[HN Gopher] "The Famous F40" Vector Illustration
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       "The Famous F40" Vector Illustration
        
       Author : msephton
       Score  : 100 points
       Date   : 2023-07-15 17:45 UTC (5 hours ago)
        
 (HTM) web link (blog.gingerbeardman.com)
 (TXT) w3m dump (blog.gingerbeardman.com)
        
       | jansan wrote:
       | So there is no SVG port of this drawing?
        
         | msephton wrote:
         | I just added a Downloads section with links to a PDF version
         | and the original Canvas files. I could not generate any sane
         | sized SVG file, I think the smallest attempt was 80MB, but you
         | might have more luck. Let me know if you do!
         | 
         | SVG did not exist when this illustration was created, EPS was
         | the most portable format, but even that involves some
         | "rendering down" from the complex objects supported in Canvas.
        
       | qwertox wrote:
       | The embedded YouTube video is worth watching, at least for a
       | minute to see the amount of detail in the file.
        
       | kzrdude wrote:
       | I was a kid using a Mac that had Canvas, it could be used for so
       | much, including creating levels for the game Avara. Somehow I've
       | never been as comfortable with any vector editor as with canvas.
       | I suppose I had better patience back then.
        
         | acquacow wrote:
         | Man, Avara was so much fun back in the day for how simple it
         | was...
        
         | msephton wrote:
         | I still use Deneba Canvas occasionally (but mostly their app
         | artWORKS, and sometimes UltraPaint) under emulation of Classic
         | Macintosh System 7.5 on an iPad Pro!
         | https://news.ycombinator.com/item?id=26854990
         | 
         | There are lots of fun Deneba articles on my blog. Including
         | using tools only meant for Canvas in artWORKS and vice versa.
        
       | themodelplumber wrote:
       | Nice writeup!
       | 
       | > System 7.5 and 64MB RAM
       | 
       | Phew, in 1994 I remember feeling lucky to use a color Mac at
       | school. 64MB RAM though! Wow.
       | 
       | The antialiased 20-megapixel version is so great to see as well.
       | So many of these crops would make neat little sectional
       | wallpapers even.
       | 
       | The story reminded me...back in 2006 I was hired to do some 3D
       | illustration work for my municipality. I believe I got those
       | renders up to 25 megapixels in the end, after a FOSS developer
       | friend wrote a rendering plugin that leveraged the disk and not
       | just RAM (thanks Nik!).
       | 
       | The final poster print is still on my wall to this day, but it
       | was much, much more fun to scroll around the imagery on the
       | computer and view all the little details. I hid some easter eggs
       | in there that are still fun to mention to people.
       | 
       | Mentioning megapixels, on the other hand, mattered to precisely
       | nobody back then, at least nobody who worked on the project. In
       | fact I still had print designers "confirming the DPI of the
       | artwork you sent" long after we had agreed on the necessary pixel
       | resolution for the digital art. Funny times.
       | 
       | (There was more, too...megapixels didn't matter, ambient
       | occlusion didn't matter, raytraced roughness and soft shadows
       | didn't matter, lighting rigs didn't matter, custom hand-designed
       | procedural textures didn't matter. Ugh! The frustration of
       | learning the special aspects of some exciting new interest, and
       | then only being able to type excitedly about it online in niche
       | forums...)
       | 
       | I gotta say I really love, in this particular F40 illustration,
       | the way the specular reflections in the mirrors would seem to
       | indicate that the car is resting on a cloud, high in the sky...
        
       | lampiaio wrote:
       | Holy moly. As a kid, Deneba Canvas was something I'd play with
       | all the time on my Macintosh. That Ferrari sample would take
       | forever to load and render on screen, and child me would look at
       | it in awe, thinking the amount of detail was insane (and still
       | is!).
       | 
       | I remember trying to use the "blend" feature to see it morph into
       | a simple geometric shape, but finding out it wouldn't work
       | because the shapes were grouped. So I tried to ungroup them, and
       | well, our poor 16MHz LCII with 4MB of RAM took a looong time to
       | show all the objects and their respective bounding boxes, bezier
       | node points and the like (just like he shows in the video! What
       | an amazing mess).
       | 
       | I did not know there was a whole story behind it, I'm very glad
       | someone took the time to do a writeup about a sample file of all
       | things -- but a legendary one, for sure.
       | 
       | > "Maybe this will transport you back through time to when you
       | were young!?"
       | 
       | It absolutely did, it absolutely did. Thank you so much for this
       | post!
        
