[HN Gopher] The Sound Proof Booths of Silence
       ___________________________________________________________________
        
       The Sound Proof Booths of Silence
        
       Author : namiwang
       Score  : 213 points
       Date   : 2023-09-16 07:40 UTC (1 days ago)
        
 (HTM) web link (www.dota2.com)
 (TXT) w3m dump (www.dota2.com)
        
       | donatj wrote:
       | I don't really get esports or regular sports for that matter, but
       | this seems like overkill? How much of an advantage could they
       | really get from someone yelling at them in the audience? With a
       | decent audience they are rarely going to hear anything other than
       | a din anyway.
       | 
       | Doesn't seem like much more of an advantage than people yelling
       | things at baseball players?
       | 
       | Seems like it could just be part of the calculation of the
       | competition rather than working so hard to avoid it.
        
         | Forge36 wrote:
         | Enough to give pause. In StarCraft there was a trap set and a
         | fan favorite was about to walk right into it. The audience went
         | wild. And then he stopped all units, and retreated. When
         | interviewed he said he'd stopped because the audience went wild
         | when they shouldn't have. (They cleared the stadium for the
         | next match)
         | 
         | Baseball isn't a game of hidden knowledge. The audience mood
         | can give away details about the other team.
         | 
         | Think poker. If another player bluffed and the audience gasps,
         | you know something notable happened.
        
           | Forge36 wrote:
           | I did some more digging and found this post
           | 
           | https://tl.net/forum/brood-war/40832-starcraft-audience#12
        
         | doikor wrote:
         | > Doesn't seem like much more of an advantage than people
         | yelling things at baseball players?
         | 
         | The baseball equivalent would be the crowd knowing signals
         | between the pitchers and catcher and yell them out so the
         | batter always know what pitch is coming. (this is pretty much
         | the only hidden information in baseball)
         | 
         | That would pretty much ruin the game (in some players/fans mind
         | at least). And in fact this is something the MLB is actively
         | trying to solve by providing encrypted signal communication
         | devices so players don't have to rely on finger/etc signals
         | that can be decrypted by the opposing team.
        
         | andy81 wrote:
         | The noise is a common giveaway in pro League of Legends despite
         | similar efforts.
         | 
         | Usually when a player is walking up to a hidden enemy the crowd
         | changes in a noticeable way, even on the stream. It's not an
         | individual shout so much as the overall noise.
        
           | donatj wrote:
           | And what I am saying is why is this a bad thing. Just make it
           | part of the competition, seems way more fun.
        
             | ufo wrote:
             | A baseball analogy would be if sign-stealing were allowed.
        
             | Aachen wrote:
             | The competition is about playing the game they came there
             | to compete on, not a different metagame. If you find that
             | fun, that's okay but your tournament is in another castle
        
             | dillydogg wrote:
             | My thought as to why that isn't good is because the game
             | you play to get to the International (often online and in
             | smaller venues) is a different game than the one you would
             | play in the finals. As a viewer, I think they should be
             | playing a higher stakes version of the game I can play, not
             | one with different rules because of the crowd. Either way,
             | I don't care so much, but I fall on the side of the sound
             | proofing being good.
        
         | spatulon wrote:
         | Two problems that have occurred in recent times when Dota
         | tournaments have not used booths:
         | 
         | - the crowd whistling to tell their favourite team that the
         | enemy team is making some kind of secret play (e.g. taking
         | Roshan, or using a smoke).
         | 
         | - clearly hearing the play-by-play commentary that's being
         | played to the crowd over the arena's loudspeakers, which can
         | also give away information about what the enemy team's doing.
        
         | OhSoHumble wrote:
         | Dota players have ears that are trained for keywords. For
         | example, the game has a minimap. Players can buy items to keep
         | the minimap revealed and to see the movement of enemy players.
         | The enemy team can buy an item to make it so that they aren't
         | revealed on the minimap while they move around. This is known
         | as "smoking" - as the item is a smoke that explodes over the
         | team before they make their movement.
         | 
         | If a caster yells out "they're smoking" and the entire audience
         | hushes in anticipation then one team knows that the other is
         | trying to make a play and can either group up or avoid the
         | fight.
         | 
         | The International is a tournament where the prevailing team
         | wins millions and millions of dollars. Sound isolation is
         | really important to provide an even playing field.
        
         | nivaldoh wrote:
         | A yelling crowd can be a dead giveaway that the other team is
         | about to make a risky play under the fog of war, and give the
         | defending team enough time to prepare.
         | 
         | For instance, if certain characters from one team are not
         | showing on the map for the opponents and they suddenly hear a
         | crowd yelling, they could anticipate that the character is
         | about to do a surprise gank, attempt to solo Roshan, etc, and
         | shut down the attempt more easily.
         | 
         | It can be heavily bias the decisions that players might make
         | under certain circumstances, so it makes sense that Valve would
         | go to great lengths to prevent that.
        
         | ufo wrote:
         | Dota is a game of imperfect information with "fog of war".
         | There is a large playing field but each team can only see the
         | area immediately surrounding their characters. Players will try
         | to ambush the enemy, or group with their team to sneak in a
         | side-objective while the enemy doesn't notice. Audience noise
         | can disrupt this.
        
       | ricardobeat wrote:
       | I wonder if they have looked into air curtains. Commercial
       | installations are at a point where you have this silent,
       | completely invisible sheet of fast-moving air that provides some
       | degree of noise isolation as well - maybe four walls of these + a
       | floating ceiling is enough when coupled with the noise-cancelling
       | headphones.
        
         | pstrateman wrote:
         | It's much much too loud for air curtains.
        
         | seanthemon wrote:
         | I think leave the audience participation in, let the chaos rain
         | supreme!
        
           | furyofantares wrote:
           | It would be less chaotic, not more.
           | 
           | Think of it this way: any time the audience starts going wild
           | about something one team knows about but the other doesn't,
           | they're doing so in anticipation of dramatic moment when the
           | other team learns what happened and must adapt while the
           | first time is trying to exploit it.
           | 
           | If it's given away instead, the anticipated event never
           | happens or is muted because the enemy is not caught off
           | guard.
        
           | TheAceOfHearts wrote:
           | There was once a big StarCraft 2 tournament where one of the
           | contestants walked out mid-event because he couldn't pull off
           | any cheeky tricks due to the audience giving him away.
        
           | wnevets wrote:
           | There was a recent dota2 LAN without soundproofing and the
           | audience would ruin surprise attacks (aka smoke tanks) or
           | surprise objective taking (aka rosh), it made the gameplay
           | worse.
        
