[HN Gopher] Linux Air Combat: free, lightweight and open-source ...
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       Linux Air Combat: free, lightweight and open-source combat flight
       simulator
        
       Author : nateb2022
       Score  : 163 points
       Date   : 2023-07-30 17:57 UTC (5 hours ago)
        
 (HTM) web link (askmisterwizard.com)
 (TXT) w3m dump (askmisterwizard.com)
        
       | anthk wrote:
       | Amazing changes to GL117 =)
       | 
       | Now if they did the same to ACM...
       | 
       | Call me odd, but these games were insta-fun. Run, load the levels
       | in seconds, instant fun.
       | 
       | The same with Search and Rescue 2. Or the Marathon series. Simple
       | graphics, but engaging gameplay.
        
       | dargscisyhp wrote:
       | Folks here are harsh this looks like a lot of fun.
        
       | 29athrowaway wrote:
       | Looks as if OpenGL support was added to Temple OS.
        
         | slicktux wrote:
         | Must have been a pain porting it to machine code...lol
        
           | mcpackieh wrote:
           | Surely it would use Holy C.
        
             | samstave wrote:
             | To The CPU, The GPU and the Magic Smoke, we prey for n00bs.
        
         | declan_roberts wrote:
         | Amazing how low the bar is for FOSS games on Linux.
        
           | nativeit wrote:
           | It sounds like an excellent platform for artists who might
           | not have a lot of coding skills to contribute graphics
           | toward. Kind of the point, in my mind.
        
             | anonymfus wrote:
             | I believe it looks and feels like this because of
             | limitations of SDL 1.2, and not because of the lack of art
             | contributions.
        
               | anthk wrote:
               | SDL 1.2 could call GL just fine. And it does. No, the
               | game was done like that on purpose, on being light and
               | playable.
               | 
               | Any serious libre gamer with a big graphics card to test
               | would just launch Flightgear at 4K with the ALS effects
               | on, real time weather and a crazy draw distance over 30
               | kms with all the shading FX' on. And lots of tweaks that
               | made clouds looks like clouds and not fancy textures or
               | barely recreated shaders.
        
           | dmonitor wrote:
           | open source doesn't really mesh well with artists, so most
           | open source games just have terrible graphical assets
        
             | anthk wrote:
             | Yes, like Flare, sure.
             | 
             | Saying that it's like saying every AAA game it's like an
             | unoptimized Ubisoft crap.
        
           | anthk wrote:
           | One of the most sold games ever has blocky graphics not much
           | better than a boosted SNES on 3D.
           | 
           | Do you realize this graphics settings are done on retro
           | purposes?
           | 
           | Go check Flightgear videos with ALS settings and graphics to
           | the max. It might not be MSFS, but for something that _also_
           | runs under an HD3000 iGPU /UHD600, the graphics are
           | astounding for a community based project.
           | 
           | Also, MSFS gets rendered assets and maps from Bing maps,
           | something Flightgear did with Google Maps with a custom
           | build... 10 years ago.
        
           | alpaca128 wrote:
           | Right now one of the most hyped Battlefield alternatives is
           | Battlebit which looks not very modern but apparently plays so
           | much better than whatever EA put out in recent years that
           | people happily play it.
           | 
           | Amazing how low the bar is for AAA games in terms of gameplay
           | and fun.
        
             | jkim1258 wrote:
             | Great point & example, but I'm curious how well that
             | translates to simulation games, where immersion is a large
             | part of the selling point, as opposed to fun & tight game
             | mechanics full of balanced flow & fiero.
        
               | anthk wrote:
               | I watched my younger cousing playing the new Rainbow Six.
               | Compared to the fist one, they are completely
               | "arcadized". Just a narrow step down from Urban Terror on
               | "cinematic gameplay". "Realist", but not so much.
               | 
               | Graphics, yes. But the actual gameplay... a joke compared
               | to the first Rainbow Six and tactical matches on SWAT3.
        
             | Nition wrote:
             | Battlebit and Minecraft (which was mentioned in another
             | reply here) won't ever actually be mistaken for a game from
             | the 1990s, there's way too much detail into the far
             | distance, the lighting is too good, and the UI looks
             | relatively modern (especially in Battlebit).
             | 
             | Linux Air Combat on the other hand really does look the way
             | games looked 30 years ago, and the UI looks worse.
             | 
             | It's fine, we don't need good graphics in everything. But
             | it _will_ hurt its popularity in a way that Battlebit is
             | not hurt, because people can tell the difference between
             | intentionally making a game with a retro look vs. just not
             | having the art resources for good graphics.
        
