[HN Gopher] Tilt Five - Bring holograms home - Play your favorit...
       ___________________________________________________________________
        
       Tilt Five - Bring holograms home - Play your favorite games in 3D
        
       Author : peter_d_sherman
       Score  : 62 points
       Date   : 2023-06-15 20:13 UTC (2 hours ago)
        
 (HTM) web link (www.tiltfive.com)
 (TXT) w3m dump (www.tiltfive.com)
        
       | asynchronous wrote:
       | Price seems high for multiple pairs of headsets - that's going to
       | be hard to justify when you need 5 pairs for a DND session.
        
         | vkou wrote:
         | I will also point out that ~99% of the fun of table-top RPGs is
         | not pushing miniatures around on a mat, and spending a mountain
         | of money on optimizing the fidelity of that remaining 1% may...
         | Not have the best ROI.
        
           | JohnFen wrote:
           | The fun of tabletop games is social. It's getting together
           | with your friends and interacting directly with them.
           | 
           | I'd have less than zero interest in playing tabletop games if
           | everyone at the table were wearing headsets of any sort. We
           | might as well just play online.
        
             | fragmede wrote:
             | * * *
        
           | munk-a wrote:
           | I grew up on Rifts, WoD, Warhammer Fantasy RPG and HERO -
           | I've always disliked using minis and having a fancy board
           | setup... but electronic tracking systems have changed that
           | somewhat. I dislike the WH40k-esque cone area of effect
           | measuring systems and similar components but being able to
           | use virtual boards to set up encounters you didn't see the
           | party getting into on the fly is quite a bit more attractive
           | to me. As an improvisational DM I still prefer verbally
           | describing scenes but I can understand the benefit in moving
           | over to these virtual systems.
        
           | mustacheemperor wrote:
           | For my gaming group, most of the appeal of Tilt5 isn't "AR
           | Dnd maps", but being able to play complex, multi-piece
           | tabletop games without as much up-front expense or setup
           | time.
           | 
           | There's games like Big Trouble in Little China that are a
           | blast to play, but require quite a bit of setup, maneuvering
           | minis around, managing mini character-sheets, etc. If Tilt5
           | could automate most of that, it would be fantastic.
           | Essentially, let it push the miniatures around for me, to the
           | right places, and without me having to purchase and store the
           | enormous box containing all of the gear. I'm sure Tilt5 takes
           | up a fair bit of space, but so do 10 games of the same
           | complexity as BTiLC!
           | 
           | Not to mention the many great games that were only ever sold
           | as a limited release, have gone out of print, etc.
           | 
           | Is this actually possible with Tilt5 today? I'm guessing
           | licensing issues would make it a challenge. TableTop
           | Simulator seems to get around licensing by essentially being
           | a big sandbox the community can create anything for, but the
           | application itself is so heavy and complex it's not very fun
           | in practice (IMO, for our group).
        
             | jonny_eh wrote:
             | Being able to save the state of the board, for easy
             | resuming later, is a killer feature.
        
         | bredren wrote:
         | For both the combined price of a 3 pack and 2 pack, you'd be
         | halfway to a single Apple Vision Pro!
         | 
         | Really, though--isn't this sort of like the Tiger electronics
         | handheld to the Gameboy?
         | 
         | Those things were kinda fun, and definitely cheap, but the
         | writing was on the wall.
        
           | chaostheory wrote:
           | * * *
        
           | thesuitonym wrote:
           | Could be, but maybe Vision Pro is the Lynx to Tilt Five's
           | Gameboy?
        
             | tsunamifury wrote:
             | It's not. They are both Virtualboy.
        
       | londons_explore wrote:
       | If this is any good, china will be able to copy it _far_ cheaper.
       | 
       | Tiny projectors can already be had for inside $5 [1] - and since
       | the game board is retroreflective, you don't need any substantial
       | brightness.
       | 
       | [1]: https://www.aliexpress.com/item/1005003386129982.html
        
       | munk-a wrote:
       | Interesting - though I hate their use of terminology. A play mat
       | and accompanying tracking wand for precise targeting is much
       | different from anything hologram related. This is not a projector
       | system but rather AR glasses with a high visibility base mat for
       | orientation.
        
         | polpo wrote:
         | It's projection and the gameboard is a retroreflector. Their
         | about page goes into pretty good detail about how it works:
         | https://www.tiltfive.com/the-system
        
           | dag11 wrote:
           | If it's a retro-reflector, how's all the footage on the site
           | showing that images are appearing outside the retroreflective
           | area and on top of the tracking markers?
        
             | gamblor956 wrote:
             | I was wondering about that too...
             | 
             | It appears that they have two boards: a flat board where
             | the images are limited to the reflective area, and a bent
             | board (which has a flap that lifts up at an angle) so that
             | you can get an actual 3d visual...for 3 out of 4 players
             | (the image is still limited to the reflective area, but the
             | reflective area is now 3d instead of just a flat plane).
        
             | [deleted]
        
             | polpo wrote:
             | Because the footage isn't "real" and isn't through the lens
             | from the perspective of the player. Actual through-the-lens
             | video I've seen is constrained to the retroreflective
             | surface. Example: https://www.youtube.com/watch?v=wKjr__J-
             | ego
             | 
             | I suppose there's a chance that something that is within
             | the confines of the play mat from the player's perspective
             | could appear outside of it to a theoretical outside
             | observer, so they made their marketing reels have stuff
             | appearing outside of the retroreflective mat.
        
           | munk-a wrote:
           | Oh interesting - I was trying to find that part of their site
           | but could only find them going into depth about how the
           | glasses were AR. That's pretty awesome.
        
         | pengaru wrote:
         | > This is not a projector system but rather AR glasses with a
         | high visibility base mat for orientation.
         | 
         | The glasses are literally projectors, do you always talk out of
         | your ass with such authority?
        
       | pugworthy wrote:
       | This is from Jeri Ellsworth, an interesting person who's name
       | pops up now and then in the AR/VR (and Commodore 64) world now
       | and then.
        
         | JohnFen wrote:
         | Jeri Ellsworth is awesome and has always been awesome.
        
       | ansible wrote:
       | I've been debating on and off about getting a system. I think it
       | has a lot of potential.
       | 
       | Is it me, or is the list of games available shorter than it was
       | last year?
        
       | russdill wrote:
       | It's really exciting to see this revived
       | https://www.polygon.com/2017/6/26/15877804/castar-shut-down
        
       ___________________________________________________________________
       (page generated 2023-06-15 23:00 UTC)