[HN Gopher] Apple reports third quarter results
       ___________________________________________________________________
        
       Apple reports third quarter results
        
       Author : mfiguiere
       Score  : 64 points
       Date   : 2023-08-03 20:31 UTC (2 hours ago)
        
 (HTM) web link (www.apple.com)
 (TXT) w3m dump (www.apple.com)
        
       | yen223 wrote:
       | "We are happy to report that we had an all-time revenue record in
       | Services during the June quarter, driven by over 1 billion paid
       | subscriptions..."
       | 
       | What counts as a subscription? Because 1 billion feels incredibly
       | high to me, like 1 out of 8 human beings has a paid Apple
       | subscription?
        
         | [deleted]
        
         | tpmoney wrote:
         | Or multiple people have more than one. Think news and fitness+,
         | or iCloud and Apple TV. If you don't use more than 3 of their
         | services subscribing to the bundle doesn't make much sense
        
         | ZekeSulastin wrote:
         | Haven't read the release, but I imagine they're referring to
         | each component (i.e. iCloud, Music) as a separate subscription
         | even if subbed to by the same user bundles notwithstanding.
        
         | soneca wrote:
         | I have their storage one and Apple TV+, does that count as 2?
        
         | MBCook wrote:
         | Apple has s lot of services. It's pretty easy to subscribe to a
         | number of them.
         | 
         | I wonder if Apple One counts as one service due to being a
         | bundle or four(+) services for the parts.
        
         | eclarkso wrote:
         | Willing to bet a subscription is a service/person pair, not a
         | person. E.g., a person with iCloud and Apple TV+ is 2
         | subscriptions, and wouldn't be surprised if the Apple One (or
         | whatever the bulk-subscribe thing is called) counts for all the
         | individual services even if you only use say 3 of the 5 (or
         | whatever the right counts are).
        
           | what_ever wrote:
           | I think that's pretty clear? They didn't say they have a
           | billion subscribers...
        
         | danbruc wrote:
         | Never owned any Apple product so I have no clue what those
         | subscriptions are, but could one person have several of them?
         | And business phone?
        
           | throwaway54_56 wrote:
           | Subscription is a pretty generic term and it means the same
           | with apple as it does everywhere else.
        
           | wlesieutre wrote:
           | The main subscription products are Music, TV, Arcade,
           | Fitness, News, and extra iCloud storage.
           | 
           | Don't know how they count Apple One subscriptions for this,
           | it bundles all six of those into one package.
           | 
           | I think AppleCare warranties are also sold as a subscription
           | now, so those might be counted too?
        
         | hahamaster wrote:
         | They've subscriptions, not human beings. Some people have five
         | subscriptions, some none.
        
         | crazygringo wrote:
         | > _There are more than 1.46 billion active iPhone users
         | worldwide as of 2023._ [1]
         | 
         | Given that some people have more than one subscription (e.g.
         | iCloud + Apple TV+), it actually doesn't seem that crazy.
         | Especially when the cheapest subscription is only $0.99/mo for
         | 50 GB of storage, which a ton of people probably have since
         | it's incredibly easy to blow past the free 5 GB tier for your
         | iPhone backup.
         | 
         | [1] https://www.demandsage.com/iphone-user-statistics/
        
           | s0rce wrote:
           | The backup seems to always try to backup more stuff to hit
           | that limit forcing you to pay.
        
           | planb wrote:
           | That number still sounds crazy. They have to be counting
           | third party subscriptions (from which they earn 30%) too
           | here.
        
             | [deleted]
        
             | pertymcpert wrote:
             | If it includes 3rd party 1B would not be high enough.
        
             | [deleted]
        
           | yen223 wrote:
           | I know that iPhones are popular, but I didn't fully
           | appreciate how insanely popular they are until I'm seeing the
           | numbers laid out like this.
        
