[HN Gopher] Developer tools to create spatial experiences for Ap... ___________________________________________________________________ Developer tools to create spatial experiences for Apple Vision Pro Author : todsacerdoti Score : 170 points Date : 2023-06-21 20:06 UTC (2 hours ago) (HTM) web link (www.apple.com) (TXT) w3m dump (www.apple.com) | dagmx wrote: | I'm very excited to see what people will be developing. The | feedback from early press has been incredibly positive from just | first party applications, but third party apps are where a lot of | things will come up that Apple themselves likely haven't thought | of. | withinboredom wrote: | > third party apps are where a lot of things will come up that | Apple themselves likely haven't thought of. | | Until they sherlock it. Honestly, I'd be terrified to come up | with something that became too popular in their app store. | dagmx wrote: | There's also nothing stopping some third party undercutting | your app as well. | | I'm of the mind that it's a risk worth taking , because it's | an opportunity that wouldn't have presented itself otherwise | withinboredom wrote: | I meant once you become somewhat popular, it's got to be | terrifying. Not necessarily that it's terrifying before you | start. When you first start out, there's a billion things | happening and this isn't one of them. | threeseed wrote: | Most of the time they simply acquire the company. | | And so you have a lot of success and then you make a lot of | money during an acquisition. | | Sounds like the opposite of terrifying to me. | Kydlaw wrote: | I may have missed this information, but did they announce | somewhere the configuration required to be able to develop | applications on this platform? I'd really like to try out their | SDK, but without knowing the minimum requirements, I don't really | dare invest in a Mac (knowing that I won't be able to add RAM | after purchase, for example). | etchalon wrote: | You can develop for the platform on any Mac, including their | lowest end M2 products like the Air or Mini. | | The device itself is running the base M2, so there's reason you | can't right code using a device with the exact same chip. I | would recommend at least 16G of RAM, with 32 being more future- | proof. Rumor is the device has 8 on-board. | kitsunesoba wrote: | It's basically the same stack as on iOS/iPadOS, so it's going | to have the same requirements. | mikenew wrote: | I actually think the killer feature for this thing is already | there: a hands-free, mostly passive consumption device that can | seamlessly switch from full attention entertainment (or work) to | partial attention consumption. | | I think it will work a bit like wireless headphones with audio | passthrough. I can sit at my PC and hear audio from whatever I'm | doing, but I can also get up and move around and still hear that | audio. The audio passthrough, even though it's not perfect, is | easily good enough for me to hear my environment and even carry | on a conversation without having to take them off, and I can | pause whatever music or podcast or video I'm listening to just by | pressing a button on the side. | | I think the headset will provide a similar experience in that you | can push whatever random YouTube video you were watching out of | your direct line of sight, and then get up and go make yourself | lunch while you're still half paying attention to it. Not only | that, but you can _interact_ with it using your eyes + minimal | hand gestures. | | The really intense, fully-present experiences (like gaming on a | current headset) will probably still happen, but I think most | people won't be spending much of their time there, similar to how | the total amount of time spent in modern, intense, realistic | gaming is tiny compared to how much time people spend scrolling | feeds and mindlessly consuming content. | alfonsodev wrote: | I thought so but what about the camera position not being same | as your eyes, would you be able to drink from a cup of coffee | and coordinate? | | Or have a similar experience to the living with lag video, this | time no because time lag, but eye hand not coordinating. | | https://youtu.be/_fNp37zFn9Q | causality0 wrote: | You don't use your eyes to drink from a cup of coffee, unless | it's to check how much coffee is in the cup. Eyes are not | required for proprioception. | atchoo wrote: | You do use your face though and goggles can make drinking | from a mug tricky. Hot drinks can also mist up your lenses | if you linger near your nose hole. | | My experiments using straws in VR just led me to stabbing | myself in the gum, lip, nose and cheek in various painful | ways. The perfect vessel is a long neck beer bottle. Easy | to get into your face-hole and won't bang against your | goggles. The downside is how easy it is to knock over. | paul7986 wrote: | Maybe the headset is the next iPHone, but i doubt it rather | Apple Smart Glasses that should be bred from the headset is the | next iPhone. Lightweight smart glasses that do amazing things | created by Apple and developers will make everyone want to own | a pair of smart glasses. | makeitdouble wrote: | A lot of people