[HN Gopher] Don't fire your illustrator
       ___________________________________________________________________
        
       Don't fire your illustrator
        
       Author : todsacerdoti
       Score  : 305 points
       Date   : 2023-08-21 15:33 UTC (7 hours ago)
        
 (HTM) web link (sambleckley.com)
 (TXT) w3m dump (sambleckley.com)
        
       | Waterluvian wrote:
       | Has there always been this much debate/discussion any time a new
       | technology disrupts an industry? Or is this a particularly unique
       | case because it touches on what we perceive much more as
       | "creative" works?
       | 
       | When audio recording became a consumer product, was there huge
       | resistance from live performers? I would imagine so, but I just
       | don't know much on the subject.
        
         | laddershoe wrote:
         | I can highly recommend an episode of 99% Invisible [1] about
         | the musician's strike of 1942, which was a fight about
         | royalties from recorded music, but was in large part actually
         | about the the loss of livelihood from music recordings. Very
         | little new music was recorded for over a year, and the
         | president of the musician's union was pushing for record labels
         | to pay into a fund that would benefit unemployed musicians in
         | order to end the strike. I didn't make the connection when I
         | heard this, but yeah, it does feel analogous to what we're
         | facing now.
         | 
         | [1] https://99percentinvisible.org/episode/one-year-the-day-
         | the-...
        
           | Pannoniae wrote:
           | Actually, it was only instrumental musicians being prohibited
           | to record. So singers weren't affected and that strike hugely
           | contributed music shifting from primarily instrumental
           | (earlier jazz, swing) to vocal-focused (jump blues, rock and
           | roll and so on...)
           | 
           | It's interesting because it's something which is around us
           | every day but most of us don't know about it.:)
        
         | raincole wrote:
         | > huge resistance
         | 
         | So far I'd consider the resistance from artists against AI
         | "small" to "practically none".
         | 
         | If artists go on street and demain copyright law changes then
         | I'll say it's moderate amount of resistance. Luddites did smash
         | down machines.
        
           | Waterluvian wrote:
           | > Luddites did smash down machines.
           | 
           | I feel like I barely knew this and now need to go read up on
           | that whole era. Thanks!
        
       | arvidkahl wrote:
       | Ive tried letting AI write my articles. It was horrible. I tried
       | ignoring AI-powered tools (such as grammar checkers, summarizers,
       | rewriters, speech-to-text apps), and the writing process felt
       | sluggish.
       | 
       | The middle ground is what works best for me. I use generative AI
       | exlusively mid-process, but neither for input (ideas) nor output
       | (actual drafts.)
       | 
       | Here's how I write:
       | 
       | - I source my ideas from contemplation or conversations on social
       | media. Topics discussed there have at least some pre-validated
       | relevance - I sit down for ten minutes and dictate my thoughts
       | into a tool like AudioPen (no affiliation, just a fan) which
       | summarizes my 10 minutes in 5 or 6 paragraphs. THIS is the AI
       | step. The tool suggests a few paragraph structures that I cycle
       | through until I find a good one. - From there, I write my draft,
       | following that outline. No more AI tools here other than grammar
       | checking at the end.
       | 
       | AI is a great writing partner. It's a horrible writer.
        
       | Invictus0 wrote:
       | > Producing a compelling image with generative AI is pretty easy;
       | maybe one in ten images it generates will make you say, "Wow,
       | cool!" But producing a specific image with generative AI is
       | sometimes almost impossible.
       | 
       | I think this is the meat of the argument and a pretty compelling
       | point. I have definitely struggled to get mijourney to create
       | certain images that I had in my head and eventually just gave up.
        
       | grncdr wrote:
       | Completely off-topic, but if the author happens to be here:
       | 
       | What is the system you are using to justify text? The "hanging"
       | parenthesis on "(Understand that what I'm about to describe, ..."
       | caught my eye, and it appears that every _line_ of text has it's
       | own padding and word spacing to arrange it "just so". I can't
       | imagine it was done by hand, but I've never seen it before.
        
         | Q6T46nT668w6i3m wrote:
         | I didn't look at the code but it looks like they are using the
         | Knuth-Plass algorithm.
        
         | zauguin wrote:
         | The site uses [unjustifiable] together with [Hypher].
         | 
         | [unjustifiable]:
         | https://www.npmjs.com/package/unjustifiable?activeTab=readme
         | [Hypher]: https://github.com/bramstein/hypher
        
         | diiq wrote:
         | Author here! As noted in another reply, I'm using a custom
         | justification tool I built almost a decade ago called
         | unjustifiable.
         | 
         | The way it goes about it very silly; you can read more about it
         | at https://sambleckley.com/writing/text-justification.html
        
       | choppaface wrote:
       | I wish the article quantified the amount of SEO and 'irrelevant'
       | content procured in the wild--- it's a large number but also a
       | dark art for creators to produce cheaply. The author seems
       | somewhat content with the idea of using AI to generate garbage
       | content, but this essay might underestimate the profits of
       | leveraging existing art to train said AI. It strikes me in the
       | current Writer's Strike, studios probably have an estimate of how
       | profitable AI could be and aren't sharing that number.
       | 
       | The essay focuses mainly on prompt-slot-machine-based generative
       | AI but there's a large suite of work that uses the same research
       | to more directly support the artist. Stuff like in-painting,
       | controlled diffusion, and re-stylizing.. as long as it's free
       | (compared to more expensive art equipment) it should have a
       | beneficial impact on artists.
        
       | 01100011 wrote:
       | Post seems very biased towards the now. Stable diffusion et al
       | are very successful with a certain technique but it is foolish to
       | think that is a method which will simply be improved
       | indefinitely.
       | 
       | Generative "AI" will take many forms. Ultimately it will likely
       | remove much of the "technique" element to creation, depriving
       | artists and content owners of income and relevance.
       | 
       | Will this happen overnight? No. I suspect over the next, say,
       | decade, AI will be a beneficial tool more than a threat.
       | 
       | At some point, I expect generative AI to become multi-
       | sensory(sight, sound, touch). Such systems will work from
       | physical models of subjects/environments to produce novel and
       | accurate representations based on rich descriptions and deep
       | contextual awareness of culture. These systems will not think in
       | pixels but in objects and relationships which are then simulated,
       | rendered and filtered to match the desires of the users.
       | 
       | I do applaud efforts of the writers and actors to protect
       | themselves from competition but I believe it will ultimately be
       | in vain. It will be interesting to watch the legal developments
       | in this space. It may be necessary for future generative systems
       | to provide an audit trail showing how they gained an
       | understanding of the world to prove no unauthorized training was
       | performed. This merely raises the bar slightly and does not
       | prevent future generative systems from deriving important
       | relationships via other means, such as 'clean room', high-level
       | descriptions being given(perhaps by other automated processes).
       | 
       | For example, while it may be illegal to train an AI to reproduce
       | Harrison Ford using his copyrighted works or even images captured
       | in a public space, I can reduce Harrison Ford to a set of
       | characteristics which can be passed to a generative system to
       | produce something indistinguishable from the real Harrison Ford.
       | If I am able to document this procedure I see few ways for the
       | legal system to prevent it but then again I am no expert in this
       | area.
       | 
       | For what it's worth, I'm not a fan of current "AI". I have found
       | LLMs to be particularly unreliable and mostly useless. I also
       | find most "AI" generated art to be either boring, inaccurate, or
       | in some way not compelling. That said, I think the trend is
       | becoming clearer.
        
       | [deleted]
        
       | justrealist wrote:
       | These posts are all written with this insane premise that the
       | moment in time the post was published, will continue to be the
       | status quo for more than a couple months.
       | 
       | > If you've ever used a generative system, I can pretty much
       | guarantee that you spent an embarrassing amount of time making
       | tiny adjustments to your prompt and retrying. Producing a
       | compelling image with generative AI is pretty easy; maybe one in
       | ten images it generates will make you say, "Wow, cool!" But
       | producing a specific image with generative AI is sometimes almost
       | impossible.
       | 
       | Who could possibly think this will be the case six months from
       | now? I mean, maybe some of the the content and warnings here is
       | fleetingly accurate, but it's truly not a hill to die on. You
       | could fire your illustrator and be inconvenienced for a couple
       | months until the next stablediffusion update. It's a disservice
       | to illustrators to make them feel safe.
        
         | iudqnolq wrote:
         | Why are AI people always trying to convince me to do something
         | now based on an argument that it will work later? Regardless of
         | whether you're right a working model six months from now is not
         | a working model now. Wouldn't your hypothetical person be much
         | better off firing their illustrator in six months?
        
           | jononor wrote:
           | Of course. But what should the illustrator do today?
           | Considering that there might be a higher risk of getting
           | fired in N months/years from now. Probably refine their
           | business skills. Maybe also get familiar with the
           | capabilities/weaknesses of the latest tools, and how they can
           | use them to be more competitive than before?
        
         | sillysaurusx wrote:
         | Six months isn't a long time. People were saying ChatGPT would
         | be replicated within that time frame (it wasn't).
         | 
         | I'd bet more along the lines of 1 year. As for six months,
         | tweaky prompts might be here to stay.
        
         | probably_wrong wrote:
         | I think firing your illustrator to replace them with Midjourney
         | is like firing your developers and replacing them with Copilot.
         | You still need someone to do the job, but now you got rid of
         | the person who knew whether the result is actually good. We
         | might as well get rid of photographers and illustrate our news
         | with cell phone pictures while we're at it.
         | 
         | If a company needs to generate illustrations at a big enough
         | pace to require an employee they'd only be replacing their
         | illustrator with a worse one. We all know what happens to GUIs
         | when programmers develop them, so why would this case be any
         | different?
        
           | jononor wrote:
           | > We might as well get rid of photographers and illustrate
           | our news with cell phone pictures while we're at it.
           | 
           | Wait... Hasn't this already happened?
           | Professional/specialized press photography seems way down
           | compared to pre-smartphone era? Now a journalist/reporter is
           | expected to do a passable photo job on their own. Or a random
           | member of the public
        
         | hospitalJail wrote:
         | HN users are so strange with their AI denialism.
         | 
         | You have total doomers aware of the AI potential. Horrified at
         | the long term consequences of these LLMs. Then on the other
         | side you have users saying "Its just another crypto bubble",
         | and when pressed, they admit that they never used it.
         | 
         | There is just such a vocal population here that says 'Well its
         | not always 100% perfect, so its useless", and they are burying
         | their head in the sand that companies are already using the
         | OpenAI API to reduce the cost of business.
         | 
         | I genuinely don't understand these people. They don't use the
         | technology and they deny how useful it is. There is news and
         | real world examples of its usefulness. I can only imagine these
         | people manage (money) terribly.
        
           | ska wrote:
           | History tells us that both the doomers and naysayers are
           | probably wrong.
           | 
           | It seems to be pretty solidly demonstrated now to have some
           | limited efficacy across a broad range of areas today, and is
           | very effective in some niches (like the articles mention of
           | producing SEO fodder cheaply).
           | 
           | Growth from that state though? The only thing you can bank on
           | is that nobody really knows.
        
           | iudqnolq wrote:
           | I don't understand people who think an imperfect product
           | provides linearly less value when it obviously provides
           | exponentially less in most use cases.
           | 
           | If ChatGPT can replace a team of software engineers why
           | didn't you replace that team with four times as many college
           | interns years ago? Because you can't combine people capable
           | of doing easy coding and get someone who can do moderately
           | hard things.
        
         | IAmGraydon wrote:
         | This is more or less my opinion as well. This is a list of
         | current weaknesses of generative AI. No, right now I cannot
         | replace my graphic designers. I bet I can in a few years,
         | though.
        
         | seabass-labrax wrote:
         | > It's a disservice to illustrators to make them feel safe.
         | 
         | It is also a disservice to encourage managers to make their
         | illustrators redundant when we don't yet _know_ that, in six
         | months, AI image generators will equal a human illustrator in
         | being able to create adequate pictures. This kind of article
         | has an important role, namely that of countering hype (often
         | based on PR from machine learning companies). That hype is why
         | more ignorant people think that AI can _already_ replace crowds
         | of employees, when the reality is more nuanced.
        
         | jefftk wrote:
         | I'd bet on this being true six months from now. DALL-E 2 came
         | out in 2021-01 (19mo ago) and Midjourney in 2022-07 (13mo ago).
         | While the quality of images has improved a lot, if you have
         | something specific and moderately complex in mind it's still
         | very hard to get there just from a textual prompt.
        
           | raincole wrote:
           | But the tech did improve a lot in the past year.
           | 
           | One year ago we had textual inversion. Now we have LoRA and
           | control net. I know it might not be a scientific
           | breakthrough, but in practice it's day and night.
        
             | jefftk wrote:
             | I'd be happy to bet that the tech will continue to improve.
             | But "producing a specific image with generative AI is
             | sometimes almost impossible" seems very likely to still be
             | true in February 2024.
        
