[HN Gopher] Being "rockstars": when software was a talents/creat...
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       Being "rockstars": when software was a talents/creatives industry
        
       Author : srpablo
       Score  : 184 points
       Date   : 2023-06-29 17:23 UTC (5 hours ago)
        
 (HTM) web link (morepablo.com)
 (TXT) w3m dump (morepablo.com)
        
       | johnea wrote:
       | It still is, and like actual "rockstars", the workers are being
       | exploited by ownership that, for some reason, are the only ones
       | who are supposed to profit off of "rock".
       | 
       | Don't know how many musicians you know, just ask one...
        
       | billllll wrote:
       | Apologies in advance for being a bit negative. I feel like this
       | sentence is just so revealing:
       | 
       | > That said, he and I will likely never see eye-to-eye on this
       | because he more-or-less invented Choose Boring Technology, and
       | most of what I advocate is to break playbook, embrace narrative,
       | and be interesting.
       | 
       | It really comes down to what you prioritize. Do you prioritize
       | the output and the value added? Or do you prioritize making your
       | engineers feel like "rockstars"? If you don't care about your end
       | product, then yeah sure let your engineers break prod using
       | untested technologies.
       | 
       | The reason playbooks have sprung up, is because 99% of use-cases
       | for businesses are for the most part "solved." We're not in the
       | era of renting colos and manually setting up MySQL anymore (which
       | the author advocates for in order to return to "creatives," btw).
       | We have managed solutions that you can throw money at. So, do you
       | leverage those solutions to help you solve your problem? Or do
       | you let your engineers re-invent the wheel so they can feel
       | smart?
       | 
       | The "rockstar" treatment is a result of supply and demand. Talent
       | in Hollywood/music can get the rockstar treatment, because the
       | talent alone is the difference between millions of dollars. If
       | you have a really talented coder who can be interchanged with
       | another really talented coder, you do not have a "rockstar."
       | 
       | The "rockstar" era of coding was the result of a massive
       | imbalance in supply/demand for engineers, so the rockstar
       | treatment would help attract talent. Now that the supply has
       | began shifting up to meet the demand, it makes sense that the
       | "rockstar" treatment is starting to go away.
       | 
       | And good riddance to all that too. I don't need to work with any
       | more software engineers who think it's okay to be a massive dick
       | to everyone just because they can implement a CRUD app. If you
       | want to be a rockstar, go actually be a rockstar, don't make
       | software engineering worse.
        
         | thr_ddv wrote:
         | The reason why we don't have rockstar engineers is because the
         | markets been filled with talentless hacks who can't code their
         | way out of a paper bag without a jira epic breaking it down for
         | them.
         | 
         | I had the pleasure of pair programming with ye olde rockstar
         | for two weeks and we added more value in those two weeks to the
         | company than the rest of the team did in a year.
         | 
         | I'm the cto I should know.
        
           | anthomtb wrote:
           | Two weeks? You're the CTO and had a rockstar programmer
           | sitting next to you. Why didn't it take one?
        
             | Solvency wrote:
             | Since when is the CTO expected to be to be a rockstar
             | programmer? CTOs communicate technology matters to the
             | board that they are beholden to. And they manage the
             | technology teams within a small region towards the top of
             | their departments pyramid.
             | 
             | These are different skills and responsibilities from being
             | an elite rockstar developer.
        
           | davidcbc wrote:
           | Sounds like the company needs a new CTO if all your engineers
           | are talentless hacks
        
           | chinchilla2020 wrote:
           | this is satire, right?
        
           | rockstar-guy-23 wrote:
           | Appreciate the candor. But we're all just here to get our
           | fill, baby. B)
           | 
           | I only rockstar when my incentive structure has an unbounded
           | ceiling. If you're paying me a salary, plus meager bonus,
           | plus some bennies, plus some lottery tickets -- you're gonna
           | get me at my 40-60%. Just enough to be above average.
           | 
           | Throw in some profit-sharing, and now we're talking, baby.
           | What ever happened to that? Share some of the pie and I'll
           | jump as high as you need me to.
           | 
           | Anything else is just foolish!
        
             | apsurd wrote:
             | Why is it foolish? I get the cynical attitude around not
             | feeling like you're being taken advantage of; feeling like
             | a fool. Is that the core reason? It's the sentiment
             | (nothing wrong with that)
             | 
             | I ask because while I don't reject this position, isn't
             | there something to be said for intrinsic vs extrinsic
             | motivation: one's internal notion of excellence, pride,
             | discipline, respect, mastery, craft, grit... insert various
             | honoring-self words.
             | 
             | Seems precarious to me, to let external dictate ones
             | concept of value. Btw, I suffer from "doing my best" so
             | that's why I'm curious, I am not shilling for BigCo.
        
               | rockstar-guy-23 wrote:
               | You bring up good points. And like all good points, they
               | stand off to the side and proclaim nothing -- or atleast
               | not enough that it's easy to refute them. So the only
               | guiding light left is our values -- and what we
               | personally believe.
               | 
               | I do not have notions of excellence, pride, discipline,
               | respect, mastery, craft, grit, or anything of higher
               | substance inside of me. At one point in my life, I'm sure
               | I did, but they have been beaten out of me. Some have
               | been taken advantage of by the ulterior motives of
               | others; and some have simply not been conducive to
               | achieving my goals (i.e. having fun, putting bread on the
               | table, not ending up in the streets, living a leisurely
               | and relaxed life, etc.).
               | 
               | In another vein, one could make the argument that the
               | precarious thing is to tie one's intrinsic motivations --
               | those little devils inside of us -- onto a "job." That
               | job will one day end, and you will have to find another
               | as an effective outlet for those little devils; otherwise
               | depression and all sorts of psychological illness will
               | start encroaching. If one wishes to keep one's values
               | strong, why make them dependent on uncontrollable things?
               | Unless you are independently wealthy (if that is the
               | case, I can offer nothing), there will be times you will
               | be required to make sacrifice of your values to "get the
               | job done." You will have to be sloppy, amateur, lazy,
               | selfish, and maybe even villainous to do what needs to be
               | done. At that point, you can hold strong and suffer the
               | consequences, or you can relent, tell yourself you are
               | temporarily setting aside higher ideals (it never is
               | temporary), get the job done... and suffer the
               | consequences.
               | 
               | Tying your soul, your essence to such a thing is
               | precarious. Putting your heart into things that will
               | require you to abdicate your integrity is foolish. You
               | will end up hurt, broken, and missing pieces of yourself.
               | It is better, and more sustainable, to save that sort of
               | thing to matters that aren't directly related to your
               | survival. Otherwise, to charge steadfastly into what one
               | knows will be suffering is noble, but foolish.
        
               | manicennui wrote:
               | I think I'm falling for you.
        
               | apsurd wrote:
               | This is a really helpful reply. Thank you. Some thoughts:
               | 
               | Excellence is not in contrast to fun, leisure, and
               | relaxation; it's made that way via Capitalism and hustle
               | culture.
               | 
               | > In another vein, one could make the argument that the
               | precarious thing is to tie one's intrinsic motivations --
               | those little devils inside of us -- onto a "job."
               | 
               | Well said. I suppose it does take more energy, effort and
               | soul really, to constantly decouple one's job from
               | identity and worth. That one's internal values _ought_ to
               | permeate through one's life "authentically" is certainly
               | easier said than done.
               | 
               | Thanks again for responding in earnest. I'm convinced
               | lol.
        
           | muh_gradle wrote:
           | Why hire these people then
        
           | lukebitts wrote:
           | It's always so funny seeing these kinds of comments from
           | throwaway accounts
        
             | eterm wrote:
             | Not so funny: someone wrote a tool which attributes
             | throwaways with alarming accuracy.
        
               | swores wrote:
               | I found the tool submission you're talking about, I
               | remember putting my username into it when it was first
               | shown and it did produce a list of accounts with %
               | probabilities (in my case all unrelated to me), but when
               | I tried doing it again now it says "This user does not
               | have any public activity in the previous three years."
               | for "swores" (and I've multiple comments just this week).
               | 
               | Luckily for the throwaway person above, it says the same
               | for them. But does still show results for some, maybe
               | only big accounts now?
               | 
               | https://news.ycombinator.com/item?id=27568709
               | 
               | edit: ahh, I think it just took a one-time snapshot of
               | the three years leading up to its 2021 creation, as my
               | old username that I changed to swores does show up. So
               | it's an interesting proof of concept that someone could
               | do similar analysis, but not an ongoing tool. So it won't
               | be telling us which CTO to avoid :P
        
               | eterm wrote:
               | That's not the tool I remember, the tool I remember was
               | similar but it correctly found all my alts, whereas that
               | one does not.
               | 
               | Edit: I think it was this one that has been shut down:
               | https://stylometry.net/
        
               | swores wrote:
               | Ah, I wonder if any other people have made similar for
               | private use...
        
             | thr_ddv wrote:
             | Because I'd sink the company I'm golden hand cuffed to if I
             | said what I think about the engineers I have to manage. But
             | I do think I'll be bringing in SAP timesheets to share my
             | pain with everyone:
             | 
             | > We need to keep track of the time your spending on your
             | opex KIPs. We can't pay your expected bonus if you don't.
        
               | majormajor wrote:
               | So as cto did you just totally screw up at hiring, or
               | were you brought in later but somehow don't have
               | authority or ability to fix anything??
               | 
               | IME when I've seen a "1/10th engineer" it's almost always
               | been a total management failure.
        
               | thr_ddv wrote:
               | The budget I have for hiring is tiny and no one on the
               | board believes 10x engineers exist. The choise is between
               | not shipping anything at all or having to deal with said
               | talentless hacks who happen to know more than me about
               | tool X but otherwise slow development to a crawl.
               | 
               | Turns out reading HN comments is not a good way to run a
               | company. Who would have thought?
        
               | majormajor wrote:
               | I mean I also sure hope nobody is reading your comments
               | to learn about running a company! They'd learn about "not
               | answering the question," though, I guess.
               | 
               | Remind me, whose job is it to convince other execs and
               | the board of the most appropriate talent strategy? Maybe
               | lesson 1 here is "if you're running a company and don't
               | trust your CTO, look for a new one"?
        
               | [deleted]
        
               | muh_gradle wrote:
               | > Turns out reading HN comments is not a good way to run
               | a company. Who would have thought?
               | 
               | Literally everyone thought this, and probably even the
               | talentless hacks that you hired. Strange that you had to
               | create a throwaway account to figure this one out.
        
               | jstarfish wrote:
               | It sounds like you hired a personal mercenary, not a 10x
               | engineer. _Everybody_ is more productive when they ignore
               | the rules everyone else is expected to follow.
               | 
               | There's probably nothing wrong with your existing team
               | except it being too large and democratic. One guy can
               | bounce ideas around in his head faster than a dozen
               | negotiating them with each other. I've seen teams like
               | yours, and IME the issue isn't always incompetence,
               | sometimes each of them thinks _they 're_ the rockstar.
               | Anytime one of them doesn't get their way, they jam
               | everything up for everyone else.
               | 
               | We've become too democratic as a whole. Nobody follows
               | orders from above; everybody expects to have a say in
               | things they don't even have a stake in. Whenever you get
               | to hiring again, try stacking your team with 2-4 ex-
               | military types and see how it works out for you (it works
               | well for UPS well beyond that scale). You don't get
               | bleeding-edge experience (and never a 10x-er), but you
               | get tax breaks, competence, obedience, people trained to
               | work as a cohesive unit, and you can wave the flag and
               | call yourself a patriot (which helps with government
               | contracts if that's your business).
        
