[HN Gopher] Brian Bucklew Porting Caves of Qud from Unity to Godot
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       Brian Bucklew Porting Caves of Qud from Unity to Godot
        
       Author : agluszak
       Score  : 92 points
       Date   : 2023-09-17 19:53 UTC (3 hours ago)
        
 (HTM) web link (twitter.com)
 (TXT) w3m dump (twitter.com)
        
       | [deleted]
        
       | TazeTSchnitzel wrote:
       | I think this game uses almost entirely its own engine and Unity
       | is just used as a HAL and porting harness, so this is sort of a
       | best case scenario for ease of porting. There's a surprisingly
       | large number of games like this, though they're not
       | representative of most Unity titles of course.
        
         | steeleduncan wrote:
         | Yes, in some interview he mentioned that Qud at the time was
         | running as if it were a console app inside Unity. I don't know
         | if that is still true after their UI overhaul, but if so it
         | always seemed odd not to port it to MonoGame instead and save
         | paying the fees.
        
           | VectorLock wrote:
           | COQ applies a while bunch of stylistic appliques to the
           | "console" look that may not be possible or at least easy in
           | other game engines.
        
       | doublepg23 wrote:
       | Wow this is super cool, love seeing the play-by-play of this -
       | and in such a reasonable amount of time too!
        
         | VectorLock wrote:
         | Yeah I'd love to see how he goes about achieving the COQ
         | signature look in Godot.
        
         | georgeecollins wrote:
         | Godot is much less featured but extremely easy to learn imo.
        
       | a1o wrote:
       | https://nitter.net/unormal/status/1703163364229161236
        
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       (page generated 2023-09-17 23:00 UTC)