       | treesciencebot wrote:
       | Its incredible that "Services" brings as much revenue as Mac,
       | iPad and wearables/accessories combined. I wonder what are the
       | profit margins on services compared to traditional consumer
       | electronics from Apple's point of view (they obviously need to
       | sell both of them, since without hardware the software is not
       | that useful but still it might incentivize them to subsidize the
       | hardware like console makers in order to earn more from
       | subscriptions).
        
         | joegahona wrote:
         | "Services" includes Apple TV+, Apple Music, Apple Arcade, Apple
         | News, and iCloud+. I wish Apple broke out the subscriber or
         | revenue numbers for each item in Services.
        
           | PlunderBunny wrote:
           | Does services also include the 'protection money' Apple gets
           | from Google to keep Google as the default search provider in
           | Safari? That's worth a few hundred million a year, isn't it?
        
             | lapcat wrote:
             | > That's worth a few hundred million a year, isn't it?
             | 
             | More like $20 billion, perhaps up to 25% of all services
             | revenue.
             | https://www.fool.com/investing/2023/02/21/20-billion-
             | reasons...
        
           | stochtastic wrote:
           | It also includes the Apple One bundle. I wonder if the
           | bundles complicate that breakdown -- I certainly never use
           | Apple Music or Arcade, and almost never TV+.
           | 
           | Anecdotally, I cannot figure out how to cancel One without
           | losing my iCloud photo library. As soon as I do figure that
           | out, I'll be iCloud only.
        
             | acer589 wrote:
             | Your iCloud Photo Library is just storage. So just sign up
             | for enough iCloud Storage to cover what you have now, and
             | you're good.
        
           | [deleted]
        
           | lapcat wrote:
           | Those may actually be the smaller part of services.
           | 
           | Services also include the App Store, AppleCare, and the
           | Google deal to be the default search engine in Safari, which
           | is massive.
        
             | guiltygods wrote:
             | Apple TV+, Apple Music, Apple Arcade, Apple News, and
             | iCloud+ will outpace the Appstore as they gain traction.
             | They just have to ensure that they maintain quality.
        
               | gochi wrote:
               | There is no way that happens unless mobile game
               | monetization is so severely regulated that studios switch
               | gears entirely. Remember 70% of revenue of the App Store
               | comes from games.
        
         | tguedes wrote:
         | Services also includes the amount that Google pays Apple each
         | year to be the default search engine on iOS. It's estimated to
         | be $15+ billion a year https://www.makeuseof.com/why-google-
         | pays-apple-billions-of-...
         | 
         | That's pure profit
        
         | gordon_freeman wrote:
         | I read somewhere a while ago (can't recall the source) that
         | services has way more profit margin than their hardware and
         | it's somewhere around 50%.
        
         | jrockway wrote:
         | I'm not really surprised. The profitability of services are why
         | everything ships with a service these days. Users obviously
         | prefer "pay once and use forever" for things like heated seats
         | on their car, but there is just too much money left on the
         | table to offer that as an option. Depressing, but that's market
         | forces for you.
         | 
         | Apple definitely got me on services with E2E encryption. I am
         | happy to pay $0.99 a month to keep all my data in their cloud.
         | I suppose I would be even happier if it was included for the
         | life of my iPhone for free, though.
        
           | quickthrower2 wrote:
           | Keeping all your data on their cloud at least costs them
           | every month, and cannot be feasibly offered as a lifetime
           | purchase. A heated seat though?
        
             | solomatov wrote:
             | It's actually possible to do this. There's a thing which is
             | called perpetual bonds, i.e. bonds which pay a fixed sum ad
             | infinitum. Not surprisingly, they have a non infinite cost.
             | (https://en.wikipedia.org/wiki/Perpetual_bond)
             | 
             | If you add a perpetual bonds with a coupon equal to the
             | service charge, and the service price doesn't increase, you
             | could create a perpetual "free" iCloud offering. However, I
             | think the main problem there aren't that many people who
             | are willing to pay for it.
        