are looking for the next iPhone. | | My bet would be there is none in our generation and we spend | the rest of our life with two kind of computing: one that | fits our hand and other devices to deal with the rest. | | The question becomes, is this inherently better and more | convenient than a laptop ? If it's not, it will stay a nice | accesory, like the watch is a nice accessory. | jonplackett wrote: | Really curious how the simulator will work for this! | bee_rider wrote: | I wish as a developer tool Apple would let people run Vision Pro | apps on an iPhone in something like Google cardboard. | | It would be an awful consumer experience of course, but it would | be nice just to try and get ready for the real devices. | jml78 wrote: | Part of the magic is the eye tracking and exterior cameras | tracking hands. Without those, I don't see how what you suggest | would be very helpful | bee_rider wrote: | Surely not every app will use the hand and eye tracking. | | Let the user attach a pair of mouses (one for eyes, one for | hand). | | > Next month, Apple will open developer labs in Cupertino, | London, Munich, Shanghai, Singapore, and Tokyo | | It can be pretty janky and still be more convenient than | traveling to one of six cities. | leodriesch wrote: | Eye and hand tracking are supposedly the only way to | interact with the device, so unless your app is not | interactive at all, you will use them. | pj_mukh wrote: | So theoretically pieces of ARKit in iOS are the same as in | VisionOS. | | In fact I'd be surprised if VisionOS doesn't readily eat up all | of ARKit dev patterns, | rafark wrote: | Crossing fingers for this to take off. There's a lot of potential | applications for a device like this. | charliea0 wrote: | Boy the this timeline is turning out to be very cyberpunk. | | I wonder how long before people start bumping into lamp posts | because they are distracted by one of these. | MicropenisMike wrote: | In a world where headsets are as ubiquitous as smartphones, what | happens to social media like Discord, or Reddit? | Jeff_Brown wrote: | To paraphrase The Economist, "This device is amazing, and now | Apple needs developers to figure out what it's for." | | https://www.economist.com/business/2023/06/06/apples-vision-... | detourdog wrote: | I'm most intrigued by the handtracking I'm hoping that ends up | beig distinct.... eventually. | mentos wrote: | Unreal Engine developer here, super thrilled to see Apple | spitefully choosing to only support Unity with no mention of | UE. I imagine due to the bad blood between Epic and Apple over | AppStore lawsuits. | readyplayernull wrote: | When Unreal had those super expensive licenses in the order | of +$200k most indie devs moved to Unity, so the average | Unity dev doesn't have lots of resources to spend on a pricey | headset and the expectation of very high quality titles. | Either too few devs will ship anything or quality will be | low. | buildbot wrote: | Apple _really_ holds grudges. | | After the Nvidia blamed them for their failing GPUs, they | literally never shipped anything Nvidia ever again. There's | probably an alternate universe where metal does not exist | because Apple and Nvidia became friends and just optimized | cuda for macOS | dylan604 wrote: | Having a disliked corporate daddy definitely has its knock on | effects | leejoramo wrote: | In 1981, I received a computer as a birthday gift at the young | age of 13. Likely the first micro-computer in my small | California town. When I took it to my Junior High science fair | people were like stunned by a kid with a computer. When you | turned on the computer, all you got was a flashing cursor wait | for you to program in BASIC. The next year, a successful local | business person asked me, if I thought in the future most | people would have computers. I said yes. They replied they | didn't think that would ever happen. And they didn't see, the | need for it in their business, even after seeing VisiCalc. In | less than 5 years, they had computers in thier business for | Lotus123. And not long after, they had computers in their home. | I have seen this pattern repeat many times. I have also seen | many branches of computer tech die (amiga, os/2, palm....) But | from my point of view "figure out what it's for" is the | ultimate computer hackers playground. And perhaps Vision Pro | will be the first headset "worth criticizing" regardless of its | success. | adamredwoods wrote: | I feel the computer revolution was seen by many. The Vision | Pro won't be nearly as explosive, if at all. It's essentially | an interface for personal electronic space, and that space is | being explored by hackers every where with all kinds of | devices. So 'figure out what its for' is being explored by | many, and doesn't have to be exclusive to Apple devices. | tailspin2019 wrote: | > When you turned on the computer, all you got was a flashing | cursor wait for you to program in BASIC. | | > from my point of view "figure out what it's for" is the | ultimate computer hackers playground | | I don't have much to add to this fantastic comment. | macNchz wrote: | I feel much the same way about having been given my own | computer