               | cjg wrote:
               | This: "Everybody is more productive when they ignore the
               | rules everyone else is expected to follow"
        
               | apsurd wrote:
               | you're the CTO of a company mostly composed of talentless
               | hack engineers that can't code their way out of a paper
               | bag? You're literally the apex engineering lead; that's
               | so... sad. Do something about it.
        
             | metalforever wrote:
             | The comment mirrors my experience in the industry over a
             | long period.
        
             | HeyLaughingBoy wrote:
             | They're not wrong, though.
        
           | mjr00 wrote:
           | "Talentless hacks" is a bit too far, but it's very true that
           | over the past decade, software development has been flooded
           | with people who don't care about software development: people
           | who never touched a desktop computer until university, where
           | they only went into CS because they knew a $150k starting
           | salary at a cushy job was waiting on the other side.
           | 
           | Nothing wrong with them doing this, of course. And they're
           | very smart people. But you really can tell the difference
           | between "software developer who takes pride in their work and
           | wants to build something great" versus "software developer
           | who wants to pay their bills". It's the difference between
           | the developer who responds to a packaging problem by learning
           | their build and dependency management system inside out to
           | understand what's going on, versus the developer who copies
           | and pastes from SO/ChatGPT until it works for some reason and
           | moves on with their life.
           | 
           | Granted, not all software development companies _deserve_ the
           | former. But a tightly focused startup with 50 developers from
           | the former category can absolutely dominate the market, at
           | least until they get acquired, as we 've seen so many times
           | before: e.g. WhatsApp, Instagram, OpenAI.
        
         | bob1029 wrote:
         | I believe the new "rockstar" developer is one who can
         | completely subvert their own ego in order to better serve the
         | business/customer/team.
         | 
         | The age of toiling away with weird tech in a dark corner and
         | then expecting the team to be amazed at your contraptions is
         | 2000% over. I've definitely been through this lesson a few
         | times myself. It works and works until it doesn't and then one
         | day you find that you are left holding a really big bag. My new
         | ego trip is watching junior team members quickly ramp and
         | become productive. Maybe you don't have to turn that ego off at
         | all. Perhaps you just need to find a way to redirect it and get
         | it hooked onto a new, more productive target.
         | 
         | If you want to go try crazy new stuff - do it on your own time.
         | I really don't understand why this is controversial. It's the
         | best of both worlds. I've heard some excuses for why this is
         | infeasible but they're super-duper bullshit to my ears. If it
         | works on your home lab and it is obviously a cool/valuable
         | thing, _then_ maybe put together a 5 minute pitch deck and
         | present it to your manager /cto/etc.
        
           | poslathian wrote:
           | Beautiful. Agree. The juniors come in with a lot of technical
           | education that would have been near impossible to learn on
           | the job.
           | 
           | Effective teamwork in this setting is just as foundational as
           | skills they acquired in school but they only begin learning
           | it after they graduate.
           | 
           | Very rewarding to contribute to the growth in jr devs
           | teamwork when it happens.
        
           | Solvency wrote:
           | Maybe for CRUD business apps this is true, but there are
           | constant innovations and research papers coming from
           | rockstars in dark corners of the world. All of the time.
        
         | turtledragonfly wrote:
         | I feel like the author themselves is a bit scattered on this
         | point.
         | 
         | In the very quote you lead with, they link to another post[1],
         | which says "...MySQL is boring. Postgres is boring." Our author
         | says they don't like that Boring approach, but then they
         | advocate for a "pets, not cattle" approach, which I think _is_
         | in line with administering a MySQL server, or such.
         | 
         | Maybe this all comes down to different people's definitions of
         | Boring. Maybe modern developers think of "Cloud everything" as
         | the boring/playbook approach, while other people (like me) see
         | the older (in my mind simpler) idea of administering a few
         | machines, maybe even on bare metal, to be Boring.
         | 
         | You wrote:
         | 
         | > So, do you leverage those solutions to help you solve your
         | problem? Or do you let your engineers re-invent the wheel so
         | they can feel smart?
         | 
         | In my charitable interpretation of TFA, I think they are saying
         | to let your engineers use smaller-scale solutions/technologies
         | that address the problem at hand, as needed, rather than
         | getting pulled into the Cloud-everything solve-all-your-future-
         | problems-you-don't-even-have-yet ball of wax that's often
         | advocated these days.
         | 
         | I can get behind that sentiment, but yeah I'm not a big fan of
         | the way it's framed in the article, and I have never liked the
         | "rockstar" term.
         | 
         | [1] https://mcfunley.com/choose-boring-technology
        
         | feoren wrote:
         | I think you're suffering from a lack of imagination.
         | 
         | > 99% of use-cases for businesses are for the most part
         | "solved."
         | 
         | History is over, technology is done advancing, every business
         | idea has already been had and executed well, everything that
         | can be done has already been done. Sure. And you would have
         | said the exact same thing last year, and 10 years ago, and 50
         | years ago, and 400 years ago, and you would have been
         | monumentally wrong each time. But June 29, 2023 is different.
         | This is the first day of the end of history.
         | 
         | By the way, the quotes around your word "solved" stand for many
         | things, including paying through the nose for ineffective B.S.
         | jobs that only exist due to inertia.
         | 
         | > do you let your engineers re-invent the wheel so they can
         | feel smart?
         | 
         | The Curiosity Rover's wheels, which were re-invented for that
         | purpose, are getting holes in them because the kind of rocks
         | they expected to find are slightly different. Perseverance had
         | its wheels re-invented again to fix this. Someone should have
         | told those so-called _rocket scientists_ at NASA that they 're
         | only trying to make themselves feel smart! If we never re-
         | invented the wheel, we'd all be driving around on carved stone.
         | "But you're not NASA, loser!" you say. Why not? Why aren't you
         | doing something new too?
         | 
         | > the talent alone is the difference between millions of
         | dollars
         | 
         | This is still true. One single talented coder can be the
         | difference between a multi-million dollar business succeeding
         | or failing. I have no idea why you think this is not true
         | anymore; my guess is that you're completely unable to recognize
         | these people when you're around them. Don't worry, most people
         | can't recognize them.
         | 
         | In before: "wow, you really think you're an underappreciated
         | rockstar, huh?" -- potentially. Of course I can't prove it over
         | the internet. But rockstars are as much of the product of the
         | environment you put them in as they are their own brains. Maybe
         | rockstars actually are more common than you realize -- maybe
         | _you 're_ the reason they're not rocking out.
         | 
         | > If you have a really talented coder who can be interchanged
         | with another really talented coder, you do not have a
         | "rockstar."
         | 
         | Or maybe the shackles and chains you're putting around these
         | talented coders are forcing them into the same sub-optimal
         | modes where they can't shine. I suspect if you really fostered
         | an environment where software engineers could grow, learn, and
         | shine -- where you fucking TRUST them, in other words -- you'd
         | find they're not so replaceable as you think.
         | 
         | > I don't need to work with any more software engineers who
         | think it's okay to be a massive dick to everyone
         | 
         | It's never okay to be a massive dick to everyone. In my
         | experience, dickishness is negatively correlated with skill and
         | talent, not positively. This is not an argument against highly
         | talented programmers.
        
         | srpablo wrote:
         | Hi! Author here :)
         | 
         | > It really comes down to what you prioritize. Do you
         | prioritize the output and the value added? Or do you prioritize
         | making your engineers feel like "rockstars"? If you don't care
         | about your end product, then yeah sure let your engineers break
         | prod using untested technologies.
         | 
         | First, the post is about sentiment. It's a response to a piece
         | called "Software and its Discontents," about how people feel.
         | So it's going to focus on that.
         | 
         | But I also think the narrative of people working on a project
         | _does_ impact its success. I don 't think you pick EITHER "make
         | developers feel like they're doing great, innovative work" OR
         | "do you care about the end product for customers"; the key is
         | to find a way to achieve both, because they feed off each other
         | and are related.
         | 
         | It's as if I asked "do you want company growth, or customer
         | happiness?" Try both!
         | 
         | > The reason playbooks have sprung up, is because 99% of use-
         | cases for businesses are for the most part "solved." We're not
         | in the era of renting colos and manually setting up MySQL
         | anymore (which the author advocates for in order to return to
         | "creatives," btw). We have managed solutions that you can throw
         | money at.
         | 
         | I disagree they're solved! Again, this is in response to a
         | 3-part series basically saying "everything is expensive and
         | everyone is miserable and fewer businesses are succeeding."
         | From a profitability perspective, when was the last Google or
         | Facebook made?
         | 
         | > And good riddance to all that too. I don't need to work with
         | any more software engineers who think it's okay to be a massive
         | dick to everyone just because they can implement a CRUD app.
         | 
         | To be 1000% clear: I also hate(d) the machismo/showboating we
         | got from the rockstar/ninjas era. I'm a former theatre artist
         | and I'm mostly about embracing people and creativity.
        
           | chinchilla2020 wrote:
           | I think the analogy is a good one but needs to be tweaked a
           | bit.
           | 
           | "Rockstars" make tens/hundreds of millions or even billions.
           | A good software engineer can make as much as a doctor (in the
           | US) or accountant. You don't have to be a rockstar to be a
           | 400k/year accountant.
           | 
           | The pay in tech has never been high enough to justify the
           | sort of extreme talent competition in sports and hollywood.
           | Even some of the greatest software engineers (e.g. Guido Van
           | Rossum) are paid pretty modestly in the low seven figure
           | range.
           | 
           | Real world Rockstars like Taylor Swift live a glamorous
           | lifestyle, travel the world, and tend to work short, 2-3 hour
           | gigs. Nobody with a rockstar personality is going to sit in a
           | flourescently-lit office building staring at screen for 8
           | hours a day. No matter how many ping pong tables and free
           | kombucha kegs there are, it is a very dull environment and
           | does not attract the sort of ambition that rockstars have.
        
             | sublinear wrote:
             | > Nobody with a rockstar personality is going to sit in a
             | flourescently-lit office building staring at screen for 8
             | hours a day. ... it is a very dull environment and does not
             | attract the sort of ambition that rockstars have.
             | 
             | Maybe I'm just old, but when I think of a rockstar I think
             | of a lead singer or guitarist that has spent most of their
             | life practicing their craft and loves it so much that when
             | we see them perform it's just a taste of what's inside of
             | their head and heart.
        
             | [deleted]
        
             | MichaelZuo wrote:
             | There's at least several tens of thousands in 'tech'
             | worldwide taking home mid 7 figures to 8 figure salaries
             | USD or USD equivalent, and not including those in the
             | C-suite either.
             | 
             | They are just rarely mentioned on HN because there's
             | already enough tech billionaires to exhaust the patience
             | and attention span of most readers seeking out that kind of
             | content.
        
           | rvbissell wrote:
           | This article was my first introduction to your blog. I'd like
           | to tell you that I love your writing style.
        