       | jacquesm wrote:
       | Interesting that they decided to stick with Sourceforge after the
       | malware debacle.
        
         | paulcarroty wrote:
         | Sourceforge has new owners AFAIR.
        
           | badsectoracula wrote:
           | And by "new" we mean since 2016 - the current owners own
           | Sourceforge for almost double the time the previous owners
           | that bundled malware did :-P
        
         | joecool1029 wrote:
         | SF has been through like 2 or 3 owners since then, ancient
         | history at this point.
        
           | samstave wrote:
           | Maybe, but after that - I havent used them in a very very
           | long time - so their credibility is lost to me, for good.
        
           | chucksmash wrote:
           | As is SF itself.
           | 
           | Is there anything to recommend it now, aside from inertia of
           | already being on SF?
        
           | badsectoracula wrote:
           | It was only sold once after the debacle, the new owners just
           | changed names at some point.
        
       | iLoveOncall wrote:
       | Yeah, I don't think "lightweight" is very honest when the game
       | looks like this.
        
         | elmomle wrote:
         | Sure it is. Nothing in the word "lightweight" implies stellar
         | graphics. If anything, it implies that heavy and nonessential
         | things (like cutting-edge graphics) are totally out of scope.
        
         | CptTightpants wrote:
         | [dead]
        
         | dharmab wrote:
         | y copy of DCS World (a popular combat flight sim) is around is
         | 426GB. This is positively featherweight for the genre.
        
           | nocoiner wrote:
           | Oh come on, surely that's an overstate...
           | 
           | > Size: 458 GB
           | 
           | Damn.
        
           | iLoveOncall wrote:
           | You're comparing something that literally looks like a movie
           | to a game that nobody would even dare giving away for free in
           | cereal packs.
        
             | anthk wrote:
             | Untill you play it. I said the same in ~2003 with the first
             | Deus Ex. Dull graphics, not the best usage of the first
             | Unreal engine, cliche conspiacies almost straight from the
             | X-Files series and common urban legens.
             | 
             | Yet the emergent gameplay and the semi free-roaming
             | playability made it better than most FPS crapware being
             | shold from 2002 to 2009 save for Half Life 2 and Crysis.
             | 
             | This might not be the best game on the flying combat genre,
             | but don't forget that these games are built for fun and if
             | they work on multiplayer, for quick matches quickly
             | forgetting the rest.
             | 
             | Heck, a lot of pro FPS players put the texture settings at
             | the core mininum and with a 1920x1080 resolution at best so
             | they can spot the rest of the players at a quick glance...
        
         | badsectoracula wrote:
         | For a 56MB AppImage binary it looks very good.
        
       | wiseowise wrote:
       | > New: LAC is now available in a special, precompiled, optimized
       | version for Valve Corporation's fabulous "Steam Deck" portable
       | gaming PC. All of the controls are configured by default for best
       | use, and it's easy to fly in LAC's online, multi-player, server-
       | based missions without ever needing a keyboard. Even voice comms
       | among players are supported!
       | 
       | Perfect.
        
       | DrNosferatu wrote:
       | Is there anything like a source port of Chuck Yeager's Air
       | Combat?
       | 
       | I suppose this is not it.
        
       | tmtvl wrote:
       | The first entry of the Ace Combat flight arcade (as opposed to
       | flight sim) series was released under the title of Air Combat, so
       | I hope Namco ain't gonna bop them for trademark infringement.
        
         | nateb2022 wrote:
         | According to Wikipedia (https://en.wikipedia.org/wiki/Namco),
         | Namco went defunct on 31 March 2006
        
           | jkim1258 wrote:
           | I think it'd be safe to assume that Bandai Namco holds the IP
           | of the former Namco
        
           | wtallis wrote:
           | It _merged_ in 2006, with Bandai. The combined company is
           | anything but defunct, and their IP is not abandoned or up for
           | grabs.
        
       | sufficer wrote:
       | Aces High 3 is a really fun similar fighting ww2 based combat sim
        
         | almostnormal wrote:
         | It's probably the best of its kind (mmo), but the number of
         | players is constantly (slowly) decreasing. Mostly from players
         | getting too old or dieing. Alternatives: Warbirds has even
         | lower numbers. I'm not sure about the current state of the war
         | in the air in WW2-Online.
         | 
         | Can an open source game of this kind find players? Probably not
         | many, but possibly dedicated ones. The problem with that target
         | group is that someone will reference the charts from the POH or
         | from published test flight data and complain that the
         | simulation does not match the numbers.
        
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       (page generated 2023-07-30 23:00 UTC)