with internet when I was about the same age in the | late 90s. | | Following developments in VR/AR for a while, I've felt like | we've been in a "business computers before spreadsheets", | "home computers before the internet", "mp3 players before the | iPod", "PDAs before the iPhone" sort of period, wondering if | we'd see a sea change platform emerge. I generally have a low | tolerance for hype, but I'm excited about the potential here. | Can't wait to experiment with developing software for it! | fumar wrote: | Perhaps it is not the next iPhone but the next Mac. It is a | better at home or at work general computing device. I am a | cynic and I see it as the next iPad. | threeseed wrote: | Or it may be the next TV. | | You sitting on your couch as virtual events and shows | happen around you. | thebricklayr wrote: | Honestly, I'm excited to start building AR-enhanced cooking | experiences for Umami[1]. | | I worry though: is the passthrough reliable enough to use a | sharp kitchen knife safely while wearing it? | | [1] https://www.umami.recipes | makeitdouble wrote: | Isn't there also the issue of the device overheating ? | accidental water projection ? oil projections ? Camera | fogging ? The battery dying while doing something and you're | suddenly blind ? | | I think the Apple demo of people mostly sitting on a couch is | not a lack of imagination, but a pragmatic approach of how | this device should be used. | thebricklayr wrote: | You may be right. My hope is the AVP is at least step | toward something that could make potentially dangerous | physical activities, like cooking, safer (e.g., by showing | you the temperature of a surface before you touch it with | your hands, as suggested elsewhere in this thread). | basisword wrote: | I feel like even if it is good enough it's only a matter of | time until it lags and you lose a finger. Lulling us into a | false sense of security is the real danger. | mpolichette wrote: | Computers were invented to speed up calculations, and yet the | primary thing we use them for today is to read the news and | send each other messages and memes... | | I think it's totally reasonable, to expect developers to find | the real use | furyofantares wrote: | Hopefully it's as open as macOS, or at least much, much | closer to it than iOS. Otherwise the options for exploration | are limited by Apple. | threeseed wrote: | New opportunities for abuse do exist with Vision Pro. If | you allowed free reign access to the sensors people could | record the inside of your house/work, capture your face, | fingerprints, retinal pattern etc. | | And again with Objective-C it's impossible to prevent | private API usage unless you have some sort of App Store | model which can inspect the binaries and prevent abuse. | | So it's ultimately going to be the same as iOS. | Someone wrote: | > And again with Objective-C it's impossible to prevent | private API usage unless you have some sort of App Store | model which can inspect the binaries and prevent abuse. | | A alternative is to sandbox applications to prevent them | from calling anything else than the official API, and to | use a less restrictive sandbox for applications signed by | a key owned by the vendor. | ohgodplsno wrote: | It is more locked down than both. | paxys wrote: | Computers had a 100% open platform from day 1. Tell me, will | Apple allow a pornography app for the Vision Pro? | basisword wrote: | It has a web browser. You can access anything you want via | that, same as the phone. | paxcoder wrote: | [dead] | jacquesm wrote: | It's the users that will find the real use. | moffkalast wrote: | Is that why they call them users? | jacquesm wrote: | Not necessarily. Developers and product designers assume | that users are going to use their product in a particular | way. In my - limited - experience in those roles users | tend to find _entirely_ different ways to use your | product that you never ever would have thought of, and if | you had thought of them would have had significant impact | on the product itself. The resulting impedance mismatch | tends to be overcome with ruthless applications of duct | tape, post-it notes, bending and twisting of parts and - | unfortunately - the overruling of safety devices and | lock-outs. | pohl wrote: | So -- pornography, then. | jacquesm wrote: | https://news.ycombinator.com/item?id=36424434 | thesuperbigfrog wrote: | A killer app might be: | | "Better Than Life: Las Vegas" | | Games, gambling, shows, and porn all in one "so immersive | you won't want to leave" experience. | | "Disney ain't got nuthin' on this!" | hbcondo714 wrote: | > apply for a developer kit starting next month | | Mark your calendars! | canogat wrote: | Piano lessons. I'm genuinely excited for piano lessons on this | thing. | sbrother wrote: | I'm working on AI piano lessons right now (extremely rough | landing page at https://trebel.la/ while I work on the core | tech). I am drooling at the idea of integrating with this thing | one day... | throwaway675309 wrote: | https://www.sightreadingfactory.com/ | | You may want to look to Sight reading factory. They do a | pretty good job allowing you to dynamically generate | unlimited sheet music according to your pianistic capability. | taeric wrote: | A good keyboard and many great apps to learn are far cheaper. | And will have tactile feedback. I'm.... curious what you expect | this to bring to it? | mellosouls wrote: | Already available on other platforms like Quest via apps like | PianoVisiom. | | https://youtu.be/kLQsUIS01nM | jnsie wrote: | Synthesia integration would be super cool | dylan604 wrote: | $20 worth of psilocybin would work on a shoestring budget | compared to the $3500 vaporware | throwuwu wrote: | I could be wrong but I don't think mushrooms will help you | learn piano | drewbeck wrote: | Synthesia [0] | | [0] https://synthesiagame.com/ | dylan604 wrote: | Doh! what's the name for when people can see colors for | sound? | drewbeck wrote: | Synesthesia! The app name is clearly inspired by that | word, so it makes sense the wires got crossed | furyofantares wrote: | Synthesia is an app for learning piano that works kinda | like Guitar Hero. It's a play on the words synth and | synesthesia. | jedberg wrote: | I'm not skilled enough to do it myself, but I can't wait for the | AR apps to help with physical skills, especially things like art. | | I do ceramics on the wheel, and having an app that can show me | techniques, highlight areas that are thin or weak, critique my | technique in real time, and so on, would be something I would | definitely pay for. | | Same with painting. | | I can't wait to see the AR apps! | astrange wrote: | Both of those things seem like they have a chance of | splattering on the cameras. | jedberg wrote: | I'm sure there will be a thriving ecosystem of protective | accessories. | astrange wrote: | Eh, I just mean it's hard to do AR if you're getting paint | on the AR camera. I guess you could just keep swapping | protective covers. | | Although it might not matter - even cracks on a camera lens | affect the picture less than you'd think, because they're | out of focus. | jedberg wrote: | Or just wipe it off. | chasd00 wrote: | cooking too, it would be really neat if you can incorporate | other sensors. like a little avatar telling you the pan is too | hot/cold. I can def. see things like a floating recipe while | you do messy prep so you don't have to wash/dry your phone to | scroll to the next step. | thebricklayr wrote: | A temperature indicator is such a good idea. I'm going to add | this to Umami. | dylan604 wrote: | Do you have to tell it the style? Like if you're trying to do a | portrait, but it's in Picasso mode vs Michelangelo mode, does | your portrait have a funky face | jedberg wrote: | Lol that would be an awesome feature! | woeirua wrote: | I think it's very important for people to get out of the HN | bubble when discussing this. $3500 is just way too expensive for | mass customer adoption. Meta is struggling to get customers to | adopt the Oculus hardware when its an order of magnitude less | expensive. I can't see why _any_ developer would sink tons of | money into building custom apps on this platform when there will | be less than a few hundred thousand users next year. | dorkwood wrote: | To be fair, the Oculus experience is pretty bad. Mine only has | three eye-width settings, none of which match my face, so my | vision is always blurry. And whenever I use hand tracking, it | only picks up my "clicks" about 20% of the time. It's not | surprising to me that no one wants to use it. | zimpenfish wrote: | > Meta is struggling to get customers to adopt the Oculus | hardware when its an order of magnitude less expensive | | I rarely use my Rift S these days - not because the hardware | isn't good - but because the software experience is an absolute | dog's anus. Wanted to play Beat Saber the other day. Turned on | the PC. 25 minutes later, ready to open Steam. Whoops, now the | Oculus app says its out of date. Another 10 minutes faff | because what it actually meant was "you need to migrate to a | Meta account". Then I had to sit through the tutorials again. | Then Steam decided Beat Saber needed updating and took 45 | minutes to download 800MB on gigabit fibre. Finally, after just | about 90 minutes, I could play Beat Saber. | | $3500 to not sit through that absolute omnishambles of a | torture ever again? Sign me up. | [deleted] | gehsty wrote: | Meta are struggling to make a worse device popular. Maybe $3.5k | is the cheapest a truely compelling headset product can be made | for at the moment. | ericd wrote: | To get a head start on other developers for when there are tens | or hundreds of millions of users. | EwanG wrote: | The presumption, from an investing standpoint anyway, is that | working on this version will give you a first mover advantage | for a V2 in two years that will have slightly upgraded chips, | similar display, and cost half as much. | woeirua wrote: | Half as much is still no where close to where they need to be | to get mass market adoption. | etchalon wrote: | It's also possible that Meta is struggling because a $500 | dollar VR headset isn't a broadly compelling experience given | all the compromises they had to make to get it to $500 bucks. | | "Smartphones" weren't the most dominant phone category until | after the iPhone. | | It's really hard to know until units start shipping though. | lnrd wrote: | Because this is a first iteration specifically made for | developer to start to get their app running, so that when the | consumer less expensive model will be released a couple of | years down the line there's already an app ecosystem ready. | | It's a strategic release aimed at devs and early adopters, the | consumer level device will come in the future at a complete | different price point. That's when mass customer adoption might | happen. | | Also Meta is struggling also because their device is a novelty | without many great software. See a pattern? | throwaway675309 wrote: | "so that when the consumer less expensive model will be | released a couple of years down the line there's already an | app ecosystem ready." | | .... | | You think that developers are going to create a thriving | ecosystem of apps when there's no market until several years | down the line? Bit of a Chicken or the egg problem isn't it? | woeirua wrote: | Just saying, Microsoft already tried this with the HoloLens, | and pivoted hard and fast into B2B only. | kitsunesoba wrote: | You don't need a new codebase to have a visionOS app, you just | need to tick a checkbox on an existing iOS project. Deeper | integration will take longer but that checkbox will get you 90% | of the way there as long as the project was built using UIKit | or SwiftUI. | chazhaz wrote: | This isn't a mass consumer device. $3500 is what Apple's | charging to folks with great ideas who want to dictate what the | future of "special computing" looks like. This is for early | adopters pretty much exclusively. | | The rest of us will get the apple vision se in 2028 when the | territory's been mapped out | dahwolf wrote: | Quite the uphill battle for a developer. | | This is different territory compared to marginally useful 2D app | that millions of developers produce. | | To make a believable virtual/3D experience requires enormous | investments if you don't want it to look like a video game from | 25 years ago. It's quite telling that Apple rushed through the | 3rd party demo session at the event, as every example looked | terrible. As terrible and useless as 99% of AR apps produced thus | far. | | I would suspect that only giants like Disney could produce a | "killer app" experience that woes people and make this worth the | money and discomfort. | | And on top of that, yes, lots of developers will produce what are | basically 2D apps where they take an existing app and project it | in space, possibly showing multiple sub screens. Slightly more | useful if done well, at best. Financially likely the only | realistic scenario for most developers but it also cheapens the | appeal of this device. | | Not to mention that you need to apply way more real world | scrutiny to possible scenarios. As an example, somebody suggested | a cooking app. | | To solve what problem, exactly? Cooking is instructions and | timers. Yet with this device one can project more information. | What information, exactly? Cooking requires free movement, to | grab items, throw things in the trash, but here you are with a | thing strapped to your head with low visibility. Possibly wired | as you need to be thinking about battery during a long cooking | session. Maybe you're cooking with two people, as couples | sometimes do, then what? Countless real downsides, merely | theoretical upsides. | | Don't get me wrong? Will the tech elite embrace it and will a few | influencers rave on about this cooking app on their channel? | Sure. But that's not my point. My point is that you need | convincing apps with tremendous added value to offset the price | and discomfort of this device. | | Without that, it will be solo movie watcher pro. | thih9 wrote: | I remember the hype about ARkit and that it has been presented as | a general purpose UX pattern, when in practice I saw it get | popular only in specialized areas. | | I'm curious how spatial experiences will fare. | | Also, I don't like that the gesture tracking in the dj app video | demo seems laggy, especially when moving the fader. | threeseed wrote: | From people who've used the device the gesture and eye tracking | is flawless. | | But how those SDK events gets translated into UI control | movement is obviously going to be dependent on each developer. | And I suspect the variance in quality will be much greater than | with iOS given everything is in 3D. | ctvo wrote: | > But how those SDK events gets translated into UI control | movement is obviously going to be dependent on each | developer. And I suspect the variance in quality will be much | greater than with iOS given everything is in 3D. | | Why is the variance any different? You're provided a tuple | representing where the user is looking similar to the | location of their fingers? You're provided a hook for when | the user clicks (with their fingers) in various ways? | | This all relies on Apple to accurately capture those inputs | at the device and OS level to provide it to developers, which | they've apparently done a very good job at. The abstractions | on top of this don't feel very different