               | raincole wrote:
               | Depending on your definition of "specific".
               | 
               | Of course an AI can not produce an image that matches
               | what's on your mind 100%. Because by definition it will
               | require you to provide all the information, a.k.a. you
               | need to make the image by yourself first.
               | 
               | But I really don't think illustrators are as safe as the
               | article implies. Yes, the jobs won't disappear overnight,
               | but are there that much demands for illustration to
               | support a future where every illustrator becomes 10x more
               | productive than before?
               | 
               | (I've done illustration commercially before, while it's
               | not my main source of income and I'm junior level at
               | best.)
        
               | jefftk wrote:
               | Want to try to turn this into something concrete enough
               | that we can bet on?
        
               | satvikpendem wrote:
               | I wonder why people take random internet bets, I've seen
               | this on Twitter as well from some prominent people in the
               | tech world, who just like betting on outcomes I guess. I
               | saw it most recently with the LK-99 "is it a real room
               | temp superconductor or not?" bets.
        
               | icegreentea2 wrote:
               | I think often someone tries to frame things into bets to
               | pierce the layers of instinctual contrarianism and "have
               | strong opinions weakly held" that often pervades internet
               | discussion.
               | 
               | More charitably, reframing into a bet gives a relatively
               | neutral opportunity of re-stating the discussion/argument
               | to more clearly identify areas of agreement/disagreement
               | (since a clear definition of the disagreement is crucial
               | for forming a bet).
        
               | raincole wrote:
               | I was kinda tempted, but I don't think there is such a
               | good metric to measure it. (Since the job market is
               | heavily influenced by interest rate etc... and if I were
               | confident at predicting macro economics I would just bet
               | on stock)
        
               | jefftk wrote:
               | What if we picked 10 prompts that it seems like an AI
               | should be able to depict well, but it can't yet? And then
               | iff the best AI tool in February can do the majority of
               | them you win?
        
               | raincole wrote:
               | I'll bet against it tho. I don't actually believe pure
               | text-prompt-to-image will improve much (not in a few
               | months at least). I just believe there will be more non-
               | text tools to guide AI, like LoRA and control net, and
               | they will be more accessible.
               | 
               | Control net kinda did what you said but in a different
               | timeframe: it was quite difficult to tell AI to generate
               | a person "sitting with their legs cross". Today, it's
               | relatively easy to do this with control net, but still
               | hard with text prompt only.
               | 
               | Edit: and the sibling comment made me question myself why
               | I would ever take a random bet on the internet.
        
               | jefftk wrote:
               | We started this thread with:
               | 
               |  _sambleckley > producing a specific image with
               | generative AI is sometimes almost impossible_
               | 
               |  _justrealist > Who could possibly think this will be the
               | case six months from now?_
               | 
               |  _me > I'd bet on this being true six months from now_
               | 
               | I thought you disagreed with me on this, but it sounds
               | like maybe not?
        
               | raincole wrote:
               | I was just stating the improvement on SD we've seen since
               | DELL-E 2 and Midjourney came out wasn't just about
               | "quality of image", but also about "have something
               | specific and moderately complex in mind". Thus I
               | mentioned textual inversion vs LoRA/ControlNet.
        
           | GaggiX wrote:
           | Dalle 2 was out April 2022.
           | 
           | I don't think it will be true six months from now. OpenAI has
           | been red teaming a new version for months that goes way
           | beyond anything we've seen today. You can see some leaks from
           | this video: https://youtu.be/koR1_JBe2j0
        
             | gwern wrote:
             | I don't know if that's 'way beyond'. Those samples look
             | similar to Imagen and Parti in terms of quality and
             | following complicated text prompts. (Look at the
             | PartiPrompts for the absurd prompts Parti can execute
             | accurately.)
             | 
             | I'm glad to see OA does have a successor for DALL-E 2,
             | though: the service seems to have somehow gotten _worse_
             | since release.
        
               | GaggiX wrote:
               | I shouldn't have said "goes way beyond anything we've
               | seen today", but probably it goes way beyond anything we
               | will be able to try in this 6 months period. Parti 20B is
               | really good at language understanding, more meh Imagen.
               | 
               | >the service seems to have somehow gotten worse since
               | release.
               | 
               | Yeah, I think it's pretty clear that they probably
               | lowered the number of steps or used a similar strategy to
               | reduce the computation.
        
             | jefftk wrote:
             | _> Dalle 2 was out April 2022_
             | 
             | Sorry, thanks! I accidentally gave the date for the first
             | DALL-E.
             | 
             |  _> OpenAI has been red teaming a new version for months
             | that goes way beyond anything we 've seen today._
             | 
             | Any sign that it's better at understanding complex textual
             | prompts, and not just at making high-quality images?
        
               | GaggiX wrote:
               | >Any sign that it's better at understanding complex
               | textual prompts, and not just at making high-quality
               | images?
               | 
               | The video I have linked.
        
           | iudqnolq wrote:
           | But in general the better something is the harder it is to
           | improve.
           | 
           | From an outsiders' perspective it looks like we've had a
           | series of achievements where AI worked impressively well
           | considering it isn't a human. But afterwards we got an
           | incremental grind that never got close to an AI that's just
           | good, period.
           | 
           | I'm very impressed people got self-driving car demos working.
           | I couldn't do that. But year after year self-driving cars
           | remained a demo, albeit an incrementally improving one.
        
             | jefftk wrote:
             | _> year after year self-driving cars remained a demo,
             | albeit an incrementally improving one_
             | 
             | You can get a ride in Phoenix today. Order a Waymo from
             | your phone, it shows up with no driver.
             | https://waymo.com/waymo-one-phoenix/
             | 
             | The number of cities is still small, but it's not a demo
             | anymore.
        
               | iudqnolq wrote:
               | It's limited to a small number of cities with optimal
               | conditions and every ride has a human supervising.
               | They're still spending R&D, rather than making a profit.
               | That's a demo.
        
           | gedy wrote:
           | > While the quality of images has improved a lot, if you have
           | something specific and moderately complex in mind it's still
           | very hard to get there just from a textual prompt.
           | 
           | I think this gets to an important point. If whoever is paying
           | the bills has something very specific in mind, they won't be
           | happy with AI (or frankly many artists) at this point. But as
           | a creative interpretation of something more general, it's
           | actually really good, and I think with many low-importance
           | works like the author describes as "furniture" - we really
           | don't need to be that exact.
        
         | tasogare wrote:
         | [dead]
        
       | samsartor wrote:
       | Overall this post is a pretty fair take, but I'm not sure
       | intuitive the "latent space" explanation is. I work with
       | diffusion models full time and really appreciate how easy they
       | are to explain at an introductory level (assuming you don't get
       | distracted by the mathematical derivations). But I don't feel
       | like I've seen that many good explanations online. I made my own
       | attempt in a presentation last year
       | (https://youtu.be/c-eIa8QuB24?t=86) but haven't had time to clean
       | it up. I keep hoping I'll see a better series from a real
       | communicator pop up in my feed but I'm not sure this is it.
        
         | catgary wrote:
         | Honestly, as a mathematician-turned-ml-researcher, Song and
         | Ermon's mathematical derivations based on SDEs are what sold me
         | on diffusion/score-based generative models. This
         | (https://youtu.be/wMmqCMwuM2Q?si=fvujznGDHjKH2yUi) is probably
         | the best ML seminar talk I've ever seen.
        
           | samsartor wrote:
           | Oh definitely. I think that 2021 paper was what sold me as
           | well! But I don't think it is very approachable to non-
           | technical audiences, and there are a number of other was to
           | interpret diffusion models which are pretty intuitive. That
           | is also why I like the alpha-(de)blending paper from this
           | year.
        
       | csours wrote:
       | I don't want any more Disney live-action remakes, but I'd like to
       | see more variety in art styles, like the latest animated
       | Spiderman and Ninja Turtles movies, which I understand are made
       | with the assistance of generative models.
        
       | duckmasterflexy wrote:
       | I have been using stable diffusion for my web designs and it's
       | been working great for me but I always build my figma designs
       | separately. I use the generated designs as a palette where I
       | sample from. It's a glorified Behance or Pinterest vision board.
       | Chat GPT is similar with code as it's a glorified stack overflow
       | where I get inspiration or quick fixes. The AI tools haven't as
       | of yet been so cohesive enough to replace the aggregator of these
       | pieces of inspiration. Being classical trained in not CS and
       | design will always be needed to filter AI suggestions. AI will
       | eventually get proficient enough to reach that stage, but as it
       | is now, it's not even close.
        
         | kwertyops wrote:
         | I wonder if you could elaborate on how you use ChatGPT to
         | generate web designs? I'm about to teach a course on web
         | technologies and I want to integrate ChatGPT into the
         | curriculum.
        
       | seeknotfind wrote:
       | Yeah, you can create stuff, but the work to do editorial review
       | or clean up is still huge.
        
         | asutekku wrote:
         | And editioral review would not be huge work on generative art?
        
           | seeknotfind wrote:
           | It's about the details. You need to iterate a lot or fix
           | pieces to get a cohesive whole.
        
       | aaroninsf wrote:
       | Evergreen:
       | 
       | Ximm's Law: every critique of AI assumes to some degree that
       | contemporary implementations will not, or cannot, be improved
       | upon.
       | 
       | Lemma: any statement about AI which uses the word "never" to
       | preclude some feature from future realization is false.
       | 
       | As the Magic Eightball says, ask again later.
        
         | nottorp wrote:
         | > Ximm's Law: every critique of AI assumes to some degree that
         | contemporary implementations will not, or cannot, be improved
         | upon.
         | 
         | https://en.wikipedia.org/wiki/AI_winter
         | 
         | I wonder why...
        
           | jononor wrote:
           | What are you saying? That those that claim critical
           | improvements won't happen are well justified? Or that they
           | are not and just stuck in the 90ies? Or that a hype cycle
           | will happen, but massive impact on trades/jobs will still be
           | had? Or something else?
        
             | nottorp wrote:
             | Those who cannot remember the past are condemned to repeat
             | it.
        
               | jononor wrote:
               | That does not clarify your claim about what will happen
               | much. Are you predicting a 20 year pause in AI RnD
               | funding? When will it start?
        
       | yieldcrv wrote:
       | Very pragmatic view from Sam, he is missing that the "gacha"
       | nature will go away
       | 
       | People will prime their image generation with a specific series
       | of image and combine them with new prompts, packages will be made
       | to prime their AI and then they'll go from there
        
         | dragonwriter wrote:
         | > People will prime their image generation with a specific
         | series of image and combine them with new prompts, packages
         | will be made to prime their AI and then they'll go from there
         | 
         | Whether its finetuning checkpoints, creating
         | LoRa/Hypernetworks/TIs, etc., that's already the status quo.
        
       | joshstrange wrote:
       | > Finally, an opinion popular with no one: Commercial
       | illustrators will keep their jobs, but will mostly need to learn
       | to use AI as a part of their workflow to maintain a higher pace
       | of work.
       | 
       | > This doesn't mean illustrators will stop drawing and become
       | prompt engineers. That will waste an immense amount of training
       | and gain very little. Instead, I foresee illustrators
       | concentrating even more on capturing the core features of an
       | image, letting generative AI fill in details, and then correcting
       | those details as necessary.
       | 
       | I'm not sure why they think this is unpopular with no one. This
       | seems like the logical path forward. In the same way that CoPilot
       | isn't going to replace me but it's makes certain boilerplate much
       | less painful and avoids the "blank page"/"writers lock" that can
       | happen when I go to write a function sometimes. It's just nicer
       | to start from something then modify it until I have what I need
       | (even if I end up replacing 80-99% of it).
       | 
       | In the same way I imagine it would be nice for an artist to see a
       | couple of examples of what their line drawing could be which will
       | spark some creativity and then they can do what they want.
        
         | simonw wrote:
         | Right, that opinion is popular with me: I love the idea that
         | commercial illustrators can add generative AI to their toolbox.
         | Those are the illustrators I most want to work with: people who
         | can produce the best possible images using the whole suite of
         | tools available to them.
        
       | Animats wrote:
       | If your idea of illustration is some irrelevant piece of clip
       | art, it hardly matters. If the illustration actually illustrates
       | the content, you probably can't generate it with current AI
       | anyway.
        
       | thelazyone wrote:
       | Well put. Big fan of the "Commercial illustrators will keep their
       | jobs, but will mostly need to learn to use AI as a part of their
       | workflow to maintain a higher pace of work" part.
       | 
       | I'm a sometimes-illustrator (but my style is pretty far from what
       | Generative AI is doing), and I recently published a 1.1 of a game
       | manual which uses Midjourney images. I'm currently investing in a
       | "proper" illustrator because the MDJ images lack character, but
       | it's also true that in a few months from now this might change:
       | I'll stick with the illustrator to have more consistency in the
       | images, but probably the AI could do a fancier job there.
       | 
       | Besides, the "things will change in 2 months" point is a good
       | one, but it's been used since a year and a half and things
       | haven't changed yet. Sure, the quality of the produced images
       | improved, but not in a qualitative scale.
       | 
       | Side note: the link civitai to leads to
       | https://sambleckley.com/writing/civitai.com/images which is a
       | dead link.
        
