but being able to play complex, multi-piece | tabletop games without as much up-front expense or setup | time. | | There's games like Big Trouble in Little China that are a | blast to play, but require quite a bit of setup, maneuvering | minis around, managing mini character-sheets, etc. If Tilt5 | could automate most of that, it would be fantastic. | Essentially, let it push the miniatures around for me, to the | right places, and without me having to purchase and store the | enormous box containing all of the gear. I'm sure Tilt5 takes | up a fair bit of space, but so do 10 games of the same | complexity as BTiLC! | | Not to mention the many great games that were only ever sold | as a limited release, have gone out of print, etc. | | Is this actually possible with Tilt5 today? I'm guessing | licensing issues would make it a challenge. TableTop | Simulator seems to get around licensing by essentially being | a big sandbox the community can create anything for, but the | application itself is so heavy and complex it's not very fun | in practice (IMO, for our group). | jonny_eh wrote: | Being able to save the state of the board, for easy | resuming later, is a killer feature. | bredren wrote: | For both the combined price of a 3 pack and 2 pack, you'd be | halfway to a single Apple Vision Pro! | | Really, though--isn't this sort of like the Tiger electronics | handheld to the Gameboy? | | Those things were kinda fun, and definitely cheap, but the | writing was on the wall. | chaostheory wrote: | * * * | thesuitonym wrote: | Could be, but maybe Vision Pro is the Lynx to Tilt Five's | Gameboy? | tsunamifury wrote: | It's not. They are both Virtualboy. | londons_explore wrote: | If this is any good, china will be able to copy it _far_ cheaper. | | Tiny projectors can already be had for inside $5 [1] - and since | the game board is retroreflective, you don't need any substantial | brightness. | | [1]: https://www.aliexpress.com/item/1005003386129982.html | munk-a wrote: | Interesting - though I hate their use of terminology. A play mat | and accompanying tracking wand for precise targeting is much | different from anything hologram related. This is not a projector | system but rather AR glasses with a high visibility base mat for | orientation. | polpo wrote: | It's projection and the gameboard is a retroreflector. Their | about page goes into pretty good detail about how it works: | https://www.tiltfive.com/the-system | dag11 wrote: | If it's a retro-reflector, how's all the footage on the site | showing that images are appearing outside the retroreflective | area and on top of the tracking markers? | gamblor956 wrote: | I was wondering about that too... | | It appears that they have two boards: a flat board where | the images are limited to the reflective area, and a bent | board (which has a flap that lifts up at an angle) so that | you can get an actual 3d visual...for 3 out of 4 players | (the image is still limited to the reflective area, but the | reflective area is now 3d instead of just a flat plane). | [deleted] | polpo wrote: | Because the footage isn't "real" and isn't through the lens | from the perspective of the player. Actual through-the-lens | video I've seen is constrained to the retroreflective | surface. Example: https://www.youtube.com/watch?v=wKjr__J- | ego | | I suppose there's a chance that something that is within | the confines of the play mat from the player's perspective | could appear outside of it to a theoretical outside | observer, so they made their marketing reels have stuff | appearing outside of the retroreflective mat. | munk-a wrote: | Oh interesting - I was trying to find that part of their site | but could only find them going into depth about how the | glasses were AR. That's pretty awesome. | pengaru wrote: | > This is not a projector system but rather AR glasses with a | high visibility base mat for orientation. | | The glasses are literally projectors, do you always talk out of | your ass with such authority? | pugworthy wrote: | This is from Jeri Ellsworth, an interesting person who's name | pops up now and then in the AR/VR (and Commodore 64) world now | and then. | JohnFen wrote: | Jeri Ellsworth is awesome and has always been awesome. | ansible wrote: | I've been debating on and off about getting a system. I think it | has a lot of potential. | | Is it me, or is the list of games available shorter than it was | last year? | russdill wrote: | It's really exciting to see this revived | https://www.polygon.com/2017/6/26/15877804/castar-shut-down ___________________________________________________________________ (page generated 2023-06-15 23:00 UTC)