[HN Gopher] Can Chess, with Hexagons? [video]
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       Can Chess, with Hexagons? [video]
        
       Author : miiiiiike
       Score  : 94 points
       Date   : 2023-07-12 13:35 UTC (9 hours ago)
        
 (HTM) web link (www.youtube.com)
 (TXT) w3m dump (www.youtube.com)
        
       | nubinetwork wrote:
       | https://news.ycombinator.com/item?id=36679545
        
       | TheDudeMan wrote:
       | Yesterday it was lasers, today hexagons. Tomorrow, hexagonal
       | laser chess.
        
       | jedc wrote:
       | Great Wikipedia reference about this here:
       | https://en.wikipedia.org/wiki/Hexagonal_chess
        
       | wirrbel wrote:
       | There are multiple hexagonal Chess variants, there is a Wikipedia
       | article on that: https://en.m.wikipedia.org/wiki/Hexagonal_chess
       | 
       | I am implementing a chess engine for Polgar star chess for fun
       | currently
        
       | Mountain_Skies wrote:
       | In the almost Chess domain, I loved the 3M/Avalon Hill game
       | 'Feudal', which was Chess-like but with more types of pieces,
       | more complex movements, and terrain types.
       | 
       | https://en.wikipedia.org/wiki/Feudal_(game)
        
       | jmiskovic wrote:
       | The Duke is another chess variant I'm fascinated by. It's still
       | on rectangular grid, with more varied rules for each piece
       | movement and attack patterns. What I find interesting is that
       | these rules are inscribed on game pieces themselves. Some pieces
       | even change their patterns after their action, by flipping over
       | their tile and exposing the alternate pattern. I find this
       | concept of game rules moving around the board alluring for some
       | reason.
       | 
       | https://boardgamegeek.com/boardgame/36235/duke
        
       | kevinpet wrote:
       | It doesn't make sense to me why pawns attack on a file (adjoining
       | hexagons) rather than diagonal (hexagon pointed to but separated
       | by the side between two others).
        
         | mkehrt wrote:
         | A youtube comment points out that this allows pawn walls which
         | protect each other and block on file moves, just like in real
         | chess.
        
       | wakamoleguy wrote:
       | In the final state where white resigns, it looks like the king
       | could simply capture the queen instead. Wasn't it unprotected?
        
         | amflare wrote:
         | Yes, he mentioned in a comment[0] that he got his hex diagonals
         | confused.
         | 
         | > My brain was clearly too melted by that point -- I got my hex
         | diagonals confused. CURSE YOU DIAGONALS!                 [0]: h
         | ttps://www.youtube.com/watch?v=bgR3yESAEVE&lc=Ugz_oSLguMoeaVkug
         | GN4AaABAg.9s-LI3bFJ389s-M7pcbfF2
        
       | 1lint wrote:
       | This brings back memories of first playing civ5, which used a
       | hexagonal grid
        
       | Aerroon wrote:
       | I really don't like the diagonal moves.
        
       | hammock wrote:
       | One of the earliest computer games I played was 3-level chess
       | (https://images.chesscomfiles.com/uploads/v1/article/288.2f44...)
       | on like a Tandy PC computer (DOS)
        
       | mikewarot wrote:
       | Why aren't there 3 players? It could be scaled that way.
        
         | wirrbel wrote:
         | There is a hexagonal shogi variant with 3 players
         | 
         | The problem is that 2 players kind of would team up to get the
         | third player out of the game which is imbalanced. Than you have
         | a 2 player game ..
        
           | mr_toad wrote:
           | But there is the possibility of betrayal and switching sides.
           | In a winner takes all game as soon as one player looks like
           | they're winning the weaker players have an incentive to gang
           | up on them.
        
       | globular-toast wrote:
       | Is the title a joke that I don't understand?
        
         | TheRealPomax wrote:
         | No. It's literally what if chess, but hexagons.
        