         | rcarr wrote:
         | > I'm a sometimes-illustrator (but my style is pretty far from
         | what Generative AI is doing)
         | 
         | Why not train your own personal AI on your artwork? Corridor
         | Digital did this in the latest attempt to automatise animation,
         | they hired an illustrator to create an animation style for
         | them, then trained the AI on their drawings.
         | 
         | Link: https://youtu.be/FQ6z90MuURM?t=329
        
           | toasted-subs wrote:
           | Seems kind of shady imo. I know businesses is businesses but
           | that's seems a bit too mean for my tastes.
        
             | rahkiin wrote:
             | This could have been all with consent and adjusted
             | payments. AI does not just replace an artist, it can also
             | speed up the work tremendously. It gives new possibilities
             | using volume.
        
             | rcxdude wrote:
             | Ethics of the use of generative AI in the first place
             | aside, I'm pretty sure the illustrator was aware of what
             | they were intending to do with their work (they even were
             | interviewed about it in the behind the scenes video)
        
               | __loam wrote:
               | I view this in the same way I view the use of an actor's
               | voice for ai generations. Even if the person knows what
               | you're doing with their data, it still feels really
               | scummy and unethical. The idea that we can sample someone
               | else's labor and be able to own that and generate shit
               | from it in perpetuity (probably without paying them)
               | feels very alienating.
        
               | rcxdude wrote:
               | Like being employed to write some code which then is
               | owned by someone else?
        
             | Bjartr wrote:
             | The illustrator was aware their work was going to be used
             | in that way.
        
             | breischl wrote:
             | I'm not in illustration, but isn't it already common to
             | hire someone to create a "style book" of what it should
             | look like, and then have other illustrators follow that?
             | eg, I recall animated shows working that way.
             | 
             | Doesn't seem so incredibly different from that.
        
             | throwuxiytayq wrote:
             | Care to expand? I have no idea what you're on about.
        
           | woolion wrote:
           | I've actually done it [0], I'd like to have an AI assistant
           | that I could directly use the results from, and the results
           | were really terrible, mostly laughably terrible. I think it
           | was too far from what the models handled correctly at the
           | time, and given that issue it was not enough training images.
           | Although I had also tried with a model that was better at
           | handling stylised 2D. I'd like it to work, but I don't think
           | it's viable for most people.
           | 
           | [0] https://woolion.art/2022/11/16/SDDB.html
        
         | atleastoptimal wrote:
         | The question is, since commercial illustrators can be more
         | efficient using AI, will the total number of jobs in the space
         | lower, or will the expectation for commercial illustration
         | increase, thus increasing the workload and keeping the number
         | of jobs the same.
        
           | satvikpendem wrote:
           | In all of human history, work has always increased. This is
           | akin to Parkinson's Law, where work expands to fill the time
           | (and now resources) available.
        
             | LordDragonfang wrote:
             | In most of human history, the type of jobs available were
             | relatively stable century to century; today, the types of
             | jobs aren't even stable decade to decade.
             | 
             | The automation of physical labor let us turn to
             | intellectual labor and creative labor. The coming
             | automation of intellectual and creative labor is _not like_
             | the previous automations of physical labor, because it
             | leaves human jobs _no where else to turn to._
             | 
             | CGP Grey's "Humans Need Not Apply" video[1,2] covered this
             | almost a decade ago:
             | 
             | > Imagine a pair of horses in the early 1900s talking about
             | technology. One worries all these new mechanical muscles
             | will make horses unnecessary.
             | 
             | > The other reminds him that everything so far has made
             | their lives easier -- remember all that farm work? Remember
             | running coast-to-coast delivering mail? Remember riding
             | into battle? All terrible. These city jobs are pretty cushy
             | -- and with so many humans in the cities there are more
             | jobs for horses than ever.
             | 
             | > Even if this car thingy takes off you might say, there
             | will be new jobs for horses we can't imagine.
             | 
             | > But you, dear viewer, from beyond 2000 know what happened
             | -- there are still working horses, but nothing like before.
             | The horse population peaked in 1915 -- from that point on
             | it was nothing but down.
             | 
             | > There isn't a rule of economics that says better
             | technology makes more, better jobs for horses. It sounds
             | shockingly dumb to even say that out loud, but swap horses
             | for humans and suddenly people think it sounds about right.
             | [1] https://www.youtube.com/watch?v=7Pq-S557XQU         [2]
             | (transcript) https://www.cgpgrey.com/blog/humans-need-not-
             | apply
        
             | bsder wrote:
             | > In all of human history, work has always increased.
             | 
             |  _Production_ has increased. It 's not clear that _work_
             | has increased.
             | 
             | Mills and factories used to employ people by the hundreds
             | of thousands and maintain people in a blue-collar standard
             | of living. Now, no manufacturer even exists in the top 25
             | employers in the US--it's all service industry.
             | 
             | The vast majority of the decendants of the people working
             | those manufacturing jobs are _not_ working in better jobs
             | than those were.
        
             | atleastoptimal wrote:
             | Work has always increased, but work in a specific
             | profession doesn't necessarily increase. There are
             | certainly fewer phone switchboard operators today than
             | there were 100 years ago.
        
               | satvikpendem wrote:
               | Indeed, but that just means that humans will have to find
               | new jobs, not that jobs will become obsolete. How well
               | they will find new jobs, though, is another story, based
               | on socio-politico-economic conditions of the country they
               | reside in.
        
             | singlow wrote:
             | I don't disagree, but concerning particular trades this is
             | not true. In the mid-19th century there were more than
             | seven thousand blacksmith shops in the US, which employed
             | over fifteen thousand people, but today there are fewer
             | than one thousand professional blacksmiths. Many of the
             | products they produced either have lower demand or are
             | produced by other means. If you consider the entire
             | metalworking industry, we have many more total workers, but
             | very few have the skills of a blacksmith.
             | 
             | The number of people who do the current work of an
             | illustrator might go down eventually due to AI, but there
             | will likely be more total people employed in the process of
             | producing illustrations. It is just likely that fewer of
             | them will have the skills that today's illustrators need,
             | and also likely that fewer of them will command
             | extraordinary wages. Many of the jobs that replace it will
             | likely be closer to the median wage than today.
             | 
             | Also we will eventually turn the corner and start having
             | population decline. For the US this might be just a few
             | decades away. And some time after that, work would
             | eventually decrease.
        
             | addcommitpush wrote:
             | This is completely false; working hours per worker have
             | declined after the Industrial Revolution [0].
             | 
             | [0] https://ourworldindata.org/working-hours#are-we-
             | working-more...
        
               | satvikpendem wrote:
               | That does not say anything about how much work exists in
               | aggregate. The human population has gone up, so it can be
               | simultaneously be true that the amount of work being done
               | increases even as each worker works fewer hours. As well,
               | this also says nothing about the quality of work, as GDP
               | is going up, so it can also be simultaneously true that
               | the quality of work increases even as each worker works
               | fewer hours.
        
       | pizzaknife wrote:
       | Sam, your character arc reads similar to my own. Thanks for
       | putting yourself and your experience (and emotion) into this
       | write up. It gives me peace of mind to know others share both the
       | haphazard education -> career lineage and the existential
       | concerns which maybe are part and parcel with said lineage. FWIW,
       | I was a budding pen and ink illustrator when "desktop publishing"
       | was tipping past "expensive novelty." Love the write up - thank
       | you again, sincerely.
        
       | IKantRead wrote:
       | AI will only replace the work of creatives who have _already_
       | turned themselves into AIs long ago.
       | 
       | There are plenty of writers and illustrators out there who have
       | trained themselves to churn out reproducible garbage over the
       | years in order to fulfill the demands of content marketing. These
       | jobs will be replaced by AI soon, but by creating content from a
       | formula they've already be using a crude form of AI.
       | 
       | I really love Stable Diffusion, but, as a means of creating art
       | (including the most common forms of popular art), it can only
       | supplement existing work not replace it. I pay for plenty of real
       | art in my home and the best works on my walls could never be
       | replicated by an AI because what makes them beautiful is
       | precisely the human touches that I have yet to see AI generate
       | (and suspect it can't). Latent Diffusion Models also have a
       | pretty poor imagination.
       | 
       | At the same time Stable Diffusion has gotten me thinking about
       | creative projects I could undertake that would have been
       | impossible years ago. But it's obvious that all of these projects
       | will take plenty of work to create, and SD will ultimately just
       | be another tool in the creative process.
       | 
       | I vividly remember when photoshop started to gain major
       | acceptance and there was a similar anti-photoshop sentiment among
       | "real" designers and artists. What's funny is how many webcomic
       | authors I see critiquing AI art, when I remember quite well pen
       | and ink comic artist similarly scoffing at web artists that used
       | digital tools to create their work.
       | 
       | Hopefully we'll see SD and similar tools accepted as more tools
       | to create cool art, rather than a misplaced focus of peoples
       | career anxiety.
        
         | ilaksh wrote:
         | What are the artist names and descriptions of the art? Would
         | you care to share a few? I am curious as to whether your claim
         | that they can't be reproduced by an SD model can be shown.
        
       | orbital-decay wrote:
       | Posts like that nearly always assume the text-to-image and
       | "prompt engineering" being used, usually due to the lack of
       | experience with those models. This is categorically _not_ the way
       | to do it outside of having fun. The way it 's done for
       | predictability and control looks much more like "draw the rest of
       | the owl, in a manner similar to my other hand-drawn owl" combined
       | with photobashing and manual fixing/compositing. It's a hybrid
       | area similar to 3D CGI that requires both artistic and technical
       | skills if you want to create something non-boring.
       | 
       | This has nothing to do with the model's poor understanding of
       | natural language, and will not change until we have something
       | that could reasonably pass for AGI, and likely not even then.
       | Your text prompts simply don't have enough semantic capacity.
        
         | jefftk wrote:
         | You might be interested in the "Commercial illustrators will
         | keep their jobs, but will mostly need to learn to use AI as a
         | part of their workflow to maintain a higher pace of work"
         | section of the article, which gets into this more.
        
           | orbital-decay wrote:
           | You're right! I've stumbled upon the prompt engineering part
           | and rolled my eyes, which was clearly too soon.
        
         | florbo wrote:
         | The post actually goes into a bit of detail on that process.
        
         | yieldcrv wrote:
         | This was essentially my post
         | 
         | Its like you take your AI to school, or do a Matrix-style data
         | upload into your AI so its up to speed on a new concept
         | 
         | Professionals will learn how to do that, the market will cater
         | to people that want to do that
        
         | danenania wrote:
         | "This has nothing to do with the model's poor understanding of
         | natural language, and will not change until we have something
         | that could reasonably pass for AGI, and likely not even then.
         | Your text prompts simply don't have enough semantic capacity."
         | 
         | I don't think it's going to take AGI to get to this point. It's
         | 'just' going to take a top-tier model adding robust multi-modal
         | input imho. A detailed prompt plus a bunch of examples of the
         | style you're looking for seems like it would be enough.
         | 
         | That's not to say it isn't really hard, but it doesn't seem
         | like it requires fundamental innovations to do this. The
         | building blocks that are needed already exist.
        
           | orbital-decay wrote:
           | There are two problems with this: a) natural language is
           | inherently poor at giving artistic directions compared to
           | higher-order ways like sketching and references, even if you
           | got a human on the other end of the wire, and b) to create
           | something conceptually appealing/novel, the model has to have
           | much better conceptualizing ability than is currently
           | possible with the best LLMs, and those already need some
           | mighty hardware to run. Besides, tweaking the prompt will
           | probably never be stable, partly due to the reasons outlined
           | in the OP; although you could optimize for that, I guess.
           | 
           | That said, better understanding is always welcome. DeepFloyd
           | IF tried to pair a full-fledged transformer with a diffusion
           | part (albeit with only 11B parameters). It improved the
           | understanding of complex prompts like "koi fish doing a
           | handstand on a skateboard", but also pushed the hardware
           | requirements way up, and haven't solved the fundamental
           | issues above.
        
             | danenania wrote:
             | I think you're right about the current limitations, but
             | imagine a trillion or ten trillion parameter model trained
             | and RLHF'd for this specific use case. It may take a year
             | or two, but I see no reason to think it isn't coming.
             | 
             | Yes, hardware requirements will be steep, but it will still
             | be cheap compared to equivalent human illustrators. And
             | compute costs will go down in the long run.
        
           | jwells89 wrote:
           | The biggest problem I see with LLM-generated imagery is a
           | near total inability to get details right, which makes
           | perfect sense when one considers how they work.
           | 
           | LLMs pick out patterns in the data they're trained on and
           | then regurgitates them. This works great for broad strokes,
           | because those have relatively little variance between
           | training pieces and have distinct visual signatures that act
           | as anchors.
           | 
           | Details on the other hand differ _dramatically_ between
           | pieces and have no such consistent visual anchor. Take limbs
           | for example, which are notoriously problematic for LLMs:
           | there are so many different ways that arms, legs, and
           | especially hands and fingers can look between their
           | innumerable possible articulations, positions relative to the
           | rest of the body, clothing, objects obscuring them, etc etc
           | and the LLM, not actually _understanding_ the subject matter,
           | is predictably terrible at drawing the connections between
           | all of these disparate states and struggles to draw them
           | without human guidance.
           | 
           | You see this effect in other fine details, too. Jewelry,
           | chain-link fences, fishing nets, chainmail, lace, etc are all
           | near-guaranteed disasters for these things.
        