           | Karrot_Kream wrote:
           | It's interesting. I work for what is now a Big Tech company,
           | but I started before the IPO.
           | 
           | We built a lot of in-house infra. We had few runbooks. We ran
           | tons of high-scale services with a pretty low corresponding
           | headcount. And we had a great culture, that was definitely
           | more personality based than the rest of Big Tech. Individuals
           | had Opinions (TM). On-call was about having a durable
           | understanding of the system and sleuthing around to figure
           | out what was happening (along with a strong emphasis on
           | _learning_ from failures and putting systems /practices into
           | place to fix those.) And we, as engineers, were weird. My
           | tech lead rolled into work at 11 AM every morning on their
           | skateboard. I used to take a 2 hour daily break from 2-4 PM,
           | go home at 6, and work again between 8-10 PM (ish, this was
           | flexible) before I went to bed and was known to enjoy coffee
           | with fried chicken. Our infrastructure and our services
           | reflected our personality quirks and the interpersonal
           | relationships we had in the office. On-call was one of my
           | favorite things at the company because all the different
           | personalities would weigh in with their different quirks and
           | would offer different perspectives on big problems, and
           | together we'd solve tough issues.
           | 
           | Somewhere along the ZIRP-age this all changed. We needed to
           | become a Real Company (TM) now. We needed to have runbooks.
           | We needed to have Boring Technology. We were poised for huge
           | growth after all (aka our stock value shot through the roof.)
           | The new managers we brought in needed to build out new teams
           | to grow fast, fast, fast. How can we grow when we had such
           | immature processes? We started building runbooks and hiring
           | teams to manage them. Incidents started requiring 3-pages
           | minimum of paperwork to document, which was enforced by an
           | incident management team. Teams dreaded these incidents and
           | where once we collaborated to fix problems, now teams became
           | defensive and combative during incidents. Now we needed the
           | incident management team to force engineers to cooperate
           | during incidents because each team was trying to be as
           | defensive as possible. Managers stopped thinking in terms of
           | individuals with strengths and weaknesses and started
           | thinking about headcount, both cost and allocation. Headcount
           | became everything. With this change, attrition also spiked.
           | 
           | What used to take 1-2 engineers to spin up over a week or two
           | now took months. We load tested our new services, but now we
           | needed to make load tests repeatable and runnable in a
           | runbook. Teams became extra defensive about features because
           | the cost of every incident became so high. Nobody wanted to
           | be the team that missed an integration test which came up as
           | a cause of an incident. Our net reliability didn't actually
           | change though the thinking was that repeatability would allow
           | more seamless swapping of headcount. Program managers managed
           | migrations and we started creating status meeting meetings
           | which rolled up statuses of multiple ongoing initiatives
           | cascading over multiple teams.
           | 
           | My own experience at the company went from having fun writing
           | code and interacting with quirky folks at work to dealing
           | with engineers who were dotting their is and crossing their
           | ts in every aspect of their job. The managers treated us as
           | headcount and so headcount we became. It's been a highly
           | depressing arc to a job I loved and where I built a lot of
           | high-scale code at, but perhaps the most frustrating has been
           | watching our velocity decrease despite our headcount
           | ballooning due to the overhead of programs, migrations, and
           | incident management that developed their own bureaucracies.
           | The saddest part is that the oldest parts of the company have
           | become so essential and the bureaucracy so thick around them
           | that replacing them has become really challenging. The parts
           | of the company that were developed with the least care are
           | the hardest to replace.
        
           | billllll wrote:
           | > It's as if I asked "do you want company growth, or customer
           | happiness?" Try both!
           | 
           | Obviously, both are "good," but again, what's the end goal?
           | To truly be the problem solver, you must make the hard
           | decisions and tradeoffs. Companies trade-off growth versus
           | customer happiness all the time. Right now, a lot of the
           | largest companies are the ones that prioritize growth.
           | 
           | To loop back to the point, obviously employee morale and a
           | good end product is "good" and can have synergy, but again,
           | what's the end goal? At some point, you must prioritize. A
           | lot of companies have been very successful prioritizing the
           | end product versus making their engineers feel good, which is
           | why I think this topic recurs.
           | 
           | > I disagree they're solved! Again, this is in response to a
           | 3-part series basically saying "everything is expensive and
           | everyone is miserable and fewer businesses are succeeding."
           | 
           | I some ways, I think the 3-part series and your article are
           | basically saying the opposite. The 3-part series acknowledges
           | the market conditions and overabundance in the past, and says
           | that in order to get the same results, we need to be smarter
           | moving forward. Whereas your post is (in general) saying that
           | it use to be really good in the past when we were treated
           | like rockstars, we should return to that.
           | 
           | And returning to the point, technical problems being "solved"
           | is not mutually exclusive with a general market downturn.
           | That is to say, you can't point at the general market
           | downturn to say that deploying a CRUD app is not a solved
           | problem.
           | 
           | And this gets to my main point (which I think the author of
           | the 3-part series would agree with): returning to the
           | "rockstar" era will absolutely not bring software companies
           | back to the crazy valuations and money. The "rockstar" era
           | was the result and not the cause of the crazy valuations of
           | the past.
        
             | srpablo wrote:
             | > I some ways, I think the 3-part series and your article
             | are basically saying the opposite. The 3-part series
             | acknowledges the market conditions and overabundance in the
             | past, and says that in order to get the same results, we
             | need to be smarter moving forward. Whereas your post is (in
             | general) saying that it use to be really good in the past
             | when we were treated like rockstars, we should return to
             | that.
             | 
             | I like this framing, thanks for it. Typically, when
             | something is suboptimal, there's one argument that says "go
             | back to before we [X]-ed" and another that says "no, we
             | need to [X] smarter."
             | 
             | Illustrating this, [on another post of mine, I discuss how
             | Alex Russell effectively says "SPAs/React are terrible" and
             | Laurie Voss has a rebuttal of "no, we need better
             | frameworks, smarter frameworks!"][1] Another example is
             | when FB was in trouble of Cambridge Analytica stuff, it
             | seemed like the answer to Bad Facebook was always More
             | Facebook.
             | 
             | I'll look over it again, but I didn't get a giant message
             | from Kellan's posts of "we need to be smarter moving
             | forward," more about "how we got here." And I certainly
             | don't remember _how_ we 're supposed to be "smarter moving
             | forward."
             | 
             | But I also don't think Kellan and I disagree too hard on
             | anything actually concrete. From [the footnote][2]: I think
             | we both want technical decision-making to be grounded in
             | business reality. I think a lot of scared leaders took the
             | "Boring Technology" slogan to mean "something that doesn't
             | scare me," which is IMO in practice was variations of "we
             | won't innovate" / "we'll operate like money will always be
             | free" / "we will use the most popular things I see in the
             | blogosphere."
             | 
             | ---
             | 
             | Said it in another comment, repeating here: I'm regretting
             | that "rockstars" is in the title . It was meant to support
             | the idea that tech was more of a "creatives" industry
             | (because the organic use of "rockstars" to mean "great
             | talent" is indicative of this); but I think my "break
             | playbook and embrace creativity" is being read as "let's go
             | back to rockstars/ninjas! Genius hackers who don't sleep
             | and just HACKHACKHACK!!!!" which is not how I feel. What
             | I'd like to go back to is taking some technical risk when
             | there's a good justification for it, even if it's not what
             | Uber did for their problems.
             | 
             | ---
             | 
             | > That is to say, you can't point at the general market
             | downturn to say that deploying a CRUD app is not a solved
             | problem.
             | 
             | Well, many developers who were around in the Heroku era
             | think it's harder to deploy a simple CRUD app than it felt
             | like it was then :-p
             | 
             | But I'm also not talking about CRUD apps, I was talking
             | about building a cost-efficient technology org for a better
             | business. That's why the examples I used (deployment
             | pipelines that costs tons of money and entire teams of
             | developers to build and run) tended to be expensive. Many
             | in the industry called these things "solved," but mostly
             | ran giant bills. Your initial comment said "you could throw
             | money at it," and I never thought that was the way, but
             | especially now that money isn't free.
             | 
             | ---
             | 
             | > And this gets to my main point (which I think the author
             | of the 3-part series would agree with): returning to the
             | "rockstar" era will absolutely not bring software companies
             | back to the crazy valuations and money. The "rockstar" era
             | was the result and not the cause of the crazy valuations of
             | the past.
             | 
             | Again (and it's on me that this isn't more clear): I'm not
             | saying "RETVRN TO ROCKSTAR," it's more "I think we should
             | move the slider a little back to the "creatives" era." But
             | while I don't know if it will create crazy valuations, I
             | think it _can_ lead to happier developers, doing better
             | work, and probably more profitable businesses, even if
             | their market caps are lower.                 [1]:
             | https://morepablo.com/2023/02/little-piece-on-the-great-
             | divide-of-javascript.html       [2]:
             | https://morepablo.com/2023/06/creatives-
             | industries.html#footnote1
        
           | opportune wrote:
           | If you want to be as profitable as Google or Facebook, you
           | probably do need some rockstars, but you also need to be
           | developing a technology or business that _produces tremendous
           | amounts of value_. You can't just hire rockstars to work on
           | something low margin or without significant demand and expect
           | because they're amazing engineers that you'll make a lot of
           | money. Conversely Airbnb has made a lot of money and is just
           | CRUD - they pay a lot and I'm sure there's some fancy stuff
           | behind the scenes, but you could probably copy most of the
           | user visible functionality with a team of bootcamp devs.
           | 
           | I feel like the tail is wagging the dog a bit here because if
           | what you're actually trying to optimize for is building
           | >$100b business, hiring rockstars or creating a rockstar
           | culture is just one aspect of getting there which you may not
           | even need.
        
             | srpablo wrote:
             | > If you want to be as profitable as Google or Facebook,
             | you probably do need some rockstars, but you also need to
             | be developing a technology or business that produces
             | tremendous amounts of value.
             | 
             | Definitely agree on this.
             | 
             | > You can't just hire rockstars to work on something low
             | margin or without significant demand and expect because
             | they're amazing engineers that you'll make a lot of money.
             | 
             | This isn't what I'm trying to argue though -- I think when
             | you reach for the ceiling instead of avoid a floor, you're
             | more likely to find those tremendous business value
             | opportunities. Consider what Google shipped/built under
             | Schmidt, "20% time," "Don't be evil," and "we're a
             | different kind of company" vs... the last 10 years?
             | 
             | I'm not saying "being wild and creative makes a bad
             | business good," I'm saying "embracing _some_ narratives of
             | a creative industry may increase output and be more cost-
             | effective, even if playing  "outside the playbook of the 0%
             | era" is scary."
             | 
             | ---
             | 
             | On another note, I'm regretting that "rockstars" is in the
             | title . It was meant to support the idea that tech was more
             | of a "creatives" industry (and the organic use of that to
             | mean "great talent" is a symptom of that); but I think my
             | "break playbook and embrace creativity" is being read as
             | "let's go back to rockstars/ninjas! Genius hackers who
             | don't sleep and don't care about HR!!!!" which is... not
             | how I feel haha.
        
               | patja wrote:
               | The term "creative" has always bothered me as it seems to
               | usually be applied to roles that don't actually create
               | anything other than pretty pictures/designs/words. I
               | guess it makes sense from the aspect of "creativity" but
               | it seems like those who glom onto the appellation of
               | "creative" almost always rely on someone else to do the
               | heavy lifting of building (the actual creation of a
               | product) and bringing anything to market.
        
               | namaria wrote:
               | I think you're conflating 'creation' as in coming up with
               | something new, with 'production' as in making
               | stuff/providing services...
        
