[HN Gopher] Flash Museum
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       Flash Museum
        
       Author : vvoruganti
       Score  : 182 points
       Date   : 2023-07-28 15:25 UTC (7 hours ago)
        
 (HTM) web link (flashmuseum.org)
 (TXT) w3m dump (flashmuseum.org)
        
       | k2xl wrote:
       | Cool to see a bunch of my old games here (one from 2003!)
       | https://flashmuseum.org/browse/developer/danny-miller/
       | 
       | Shameless plug, my original Flash puzzle game Psychopath was
       | recreated as a modern react site (with the original levels
       | imported) and native app and many of the players who are from the
       | original community back in 2005 are playing and creating new
       | levels https://pathology.gg
        
         | adotbacon wrote:
         | I loved playing Psychopath back in 2006 and built a Java clone
         | in 2007 for a class. I love how many awesome puzzles emerge as
         | people pieced them together to make levels on top of the simple
         | rules. I also remember enjoying Stick Avalanche & Boomshine.
         | Thanks for all the fun times & awesome to bump into you!
         | 
         | I've started Pathology.
        
           | k2xl wrote:
           | Whoa that is awesome! Thanks for the nice words. What is your
           | username on pathology? You should drop by the discord and say
           | hello!
        
       | grishka wrote:
       | Oh wow, Ruffle can finally do blurs, shadows and other bitmap
       | effects! Lots of late Flash games relied on them and weren't
       | rendering quite right last time I checked. Gotta re-test my
       | collection.
        
       | meeks wrote:
       | This is amazing. The other day I was looking to play "Don't Look
       | Back" by Terry Cavanagh and the game is broken on his website:
       | 
       | https://terrycavanaghgames.com/dontlookback/
       | 
       | But this website has it!
       | 
       | https://flashmuseum.org/dont-look-back/
       | 
       | Awesome. It would be a shame if a great game like this were lost
       | just because flash is no longer supported.
        
       | zevv wrote:
       | Aw, I was super exited to see the Requiem for a Dream website
       | again - this really was my first big WTF moment for artsy stuff
       | on the internet (after frog in a blender). Unfortunately it only
       | works for the first 20 seconds or so, than it ends with a white
       | screen :(
        
       | nonethewiser wrote:
       | How do these work? Obviously not with flash. How did they get
       | "ported" or whatever?
        
         | capableweb wrote:
         | It is Flash files at least (https://flashmuseum.s3.amazonaws.co
         | m/htf_ep_45_out_on_a_limb... as an example)
         | 
         | Seems to be using the Flash Player emulator Ruffle -
         | https://ruffle.rs/
        
         | ChrisArchitect wrote:
         | > _On our website, Flash content will run on your browser using
         | the Flash Player emulator ruffle. Ruffle is an open source
         | emulator built using the Rust programming language. It uses
         | WebAssembly to run Flash content on modern browsers_
         | 
         | Amazing. Is this related to efforts by archive.org to get all
         | of their archived stuff working? (Believe they also are using
         | Ruffle)
        
         | filcuk wrote:
         | They've reverse-engineered flash and written a player
         | compatible with modern browsers. Crazy amount of effort, but
         | worth it.
        
           | nonethewiser wrote:
           | That's really impressive. And good to see. I assumed all this
           | flash content was just lost. Surely there are lots of bugs or
           | unsupported features but hopefully it continues to be
           | developed.
           | 
           | I suppose another option is to just use a browser tgat does
           | support flash? Seems like some exist.
        
       | gerdusvz wrote:
       | resists an urge to throw an boomerang at it
        
       | a13o wrote:
       | Holy moly, honored to see my game Bloody Fun Day in their hall of
       | fame.
       | 
       | Unfortunately there seems to be some bugs in their player, the
       | RNG isn't working so all the cuties spawn the same color.
       | 
       | I also wonder if these newer html5 flash players are able to
       | spoof the domain, so all these games can bypass their site locks.
       | which was the style at the time...
        
         | rezonant wrote:
         | A relevant GitHub issue: https://github.com/ruffle-
         | rs/ruffle/issues/325
         | 
         | Seems like being able to override was the plan, but not clear
         | it was actually done?
        
       | fallinghawks wrote:
       | They have a bunch of neutral's games, which I'm very happy to
       | see. They've made some of the best escape the room games I've
       | ever played. Neutral is still actively developing
       | (https://neutralx0.net/) but I don't think they've ported their
       | old stuff over.
       | 
       | Edit: I tried to load a few but unfortunately none of them
       | actually work. Tried a game from another dev I like and though
       | the game loads, the screen is cut off so you can't see all your
       | inventory.
        
       | AndrewKemendo wrote:
       | Sometime in the late 1990s early 2000s there the website for bomb
       | hip-hop - which was an amazing indie hip-hop production group -
       | had this really great flash demo that I think is gone from the
       | web forever.
       | 
       | Basically just a looped beat and you could play with different
       | elements that made scratch or other hip hop sounds- might have
       | even been what amounts to an interactive link box
       | 
       | If I had any money I'd pay if someone could find it again but
       | alas I think it's gone forever!
        