             | orbital-decay wrote:
             | It's mostly a problem of resolution, model size, and
             | dataset quality, which can be mitigated with compositing.
             | Larger models don't have problems with hands, and if they
             | do, it can be solved by higher-order guidance (e.g.
             | controlnets) and doing multiple supersampled passes on
             | regions to avoid to fit too much detail in one generation.
             | Even SD 1.5 (a notoriously tiny model) issues with faces
             | and hands can be solved with multiple passes, which is what
             | everyone does.
        
       | thebooktocome wrote:
       | Author conflates legal and ethical options for preventing
       | copyrighted work from being used to train ML image generators.
       | 
       | There's nothing _legally_ inconsistent about passing a law
       | saying, e.g., "ML training is not fair use". Doing so will not
       | even reduce existing fair use rights being exercised by actual
       | people.
       | 
       | The author's argument is that doing so is philosophically
       | analogous to human creative processes, but those are--and I can't
       | underline this enough--human. And the law is not (and cannot be,
       | should not be?) consistent in such a way.
        
         | diiq wrote:
         | I absolutely agree that an arbitrary line can be drawn; I _don
         | 't_ see that that line can be clear and bright enough that
         | forms the kind of precedence that can be relied upon by folks
         | who don't have the money to fight an uncertain battle in court.
         | 
         | But would be overjoyed to be proven wrong.
        
           | thebooktocome wrote:
           | Can you give an example of a "clear and bright" line in
           | copyright law that does protect "folks who don't have the
           | money to fight an uncertain battle in court"?
           | 
           | For context, I'm in the process of translating a work that I
           | know for a fact is in the public domain (sole author died 90+
           | years ago) and I've still got legal questions that I'm going
           | to have to hire a lawyer to solve.
        
         | msla wrote:
         | > There's nothing legally inconsistent about passing a law
         | saying, e.g., "ML training is not fair use".
         | 
         | Is it still fair use to take inspiration from another artist's
         | work? How can the courts necessarily tell if the art was made
         | using AI or if it's just someone stealing another artist's
         | style? Theft of style isn't currently recognized under the law,
         | but it could be.
        
           | thebooktocome wrote:
           | 1. Yes. Always has been, within the ambiguous limits of fair
           | use.
           | 
           | 2. Discovery. https://www.americanbar.org/groups/public_educa
           | tion/resource...
           | 
           | Some variants of "theft of style" are recognized by some
           | courts already, please see the legal literature on music
           | copyright and the recent 7-2 SCOTUS decision on Warhol's
           | Prince series.
        
         | Jevon23 wrote:
         | People in the US forget that passing new laws is even an option
         | because Congress is dysfunctional.
        
       | satvikpendem wrote:
       | > _Commercial illustrators will keep their jobs, but will mostly
       | need to learn to use AI as a part of their workflow to maintain a
       | higher pace of work._
       | 
       | This is exactly what I've found to be the case too. People
       | outside of this AI media generation community still think it's
       | entering some text and getting some output. In reality, there are
       | entire workflows constructed to get the exact type of image one
       | wants.
       | 
       | Look at:
       | https://old.reddit.com/r/StableDiffusion/comments/14ye2eg/co...
       | 
       | The second image is the output image, but the first is even more
       | interesting. It is a node based interface more commonly seen in
       | game development tools like Unreal Engine which has a similar
       | interface [0]. It is akin to hooking up APIs together to get the
       | resultant image. I see the future of image generation being more
       | akin to backend programming than actually drawing anything, which
       | is to be expected as the actual drawing part is getting automated
       | while the creativity now rests in the workflow itself (at least
       | until we automate the workflow part too, but that's a far ways
       | off as computers can't read minds yet to even know what the user
       | wants).
       | 
       | [0] https://docs.unrealengine.com/5.2/en-US/nodes-in-unreal-
       | engi...
        
       | larodi wrote:
       | I've been using MJ and dalle to create actually used print
       | content for some posters. This process of ai assisted illustrator
       | work is very fast. More than 7 works so far, and I'm not a
       | designer, just know basic principles .
        
       | canvascritic wrote:
       | My partner and I run a handful of small internet side businesses.
       | One of our content-driven D2C businesses heavily relied on
       | bespoke illustrations for our display ad creatives. we found that
       | our ctr was decent, pretty average, but the CPC was killing us
       | and ROAS really sucked.
       | 
       | Several months ago we decided to A/B test SD against our usual
       | illustrators. In our case the results were pretty dramatic, we
       | actually found that the ctr shot up by almost 20% and cvr showed
       | a consistent uptick. I don't agree with the blog post's claim
       | that AI generated images work best in businesses where the
       | content doesn't actually matter; this particular venture is a
       | fantastic counter example. In our case the AI-generated images
       | seemed to resonate _more_ with our target audience, as we were
       | able to achieve much more granular personalization at lower cost
       | than before. not only did it reduce the CPA significantly, but
       | the tight control we had over creative variations meant we could
       | optimize in realtime based on audience segmentation.
       | 
       | Not to mention that our time-to-market for launching new
       | campaigns went down by half. no more back-and-forths over design
       | nuances, missed deadlines, or creative blocks.
       | 
       | And I do feel a bit mixed about the diminishing role of human
       | touch in creative processes. But from a purely growth-hacking
       | POV, this was a gamechanger, and we have the numbers to prove it.
       | 
       | Overall I think this is a net win, especially because I don't
       | think this needs to be the end of the road for human
       | illustrators, but this will force them to adapt and bring more
       | sensitivity to the needs of their clients. It makes no sense for
       | even a content business to be subject to so much friction in the
       | procurement of creatives, and this forces more consideration to
       | our needs
       | 
       | Anywho there's efficiency, and then there's soul. Hats off to the
       | robots for (mostly) nailing the former, and sometimes surprising
       | with the latter.
        
         | thwarted wrote:
         | _no more back-and-forths over design nuances, missed deadlines,
         | or creative blocks._
         | 
         | This evoked, for me, the "can I get the icon on cornflower
         | blue" scene in Fight Club.
         | 
         | How much of this reduction in back-and-forth is influenced by
         | the immediate/interactive response (dealing with fewer humans)
         | and how much is due to a level of trust-of/delegation-to the
         | machine? "A machine generated this icon based on my
         | description, there's no need for me to question its choice of
         | colors." -- really the classic problem of considering machines
         | as infallible and more expert than humans.
         | 
         | It's probably some of both.
        
         | satvikpendem wrote:
         | What is your type of business and what kinds of images did you
         | generate? Curious as I was thinking of doing something similar
         | for mine.
        
         | thebooktocome wrote:
         | > Overall I think this is a net win, especially because I don't
         | think this needs to be the end of the road for human
         | illustrators, but this will force them to adapt and bring more
         | sensitivity to the needs of their clients.
         | 
         | The advantages of AI that you crow over simply can't be met by
         | any human professional artist. A human can't do hundreds of
         | revisions profitably. There's increased "sensitivity" and then
         | there's needing to read the client's mind.
         | 
         | If you think this isn't a death knell for human illustrators in
         | this particular market, you're deluding yourself.
        
           | jononor wrote:
           | A professional artist that is proficient in the latest
           | generative image models can increase their ability to attend
           | to client needs.
        
             | thebooktocome wrote:
             | The client "needs" in question here are low cost overall,
             | low marginal cost for each revision, and a totally-
             | interactive "do what I mean" interface.
             | 
             | Shoving a human artist in the middle is a liability on each
             | front.
        
               | jononor wrote:
               | Your definition of the needs does not have any
               | requirements on the fitness of the output, nor on time
               | spent on customer side. That does not seem realistic.
        
               | [deleted]
        
         | chefandy wrote:
         | I think your usage of "matter" and theirs is different. It's
         | furniture. Furniture "matters" in a restaurant and having the
         | wrong furniture can hurt your business-- but compared to the
         | food, it's essentially inconsequential.
         | 
         | There's a spectrum of how much furniture matters in any given
         | place ranging from very short stay waiting areas to architect's
         | offices, and commercial art is no different. If that image was
         | truly inconsequential, you wouldn't need one there. Non-
         | informational graphics on most non-professionally designed
         | power point decks likely matter less. I'd say there's about a
         | zero percent chance of a two page spread opening a feature
         | article in a magazine being ai-generated unless it's an article
         | about ai-generated images, and even then, it probably took
         | professionals longer to massage it into shape than all of the
         | rest of them. Specificity and per-pixel control is just so
         | important in professional graphics workflows and despite what a
         | huge stack of people who aren't professional designers will
         | tell you, they are simply the wrong tool for the job. It's
         | fundamentally the wrong interface. Maybe what Adobe or another
         | player who knows what the industry needs will nail it, but it
         | won't look like Midjourney-- that's for sure.
        
       | raincole wrote:
       | I'm more interested in how this "cross attention" part works.
       | 
       | Being able to combine two different kinds of AI sounds too good
       | to be true. It sounds like AGI. Why does it work for SD? Why
       | aren't we trying to combine more AIs to create a super AI? Or
       | we're already doing this?
        
         | samsartor wrote:
         | Cross attention is not really a way to "combine multiple AI
         | models" but there are many ways to do that, and actually
         | diffusion models are really good at being combined with stuff.
         | Especially thanks to tricks like score distillation (see
         | dreamfusion3d.github.io). But it isn't anything like AGI
         | because the AI is not inventing the combinations itself, and
         | even if you could, there is no clear way to make it self-
         | directed. These are still processes that require lots of
         | programmers being very clever.
         | 
         | Edit: typo
        
       | easyThrowaway wrote:
       | Another opinion popular with no one: AI will have on artists the
       | same impact that Spotify had on the music industry that is, it
       | will kill any revenue flow for anyone outside of the publishers
       | and big artists/players.
       | 
       | Spotify basically killed any money coming from the physical
       | distribution - Worse than piracy, which was inevitable too at the
       | time, but at least you didn't have to pay your lawyers to
       | renegotiate with your label on top of NOT getting any money.
       | 
       | Adobe, OpenAI, whatever: they want artists to draw for them for
       | peanuts to train their model, sign a waiver saying "I'm ok not
       | getting any money from any AI art made from this", and then
       | resell the output for $$$ on something like Splice[1], at the
       | same time overtraining such models in ways that make extremely
       | obvious whose artist made them in first place.
       | 
       | At the end of the day the model itself is going to be basically
       | irrelevant, while knowing whose works were actually used to train
       | it being the truly differentiating feature.
       | 
       | But you know, "the AI did this picture, so we don't have to pay
       | you."
       | 
       | [1] https://splice.com/features/sounds
        
         | Vt71fcAqt7 wrote:
         | The music industry has always had a long tail. Its very much a
         | go big or go home industry. Do you have any data around revenue
         | change for small artists before and after spotify?
        
           | easyThrowaway wrote:
           | Sorry, no hard data. Mostly the perception of the industry at
           | the time. Lots of tales of people quitting, moving, or going
           | on "indefinite hiatus".
           | 
           | TBH "Fly or Die" was way more common on the US side of the
           | industry. And even in the USA by the late '90s to the end of
           | the 2010 it was somewhat doable if you were skilled enough to
           | make a living solo (we're talking 60-80K/year max) as a
           | "jobber" opening for bigger acts on local venues.
           | 
           | Like, the entire NYC indie scene got a start from this
           | premise. If you get a chance, give a look to "Meet Me in the
           | Bathroom"[1], which is a documentary specifically of this
           | timeframe.
           | 
           | [1]https://www.youtube.com/watch?v=n71c1Szjv08&themeRefresh=1
        
         | deskamess wrote:
         | > "the AI did this picture, so we don't have to pay you."
         | 
         | If the court rulings hold and AI works cannot be copyrighted
         | then us end users do not have to pay for it either... but that
         | seems like a race to the bottom. Like the end of a craft. Why
         | would anyone create art if it has no/minimal downstream value?
         | 
         | Artists need to band together in some sort of union or not
         | agree to do art with that AI clause or perhaps only do art with
         | a no-AI use clause. And have an allowed AI-clause that is
         | prohibitively expensive (like in the multi hundred millions per
         | piece). That way 'accidents that happen' have a prescribed
         | recovery amount plus other requirements like pulling the
         | generated artwork. "Hey, we understand it may have been
         | accidental, but here is the bill."
        
           | staunton wrote:
           | It's not the end of a craft, it just means that the prestige
           | of "made by human" will increase even more and _be pushed by
           | by companies_ as a means of making money through copyright.
           | That means that the few artists at the top will be rich while
           | the niche between  "art" and "craft" disappears. Professions
           | involving visual art become like the music business.
        