             | twoodfin wrote:
             | Automotive leasing is basically "personal mobility-aaS" and
             | it's wildly popular.
             | 
             | Decomposing that lease cost into a bunch of small feature
             | pieces is really about better price discrimination + fewer
             | "SKUs".
        
             | helf wrote:
             | [dead]
        
         | jzl wrote:
         | Why else do you think they're fighting tooth and nail to
         | preserve their 30% App Store cut?
        
         | lapcat wrote:
         | Products: Net sales $60,584M - Cost of sales $39,136M = Gross
         | margin $21,448M (35.4% of net sales)
         | 
         | Services: Net sales $21,213M - Cost of sales $6,248M = Gross
         | margin $14,965M (70.5% of net sales)
         | 
         | https://www.apple.com/newsroom/pdfs/fy2023-q3/FY23_Q3_Consol...
        
         | randerson wrote:
         | I take full advantage of my iPhone 14 Pro's 48MP camera raw and
         | 4K60 video formats. Which quickly pushed my iCloud into the 2TB
         | plan at $120/year. Which seems cheaper than AWS S3. In my
         | particular case, I'm nowhere close to using the full 2TB, which
         | is likely where the profit comes from on that particular
         | service.
        
         | HDThoreaun wrote:
         | taking 30% of other people's revenue is as close to free money
         | as you can get.
        
           | andy_ppp wrote:
           | It's unbelievable really, I thought protection rackets and
           | preventing shops from opening without payment would be
           | illegal.
        
           | lockhouse wrote:
           | Unpopular opinion, but it's not like these developers are
           | getting nothing from Apple out of this.
           | 
           | Apple runs the modern digital mall. They provide the space,
           | the signage, the discovery, they even handle payment for you.
           | 
           | Also, small indie developers are only being charged 15% until
           | they exceed $1 million. So the 30% you always hear about are
           | the big fish that can afford it anyway.
        
             | gnicholas wrote:
             | > _They provide the space, the signage, the discovery_
             | 
             | Signage and discovery are a joke. The App Store is littered
             | with garbage, and even when you search for an app by name,
             | you often get unrelated apps for pages and pages before the
             | real app.
             | 
             | > _Also, small indie developers are only being charged 15%
             | until they exceed $1 million. So the 30% you always hear
             | about are the big fish that can afford it anyway._
             | 
             | This is a new development, which seems to have resulted
             | only because of the pressure from regulators.
        
               | lapcat wrote:
               | > This is a new development, which seems to have resulted
               | only because of the pressure from regulators.
               | 
               | The 15% was actually part of the settlement of the
               | lawsuit Cameron, et al. v. Apple Inc.
        
               | gnicholas wrote:
               | Thanks for the clarification -- I thought it was due to
               | soft pressure, but you're right it was hard pressure as
               | you mention.
        
               | guiltygods wrote:
               | > Signage and discovery are a joke. The App Store is
               | littered with garbage, and even when you search for an
               | app by name, you often get unrelated apps for pages and
               | pages before the real app.
               | 
               | That's what you get by making it is easy for anyone to
               | develop and release apps. It is a very low barrier of
               | entry. Almost anyone sitting at home can make an app and
               | release it. If they release garbage to game the system
               | and Apple blocks it, then there cries of draconian
               | policies.
               | 
               | Imagine the garbage that you will have to wade through
               | when sideloading is forced upon them.
        
               | gochi wrote:
               | Somehow I have a hard time believing that the store being
               | littered with junk comes from first timer app developers.
        
               | what_ever wrote:
               | The web still works...
        
               | spywaregorilla wrote:
               | No, it's because Apple sells the signage so that when
               | people search for XYZ they instead get an ad for QQQ. The
               | number of apps on the market has nothing to do with this.
               | It's a monopolistic abuse. The only way to sell your apps
               | is on a controlled platform where people with marketing
               | dollars can put their name on top of yours when people
               | search for your exact title.
        
