[HN Gopher] Generative Image Dynamics
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       Generative Image Dynamics
        
       Author : hughes
       Score  : 135 points
       Date   : 2023-09-16 16:08 UTC (6 hours ago)
        
 (HTM) web link (generative-dynamics.github.io)
 (TXT) w3m dump (generative-dynamics.github.io)
        
       | soultrees wrote:
       | This is super cool. Cinemagraphs have always been a bit of a
       | passion of mine, and I try to bring that feeling of subtle-
       | stillness in a lot of the work I do, whether it's marketing or
       | shooting, so i can see this becoming a regular tool.
       | 
       | The trick to a 10/10 cinemagraph is the more subtle, the bigger
       | the impact. You almost want the viewer to think it's a still
       | photo before their brain clicks in thinks "wait, something isn't
       | normal here, this isn't a photo, it's a video"
        
         | albert_e wrote:
         | any good examples you can share please?
        
           | nico wrote:
           | Not op, and not sure if these qualify as cinemagraphs, but
           | they kinda fit the "subtle image movement" description
           | 
           | https://twitter.com/nicobrenner/status/1685754265393041408?s.
           | ..
           | 
           | https://twitter.com/nicobrenner/status/1686074457159274496?s.
           | ..
           | 
           | https://twitter.com/nicobrenner/status/1685875401351217152?s.
           | ..
           | 
           | https://twitter.com/nicobrenner/status/1686060465783443457?s.
           | ..
           | 
           | https://twitter.com/nicobrenner/status/1685170395086045185?s.
           | ..
        
       | CSSer wrote:
       | They used webGL for the demo. Nice!
        
         | sva_ wrote:
         | This would be crazy in a video game. Walking through a bush and
         | dragging the plant with you
        
           | behnamoh wrote:
           | I'm still waiting for video games to adopt stable diffusion,
           | GPT, and other GenAI models. the tech is there, but I guess
           | the inertia in the industry doesn't allow us to have nice
           | things yet.
        
             | a_wild_dandan wrote:
             | You'll see those things! We already have DLSS, for
             | instance. But unfortunately we can't simply glue expensive
             | black boxes onto games and ship them. Wrangling performant,
             | richly interactive media is difficult enough _without_
             | these models. This modern ML + gaming fusion space is
             | barely in its infancy. We need to explore what 's
             | practical, and discover patterns to do it.
             | 
             | Even without further breakthroughs, the next 5 to 10 years
             | will be incredible. I'm so excited.
        
             | wayfinder wrote:
             | Wouldn't say tech is there yet. It still needs a lot of
             | human input and direction so slapping it into a video game
             | would just be immersion breaking when it generates
             | something out of character randomly.
             | 
             | There's less impactful ways to implement it like generating
             | art paintings in a museum dynamically but that is in the "a
             | little gimmicky" territory.
        
           | CSSer wrote:
           | Wow, that's a neat idea! That could potentially be pretty
           | cool. It'd almost be like a form of photogrammetry but for
           | physics. Kinegrammetry, maybe? I wonder what the storage
           | efficiency and performance would look like. Perhaps something
           | like ths could be adapted into a framework for object
           | modeling.
        
           | pelorat wrote:
           | What do you mean, lots of games have physics that interreact
           | with flora?
        
       | [deleted]
        
       | waffletower wrote:
       | Nice to see Google researchers continuing to publish open papers
       | with bonus demos. Won't beat a dead horse about Google failing to
       | productize or open source their AI research.
        
       | divyajg wrote:
       | I wonder why in the first picture (red rose) the flower in the bg
       | also moves, but we don't see the same affect in the third picture
       | (tree). I also find it impressive that the amount of motion
       | differs in the first and the second picture, could it be because
       | the density around the pointer is considered?
       | 
       | The slo-mo ones are super relaxing to watch!
        
       | Hard_Space wrote:
       | This suffers from the same low-vector movement requirements as
       | EbSynth.
        
         | GaggiX wrote:
         | I think the achievement here is mostly about generating the
         | image dynamics, so for example there is a cat in an image, the
         | model understand that cats need to breathe so the dynamics show
         | the lungs contracting, then the paper covers how to traslate
         | the image dynamics and the image itself into a seamless video.
         | I could be wrong tho
        
           | [deleted]
        
       | juunpp wrote:
       | The tree has severe distortion when dragged from the edge. Still
       | an interesting idea.
        
         | Timon3 wrote:
         | You'd probably have to combine this with segmenting and
         | generative infill for the background layers, but luckily
         | there's been a lot of progress there!
        
       | crazygringo wrote:
       | This is so cool. Not earth-shattering or productivity-enhancing,
       | but still really cool.
       | 
       | I could definitely see this becoming a standard feature on
       | desktop and phone wallpapers.
       | 
       | Could also see it being applied selectively to photos in things
       | like historical documentaries -- especially if it can handle the
       | gentle movement of water and clouds as well.
        
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       (page generated 2023-09-16 23:00 UTC)