[HN Gopher] Generative Image Dynamics ___________________________________________________________________ Generative Image Dynamics Author : hughes Score : 135 points Date : 2023-09-16 16:08 UTC (6 hours ago) (HTM) web link (generative-dynamics.github.io) (TXT) w3m dump (generative-dynamics.github.io) | soultrees wrote: | This is super cool. Cinemagraphs have always been a bit of a | passion of mine, and I try to bring that feeling of subtle- | stillness in a lot of the work I do, whether it's marketing or | shooting, so i can see this becoming a regular tool. | | The trick to a 10/10 cinemagraph is the more subtle, the bigger | the impact. You almost want the viewer to think it's a still | photo before their brain clicks in thinks "wait, something isn't | normal here, this isn't a photo, it's a video" | albert_e wrote: | any good examples you can share please? | nico wrote: | Not op, and not sure if these qualify as cinemagraphs, but | they kinda fit the "subtle image movement" description | | https://twitter.com/nicobrenner/status/1685754265393041408?s. | .. | | https://twitter.com/nicobrenner/status/1686074457159274496?s. | .. | | https://twitter.com/nicobrenner/status/1685875401351217152?s. | .. | | https://twitter.com/nicobrenner/status/1686060465783443457?s. | .. | | https://twitter.com/nicobrenner/status/1685170395086045185?s. | .. | CSSer wrote: | They used webGL for the demo. Nice! | sva_ wrote: | This would be crazy in a video game. Walking through a bush and | dragging the plant with you | behnamoh wrote: | I'm still waiting for video games to adopt stable diffusion, | GPT, and other GenAI models. the tech is there, but I guess | the inertia in the industry doesn't allow us to have nice | things yet. | a_wild_dandan wrote: | You'll see those things! We already have DLSS, for | instance. But unfortunately we can't simply glue expensive | black boxes onto games and ship them. Wrangling performant, | richly interactive media is difficult enough _without_ | these models. This modern ML + gaming fusion space is | barely in its infancy. We need to explore what 's | practical, and discover patterns to do it. | | Even without further breakthroughs, the next 5 to 10 years | will be incredible. I'm so excited. | wayfinder wrote: | Wouldn't say tech is there yet. It still needs a lot of | human input and direction so slapping it into a video game | would just be immersion breaking when it generates | something out of character randomly. | | There's less impactful ways to implement it like generating | art paintings in a museum dynamically but that is in the "a | little gimmicky" territory. | CSSer wrote: | Wow, that's a neat idea! That could potentially be pretty | cool. It'd almost be like a form of photogrammetry but for | physics. Kinegrammetry, maybe? I wonder what the storage | efficiency and performance would look like. Perhaps something | like ths could be adapted into a framework for object | modeling. | pelorat wrote: | What do you mean, lots of games have physics that interreact | with flora? | [deleted] | waffletower wrote: | Nice to see Google researchers continuing to publish open papers | with bonus demos. Won't beat a dead horse about Google failing to | productize or open source their AI research. | divyajg wrote: | I wonder why in the first picture (red rose) the flower in the bg | also moves, but we don't see the same affect in the third picture | (tree). I also find it impressive that the amount of motion | differs in the first and the second picture, could it be because | the density around the pointer is considered? | | The slo-mo ones are super relaxing to watch! | Hard_Space wrote: | This suffers from the same low-vector movement requirements as | EbSynth. | GaggiX wrote: | I think the achievement here is mostly about generating the | image dynamics, so for example there is a cat in an image, the | model understand that cats need to breathe so the dynamics show | the lungs contracting, then the paper covers how to traslate | the image dynamics and the image itself into a seamless video. | I could be wrong tho | [deleted] | juunpp wrote: | The tree has severe distortion when dragged from the edge. Still | an interesting idea. | Timon3 wrote: | You'd probably have to combine this with segmenting and | generative infill for the background layers, but luckily | there's been a lot of progress there! | crazygringo wrote: | This is so cool. Not earth-shattering or productivity-enhancing, | but still really cool. | | I could definitely see this becoming a standard feature on | desktop and phone wallpapers. | | Could also see it being applied selectively to photos in things | like historical documentaries -- especially if it can handle the | gentle movement of water and clouds as well. ___________________________________________________________________ (page generated 2023-09-16 23:00 UTC)