       | post_break wrote:
       | The large scrollable version appears blank in Firefox on MacOS.
        
         | msephton wrote:
         | Thanks for the issue report! I've just this minute added some
         | alternate image formats. Now it should serve AVIF (2MB), WEBP
         | (4.5MB) or PNG (7MB) in order of preference. I guess it could
         | also be security settings as I serve that huge image from a
         | different subdomain for CDN purposes. Do you have any luck
         | right clicking on it and opening it in a new tab/window?
         | 
         | edit: checked and confirmed page working OK for me in Firefox
         | 115.0.2 (64-bit) on macOS 12.6.7 Monterey.
        
           | post_break wrote:
           | Fixed!
        
       | meerita wrote:
       | Such memories rendering my vector illustrations in CorelDraw!
       | They rendered like in the F40 video: object by object.
        
       | Xenoamorphous wrote:
       | I drew the F40 and the Porsche 959 _so_ many times as a kid. And
       | always terribly.
       | 
       | I wonder if kids today get fascinated by cars these days like a
       | bunch of us got back in the 80s with cars like the F40, the 959,
       | the Testarossa or the Countach. And if so, what are those cars.
        
         | climb_stealth wrote:
         | I'm pretty sure they still do. Today's super- and hypercars are
         | still very much special. It's not like the F40 or Countach were
         | ever everyday cars.
         | 
         | Look at McLaren, Koenigsegg, Pagani. But also Ferrari and
         | Lamborghini still.
         | 
         | To be honest I wonder if kids follow them more than adults. It
         | may be similar to dinosaurs, where peak knowledge and interest
         | happens at around 8 years old.
        
         | msephton wrote:
         | Would also love to know this! Cars today seem less daring in
         | terms of design, at least to my 40-something-year-old eyes.
        
           | lttlrck wrote:
           | There are many cars to get excited about, with outrageous
           | visual and engineering designs. Materials science and drive
           | train development is staggering.
           | 
           | An off-the-top of my head (recency biased) selection:
           | 
           | GMA T.50, Aston Martin Valkyrie, AMG One, McLaren Solus,
           | McMurtry Speirling, Pagani Utopia, Koenigsegg Jesko.
           | 
           | It's not the same as the 80's, the birth of the supercar and
           | the fight for supercar supremacy, but it's still fascinating
           | and just as out-of-reach as it was when I was drawing F40s as
           | a kid.
        
         | sho_hn wrote:
         | Part of what made objects like this back then so fascinating is
         | how difficult it was to retrieve any information about them.
         | You had to buy a magazine, or you'd see specs in a trading card
         | game, or you had a little model.
         | 
         | Today you can just look up a YouTube video of the full tour and
         | not much is left for the imagination.
         | 
         | I'd wager it generates less excitement.
        
       | nickpeterson wrote:
       | Does anyone know a site that sells a print of this? Or a link to
       | the full res file? Would be a good one for my sons room...
        
         | msephton wrote:
         | You can buy prints of the original illustration by David
         | Kimble, but this computer one I think you'd have to DIY.
         | 
         | So, I just added a Downloads section to the page: PDF (2MB),
         | original Canvas files as SIT (10MB) and a link to the
         | containing CD-ROM (400MB; this was already linked from the
         | article but I've repeated the link for ease of use).
        
       | myself248 wrote:
       | Is there a repository of impressive-but-vintage vector artwork?
       | I'm restoring an old graphics plotter and I'd love some stuff to
       | plot when I finally get it going.
        
         | msephton wrote:
         | Not that I know of. When DiscMaster website was around you
         | could search for files by type across thousands of CD-ROMs on
         | Internet Archive. I can do that for my own discs, but it's
         | still not easy getting the files. We can only hope DiscMaster
         | comes back online.
        
         | Lammy wrote:
         | Try one of the Corel Gallery CD-ROMs:
         | https://archive.org/details/corel_gallery_1000000_win95
         | 
         | And CorelDRAW! to manipulate them:
         | https://archive.org/details/coreldraw8-disk
         | 
         | e: You've probably seen some of them irl like on every dry
         | cleaner window in San Francisco:
         | https://s3-media0.fl.yelpcdn.com/bphoto/8m_SI-37Q2DjjLqn_QXK...
        