         | biogene wrote:
         | Whenever there are implications to people's lively hood, its
         | always a serious matter - but I hope people are able to
         | transition to other roles.
         | 
         | I think Gen AI will commoditize the mundane and "typical", and
         | heavily push people into creating something extraordinarily
         | unique. I think there is the same pressure even without AI,
         | when as a creator you have to standout amongst the sea of
         | people vying for people's attention.
         | 
         | I believe GenAI can be useful in a way too. For e.g. If I'm an
         | artist looking for inspiration, I can have a GenAI tool create
         | some "random" works that I can get inspired from.
        
         | karaterobot wrote:
         | No offense, I don't think this is an unpopular opinion. The
         | comparison to Spotify is apt though.
        
         | bandrami wrote:
         | One thing that will really matter is that the output of AI
         | cannot be copyrighted. If producers really go all-in on
         | generation we're going to rapidly see a situation where huge
         | amounts of material will enter the public domain all at once,
         | and we don't really have a precedent for what happens then.
        
         | soligern wrote:
         | A human looking at someone's artwork is "training a model".
         | It's bullshit and anti progressive to say someone or something
         | that is creating derivative works is stealing.
        
           | leeoniya wrote:
           | not stealing the work, just stealing the revenue...for very
           | little investment.
           | 
           | > A human looking at someone's artwork is "training a model
           | 
           | sure, except that model often takes months or years to train
           | (wall clock years, not 1000-core cpu-years). and the end
           | result is not a human that can stamp out new/competing
           | artwork every 100ms.
           | 
           | for any kind of creative/performance/art work, these are
           | watershed times. us coders are not super far behind.
        
           | Retric wrote:
           | The second half of derivative worlds is creating an imitation
           | of the original not just looking at it, but this isn't some
           | grey area.
           | 
           | Even just training the model _requires someone to copy the
           | original work_ from somewhere and store it into a database to
           | use to train the model. If they don't have permission to make
           | _that_ copy then it's commercial copyright infringement
           | independent of anything done by the model after that point.
           | 
           | Thus the companies themselves are frequently breaking the
           | sale even if nobody ever uses these systems.
        
         | d1sxeyes wrote:
         | Recorded music was going this way whether it was Spotify or
         | someone else that drove the final nail into the coffin.
         | 
         | I remember when I was a child, on a Sunday afternoon, my dad
         | would put on an album and listen to it. Just listen. Very, very
         | few people do that now.
         | 
         | Now we have a lot of demand for "incidental music". Something
         | you listen to while you do something else. Driving, reading,
         | surfing the net, coding, cleaning...
         | 
         | There was a fundamental shift in how people consumed music that
         | started around the time music became portable. Spotify won the
         | race, but if it hadn't been Spotify, it would have been someone
         | else.
        
           | throwaway290 wrote:
           | No no. Incidental music and "music you listen to while doing
           | something" are not the same.
           | 
           | Listening to incidental music all the time devalues music.
           | And we do it not because we wanted it but because Spotify,
           | Apple music etc promote it. Until then "just play random
           | stuff that this ML thinks is similar" was not a thing. But
           | subscriptions make them more money than if they just let you
           | buy albums and stream what you bought. I wish more artists
           | didn't sign up for this but unfortunately big labels did.
           | 
           | But you can listen to non incidental music that you have
           | specifically chosen while doing something. Even your dad
           | could be doing something while listening to music (thinking).
        
             | btilly wrote:
             | An example of "music you listen to while doing something"
             | that is not incidental music are many sea shanties.
             | 
             | The music had a purpose.
        
           | btilly wrote:
           | I'm curious. When do you think music became portable?
           | 
           | The transistor radio was invented in the 1950s. And quickly
           | became used as background music as life progressed.
           | 
           | Also incidental music is not a new thing. Tavern musicians as
           | background music have been around for centuries. It is hard
           | to prove, but likely for thousands of years.
        
             | d1sxeyes wrote:
             | Fair, I should perhaps have clarified that I meant music
             | chosen by the listener. Roughly I would say around the time
             | the Walkman was invented.
        
           | _glass wrote:
           | A positive effect for performers is that people still want to
           | go to concerts, but less and less people know how to play an
           | instrument. The market is really much better now than even 10
           | years ago.
        
         | easyThrowaway wrote:
         | Also, if you're wondering "Well, I could get better terms for
         | my art" - Like I said, when Spotify arrived and you were signed
         | on a label you HAD to sign the part that said "Yes, you can put
         | my music online on Spotify and I will get paid peanuts" or
         | else, unless you were Madonna or Taylor Swift.
         | 
         | Or, sure, you can also terminate your record deal. Hope you
         | have 500 grands around just for that.
         | 
         | Frankly I don't see it ending much better for visual artists.
        
           | munk-a wrote:
           | There was another path here - collective bargaining. When
           | small individuals are bullied by large corporations it's
           | because those corporations want something from the small
           | individuals... they certainly don't care about one or two
           | small artists walking away from the platform - but if artists
           | can organize and bargain as a group they can ensure a fair
           | outcome.
           | 
           | I think the modern world has become too complacent in terms
           | of labor organization - the time of plenty left a lot of
           | people content to take whatever was given to them because
           | there was such a glut of excess that it was freely shared.
           | That sharing is coming to an end and we're returning to a
           | time when we need to demand fair and equitable treatment.
        
             | EatingWithForks wrote:
             | Freelancers in the united states are not allowed to bargain
             | collectively for better prices, as that's considered market
             | manipulation/price fixing. ["Independent Contractors" are
             | literally banned from forming a union in the USA.]
        
               | Buildstarted wrote:
               | Serious question: Are actors, writers, etc not considered
               | "Independent Contractors" in the US?
        
         | vouaobrasil wrote:
         | I agree completely, and I have been constantly speaking about
         | how AI will be a wealth concentrator, replacing a mass of jobs
         | more diverse than previously seen. Unlike previous machines
         | which can take 1-2 jobs, when humans get REALLY efficient at
         | training AI, it will replacing hundreds en masse.
         | 
         | AI will also have an additional effect: it will be isolating in
         | the sense that the need for other humans will decrease.
         | 
         | These two points alone, strengthened by many others, have led
         | me to conclude that the world is MUCH better off with AI and
         | that tech companies are ruining the world with their
         | abominations.
        
           | hnhg wrote:
           | Another side effect: the wealth will be concentrated in rich
           | tax-avoiding corporations and elites, meaning that the tax
           | burden for society will fall even harder on the remaining
           | middle and working classes, who will have to pay for the
           | upkeep of everything.
        
           | blibble wrote:
           | > Unlike previous machines which can take 1-2 jobs, when
           | humans get REALLY efficient at training AI, it will replacing
           | hundreds en masse.
           | 
           | more like hundreds of millions
           | 
           | > AI will also have an additional effect: it will be
           | isolating in the sense that the need for other humans will
           | decrease.
           | 
           | unless there's a complete restructuring of our society then a
           | repeat of the late 18th century seems to be the likely
           | outcome
           | 
           | with their stake in society gone: the peasant class get fed
           | up of eating dirt and storm the bastille
           | 
           | (I really, really hope the AI revolution turns out to be just
           | hype)
        
           | tivert wrote:
           | > These two points alone, strengthened by many others, have
           | led me to conclude that the world is MUCH better off with AI
           | and that tech companies are ruining the world with their
           | abominations.
           | 
           | Do you mean "world is MUCH better off with _out_ AI. "
           | 
           | What you wrote doesn't make much sense withing the context of
           | your comment, but I have to ask because there are some
           | software engineers that find abominations appealing for some
           | reason, or just lack the ability to tell the difference
           | between desirable technology and a technological abomination.
           | I think a big component of the latter is many software
           | engineers' overconfidence in their abilities that makes them
           | easy marks, and the willingness of many kinds of hype men to
           | exploit that to con them with propaganda.
        
             | HenryBemis wrote:
             | I am not a software engineer. When (for my work) I/we need
             | a decent chunk of development done, we get the pros.
             | 
             | BUT, sometimes I want something that will automate the
             | fudge out of my PC (imagine command prompt on overdrive). I
             | usually DDG for the solution and end up in some 10yo
             | solution in StackExchange, which doesn't do the thing.
             | 
             | My friends have all forgotten their DOS skills.. so I turn
             | to ChatGPT and boom! I get me 2 paragraphs script in
             | 30secs.
             | 
             | Do I hire devs? Hell yeah and we pay well, and we will
             | continue to do so for many years. Do I use ChatGPT for the
             | small (personal) stuff? Hell yeah too.
             | 
             | Now, if a company wants to outsource everything to an
             | LLM/AI then I wish them the best of luck, coz when
             | something will break (and oh IT WILL), Tthe contractor they
             | screwed over should charge them x50!!!!
        
               | ceroxylon wrote:
               | Definitely agree, LLMs are only as useful as the person
               | interpreting and implementing the output; if someone
               | doesn't have enough knowledge or context about the thing
               | they are trying to solve/create then copy & pasting
               | blindly while asking the wrong questions will lead
               | projects to disaster.
               | 
               | I have witnessed this firsthand when I dove into the deep
               | end on something over my head, GPT-4 Code Interpreter
               | went into an error loop and I had to learn all of the
               | background knowledge I was foolishly trying to avoid.
        
             | firebirdn99 wrote:
             | There has to be UBI for A(G)I. Period.
        
           | HellDunkel wrote:
           | Should it say ,,without AI"? Makes no sense like this..
        
           | badpun wrote:
           | > Unlike previous machines which can take 1-2 jobs
           | 
           | There are many machines replacing hundreds or even thousands
           | of people- farm equipment, trains, tunnel boring machines
           | etc.
        
             | lancesells wrote:
             | Not a real equivalent. Those machines are made by many,
             | many people along the way. Industries exist from those
             | machines.
             | 
             | With software you could say chip makers, developers, and
             | energy companies will get stronger but I don't think
             | there's a comparison. The keyholders will be a much smaller
             | group with a greater power if we stay onboard the AI train.
        
             | vouaobrasil wrote:
             | I meant KINDS of jobs.
        
         | wwweston wrote:
         | > Spotify basically killed any money coming from the physical
         | distribution - Worse than piracy, which was inevitable too at
         | the time, but at least you didn't have to pay your lawyers to
         | renegotiate with your label on top of NOT getting any money.
         | 
         | It's even worse than you say -- it was murder on digital retail
         | too, right at the time when it was on track to compete with or
         | exceed old physical sales.
         | 
         | Spotify adopted the economics of piracy and stamped them with
         | the false veneer of legitimacy.
        
           | rightbyte wrote:
           | > > Spotify basically killed any money coming from the
           | physical distribution - Worse than piracy, which was
           | inevitable too at the time
           | 
           | > Spotify adopted the economics of piracy and stamped them
           | with the false veneer of legitimacy.
           | 
           | As a side note, in the beginning Spotify used pirated music
           | off The Piratebay without asking for permission from the
           | copyright holders.
        
             | patwolf wrote:
             | I used to purchase mp3s from Amazon, and there was one song
             | that had a glitch in it, like it was a bad rip. I always
             | wondered if they were using pirated copies as well. I just
             | re-downloaded for fun and the glitch is still there.
        
               | rightbyte wrote:
               | It wouldn't surprise me if e.g. people at Microsoft ran
               | pirated copies of Office or whatever. Or like Photoshop
               | at Adobe. Getting hold of licenses can be a nightmare,
               | and Microsoft products more so in the past. Nowadays,
               | every Microsoft license seems handled by some enterprise
               | admin account.
        
             | pdntspa wrote:
             | It was employees' personal MP3 collections that seeded
             | their library, so while that statement is true it is a
             | little disingenuous without further context
             | 
             | There are lots of other examples of this happening too... I
             | believe some of the early nintendo retro releases were
             | emulators running pirated roms
        
               | ben_w wrote:
               | > It was employees' personal MP3 collections that seeded
               | their library, so while that statement is true it is a
               | little disingenuous without further context
               | 
               | If anything, that feels even worse.
               | 
               | > I believe some of the early nintendo retro releases
               | were emulators running pirated roms
               | 
               | If Nintendo has a licence for the game that the ROM was
               | an unlicensed pirate of, while that's weird, it doesn't
               | seem fishy in the same way.
        
               | digging wrote:
               | That is not at all better.
        
           | amadeuspagel wrote:
           | Fundamentally, neither spotify nor piracy matter. People
           | enjoy making music. Today, there are more people able to make
           | and publish music then ever, but the day still only has 24
           | hours, you can't listen to more music then before. Unlimited
           | supply, limited demand.
        
             | ddq wrote:
             | Fundamentally, the artists getting paid doesn't matter
             | because they enjoy making music? As a musician, your
             | comment is completely ignorant, self-centered, and totally
             | irrelevant to the discussion of people getting economically
             | screwed.
        
               | paulddraper wrote:
               | They matter.
               | 
               | Also, like everything in the universe, they are subject
               | to supply vs demand.
               | 
               | And fundamentally the supply exceeds the demand.
        