           | bspammer wrote:
           | That would encourage a much more boring style of gameplay.
           | 
           | If you can't launch a surprise attack because the audience
           | will give it away, the best strategy would be to slowly and
           | incrementally build up a gold and experience advantage.
        
           | jfim wrote:
           | Players have said in the past that it makes it impossible to
           | do Roshan sneakily, since the crowd gives it away.
        
             | duskwuff wrote:
             | In some early tournaments, the casters would have to avoid
             | looking at Roshan fights, because the other team would
             | inevitably hear (or feel!) the bass-heavy sound effects
             | from Roshan's attacks and movement.
             | 
             | Later versions of the client added an option to mute those
             | sound effects, for precisely this reason.
        
             | sundarurfriend wrote:
             | It especially screwed over pre-siren Roshans (which don't
             | seem to be much of a thing anymore). But yeah, there's
             | still a lot the sounds can give away, like a Roshan play, a
             | sneaky smoke, enemy tormentor attempts, etc.
        
               | pdpi wrote:
               | Even without knowing much of anything about DotA 2 in
               | particular: for any game with asymmetric information, the
               | crowd reacting to what your opponent is doing is _always_
               | going to be a major tell. At least in LoL, managing that
               | information asymmetry is an important strategic element,
               | can 't imagine it being any less of an issue in DotA 2.
        
       | leetrout wrote:
       | Actual title:
       | 
       | "Between the Lanes: The Sound (Proof Booths) of Silence"
       | 
       | Is this actually by Valve employees? Or just with Valve's
       | funding?
        
         | VoidWhisperer wrote:
         | According to the text under the first image:
         | 
         | "... a blog feature where we let members of our development
         | team walk through some of the challenges, bugfixes, and
         | occasional happy accidents we encounter while working on a game
         | as unique as Dota, and an event as unique as The
         | International."
         | 
         | It appears to be from their team's experiences with setting up
         | 'The International' up till now
        
       | langsoul-com wrote:
       | It's crazy that the booths cost $200k, like how is it even
       | possible they cost THAT much!
        
         | falcolas wrote:
         | Soundproofing requires mass. A lot of it. It also requires
         | careful control of airflow to remove paths the sound can
         | travel.
         | 
         | Museum quality glass and argon are both fairly expensive.
         | Especially in quantities sufficient to fill the mass quota.
        
       | Zathu wrote:
       | I don't understand the problem this solves - why not put the
       | players in noise cancelling headsets?
        
         | janosdebugs wrote:
         | Two theories: 1. Noise cancelling headphones don't cancel
         | everything 2. They needed to be able to use mics, which don't
         | work well with a lot of ambient noise.
        
         | npace12 wrote:
         | would that work? that's like wearing noise canceling headphones
         | to a concert.
        
         | lijok wrote:
         | Uncomfortable for the players if I had to guess
        
         | etskinner wrote:
         | Read the article; The last couple paragraphs talk about how
         | they tried that and it didn't live up to their standards
        
         | Nullabillity wrote:
         | Have you ever tried using ANC headphones? They'd be better
         | described as noise- _reducing_. They can also be uncomfortable
         | to some people when worn for long durations, and you presumably
         | _do_ want to let players in the same team communicate to each
         | other.
        
         | __s wrote:
         | In starcraft when they'll go with headsets it works by playing
         | loud whitenoise. Not conducive for a team game
        
         | [deleted]
        
         | Twisell wrote:
         | Maybe reading the article you are reacting to would have
         | helped:
         | 
         | - It is a retrospective and the first edition held place in
         | 2011. At that time noise canceling in harsh conditions was not
         | a solved issue.
         | 
         | - They actually tried the noise canceling, no box approach at
         | the 2022 event. They reverted to boxes for 2023 because it
         | still need tweaking to drop the box altogether.
        
         | [deleted]
        
         | doikor wrote:
         | They don't cancel well enough. You can still hear some noise.
         | You probably can't identify what it is but it is enough of a
         | signal to react to (spoiling your surprise play/ambush)
        
       | xvedejas wrote:
       | In Age of Empires tournaments, they simply put the players in a
       | different room from the casters/audience, with live streaming
       | cameras. Maybe because live audiences are relatively rare in
       | these tournaments, there's less of a demand for players to be
       | physically in the same room as the audience?
        
       | brainzap wrote:
       | That the players can see each other also allows for some
       | mindgames, for example "the paper"
       | https://youtu.be/ymWj2brfZlA?feature=shared
        
         | Aachen wrote:
         | Sorry, but what's this showing? Someone walks with paper in
         | their hands, that's what you're referring to, but did this have
         | an effect in some way that was noticeable later in the
         | tournament that isn't shown in the clip?
         | 
         | It seems like a joke to bring a stack of papers to a computer
         | tournament, not something to trick the other team into
         | thinking... what, exactly?
        
           | [deleted]
        
           | pototo666 wrote:
           | context: at Ti8's final, Team LGD played against Team OG.
           | During the draft phase, OG players had some paper, which were
           | statistics of LGD (I guess). Somnus the player said: Ceb is
           | holding a bunch of paper. https://youtu.be/abEDXaPyIOE?t=15.
           | In that final, LGD almost won but they lost at the end. That
           | final is arguably the best final in Dota2 history. The moment
           | when Somuns taunted OG was captured by True Sight, which is a
           | documentary for every TI final. LGD players surely watched
           | the documentary or at least the clip many times.
           | 
           | The first clip you questioned about is from Ti9, a year after
           | Ti8, where OG and LGD played again. Notail the player took a
           | bunch of paper (way too many for drafting analysis purpose)
           | to remind LGD their tragic loss last year. Hence the mind
           | game. Btw, LGD lost again.
        
             | Aachen wrote:
             | Thanks for that context! That explains
        
       | wincy wrote:
       | It was definitely an interesting article but the first sentence
       | of the article proper really grabbed me.
       | 
       | The weird thing to me about the world is you can have an event
       | that literally millions of people watch around the world, and if
       | you had asked me "what's the International" five minutes ago I
       | wouldn't have had any idea, and I'm a very online person! I play
       | video games, even, and at one point played DOTA2!
       | 
       | The internet has totally fractionated our culture to subcultures
       | within subcultures, to the point where when people meet in person
       | they have nothing to talk about. Down with the monoculture and
       | all that.
       | 
       | It's astounding how much money and thought and effort went into
       | building the booths too! This is the least surprising part: there
       | is a lot of money sloshing around in the world. The amount of
       | talent to build soundproof booths so people can comfortably play
       | a video game in front of a bunch of people is wild.
        
