[HN Gopher] Flash Museum ___________________________________________________________________ Flash Museum Author : vvoruganti Score : 182 points Date : 2023-07-28 15:25 UTC (7 hours ago) (HTM) web link (flashmuseum.org) (TXT) w3m dump (flashmuseum.org) | k2xl wrote: | Cool to see a bunch of my old games here (one from 2003!) | https://flashmuseum.org/browse/developer/danny-miller/ | | Shameless plug, my original Flash puzzle game Psychopath was | recreated as a modern react site (with the original levels | imported) and native app and many of the players who are from the | original community back in 2005 are playing and creating new | levels https://pathology.gg | adotbacon wrote: | I loved playing Psychopath back in 2006 and built a Java clone | in 2007 for a class. I love how many awesome puzzles emerge as | people pieced them together to make levels on top of the simple | rules. I also remember enjoying Stick Avalanche & Boomshine. | Thanks for all the fun times & awesome to bump into you! | | I've started Pathology. | k2xl wrote: | Whoa that is awesome! Thanks for the nice words. What is your | username on pathology? You should drop by the discord and say | hello! | grishka wrote: | Oh wow, Ruffle can finally do blurs, shadows and other bitmap | effects! Lots of late Flash games relied on them and weren't | rendering quite right last time I checked. Gotta re-test my | collection. | meeks wrote: | This is amazing. The other day I was looking to play "Don't Look | Back" by Terry Cavanagh and the game is broken on his website: | | https://terrycavanaghgames.com/dontlookback/ | | But this website has it! | | https://flashmuseum.org/dont-look-back/ | | Awesome. It would be a shame if a great game like this were lost | just because flash is no longer supported. | zevv wrote: | Aw, I was super exited to see the Requiem for a Dream website | again - this really was my first big WTF moment for artsy stuff | on the internet (after frog in a blender). Unfortunately it only | works for the first 20 seconds or so, than it ends with a white | screen :( | nonethewiser wrote: | How do these work? Obviously not with flash. How did they get | "ported" or whatever? | capableweb wrote: | It is Flash files at least (https://flashmuseum.s3.amazonaws.co | m/htf_ep_45_out_on_a_limb... as an example) | | Seems to be using the Flash Player emulator Ruffle - | https://ruffle.rs/ | ChrisArchitect wrote: | > _On our website, Flash content will run on your browser using | the Flash Player emulator ruffle. Ruffle is an open source | emulator built using the Rust programming language. It uses | WebAssembly to run Flash content on modern browsers_ | | Amazing. Is this related to efforts by archive.org to get all | of their archived stuff working? (Believe they also are using | Ruffle) | filcuk wrote: | They've reverse-engineered flash and written a player | compatible with modern browsers. Crazy amount of effort, but | worth it. | nonethewiser wrote: | That's really impressive. And good to see. I assumed all this | flash content was just lost. Surely there are lots of bugs or | unsupported features but hopefully it continues to be | developed. | | I suppose another option is to just use a browser tgat does | support flash? Seems like some exist. | gerdusvz wrote: | resists an urge to throw an boomerang at it | a13o wrote: | Holy moly, honored to see my game Bloody Fun Day in their hall of | fame. | | Unfortunately there seems to be some bugs in their player, the | RNG isn't working so all the cuties spawn the same color. | | I also wonder if these newer html5 flash players are able to | spoof the domain, so all these games can bypass their site locks. | which was the style at the time... | rezonant wrote: | A relevant GitHub issue: https://github.com/ruffle- | rs/ruffle/issues/325 | | Seems like being able to override was the plan, but not clear | it was actually done? | fallinghawks wrote: | They have a bunch of neutral's games, which I'm very happy to | see. They've made some of the best escape the room games I've | ever played. Neutral is still actively developing | (https://neutralx0.net/) but I don't think they've ported their | old stuff over. | | Edit: I tried to load a few but unfortunately none of them | actually work. Tried a game from another dev I like and though | the game loads, the screen is cut off so you can't see all your | inventory. | AndrewKemendo wrote: | Sometime in the late 1990s early 2000s there the website for bomb | hip-hop - which was an amazing indie hip-hop production group - | had this really great flash demo that I think is gone from the | web