than those that | exist on any other platform. | pornel wrote: | In VR gaming there's already a huge variance in UX. Many | developers treat VR as just a mouse look + gamepad. Only | the top few games design bespoke interactions where you | move hands naturally interacting with the world, instead of | pointing at things and pressing A/B buttons. | | I suspect majority of visionPro apps will be mostly iOS | apps with iOS gestures, maybe with one or two 3d gimmicks. | threeseed wrote: | I built a number of iOS apps in the early days of the SDK | and I remember it took a while for the community to learn | the best techniques to efficiently render complex tables in | scroll views. | | The same thing will happen here except that you have the | additional issue of learning how to efficiently render 3D | assets in response to user events. After all most | developers do not come from a gaming/VR background. | drewbeck wrote: | > I remember the hype about ARkit and that it has been | presented as a general purpose UX pattern, when in practice I | saw it get popular only in specialized areas. | | Once Vision dropped it was clear to me that ARkit was always | meant to be used with this device, and that most of the | iPhone/iPad apps that use it are not the final intended use | case. I don't think you can judge Apple's AR success based on | the existing hardware. | pornel wrote: | In retrospect, several things they've released were in | preparation or fallout from the xrOS project. | | * AR was an odd proposition for the iPhone, and lidar was an | overkill for its gimmick apps, but it was obviously preparing | devs and apps for the "spatial computing". | | * iPadOS got mouse support, but only with a clunky fat | mitten-pointer. This UI makes more sense when it's limited by | eye tracking precision. | | * Continuity features. Controlling a nearby iPads was a nice- | to-have, but for visionPro that doesn't have its own I/O, a | seamless integration with nearby devices is a must-have to | get work done. | javajosh wrote: | I'm not joking when I say I want to write software for this thing | that can help you get the most out of a psychedelic experience. I | think the combination could be powerfully positive (or negative, | of course). | erybodyknows wrote: | I believe Brian Eno created a generative audio-based version of | this. Each session is a unique composition. | | EDIT: It was an app called Wavepaths, here is a link to the | Rolling Stone article. | (https://www.rollingstone.com/culture/culture-news/hot- | digita...) | | EDIT pt.2: Here is the app itself. (https://wavepaths.com/) | germinalphrase wrote: | Link anyone? | urbandw311er wrote: | Yikes. Imagine being so messed up that you forgot you had the | headset on and became trapped in an altered world. | javajosh wrote: | So, a mundane episode of Black Mirror. | latexr wrote: | You'll be back when the battery dies. | jeron wrote: | god forbid you are plugged into the wall - you'll be stuck | until your power bill isn't paid | Workaccount2 wrote: | Or just accept that you have died, until the psychedelics | wear off. | PartiallyTyped wrote: | Getting interrupted mid-trip must be very annoying, or so I | have heard. | Karsteski wrote: | Why would you be joking, that's a great idea lol | __alias wrote: | This reminds me of the time me and some friends took LSD at a | zoo. | | We ended up realising we were way more fascinated by the signs | than any of the animials. | | Then ended up hysterically laughing when we realised that we | were at a zoo mesmerised by everything but the things we | planned to be mesmerised by | javajosh wrote: | Signs are quite potent signals, static objects designed to | inform and direct. It's only by long habituation that we | ignore their power. I'm not at all surprised that they | captured your attention! | gwill wrote: | it'd be interesting to shape the experience based off of | biometrics from an apple watch as well as pupil dilation/eye | movement if possible. | javajosh wrote: | yes, ideally it would be generative and reactive. There was a | throw-away idea at the end of Stephenson's "The Diamond Age" | that altered the appearance of a woman based on your | reaction, to make her more and more attractive to you...this | idea generalizes in some interesting ways. Even better if | there existed a small affordable fMRI machine or at least a | way to measure alpha, delta, theta waves etc and maximize | _those_. | scyzoryk_xyz wrote: | At the same time terrifying, I'm happy that they mentioned | they're closing off that area from developer access. I don't | want the app to know where I'm looking, or how I'm looking | watmough wrote: | I have no doubt that Jeff Minter will be right on that ... | | https://www.polygon.com/23613576/jeff-minter-profile-akka-ar... | sva_ wrote: | If you're actually interested in working on combining | psychedelics with VR, here's a lab doing exactly that, which is | currently hiring: https://www.intangiblerealitieslab.org/join- | us | | It is academic work though, so the salary is not very | competitive. | bagels wrote: | Apple expects to sell 150k units next year. I'm sure there will | be a couple of popular apps, but