         | jon-wood wrote:
         | Everyone being in different sub-cultures doesn't mean people
         | have nothing to talk about, it makes conversation way more
         | interesting if you're just willing to step out of your bubble
         | for a bit. Some of the best pub conversations I've had have
         | been chatting to someone about things I'd never even heard of
         | until that moment, and finding out about fun niches that I'd
         | probably still not know about otherwise.
        
         | Keyframe wrote:
         | Also, world got a lot bigger (more people) and smaller (a lot
         | of news instant and online) at the same time.
        
         | __s wrote:
         | TI is a bit notorious because it's prize pool is massive
         | compared to other esports. Winning TI puts someone's prize
         | earnings past lifetime earnings of most other top player's
         | career prize earnings in other games
         | 
         | https://liquipedia.net/dota2/The_International#Tournaments
         | 
         | https://liquipedia.net/dota2/Portal:Statistics/Player_earnin...
         | 
         | https://liquipedia.net/starcraft2/Winnings
         | 
         | https://liquipedia.net/starcraft/Portal:Statistics/Player_ea...
        
           | fragmede wrote:
           | 1st place in 2022 got $8,518,822! Nice!
        
           | bspammer wrote:
           | To hammer it home even more:
           | https://www.esportsearnings.com/players
           | 
           | 21 dota players at the top before you get a different game
           | (Fortnite)
        
             | alargemoose wrote:
             | Wow, Not only are the top 21 dota 2 players, all but *4* of
             | the top 50 earners are dota 2 players
        
               | tym0 wrote:
               | And the top 5 earners for CS:GO are all Astralis players.
        
           | q7xvh97o2pDhNrh wrote:
           | Fascinating. This isn't a space I follow, but the data is
           | eye-opening. To contextualize it for myself a bit more, I
           | checked out _annual_ earnings [1] instead of lifetime and
           | compared it to the overall global list [2] of athletes across
           | all sports.
           | 
           | One interesting takeaway is that it looks like eSports are
           | still a couple orders of magnitude away from breaking into
           | that rarefied air -- the top eSports athletes earned ~$1.8M
           | over the last year, while the cutoff to make it in the list
           | of top 50 global highest-earning athletes is ~$45M. It
           | wouldn't surprise me to see eSports start making it up there
           | over the next couple decades, though.
           | 
           | The second interesting takeaway is that, for many athletes in
           | the global top 50, their off-the-field earnings are a _big_
           | part of their total. By contrast, endorsement deals for
           | eSports athletes don 't seem like much of a thing nowadays,
           | other than the occasional team-up for a gaming
           | mouse/keyboard. This seems like it'd be a growth area for
           | eSports over the next couple decades, too.
           | 
           | TL;DR: I wish there were some way to buy some ETFs or stake
           | some athletes in the eSports space. It seems like it has a
           | lot of growth ahead of it still.
           | 
           | [1]: https://www.esportsearnings.com/players/highest-
           | earnings-las...
           | 
           | [2]: https://www.forbes.com/lists/athletes/
        
             | Huppie wrote:
             | You've probably missed that the former website only lists
             | winnings and does not include the player salaries and other
             | income like from streaming.
             | 
             | The numbers are significantly higher for the top players,
             | but sure enough still a lot lower than 'regular' athletes.
        
           | kleinsch wrote:
           | This is only prize earnings, important to keep in mind that
           | Dota heavily weights prizes from tournaments. Highest total
           | prize earnings on that chart is $7M, Faker pulls in $5M/year
           | in salary alone.
        
         | NikolaNovak wrote:
         | Thing is, millions aren't what they used to be! with world
         | population at just over 8 billion, the viewership of 2 million
         | makes it pretty obscure. World cup final had 1.5 Bil viewers
         | apparently (TIL).
        
           | jack_pp wrote:
           | Well, can't really compare a fairly complex computer game
           | where you need to actively play in order to even understand
           | the stream with a.. checks Wikipedia.. 2000 year old game
           | with simple enough rules that you can watch without any
           | knowledge.
           | 
           | Football also has the advantage of a fixed rule set. I've
           | played over 4000 hours of dota in my life but none in the
           | last 12 months. I've tried watching it on twitch and the map
           | layout changed, probably new heroes were added or old heroes
           | changed..
        
             | Cyph0n wrote:
             | That's why I'm of the opinion that CS is the best spectator
             | esport out there. The rounds are short and the overall
             | barrier to entry for a viewer to enjoy the game is low, yet
             | the skill ceiling is extremely high.
             | 
             | Edit: If you're not familiar with CS, try tuning in to the
             | ESL stream and see how much you understand:
             | https://www.twitch.tv/eslcs
        
               | matrss wrote:
               | Makes sense. Trackmania would fit that bill as well: it's
               | just racing, but most often without the burden of
               | following real-world physics too much, which can make it
               | very entertaining.
        
             | [deleted]
        
             | walthamstow wrote:
             | I'd read that article about association football again if I
             | was you. 1) just because kicking a ball is 2000 years old
             | doesn't mean soccer is and 2) offside and backpasses have
             | both changed in my short lifetime, completely changing how
             | the game is played.
        
             | thaumasiotes wrote:
             | > Football also has the advantage of a fixed rule set.
             | 
             | I'd tend to agree that video games are ensuring they can
             | never stick around by constantly throwing the rules in the
             | garbage.
             | 
             | But if you're going to claim that soccer is 2000 years old,
             | you can't also claim that it has a fixed rule set. It
             | changes at a slower pace. The slower pace of change is an
             | improvement over video games. But it still changes. There
             | is not even continuity between an attested 2000-year-old
             | game and soccer.
        
           | raincole wrote:
           | By Joel Spolsky: when I say "no one" I mean less than 10
           | million people.
        
         | walthamstow wrote:
         | > where when people meet in person they have nothing to talk
         | about.
         | 
         | Not true IMO. My friends are all nerds with widely varied
         | interests, there is no one single interest that we all share.
         | Only one of us is into model trains, for example, but he still
         | talks about it and we still listen and ask questions.
         | 
         | (For reference, we're late 80s/early 90s millennials.)
        
         | dubcanada wrote:
         | That's strange, The International is a very well known esport
         | event, the biggest in it's hayday, it's certainly dropped off,
         | but at one point there wasn't a way to open Steam without
         | seeing details about the International.
         | 
         | While I agree with your premise, The International was heavily
         | advertised on Steam products. Which is the biggest gaming
         | store. Outside of that, there was minimal but anyone who
         | watched esports saw TI stuff, it was always #1 on twitch during
         | its week playoffs/tournament day.
        