               | easyThrowaway wrote:
               | Problem is, Spotify is engineered to make sure the supply
               | stays concentrated in a very, very small amount of hands.
        
               | developer93 wrote:
               | What's your opinion of bandcamp?
        
               | raincole wrote:
               | No? You completely misread what he said.
               | 
               | As more people are able to produce music (due to cheaper
               | tools like DAWs, more accessible music theory education,
               | etc etc), if the demand of music doesn't grow
               | proportionally, the average income of
               | musicians/songwriters would decline.
               | 
               | The above will happen regardless of Spotify's existence.
               | Thus, Spotify doesn't matter (much).
        
               | skinner927 wrote:
               | That's like saying as the price of circular saws drop in
               | price, hand made furniture becomes cheaper.
               | 
               | You're just going to end up with a bunch of sloppy
               | tables.
               | 
               | People still want to listen to quality music from artists
               | who have years of practice and experience. You can't
               | reliably get years of experience unless you're getting
               | paid to do it.
               | 
               | Sure, there are exceptions, but it's not the rule.
               | Michael Jackson would not have existed if there was no
               | money in the career. The money is why his father pushed
               | so (insanely) hard.
               | 
               | The counter argument is trash music will just be the
               | norm. And maybe for a while that would happen, but
               | eventually we'll see someone (similar to the private
               | search engines we see today) come out with a new platform
               | with the selling point that artists get a living wage --
               | as long as the people demand it, and I believe they will.
        
               | badpun wrote:
               | There's still money in making music, just not in selling
               | recordings. Biggest touring artists (the Beyonces etc.)
               | bring in millions. They, in turn, require skilled
               | producers to make their songs, who are also paid well.
        
               | ilyt wrote:
               | >That's like saying as the price of circular saws drop in
               | price, hand made furniture becomes cheaper.
               | 
               | >You're just going to end up with a bunch of sloppy
               | tables.
               | 
               | Well, yes, and that's how IKEA and mass production in
               | general made many people that would be making furniture
               | out of the job.
               | 
               | Even in tailor-made stuff good cheap tools does make work
               | of skilled maker far quicker. And you can get more people
               | trying to get into that if the tools are cheap.
               | 
               | Hardware is cheap, software is free/near free so there is
               | far more people trying, when you no longer need to spend
               | small car worth of money just to say play electronic
               | music
               | 
               | > People still want to listen to quality music from
               | artists who have years of practice and experience. You
               | can't reliably get years of experience unless you're
               | getting paid to do it.
               | 
               | Most musicians got that by playing in garage bands and
               | doing concerts.
               | 
               | And many of them did it entirely for free, out of
               | passion, till they were good enough, far before fancy
               | computers were in everyone's pockets.
               | 
               | > The counter argument is trash music will just be the
               | norm.
               | 
               | It is the norm far before Spotify happened I'm afraid
        
               | [deleted]
        
               | Terr_ wrote:
               | > You're just going to end up with a bunch of sloppy
               | tables.
               | 
               | That's only true if you assume all the customers desire
               | (or are willing to settle-for) arbitrarily bad tables for
               | cheap. That isn't guaranteed, but even then... _why are
               | you so certain their decision is wrong_? Maybe they
               | simply care about something else more than their tables.
               | 
               | Meanwhile, the section of customers who still desire
               | _good_ tables will find those good-tables more affordable
               | than before, even if they 're a relatively smaller slice
               | of the expanded table-market pie.
               | 
               | Sure, there are crappy $5 T-shirts, but today I could buy
               | silk and lace enough to embarrass a king. Terribly an
               | artful books exists to come up, but I could still
               | accumulate a library in my pocket that would be the envy
               | of any ancient monastery or place of learning.
        
               | foobarian wrote:
               | > Sure, there are crappy $5 T-shirts, but today I could
               | buy silk and lace enough to embarrass a king.
               | 
               | Actually I think something has happened to the textiles
               | industry whereby demand must have driven a certain band
               | of suppliers out of business, and now try as I could I
               | can't get polo shirts in the same think quality cotton
               | weave I could 30 years ago. There is probably some niche
               | source possibly online but I don't know how to discover
               | it; the standard "throw money at luxury mall brand" route
               | seems to not work any longer as the brick and mortars
               | have watered down their materials as well. Sic transit
               | gloria mundi
        
               | raincole wrote:
               | > That's like saying as the price of circular saws drop
               | in price, hand made furniture becomes cheaper.
               | 
               | Uh... and it's true? If the price of circular saws drop
               | in price, and the demand for hand-made furniture doesn't
               | change, then they'll become cheaper. How much cheaper is
               | another question, as circular saws are already very cheap
               | today, compared to hand-made furniture.
               | 
               | So yeah, you're right, it's just like saying that.
               | 
               | > if there was no money in the career
               | 
               | It's unlikely to decline indefinitely. Piracy, Spotify,
               | more youtube channel teaching how to make music... all
               | these didn't prevent Billie Eilish from becoming a star.
        
               | [deleted]
        
               | ghaff wrote:
               | How would demand grow proportionately? People have a
               | limited attention budget to listen, watch, and read
               | things.
        
               | raincole wrote:
               | Yes, and that's exactly what the GP was trying to say.
        
               | ghaff wrote:
               | Ah yes, didn't read far enough upthread.
               | 
               | Of course, this isn't new. Tim O'Reilly said something
               | similar in the context of book publishing probably
               | getting on to 20 years ago at this point.
        
             | bombolo wrote:
             | People being able to afford professional equipment and
             | professional session musicians vs a guy recording himself
             | in a bedroom over a MIDI karaoke track is not the same at
             | all.
             | 
             | If you can't hear the difference, see a doctor.
        
               | ben_w wrote:
               | Most people are not professional music critics, and most
               | of their consumption is as a backing track to the rest of
               | their life.
               | 
               | You could replace most of this category with a Markov
               | chain bouncing up and down a simple key without most
               | people even thinking about it, and I know because this is
               | exactly how I made music for my shareware video games a
               | decade ago.
        
               | bombolo wrote:
               | Most people are not professional movie critics and enjoy
               | more a hollywood film rather than me recording barbie
               | dolls and making them talk.
               | 
               | Did your video game sell as much as outcast? A game with
               | a proper music score.
               | 
               | https://en.wikipedia.org/wiki/Outcast_(video_game)
               | 
               | Does your game have a wikipedia entry?
               | 
               | Could I assume that people enjoyed outcast more than your
               | hobby game?
        
               | ilyt wrote:
               | You can make great sounding music using nothing but free
               | or extremely cheap software. But yeah, still need a good
               | mic.
               | 
               | Even when you go into hardware you can still get plenty
               | for cheap.
        
               | bombolo wrote:
               | You need time, which isn't cheap :)
        
               | deadbeeves wrote:
               | It sounds like you're saying that because one is more
               | expensive than the other it is therefore better.
        
               | bombolo wrote:
               | I agree that a 2 million $ guitar isn't better than a 2k$
               | guitar.
               | 
               | But a 2k$ guitar is certainly better than a 50$ guitar.
               | Not only in how it sounds but in how easy it is to play
               | it.
               | 
               | My 1st guitar was bad so I couldn't do barre chords. I
               | thought I was bad and pros could do it. Turned out pros
               | just had better guitars.
               | 
               | Better guitars also have less noise, better cables are
               | shielded.
               | 
               | Yes, more expensive is better (up to a point).
        
               | deadbeeves wrote:
               | Yes. However, the _instrument_ being better just means
               | the _sound_ it makes will be better, not that the _music_
               | the musician makes with it will be better.
        
               | ddq wrote:
               | No, I'm sorry but you are ignorant.
        
               | t0bia_s wrote:
               | Many don't see a difference. Just amount of coolnes.
               | 
               | You can apply this on professional filmmaking or
               | vlogging. I guess amount of time consumed audiovisual
               | production today is much higher on amateurish production
               | thanks to antisocial networks.
        
               | bombolo wrote:
               | They might not be able to point exactly the problem, but
               | they will most certainly enjoy better produced content.
        
               | t0bia_s wrote:
               | If you are used to fast editing, loud music and cheap
               | filters, you'll get hard time to watch ie Malicks films,
               | listen concertos or go to photography exhibition. No
               | doubled about qulity.
               | 
               | Nowadays most valuable is attention. Cheap stimuli is
               | easier to consume. That's what technology teach us.
        
             | kouru225 wrote:
             | An unlimited supply of unoriginal music because artists
             | don't have the luxury to experiment anymore.
        
               | matwood wrote:
               | Did you miss a /s? There is more varied music being
               | created every day than ever before right now. There are
               | sub sub sub genres you can seek out if you want. Contrast
               | this with when I was a kid and we basically had what the
               | radio played or what cassette we could buy with our $10.
               | 
               | The problem now is that we have so much content (music,
               | books, movies, short vids, long vids, etc...), and not
               | enough aggregate time to consume it all.
        
               | jononor wrote:
               | That is not what is happening? There are soo many niches
               | and subgenres these days, and it is evolving year over
               | year.
        
             | easyThrowaway wrote:
             | We're talking about the business side of the whole ordeal.
             | It's not just about "enjoying making music". It's about
             | paying mixing and mastering. It's about paying NTS, Rinse
             | FM, and the constellation of medium-small distribution
             | channels. It's about distributing on labels like DFA, !K7
             | or whatever. It's about making sure that Fabric, Rex Club
             | and Sneaky Pete can keep the lights on so they can play
             | your music, so you can get paid, so you can keep making
             | music instead of _ahem_ having to become a webdev and write
             | angry comments on HN.
             | 
             | It's about keeping an entire industry, live or recorded,
             | and their milieu alive.
             | 
             | The truth is that what happened wasn't a liberation. It was
             | a methodical purge of the medium-sized side of the music
             | industry. Now we're reaching the point of having 5-6
             | industry giants taking all the money plus...yes, an
             | inordinate amount of people making mostly self-referential
             | music in their own bedroom on weekends, music that will
             | reach no-one outside whatever local scene they hang around.
             | But most of them were making music even before, and were by
             | their own choice irrelevant to the industry. (True, now
             | they can also become influencers on Twitch and maybe one
             | out of thousands can make a living by streaming their life
             | 24h/day. One ticket for the lottery, please). Whoever was
             | between them and the majors is being squeezed out of the
             | game.
        
         | t0bia_s wrote:
         | Imagine Spotify, rather than paying to musicans, just invest
         | and publish AI generated music. Sounds like more profitable
         | business to me.
         | 
         | I'm not saying that I agree with this approach.
        
           | mr_toad wrote:
           | Without copyright protection anyone could copy their entire
           | library and set up a rival streaming service. It certainly
           | wouldn't be worth much investing in the AI part of the
           | business.
        
           | dsign wrote:
           | I honestly wonder if people would consume the music they know
           | is AI generated. And by "honestly", I mean "I don't really
           | know but I want to."
           | 
           | I've been watching videos of Guy Michelmore in youtube. Not
           | because I will ever write any orchestral music, but because I
           | like his energy and envy his shed. Would I bother if Guy
           | Michelmore were an AI?
        
             | paul_funyun wrote:
             | I would. Out of the bands I listen to maybe 5 of them I
             | could name a single member. I'm a big reader but I couldn't
             | tell you one thing about most of the authors other than
             | their names.
        
             | ilyt wrote:
             | Entirely depends on how good it would become.
             | 
             | It could also have some interesting avenues, like feeding
             | some variables to the AI from say a video game (number and
             | type of monsters on screen, mood etc.) to generate music
             | reacting to what is happening on screen
        
             | t0bia_s wrote:
             | It depends on how you define art. You can play music or
             | shoot film or paint a picture. AI could do it as well. But
             | the essence of what makes good art comes from soul, from
             | experience by living, from relationships between us... that
             | is created for stories that inspire.
             | 
             | That is not what AI would ever generate.
        
           | yellow_postit wrote:
           | And absent some major technology changes Spotify in your
           | example has no way to do credit assignment back to the
           | training set for any attempts at royalties should they be so
           | inclined.
        
         | notefaker wrote:
         | This is factually incorrect. If you own your master recordings,
         | you stand to make $3,500 to $5,500 per million streams on
         | Spotify. Apple Music and Tidal pay even better. This is why
         | Taylor Swift is re-recording her entire Big Machine Records
         | catalogue. While Spotify did shift consumers away from buying
         | singles and albums as individual items, they also opened a new
         | revenue source for independent artists.
        
           | easyThrowaway wrote:
           | Can you point me to a current-day independent artist which
           | hasn't been signed to a label that is pulling this amount of
           | money just on streaming?
           | 
           | If you're already big enough that, i.e., XL Recordings can
           | ask you to make a record without getting rights on the
           | master, I wouldn't count it as a good example of "indie
           | artist".
        
             | raviparikh wrote:
             | I make about $4,000 per million streams on Spotify for the
             | tracks I've released independently. For label releases I
             | make less, but the label promotes them so that sometimes
             | results in more net revenue. I have a bit over 10M Spotify
             | streams over the last 3 years.
             | 
             | Also, Spotify promotes my music via editorial playlists and
             | algorithmic (eg Radio or Discover Weekly), so I'm probably
             | making a lot more total revenue than I would have on
             | iTunes.
        