         | eeegnu wrote:
         | This one?
         | https://web.archive.org/web/20020926204023/http://www.bombhi...
        
       | Atreiden wrote:
       | Age of War is such a classic. Glorious Morning by Waterflame is
       | forever etched into my memory.
        
       | wslh wrote:
       | My two cents to my produced animationes before 2000s:
       | https://news.ycombinator.com/item?id=36784955
        
       | alexwasserman wrote:
       | About 15 years ago there was a cute flash game where you had a
       | little cube world that was a puzzle to grow into a bigger fancier
       | environment by clicking on trigger points in the correct order.
       | 
       | I have no idea what it was called, and can't describe it well
       | enough to search for it if it still exists. Every couple of years
       | I try.
       | 
       | Resources like this give me hope that little gems and works of
       | art from the past will live on, even if the underlying tech is
       | gone.
       | 
       | Edit:
       | 
       | Wow, this time I found it: https://www.eyezmaze.com/grow/cube/
       | 
       | HTML5: https://www.eyezmaze.com/sp/2016/08/growCube.html
       | Original: https://www.crazygames.com/game/grow-cube
       | 
       | HN is just serendipitous
        
         | simlevesque wrote:
         | This one is a classic !
        
         | mcphage wrote:
         | There was a whole series of them--my favorite was GrowRPG,
         | where you play an adventurer and pick which order you do
         | encounters.
        
         | nineplay wrote:
         | It makes me so happy to see this again - thank you!
         | 
         | ( There goes my afternoon )
        
         | andai wrote:
         | I played this game back in the day! Thanks for reminding me.
         | 
         | The author seems to be in poor health and in need of financial
         | support: https://www.eyezmaze.com/sp/2020/12/onlineSupport.html
        
       | ehPReth wrote:
       | see also: https://z0r.de
        
       | T3RMINATED wrote:
       | [dead]
        
       | DicIfTEx wrote:
       | When I saw the title I thought it was _this_ Flash archive, which
       | was recently featured on Kottke.org:
       | https://ooooooooo.ooo/static/browse/
       | 
       | Maybe we're in the midst of a Flash game renaissance.
        
       | tekla wrote:
       | Where is the Flash porn?
        
       | colordrops wrote:
       | First one I tired seemed to have some origin check and wouldn't
       | play, with the message "Please play this on Kongregate".
        
         | rezonant wrote:
         | On another thread domain locks came up. I found this issue on
         | ruffle's GitHub which was closed-- I'm not sure if it was
         | actually implemented-- it would require the dev integrating
         | ruffle to specify a URL to emulate.
         | 
         | https://github.com/ruffle-rs/ruffle/issues/325
        
       | geraldcombs wrote:
       | In the early aughts it was fashionable for web sites to have
       | elaborate "intro" pages, usually animated using flash. They were
       | so ubiquitous and annoying that someone created a parody at
       | skipintro.com. Does anyone know if the skipintro animation can
       | viewed anywhere today? It looks like the Wayback Machine has
       | snapshots archived, but trying to load it returns an error.
        
       | pwenzel wrote:
       | I'm going to spend the rest of my Friday watching Happy Tree
       | Friends.
        
       | m463 wrote:
       | what happened to:
       | 
       | - the hamster dance
       | 
       | - peanut butter jelly time
       | 
       | EDIT: https://archive.org/details/peanut-butter-jelly-time
        
       | cubefox wrote:
       | Maybe someone can help me find this, as I can't remember the
       | name: There was a Flash "game" where you control a prince, leave
       | the castle, fight a dragon, and the prince increasingly questions
       | and then resists his (your) irrational choices.
       | 
       | E.g. in the beginning you jump from the balcony into the garden
       | simply because that is the only way forward. Then he says to
       | himself "Why did I jump from the castle balcony in the middle of
       | the night?! I should go back immediately!"
       | 
       | It's a side scrolling platformer in pixel art, and more a short
       | art project than a game. (Though maybe it was one of those early
       | canvas based HMTL5 games.)
        
