[HN Gopher] "The Famous F40" Vector Illustration ___________________________________________________________________ "The Famous F40" Vector Illustration Author : msephton Score : 100 points Date : 2023-07-15 17:45 UTC (5 hours ago) (HTM) web link (blog.gingerbeardman.com) (TXT) w3m dump (blog.gingerbeardman.com) | jansan wrote: | So there is no SVG port of this drawing? | msephton wrote: | I just added a Downloads section with links to a PDF version | and the original Canvas files. I could not generate any sane | sized SVG file, I think the smallest attempt was 80MB, but you | might have more luck. Let me know if you do! | | SVG did not exist when this illustration was created, EPS was | the most portable format, but even that involves some | "rendering down" from the complex objects supported in Canvas. | qwertox wrote: | The embedded YouTube video is worth watching, at least for a | minute to see the amount of detail in the file. | kzrdude wrote: | I was a kid using a Mac that had Canvas, it could be used for so | much, including creating levels for the game Avara. Somehow I've | never been as comfortable with any vector editor as with canvas. | I suppose I had better patience back then. | acquacow wrote: | Man, Avara was so much fun back in the day for how simple it | was... | msephton wrote: | I still use Deneba Canvas occasionally (but mostly their app | artWORKS, and sometimes UltraPaint) under emulation of Classic | Macintosh System 7.5 on an iPad Pro! | https://news.ycombinator.com/item?id=26854990 | | There are lots of fun Deneba articles on my blog. Including | using tools only meant for Canvas in artWORKS and vice versa. | themodelplumber wrote: | Nice writeup! | | > System 7.5 and 64MB RAM | | Phew, in 1994 I remember feeling lucky to use a color Mac at | school. 64MB RAM though! Wow. | | The antialiased 20-megapixel version is so great to see as well. | So many of these crops would make neat little sectional | wallpapers even. | | The story reminded me...back in 2006 I was hired to do some 3D | illustration work for my municipality. I believe I got those | renders up to 25 megapixels in the end, after a FOSS developer | friend wrote a rendering plugin that leveraged the disk and not | just RAM (thanks Nik!). | | The final poster print is still on my wall to this day, but it | was much, much more fun to scroll around the imagery on the | computer and view all the little details. I hid some easter eggs | in there that are still fun to mention to people. | | Mentioning megapixels, on the other hand, mattered to precisely | nobody back then, at least nobody who worked on the project. In | fact I still had print designers "confirming the DPI of the | artwork you sent" long after we had agreed on the necessary pixel | resolution for the digital art. Funny times. | | (There was more, too...megapixels didn't matter, ambient | occlusion didn't matter, raytraced roughness and soft shadows | didn't matter, lighting rigs didn't matter, custom hand-designed | procedural textures didn't matter. Ugh! The frustration of | learning the special aspects of some exciting new interest, and | then only being able to type excitedly about it online in niche | forums...) | | I gotta say I really love, in this particular F40 illustration, | the way the specular reflections in the mirrors would seem to | indicate that the car is resting on a cloud, high in the sky... | lampiaio wrote: | Holy moly. As a kid, Deneba Canvas was something I'd play with | all the time on my Macintosh. That Ferrari sample would take | forever to load and render on screen, and child me would look at | it in awe, thinking the amount of detail was insane (and still | is!). | | I remember trying to use the "blend" feature to see it morph into | a simple geometric shape, but finding out it wouldn't work | because the shapes were grouped. So I tried to ungroup them, and | well, our poor 16MHz LCII with 4MB of RAM took a looong time to | show all the objects and their respective bounding boxes, bezier | node points and the like (just like he shows in the video! What | an amazing mess). | | I did not know there was a whole story behind it, I'm very glad | someone took the time to do a writeup about a sample file of all | things -- but a legendary one, for sure. | | > "Maybe this will transport you back through time to when you | were young!?" | | It absolutely did, it absolutely did. Thank you so much for this | post! | post_break wrote: | The large scrollable version appears blank in Firefox on MacOS. | msephton wrote: | Thanks for the issue report! I've just this minute added some | alternate image formats. Now it should serve AVIF (2MB), WEBP | (4.5MB) or PNG (7MB) in order of preference. I guess it could | also be security settings as I serve that huge image from a | different subdomain for CDN purposes. Do you have any luck | right clicking on it and opening it in a new tab/window? | | edit: checked and confirmed page working OK for me in Firefox | 115.0.2 (64-bit) on macOS 12.6.7 Monterey. | post_break wrote: | Fixed! | meerita wrote: | Such memories rendering my vector illustrations in CorelDraw! | They rendered like in the F40 video: object by object. | Xenoamorphous wrote: | I drew the F40 and the Porsche 959 _so_ many times as a kid. And | always terribly. | | I wonder if kids today get fascinated by cars these days like a | bunch of us got back in the 80s with cars like the F40, the 959, | the Testarossa or the Countach. And if so, what are those cars. | climb_stealth wrote: | I'm pretty sure they still do. Today's super- and hypercars are | still very much special. It's not like the F40 or Countach were | ever everyday cars. | | Look at McLaren, Koenigsegg, Pagani. But also Ferrari and | Lamborghini still. | | To be honest I wonder if kids follow them more than adults. It | may be similar to dinosaurs, where peak knowledge and interest | happens at around 8 years old. | msephton wrote: | Would also love to know this! Cars today seem less daring in | terms of design, at least to my 40-something-year-old eyes. | lttlrck wrote: | There are many cars to get excited about, with outrageous | visual and engineering designs. Materials science and drive | train development is