               | opportune wrote:
               | That's fair, I think I strawmanned you a bit - I know
               | you're not arguing that taking a creative approach to
               | software will automatically add value.
               | 
               | To your point about Google, that approach did lead to
               | gmail, but also many abandoned projects like Buzz and
               | Reader that led to Google's infamous reputation for
               | canceling products.
               | 
               | My original point remains: I think the business
               | requirements and goals should inform the culture and
               | hiring processes of a company. If you don't need to
               | deviate from the playbook to get things done, why should
               | you? And not every developer wants to deviate from the
               | playbook either, some prefer stable predictable work -
               | while I'm not personally in that camp I think it's not a
               | moral failing, doing unpredictable things is more
               | stressful as more things can go wrong, you might have to
               | work more or suffer the consequences of delays/starting
               | over, etc.
               | 
               | If you're a bank, or a web consultancy, you _want_ boring
               | and predictable solutions. Conversely if you're OpenAi
               | you want people willing to reason from first principles
               | and invent crazy new things because you're shipping
               | cutting edge technology at massive scale - and I think
               | they're doing that. So I guess I'm left wondering where
               | exactly you think opportunities are being left on the
               | table due to overly rote software development practices
               | that would be improved by creativity?
        
         | majormajor wrote:
         | I've seen teams today have just as large an FTE team dedicated
         | to infrastructure as my employee 10 years ago to manage a set
         | of cloud services that cost wayyyy more than the colo hardware
         | we had doing basically the same amount of traffic. So people
         | cost hasn't always gone down as infra cost has gone up. "Shitty
         | internal heroku" has some advantages once you have engineers
         | that have been at the company more than 3 months: there's just
         | not nearly as much surface area to understand + you have the
         | source code right there if you really have to get int here.
         | Let's leave judgements out of this - you can just as easily
         | build a fragile tower of cloud services and abstractions to
         | "feel smart" as you can reinventing serving an application
         | (reinventing is a strong word anyway... it's just a _different_
         | set of off the shelf tools usually). And in many cases
         | "managed" services manage the easy part (standing up the
         | hardware and installing the service) and don't manage the hard
         | part (configuring the hundreds of knobs to optimize your
         | particular use case) particularly well.
         | 
         | I'm not close enough to the metal for those services/infra
         | teams, though, to be able to completely tell if the FTE hours
         | spent on all that cloud stuff are _necessary_. That is - can
         | you throw stuff into the cloud and set-it-and-forget-it and not
         | deal with ongoing cloud /infra/config maintenance? But one of
         | the main things those teams seemed to often focus on was spend
         | - if you leave it unattended is the cost just going to eat you
         | up? But then there's a big irony.
        
           | YetAnotherNick wrote:
           | Just curious, what is the ratio of employee cost vs server
           | cost for the team under you?
        
             | majormajor wrote:
             | Wasn't running them all, but a couple recent companies had
             | ratios of about 1:4 and 1:2 (employee cost : cloud cost)
             | with cloud spend in the low-to-high hundred Ks annually.
             | 
             | Curiously, the company with the higher cloud bill also had
             | the lower ratio (spending more on both, but proportionally
             | more on engineering); my diagnosis after the fact is that
             | they were building for a "do 10x the scale" future that was
             | never realized but which would've pushed the cloud spend
             | higher without needing more dev spend. In the future, I
             | wouldn't spend so much that far in advance of actually
             | needing to scale.
        
           | milesvp wrote:
           | My experience with cloud migrations was that you could
           | migrate and forget about it. This was for a high traffic
           | metro newspaper, that was easy to cache for external users
           | but needed to handle a large newsroom using wordpress to
           | manage the content (wordpress can be a huge resource hog).
           | 
           | The main costs in terms of labor end up being making sure
           | that backends services are updated. Same pain you'd feel in a
           | colo, except you cloud provider may force an upgrade you'd
           | otherwise wish to put off. Now I intentionally kept most
           | things at the VM level of abstraction, because it was clear
           | that the added complexity of something like Kuberetes wasn't
           | worth any savings you might get by needing one less server,
           | and I had enough granularity of healthchecks to just
           | automatically spin down any server that was causing problem
           | and let autoscaling work it's magic. This was also 10 years
           | ago, some choices might make less sense today, YMMV.
           | 
           | Also, don't think I'm saying all those people aren't
           | necessary based on the current needs of the business. I just
           | knew I was in a very constrained environment and prioritized
           | anything that allowed for the constant shrinking headcount my
           | department was facing.
        
       | z3t4 wrote:
       | I think the problem with today's software is that there are few
       | amateurs. Most software developers are professionals who get paid
       | by the hour - that rather build something in 5 years then in 5
       | days because they get paid to do it, they do not hate complexity
       | they embrace it. Something is taking 5 seconds you better make a
       | framework to solve it. Software is everywhere so CEO's will keep
       | paying. The good news is that a teenager can beat a team of 100
       | engineers. The large team still have an upper hand with their
       | insane marketing budgets though. But who wants to be a developer
       | when you can get famous on Tiktok instead.
        
       | cosmiccatnap wrote:
       | The thing I find most sad about articles like this is that it
       | doesn't seem to actually address any of the reasons that it got
       | this way, it blames individuals within the field not a series of
       | MBA graduates telling you what the spec is and hiring 50 people
       | to hit an arbitrary deadline for a software project moving in the
       | wrong direction FAST.
       | 
       | It's a false dichotomy to say you only have rock stars and as
       | this person smugly tip toes around "normal people" when in
       | reality you don't need rock stars anymore to make good software
       | and let's be honest... Most rock stars didn't make good software
       | they just make it in a time when software was generally even more
       | crap than it is now.
       | 
       | You want to stop suffering among us plebs? Don't advocate for
       | goofy rockstar developer propaganda, advocate for healthy work
       | life balance and reasonable deadlines for things that truly don't
       | matter. Stop letting sales and marketing write your software and
       | stop taking opinions about systems design from your project
       | managers and "technical leads" when they do not work in these
       | systems day to day.
       | 
       | If you treat engineers well and respect them before a client who
       | will drop you the moment a new product fits their need then yes
       | you will lose clients from time to time but if you focus on
       | making good software and happy people then you will attract
       | stable clients who do the same and maybe the stock holders at the
       | top don't get the ridiculous return per year that they expect out
       | of more shameless companies but at least you have a half decent
       | chance of sleeping at night...
       | 
       | I am well aware that we live in a world where this will be
       | borderline impossible but the first step to solving a problem is
       | admitting it
        
       | sdsd wrote:
       | Tbh I think it depends where you work. In 1999, if you worked at
       | a Java shop making accounting software or whatever, it wasn't a
       | talents/creative industry.
       | 
       | Same thing now days, but replace Java/accounting with React/CRUD.
       | The rockstar code ninja 10x mentality of 2009 is maybe gone for
       | good, but I see more crazy coders doing rockstar level stuff now
       | than ever before. Asahi Linus and alyssa rosenzweig being great
       | examples from the Asahi project, but these people are all over.
       | 
       | People talk about the complexity of the infrastructure making it
       | impossible to do everything yourself, but in my experience is
       | exactly the opposite. The degree of abstration, automation, and
       | high-level tools means that you kinda can do everything without
       | knowing too much.
        
         | v64 wrote:
         | >Same thing now days, but replace Java/accounting with
         | React/CRUD. The rockstar code ninja 10x mentality of 2009 is
         | maybe gone for good, but I see more crazy coders doing rockstar
         | level stuff now than ever before. Asahi Linus and alyssa
         | rosenzweig being great examples from the Asahi project, but
         | these people are all over.
         | 
         | To piggyback on this, I see many coders of this level of talent
         | in many different fields all working on their own projects that
         | are sponsored by Patreon or similar, rather than taking
         | traditional employment with companies in general.
        
         | KerrAvon wrote:
         | Asahi seems like a counterexample to your last point: you need
         | incredibly deep knowledge of several technologies to do what
         | they're doing.
        
         | intelVISA wrote:
         | For as ambiguous and misused as "10x" is I much prefer it over
         | infantile terms like "ninja rockstar etc."
        
           | totallywrong wrote:
           | Please somebody let _every recruiter on LinkedIn_ know.
        
           | highwaylights wrote:
           | I feel the exact opposite.
           | 
           | I much prefer ninja, rockstar, magician, sorcerer, codebro,
           | gnarly dude, big daddy for loop, Little Bobby Tables,
           | SSHelley and Nadine.
           | 
           | Nadine doesn't have a buzzword she's just really good with
           | Kubernetes.
           | 
           | Anything but 10x-er.
        
       | gloryjulio wrote:
       | Not sure If I agree with this article. My experience in the big
       | co is that trying to navigate through large systems with many
       | moving parts and stakeholders and come up with a solution and
       | execute as quickly as you can is very exciting. And you
       | definitely need to be creative to trying to align and solve some
       | many problems in 1 design. It's a very challenging and fun
       | experience
        
         | metalforever wrote:
         | Not to bring in this separate issue, but it can be impossible
         | to navigate this as a technically skilled minority . Some
         | people just don't want to work with you and are not going to
         | work with you unless they can tell you exactly how things
         | should be. In large orgs, you may end up with more than one of
         | these people and they just don't align. If coming up with a
         | design that pleases both of them is possible at all, it ends up
         | being a turd architecturally . Later, because its a turd,
         | people pin blame on you.
        
           | gloryjulio wrote:
           | When you are blocked by non technical issues, it should be
           | the manager's job to help you clear the roadblocks. If the
           | manager is not doing his job, it's probably time to switch
           | teams or jobs. Tbf haven't seen anything like this yet. There
           | are tons minorities working in tech(myself included)
        
             | cudgy wrote:
             | "If the manager is not doing his job, it's probably time to
             | switch teams or jobs."
             | 
             | You'll be switching jobs quite a bit then.
        
       | dagss wrote:
       | In my career I have seen almost identical systems being built by
       | a) 6 developers in a startup in 1 year b) 100+ developers in a
       | big company with a much much larger budget in 2 years.
       | 
       | Almost the same specs, but the one in the startup had better
       | scalability and fewer serious bugs...
       | 
       | So, spend 10-50x less and get higher quality?
       | 
       | Worst is I now consider case b) quite lean and efficient compared
       | to what I see tech consultancies doing towards public sector,
       | banks, etc...
       | 
       | -- My point being: There definitely IS a room for "rockstars"
       | (don't like that term, but interpret this as developers competent
       | enough to carry a lot of weight on their own and work in a
       | smaller company) to deliver a lot of value.
       | 
       | The problem with the model is the lack of predictability (what if
       | the few developers you trust don't deliver), the bus factor if
       | one of the few devs quits, etc
       | 
       | In a sense inefficiency is a goal, because otherwise you loose
       | redundancy. It costs a lot to hire 100 to produce the output of
       | 10, but much lower risk.
        
         | Karrot_Kream wrote:
         | > In a sense inefficiency is a goal, because otherwise you
         | loose redundancy. It costs a lot to hire 100 to produce the
         | output of 10, but much lower risk.
         | 
         | The problem is the velocity hit you take by doing this is its
         | own risk that's not tracked in the same way predictability and
         | bus factor are. I'll bet one of the core reasons OpenAI was
         | able to release a ChatGPT style product so much faster than
         | Google, despite Google coming up with the fundamental
         | Transformer breakthroughs, is this difference in velocity. And
         | when a startup begins to erode a calcified, highly redundant
         | larger company, then the larger company has the risk of
         | becoming irrelevant along with all of its internal redundancy.
        