beyond those couple, what is the | financial incentive to develop for it? | diegocg wrote: | The users of these glasses will be rich people who love to | spend money on new shiny things | suction wrote: | [dead] | spacebanana7 wrote: | Those 150k units will be purchased by some of the most | desirable customers in the world. | | People who spend $3500 on a headset have a lot of disposable | income. Perhaps enough to pay $200 for a VR game with good | marketing. | [deleted] | suction wrote: | [dead] | astrange wrote: | People who spend $3500 on a headset are | industrial/professional users who will make more than $3500 | in value for it. That is why Microsoft HoloLens, and a lot of | commercial AR products you've never heard of, cost even more. | spacebanana7 wrote: | Apple is a consumer brand. The same people who buy $5000 | sneakers or handbags may well buy a vision headset. | | The brand + price tag is enough to sell at least a few | thousand Vision units regardless of technical | specifications. | etchalon wrote: | Apple is a consumer brand that sells a $50,000 tower | computer. | astrange wrote: | A few thousand sales is nothing[0], and assuming your | users are stupid doesn't make for a good business even if | it seems cool to say it. | | [0] it's enough for enterprise sales, but they're | charging much much more than $3500 one time. | Analemma_ wrote: | Especially if you're first, or close to first, with a killer | app with a high attach rate. I read that something like 50% | of PC VR headset owners buy Beat Saber, contrast that with | attach rates measured with scientific notation like 1e-3 for | most mobile apps that aren't from huge megacorps. If you can | make the Beat Saber equivalent for Apple's platform it could | be lucrative indeed. | devsegal wrote: | Can you share where you got that number from? Is it in one of | their recent keynotes ? | | thanks | bagels wrote: | Yeah, I googled it, maybe the source isn't reliable, sorry. | tcmart14 wrote: | I heard closer to 600K in sales. But I do think, regardless | of the actual number, Apple doesn't plan to sell millions | of theses. At least not this iteration of the device. Which | is something I've seen parroted quiet a bit. | izzydata wrote: | If they sell 150,000 units somehow and it only has 2 apps on | the market then you could expect an extremely high percentage | of those people to buy your app. | grecy wrote: | You might want to read similar comments that were made about | the iPhone when it was launched. And the iPad, and the Apple | Watch. | | My personal answer is that I don't know what it's going to be | used for, but I'm betting that it will be used A LOT once that | use is figured out. | atchoo wrote: | > You might want to read similar comments that were made | about the iPhone | | What comments do you want to share from 2007 that will be | relevant? The iPhone was released without an App Store and no | intention to support 3rd party native apps until developers | demanded it. The App Store was released after millions of | units had already shipped. A speculative platform of | uncertain consumer interest, shipping a tenth of the units in | the first year compared to iPhone cannot be compared to a | once in a generation phenomenon where the dev platform was | pulled out of the vendor by demand. | | It will be interesting to see how it turns out but the use | cases Apple showed so far are kind of laughable: photos, | movies, meditation apps, facetime, 2d games etc. The only | tangible benefit was "a big screen". There is more chance | these goggles end up in a drawer than an iPhone which was | already used compulsively through out the day. | | > and the Apple Watch | | It's a popular product but are there many developer success | stories on the Watch? AFAIK a handful of fitness/media apps | are popular but doesn't it otherwise suck as an app platform? | jacquesm wrote: | Whoever manages to slip a porn application by the censors is | going to clean up (financially). | faangsticle wrote: | There's no sideloading? Typical. At least the EU will fix | that soon. | jeron wrote: | If anyone is familiar in the Cyberpunk 2077 universe, it | seems reminiscent of "Brain Dances". I could see an app | that can play and interact with pre-recorded footage and | provide the ability to view that experience in a 3D space | CodeCompost wrote: | Dude, check out the 1995 film "Strange Days". | IggleSniggle wrote: | I thought that was one of the few built-in features that | was advertised as shipping with Vision Pro? | entropicdrifter wrote: | Just FYI, you can just say Cyberpunk. Cyberpunk 2077 is | based off of the long-running tabletop rpg Cyberpunk. | Same universe, different stories/media. | jonplackett wrote: | Totally Innocent 3D Video Player Pro(tm) coming right up. | bagels wrote: | I agree, long term, if it's a success, there will be more | opportunity. It might be too early right now to risk the | investment. | lvl102 wrote: | They will sell more than that. At least 500K. You're | underestimating Apple's pull. Heck buy two. Save one completely | wrapped. Sell it 20 years later. | brody_hamer wrote: | Fs fryf | [deleted] | elforce002 wrote: | I'm hyped, ngl. I'm