       | _nalply wrote:
       | Now let's design chess variants on a hyperbolical plane!
        
         | hinkley wrote:
         | Red Queen problem?
        
         | rini17 wrote:
         | Or aperiodic tiles. There you can have every game with
         | different "map".
        
         | apendleton wrote:
         | I've also seen several different variants for chess on a torus
         | (imagined -- still played on a flat board, but you play as if
         | each edge is connected to the opposite one). Pieces end up
         | having basically the same allowed moves (IIRC the only required
         | change is that a piece making a move where it loops around the
         | board and back to its original position is disallowed), but a
         | different initial setup is required, because given the regular
         | one, both sides start the game already check-mated. For further
         | brain-bending, you can do a Klein bottle instead of a torus.
        
         | jerf wrote:
         | Whenever you think to yourself that Chess, but X, would be
         | interesting, you should just pop it into a search engine:
         | https://boardgamegeek.com/boardgame/40511/hyperbolic-chess
         | 
         | I say this not as a "you should have searched", but because
         | it's _fun_. There are thousands of chess variants in the world
         | ( https://www.chessvariants.com/Gindex.html ) and it's amazing
         | where this simple game can be taken.
        
       | qsort wrote:
       | The problem with those variants is that they force the usual
       | chess pieces in contexts where they don't really belong.
       | 
       | Rooks and bishops follow the obvious geometry of the square
       | chessboard. Knights are the natural complement of rooks and
       | bishops: they move to any of the closest squares neither a rook
       | nor a bishop could reach.
       | 
       | Pawns defend each other and form the game's "structure".
       | 
       | Queens are rather arbitrary (you could have rook+knight or
       | bishop+knight instead of rook+bishop), but a strong piece is
       | needed to allow for dynamic play.
       | 
       | On an hexagon they don't really make sense. Is there a more
       | "natural" set of pieces that's built on the geometry of an
       | hexagon rather than being an awkward translation of the usual
       | chess pieces?
        
         | TheRealPomax wrote:
         | If you watch the video, you'll find that on a hexagon, things
         | make no less sense than on a grid and the folks who worked out
         | hexagonal chess actually did a pretty great job preserving all
         | those roles. Your brain just isn't use to hexagon logic.
        
         | runarberg wrote:
         | I find it kind of hilarious that whites first move can be 1.
         | Qb4, past their beginning pawn wall, and staring right that
         | blacks queen through blacks pawn wall, and where it is
         | immediately taken by black's first move: 1... Qxb4
        
         | hyperhopper wrote:
         | Not specifically "hexagonal chess, but a very tactically
         | similar hexagonal abstract strategy game called "Hive"[1] is
         | very well regarded in the board game community and relevant to
         | this discussion for anybody even tangentially interested.
         | 
         | Personally, I think it's more worth spending your time looking
         | into that than yet another variant of chess. Also if you get a
         | hankering to play it, it is available on boardgamearena online.
         | 
         | [1] https://boardgamegeek.com/boardgame/2655/hive
        
           | Lyngbakr wrote:
           | Hive is fantastic fun. I found it easy to learn, but that
           | there was some strategic depth that really gave it replay
           | value. An interesting aspect is that there isn't a board as
           | such, rather the pieces together constitute the playing area
           | which morphs as the game unfolds. It's a great on-the-go game
           | since the pieces are tough and it's a convenient size to be
           | chucked in a bag for the beach, train journeys, etc.
        
         | jjnoakes wrote:
         | The moves described in the video seemed like they were decent
         | analogues to me. The bishop moved along the same color and
         | could attack rooks and knights from safety and could slide
         | between pieces. Rooks could attack bishops and knights safely.
         | Knights could attack rooks and bishops and queens safely.
         | 
         | What specifically did you think was way out of context?
        
       | user070223 wrote:
       | Interested in an engine piece valuation and "novelties" (like
       | capture towards the edge, or perhaps overpowered openings)
        
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       (page generated 2023-07-12 23:00 UTC)