       | Der_Einzige wrote:
       | Related, the person who made classics like "Mud and Blood" has
       | kept up development of a new version of it on steam. I've been a
       | bit addicted to it recently!
       | 
       | https://store.steampowered.com/app/1391530/Mud_and_Blood/
        
       | metadat wrote:
       | Is it possible to develop new flash games and experiences that
       | can run in browsers with this kind of emulation layer?
       | 
       | Lots of people purport to miss developing in ActionScript, so why
       | isn't this path more popular?
       | 
       | (I was just thinking about this yesterday and was considering
       | submitting an Ask HN :)
        
         | zenger wrote:
         | Take a look at https://haxe.org/
        
         | OmarShehata wrote:
         | Newgrounds just hosted a "Flash Forward Jam" recently where
         | people did just that!
         | 
         | https://www.newgrounds.com/bbs/topic/1517301
         | 
         | Results are here:
         | https://www.newgrounds.com/collection/flashforward2023
        
         | Nouser76 wrote:
         | Ruffle[0] can be embedded in your website to make flash work in
         | modern browsers. Neopets actually did just this a few days
         | ago[1] to bring back their catalog of old flash games.
         | 
         | So if you can find a way to write Flash (the old tools should
         | still be fine, but I haven't looked too deep) you can leverage
         | it and let folks play today.
         | 
         | [0]: https://ruffle.rs/
         | 
         | [1]: https://www.theverge.com/2023/7/17/23798368/neopets-
         | relaunch...
         | 
         | Edited for citations
        
         | rezonant wrote:
         | I don't see why not :-)
         | 
         | I think Actionscript was incredible and comparing it to how
         | JavaScript (and Typescript) evolved is fascinating.
         | 
         | The developer experience of working with RTMP is something we
         | are only now just replicating with solutions like tRPC (or my
         | own Conduit library)
        
         | krapp wrote:
         | >Lots of people purport to miss developing in ActionScript, so
         | why isn't this path more popular?
         | 
         | Every popular game engine will export to HTML5/Webassembly now,
         | there's really no need to keep Flash alive just for the sake of
         | nostalgia.
        
           | rezonant wrote:
           | Let me take a Polaroid real quick.
        
           | milesvp wrote:
           | I think you may underestimate how approachable flash was to
           | non devs. There is something about an animation engine that
           | triggers code on a given frame that upends how most devs
           | think about code. The main reason to keep it around is I'm
           | not sure there's anything else like it. Hypercard I
           | understand was close.
           | 
           | That said, part of what made flash approachable was also the
           | ecosystem and the world in general. I don't expect to see
           | another cambrian explosion that was flash again in my
           | lifetime, and it's probably ok to let it die, given how tied
           | it was to the zeitgeist of the early 2000s. Still, working
           | for a replacment platform rather than just exporting from
           | existing platforms is probably something the world will
           | likely always need every generation. It's all about what
           | catches the interest of kids, and there is a known dichotomy
           | between building for experienced users and building for
           | beginners. And platforms will tend toward experienced users
           | over time (mosty because repeat customers are much more
           | profitable than new customers).
        
             | bonestamp2 wrote:
             | Ya, it's not that we want to keep flash alive, it's that we
             | want a similar approach to building web content. Unity has
             | some similarities, but it's much more complex to do basic
             | things.
        
       | quantumwannabe wrote:
       | Flashpoint [1] is a similar program that lets you download and
       | play practically every flash game.
       | 
       | [1] https://flashpointarchive.org/
        
       | djha-skin wrote:
       | Someone _please_ put Super Mario Brothers Crossover on this
       | website so I can play it again!
       | https://en.wikipedia.org/wiki/Super_Mario_Bros._Crossover
        
       | 1letterunixname wrote:
       | Sometime between before 2008 until ~2019 (!), Citi (then
       | Citibank) had a virtual credit creation Flash-only widget that
       | could create virtual cards with optional limits of amount and/or
       | time.
       | 
       | https://www.reddit.com/r/CreditCards/comments/ifc95c/citi_fi...
       | 
       | There were a couple of startups to produce physical virtualizable
       | credit cards.
        
       | pionerkotik wrote:
       | Interestingly, this one completely freezes my Chrome 115.
       | 
       | https://flashmuseum.org/%d0%be%d1%84%d0%b8%d1%86%d0%b8%d0%b0...
       | 
       | Haven't seen this in a while.
        
       | ChrisArchitect wrote:
       | Where are they getting all the Flash files from? Just downloading
       | them all out of the Internet Archive? Kinda weird. Why not just
       | support IA's archiving and hosting efforts
        
         | ChrisArchitect wrote:
         | https://archive.org/details/barbie_in_monster_high
         | 
         | https://flashmuseum.org/barbie-in-monster-high/
        
         | [deleted]
        
         | textfiles wrote:
         | Plenty of room for multiple collections.
        
         | [deleted]
        
       | Grom_PE wrote:
       | I get "Something went wrong :(" because
       | flashmuseum.s3.amazonaws.com requires Referer HTTP header to be
       | set, but I actually like this as error details shows me the link
       | to .swf file to use in a standalone Flash player.
        
       | muglug wrote:
       | My old Connect 4 game is here: https://flashmuseum.org/connect-4/
       | 
       | I created it over 20 years ago while I was in HS. Still works --
       | thanks to Ruffle!
        
       | Dwedit wrote:
       | Or... you know... Newgrounds.com. That's also a "living flash
       | museum" in a way, as it has been around continuously since 1995
       | and still will show you flash movies from any date.
        
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       (page generated 2023-07-28 23:00 UTC)