           | fragmede wrote:
           | I played World of Warcraft I and II on an IPX network, but I
           | stopped gaming around when Quake 2 died out in favor of CS. I
           | have steam installed on my MacBook. I used Twitch a lot in
           | 2020 and 2021; less so these days. I spend way too much time
           | on HN; I'm not ill informed about other things.
           | 
           | Probably saw an ad for it sometime in the past but I can't
           | say I remembered its name or anything. The attention economy
           | is real. There are huge swaths of culture that I'll hear
           | about from friends of friends and it's astounding how much is
           | out there and the conventions they have for it.
        
             | taneq wrote:
             | I'm guessing that was muscle memory sneaking a 'World of'
             | in there. ;)
        
           | amelius wrote:
           | Another datapoint here: I didn't know about the event either.
        
             | dubcanada wrote:
             | Perhaps I over estimate it's reach, I don't know. I just
             | find it strange that people don't know much about a esports
             | even that is the largest prize pool in the world, and has
             | been going on for over a decade. It's not like the viewer
             | numbers are low.
             | 
             | But I will say it's like watching chess, some matches can
             | take 1 hour or longer. It's certainly not for everyone and
             | you need deep knowledge of the heroes and items to fully
             | understand what is going on.
        
               | amelius wrote:
               | Reasonable points, but I don't think prize pool size has
               | anything to do with it. I mean some lotteries have crazy
               | prize money but many people in their right mind couldn't
               | care less.
               | 
               | I think that the age of the internet has brought us the
               | effect that everybody can just mind their own thing.
               | There is not just a few TV stations dictating what
               | everyone should watch, like in the old days.
        
           | TheDong wrote:
           | > The International was heavily advertised on Steam products.
           | Which is the biggest gaming store.
           | 
           | The biggest gaming store is almost certainly the Android
           | Google Play Store's gaming section. It also wouldn't surprise
           | me if the nintendo eShop is larger than the steam store, but
           | at the very least I'm very confident in Google Play and iOS
           | app stores being larger than steam for games.
           | 
           | I think the majority of gamers have never played a PC game or
           | watched esports. The parent post only said "I even played
           | games", and you jumped to "watching esports" and "twitch".
           | Watching esports is a tiny niche of gamers. Watching twitch
           | also is.
        
             | flangola7 wrote:
             | No self respecting gamer calls mobile apps true games. No
             | one who gets excited about video game development wants to
             | work on candy crush v400
        
               | ricardobeat wrote:
               | You might think that, but the "not self respecting"
               | mobile and console gamers out there outnumber you 3:1.
               | 
               | Some of the most popular games have been PUBG, Fortnite,
               | Rainbow Six, Roblox... I don't play on mobile myself but
               | you can't deny this new reality.
        
               | Ntrails wrote:
               | The growth of mobile gaming in regions that used to be
               | dominated by LAN cafe based gaming is super interesting.
               | Most of the previously buzzing gaming hubs died during
               | covid. PC Gaming equipment is extortionate, even in
               | higher net worth areas, phones are ubiquitous anyway
        
               | danhor wrote:
               | High-end equipment certainly increased sharply in price
               | in the last few years, but few people gaming on PC spend
               | anywhere near that amount of money. If you just went to
               | play most games on a reasonable framerate (30fps) a Steam
               | Deck for 400$ is perfectly fine.
               | 
               | For those with high-resolution screens and 144fps the
               | equipment is not affordable to most but not necessary.
               | 
               | But an already existing phone is cheaper for sure
        
               | bigstrat2003 wrote:
               | Don't just sneak "console gamers" in there, that's
               | disingenuous when the GP didn't say anything about them.
               | 
               | Anyways, statistics aside he's right. Mobile games aren't
               | the same thing as console/PC games. They are, almost
               | without exception, thinly veiled monetization machines
               | designed to be _almost_ fun but not actually fun, just so
               | you will pay money. They are literally _designed to be
               | less fun_ as a business strategy. There are games on real
               | gaming platforms which are just as exploitative and
               | poorly designed, but they are the exception. With mobile
               | games they are the rule.
               | 
               | Given that the nature of the markets is so wildly
               | different, it's perfectly reasonably to say "no, these
               | are different things".
        
               | ricardobeat wrote:
               | You also seem to be thinking of Candy Crush style games,
               | whereas I was pointing out that in recent years some of
               | the most popular mobile games are FPS, RTS, also things
               | like Honkai: Star Rail and Genshin Impact and other
               | action games. On the other end, desktop games have also
               | become monetization machines in the same fashion -
               | Fortnite, Apex, CS:GO, OW, Minecraft, Roblox are massive
               | money-making machines. Any judgement about mobile games
               | being 'less fun' or 'less serious' is entirely
               | subjective.
               | 
               | This thread started because someone though Steam stands
               | as _the universal entrypoint_ to gaming in general, which
               | is absolutely far from the truth.
        
               | Gabriel_Martin wrote:
               | Wouldn't be gaming without a healthy dose of gatekeeping
               | ;)
        
             | ufo wrote:
             | And to add to that, Dota e-sports is particularly insular
             | among other e-sports:
             | https://blog.twitch.tv/en/2015/02/04/visual-mapping-of-
             | twitc...
        
               | doikor wrote:
               | Dota players play/watch Dota. Similar thing also applies
               | to country strike players.
               | 
               | At least this is the experience in my circle of friends.
               | Got a couple friends who have pretty much only played
               | Dota (or CS) for the last 15+ years and have 0 interest
               | in even trying any other game. There is also the crowd
               | (including me) who play video games in general but these
               | are very clearly different groups.
               | 
               | So this is like saying "football fans are insular to
               | football". I mean yeah they are football fans not "sports
               | fans".
        
               | Retric wrote:
               | Most football fans I know watch other sports, often
               | basketball. If for no other reason than the season is
               | fairly short.
               | 
               | Dora is insular in large part because it's always
               | available.
        
               | doikor wrote:
               | I think it also has a lot to do with it being much easier
               | to actually play the sport/game.
               | 
               | When the pros are not playing you can just play yourself.
               | With football/etc playing the game in a proper
               | competitive setup is quite the hassle. In Dota or CS you
               | just get 4 of your friends and press a button and in 2 to
               | 3 minutes you are playing.
        
             | dubcanada wrote:
             | That's the point, if you don't know about any esport, why
             | would you know about this one? If you do know about esports
             | then you know about The International.
             | 
             | But let's also say that The International was on ESPN, and
             | other "sports" TV channels.
        
               | camtarn wrote:
               | I watched Overwatch tourneys on Twitch for a bit. And I
               | played a little bit of League of Legends so MOBAs aren't
               | entirely foreign to me.
               | 
               | Didn't know about The International - I had to go look it
               | up.
               | 
               | The world is stranger than you might believe.
        