forever. | | Basically just a looped beat and you could play with different | elements that made scratch or other hip hop sounds- might have | even been what amounts to an interactive link box | | If I had any money I'd pay if someone could find it again but | alas I think it's gone forever! | eeegnu wrote: | This one? | https://web.archive.org/web/20020926204023/http://www.bombhi... | Atreiden wrote: | Age of War is such a classic. Glorious Morning by Waterflame is | forever etched into my memory. | wslh wrote: | My two cents to my produced animationes before 2000s: | https://news.ycombinator.com/item?id=36784955 | alexwasserman wrote: | About 15 years ago there was a cute flash game where you had a | little cube world that was a puzzle to grow into a bigger fancier | environment by clicking on trigger points in the correct order. | | I have no idea what it was called, and can't describe it well | enough to search for it if it still exists. Every couple of years | I try. | | Resources like this give me hope that little gems and works of | art from the past will live on, even if the underlying tech is | gone. | | Edit: | | Wow, this time I found it: https://www.eyezmaze.com/grow/cube/ | | HTML5: https://www.eyezmaze.com/sp/2016/08/growCube.html | Original: https://www.crazygames.com/game/grow-cube | | HN is just serendipitous | simlevesque wrote: | This one is a classic ! | mcphage wrote: | There was a whole series of them--my favorite was GrowRPG, | where you play an adventurer and pick which order you do | encounters. | nineplay wrote: | It makes me so happy to see this again - thank you! | | ( There goes my afternoon ) | andai wrote: | I played this game back in the day! Thanks for reminding me. | | The author seems to be in poor health and in need of financial | support: https://www.eyezmaze.com/sp/2020/12/onlineSupport.html | ehPReth wrote: | see also: https://z0r.de | T3RMINATED wrote: | [dead] | DicIfTEx wrote: | When I saw the title I thought it was _this_ Flash archive, which | was recently featured on Kottke.org: | https://ooooooooo.ooo/static/browse/ | | Maybe we're in the midst of a Flash game renaissance. | tekla wrote: | Where is the Flash porn? | colordrops wrote: | First one I tired seemed to have some origin check and wouldn't | play, with the message "Please play this on Kongregate". | rezonant wrote: | On another thread domain locks came up. I found this issue on | ruffle's GitHub which was closed-- I'm not sure if it was | actually implemented-- it would require the dev integrating | ruffle to specify a URL to emulate. | | https://github.com/ruffle-rs/ruffle/issues/325 | geraldcombs wrote: | In the early aughts it was fashionable for web sites to have | elaborate "intro" pages, usually animated using flash. They were | so ubiquitous and annoying that someone created a parody at | skipintro.com. Does anyone know if the skipintro animation can | viewed anywhere today? It looks like the Wayback Machine has | snapshots archived, but trying to load it returns an error. | pwenzel wrote: | I'm going to spend the rest of my Friday watching Happy Tree | Friends. | m463 wrote: | what happened to: | | - the hamster dance | | - peanut butter jelly time | | EDIT: https://archive.org/details/peanut-butter-jelly-time | cubefox wrote: | Maybe someone can help me find this, as I can't remember the | name: There was a Flash "game" where you control a prince, leave | the castle, fight a dragon, and the prince increasingly questions | and then resists his (your) irrational choices. | | E.g. in the beginning you jump from the balcony into the garden | simply because that is the only way forward. Then he says to | himself "Why did I jump from the castle balcony in the middle of | the night?! I should go back immediately!" | | It's a side scrolling platformer in pixel art, and more a short | art project than a game. (Though maybe it was one of those early | canvas based HMTL5 games.) | Der_Einzige wrote: | Related, the person who made classics like "Mud and Blood" has | kept up development of a new version of it on steam. I've been a | bit addicted to it recently! | | https://store.steampowered.com/app/1391530/Mud_and_Blood/ | metadat wrote: | Is it possible to develop new flash games and experiences that | can run in browsers with this kind of emulation layer? | | Lots of people purport to miss developing in ActionScript, so why | isn't this path more popular? | | (I was just thinking about this yesterday and was considering | submitting an Ask HN :) | zenger wrote: | Take a look at https://haxe.org/ | OmarShehata wrote: | Newgrounds just hosted a "Flash Forward