           | dilyevsky wrote:
           | > The problem is the velocity hit you take by doing this is
           | its own risk that's not tracked in the same way
           | predictability and bus factor are.
           | 
           | Yep, this is known as McNamara Fallacy -
           | https://en.m.wikipedia.org/wiki/McNamara_fallacy
        
         | Clubber wrote:
         | >b) 100+ developers in a big company with a much much larger
         | budget in 2 years.
         | 
         | Mythical man month in play. In my experience, teams working on
         | a single project peak at around 3-4 people, depending on how
         | well you can silo the responsibilities. You can have 200
         | developers on a massive project, but the planners need to be
         | able to silo the pieces off properly and define interfaces very
         | well early on, which requires a massive planning phase. That
         | usually doesn't happen the way people want it to either.
         | 
         | https://en.wikipedia.org/wiki/The_Mythical_Man-Month
         | 
         | Currently on my team, we have one guy responsible for the
         | schema, back end webapis and automation. Another guy does
         | exclusively UI, those are the two main people. We have another
         | guy responsible for auth and misc stuff and the third guy is a
         | full stack that came in after major development was complete
         | who can add features pretty quickly. We have a completely
         | separate team that handles billing operations/applications of 2
         | people. Our team members communicate directly with business for
         | requirements and understanding their needs, so nothing gets
         | convoluted passing information down through middle channels.
         | 
         | It's not the only way to do it, but it works pretty well for
         | us. We write all the programming required for operations of a
         | pretty complex medical company. This was a complete Greenfield
         | project and we have about 10 major and minor applications so
         | far. We also have to adapt to incoming partner companies who
         | have their own special needs and changing regulations, so the
         | system and team is very flexible. We're about 4 years in and we
         | had a working system up and running from "File -> New" after
         | about 6 months. All this during COVID.
         | 
         | Another problem with big companies that I've seen is that
         | everything is done by committee and about 10 people need to
         | sign off on any little thing. It turns into an administrative
         | nightmare.
        
         | scruple wrote:
         | This sounds like Parkinson's Law applied to software
         | engineering organizations. I also wonder if the larger
         | organizations _actual_ goals have anything at all to do with
         | efficiency in software engineering  / practices. I've been
         | inside of some very large teams (400+) and the stated goals are
         | never the real goals, they just happen to be aligned to some
         | degree and so it sort of works.
        
         | marcosdumay wrote:
         | In my experience you can always count on a team to do in just
         | an year what a single developer takes an entire week to finish.
         | 
         | What absolutely does not mean that teams are useless. But that
         | choosing the correct size and composition for them is one of
         | the most important decisions for a project (right there with
         | "are we solving the correct problem?"). And "more is better" is
         | a completely wrong way to decide on it.
         | 
         | Also, this doesn't make that one developer a "rockstar" or
         | whatever else you call it.
        
         | varjag wrote:
         | What happens though that the team of 100 still has the bus
         | factor of 10: those ten people who are doing disproportional
         | amount of work.
        
         | dagss wrote:
         | Perhaps some day someone will invent a way to get 20 to produce
         | the output of 10 + redundancy...
         | 
         | One theory is: If you have just a little too many developers
         | (redundancy), they become bored and find ways to introduce
         | auxiliary complexities to keep things interesting, thus things
         | explode to 100 developers being needed...
        
           | cudgy wrote:
           | Have 2 teams of 10 develop the same thing and pick the best
           | one?
        
           | lanstin wrote:
           | Nothing more dangerous than a bored committer.
        
         | varispeed wrote:
         | > So, spend 10-50x less and get higher quality?
         | 
         | This is why I say "rockstar" is a synonym for mug. Why won't
         | they pay those 6 developer 10-50x more?
         | 
         | I've seen it many times. Young developers working their bottoms
         | off, creating a product that makes millions only to earn
         | average developer salary and then being laid off when company
         | gets new investment round.
         | 
         | At the same time, through progressive taxation, taxman takes
         | (depending on the country) majority of earnings, so you won't
         | be able to amass capital to start your own business.
         | 
         | This is the way how the rich captured the means of production
         | (developers) in wage slavery.
         | 
         | You won't make it, unless gatekeepers let you.
        
         | com2kid wrote:
         | > In my career I have seen almost identical systems being built
         | by a) 6 developers in a startup in 1 year b) 100+ developers in
         | a big company with a much much larger budget in 2 years.
         | 
         | The Microsoft Band golfing on device UI was built by 1
         | developer in 2 or 3 months.
         | 
         | The entire notification experience was 2 or 3 developers on and
         | off again for the product's lifecycle.
         | 
         | The onscreen keyboard was a couple ML engineers and a software
         | engineer for a few months.
         | 
         | The runtime it ran on was ~8 engineers, including all drivers,
         | board bring ups, custom file system, everything.
         | 
         | Small teams can do amazing things, but they rely on good
         | leadership and on every member on the team being able to pull
         | their own weight. We had 1 person design+code the entire file
         | system, and as you mention, that put the bus factor at 1.
        
         | suzzer99 wrote:
         | We had a huge project with about 20 devs that went on for a
         | year and a half. We brought in a bunch of consultants. The
         | leads basically spent all day herding cats, and all night
         | coding. We all agreed we probably could have done it in half
         | the time with just the 5 leads.
        
           | swader999 wrote:
           | Ed Yordon I think said you can't make a baby in one month
           | with 9 people. More than six on a team and communication
           | overhead goes through the roof.
        
           | intelVISA wrote:
           | The hardest thing, as noted by others, is managing the
           | auxillary complexity -- which is often introduced by excess,
           | sometimes underskilled, developers.
           | 
           | The 'good' (whatever that means) devs will waste more of
           | their time hacking around the above... so more devs are added
           | to compensate... repeat a few times: Fred's prophecy becomes
           | manifest.
        
           | molsongolden wrote:
           | This is a problem across many job functions. It's always
           | faster for "just the pros" to bang out a project or
           | deliverable but it's usually in the company's interest to
           | also be _training more pros_.
           | 
           | Every more junior person on a project is going to be less
           | efficient than a senior person but they need to level up and
           | go through the apprenticeship phases to become a senior
           | person.
           | 
           | Very small companies or teams can tactically choose to pay
           | more and only hire top talent but most places will need to
           | develop internal talent due to budget, recruiting, or bus
           | factor (business resiliency) constraints.
        
             | suzzer99 wrote:
             | The problem is most of these pros were high-priced
             | consultants who left as soon as the project finished. On
             | top of that some of the stuff they built was a huge dark
             | gray box to us for years.
        
             | dclowd9901 wrote:
             | Why don't companies have pros make things and non-pros
             | maintain those things after they're made?
        
               | molsongolden wrote:
               | Then the non-pros never have the opportunity to learn
               | from the pros and the pros never get a break which leads
               | to employee morale and retention issues + tacit knowledge
               | loss.
               | 
               | Pros get burnt out being constantly called on to crank
               | out new features under pressure and never get to leverage
               | their deep understanding in the maintenance phase.
               | 
               | Non-pros have no upward mobility (career progression) and
               | get burnt out struggling to understand and maintain
               | unfamiliar code without any guidance.
        
               | deepsun wrote:
               | Reasonable argument, I like it, however would add a bit
               | of salt:
               | 
               | I've seen several times so far that people maintaining
               | things are actually doing a much better job, while those
               | who were granted honor of doing a new thing because hey
               | they are "pros". And once they did the prototype, they
               | are _considered_ even more "pros", because hey, they
               | wrote it. The people who rethought and rewrote the thing
               | later were real makers, but didn't get the appreciation
               | of "pros".
               | 
               | The worst thing is that "pros" status keeps working for
               | itself, even while delivering worse job. I wouldn't have
               | a problem if the system could fix itself over time.
               | 
               | Kinda related: "Confession of a so-called AI expert "
               | https://huyenchip.com/2017/07/28/confession.html
        
             | no_wizard wrote:
             | Companies big and small need better training both in the
             | initial phase and continuously.
             | 
             | It astounds me that we don't see more investment in this
             | because it pays off quickly
        
           | rqtwteye wrote:
           | I struggle with that all the time. We have a lot of offshore
           | people and I am pretty sure that 3 experienced people could
           | take on a project that requires 50 offshore people and get it
           | done in less time at higher quality.
        
             | Clubber wrote:
             | I struggled with this a lot too. I came to the conclusion
             | that an offshore developer who as good as a good onshore
             | developer costs about the same, just due to supply and
             | demand, so it's a wash. If a company can't find or retain
             | talent, hiring a not great developer offshore is cheaper
             | than hiring a not great developer onshore. It's an "I give
             | up" strategy; you can build the same mediocre, buggy crap
             | cheaper offshore. Plus, off shore sales people are very
             | good and promise the world. Many traditional executives are
             | gullible when it comes to technology, but they're pretty
             | good at turd polishing, so that's also part of it too. I
             | also think OpEx vs CapEx accounting has a lot to do with it
             | as well.
        
             | treeman79 wrote:
             | 20 years in industry. Typical Offshore people have almost
             | always been a waste of time and just slowed down getting
             | anything useful done.
             | 
             | Now, I've also hired internationally from all over world
             | and that has usually been fine.
        
         | intelVISA wrote:
         | It's not even a matter of competency: the consultancies are
         | there to oversell - you could have 100 great SWEs on the bank
         | project but it's doomed all the same if the internal only SPA
         | blog has its own nest of microservices.
        
       | cheekibreeki2 wrote:
       | It's a bit scary how much weight is put upon k8s and terraform
       | and how little actual skills these jobs require. I miss being a
       | sysadmin in this commodity world.
        
       | abecedarius wrote:
       | By the title I thought this would be about the early 80s and e.g.
       | this Electronic Arts ad/poster:
       | https://bytecellar.com/2009/09/30/i_started_life/
        
       | [deleted]
        
       | fivre wrote:
       | software as auteur work succeeds when it's entering a vacuum. if
       | you're legit breaking open a field that's never been exposed to
       | it before, sure, go wild. those fields are fewer and far between
       | nowadays
       | 
       | unlike creative industries, there's a fuckton of toil work that
       | just needs to be done automating processes. the playbook style
       | excels there, and unlike artistic work there's not really room
       | for memorable standouts that break the rules.
       | 
       | music will always have the quality where good novelty is
       | impressive and breaks boundaries. business processes less so.
       | prince can (could) deliver a stellar rendition of purple rain
       | that breaks the bonds between heaven and earth even though you've
       | heard the song before, but ain't nobody delivering a stellar
       | automated check deposit workflow execution that stands out from
       | the rest.
       | 
       | commodity services bring commodity work. this is fine. i do not
       | want my mobile check deposit to be a tour de force, i want it to
       | be something i don't give a second thought. there is beauty in
       | the blase' being blase'
        
       | marcrosoft wrote:
       | I stopped reading after the author criticized gofmt for being
       | boring.
        
         | shadowgovt wrote:
         | gofmt solves the right problem; complaints that it makes code
         | boring are misunderstanding code.
         | 
         | If you want a different view on your code: write one. Code is
         | the model. Presentation of code in an editing UI is the view.
         | 
         | Tools like gofmt normalize the model so that it's easier to
         | build a view that re-represents it.
        