             | Unfrozen0688 wrote:
             | Mobile games are not real games.
        
               | kibwen wrote:
               | I assume this is being downvoted because arguments like
               | this are usually either no-true-scotsmanning or borne out
               | of elitism.
               | 
               | However, what is true is that "video games" are so
               | variegated as a medium that it's probably worth splitting
               | it up into multiple mediums, in the same way that
               | television, short film, and feature film are all
               | considered different mediums despite being largely the
               | same in many ways. If The Godfather and Caillou are
               | different mediums, then Red Dead Redemption and Candy
               | Crash can also be different mediums.
        
               | raisedbyninjas wrote:
               | It's not that candy crush and other casual games aren't
               | real games. It's that the modern versions currently in
               | the app stores aren't games. Original versions of candy
               | crush, angry birds, etc. have been removed. What is
               | available now are time-gated gem stores. Maybe 1% of
               | titles aren't reskinned clones that can be played more
               | than 5 minutes straight.
        
           | ncphillips wrote:
           | > very well known
           | 
           | I think you're illustrating their point. I'm no stranger to
           | internet or video game culture but I've never heard of The
           | International.
        
           | fomine3 wrote:
           | I'm too used to ignore irrelevant ads so I've never noticed
           | it on Steam.
        
           | usrusr wrote:
           | Never heard of it and I stare at the steam store frontpage
           | more than anyone should. There's a thing called
           | personalization and apparently your dataset triggers the
           | "show The International content" and mine does not. The days
           | of broadcast are gone and whatever you may think is shared
           | media experience is most likely not.
        
           | IggleSniggle wrote:
           | That's an interesting take. I've been playing on Steam since
           | HL2, very regularly, and although I remember DOTA2 being
           | heavily advertised, I don't think I ever saw an ad or
           | promotion for The International. Unlike the other poster,
           | however, I never actually installed DOTA2.
        
       | redder23 wrote:
       | Is this supposed to be impressive. A company who owns a money
       | printing machine is able to build multiple layers of glass with
       | argon pumped between them?
       | 
       | Sorry, not impressed.
        
       | WhereIsTheTruth wrote:
       | Must be super boring to not hear the crowd, perhaps why I found
       | watching dota esport to be super boring
        
       | none_to_remain wrote:
       | Ctrl-F "stink": 0
       | 
       | Ctrl-F "stench": 0
       | 
       | Ctrl-F "smell": 1 hit but only for hot insulation smell
        
       | exabrial wrote:
       | Aging myself here... I played a ton of DOTA on the WarCraft3
       | engine... probably when I should have been studying for
       | engineering finals.
       | 
       | What amazed me about the game, and probably why it is so
       | addictively fun to play is you always have two competing things
       | gripping for your attention. On one hand, resource farming
       | _demands_ incredible attention to detail (obtaining the last shot
       | on creeps for a kill, ergo a gold reward). Then on the other
       | hand, you must also be planning your character's build,
       | monitoring minimap, monitoring others' builds, and most
       | especially watching missing enemy players. It's hard to do all of
       | the things effectively... one has to make the farming aspect of
       | the game second nature and remove the distraction to be a good
       | player. (Which I never was)
       | 
       | I don't have the luxury of spare time to play long DOTA games
       | anymore, and largely I've replaced it with building things and
       | outdoor sports (MTB racing, Gravel Racing, climbing) but I still
       | look fondly at those times and the IRL and online friend group I
       | had.
        
         | matthewaveryusa wrote:
         | They've added turbo mode recently which keeps most games
         | between 15 and 30 minutes!
        
           | adamrezich wrote:
           | if it weren't for Turbo I probably wouldn't still be playing
           | 11 years after beta. Turbo is great.
        
           | sundarurfriend wrote:
           | Since parent said they played DOTA on the WarCraft3 engine:
           | Turbo mode is basically `-em` (easy mode) from Dota 1 with
           | some quality of life improvements.
        
         | [deleted]
        
       | eastbound wrote:
       | I don't understand their setup:
       | 
       | - Standard stage/audienxe inclination is 4%, so you'd think
       | they'd set it up at 4% or above... Nope, they incline the windows
       | towards the ground! To wit, they had to transform the ceiling
       | into glass panels, which shows they did have the problem of
       | audience seeing from atop, which adds weight which they later say
       | was one of their major problem. Talk about solving a problem by
       | adding another problem.
       | 
       | - Their entire setup has big white beams everywhere, there's no
       | angle where the audience can see clearly. Why not having seams?
       | 
       | - My house has larger glass panels than that, and they are
       | soundproof for the highway.
       | 
       | Surely it was possible to ship bigger glass panels, simpler
       | design, oriented towards the top so that the roof can be plain.
        
       | lijok wrote:
       | This is a great article and I understand the need for the booths,
       | but to me personally, they look horrible. It looks as if the
       | players are sitting in a kiosk. Surely it would make for a much
       | more enveloping experience for the spectators if the players were
       | in an open space.
        
         | [deleted]
        
         | jwatzman wrote:
         | League of Legends (a similar game) does this -- no booths, only
         | noise-cancelling headphones, for its large tournaments. There
         | have been several major tournaments where the players have
         | complained afterwards that they could not hear anything during
         | big late-game fights due to crowd noise (since the crowd is
         | also super excited at the big fight). Players need to be able
         | to hear not just the game audio but also communication from
         | their teammates and, despite noise-cancelling headphones, the
         | crowd just drowned everything out. I'm honestly not sure why
         | League of Legends hasn't moved to booths like Dota uses.
         | 
         | I'm not sure if you've ever watched one of these tournaments,
         | but they get _super_ noisy, and noise-cancelling all of that is
         | not an easy problem (as the article says).
        
           | NelsonMinar wrote:
           | My understanding is LoL productions are still trying to make
           | it look like you are watching actual athletes do a sport. If
           | you lock the away in booths it puts too much of a distance
           | between the audience and the players.
           | 
           | OTOH crowd noise giving away what's going on in the game has
           | been a problem since their broadcasts start. It doesn't ruin
           | the game but it's definitely a factor.
        
             | kang wrote:
             | One solution could be to standardize the "esport booth", so
             | it becomes more like a squash court for example
        
               | NamTaf wrote:
               | That doesn't account for the fact different esports
               | demand different requirements, just as a squash booth
               | isn't used for tennis.
               | 
               | CS for example is also Valve but does not use booths. I
               | think a major part of that is that the delay between
               | audience reaction to an event and the event unfolding is
               | much shorter, so the crowd can't give as much away as
               | quickly.
        
