[HN Gopher] Brian Bucklew Porting Caves of Qud from Unity to Godot ___________________________________________________________________ Brian Bucklew Porting Caves of Qud from Unity to Godot Author : agluszak Score : 92 points Date : 2023-09-17 19:53 UTC (3 hours ago) (HTM) web link (twitter.com) (TXT) w3m dump (twitter.com) | [deleted] | TazeTSchnitzel wrote: | I think this game uses almost entirely its own engine and Unity | is just used as a HAL and porting harness, so this is sort of a | best case scenario for ease of porting. There's a surprisingly | large number of games like this, though they're not | representative of most Unity titles of course. | steeleduncan wrote: | Yes, in some interview he mentioned that Qud at the time was | running as if it were a console app inside Unity. I don't know | if that is still true after their UI overhaul, but if so it | always seemed odd not to port it to MonoGame instead and save | paying the fees. | VectorLock wrote: | COQ applies a while bunch of stylistic appliques to the | "console" look that may not be possible or at least easy in | other game engines. | doublepg23 wrote: | Wow this is super cool, love seeing the play-by-play of this - | and in such a reasonable amount of time too! | VectorLock wrote: | Yeah I'd love to see how he goes about achieving the COQ | signature look in Godot. | georgeecollins wrote: | Godot is much less featured but extremely easy to learn imo. | a1o wrote: | https://nitter.net/unormal/status/1703163364229161236 ___________________________________________________________________ (page generated 2023-09-17 23:00 UTC)