Jam" recently where | people did just that! | | https://www.newgrounds.com/bbs/topic/1517301 | | Results are here: | https://www.newgrounds.com/collection/flashforward2023 | Nouser76 wrote: | Ruffle[0] can be embedded in your website to make flash work in | modern browsers. Neopets actually did just this a few days | ago[1] to bring back their catalog of old flash games. | | So if you can find a way to write Flash (the old tools should | still be fine, but I haven't looked too deep) you can leverage | it and let folks play today. | | [0]: https://ruffle.rs/ | | [1]: https://www.theverge.com/2023/7/17/23798368/neopets- | relaunch... | | Edited for citations | rezonant wrote: | I don't see why not :-) | | I think Actionscript was incredible and comparing it to how | JavaScript (and Typescript) evolved is fascinating. | | The developer experience of working with RTMP is something we | are only now just replicating with solutions like tRPC (or my | own Conduit library) | krapp wrote: | >Lots of people purport to miss developing in ActionScript, so | why isn't this path more popular? | | Every popular game engine will export to HTML5/Webassembly now, | there's really no need to keep Flash alive just for the sake of | nostalgia. | rezonant wrote: | Let me take a Polaroid real quick. | milesvp wrote: | I think you may underestimate how approachable flash was to | non devs. There is something about an animation engine that | triggers code on a given frame that upends how most devs | think about code. The main reason to keep it around is I'm | not sure there's anything else like it. Hypercard I | understand was close. | | That said, part of what made flash approachable was also the | ecosystem and the world in general. I don't expect to see | another cambrian explosion that was flash again in my | lifetime, and it's probably ok to let it die, given how tied | it was to the zeitgeist of the early 2000s. Still, working | for a replacment platform rather than just exporting from | existing platforms is probably something the world will | likely always need every generation. It's all about what | catches the interest of kids, and there is a known dichotomy | between building for experienced users and building for | beginners. And platforms will tend toward experienced users | over time (mosty because repeat customers are much more | profitable than new customers). | bonestamp2 wrote: | Ya, it's not that we want to keep flash alive, it's that we | want a similar approach to building web content. Unity has | some similarities, but it's much more complex to do basic | things. | quantumwannabe wrote: | Flashpoint [1] is a similar program that lets you download and | play practically every flash game. | | [1] https://flashpointarchive.org/ | djha-skin wrote: | Someone _please_ put Super Mario Brothers Crossover on this | website so I can play it again! | https://en.wikipedia.org/wiki/Super_Mario_Bros._Crossover | 1letterunixname wrote: | Sometime between before 2008 until ~2019 (!), Citi (then | Citibank) had a virtual credit creation Flash-only widget that | could create virtual cards with optional limits of amount and/or | time. | | https://www.reddit.com/r/CreditCards/comments/ifc95c/citi_fi... | | There were a couple of startups to produce physical virtualizable | credit cards. | pionerkotik wrote: | Interestingly, this one completely freezes my Chrome 115. | | https://flashmuseum.org/%d0%be%d1%84%d0%b8%d1%86%d0%b8%d0%b0... | | Haven't seen this in a while. | ChrisArchitect wrote: | Where are they getting all the Flash files from? Just downloading | them all out of the Internet Archive? Kinda weird. Why not just | support IA's archiving and hosting efforts | ChrisArchitect wrote: | https://archive.org/details/barbie_in_monster_high | | https://flashmuseum.org/barbie-in-monster-high/ | [deleted] | textfiles wrote: | Plenty of room for multiple collections. | [deleted] | Grom_PE wrote: | I get "Something went wrong :(" because | flashmuseum.s3.amazonaws.com requires Referer HTTP header to be | set, but I actually like this as error details shows me the link | to .swf file to use in a standalone Flash player. | muglug wrote: | My old Connect 4 game is here: https://flashmuseum.org/connect-4/ | | I created it over 20 years ago while I was in HS. Still works -- | thanks to Ruffle! | Dwedit wrote: | Or... you know... Newgrounds.com. That's also a "living flash | museum" in a way, as it has been around continuously since 1995 | and still will show you flash movies from any date. ___________________________________________________________________ (page generated 2023-07-28 23:00 UTC)