         | VoidWhisperer wrote:
         | According to the article, they tried this this past year and
         | unfortunately weren't able to get the sound dampening up to an
         | acceptable standard, so for the time being they are going back
         | to the booths
        
       | rtpg wrote:
       | Valve seems like such a blank check company, able to jump onto
       | projects and apply so much effort to things thanks to their
       | resources
       | 
       | Would love to see more about what they're doing and how they're
       | organized recently (an updated employee handbook?)
        
         | [deleted]
        
         | solardev wrote:
         | My understanding is that they're still privately owned and
         | pretty free, culturally, right? Yeah, I wish they'd make a few
         | blog posts about how they run projects. Would love to see how
         | the Deck, Index, GeForce Now support, etc. all came to be.
         | 
         | They're that rare tech company from the 90s/2000s that I still
         | adore today.
        
           | adventured wrote:
           | You can definitely see the difference in ownership that Gabe
           | Newell brings to Valve, just as Tim Sweeney has to Epic, as
           | founders that have been with the companies from the
           | beginning. They can do things just because they're
           | interesting. They clearly feel free to explore. It's a
           | remarkable luxury of their financial success. Mojang perhaps
           | had that potential (due to how hyper profitable Minecraft
           | was), but, well....
        
       | Synaesthesia wrote:
       | Wow they went as far as multiple layers of glass with argon
       | pumped between them!
        
         | flangola7 wrote:
         | Wouldn't a vacuum between be better?
        
           | jccalhoun wrote:
           | Argon is commonly used for double glazed windows so I would
           | assume that the manufacturer has the experience to do that.
           | Vacuum insulated panels exist but since that is for
           | insulating properties I don't know if there would be any
           | advantage for sound deadening.
        
             | nativeit wrote:
             | Sounds cannot pass through a vacuum, as sound is
             | fundamentally pressure waves that propagate through air.
             | Someone also mentioned the thermal properties of the fill
             | gas (argon being less conductive than air) and it's also
             | correlated, as temperature is simply a measure of the
             | kinetic energy of molecules, so a higher mass molecule will
             | require more energy to move, which applies to both thermal
             | conductivity and sound transmission.
             | 
             | The more you reduce these problems down to their physical
             | fundamentals, the more related they seem to become. It's
             | that elegance that got me hooked on electronics engineering
             | --our experience of the universe is remarkable in how
             | frequently a given phenomena can be described using little
             | more than basic principles applied recursively.
        
               | cwillu wrote:
               | You can support two panes with a gas in between with a
               | strip of soft rubber, whereas with vacuum, I suspect the
               | rigidity of the frame needed to support the panes against
               | atmospheric pressure can easily kill the gains you make
               | in isolation.
        
           | Synaesthesia wrote:
           | I'm also wonder what it is about argon gas that helps prevent
           | sound transmission.
        
             | fennecfoxy wrote:
             | Argon gas does not conduct heat as well as air, so it's an
             | excellent insulator. <--- why it's used for double glazing
             | in housing, to insulate heat transfer.
             | 
             | Which is interesting because the density of argon is
             | greater than air, it does not block or insulate against
             | sound other than the general deadening effect you'd get
             | from multiple layers (energy loss in kinetic transfer from
             | gas to glass to gas to glass to gas again).
             | 
             | Vacuum, He or H would've been better imo
        
             | pbhjpbhj wrote:
             | I'd speculate that with it's "full outer shell" of
             | electrons the nucleus is more shielded and the repulsion of
             | other Ar atoms is higher and so perhaps density is a little
             | lower than might be expected?
        
             | abdullahkhalids wrote:
             | This [1] explains Sound Transmission Class (STC) ratings.
             | 
             | > An STC label delineates how partitions and walls
             | effectively block sound and reduce noise. Ratings are
             | determined by broadcasting a specific auditory tone near
             | the material, and measuring dB on both sides. The higher
             | the STC value, the better its insulation.
             | 
             | From the table STC=25 means "Normal speech easily
             | understood" and STC=50 means "Shouting not heard"
             | 
             | This [2] table has one datapoint comparison of "airspace"
             | vs argon filled windows. Both have an STC of 35. So maybe
             | it doesn't help.
             | 
             | [1] https://www.dillmeierglass.com/news/stc-ratings-of-
             | glass
             | 
             | [2] https://www.general-glass.com/wp-
             | content/uploads/2020/09/Aco...
        
               | mrob wrote:
               | I wonder if somebody vaguely remembered the effects of
               | helium fill, which actually does reduce sound
               | transmission, and vaguely remembered that argon-filled
               | windows are a commercial product, and conflated the two
               | because they're both noble gases.
        
               | the_sleaze9 wrote:
               | Nothing about the story of this project suggests they are
               | top-tier sound engineers, and when you don't really know
               | what you're doing (said very respectfully) the
               | proposition "we need to fill windows and this is what
               | other people normally do when they fill windows" is a
               | very positive data point.
               | 
               | They didn't even start with museum-grade glass for
               | optimal filming, which to a absolute layman like me seems
               | like they just hadn't bumped most of these problems
               | before.
        
               | abdullahkhalids wrote:
               | When they started doing these tournaments over a decade
               | ago, esports LAN tournaments was barely an industry, and
               | crowds were small. Also, MOBAs are unlike many other
               | esport genres [1], in that the two teams have partial
               | information about the state of the game, and illegally
               | getting information a few seconds early can change the
               | entire outcome of the game [2].
               | 
               | Meaning there was no one in the world who really knew how
               | to build such booths. Moreover, they discovered required
               | features of the booths over the years. In such a
               | scenario, the early mistakes are very understandable.
               | 
               | [1] Think Street Fighter, or FIFA
               | 
               | [2] I don't think games like Starcraft has such low time
               | tolerances on information flow. Even cheers in Dota can
               | be enough of a clue.
        
               | jaggederest wrote:
               | Starcraft has the same problem and also uses "soundproof"
               | booths, fwiw. I believe the practice started under SC:BW
        
           | h2odragon wrote:
           | Yes, but then you have the danger of implosion and shards of
           | glass flying everywhere.
           | 
           | That's a _different_ kinda spectator sport.
        
             | flangola7 wrote:
             | Then how is argon better than nitrogen and oxygen?
        
               | h2odragon wrote:
               | More expensive and sexier.
               | 
               | What gas you fill that space with is far less relevant to
               | noise cancelling than how the pane is mounted to the
               | others and the floor; but "argon filled!" is great
               | marketing bullshit.
        
               | jwie wrote:
               | Argon is more dense and inert.
        