       | bcrosby95 wrote:
       | I took the "boring tech" stuff differently. I choose technology
       | that makes my _production environment_ boring.
       | 
       | Sometimes that means picking technology that is not mainstream.
       | Choosing mainstream technology is one of the best ways to make
       | your production environment decidedly not boring.
       | 
       | I would argue Erlang is one of the most boring pieces of tech you
       | can pick. Look at how boring your production systems can get when
       | you choose that.
        
       | esafak wrote:
       | This article is all over the place; I got a neck ache trying to
       | follow it. I can't engage all the points, so I'll just address
       | the titular point. The software industry never exhibited the most
       | salient property of talent/creative industries: rockstar
       | economics. And that's a good thing. Otherwise a handful of
       | Carmacks and Deans would rake in all the money, leaving the rest
       | to man the Genius Bar until they got their "big break".
       | 
       | https://en.wikipedia.org/wiki/Winner-take-all_market
       | 
       | I agree with bullet points about keeping it simple and not using
       | crap tech for your MVP.
        
         | [deleted]
        
         | mgaunard wrote:
         | And yet 10x developers are a thing.
        
           | Hermitian909 wrote:
           | They are, and it's reflected in the compensation. I know a
           | developer that Meta offered ~$6 mil Total Compensation, he
           | turned it down for $10 mil from Google.
           | 
           | It also exists in a much more banal state lower down the
           | ladder. I have friends who landed in the low end of the
           | developer market. They literally cannot do most of the work I
           | do. They don't understand DB isolation levels, they don't
           | have the skills to design systems around eventual
           | consistency, they are not familiar with basic distributed
           | system problems like clock drift, etc. I'm not even an
           | infrastructure engineer, this is just stuff I and my
           | coworkers need to get through our days to ship product code.
           | 
           | Could my friends do this stuff? If they applied themselves,
           | sure! But they're not going to. It's also not enough to learn
           | on the job. We occasionally hire someone who doesn't actually
           | have the skillset and they usually flounder.
        
             | esafak wrote:
             | Was he paid for his superior productivity, or for special
             | skills?
        
               | hospitalJail wrote:
               | Why not both?
               | 
               | I know a dude who got a nice package from a pizza company
               | to be CTO + lead programmer. I think he has a few people
               | under him, but the bigger deal was that he could get a
               | percentage of the $ saved.
               | 
               | He worked all day and night to get LLMs to take orders,
               | in a month 40% of their orders are taken through the LLM.
               | For a company with 100s of stores, this is a huge cost
               | saving.
               | 
               | Guy knows how to program, he knows technology, and he
               | knew the domain from a previous job.
        
               | q7xvh97o2pDhNrh wrote:
               | > he could get a percentage of the $ saved
               | 
               | I'd take that deal in a heartbeat. I think I (and most
               | other decent engineers) can probably point to tens (or
               | hundreds) of millions of dollars in savings generated
               | over the course of a single career.
               | 
               | As far as I can tell, it gets frittered away by empire-
               | builders who take that $ and spin up new teams for
               | nonsense. Kicking back a % to the engineers who harvested
               | all the savings seems like a _much_ better model.
        
               | jjav wrote:
               | > > he could get a percentage of the $ saved
               | 
               | > I'd take that deal in a heartbeat.
               | 
               | Same! That would be a very exciting and lucrative role.
               | Unfortunately it's basically the opposite of what the
               | industry does today. I think we've all seen the six-
               | figures per month AWS bills to power infrastructure for a
               | workload that could be comfortably hosted on a Raspberry
               | Pi.
               | 
               | If the industry ever goes back to caring about efficiency
               | and cost, sign me up.
        
               | ryandrake wrote:
               | I think at that insane level, they pay is no longer
               | scaling linearly with the person's skills or
               | productivity. $10M is on the order of 100X a normal
               | developer salary. Is this person _really_ 100X as
               | productive? At these levels, salary de-couples from raw
               | skill and starts to depend more on culture checkbox
               | things like charisma, connections, celebrity, and ability
               | to bullshit/smoothtalk. Kind of like CEO salary. Nobody
               | thinks the CEO is actually 8000x more productive than a
               | normal employee. The CEO is in his position because he
               | has the "right" pedigree and the "right" network, went to
               | the "right" school, talks the "right" way, has the
               | "right" ivy league mannerisms, goes to the "right" polo
               | clubs.
               | 
               | You and I and probably half of HN could do the job of
               | "CEO of a mid-size tech company." We don't, not because
               | of lack of ability, but because we don't tick those
               | culture/personality/background checkboxes.
               | 
               | You're not going to leetcode-grind or PhD your way into a
               | $10M software engineering job.
        
               | Hermitian909 wrote:
               | Not to be facetious, what's the difference?
               | 
               | At the high end of the white collar market you're paid to
               | deliver impact and your pay is determined by the quantity
               | of the impact and how differentiated it is (no big
               | bonuses for the guy who presses the "print a million
               | dollars" button).
        
               | esafak wrote:
               | It's easier to prove you have a special skill. They pay
               | you more because they can't hire a replacement. In the
               | other case, you have to prove how much better you really
               | are. Of course, the trouble with specialization is that
               | the skills take time to acquire and can be commoditized
               | or become obsolete with a paradigm shift. A more risky
               | proposition in tech than, say, medicine.
        
               | Hermitian909 wrote:
               | > They pay you more because they can't hire a replacement
               | 
               | Sounds like the skills aren't very differentiated. IME
               | it's quite rare for a business to miss differentiation in
               | business impact in an order of magnitude.
               | 
               | Going to your earlier question, the candidate in question
               | has many skills but is not overly specialized. He
               | commands that price because he can point at the right
               | place in the stack and say "There's $10 million in
               | savings here" when everyone else misses it or "Changing
               | the architecture in this way lets us ship 6 months
               | faster" and he is able to do this repeatedly.
        
             | quadcore wrote:
             | _I know a developer that Meta offered ~$6 mil Total
             | Compensation, he turned it down for $10 mil from Google._
             | 
             | Just to confirm, does that person code all day there? (real
             | question)
        
               | Solvency wrote:
               | Moreover, what is he coding. Because there is zero chance
               | in hell Google is getting a multiple of that cost back in
               | value from him. The value for them is that he's not
               | working for a competitor. That's it.
        
             | Dudester230602 wrote:
             | _> DB isolation levels_
             | 
             | Hmm, does come up every now and then.
             | 
             |  _> eventual consistency_
             | 
             | Have seen these event-based maintenance nightmares, trying
             | to steer clear wherever I can.
             | 
             |  _> clock drift_
             | 
             | Never met a developer who would at least hear about some
             | other developer for whom that would possibly ever matter.
        
             | manicennui wrote:
             | While there might be cases where it truly is reflected in
             | one's compensation, most of the time it is more like less
             | than double what others make. And they'll be promoted to
             | the point where they waste all of their time in meetings.
        
           | esafak wrote:
           | Are they? How do you know they are not 9x or 11x? It is hard
           | to say because the industry (and I live in Silicon Valley)
           | has no idea how to measure productivity. And this is
           | reflected in salaries. If we could accurately measure
           | productivity, we could compensate it, but we don't.
           | 
           | "Knowledge worker productivity is the biggest of the 21st
           | century management challenges." - Peter Drucker (the founder
           | of modern management)
        
             | hospitalJail wrote:
             | My performance is measured in $ saved. Its pretty obvious
             | your performance.
             | 
             | We can take or reject projects, so if you are a bad
             | predicter of use/time to completion, you are going to do
             | worse.
        
               | esafak wrote:
               | It is hard to tie every job or action to revenue. Let's
               | say I'm a platform engineer who makes internal tools. I
               | generate no attributable revenue of my own; I make other
               | engineers more efficient. But how much? We can't run an
               | experiment where engineers don't use my platform because
               | it's mandated; directly using the PaaS is forbidden.
               | 
               | Or I'm a manager. I help my engineers get work done.
               | Let's consider the happy case and assume we can measure
               | our team's revenue. How much of that revenue is
               | attributable to the manager's superior skill, and how
               | much to the rockstars under him/her? What would an
               | experiment look like; the engineers manage themselves, or
               | we compare with the previous manager?
               | 
               | No company that I know goes this far. In their defense,
               | it is a challenge. An open problem, even.
        
               | q7xvh97o2pDhNrh wrote:
               | > a platform engineer who makes internal tools
               | 
               | You wouldn't run an A/B test to quantify your impact, but
               | you could pretty easily do before/after metrics (or just
               | collect them on the way during a graduated rollout) for
               | any feature you're rolling out. It should be
               | straightforward to quantify productivity benefit for a
               | large initiative.
               | 
               | > How much of that revenue is attributable to the
               | manager's superior skill
               | 
               | The output of a manager is the output of their team. We
               | can't A/B test managers (or at least, we probably
               | shouldn't), but we can look at a cohort of managers and
               | see how well their teams are generating business impact.
               | Combined with other data (e.g., upward feedback surveys,
               | level-skip 1on1s, retention metrics, etc.), we can
               | measure the impact of a manager.
        
               | esafak wrote:
               | > The output of a manager is the output of their team.
               | 
               | People say that but it makes no sense. That means the
               | same manager would have a different "output" going from
               | one team to another. Are you going to cut his/her salary
               | if he leaves a big, successful team to help fix a
               | flailing team because it has less output?
               | 
               | I get it: doing it this way is easy. My ideal is marginal
               | attributable revenue or profit. How much better are you
               | than the next person? We can haggle over the marginal
               | part but I'm not conceding on attribution. Otherwise
               | you're mooching off other people's work. Why are we
               | paying you the big bucks? Show me what _you_ did.
        
               | hospitalJail wrote:
               | Managers need to sign off on how many hours it saves. Its
               | their neck at the end of the day.
               | 
               | It helps that we are often saving ~400 hours/yr spending
               | ~80 hours or less.
               | 
               | We can also see it in overtime hours being eliminated,
               | and the (real) engineers are making more complex designs
               | but the size of the team hasn't changed.(30% more complex
               | in 2.5 years, same team size) They also havent replaced
               | engineers that left the team.
               | 
               | Basically: We save enough hours that it is obvious. There
               | are added benefits like not having humans do manual
               | checks, so less prone to errors. (Although I argue that
               | our bugs are equally as dangerous)
        
               | jameshart wrote:
               | Saving $ is easy to measure.
               | 
               | Making sure those $ saved didn't screw things up somehow
               | is the hard part to measure.
               | 
               | And - this is going to blow your mind - but sometimes you
               | can actually make things more efficient by _spending more
               | money_. Cutting costs can be the exact opposite of the
               | right thing to do.
               | 
               | So while I am jealous that your productivity can be
               | measured so simply, I'm dubious about how many
               | programmers' contributions can be so easily reduced to a
               | simple metric.
        
             | sb8244 wrote:
             | Not to beat a dead horse, but is 10x about 9x or 11x? Or is
             | it about "a magnitude more output than others" (10x)?
             | 
             | You don't necessarily need to quantify that exactly. If
             | you've worked on a team with people like that, then you
             | know it. Their managers know it too.
             | 
             | To your main point, the size of the markets is drastically
             | different. There is only so much room for headline
             | rockstars and entertainers, but there's way more room for
             | talented technologists. Having "rockstars" in the
             | engineering world doesn't really reduce the size of the pie
             | for others.
        