             | sneak wrote:
             | Normal credit card processing is 1-3%. They are literally
             | charging 10x market simply because they are the only game
             | in town (due to bundling).
             | 
             | They aren't providing 10x in value over basic card
             | processing just by running the app store.
        
               | epistasis wrote:
               | Are they a credit card processor, or are they a store?
               | 
               | What do you think the margin is at the mall?
        
               | ribosometronome wrote:
               | The only game town for what, though? Doing things on your
               | iPhone?
               | 
               | Most of the things Apple takes a 30% cut for are things
               | that are very easy to do on other devices, it's just that
               | people specifically want to do them on the iPhone. The
               | most notable 30% case is with Fortnite but that's an
               | excellent example of portability. There isn't really
               | anything locking anyone to playing on iPhone except
               | wanting to play on iPhone. Purchased skins and the like
               | are all accessible regardless of where you purchase or
               | play as long as it was linked to your Epic account.
        
             | joejerryronnie wrote:
             | Apple also controls all methods of transportation to the
             | mall.
        
             | ketralnis wrote:
             | They also run the local government and ban any other malls
             | from existing. Nothing could be more rent-seeking.
        
               | Dig1t wrote:
               | In this metaphor, another mall would be another platform,
               | e.g. Android.
               | 
               | Apple isn't stopping anyone else from creating a new
               | platform, though it does seem pretty difficult.
               | 
               | See: Samsung, Huawei, BlackBerry, etc
        
               | slashdev wrote:
               | There are two malls, Apple and Android on different sides
               | of town. Both have a high level of foot traffic. There's
               | a wide river with only one rickety old bridge joining the
               | two halves of the town. People on the one side of the
               | town almost never go to the mall on the other side of
               | town. So both malls have a monopoly on their side of the
               | town, and you have no choice but to pick one or both
               | malls to setup your store and sell your wares. Both
               | charge incredibly high rents, but then what choice do you
               | have?
               | 
               | There's just the two malls, and nobody has successfully
               | started another mall in a decade.
        
               | arcticbull wrote:
               | Is it possible that on Android, where other malls have
               | been permitted for a long time (and sideloading, too) -
               | that there really just isn't much demand for another
               | mall? Maybe they haven't been successful because nobody
               | really wants to deal with another mall. Maybe this will
               | be a complete no-op for Apple if they allow other app
               | stores, too.
               | 
               | If they allowed other app stores, I wouldn't make the
               | move. I get a ton of value out of Apple's ecosystem,
               | including - maybe _especially_ - the ability to see what
               | subscriptions I have and cancel them with a single click
               | without even interacting with the app vendor.
               | 
               | idk what they'd have to do to make me move over, but man,
               | it'd have to be demonstrably valuable - not just the same
               | thing but different 3 feet over that way.
               | 
               | [edit] What if I told you Amazon had its own Android App
               | Store, and literally nobody cares. [1]
               | 
               | [1] https://www.amazon.com/gp/help/customer/display.html?
               | nodeId=...
        
               | what_ever wrote:
               | > Is it possible that on Android, where other malls have
               | been permitted for a long time (and sideloading, too) -
               | that there really just isn't much demand for another
               | mall? Maybe they haven't been successful because nobody
               | really wants to deal with another mall. Maybe this will
               | be a complete no-op for Apple if they allow other app
               | stores, too.
               | 
               | Yes, that's exactly the reason Apple is not allowing
               | other malls. /s If it's so harmless for Apple, why not
               | just allow other malls?
               | 
               | > If they allowed other app stores, I wouldn't make the
               | move. I get a ton of value out of Apple's ecosystem,
               | including - maybe especially - the ability to see what
               | subscriptions I have and cancel them with a single click
               | without even interacting with the app vendor.
               | 
               | What makes you think other app stores can't do it? What
               | if apps are cheaper on other app stores because other app
               | stores don't charge 30% tax?
        