               | mrob wrote:
               | But wouldn't density make things worse? Helium can be
               | used for noise attenuation like this because it's light,
               | so you get worse acoustic impedance matching between the
               | panels and the gas. Argon is denser than air.
        
               | h2odragon wrote:
               | Helium would leak out fairly rapidly, no?
               | 
               | I can see the benefit of impedance mismatching but i
               | truly think that for an application like this it cannot
               | be worth the effort until you add in the "marketing"
               | intangibles.
               | 
               | Why not fill the panels with water? _gloinggg_
               | 
               | edit: IIRC argon filled double pane windows are a thing
               | partly because the argon doesn't absorb moisture like air
               | does; so there's less chance of condensation happening in
               | between the panes. So perhaps they just bought double
               | pane panel that were commercially available and ran with
               | the sales brochure from that to fill out a press release.
        
               | cinntaile wrote:
               | It's inert, it's abundant and it's the gas of choice in
               | windows so it's probably simply the cheapest choice.
        
               | jaggederest wrote:
               | Argon transmits sound much worse than air. I believe it's
               | due to the fact that denser gases require more energy to
               | compress and decompress, thus dampening sound vibrations.
               | 
               | Even more fancy windows use Krypton, since it has
               | superior thermal and acoustic properties over Argon, but
               | is about 60 times more expensive.
               | 
               | Xenon would also be a candidate, but it's about 10 times
               | more expensive even than krypton, and also has the
               | extreme downside of being an anesthetic when inhaled.
               | 
               | Edit: Sorry, I guess it has better thermal properties but
               | worse acoustic ones. Helium or Hydrogen would be the
               | ideal gasses for sound reduction.
        
               | pclmulqdq wrote:
               | In general, denser materials are better (and faster) at
               | transmitting physical waves sound and worse (and slower)
               | at transmitting electric waves like heat.
        
               | Terr_ wrote:
               | > Xenon [...] an anesthetic when inhaled.
               | 
               | That reminds me of a bit of dialogue from the classic
               | game Deus Ex (2000), where a biotech office-worker is
               | complaining about their job:
               | 
               | > This chemoreceptor patent-proposal is kicking my ass.
               | Hundley won't let me down until it's done. Hardly worth
               | filing for, in my opinion. Who wants to smell the
               | difference between xenon and radon?
        
         | bri3d wrote:
         | This is a common consumer product, "gas fill" multi-pane
         | windows. Argon is used in this application because it's not
         | very thermally conductive (it's also used to fill dry suits for
         | the same reason). I found a pretty good "sciencey layman"
         | explanation of "why Argon" for dry suits here, which matches
         | the reasoning for windows:
         | https://www.decompression.org/maiken/Why_Argon.htm .
         | 
         | I'm not sure how much this carries through to sound
         | transmission and I couldn't find a lot of good literature about
         | it. I'd have loved to see if they did any quantitive testing.
         | It makes sense that Argon would reduce sound transmission some,
         | but I would expect that the properties of the glass sheet
         | itself and the interface between the panes and the frame would
         | be more of an issue than the void between the panes.
        
       | kzrdude wrote:
       | Unfortunately, they serve a machine translated version of the
       | blog text. Well, I don't even know. The language is technically
       | correct I guess, but completely without life and using
       | expressions that one would use in english. That's not bad for an
       | automatic translation.
        
         | Aachen wrote:
         | Oh, that's good to know. I was surprised to see a German
         | article on HN and, while it's not the first time, I did kinda
         | expect it was a translation. But I didn't think it was a
         | machine translation: anyone so bad at English that they can't
         | read a regular text about a topic they're interested in will be
         | used to running pages through a translator, probably via a
         | browser extension. No need to serve up a machine translation
         | noninteractively.
         | 
         | As a German learner, I take every German text at least somewhat
         | as a learning experience and look at the conjugations used. If
         | it had said "this is a computer-generated text" above, I'd have
         | done that. Now I'm not sure what mistakes I've been using as
         | example...
        
         | [deleted]
        
         | december456 wrote:
         | You sure about the machine part? While a surprise, it was one
         | of the better localizations i have experienced in the world
         | wide web.
        
           | teshigahara wrote:
           | In the Japanese translation it was extremely obvious and I
           | had to switch to English. The tone is completely off
        
           | kzrdude wrote:
           | I'm sure that this is a very low quality text - I was reading
           | the Swedish language version. It has technical qualities
           | similar to human language which makes it harder to pinpoint
           | the problem, but it does not read like something a proficient
           | writer would create.
           | 
           | It is translating too literally, preserving almost every word
           | from the original (while adapting sentence structure) and
           | that's maybe the thing I can most easily pinpoint. Colloquial
           | phrasing like "We also had these enormous PCs that Nvidia had
           | lent us" is preserved by translating literally instead of
           | choosing an equivalent level of conversational language but
           | more natural word choice.
        
           | ascar wrote:
           | GPT translates incredibly well.
        
       | Dowwie wrote:
       | this photo from the article amazes me:
       | https://clan.cloudflare.steamstatic.com/images//3703047/a37c...
       | 
       | that's a packed stadium, up to the nose bleeds
        
         | [deleted]
        
         | pyreko wrote:
         | Similar photo from League of Legends' world finals from 2022
         | (Chase Center):
         | https://res.cloudinary.com/dxb0ptf6a/image/upload/c_fill,dpr...
         | 
         | If you haven't been paying attention to the eSports scene it
         | can definitely be really surprising, but the crowd size and the
         | production value of these things is insane to think about,
         | especially if you aren't expecting it for just a video game.
        
       | ilyt wrote:
       | Well, according to many complaints over time, the answer is "not
       | very well".
       | 
       | Oh, well, 12th time the charm
        
       | ateng wrote:
       | Could you delay the large screens, commentaries, and live
       | broadcast by 3-5 seconds (or more) such that any information
       | gained from leaked noise would have minimal impact to the
       | players? This would make ANS headphones viable
        
         | xxs wrote:
         | 5sec would be way too low for anything meaningful. One of the
         | more pronounced cases, where the audience reacts, is 'smoke'
         | which makes the players invisible until they are close to
         | opponent player (or tower), used in a way to initiated a gank.
         | The 'smoke' last 45seconds. Killing a big NPC (Roshan) is
         | another example as it takes time (and usually more than a
         | single player) to down it. Other cases: buying a rapier - very
         | high damaging and expensive item but it does drop on death - so
         | it's a warning sound, that may take minutes between a conflict
         | and used.
         | 
         | Sound proofing however still doesn't solve the issue as it
         | doesn't deal with the vibrations in the venue. Pro players have
         | commented that if they start feeling vibrations while 'farming'
         | alone, they become more cautious - asking a support player to
         | cover the gank or move to a safer area.
        