             | franl wrote:
             | Russ
             | 
             | EDIT: Not making Taylor Swift money, but not many are
        
               | easyThrowaway wrote:
               | are you sure he's doing 5k/month just by streaming? No
               | syncs nor shows? Also if Wikipedia is right he's signed
               | with Columbia Records. AFAIK the only artists making that
               | kind money just by streaming while having no strings
               | attached EVER (No label distro, no label A&R, no big tent
               | agencies) are Macklemore and Chance The Rapper. Just two
               | guys over millions of artists on Spotify.
        
               | franl wrote:
               | I can't find the article from before he signed with
               | Columbia (might've been a YouTube interview with him,
               | can't remember for sure), but yes, I'm fairly certain he
               | was doing well over 5k per month with no major label.
               | 
               | Also note the terms of his deal with Columbia are unlike
               | most major deals in that he has a 50/50 profit split
               | after his advance payment got recouped, retains either
               | full control or 50/50 control of masters, etc.
        
               | franl wrote:
               | Here you go, he mentions it in the first 30 seconds of
               | this video. He says roughly $100k per month before any
               | label involvement: https://youtu.be/OebNTkTfzHU
        
         | franl wrote:
         | > Another opinion popular with no one: AI will have on artists
         | the same impact that Spotify had on the music industry that is,
         | it will kill any revenue flow for anyone outside of the
         | publishers and big artists/players.
         | 
         | Maybe I'm misunderstanding you, but how much money do you think
         | the 7500 creators on Spotify making $100k+ [1] would be making
         | without Spotify or other streaming platforms? My guess is
         | closer to zero than 100k.
         | 
         | Also 0.09 percent of 8 million creators making 100k+ [1] sounds
         | horrible, but my guess is that should be taken with a grain of
         | salt. How many folks are included in that 8 million who
         | registered, but uploaded nothing? How many uploaded once or
         | twice? How many uploaded and did ZERO promo of themselves? How
         | many are just plain terrible musicians?
         | 
         | A number of years ago when I stumbled on him, Russ was pulling
         | in a few hundred thousand per year from streaming. Looks like
         | he's making 100k per week as of a couple of years ago [2]. Yes,
         | he's probably an outlier. But he works his butt off on his
         | craft, handles production and writing himself, and markets
         | himself well.
         | 
         | Headlines like "Big tech and AI destroying the indie music
         | industry" get more clicks and attention than "Streaming
         | platforms provide income where once there was none" so _shrug_.
         | 
         | [1] https://www.digitalmusicnews.com/2021/02/24/spotify-
         | artist-e... [2]
         | https://twitter.com/russdiemon/status/1325853093074923520
        
         | wslh wrote:
         | The Spotify example is similar to the Google impact: the last
         | mile is the search engine UI that controls your access to
         | content. Spotify is another UI as they are streaming services,
         | etc.
         | 
         | Seems like a natural iteration in the ordering of complex
         | systems. Beyond legal regulations it would be great to start to
         | think about new solutions, if they ever exist.
        
         | gamblor956 wrote:
         | _AI will have on artists the same impact that Spotify had on
         | the music industry that is, it will kill any revenue flow for
         | anyone outside of the publishers and big artists /players._
         | 
         |  _then resell the output for $$$ on something like Splice_
         | 
         | This is silly. The USPTO and Courts have repeatedly stated that
         | AI-generated media is not subject to copyright protection, so
         | there are no licensing revenue opportunities for the big
         | publishers/artists/whatever. This means: AI-generated content
         | is not protected by copyright, so anyone can use a piece of AI-
         | generated art however they want without a license and unless
         | the law changes AI has no value to the content industries.
         | 
         | EDIT: Also, the USPTO has noted that the use of AI-generated
         | content in a work will mean that the entire work will be
         | presumed AI-generated except for the portions the content owner
         | can demonstrate were generated by humans. The backend costs of
         | maintaining AI-supplemented works will almost as expensive and
         | burdensome as the costs associated with patents.
         | 
         | Also, I think people on HN have a very glorified view of how
         | much money musicians make from streaming or cd/album sales:
         | basically zilch, unless they're popular enough to be in repeat
         | on the radio. Most musicians made their money from performing:
         | generally a little bit from ticket sales or venue incentives
         | (like % of booze sales) but the real money _for the performers_
         | was from the sales of band merch, which is why it gets pushed
         | so heavily.
         | 
         |  _At the end of the day the model itself is going to be
         | basically irrelevant, while knowing whose works were actually
         | used to train it being the truly differentiating feature._
         | 
         | Yes, by lawyers, when they sue the owners of the AI model for
         | copyright infringement, because this would not be a use
         | protected by fair use doctrine. This will actually make human-
         | generated works _more valuable_ because now every work used to
         | generate an AI work is now worth at least $75,000, even if its
         | market value would be significantly less (or even commercially
         | worthless) today.
         | 
         | Due to the costs associated with licensing of human works, if
         | AI-content becomes a thing, it will probably be more expensive
         | than hiring a human to do the same thing, because the model
         | will have to account for the cost of paying a license fee for
         | every work that was incorporated into a specific output.
        
         | adamc wrote:
         | Spotify has been a disaster, but unless the artists walk away
         | (very hard to do), I don't see our political system as caring
         | enough to do anything about it.
        
         | radley wrote:
         | Everyone overlooks the fact that it will still take _someone_
         | (i.e. a graphic artist) to produce great AI imagery.
         | 
         | First, AI generated art is random and disposable. Yes, you'll
         | get a great image that you can use once, but then what? You
         | can't build a campaign on it.
         | 
         | Second, AI generated art can't be copyrighted, so knockoff
         | competitors are free to use your AI-generated marketing images.
         | 
         | At the very least, you can seed the AI with a paid graphic
         | artist's work (seed-based AI images can be copyrighted). But
         | that artist will do it better than your unpaid intern.
        
           | karaterobot wrote:
           | Mmm, I don't know about this. At the very least AI lowers the
           | bar for how talented a graphic artist needs to be to produce
           | professional work, which means it'll be easier to undercut
           | them, which means it'll get much harder to make a living as a
           | graphic designer. It amounts to the same thing as killing off
           | the profession, as seen from the perspective of someone in
           | the profession as opposed to someone without skin in the
           | game. It's like saying push-button elevators didn't hurt the
           | profession of elevator operator, because somebody's still got
           | to push those buttons.
        
             | madeofpalk wrote:
             | This is the march of progress. Digital brushes in Procreate
             | lowered the bar for how talented an artist needs to be to
             | create an oil 'painting'. The camera lowered the bar for
             | creating portraits.
        
             | orbital-decay wrote:
             | It also raises the bar of what's possible. What counts as
             | "professional level" changes each time some new technique
             | emerges. A skilled artist will always be better than a
             | random person.
             | 
             | The visual entertainment "supply" is not limited by the
             | current state of tools. It's always limited by the skills
             | of the top crop. Professionals are always ahead and hard to
             | come by. The industry's self-regulating mechanism is
             | novelty; what is abundant becomes fundamentally
             | uninteresting and dies.
        
             | radley wrote:
             | > AI lowers the bar for how talented a graphic artist needs
             | to be to produce professional work
             | 
             | I think it's a different kind of talent, and not
             | automatically a lower bar. The key to being a professional
             | artist is being able to offer variants based on given
             | direction. Either way, it's much much more than pushing a
             | button or holding a lever in place for a period of time.
        
             | danenania wrote:
             | I think AI in general, across almost every industry, will
             | shift value away from technical proficiency and toward
             | creativity and taste. Implementation of an idea/vision will
             | be commoditized, but having a great idea, a unique insight,
             | the taste and ability to identify top-tier work will still
             | be highly valuable. This could well remain true post-AGI.
             | 
             | In graphic arts, the overlap between people with technical
             | proficiency and vision/taste is probably quite high, but
             | it's not one-to-one. There are people with excellent taste
             | who can identify great art or design when they see it, and
             | who can perhaps imagine incredible masterpieces in their
             | minds, but cannot draw a convincing stick figure. On the
             | other side, there are people who can expertly make someone
             | else's concept real, but can't come up with a compelling
             | concept themselves. AI will be great for the former, and
             | bad for the latter (or at least force the latter to adapt).
             | 
             | Whether this will have the effect of concentrating wealth
             | or distributing it more widely strikes me as a very
             | difficult question. It may be devastating for certain
             | professions, but could also enable a whole new class of
             | entrepreneurs. I could see it going either way, or the two
             | effects may cancel each other out and economic equality
             | stays about where it is. We're in the realm of complex
             | systems here, so I wouldn't put much stock in anyone's
             | prediction.
        
               | bsder wrote:
               | > I think AI in general, across almost every industry,
               | will shift value away from technical proficiency and
               | toward creativity and taste.
               | 
               | The problem is that an artist still needs to eat in the
               | 10-20 years it takes to develop "creativity and taste".
               | 
               | What AI will do/is doing is knock out the entry-level
               | jobs. If you can't train humans on the entry-level, you
               | will eventually have no experienced people.
        
           | prox wrote:
           | Also people cannot judge great art or imagery. Unless you
           | have had the training. But the average person? Nope. You can
           | tell what you LIKE but that's not the same.
        
             | charlieyu1 wrote:
             | I don't have much training but it is not that difficult to
             | spot AI arts which is pretty repetitive. The first couple
             | are awesome but it gets old really fast.
        
           | soligern wrote:
           | AI generated art may be disposable but it certainly is very,
           | very good. Midjourney makes plenty of impeccable art and
           | photorealistic images that have _no_ flaws. Also, even if
           | there are flaws a week with some YouTube videos can teach
           | anyone how to fix them, you don't need someone with five
           | years of deep experience.
        
           | michaelmrose wrote:
           | > Second, AI generated art can't be copyrighted, so knockoff
           | competitors are free to use your AI-generated marketing
           | images.
           | 
           | No. First off trademarks exist and they found that work done
           | solely by the machine couldn't be treated as a work for hire
           | copyrighted by the machine and assigned to the operator.
           | There is no reason to believe that work couldn't be treated
           | directly as copyrighted by the human operator who has
           | creative input nor is the matter with the images used to
           | train the model truly settled.
           | 
           | >First, AI generated art is random and disposable. Yes,
           | you'll get a great image that you can use once, but then
           | what? You can't build a campaign on it.
           | 
           | You can already get variations on a them and text driven
           | modification eg make the blank a blank or make the blank
           | blanker.
        
             | orbital-decay wrote:
             | Trademarks are different from copyright.
             | 
             | Random variations aren't interesting, they just make
             | something abundant even more abundant and secondary. Unless
             | you have a model with sufficient intelligence that can
             | create something conceptually original (at which point
             | we're all fucked, not just artists or programmers), it's
             | not going to fly. Text driven modifications imply
             | conceptual human input; besides, they are inherently worse
             | than higher-order input, just like text to image alone is
             | worthless for anything meaningful.
        
               | michaelmrose wrote:
               | There exist systems where you can describe not only
               | initial scenes but successive textual modifications to
               | existing images and furthermore variations aren't random.
               | Successive selections are a way to zero in on a concept.
               | 
               | You are about a year behind the state of the art.
        
               | orbital-decay wrote:
               | AKA tell me you haven't spent time with diffusion models,
               | without telling it :)
               | 
               | I actually did figure out what works and what doesn't in
               | real artistic use. Which is the entire point of the
               | article in OP which nobody seem to have read - text
               | doesn't work well beyond the basic use or amateur play,
               | regardless of it being the initial prompt or editing; you
               | need sketching and references (and actual skill) to do
               | real work. I don't think anybody's using available
               | methods of textual modifications for anything complex -
               | they are cumbersome and unreliable, even worse than
               | textual prompts. In fact, I haven't seen anyone using
               | them at all.
               | 
               | Besides the implementation details, natural language just
               | doesn't have enough semantic density and precision to
               | give artistic directions, even for a human or AGI. That's
               | a fundamental limitation. Higher order guidance, style
               | transfer, and compositing is how it's done.
        
             | gamblor956 wrote:
             | _There is no reason to believe that work couldn 't be
             | treated directly as copyrighted by the human operator who
             | has creative input nor is the matter with the images used
             | to train the model truly settled._
             | 
             | ...Other than the USPTO and the federal court system
             | issuing multiple ruling stating the opposite, including a
             | decision last week which specifically stated that the
             | _output_ of an AI model is not copyrightable, upholding an
             | earlier decision by the USPTO...
             | (https://www.hollywoodreporter.com/business/business-
             | news/ai-...)
        
