[HN Gopher] Show HN: Anything World - AI for 3D auto-rigging and... ___________________________________________________________________ Show HN: Anything World - AI for 3D auto-rigging and animation Author : mov Score : 49 points Date : 2023-10-02 17:32 UTC (5 hours ago) (HTM) web link (anything.world) (TXT) w3m dump (anything.world) | mashlol wrote: | I'll be curious how it compares to mixamo's auto rigging. How | does it perform on humanoid models? Seems from the marketing the | focus is on non-humanoids. | mov wrote: | Hi, one of the ML Engs here. Yes you're right, we have lots of | non-humanoids, which is something that Mixamo has been missing | for a long time! But we also support humanoids. You can try | yourself right now (we just launched our autorigging tool) and | give us your feedback, we would love to hear it: | https://app.anything.world/animation-rigging | oniony wrote: | Can someone make an AI to get rid of the website cookie pop-ups? | capableweb wrote: | Pff, typical that people try to shoehorn AI where it doesn't | belong! | | Install Ublock Origin, then activate the "Annoyances" lists | under the "Filter lists" and you'll get rid of them, and many | other annoyances. | LollipopYakuza wrote: | I think it makes sense. | | A blocklist will never block every script and snippet. AI, on | the other hand, should be pretty efficient at detecting | prompts to automate its removal. | capableweb wrote: | > A blocklist will never block every script and snippet | | Yeah, it probably won't, but collaboratively, we can block | a lot :) Also, naive uBlock method will probably be more | efficient in terms of resource usage for some time forward. | | In this case, I never saw any cookie banners and it seemed | to have blocked what I wanted to have blocked | automatically. Here is the log: | https://i.imgur.com/rteXlAC.png | seabass-labrax wrote: | Very impressive! I suspect I'm not alone among the HN crowd in | being curious to know how this AI works; I presume it is some | kind of ANN? | | It's clearly not perfect when compared to rigging and skinning by | a skilled artist, but it's pretty good. As someone who has done a | large amount of 3D computer graphics myself, I think one would | need close to a year of experience to be able to consistently | produce something as good as what this tool can. | mov wrote: | Hello! One of the ML Engineers of Anything World here. I'm | really glad that you appreciated the tool and I trully hope | that it can be part of your stack and help you on your design. | | We can't say all the details about what's under the hood, but | you guessed it right. We indeed use ML models that we trained. | It's part of a multi-step end-to-end ML pipeline that analyses | not only the original mesh you upload, but also the texture and | even semantics from the object it represents. Based on that we | generate rigging and animations using also proprietary ML | models. | | Like you said, it's not perfect, but our ML models are learning | every day and we just started! I really invite you to use the | tool and see that it can be used as a starting point even by | skilled artists to have an initial sketch and work from it. | | Hope to have helped on your questions, and if you need more | details, please feel free to reach out to us! | quadrature wrote: | I don't know how the rigging works, but the animation might | follow some principles from learned motion matching | https://www.ubisoft.com/en-us/studio/laforge/news/6xXL85Q3bF... | | I don't think it can handle arbitrary models, they likely have | a library of bipedals and quadrapeds. | capableweb wrote: | I'm guessing since the website says "We have developed | proprietary Machine Learning algorithms" they won't really | share any fun technical details :( | | > but it's pretty good | | Yeah, seems alright in order to bootstrap something. Like many | of these new AI/ML workflows, I don't think they'll replace any | professionals, as the results are still lacking without human | intervention, but I think many (including this) is a huge time- | saver for professionals who can use it as a starting point and | then modify it from there, rather than doing everything from | scratch. | FractalHQ wrote: | Unrelated, but there's a gnarly CSS bug on your menu that causes | the weirdest behavior on iOS. The native scroll bar appears much | taller than it should be and visibly reacts to scrolling, but the | content on the page does not (so I can't reach the bottom of the | menu). | | Might be a fixed parent element missing `overflow-y: none;` but | the lack of devtools on mobile means I can't check (even more | tangentially, if anyone knows a way to access something like | devtools in iOS, I would be thrilled to hear about it). | [deleted] | mov wrote: | Thank you so much for the feedback! I already sent your comment | to our web dev team! | verifo wrote: | I see you have unreal support and an unreal plugin. Does that | mean you actually rig humans/humanoids to the specific unreal | mannequin skeleton? | | I'm going to assume you don't since that would be more work, but | regardless this looks very impressive. | jowday wrote: | Reminds me of Mixamo, which is entirely procedural. ___________________________________________________________________ (page generated 2023-10-02 23:01 UTC)