           | ufo wrote:
           | translation: gank = ambush, farming = collecting resources
           | without engaging against the enemy team
        
             | xxs wrote:
             | I'd have considered 'gank' a fairly known/used term.
        
               | Cyph0n wrote:
               | Not for people who've never played MOBAs.
        
               | xxs wrote:
               | The term predates moba, it's early RTS, early MMO stuff,
               | around late '90s, early 2000s.
        
               | Cyph0n wrote:
               | Good to know, but based on numbers, most people would
               | have been exposed to the term through MOBAs.
        
               | dzddd wrote:
               | Most people have never played a MOBA.
        
               | Cyph0n wrote:
               | We're going in circles here.. where did I say most people
               | have played MOBA?
        
               | 0xcde4c3db wrote:
               | My memory of this long ago is fuzzy, but I believe the
               | word itself is originally from LA gang subculture and was
               | spread more broadly via gangsta rap in the late
               | '80s/early '90s or so (cf. the trend of people spelling
               | certain words with "ck" changed to "cc", which was a
               | feature of Crips tagging). The earliest documented use I
               | could find referred to someone selling fake drugs, but I
               | seem to recall that as it spread it turned into a generic
               | placeholder for just about any offense from petty theft
               | to cold-blooded murder.
        
               | hattmall wrote:
               | Yeah it's just slang for some kind of nefarious action.
               | It's in a lot of rap songs, west coast origin seems
               | possible for sure but been around a long time. East coast
               | version is juug.
        
               | ericbarrett wrote:
               | In the early 90s in NorCal, we used gank to mean "steal"
               | or "snatch", and you can still find this definition
               | online. I don't think it ever meant murder until it got
               | used in PvP games.
        
               | Aachen wrote:
               | I played RTSes from the late '90s as a kid but still
               | don't know the term
        
               | doikor wrote:
               | MOBAs are from the 90s. But yes the terms are from RTS
               | games (MOBAs started as custom maps to starcraft)
               | 
               | Aeon of Strife being the first one from 1998.
        
               | nickthegreek wrote:
               | It was a heavily used term in early WoW pvp.
        
               | jlokier wrote:
               | I hadn't encountered 'gank' before these comments.
               | 
               | But I had to look up MOBA too :-)
               | 
               | And I used to write multiplayer battle games for a
               | living! And my favourite recent game was a MOBA without
               | me knowing that was a term! Which goes to show, times
               | change, words change, and it's easy to live outside gamer
               | subculture, even while playing.
        
               | plopz wrote:
               | thats surprising, its such a ubiquitous word in
               | multiplayer games. i think i first heard it used back in
               | the early 2000s in wc3 or wow.
        
               | Aachen wrote:
               | I've never heard it in my life and I play games (not
               | Dota) and get around on the internet generally. My first
               | association was clank from hermitcraft's decked out, but
               | that didn't quite fit. Farming is what I figured from
               | context, though
        
               | charcircuit wrote:
               | It's such a common term around mobas that I doubt you
               | haven't heard it before. Considering the popularity of
               | the genre it's statistically unlikely that it hasn't come
               | up.
        
               | sincerely wrote:
               | Unlikely things happen all the time :)
        
         | eterm wrote:
         | This isn't feasible.
         | 
         | Riot tried this with League of Legends and the result was that
         | you'd get players jumping up celebrating 30 seconds before the
         | audience saw the nexus falling, which was incredibly anti-
         | climactic.
         | 
         | Imagine if you were watching tennis and halfway through match
         | point you suddenly see the player celebrating.
         | 
         | To be fair, most of the time it's GG well before the nexus
         | actually falls, but it's sometimes meaningful, and it still
         | ruins the moment to have that sudden de-sync effect as you see
         | live players reactions before you see why on screen.
         | 
         | As a result, as far as I know Riot abandonned having any
         | meaningful and deliberate delay (There's still some technical
         | delay natural to broadcasting).
        
           | tetha wrote:
           | This was an entirely weird thing at the last soccer world
           | cup, or the one before that: TV via Satellite, Video streams
           | and TV via DVB-T had different transmission delays, with up
           | to 15 - 20 seconds of delay between them. As such, the people
           | across the street started cheering first, then the goal would
           | show on our screen and a bit after that the people across
           | from the balcony out back started cheering.
        
         | dubcanada wrote:
         | No, as another comment said this doesn't work in Dota 2,
         | sometimes it can take 15-30 seconds of gathering before you
         | trigger an action. And if you know X hero is in the fog of war
         | you can easily gain an advantage. Or if you know X hero is
         | jungling or stacking creeps or what not. There is just too much
         | information you can gather from being able to see the enemy.
        
         | CyberRage wrote:
         | some information can be viable for longer than that, there are
         | some extreme cases where 2~3 minutes would not suffice
        
       | holoduke wrote:
       | A bit off topic. But this site is auto translated? Its in Dutch
       | for me and reads like a llm translated piece of text. Very
       | unpleasant to read with overly long sentences and weird
       | expressions.
        
         | roughly wrote:
         | It looks that way, yeah. It's fine in English, but their
         | "select languages" list has about 30 different languages
         | listed, and I can't imagine they've spent the money to do that
         | the right way.
        
         | AndriyKunitsyn wrote:
         | Valve uses volunteers for the majority of translation work.
         | Some languages are lucky to have competent and committed
         | volunteer translators, others not so much.
        
       | hyperman1 wrote:
       | I was served the Dutch translation, and I must say I am impressed
       | with the state of the art of this machine translation. While this
       | still feels mechanically translated English, and accents are
       | missing, it was very readable. I am used to having to translate
       | each individual word to English and swap some verbs to end up
       | with something readable -- with the regular paragraph of total
       | gibberish in between. This reads like at least a high school
       | student's homework.
        
         | [deleted]
        
         | batshit_beaver wrote:
         | Valve uses human translators, not ML. So unless you're talking
         | about your browser's auto-translation feature, you are, in
         | fact, reading human-produced text.
        
           | jvdvegt wrote:
           | Do they? I got the dutch version as well, and it's full of
           | english sentences translated word-by-word.
        
           | hyperman1 wrote:
           | This one is in the uncanny zone. If it comes from AI, I
           | salute the AI. If human, I'd advise Valve to find better
           | Humans.
        
       | pluijzer wrote:
       | I guess the allure of physical events is twofold, to feel a
       | connection with other fans and to feel a connection with the
       | players. I wonder if this diminishes the latter. Maybe put the
       | players somewhere else entirely and stream it in the form of
       | these stage holograms.
        
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