               | michaelmrose wrote:
               | Except for the part where the court didn't find that. It
               | found that work only created by the AI didn't qualify.
               | Had it asked if a work created by the AI AND the person
               | qualified it would no doubt have qualified as is already
               | clear from using photoshop not serving to remove your
               | ability to produce copyrightable works. The case didn't
               | ask that and therefore it wasn't answered in any
               | meaningful fashion.
               | 
               | The act of prompting and customizing iteratively
               | especially in systems which allow the user to submit a
               | prompt that modifies the existing work for example
               | "replace the human being with a monkey" "make the monkey
               | pink" etc are clearly creative works that USE an AI not
               | uncopyrightable.
               | 
               | If you want to argue that point you absolutely cannot do
               | so on the basis of a case that literally never addressed
               | that issue unless you would like to traverse the muddy
               | ground between actuality and fiction.
        
               | gamblor956 wrote:
               | The ruling stated that the Constitutional justification
               | for copyright (and other IP) laws was to incentivize
               | creators. AI does not need incentives, and thus AI-
               | generated content cannot qualify for copyright. Under
               | this line of reasoning, _neither can patents_ (though
               | note that trademarks derive value from the resources and
               | effort spent promoting them, not from their creation, so
               | trademarks are unaffected).
               | 
               |  _The act of prompting and customizing iteratively
               | especially in systems which allow the user to submit a
               | prompt ...are clearly creative works that USE an AI not
               | uncopyrightable._
               | 
               |  _If you want to argue that point you absolutely cannot
               | do so on the basis of a case that literally never
               | addressed that issue unless you would like to traverse
               | the muddy ground between actuality and fiction._
               | 
               | The case literally deals with the _output_ of the AI
               | model, not the input. But on that note...under existing
               | law, code can be copyrighted _but not its output_. Thus,
               | it is logical to reason that prompts to an AI model can
               | also be copyrighted to the extent they are not strictly
               | functional.
               | 
               | But with AI models and content generally, nobody cares
               | about the prompts/inputs. The output is what matters.
               | (For comparison: Deep Impact and Armaggedon were both the
               | results of the same input: disaster movie in which a team
               | of astronaughts has to go to the asteroid to blow it up
               | before it destroys Earth. The "models" were different
               | screenwriters and directors. Compare the outputs: one is
               | a blockbuster classic, and most people don't remember the
               | other movie.)
        
           | charlieyu1 wrote:
           | I agree with you, but the main problem is that illustrators
           | are under-appreciated. We are in a world where management
           | with no technical knowledge are having too much power and
           | stealing paychecks.
        
             | radley wrote:
             | I totally know. I started as an illustrator:
             | 
             | https://radleymarx.com/work/elemental/
        
           | The_Blade wrote:
           | sewing machine
        
         | SnowdustDev wrote:
         | > Spotify basically killed any money coming from the physical
         | distribution - Worse than piracy
         | 
         | Any sources for this?
         | 
         | I'm of the impression physical distribution is on the rise
         | compared to the earlier days of digital music. This has nothing
         | to do with Spotify, and all about the digitization of music
         | itself.
         | 
         | Anecdotally many people I know now purchase merchandise and
         | media as a way to support an artist they like, rather than
         | listen to the music they make in a physical format.
        
       | greatNespresso wrote:
       | Insightful, agree with the fact that AI will help to fill up the
       | "furniture" more easily, faster and for a cheaper price than any
       | human could. Regarding transparency of training data, this is
       | where I see huge opportunities in AI for the near future.
        
       | woolion wrote:
       | I used to think that the generative AI impact would be pretty low
       | because these images always have some artifacts that I find
       | pretty jarring, and that require fairly high artistic skills to
       | fix. However that was completely wrong: most people don't care!
       | Neither people producing the content, nor the people consuming
       | it.
       | 
       | The second point, "only spammy garbage content" will be happy
       | with AI generated content, is already proved wrong given the
       | quantity of high profile blogs that rely on it. They don't have
       | the budget for the maybe 5% improvement you can get by paying an
       | artist, and 0 of the risks common with artists (difficult to work
       | with, missing deadlines, etc etc).
       | 
       | In a way it doesn't even make sense: the artist is also is also a
       | generative blackbox. It's better in understanding precise
       | prompts, but exactly as in software engineering the problem is
       | often that the spec is wrong, the commissioner cannot get exactly
       | the image they dream of because they cannot imagine it without
       | having pretty high artistic skills. Or a number of iterations are
       | needed, making the process quite long and costly.
       | 
       | There are other reasons why artists won't be entirely replaced,
       | especially the highest paid, but a good chunk of their potential
       | income sources have already been wiped out, and the proportion
       | will only increase.
        
         | mr_toad wrote:
         | > However that was completely wrong: most people don't care!
         | Neither people producing the content, nor the people consuming
         | it.
         | 
         | For the people making and consuming on Reddit maybe. I think
         | that people who want this to replace graphic design work will
         | want more attention to detail.
        
         | raincole wrote:
         | > I used to think that the generative AI impact would be pretty
         | low because these images always have some artifacts that I find
         | pretty jarring, and that require fairly high artistic skills to
         | fix. However that was completely wrong: most people don't care!
         | Neither people producing the content, nor the people consuming
         | it.
         | 
         | Sometimes I feel professional people are so good at their
         | crafts that they're disconnected from general audiences. It's
         | kinda like a programmer trying to convice a data scientist that
         | Python is not that good of a programming language, while the
         | data scientist is perfectly fine with it.
        
         | bugglebeetle wrote:
         | My takeaway from generative art as a former illustrator and now
         | data scientist is never has it been more obvious why artistic
         | skill and taste are necessary for making images, while at the
         | same time never have those things been more irrelevant because
         | of the audience for the work.
        
       | ilaksh wrote:
       | I'm hoping that someone comes out with an open source version of
       | Imagen or something similar.
       | 
       | https://imagen.research.google/
       | 
       | Or Parti https://sites.research.google/parti/
        
       | chankstein38 wrote:
       | This is almost exactly how I see GPT and code. I have seen smart
       | people who don't write code toss GPT a request and get a working
       | thing but going from "hey write me an auto presser for a key on a
       | timer" to "The client wants you to update the repo to handle this
       | business logic and do this functionality" is a huge leap.
       | 
       | From my perspective, you still need a developer-minded person to
       | do the job, AI just kind of makes their lives easier in the
       | process.
       | 
       | I agree with the sentiment that it's the same in the art world.
       | It's easy to get a compelling image but to get specific
       | meaningful images usually requires a lot of post processing that
       | a layman wouldn't be capable of doing.
        
         | ilaksh wrote:
         | True but I feel like people are assuming these limitations will
         | be long term.
         | 
         | But we have seen progress in leaps and bounds. LLM-based coding
         | tools are getting better. LLMs are getting better. Context size
         | is increasing. And the interest in LLMs is even motivating
         | development of new approaches that will be more effective.
         | 
         | Give it a few years, things like Lecun's JEPAs or whatever
         | hybrid supercoder DeepMind is working on, or some open-source
         | LLM, will blow GPT-4 out of the water for programming.
        
           | chankstein38 wrote:
           | I agree these things are going to move likely faster than we
           | can imagine and become better than we can imagine. That said,
           | last week I got a ticket that had no body but a title akin to
           | "Add a property for this" with no specifications about the
           | system. When I asked for clarity on the ticket the ask was
           | very different than the title implied. When I started the
           | work it started to look different than was described so I
           | went back to the requestor and explained the discrepancy and
           | we changed the direction of the change.
           | 
           | I say this to say, one skillset I have as a developer is
           | taking the vague requests product owners have and figuring
           | out how to turn them into actionable code steps in a massive
           | existing codebase with several repos. I don't say this to say
           | I'm impossible to replace but to say that half the time
           | people don't even know what they want or how to describe it.
           | Then from there you have giant codebases that wouldn't fit in
           | anything but the biggest (current) context windows.
           | 
           | I agree the accuracy limitations will likely evaporate but
           | these things aren't necessarily something an LLM can solve.
           | I'm probably going to be proven wrong over time but I use GPT
           | for code pretty regularly and right now I'm not too worried
           | about my job.
        
             | ilaksh wrote:
             | I don't know for sure if an LLM could do it. But
             | theoretically one could build a system that sends chat
             | messages asking for clarification and also eventually with
             | more context or something is able to translate vague or
             | stupid "requirements" into ones that make sense.
             | 
             | In five years or so the capabilities may be pretty amazing.
        
               | chankstein38 wrote:
               | Definitely agreed! I'm both nervous and excited. I fear
               | for my livelihood but also if we continue to make even a
               | percentage of the progress we've made in the last year,
               | the next 5 years are going to be wild!
        
       | RugnirViking wrote:
       | I agree with most of this, but I do disgree with the thing about
       | producing specific imagery. It's absolubtely a skill one can
       | develop. I spend a lot of time helping people leearn to simplify
       | their prompts and choose the right language for image generation
       | AIs. For some reason people put a lot of unnessacary junk into
       | them, I guess a form of superstition (this sentence fragment
       | worked well the last few times).
       | 
       | As the article mentions, the hybrid approach (using this as a
       | tool in a series of other tools) is the way forward
       | 
       | There are concepts the AI simply will not grasp. For example
       | right now midjourney will extremely struggle with "bulldozer",
       | "centaur", "fantasy archer" etc. These will inevitably fixed (and
       | have in the past) be fixed with new model versions with better
       | training data.
       | 
       | The real struggle comes with either small details or semantic
       | information. For example, its hard to ask it to make a
       | lifelike/photograph scene with everything including the
       | background in focus. Even with "focus stacking" type keywords.
       | "selfie" is about the best word we came up with but unforunately
       | that has significant side effects lol. Perhaps there just isnt
       | enough instances of people specifically describing that property
       | in the training data, but honestly its difficult to even learn
       | english words for these concepts to describe with!
       | 
       | As for small details, it is indeed true that the current approach
       | will probably never scale to handle something like "six blue
       | cubes with a red triangle on each, arranged in a pyramid shape,
       | with a yellow ball balanced on top". But as the author points
       | out, such things will likely be handled with a minimum of
       | photoshop skill using assets made individually
        
         | ilaksh wrote:
         | There are new models such as from Google which work differently
         | and handle things like counting etc. much better than open
         | source models I don't know if any of them are available yet but
         | they have papers. Like Imagen and something better that came
         | out afterwards.
        
         | noduerme wrote:
         | None of which has anything to do with creativity or the
         | original (and visually trained) thought required to conceive of
         | imagery that's commercially useful - which is an actual skill
         | learned through years of study and experience, and which is so
         | routinely ignored by managers and IT people that you completely
         | failed to mention it in your take on the technical issues with
         | prompts.
         | 
         | The issue with prompts is not stacked cubes. It's more like
         | this: Ask 10 software engineers or 10 people from the sales
         | department or 3 people from upper management to come up with
         | visual ideas for ads, and you will have a bunch of shit on
         | black backgrounds, robots, anime, bad copies of things people
         | have seen and subconsciously remember, and zero actual visual
         | ideas that fundamentally work. Designers and illustrators have
         | to fight against and override their unoriginality and terrible
         | ideas all the fucking time just to make a decent product.
        
           | RugnirViking wrote:
           | That's some real unwarranted hostility. I'm responding to a
           | specific point from the article? We can't just go in circles
           | having an "is it good or isnt it" argument...
           | 
           | Once again - I agree with most of what the author says,
           | including the part about it being a tool in an illustrator's
           | kit
        
             | noduerme wrote:
             | I mean, I've spent 25+ years as an art director, a.k.a. a
             | diffusion model trying to generate what managers and
             | salespeople think they see in their heads, and I tell you,
             | they have no imagination. None whatsoever. As my brother, a
             | photographer, used to say: The problem isn't having a cheap
             | camera, it's who's behind it.
             | 
             | Also, the hostility towards a prompt expert adding another
             | layer of technical "know how" into the process between
             | requests and art in the name of justifying a new job title
             | is entirely warranted.
        
               | chankstein38 wrote:
               | >Also, the hostility towards a prompt expert adding
               | another layer of technical "know how" into the process...
               | is entirely warranted
               | 
               | I don't know either of you and I have no stake in this
               | but as an outside observer I think you come off pretty
               | unreasonable here still. You seem to think your hostility
               | was justified because you've basically made this person
               | the scapegoat for your frustration about this topic.
        
               | LouisSayers wrote:
               | Also an outsider - I don't understand how they're being
               | hostile here.
               | 
               | They're relaying their experience and saying that there's
               | more to creating than describing something to be drawn,
               | and that most people lack the training and knowledge of
               | what goes into that.
               | 
               | It's not about learning prompts, it's about learning how
               | to actually design... and then learning prompts.
               | 
               | I feel like the original comment is taking things
               | personally instead of seeing the point they're making
               | through example of their frustration working with others.
        
               | chankstein38 wrote:
               | Interesting! From my view the responder came off as
               | attacking unnecessarily and very angry. Honestly not sure
               | how else to relay it though. Maybe it's all just how I'm
               | reading it. Have a great one!
        
               | RugnirViking wrote:
               | whatever man. I am not here to carve out a job title or
               | whatever it is you're accusing me of. I commented on a
               | post contributing with my experience of helping others.
               | 
               | I feel like you're projecting a whole lot more onto me
               | than what i'm actually saying.
        
       ___________________________________________________________________
       (page generated 2023-08-21 23:01 UTC)