       | 1letterunixname wrote:
       | AA requires integer multiples of computing power and possibly
       | another video frame or temporary matrix kernel registers equal to
       | the number of pixels computed in parallel.
       | 
       | The simplest form of AA is linear 2x which requires 4x the raw
       | rendering computing power. The kernel applied is [[0.25
       | 0.25][0.25 0.25]] where each cell represents a neighbor pixel in
       | the expanded virtual frame reduced via a scalar sum.
        
         | msephton wrote:
         | Thanks for the detailed insight! I'm sure you noticed that I
         | took the easy way out in the blog post. :)
        
       | grecy wrote:
       | Interestingly, when the F50 came out 8 years after the F40,
       | Ferrari tried hard to stop direct comparisons between the two,
       | knowing the older F40 was a much faster and brutal machine. It
       | took 20 years before auto journalist Chris Harris directly
       | compared them by absolutely thrashing them one after the other on
       | the track [1]
       | 
       | [1] https://www.youtube.com/watch?v=3MDTcXGsjuo
        
       | wood_spirit wrote:
       | Reminds me of the exact opposite to the vector f40: the Typhoon
       | drawn in ... MS Paint! Feast your eyes on
       | http://www.hisutton.com/The%20REAL%20Red%20October%20-%20Typ...
       | :)
        
         | msephton wrote:
         | WOW!
        
         | willis936 wrote:
         | Sadly no MHD drive.
        
       | Lammy wrote:
       | I would love to see one of these done for the _other_ famous F40
       | https://en.wikipedia.org/wiki/EMD_F40PH
        
         | dclowd9901 wrote:
         | You probably already know about these, but I figure I'll share
         | in case you don't:
         | 
         | https://www.spoon-tamago.com/toei-project-unseen-maintenance...
        
         | msephton wrote:
         | All aboard the hype train!
        
       | msephton wrote:
       | "Whilst digging through some old CDs I found the source file for
       | this famous vector illustration from the early 1990s. It's a
       | technical drawing of a cutaway Ferrari F40 and was created by
       | Dave Rumfelt using Deneba Canvas whilst he was working at Deneba
       | Systems. It was based on an earlier physical (airbrushed?)
       | illustration by David A. Kimble. There's also an embedded screen
       | recording of me zooming into the illustration, and a 20-megapixel
       | scrollable version."
        
       | pengaru wrote:
       | Such a missed opportunity for the original illustrator to omit
       | even a glimpse of a single compressor or turbine wheel.
       | 
       | Being twin-turbocharged was a major differentiator for the F40.
       | Yet here I am seeing a whole lot of brackets, hoses, and bolt
       | heads, but no sectioned turbo parts. We even get to see a pile of
       | banal gears in the syncromesh gearbox, but no 100,000+RPM wheels
       | that in large part make this car so iconic, BAH.
        
         | msephton wrote:
         | From what I can gather the original illustration was based on a
         | real physical cutaway prototype Ferrari F40 from around 1987.
         | 
         | If that is true, then what is visible or not is down to Ferrari
         | themselves. Maybe they were keeping it secret at the time?
        
           | pengaru wrote:
           | Where does it say at your linked thread that it's drawn from
           | a real physical cutaway prototype?
           | 
           | I only see debate as to which features in the illustration
           | correspond to which prototype/market etc. They're basically
           | _trying_ to fit it to a specific variant.
           | 
           | The article [0] linked by TFA says this:                 >
           | The original was the culmination of David Kimble's six-month
           | tenure at the Ferrari       > plant combing through technical
           | drawings, specs and other design materials.
           | 
           | Which leaves me with the impression that David Kimble had
           | substantial creative license in producing the illustration...
           | 
           | It seems silly to think Ferrari would be hiding the
           | turbocharger internals... the illustration clearly shows
           | turbocharger systems like intercooler, wastegate, all the
           | plumbing, and glimpses of the turbo housings. Just no
           | compressor or turbine wheels, mildly disappointing omission
           | of detail in what should be a highlight of the F40.
           | 
           | [0] https://www.canvasgfx.com/blog/driven-by-design-david-
           | rumfel...
        
             | msephton wrote:
             | Quite correct, I assumed too much about what Kimble was
             | drawing from whilst at Ferrari. I stand corrected!
        
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       (page generated 2023-07-15 23:00 UTC)