adding SwiftUI and Reality Kit to the list of | things to learn this 2023. Better be prepared for 2024 when this | thing goes mainstream. | jacquesm wrote: | I feel very vulnerable with a device like that on my head. I've | been playing with VR hardware in various iterations since the mid | 80's and I haven't seen anything yet that managed to get me to | overcome that feeling. As well as nausea due to lag. I wonder how | this one will do but at the current price point it just isn't all | that interesting, it also reminds me of the way Google Glass was | introduced and hyped and what eventually became of it. But Apple | tends to have a much better product strategy than Google. | matwood wrote: | If someone can crack the VR/AR code, it will probably be Apple. | Not saying they will though. | | It bodes well that Kara Swisher seems to really like the device | and she's one that has tried all the headsets and been fairly | skeptical. Using hands as the primary control seems like a | pretty big breakthrough. The default of mostly pass through of | the surrounding environment sounds like it also addresses the | nausea. | | You're right at this price point it's definitely a gen 1/dev | device. Gen 3 is where it'll likely get interesting, assuming | some killer applications are created. | ianlevesque wrote: | The form factor of the Quest Pro helps with that quite a bit, | where you're essentially wearing it like a hat, and the sides | and bottom of the device don't contact your face or seal out | all the light. There are notorious stories of people punching | through walls or TVs playing VR games, but being able to see | the room in the periphery is both less distracting than you'd | think and gives you enough spatial awareness to not really have | those issues. | withinboredom wrote: | > There are notorious stories of people punching through | walls | | Bahaha, reminds me of the time when I first got the PSVR and | my friend comes over. We're playing an FPS demo that came | with it (PS Worlds? I think). It's this scene where you're in | the passenger seat of the car, shooting up people on | motorcycles that are shooting at you. Anyway, I'm standing | off to the side watching the TV when out of nowhere, my | friend punches me in the face. | | I happened to be standing exactly where the NPC driver was | sitting in the VR world and my friend wanted to try punching | the character. | germinalphrase wrote: | My instinct is that this entire product is basically a dev kit | for whatever Apple wants to release in 10-15 years. Get | something high quality in peoples' hands and hope the use case | bucket trickles full. | erybodyknows wrote: | I suspect this is the case. This device will be to the future | iXR devices what the iPods were to the first iPhone. | rvz wrote: | Correct. | | This first version of the visionOS product line is not the | one that will be the 'iPhone' moment. | | We are looking at the device that will be ready for these app | in the next 5 - 10 years which by that time the device will | be smaller that this first version. | | Probably going to be called 'Apple Vision' in the form of AR | glasses. | jacquesm wrote: | 'Correct' as in: you have inside information that confirms | this or 'I agree'? | dylan604 wrote: | If someone had actual information of that type from Apple | and released it on a public forum, they will be hearing | from Apple's legal team in 5...4...3.... | | Otherwise, it just seems like a confirmation of their | reading of the tea leaves. | rvz wrote: | I think both of you need to look at the amount of patents | related to the Apple's AR glasses and their related | vision products a lot more since it give lots of obvious | clues about where Apple will take their Apple vision | based products. | | All publicly available for everyone to see. [0] No inside | information needed at all. | | [0] https://www.patentlyapple.com/face-object- | recognition/ | dylan604 wrote: | right, you've read the tea leaves. | rvz wrote: | The tea leaves, breadcrumbs and obvious clues that tell | the truth as close as possible that defines the next | phase of Apple's AR/XR products all to the source as | public as possible. | | Correct either way. | withinboredom wrote: | Hmmm... it's light and physics, not sure how it could get | much smaller. Lighter, maybe. Thinner, maybe. But smaller, | no. | | Not unless someone figures out the contact lens or the | direct brain uplink. | jsjohnst wrote: | > This first version of the visionOS product line is not | the one that will be the 'iPhone' moment. | | You mean it's not a device that's significantly more | expensive and less capable from a feature perspective than | the competition at launch (aka the 1st gen iPhone)? | Palm7 wrote: | They talked about this briefly on the WVFRM podcast [1]. | Apparently the pass-through is significantly better than other | headsets they've tried to the point that they felt comfortable | walking around and overcoming that sense of vulnerability you | describe. Still, $3500 is quite a lot. | | [1] https://youtu.be/17-aVWFa098?t=5084 ___________________________________________________________________ (page generated 2023-06-21 23:00 UTC)