staggering. | | An off-the-top of my head (recency biased) selection: | | GMA T.50, Aston Martin Valkyrie, AMG One, McLaren Solus, | McMurtry Speirling, Pagani Utopia, Koenigsegg Jesko. | | It's not the same as the 80's, the birth of the supercar and | the fight for supercar supremacy, but it's still fascinating | and just as out-of-reach as it was when I was drawing F40s as | a kid. | sho_hn wrote: | Part of what made objects like this back then so fascinating is | how difficult it was to retrieve any information about them. | You had to buy a magazine, or you'd see specs in a trading card | game, or you had a little model. | | Today you can just look up a YouTube video of the full tour and | not much is left for the imagination. | | I'd wager it generates less excitement. | nickpeterson wrote: | Does anyone know a site that sells a print of this? Or a link to | the full res file? Would be a good one for my sons room... | msephton wrote: | You can buy prints of the original illustration by David | Kimble, but this computer one I think you'd have to DIY. | | So, I just added a Downloads section to the page: PDF (2MB), | original Canvas files as SIT (10MB) and a link to the | containing CD-ROM (400MB; this was already linked from the | article but I've repeated the link for ease of use). | myself248 wrote: | Is there a repository of impressive-but-vintage vector artwork? | I'm restoring an old graphics plotter and I'd love some stuff to | plot when I finally get it going. | msephton wrote: | Not that I know of. When DiscMaster website was around you | could search for files by type across thousands of CD-ROMs on | Internet Archive. I can do that for my own discs, but it's | still not easy getting the files. We can only hope DiscMaster | comes back online. | Lammy wrote: | Try one of the Corel Gallery CD-ROMs: | https://archive.org/details/corel_gallery_1000000_win95 | | And CorelDRAW! to manipulate them: | https://archive.org/details/coreldraw8-disk | | e: You've probably seen some of them irl like on every dry | cleaner window in San Francisco: | https://s3-media0.fl.yelpcdn.com/bphoto/8m_SI-37Q2DjjLqn_QXK... | 1letterunixname wrote: | AA requires integer multiples of computing power and possibly | another video frame or temporary matrix kernel registers equal to | the number of pixels computed in parallel. | | The simplest form of AA is linear 2x which requires 4x the raw | rendering computing power. The kernel applied is [[0.25 | 0.25][0.25 0.25]] where each cell represents a neighbor pixel in | the expanded virtual frame reduced via a scalar sum. | msephton wrote: | Thanks for the detailed insight! I'm sure you noticed that I | took the easy way out in the blog post. :) | grecy wrote: | Interestingly, when the F50 came out 8 years after the F40, | Ferrari tried hard to stop direct comparisons between the two, | knowing the older F40 was a much faster and brutal machine. It | took 20 years before auto journalist Chris Harris directly | compared them by absolutely thrashing them one after the other on | the track [1] | | [1] https://www.youtube.com/watch?v=3MDTcXGsjuo | wood_spirit wrote: | Reminds me of the exact opposite to the vector f40: the Typhoon | drawn in ... MS Paint! Feast your eyes on | http://www.hisutton.com/The%20REAL%20Red%20October%20-%20Typ... | :) | msephton wrote: | WOW! | willis936 wrote: | Sadly no MHD drive. | Lammy wrote: | I would love to see one of these done for the _other_ famous F40 | https://en.wikipedia.org/wiki/EMD_F40PH | dclowd9901 wrote: | You probably already know about these, but I figure I'll share | in case you don't: | | https://www.spoon-tamago.com/toei-project-unseen-maintenance... | msephton wrote: | All aboard the hype train! | msephton wrote: | "Whilst digging through some old CDs I found the source file for | this famous vector illustration from the early 1990s. It's a | technical drawing of a cutaway Ferrari F40 and was created by | Dave Rumfelt using Deneba Canvas whilst he was working at Deneba | Systems. It was based on an earlier physical (airbrushed?) | illustration by David A. Kimble. There's also an embedded screen | recording of me zooming into the illustration, and a 20-megapixel | scrollable version." | pengaru wrote: | Such a missed opportunity for the original illustrator to omit | even a glimpse of a single compressor or turbine wheel. | | Being twin-turbocharged was a major differentiator for the F40. | Yet here I am seeing a whole lot of brackets, hoses, and bolt | heads, but no sectioned turbo parts. We even get to see a pile of | banal gears in the syncromesh gearbox, but no 100,000+RPM wheels | that in large part make this car so iconic, BAH. | msephton wrote: | From what I can gather the original illustration was based on a | real physical cutaway prototype Ferrari F40 from around 1987. | | If that is true, then what is visible or not is down to Ferrari | themselves. Maybe they were keeping it secret at the time? | pengaru wrote: | Where does it say at your linked thread that it's drawn from | a real physical cutaway prototype? | | I only see debate as to which features in the illustration | correspond to which prototype/market etc. They're basically | _trying_ to fit it to a specific variant. | | The article [0] linked by TFA says this: > | The original was the culmination of David Kimble's six-month | tenure at the Ferrari > plant combing through technical | drawings, specs and other design materials. | | Which leaves me with the impression that David Kimble had | substantial creative license in producing the illustration... | | It seems silly to think Ferrari would be hiding the | turbocharger internals... the illustration clearly shows | turbocharger systems like intercooler, wastegate, all the | plumbing, and glimpses of the turbo housings. Just no | compressor or turbine wheels, mildly disappointing omission | of detail in what should be a highlight of the F40. | | [0] https://www.canvasgfx.com/blog/driven-by-design-david- | rumfel... | msephton wrote: | Quite correct, I assumed too much about what Kimble was | drawing from whilst at Ferrari. I stand corrected! ___________________________________________________________________ (page generated 2023-07-15 23:00 UTC)