               | esafak wrote:
               | If you can't measure it, it might as well be 2x or "just
               | better".
               | 
               | If you can't prove your superior productivity, you are
               | not going to get paid for it. Which is going to
               | incentivize you to optimize for your company's promotion
               | rubric instead, if you don't get fed up first. This leads
               | to the lamented "promotion-driven design".
               | 
               | Or you can ditch the middle man and take your talents
               | straight to the market, through consulting or
               | incorporation.
        
               | mgaunard wrote:
               | You can definitely measure it. I've seen many times where
               | people were struggling with problems for months with tons
               | of operational incidents, before someone experienced came
               | in and solved it for good in a couple of days.
        
               | bee_rider wrote:
               | That sounds like "just better."
               | 
               | Or it could just be somebody that happened to have a
               | crucial bit of domain knowledge.
               | 
               | Or the original composition of the team could have
               | included some negative-contributors.
        
             | chinchilla2020 wrote:
             | Personally I think knowledge workers should be valued
             | for... well.... knowledge. Turns out it was in the name all
             | along.
             | 
             | The person who understands and can solve your problems
             | effectively is more valuable than a clueless person who
             | cannot. It doesn't matter how many hours they spend in the
             | office. What matters is technical knowledge on the
             | sometimes confusing topics that arise at work.
        
       | tru1ock wrote:
       | You are just getting old. Nothing much has changed only your
       | perception of things.
        
       | joelmichael wrote:
       | I think "rock star" is a superficial term which is mostly poking
       | fun at some programmers for having long hair, liking rock music,
       | maybe even owning a guitar.
        
       | boredumb wrote:
       | The playbook works and the more boring the better. If you are
       | doing something on the edges of computing or industry than hooray
       | - you are off the beaten path and it's your time to shine! You
       | can be the one writing the playbook in a retrospective, but
       | please don't try to make a boring application in a boring
       | industry exciting by being unorthodox. I don't want to be excited
       | and interested in how you solved a basic CRUD implementation - I
       | want to intuitively know what it's doing before I even git clone
       | your repository.
        
       | marginalia_nu wrote:
       | I don't think you'll find metaphorical rock stars working in a
       | team in a salaried job, any more than you'll find actual Taylor
       | Swift doing ten hour shifts in an office building. There's nuance
       | to that though. It's really hard to distinguish yourself working
       | in such an environment, you don't have the time, freedom and
       | energy to do that. And if you can't do that, you won't ever be
       | much of a "rock star".
       | 
       | Not that you can't work as an independent "creative" in
       | programming though.
       | 
       | I've gotten to a point where I can work on Marginalia Search full
       | time, and live off grants and donations for at least a few years.
       | Dunno if I'm a rock star for it, I don't even have a Wikipedia
       | page, but I at least reckon myself a fairly successful busker.
       | 
       | If I don't qualify, then certainly Serenity OS Andreas who made
       | like $300k in a week with his browser shenanigans. Him and a
       | other people far more talented than I am are able to live this
       | way.
       | 
       | But it's a weird game. I think it's more or less all about the
       | right sort of visibility. You distinguish yourself working on
       | some large problem in a public fashion, and people inevitably
       | will start throwing money your way; this enables additional work
       | and additional visibility, it gives even more opportunities.
       | 
       | While maybe not reaching the John Romero levels of rockstar we
       | had in the '90s, this manner of working is certainly closer to
       | the success of a Taylor Swift than being the most talented
       | developer in the IT department.
        
         | convolvatron wrote:
         | my first industry job was in 1995. after the interview process
         | the hiring manager came in with an offer. it was 4x what i was
         | currently making. after i accepted I had a half day with the
         | admin.
         | 
         | she showed me the very nice hotel that they would be putting me
         | up at until I found a place. no hurry really. one of my new
         | coworkers was still there after a few months.
         | 
         | we went back to the office for tastings. coffee. wine. beer.
         | whiskey. it was important that they knew my tastes and would
         | have my preferred food and drink on hand.
         | 
         | i know that was the point - but I certainly felt like a rock
         | star.
        
           | euix wrote:
           | I started my first industry job in 2015 well after this and I
           | was still wined and dined the night before the interview. The
           | cocktails were $12, I had three, my future manager assured me
           | that there was nothing to worry about the next day. In my
           | last job, there was still lunch at a "$$$$" restaurant (at
           | least according to google reviews) after the on-site
           | interview.
           | 
           | I once got flown out to Shanghai from NYC, all expenses paid
           | for 3 nights to interview for the China operations of an
           | European tech company.
           | 
           | I guess everything is now different with remote work but
           | before the pandemic companies, especially your prospective
           | manager, would go out of their way to make you feel good if
           | they really wanted you. Those were the places you wanted to
           | work, even if the salary was higher somewhere else, because
           | you knew you would be privileged and respected before even
           | stepping in the door. That meant getting more resources,
           | having more leeway and freedom to do what you want.
           | 
           | I also get the feeling hackers and "creative programmers" are
           | not as valued as much in today's market. Managers want "I"
           | shaped as opposed to "T" shaped hires.
        
           | Cyph0n wrote:
           | Man, the dot-com boom must have been wild.
        
             | js4ever wrote:
             | It was! I remember my first job in a startup in 1999, I was
             | third employee, arriving in a 2000sqm office... There was
             | so much money wasted, at that time the most important
             | metric was cash burn rate, to be serious player you should
             | be able to burn at least 1M per month, even with 3
             | employees.
        
               | ryandrake wrote:
               | Plus, the managers really couldn't tell who knew what
               | they were doing and who didn't, so the money just sloshed
               | around to everyone.
               | 
               | I remember a ridiculous TV commercial where a
               | stereotypical pointy-haired boss guy was talking about
               | hiring programmers, and he said "a candidate told me he
               | dreams in code, and... I hired him on the spot!" And it
               | was unironically framed as if the boss guy was doing an
               | amazingly smart thing!
               | 
               | It was a crazy time.
        
             | pjmlp wrote:
             | It definitely was.
             | 
             | During that time I was earning almost 2000 euros, in a time
             | where earning above 1000 euros was a dream for many
             | Portuguese.
             | 
             | Wasting money on CDs, theatre, going out, travelling, first
             | time I managed to buy a desktop PC without being on
             | credit,....
             | 
             | Then came the dot-com crash.
        
             | twiddling wrote:
             | Money was just being thrown around. So many office strewn
             | with toys.
        
             | [deleted]
        
         | k__ wrote:
         | To be fair, some "best works" were commissions.
        
           | aidenn0 wrote:
           | https://en.wikipedia.org/wiki/Sistine_Chapel_ceiling being a
           | notable example.
        
         | hawk_ wrote:
         | > Serenity OS Andreas who made like $300k in a week with his
         | browser shenanigans
         | 
         | Any sources for this claim?
        
           | marginalia_nu wrote:
           | https://news.ycombinator.com/item?id=36502433
           | 
           | https://news.ycombinator.com/item?id=36377805
           | 
           | Ok technically 10 days, but still.
        
       | coldcode wrote:
       | In the 1980's, the About box of most applications (Mac and DOS
       | primarily) often listed most of the people who worked on them.
       | Many of the people were also known to others; I usually met many
       | at the precursor to WWDC. It was cool to see your name on
       | something you worked on (I worked on three apps over my two
       | startups, Trapeze, Persuasion, and Deltagraph). Some people got
       | to be pretty rockstar-like (I remember at the first WWDC (not
       | called that yet) in 1986 sitting on a boat with what felt like
       | all the Mac programmers in the world, a whole bunch of us aptly
       | listening to Silicon Beach's Charlie Jackson on how he recorded a
       | cricket for their first game). Because apps and programmers were
       | rare compared to today and something new, you had more of a
       | connection to the people who built things. Today you have no clue
       | and probably don't want to know.
        
       | jebarker wrote:
       | "When WhatsApp was acquired by Facebook, they had 35 engineers.
       | They were able to do this in part because they didn't "follow
       | playbook," and while you probably can't go that extreme..."
       | 
       | Not my area of expertise at all but, 35 engineers for WhatsApp
       | sounds like a lot
        
         | grokx wrote:
         | What about several thousand engineers for Twitter then? =)
         | 
         | Regarding WhatsApp, I would say that 35 engineers is OK. Not so
         | much, but not so few also.
        
       | suzzer99 wrote:
       | My project manager called me a rock star one time in a kick-off
       | meeting. My fellow programmers never let me live it down -
       | yelling out "rock star!" when they'd see me in the halls, "come
       | on rock star, fix your bug", "I dunno, let's ask the rock star",
       | etc.
        
         | swader999 wrote:
         | Trash your monitor in a fit of drunken rage or something like
         | that. Don't let them down.
        
         | Eumenes wrote:
         | you should start offering to autograph keyboards and mice
        
       | opportune wrote:
       | I disagree with a lot of this for a few main reasons. And some
       | minor ones
       | 
       | Application development technology has considerably improved over
       | time - most applications simply do not need to reinvent the
       | wheel! Yes, over-engineering by designing something that will
       | never see more than 1qps to scale infinitely is bad - I'm sure it
       | happens but I think it's more a strawman. If you need a simple
       | CRUD application with a good-enough UI you have no need to
       | introduce additional complexity (and potentially maintenance,
       | reliability issues) with custom tooling.
       | 
       | Two, the software talent market is bifurcated. There is basically
       | commodity development of crud apps, and technically complex novel
       | development. If you think there are no rockstars you might just
       | be in the commodity development scene. There literally are these
       | so-called "rockstars" being flown into SF to work on new stuff in
       | the ML sphere or into NYC/Chicago to work on bleeding edge
       | performance. Maybe the dissonance here is that the commodity
       | developer market has grown a lot, and that over time some
       | technology (like web applications - a lot harder to do at scale
       | in 2005 vs now) shifts from rockstar to commodity as it matures.
       | 
       | Reverting to pets-not-cattle and statefulness can be appropriate
       | at low scale. But honestly this is more of a "choose the right
       | solution to the problem" thing and not a rockstar thing.
       | Following this model as you reach large scale allows for cool
       | production heroism and cowboy coding that makes you feel like a
       | true hacker, but that doesn't mean your users are getting a more
       | reliable experience, or that your dev time is being spent
       | efficiently.
       | 
       | My minor quip is that, I think as you get more experienced what
       | you used to think of as rockstar development just looks routine
       | because you're better at writing software.
       | 
       | Another minor point: you can't just engender a rockstar culture
       | at a company that hires commodity developers as easily as
       | asserted here. The big thing not mentioned: PAY. Nobody wants to
       | get paid like a commodity developer to have to perform like a
       | rockstar. Being a commodity developer is more chill and there is
       | less day to day risk and stress. Once you start getting towards
       | the bleeding edge or reinventing the wheel your work becomes
       | riskier and requires more mental effort and attention.
        