               | ketralnis wrote:
               | > idk what they'd have to do to make me move over, but
               | man, it'd have to be demonstrably valuable - not just the
               | same thing but different 3 feet over that way.
               | 
               | - Since Apple is currently charging 30%, another app
               | store might charge only 10% and so you might be able to
               | get your spotify subscription for 20% less.
               | 
               | - A provider of especially expensive software (say a CAD
               | or Mathematica) might be unwilling to cede so much of
               | their margin to anybody at all and may prefer to run
               | their own single-item "store", making them the only place
               | to get that particular item.
               | 
               | - Same for especially inexpensive software. Open source
               | game ports that don't want to pay Apple's developer fees.
               | They may make so little margin that they aren't
               | profitable at all with Apple's tax. New software may
               | become sustainable to develop and distribute that isn't
               | currently.
               | 
               | - Porn. Emulators. Software that doesn't conform to
               | Apple's capricious reviewers and gave up. The kinds of
               | things that _are_ available on the jailbroken appstores
               | currently.
               | 
               | I'm glad you personally don't have a need for any of
               | these things but that's hardly evidence that the market
               | for it shouldn't be allowed to exist.
        
               | highwaylights wrote:
               | There's only another year to get out of it anyway.
               | 
               | iOS will be allowing other stores in the EU before then,
               | and it's hard to see other places not passing similar
               | legislation when their citizens ask why it's allowed in
               | the EU but not there.
        
             | HDThoreaun wrote:
             | Hey I'm not saying apple isn't providing value here, just
             | that they're making unbelievable margins on the app store.
             | Just guessing here but would not be surprised if just the
             | app store ads cover all the app store expenses and then the
             | 30% is pure profit.
        
               | jbverschoor wrote:
               | Credit card fees are somewhere between 0.5% and 2.8%
               | 
               | So when do we start complaining about Nintendo, Sony,
               | Microsoft, Spotify, etc. etc?
               | 
               | They all take 30%+ margins on their platforms.
        
               | ketralnis wrote:
               | Since forever? It turns out that more than one thing can
               | be bad
        
               | what_ever wrote:
               | Whataboutism... You can't argue for one issue by saying
               | what about this other issue.
        
               | lockhouse wrote:
               | Game consoles are even worse because you usually have to
               | buy special developer kit hardware. As far as I'm aware
               | only Xbox lets you switch to developer mode on standard
               | hardware.
               | 
               | Also Google takes the exact same cut on the Play Store
               | and yet Apple is still the one that usually gets singled
               | out.
        
               | bryanlarsen wrote:
               | The top player is always the one singled out. For
               | example, when people protest about excessive packaging
               | for fast food packaging they protest McDonald's, not
               | Burger King.
        
               | ribosometronome wrote:
               | Interestingly, that's not really what has happened here.
               | In the Epic vs Apple case, iOS represented only 7% of
               | Fortnite revenue while Playstation alone represented
               | nearly 47%. All the platforms pretty much have 30%
               | default markups, though.
               | 
               | >Apple lawyers also took the dominance of consoles as a
               | chance to ask why Epic Games has not sued Sony for the
               | 30% fees it charges to Epic Games. (Sony is a major
               | investor in Epic Games, and it recently put $200 million
               | into the company.) Epic's lawyers' rebuttal was to point
               | out the major differences between phones and game
               | consoles, as well as the fact that Sony and Microsoft are
               | more willing to negotiate than Apple. At one point,
               | Sweeney said he would have taken a deal from Apple for
               | lower commissions, if it had been offered. Sweeney also
               | noted that most game consoles are sold at a loss and make
               | money back from sales. Unlike phones, consoles are mainly
               | used to play games. To Sweeney, this was a big reason why
               | Sony and Microsoft's fees are more palatable.
               | 
               | Read more at: https://www.newsobserver.com/news/business/
               | article251156384....
        
               | HDThoreaun wrote:
               | I've been complaining about high margin service business
               | for quiet a while now. The credit card business is
               | especially problematic, we need to limit fees like the EU
               | did asap.
        
             | jonplackett wrote:
             | While the AppStore was a meritocracy I think this could be
             | fair comment.
             | 
             | Now that you can pay your way to the top with a shitty
             | spammy app and outcompete a good quality less well funded
             | app, because search and discover ability are absolutely
             | dire, I don't think it holds true.
             | 
             | Being an indie developer used to be great. Now you just get
             | a bit shafted by the system.
        
             | summerlight wrote:
             | If the number was something around 5~10%, your opinion
             | would be more popular and I think Apple deserves that. But
             | 30%, not so much.
        
           | summerlight wrote:
           | Not only 30%. Apple actually launched lots of competing
           | services on their platform, which effectively means that it
           | has a significant advantage in their product pricing.
        
         | r0fl wrote:
         | I believe Services margins are ~70%
         | 
         | By far the highest of their entire product mix
        
       | nyjah wrote:
       | I wish Apple would make a handheld gaming device and make it work
       | with steam similarly through the proton layer like Valve. I'm
       | sorta hoping by putting this into writing it might bring it into
       | existence.
        
         | crazygringo wrote:
         | You know, by this point is does seem like Apple could make an
         | M2 chip extra-heavy on the GPU, like they have their
         | Pro/Max/Ultra variants, package it in an Apple TV chassis, ship
         | it with a controller, and have an instant Xbox/PS competitor if
         | they could get gaming companies to target it as a platform for
         | AAA games.
         | 
         | I wonder why they don't, but I'm not a gamer. Is there
         | something about GPU performance that still doesn't stack up?
         | Does the violence of many AAA games go against their Disney-
         | clean brand? Are there too many platform exclusives that would
         | hamstring the effort? Is it just not in Apple's DNA? Or is
         | console gaming just not profitable enough at the end of the
         | day?
        
         | wilsonnb3 wrote:
         | Not sure they'd be able to compete with the performance loss
         | from running Windows binaries via the Game Porting Toolkit
         | (their proton like tool) and the x86 to ARM translation.
         | 
         | Apple has been able to make a killer game console or handheld
         | for a while but they just don't seem to care.
         | 
         | All they really have to do is change the marketing around the
         | Apple TV, put a controller in the box, and start courting
         | developers to port their switch games...
        
           | TheRealSteel wrote:
           | I guess they'd encourage developers to officially port their
           | games to native Apple Silicon, but have emulation as a
           | backup.
        
       | andy_ppp wrote:
       | Will do healthcare and a car eventually right?
        
       | lvl102 wrote:
       | Apple hit a plateau. I don't think AR will be a meaningful driver
       | of growth for awhile.
       | 
       | Perhaps they make a big move and buy Disney.
        
         | sircastor wrote:
         | People suggest this a lot, but I think it's not a good fit.
         | While some of Disney's profit centers would be a good match for
         | Apple (Film and Television), others (Theme parks and
         | merchandise) would be a lot of distraction. Disney's workforce
         | is almost twice the size of Apple, and Apple is very protective
         | of its work culture and how people function in the company.
         | 
         | I think Apple much more prefers to operate as a partner to
         | Disney
        
         | jsight wrote:
         | I really thought that the current lineup of Macbooks would be a
         | big driver of growth for a while. Then again, the ones worth
         | upgrading to are really expensive and that is probably keeping
         | a lot of potential purchasers on older versions.
        
         | spaceman_2020 wrote:
         | Think they'll find growth in India, Indonesia and Vietnam
        
           | lvl102 wrote:
           | But that's more than offset by weakness in China.
        
         | HDThoreaun wrote:
         | eps up 5%, they're doing fine. I think it's much more likely
         | that they go all in on partnering with a sports league,
         | probably NBA, to be the sole carrier of their content. As far
         | as I can tell the most impressive demo for the vision pro is
         | currently live sporting events. I'm pretty sure apple tv's main
         | reason for existing is to create content for their headsets.
        