         | josephg wrote:
         | > Two, the software talent market is bifurcated. There is
         | basically commodity development of crud apps, and technically
         | complex novel development.
         | 
         | I've been making this point for years. I think it's telling
         | that other nearby disciplines are bifurcated. Electrical
         | engineers vs electricians. Architects vs builders. Etc. The
         | virtues of a good electrician are that they're reliable, have
         | good customer service and they work efficiently. A good
         | building company can bring a building up in time and in budget.
         | But beautiful architecture work doesn't share those values. The
         | best architecture is bold and creative, and still has people
         | talking years later.
         | 
         | I think this split already exists in programming. We just don't
         | admit it to ourselves. It's different work inventing React vs
         | using it to make a website. Inventing react, or rust, or redis
         | requires considered boldness. It takes time to nurture the
         | right insights to make it _right_. In contrast, the virtues of
         | a good web consultancy team look more like the virtues of an
         | electrician: Good customer service. Clear estimations. Work
         | delivered on time  & on budget.
         | 
         | But we're so enamoured with the idea of ourselves as "elite
         | hackers" that clock in / clock out programmers can't give up
         | the mantle. I get it. But it's stupid. There's no point
         | evaluating candidates on their ability to reimplement a btree
         | from scratch if their job is to style buttons. You're
         | evaluating people for a different job. Test their software
         | estimation skills. Their social skills. Ask about workflow and
         | productivity.
         | 
         | Essays like this one ask "where did all the hackers go?".
         | They're still around, they're just harder to find now. They
         | went into weird crypto projects. Llama.cpp. Obsessive database
         | projects like scylladb. They're inventing rust, and finding
         | security vulnerabilities in io_uring for that sweet Google bug
         | bounty money. They're in the demoscene or making programmatic
         | art for burning man.
         | 
         | Do you need real hackers at your company? It depends. Are you
         | making an apartment building (on time, on budget) or the Sydney
         | Opera House - which is iconic now, but was almost never
         | finished because of delays and creative disagreements? They
         | aren't the same kind of work.
        
         | hinkley wrote:
         | There aren't that many wheels that need inventing, even back in
         | the so-called rockstar era.
         | 
         | > Two, the software talent market is bifurcated. There is
         | basically commodity development of crud apps, and technically
         | complex novel development.
         | 
         | This I think is the source of most of the wheel invention.
         | Someone pays a good deal of money for 'talent' they do not
         | actually require, and they end up working at cross purposes.
         | Assign someone with cleverness to work on a crud app, and
         | they're bound to try to reinvent something, if not to keep
         | their resume fresh, at least to fight the boredom.
         | 
         | But it's not bifurcation, it's trifurcation. It's not build or
         | invent, it's build, buy, or invent. We are too many of us
         | writing applications that were never really needed in the first
         | place. Not for any single reason, but a whole host of them,
         | from empire building, to rent seeking from people who could
         | have made a tool that adapted well to customers, but saw much
         | more money in keeping them engaged with you instead of
         | operating on their own steam. Open source is also driven by a
         | lot of motivations, but 'your own steam' is a pretty compelling
         | one.
        
       | trunnell wrote:
       | I think the "rock star" analogy did more damage to our profession
       | than most care to admit. Rock stars get treated a certain way,
       | they are catered to, their egos might get fluffed up, etc. None
       | of those behaviors are compatible with working in software teams,
       | and none of the "best" developers I know want to be treated that
       | way, anyhow.
       | 
       | That said, I think this article is essentially correct. I would
       | put it like this: building information machines out of pure
       | information is a creative endeavor. Human performance tends to
       | fall on a bell curve, and IMO it's true for developer output in
       | particular. So if you want to create a hugely valuable solution
       | to a big problem, you should probably hire the best people you
       | can find and organize them in a way that lets them max out their
       | creative power.
       | 
       | The main obstacle to this IMO is poor leadership attitudes &
       | practices. This article's author said it best in another post:
       | "Boring" is a good strategy if you think the bigger existential
       | risk for your company is that Product & Engineering will [...]
       | fail to ship a reliable product on a reliable schedule. But if
       | you're more afraid of the business risks of shipping average
       | product, at an average cadence, over the course of years, you
       | should consider deviating, at least sometimes, from the playbook
       | whose entire definition is "optimized for safety."
       | 
       | https://morepablo.com/2022/04/against-boring.html
        
         | kandel wrote:
         | The rock star thing is a bit creepy. I'd like to be good at my
         | job but not have the job turn into my entire life. Why does the
         | conversation around tech imply that software jobs are either
         | grey prisons or stress balls? Methinks reality is a bit more
         | complex, but i'm just an undergrad.
         | 
         | Same thing with math academy honestly.
        
       | dogleash wrote:
       | There's threads of a few interesting ideas in here, unfortunately
       | the presentation teed them up for the current cultural mythos to
       | obliterate them.
       | 
       | A number of years ago, the uptight cultural conformity of the
       | valley bubble branded itself with some of the imagery the author
       | attempts to borrow. The collective consciousness hasn't forgotten
       | how that image was power-blasted away. It was done as cover to
       | sneak in a bunch of orthogonal changes while nobody was looking,
       | but that part's neither here nor there. Forget I even mentioned
       | it. The end result is that we're here now and we have the tools
       | to evaporate this article with one shot at 50 paces.
        
       | 3dsnano wrote:
       | i hired a true rockstar once. they were the smartest developer i
       | have ever worked with, ever. this individual could singlehandedly
       | put together massive systems, from technical to design, with
       | confidence and flair.
       | 
       | i had to let this person go because they did not know how to work
       | with others. beyond their brilliance, they could simply not
       | empathize with the organization's POV. everything was about them,
       | supporting them, making them feel special, unique, and important.
       | 
       | this individual eventually returned the company laptop, which was
       | bent in half. they told me that they had smoked enough DMT to
       | understand that they had created their own god and that if my org
       | needed further investment, to reach out to them.
       | 
       | i hired this person from HN "who wants to be hired." they still
       | (to this day) add a post to the monthly thread.
        
       | yuy910616 wrote:
       | These industries just have a different mechanism, here is an
       | example: the worlds 10,000th best tennis player probably makes $0
       | dollar from tennis, and the world's top 0.1% of pharmacists make
       | maybe twice as much as the 50th percentile.
       | 
       | Some industries you either are the top 0.01% and make millions;
       | in some industries being average means a decent living.
       | 
       | Software has long transitioned from one end of that spectrum to
       | something more towards the middle. Super star developers simply
       | aren't productive enough for the demand of software
        
       | cracrecry wrote:
       | The grass was always greener in the past / Cualquier Tiempo
       | pasado fue mejor.
       | 
       | Pure creative programming work have always been a small subset of
       | programming in general. Were COBOL programmers creative? Data
       | Base programmers? IBM programmers? Those were the majority of
       | software jobs in the past.
       | 
       | I have been mostly a pure C,Verilog, VHDL, analog digital
       | electronics -low level engineer for a long time before becoming
       | entrepreneur and using much higher level languages in our
       | company. Was it creative? A lot. I interacted with machines like
       | robots that did things like moving 20 tons or lasers or robots or
       | whatever.
       | 
       | Was is painful, tedious and boring?. It was, also.
       | 
       | You need to make it rain using active work of whatever is
       | necessary for your job. The fact that something is not "sexy" is
       | a great advantage for a job as it removes most of the
       | competition. Being hard scares most people.
       | 
       | The best advice I could give young people is to find hard
       | problems and to find the techniques and tools that could make
       | those problems easier. We use psychology and things like lisp as
       | secret weapons.
       | 
       | Thinking in the 35 people that created Facebook is extremely
       | misleading, because fb got extremely lucky, and they were
       | hundreds of thousand of programmers working in other companies.
       | The monetary success of fb has a lot more to do with free money
       | created by central banks than anything the founders created as
       | their technology was easy to replicate but its financing was not.
       | 
       | There are intense opportunities today like they were in the past.
       | But they are hard, like it was hard in the past.
        
         | cudgy wrote:
         | "Were COBOL programmers creative? Data Base programmers? IBM
         | programmers? Those were the majority of software jobs in the
         | past."
         | 
         | Some of those jobs surely had creative aspects to them ... far
         | more creative than the recent YAWS (yet another website) using
         | ASWF (another shiny web framework) with all the bells and
         | whistles included.
        
         | disgruntledphd2 wrote:
         | Facebook was founded in 2004, well before interest rates became
         | zero.
        
       | mbgerring wrote:
       | One interesting thing to note: whether you think software should
       | be more like a "talent/creatives" industry, or more like a trade,
       | one thing both of those models have in common is _unions_.
        
       | tehjoker wrote:
       | The transition from a new growth industry to a mature industry
       | under conditions of nearly interest free loans and low aggregate
       | consumer demand. In this essay, it seems clear that the kinds of
       | designs matter a bit, but lots of companies choose different
       | technologies and practices and survive.
       | 
       | The obvious conclusion is that market conditions matter more than
       | the technology stack for a space of "reasonable" choices about
       | it. I expect, until the next big thing hits, the market
       | conditions to be dominated by consolidation. Bitcoin was supposed
       | to bit it, but that was a scam. VR was also a scam (Zuck tried to
       | sell us non-existent real estate), but maybe it'll turn into
       | something more useful soon.
        
         | 082349872349872 wrote:
         | > _under conditions of nearly interest free loans_
         | 
         | I'm hoping higher interest rates may revive the older style:
         | https://news.ycombinator.com/item?id=34565816
        
       | varelse wrote:
       | [dead]
        
       | Zetice wrote:
       | This is written in the style of someone who worships software
       | development, but is not themselves a professional developer and
       | therefore has spent zero time working on a team to build
       | something more complex than, say, a webpage.
       | 
       | I recognize the author is a professional developer, and seemingly
       | has worked on teams to build complex things, but it appears as if
       | they forgot how the human machine works, and are now stuck on
       | some kind of nostalgia trip where everyone involved in the
       | process is somehow like them and only able to gain energy through
       | self expression in their software engineering work.
       | 
       | I do wonder sometimes if there's something about living in SF or
       | NY that makes you forget how tiny your perspective actually is.
        
       | awkward wrote:
       | The silly part of this is that the industries he compares
       | software to - music, television, movies - have all been
       | skeletonized and reduced to minimal and repeatable products.
       | Simply looking out the door should be enough to convince you that
       | if you want to bring back the magic, asking to be treated like a
       | television writer isn't the way.
       | 
       | Right now the biggest thing bringing down developer wages is the
       | threat of being replaced with an LLM. That's not going to work
       | out in the long run - giving developers productivity increasing
       | tools isn't going to lessen their value. However, it's the most
       | plausible wage suppression hustle for quite some time.
       | 
       | Until the limits of LLM generation get tested and felt, the
       | downward pressure on wages is going to continue. Maybe when the
       | first wave of LLM driven startups feel the pain of maintaining
       | code that doesn't have an author, or maybe high profile malicious
       | training data attacks will do it. Even afterwards, the effects of
       | the wage curve being bent downward for a couple years are still
       | going to be there.
        
         | EddieJLSH wrote:
         | Just look at the success of the Superhero franchises in
         | Hollywood
        
           | srpablo wrote:
           | Author here.
           | 
           | Well, sure, but to the contrary: DC has had a much harder
           | time imitating Marvel's success, even with great IP.
           | Universal tried to create the "Dark Universe." And even
           | Marvel is having trouble cranking out the hits with the
           | middling success of Ant-Man Quantumania, Thor: Love and
           | Thunder, and Wakanda Forever.
           | 
           | I suspect making these things more streamlined and more of a
           | flat cultural paste through the Disney Machine is a part of
           | the lower outcomes.
        
             | awkward wrote:
             | I think if we want to talk about the actual value of messy
             | human processes, you're on the nose. The problem is that
             | large, entrenched industries can function using a
             | distorted, rationalized model for a lot longer than any of
             | us can afford to just wait around.
        
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