           | maverick2007 wrote:
           | There's actually talk that they might pick up the media deal
           | for the PAC 12 (if the conference exists in a week) so you
           | might be right on the money there
        
           | TheAlchemist wrote:
           | PER is >30. For a company that size, with interest rates at
           | ~5%, this is very high by historical standards.
           | 
           | But then, we have Tesla and Nvidia which make them look like
           | a bargain.
        
           | KptMarchewa wrote:
           | > eps up 5%
           | 
           | Only because they buyback.
        
             | HDThoreaun wrote:
             | I don't really see how that's an excuse that's supposed to
             | make me think the quarter wasn't successful. Such high
             | margins are almost always due to market failures. Buying
             | back enough shares that eps grows 5% a year is a good
             | outcome for apple.
        
         | comboy wrote:
         | Their version of LLM should be fun, they have their silicon,
         | they can make it local and integrate with the ecosystem.
        
           | lvl102 wrote:
           | Going by Siri, they are behind competition by a wide margin.
        
             | vvvvtt340 wrote:
             | I don't think Siri's quality is a good indication of
             | Apple's ability to come out with a successful LLM product
             | in the future.
             | 
             | One thing I think about is how Alexa is apparently
             | considered a failure at Amazon
             | (https://arstechnica.com/gadgets/2022/11/amazon-alexa-is-a-
             | co...). Alexa devices sell well but people only use them
             | for trivial use cases that are hard to monetize.
             | 
             | I speculate that Apple doesn't see a need to invest in Siri
             | because the market has shown that digital assistants don't
             | synergize with "services" that well.
             | 
             | Additionally, I don't think that Apple will need to
             | leverage the "Siri codebase" as a starting point for
             | releasing a compelling LLM codebase - maybe voice
             | recognition, but who knows.
             | 
             | Apple has shown through other product launches that they
             | will take a "wait and see" approach and release something
             | when its ready.
        
               | what_ever wrote:
               | If that's the case, why do they keep releasing HomePods?
        
           | Dig1t wrote:
           | I agree, this will probably be more impactful than the Vision
           | Pro. Making all their products way more useful. You can
           | already run Llama on a Mac and it's pretty great. When Apple
           | release theirs it will probably be a very nice experience.
        
       | guidedlight wrote:
       | iPad isn't doing very well. I wonder how they can fix that.
        
       | ChrisArchitect wrote:
       | "Services"? Sounds about right. Apple is/has been a media company
       | for over a decade. The services that have come along like Cloud
       | etc are just periphery things that support the main thing.
        
       | arberx wrote:
       | Before this report, people were paying 32x earnings for Apple.
       | Which has grown roughly -1% in the last year.
        
       | throw03172019 wrote:
       | Waiting for someone to summarize the earnings, as always :)
        
         | lapcat wrote:
         | I think these charts are a good summary:
         | https://sixcolors.com/post/2023/08/charts-apple-q3-2023-resu...
        
         | pharmakom wrote:
         | Less revenue, more profit. looks like the services strategy is
         | working
        
           | [deleted]
        
           | jbverschoor wrote:
           | P/E should be higher to reflect that
        
           | queuebert wrote:
           | So, in the limit, revenue will approach zero and profit will
           | approach infinity?
        
             | Brendinooo wrote:
             | No, but it does make you wonder if some Ballmer-y future
             | CEO decides that the margins of Services are more important
             | than hardware sales, and chases some short-term gain from
             | opening up iOS to commodity hardware makers.
        
             | burnte wrote:
             | Yes. According to my math by the year 2044 they'll have
             | roughly $45/month in expenses (domain names), $400 trillion
             | in revenue, and $580 trillion in profit.
        
               | jsight wrote:
               | I'm not sure how you arrived at those numbers, but I'm
               | sure an LLM somewhere will agree with you soon.
        
               | burnte wrote:
               | :D
        
             | loeg wrote:
             | Not sure where you're going with this clearly silly
             | question but if Apple could persuade its costs to be
             | negative, yes, that would be good for shareholders.
        
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